339 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			339 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /**
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|  * @file newgrf_commons.h This file simplyfies and embeds a common mechanism of
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|  * loading/saving and mapping of grf entities.
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|  */
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| 
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| #ifndef NEWGRF_COMMONS_H
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| #define NEWGRF_COMMONS_H
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| 
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| #include "sprite.h"
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| #include "core/alloc_type.hpp"
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| #include "core/smallvec_type.hpp"
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| #include "command_type.h"
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| #include "direction_type.h"
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| #include "company_type.h"
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| 
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| /** Context for tile accesses */
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| enum TileContext {
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| 	TCX_NORMAL,         ///< Nothing special.
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| 	TCX_UPPER_HALFTILE, ///< Querying information about the upper part of a tile with halftile foundation.
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| 	TCX_ON_BRIDGE,      ///< Querying information about stuff on the bridge (via some bridgehead).
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| };
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| 
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| /**
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|  * Flags to enable register usage in sprite layouts.
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|  */
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| enum TileLayoutFlags {
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| 	TLF_NOTHING           = 0x00,
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| 
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| 	TLF_DODRAW            = 0x01,   ///< Only draw sprite if value of register TileLayoutRegisters::dodraw is non-zero.
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| 	TLF_SPRITE            = 0x02,   ///< Add signed offset to sprite from register TileLayoutRegisters::sprite.
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| 	TLF_PALETTE           = 0x04,   ///< Add signed offset to palette from register TileLayoutRegisters::palette.
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| 	TLF_CUSTOM_PALETTE    = 0x08,   ///< Palette is from Action 1 (moved to SPRITE_MODIFIER_CUSTOM_SPRITE in palette during loading).
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| 
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| 	TLF_BB_XY_OFFSET      = 0x10,   ///< Add signed offset to bounding box X and Y positions from register TileLayoutRegisters::delta.parent[0..1].
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| 	TLF_BB_Z_OFFSET       = 0x20,   ///< Add signed offset to bounding box Z positions from register TileLayoutRegisters::delta.parent[2].
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| 
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| 	TLF_CHILD_X_OFFSET    = 0x10,   ///< Add signed offset to child sprite X positions from register TileLayoutRegisters::delta.child[0].
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| 	TLF_CHILD_Y_OFFSET    = 0x20,   ///< Add signed offset to child sprite Y positions from register TileLayoutRegisters::delta.child[1].
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| 
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| 	TLF_SPRITE_VAR10      = 0x40,   ///< Resolve sprite with a specific value in variable 10.
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| 	TLF_PALETTE_VAR10     = 0x80,   ///< Resolve palette with a specific value in variable 10.
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| 
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| 	TLF_KNOWN_FLAGS       = 0x7F,   ///< Known flags. Any unknown set flag will disable the GRF.
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| 
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| 	/** Flags which are still required after loading the GRF. */
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| 	TLF_DRAWING_FLAGS     = ~TLF_CUSTOM_PALETTE,
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| 
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| 	/** Flags which do not work for the (first) ground sprite. */
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| 	TLF_NON_GROUND_FLAGS  = TLF_BB_XY_OFFSET | TLF_BB_Z_OFFSET | TLF_CHILD_X_OFFSET | TLF_CHILD_Y_OFFSET,
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| 
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| 	/** Flags which refer to using multiple action-1-2-3 chains. */
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| 	TLF_VAR10_FLAGS       = TLF_SPRITE_VAR10 | TLF_PALETTE_VAR10,
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| 
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| 	/** Flags which require resolving the action-1-2-3 chain for the sprite, even if it is no action-1 sprite. */
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| 	TLF_SPRITE_REG_FLAGS  = TLF_DODRAW | TLF_SPRITE | TLF_BB_XY_OFFSET | TLF_BB_Z_OFFSET | TLF_CHILD_X_OFFSET | TLF_CHILD_Y_OFFSET,
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| 
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| 	/** Flags which require resolving the action-1-2-3 chain for the palette, even if it is no action-1 palette. */
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| 	TLF_PALETTE_REG_FLAGS = TLF_PALETTE,
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| };
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| DECLARE_ENUM_AS_BIT_SET(TileLayoutFlags)
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| 
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| /**
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|  * Determines which sprite to use from a spriteset for a specific construction stage.
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|  * @param construction_stage Construction stage 0 - 3.
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|  * @param num_sprites Number of available sprites to select stage from.
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|  * @return Sprite to use
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|  */
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| static inline uint GetConstructionStageOffset(uint construction_stage, uint num_sprites)
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| {
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| 	assert(num_sprites > 0);
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| 	if (num_sprites > 4) num_sprites = 4;
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| 	switch (construction_stage) {
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| 		case 0: return 0;
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| 		case 1: return num_sprites > 2 ? 1 : 0;
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| 		case 2: return num_sprites > 2 ? num_sprites - 2 : 0;
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| 		case 3: return num_sprites - 1;
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| 		default: NOT_REACHED();
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| 	}
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| }
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| 
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| /**
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|  * Additional modifiers for items in sprite layouts.
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|  */
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| struct TileLayoutRegisters {
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| 	TileLayoutFlags flags; ///< Flags defining which members are valid and to be used.
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| 	uint8 dodraw;          ///< Register deciding whether the sprite shall be drawn at all. Non-zero means drawing.
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| 	uint8 sprite;          ///< Register specifying a signed offset for the sprite.
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| 	uint8 palette;         ///< Register specifying a signed offset for the palette.
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| 	uint16 max_sprite_offset;  ///< Maximum offset to add to the sprite. (limited by size of the spriteset)
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| 	uint16 max_palette_offset; ///< Maximum offset to add to the palette. (limited by size of the spriteset)
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| 	union {
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| 		uint8 parent[3];   ///< Registers for signed offsets for the bounding box position of parent sprites.
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| 		uint8 child[2];    ///< Registers for signed offsets for the position of child sprites.
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| 	} delta;
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| 	uint8 sprite_var10;    ///< Value for variable 10 when resolving the sprite.
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| 	uint8 palette_var10;   ///< Value for variable 10 when resolving the palette.
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| };
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| 
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| static const uint TLR_MAX_VAR10 = 7; ///< Maximum value for var 10.
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| 
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| /**
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|  * NewGRF supplied spritelayout.
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|  * In contrast to #DrawTileSprites this struct is for allocated
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|  * layouts on the heap. It allocates data and frees them on destruction.
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|  */
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| struct NewGRFSpriteLayout : ZeroedMemoryAllocator, DrawTileSprites {
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| 	const TileLayoutRegisters *registers;
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| 
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| 	/**
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| 	 * Number of sprites in all referenced spritesets.
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| 	 * If these numbers are inconsistent, then this is 0 and the real values are in \c registers.
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| 	 */
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| 	uint consistent_max_offset;
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| 
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| 	void Allocate(uint num_sprites);
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| 	void AllocateRegisters();
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| 	void Clone(const DrawTileSeqStruct *source);
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| 	void Clone(const NewGRFSpriteLayout *source);
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| 
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| 	/**
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| 	 * Clone a spritelayout.
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| 	 * @param source The spritelayout to copy.
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| 	 */
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| 	void Clone(const DrawTileSprites *source)
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| 	{
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| 		assert(source != NULL && this != source);
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| 		this->ground = source->ground;
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| 		this->Clone(source->seq);
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| 	}
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| 
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| 	virtual ~NewGRFSpriteLayout()
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| 	{
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| 		free(this->seq);
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| 		free(this->registers);
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| 	}
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| 
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| 	/**
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| 	 * Tests whether this spritelayout needs preprocessing by
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| 	 * #PrepareLayout() and #ProcessRegisters(), or whether it can be
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| 	 * used directly.
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| 	 * @return true if preprocessing is needed
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| 	 */
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| 	bool NeedsPreprocessing() const
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| 	{
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| 		return this->registers != NULL;
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| 	}
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| 
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| 	uint32 PrepareLayout(uint32 orig_offset, uint32 newgrf_ground_offset, uint32 newgrf_offset, uint constr_stage, bool separate_ground) const;
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| 	void ProcessRegisters(uint8 resolved_var10, uint32 resolved_sprite, bool separate_ground) const;
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| 
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| 	/**
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| 	 * Returns the result spritelayout after preprocessing.
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| 	 * @pre #PrepareLayout() and #ProcessRegisters() need calling first.
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| 	 * @return result spritelayout
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| 	 */
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| 	const DrawTileSeqStruct *GetLayout(PalSpriteID *ground) const
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| 	{
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| 		DrawTileSeqStruct *front = result_seq.Begin();
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| 		*ground = front->image;
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| 		return front + 1;
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| 	}
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| 
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| private:
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| 	static SmallVector<DrawTileSeqStruct, 8> result_seq; ///< Temporary storage when preprocessing spritelayouts.
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| };
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| 
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| /**
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|  * Maps an entity id stored on the map to a GRF file.
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|  * Entities are objects used ingame (houses, industries, industry tiles) for
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|  * which we need to correlate the ids from the grf files with the ones in the
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|  * the savegames themselves.
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|  * An array of EntityIDMapping structs is saved with the savegame so
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|  * that those GRFs can be loaded in a different order, or removed safely. The
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|  * index in the array is the entity's ID stored on the map.
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|  *
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|  * The substitute ID is the ID of an original entity that should be used instead
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|  * if the GRF containing the new entity is not available.
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|  */
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| struct EntityIDMapping {
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| 	uint32 grfid;          ///< The GRF ID of the file the entity belongs to
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| 	uint8  entity_id;      ///< The entity ID within the GRF file
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| 	uint8  substitute_id;  ///< The (original) entity ID to use if this GRF is not available
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| };
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| 
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| class OverrideManagerBase {
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| protected:
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| 	uint16 *entity_overrides;
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| 	uint32 *grfid_overrides;
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| 
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| 	uint16 max_offset;       ///< what is the length of the original entity's array of specs
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| 	uint16 max_new_entities; ///< what is the amount of entities, old and new summed
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| 
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| 	uint16 invalid_ID;       ///< ID used to dected invalid entities;
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| 	virtual bool CheckValidNewID(uint16 testid) { return true; }
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| 
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| public:
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| 	EntityIDMapping *mapping_ID; ///< mapping of ids from grf files.  Public out of convenience
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| 
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| 	OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid);
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| 	virtual ~OverrideManagerBase();
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| 
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| 	void ResetOverride();
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| 	void ResetMapping();
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| 
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| 	void Add(uint8 local_id, uint32 grfid, uint entity_type);
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| 	virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
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| 
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| 	uint32 GetGRFID(uint16 entity_id) const;
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| 	uint16 GetSubstituteID(uint16 entity_id) const;
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| 	virtual uint16 GetID(uint8 grf_local_id, uint32 grfid) const;
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| 
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| 	inline uint16 GetMaxMapping() const { return max_new_entities; }
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| 	inline uint16 GetMaxOffset() const { return max_offset; }
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| };
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| 
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| 
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| struct HouseSpec;
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| class HouseOverrideManager : public OverrideManagerBase {
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| public:
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| 	HouseOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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| 			OverrideManagerBase(offset, maximum, invalid) {}
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| 	void SetEntitySpec(const HouseSpec *hs);
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| };
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| 
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| 
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| struct IndustrySpec;
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| class IndustryOverrideManager : public OverrideManagerBase {
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| public:
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| 	IndustryOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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| 			OverrideManagerBase(offset, maximum, invalid) {}
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| 
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| 	virtual uint16 AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id);
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| 	virtual uint16 GetID(uint8 grf_local_id, uint32 grfid) const;
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| 	void SetEntitySpec(IndustrySpec *inds);
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| };
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| 
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| 
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| struct IndustryTileSpec;
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| class IndustryTileOverrideManager : public OverrideManagerBase {
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| protected:
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| 	virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; }
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| public:
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| 	IndustryTileOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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| 			OverrideManagerBase(offset, maximum, invalid) {}
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| 
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| 	void SetEntitySpec(const IndustryTileSpec *indts);
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| };
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| 
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| struct AirportSpec;
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| class AirportOverrideManager : public OverrideManagerBase {
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| public:
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| 	AirportOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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| 			OverrideManagerBase(offset, maximum, invalid) {}
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| 
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| 	void SetEntitySpec(AirportSpec *inds);
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| };
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| 
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| struct AirportTileSpec;
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| class AirportTileOverrideManager : public OverrideManagerBase {
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| protected:
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| 	virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; }
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| public:
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| 	AirportTileOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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| 			OverrideManagerBase(offset, maximum, invalid) {}
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| 
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| 	void SetEntitySpec(const AirportTileSpec *ats);
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| };
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| 
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| struct ObjectSpec;
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| class ObjectOverrideManager : public OverrideManagerBase {
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| protected:
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| 	virtual bool CheckValidNewID(uint16 testid) { return testid != 0xFF; }
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| public:
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| 	ObjectOverrideManager(uint16 offset, uint16 maximum, uint16 invalid) :
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| 			OverrideManagerBase(offset, maximum, invalid) {}
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| 
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| 	void SetEntitySpec(ObjectSpec *spec);
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| };
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| 
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| extern HouseOverrideManager _house_mngr;
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| extern IndustryOverrideManager _industry_mngr;
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| extern IndustryTileOverrideManager _industile_mngr;
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| extern AirportOverrideManager _airport_mngr;
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| extern AirportTileOverrideManager _airporttile_mngr;
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| extern ObjectOverrideManager _object_mngr;
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| 
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| uint32 GetTerrainType(TileIndex tile, TileContext context = TCX_NORMAL);
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| TileIndex GetNearbyTile(byte parameter, TileIndex tile, bool signed_offsets = true, Axis axis = INVALID_AXIS);
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| uint32 GetNearbyTileInformation(TileIndex tile, bool grf_version8);
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| uint32 GetCompanyInfo(CompanyID owner, const struct Livery *l = NULL);
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| CommandCost GetErrorMessageFromLocationCallbackResult(uint16 cb_res, uint32 grfid, StringID default_error);
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| 
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| void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res);
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| bool ConvertBooleanCallback(const struct GRFFile *grffile, uint16 cbid, uint16 cb_res);
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| bool Convert8bitBooleanCallback(const struct GRFFile *grffile, uint16 cbid, uint16 cb_res);
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| 
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| /**
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|  * Data related to the handling of grf files.
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|  * @tparam Tcnt Number of spritegroups
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|  */
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| template <size_t Tcnt>
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| struct GRFFilePropsBase {
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| 	GRFFilePropsBase() : local_id(0), grffile(0)
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| 	{
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| 		/* The lack of some compilers to provide default constructors complying to the specs
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| 		 * requires us to zero the stuff ourself. */
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| 		memset(spritegroup, 0, sizeof(spritegroup));
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| 	}
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| 
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| 	uint16 local_id;                             ///< id defined by the grf file for this entity
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| 	const struct GRFFile *grffile;               ///< grf file that introduced this entity
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| 	const struct SpriteGroup *spritegroup[Tcnt]; ///< pointer to the different sprites of the entity
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| };
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| 
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| /** Data related to the handling of grf files. */
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| struct GRFFileProps : GRFFilePropsBase<1> {
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| 	/** Set all default data constructor for the props. */
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| 	GRFFileProps(uint16 subst_id) :
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| 			GRFFilePropsBase<1>(), subst_id(subst_id), override(subst_id)
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| 	{
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| 	}
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| 
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| 	/** Simple constructor for the props. */
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| 	GRFFileProps() : GRFFilePropsBase<1>() {}
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| 	uint16 subst_id;
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| 	uint16 override;                      ///< id of the entity been replaced by
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| };
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| 
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| #endif /* NEWGRF_COMMONS_H */
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