131 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file npf.h */
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| 
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| #ifndef NPF_H
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| #define NPF_H
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| 
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| #include "aystar.h"
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| #include "station.h"
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| #include "vehicle_type.h"
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| #include "tile_type.h"
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| #include "track_type.h"
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| #include "core/bitmath_func.hpp"
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| 
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| /* mowing grass */
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| enum {
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| 	NPF_HASH_BITS = 12, ///< The size of the hash used in pathfinding. Just changing this value should be sufficient to change the hash size. Should be an even value.
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| 	/* Do no change below values */
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| 	NPF_HASH_SIZE = 1 << NPF_HASH_BITS,
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| 	NPF_HASH_HALFBITS = NPF_HASH_BITS / 2,
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| 	NPF_HASH_HALFMASK = (1 << NPF_HASH_HALFBITS) - 1
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| };
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| 
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| /* For new pathfinding. Define here so it is globally available without having
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|  * to include npf.h */
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| enum {
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| 	NPF_TILE_LENGTH = 100
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| };
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| 
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| enum {
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| 	/** This penalty is the equivalent of "inifite", which means that paths that
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| 	 * get this penalty will be chosen, but only if there is no other route
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| 	 * without it. Be careful with not applying this penalty to often, or the
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| 	 * total path cost might overflow..
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| 	 * For now, this is just a Very Big Penalty, we might actually implement
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| 	 * this in a nicer way :-)
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| 	 */
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| 	NPF_INFINITE_PENALTY = 1000 * NPF_TILE_LENGTH
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| };
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| 
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| /* Meant to be stored in AyStar.targetdata */
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| struct NPFFindStationOrTileData {
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| 	TileIndex dest_coords;   ///< An indication of where the station is, for heuristic purposes, or the target tile
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| 	StationID station_index; ///< station index we're heading for, or INVALID_STATION when we're heading for a tile
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| };
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| 
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| /* Indices into AyStar.userdata[] */
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| enum {
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| 	NPF_TYPE = 0,  ///< Contains a TransportTypes value
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| 	NPF_SUB_TYPE,  ///< Contains the sub transport type
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| 	NPF_OWNER,     ///< Contains an Owner value
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| 	NPF_RAILTYPES, ///< Contains a bitmask the compatible RailTypes of the engine when NPF_TYPE == TRANSPORT_RAIL. Unused otherwise.
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| };
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| 
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| /* Indices into AyStarNode.userdata[] */
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| enum {
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| 	NPF_TRACKDIR_CHOICE = 0, ///< The trackdir chosen to get here
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| 	NPF_NODE_FLAGS,
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| };
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| 
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| /* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFGetBit() and NPFGetBit() to use them. */
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| enum NPFNodeFlag {
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| 	NPF_FLAG_SEEN_SIGNAL,     ///< Used to mark that a signal was seen on the way, for rail only
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| 	NPF_FLAG_REVERSE,         ///< Used to mark that this node was reached from the second start node, if applicable
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| 	NPF_FLAG_LAST_SIGNAL_RED, ///< Used to mark that the last signal on this path was red
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| };
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| 
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| /* Meant to be stored in AyStar.userpath */
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| struct NPFFoundTargetData {
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| 	uint best_bird_dist;    ///< The best heuristic found. Is 0 if the target was found
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| 	uint best_path_dist;    ///< The shortest path. Is (uint)-1 if no path is found
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| 	Trackdir best_trackdir; ///< The trackdir that leads to the shortest path/closest birds dist
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| 	AyStarNode node;        ///< The node within the target the search led us to
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| };
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| 
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| /* These functions below are _not_ re-entrant, in favor of speed! */
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| 
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| /* Will search from the given tile and direction, for a route to the given
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|  * station for the given transport type. See the declaration of
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|  * NPFFoundTargetData above for the meaning of the result. */
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| NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
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| 
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| /* Will search as above, but with two start nodes, the second being the
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|  * reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which
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|  * direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */
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| NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
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| 
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| /* Will search a route to the closest depot. */
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| 
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| /* Search using breadth first. Good for little track choice and inaccurate
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|  * heuristic, such as railway/road.*/
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| NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
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| /* Same as above but with two start nodes, the second being the reverse. Call
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|  * NPFGetBit(result.node, NPF_FLAG_REVERSE) to see from which node the path
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|  * orginated. All pathfs from the second node will have the given
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|  * reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full
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|  * tile).
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|  */
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| NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, uint sub_type, Owner owner, RailTypes railtypes, uint reverse_penalty);
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| /* Search by trying each depot in order of Manhattan Distance. Good for lots
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|  * of choices and accurate heuristics, such as water. */
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| NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
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| 
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| void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v);
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| 
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| 
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| /*
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|  * Functions to manipulate the various NPF related flags on an AyStarNode.
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|  */
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| 
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| /**
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|  * Returns the current value of the given flag on the given AyStarNode.
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|  */
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| static inline bool NPFGetFlag(const AyStarNode* node, NPFNodeFlag flag)
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| {
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| 	return HasBit(node->user_data[NPF_NODE_FLAGS], flag);
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| }
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| 
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| /**
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|  * Sets the given flag on the given AyStarNode to the given value.
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|  */
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| static inline void NPFSetFlag(AyStarNode* node, NPFNodeFlag flag, bool value)
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| {
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| 	if (value)
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| 		SetBit(node->user_data[NPF_NODE_FLAGS], flag);
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| 	else
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| 		ClrBit(node->user_data[NPF_NODE_FLAGS], flag);
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| }
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| 
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| #endif /* NPF_H */
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