130 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file thread_win32.cpp Win32 thread implementation of Threads. */
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#include "stdafx.h"
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#include "thread.h"
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#include "debug.h"
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#include "core/alloc_func.hpp"
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#include <stdlib.h>
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#include <windows.h>
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#include <process.h>
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/**
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 * Win32 thread version for ThreadObject.
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 */
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class ThreadObject_Win32 : public ThreadObject {
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private:
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	HANDLE thread;       ///< System thread identifier.
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	uint id;             ///< Thread identifier.
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	OTTDThreadFunc proc; ///< External thread procedure.
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	void *param;         ///< Parameter for the external thread procedure.
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	bool self_destruct;  ///< Free ourselves when done?
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public:
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	/**
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	 * Create a win32 thread and start it, calling proc(param).
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	 */
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	ThreadObject_Win32(OTTDThreadFunc proc, void *param, bool self_destruct) :
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		thread(NULL),
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		id(0),
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		proc(proc),
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		param(param),
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		self_destruct(self_destruct)
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	{
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		this->thread = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &this->id);
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		if (this->thread == NULL) return;
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		ResumeThread(this->thread);
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	}
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	/* virtual */ ~ThreadObject_Win32()
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	{
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		if (this->thread != NULL) {
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			CloseHandle(this->thread);
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			this->thread = NULL;
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		}
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	}
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	/* virtual */ bool Exit()
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	{
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		assert(GetCurrentThreadId() == this->id);
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		/* For now we terminate by throwing an error, gives much cleaner cleanup */
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		throw OTTDThreadExitSignal();
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	}
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	/* virtual */ void Join()
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	{
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		/* You cannot join yourself */
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		assert(GetCurrentThreadId() != this->id);
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		WaitForSingleObject(this->thread, INFINITE);
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	}
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private:
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	/**
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	 * On thread creation, this function is called, which calls the real startup
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	 *  function. This to get back into the correct instance again.
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	 */
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	static uint CALLBACK stThreadProc(void *thr)
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	{
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		((ThreadObject_Win32 *)thr)->ThreadProc();
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		return 0;
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	}
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	/**
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	 * A new thread is created, and this function is called. Call the custom
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	 *  function of the creator of the thread.
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	 */
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	void ThreadProc()
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	{
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		try {
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			this->proc(this->param);
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		} catch (OTTDThreadExitSignal) {
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		} catch (...) {
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			NOT_REACHED();
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		}
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		if (self_destruct) delete this;
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	}
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};
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/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
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{
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	ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL);
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	if (thread != NULL) *thread = to;
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	return true;
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}
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/**
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 * Win32 thread version of ThreadMutex.
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 */
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class ThreadMutex_Win32 : public ThreadMutex {
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private:
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	CRITICAL_SECTION critical_section;
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public:
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	ThreadMutex_Win32()
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	{
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		InitializeCriticalSection(&this->critical_section);
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	}
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	/* virtual */ ~ThreadMutex_Win32()
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	{
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		DeleteCriticalSection(&this->critical_section);
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	}
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	/* virtual */ void BeginCritical()
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	{
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		EnterCriticalSection(&this->critical_section);
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	}
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	/* virtual */ void EndCritical()
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	{
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		LeaveCriticalSection(&this->critical_section);
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	}
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};
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/* static */ ThreadMutex *ThreadMutex::New()
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{
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	return new ThreadMutex_Win32();
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}
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