-Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking)
		
			
				
	
	
		
			61 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef WAYPOINT_H
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#define WAYPOINT_H
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#include "pool.h"
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struct Waypoint {
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	TileIndex xy;
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	uint16 index;
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	uint16 town_index;
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	byte town_cn;          // The Nth waypoint for this town (consecutive number)
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	StringID string;       // If this is zero, town + town_cn is used for naming
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	ViewportSign sign;
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	uint16 build_date;
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	byte stat_id;
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	byte deleted;          // this is a delete counter. when it reaches 0, the waypoint struct is deleted.
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};
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enum {
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	RAIL_TYPE_WAYPOINT = 0xC4,
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	RAIL_WAYPOINT_TRACK_MASK = 1,
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};
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extern MemoryPool _waypoint_pool;
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/**
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 * Get the pointer to the waypoint with index 'index'
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 */
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static inline Waypoint *GetWaypoint(uint index)
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{
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	return (Waypoint*)GetItemFromPool(&_waypoint_pool, index);
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}
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/**
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 * Get the current size of the WaypointPool
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 */
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static inline uint16 GetWaypointPoolSize(void)
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{
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	return _waypoint_pool.total_items;
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}
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#define FOR_ALL_WAYPOINTS_FROM(wp, start) for (wp = GetWaypoint(start); wp != NULL; wp = (wp->index + 1 < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1) : NULL)
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#define FOR_ALL_WAYPOINTS(wp) FOR_ALL_WAYPOINTS_FROM(wp, 0)
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static inline bool IsRailWaypoint(byte m5)
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{
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	return (m5 & 0xFC) == 0xC4;
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}
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int32 RemoveTrainWaypoint(uint tile, uint32 flags, bool justremove);
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Station *ComposeWaypointStation(uint tile);
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Waypoint *GetWaypointByTile(TileIndex tile);
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void ShowRenameWaypointWindow(Waypoint *cp);
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void DrawWaypointSprite(int x, int y, int image, int railtype);
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void UpdateWaypointSign(Waypoint *cp);
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void FixOldWaypoints(void);
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void UpdateAllWaypointSigns(void);
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#endif /* WAYPOINT_H */
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