965 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			965 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
 | 
						|
 | 
						|
/** @file ship_cmd.cpp Handling of ships. */
 | 
						|
 | 
						|
#include "stdafx.h"
 | 
						|
#include "ship.h"
 | 
						|
#include "landscape.h"
 | 
						|
#include "timetable.h"
 | 
						|
#include "command_func.h"
 | 
						|
#include "station_base.h"
 | 
						|
#include "news_func.h"
 | 
						|
#include "company_func.h"
 | 
						|
#include "npf.h"
 | 
						|
#include "depot_base.h"
 | 
						|
#include "vehicle_gui.h"
 | 
						|
#include "newgrf_engine.h"
 | 
						|
#include "yapf/yapf.h"
 | 
						|
#include "newgrf_sound.h"
 | 
						|
#include "spritecache.h"
 | 
						|
#include "strings_func.h"
 | 
						|
#include "functions.h"
 | 
						|
#include "window_func.h"
 | 
						|
#include "date_func.h"
 | 
						|
#include "vehicle_func.h"
 | 
						|
#include "sound_func.h"
 | 
						|
#include "variables.h"
 | 
						|
#include "autoreplace_gui.h"
 | 
						|
#include "gfx_func.h"
 | 
						|
#include "effectvehicle_func.h"
 | 
						|
#include "settings_type.h"
 | 
						|
#include "ai/ai.hpp"
 | 
						|
#include "pathfind.h"
 | 
						|
#include "landscape_type.h"
 | 
						|
 | 
						|
#include "table/strings.h"
 | 
						|
#include "table/sprites.h"
 | 
						|
 | 
						|
static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
 | 
						|
 | 
						|
static const TrackBits _ship_sometracks[4] = {
 | 
						|
	TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_LEFT,  // 0x19, // DIAGDIR_NE
 | 
						|
	TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_LEFT,  // 0x16, // DIAGDIR_SE
 | 
						|
	TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT, // 0x25, // DIAGDIR_SW
 | 
						|
	TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_RIGHT, // 0x2A, // DIAGDIR_NW
 | 
						|
};
 | 
						|
 | 
						|
static inline TrackBits GetTileShipTrackStatus(TileIndex tile)
 | 
						|
{
 | 
						|
	return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0));
 | 
						|
}
 | 
						|
 | 
						|
static SpriteID GetShipIcon(EngineID engine)
 | 
						|
{
 | 
						|
	uint8 spritenum = ShipVehInfo(engine)->image_index;
 | 
						|
 | 
						|
	if (is_custom_sprite(spritenum)) {
 | 
						|
		SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W);
 | 
						|
		if (sprite != 0) return sprite;
 | 
						|
 | 
						|
		spritenum = Engine::Get(engine)->original_image_index;
 | 
						|
	}
 | 
						|
 | 
						|
	return DIR_W + _ship_sprites[spritenum];
 | 
						|
}
 | 
						|
 | 
						|
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal)
 | 
						|
{
 | 
						|
	DrawSprite(GetShipIcon(engine), pal, x, y);
 | 
						|
}
 | 
						|
 | 
						|
/** Get the size of the sprite of a ship sprite heading west (used for lists)
 | 
						|
 * @param engine The engine to get the sprite from
 | 
						|
 * @param width The width of the sprite
 | 
						|
 * @param height The height of the sprite
 | 
						|
 */
 | 
						|
void GetShipSpriteSize(EngineID engine, uint &width, uint &height)
 | 
						|
{
 | 
						|
	const Sprite *spr = GetSprite(GetShipIcon(engine), ST_NORMAL);
 | 
						|
 | 
						|
	width  = spr->width;
 | 
						|
	height = spr->height;
 | 
						|
}
 | 
						|
 | 
						|
SpriteID Ship::GetImage(Direction direction) const
 | 
						|
{
 | 
						|
	uint8 spritenum = this->spritenum;
 | 
						|
 | 
						|
	if (is_custom_sprite(spritenum)) {
 | 
						|
		SpriteID sprite = GetCustomVehicleSprite(this, direction);
 | 
						|
		if (sprite != 0) return sprite;
 | 
						|
 | 
						|
		spritenum = Engine::Get(this->engine_type)->original_image_index;
 | 
						|
	}
 | 
						|
 | 
						|
	return _ship_sprites[spritenum] + direction;
 | 
						|
}
 | 
						|
 | 
						|
static const Depot *FindClosestShipDepot(const Vehicle *v)
 | 
						|
{
 | 
						|
	if (_settings_game.pf.pathfinder_for_ships == VPF_NPF) { // NPF is used
 | 
						|
		Trackdir trackdir = v->GetVehicleTrackdir();
 | 
						|
		NPFFoundTargetData ftd = NPFRouteToDepotTrialError(v->tile, trackdir, false, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES);
 | 
						|
 | 
						|
		if (ftd.best_bird_dist == 0) return Depot::GetByTile(ftd.node.tile); // Found target
 | 
						|
 | 
						|
		return NULL; // Did not find target
 | 
						|
	}
 | 
						|
 | 
						|
	/* OPF or YAPF - find the closest depot */
 | 
						|
 | 
						|
	const Depot *depot;
 | 
						|
	const Depot *best_depot = NULL;
 | 
						|
	uint best_dist = UINT_MAX;
 | 
						|
 | 
						|
	FOR_ALL_DEPOTS(depot) {
 | 
						|
		TileIndex tile = depot->xy;
 | 
						|
		if (IsShipDepotTile(tile) && IsTileOwner(tile, v->owner)) {
 | 
						|
			uint dist = DistanceManhattan(tile, v->tile);
 | 
						|
			if (dist < best_dist) {
 | 
						|
				best_dist = dist;
 | 
						|
				best_depot = depot;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return best_depot;
 | 
						|
}
 | 
						|
 | 
						|
static void CheckIfShipNeedsService(Vehicle *v)
 | 
						|
{
 | 
						|
	if (Company::Get(v->owner)->settings.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return;
 | 
						|
	if (v->IsInDepot()) {
 | 
						|
		VehicleServiceInDepot(v);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	const Depot *depot = FindClosestShipDepot(v);
 | 
						|
 | 
						|
	if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
 | 
						|
		if (v->current_order.IsType(OT_GOTO_DEPOT)) {
 | 
						|
			v->current_order.MakeDummy();
 | 
						|
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	v->current_order.MakeGoToDepot(depot->index, ODTFB_SERVICE);
 | 
						|
	v->dest_tile = depot->xy;
 | 
						|
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | 
						|
}
 | 
						|
 | 
						|
Money Ship::GetRunningCost() const
 | 
						|
{
 | 
						|
	return GetVehicleProperty(this, 0x0F, ShipVehInfo(this->engine_type)->running_cost) * _price.ship_running;
 | 
						|
}
 | 
						|
 | 
						|
void Ship::OnNewDay()
 | 
						|
{
 | 
						|
	if ((++this->day_counter & 7) == 0)
 | 
						|
		DecreaseVehicleValue(this);
 | 
						|
 | 
						|
	CheckVehicleBreakdown(this);
 | 
						|
	AgeVehicle(this);
 | 
						|
	CheckIfShipNeedsService(this);
 | 
						|
 | 
						|
	CheckOrders(this);
 | 
						|
 | 
						|
	if (this->running_ticks == 0) return;
 | 
						|
 | 
						|
	CommandCost cost(EXPENSES_SHIP_RUN, this->GetRunningCost() * this->running_ticks / (DAYS_IN_YEAR * DAY_TICKS));
 | 
						|
 | 
						|
	this->profit_this_year -= cost.GetCost();
 | 
						|
	this->running_ticks = 0;
 | 
						|
 | 
						|
	SubtractMoneyFromCompanyFract(this->owner, cost);
 | 
						|
 | 
						|
	InvalidateWindow(WC_VEHICLE_DETAILS, this->index);
 | 
						|
	/* we need this for the profit */
 | 
						|
	InvalidateWindowClasses(WC_SHIPS_LIST);
 | 
						|
}
 | 
						|
 | 
						|
Trackdir Ship::GetVehicleTrackdir() const
 | 
						|
{
 | 
						|
	if (this->vehstatus & VS_CRASHED) return INVALID_TRACKDIR;
 | 
						|
 | 
						|
	if (this->IsInDepot()) {
 | 
						|
		/* We'll assume the ship is facing outwards */
 | 
						|
		return DiagDirToDiagTrackdir(GetShipDepotDirection(this->tile));
 | 
						|
	}
 | 
						|
 | 
						|
	if (this->state == TRACK_BIT_WORMHOLE) {
 | 
						|
		/* ship on aqueduct, so just use his direction and assume a diagonal track */
 | 
						|
		return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
 | 
						|
	}
 | 
						|
 | 
						|
	return TrackDirectionToTrackdir(FindFirstTrack(this->state), this->direction);
 | 
						|
}
 | 
						|
 | 
						|
static void HandleBrokenShip(Vehicle *v)
 | 
						|
{
 | 
						|
	if (v->breakdown_ctr != 1) {
 | 
						|
		v->breakdown_ctr = 1;
 | 
						|
		v->cur_speed = 0;
 | 
						|
 | 
						|
		if (v->breakdowns_since_last_service != 255)
 | 
						|
			v->breakdowns_since_last_service++;
 | 
						|
 | 
						|
		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | 
						|
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
 | 
						|
		if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
 | 
						|
			SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
 | 
						|
				SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
 | 
						|
		}
 | 
						|
 | 
						|
		if (!(v->vehstatus & VS_HIDDEN)) {
 | 
						|
			EffectVehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
 | 
						|
			if (u != NULL) u->animation_state = v->breakdown_delay * 2;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (!(v->tick_counter & 1)) {
 | 
						|
		if (!--v->breakdown_delay) {
 | 
						|
			v->breakdown_ctr = 0;
 | 
						|
			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void Ship::MarkDirty()
 | 
						|
{
 | 
						|
	this->cur_image = this->GetImage(this->direction);
 | 
						|
	MarkSingleVehicleDirty(this);
 | 
						|
}
 | 
						|
 | 
						|
static void PlayShipSound(const Vehicle *v)
 | 
						|
{
 | 
						|
	if (!PlayVehicleSound(v, VSE_START)) {
 | 
						|
		SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void Ship::PlayLeaveStationSound() const
 | 
						|
{
 | 
						|
	PlayShipSound(this);
 | 
						|
}
 | 
						|
 | 
						|
TileIndex Ship::GetOrderStationLocation(StationID station)
 | 
						|
{
 | 
						|
	if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION;
 | 
						|
 | 
						|
	const Station *st = Station::Get(station);
 | 
						|
	if (st->dock_tile != INVALID_TILE) {
 | 
						|
		return TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile)));
 | 
						|
	} else {
 | 
						|
		this->IncrementOrderIndex();
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void Ship::UpdateDeltaXY(Direction direction)
 | 
						|
{
 | 
						|
#define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
 | 
						|
	static const uint32 _delta_xy_table[8] = {
 | 
						|
		MKIT( 6,  6,  -3,  -3),
 | 
						|
		MKIT( 6, 32,  -3, -16),
 | 
						|
		MKIT( 6,  6,  -3,  -3),
 | 
						|
		MKIT(32,  6, -16,  -3),
 | 
						|
		MKIT( 6,  6,  -3,  -3),
 | 
						|
		MKIT( 6, 32,  -3, -16),
 | 
						|
		MKIT( 6,  6,  -3,  -3),
 | 
						|
		MKIT(32,  6, -16,  -3),
 | 
						|
	};
 | 
						|
#undef MKIT
 | 
						|
 | 
						|
	uint32 x = _delta_xy_table[direction];
 | 
						|
	this->x_offs        = GB(x,  0, 8);
 | 
						|
	this->y_offs        = GB(x,  8, 8);
 | 
						|
	this->x_extent      = GB(x, 16, 8);
 | 
						|
	this->y_extent      = GB(x, 24, 8);
 | 
						|
	this->z_extent      = 6;
 | 
						|
}
 | 
						|
 | 
						|
void RecalcShipStuff(Vehicle *v)
 | 
						|
{
 | 
						|
	v->UpdateDeltaXY(v->direction);
 | 
						|
	v->cur_image = v->GetImage(v->direction);
 | 
						|
	v->MarkDirty();
 | 
						|
	InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
}
 | 
						|
 | 
						|
static const TileIndexDiffC _ship_leave_depot_offs[] = {
 | 
						|
	{-1,  0},
 | 
						|
	{ 0, -1}
 | 
						|
};
 | 
						|
 | 
						|
static void CheckShipLeaveDepot(Ship *v)
 | 
						|
{
 | 
						|
	if (!v->IsInDepot()) return;
 | 
						|
 | 
						|
	TileIndex tile = v->tile;
 | 
						|
	Axis axis = GetShipDepotAxis(tile);
 | 
						|
 | 
						|
	/* Check first (north) side */
 | 
						|
	if (_ship_sometracks[axis] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
 | 
						|
		v->direction = ReverseDir(AxisToDirection(axis));
 | 
						|
	/* Check second (south) side */
 | 
						|
	} else if (_ship_sometracks[axis + 2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) {
 | 
						|
		v->direction = AxisToDirection(axis);
 | 
						|
	} else {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	v->state = AxisToTrackBits(axis);
 | 
						|
	v->vehstatus &= ~VS_HIDDEN;
 | 
						|
 | 
						|
	v->cur_speed = 0;
 | 
						|
	RecalcShipStuff(v);
 | 
						|
 | 
						|
	PlayShipSound(v);
 | 
						|
	VehicleServiceInDepot(v);
 | 
						|
	InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
	InvalidateWindowClasses(WC_SHIPS_LIST);
 | 
						|
}
 | 
						|
 | 
						|
static bool ShipAccelerate(Vehicle *v)
 | 
						|
{
 | 
						|
	uint spd;
 | 
						|
	byte t;
 | 
						|
 | 
						|
	spd = min(v->cur_speed + 1, GetVehicleProperty(v, 0x0B, v->max_speed));
 | 
						|
 | 
						|
	/* updates statusbar only if speed have changed to save CPU time */
 | 
						|
	if (spd != v->cur_speed) {
 | 
						|
		v->cur_speed = spd;
 | 
						|
		if (_settings_client.gui.vehicle_speed)
 | 
						|
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Decrease somewhat when turning */
 | 
						|
	if (!(v->direction & 1)) spd = spd * 3 / 4;
 | 
						|
 | 
						|
	if (spd == 0) return false;
 | 
						|
	if ((byte)++spd == 0) return true;
 | 
						|
 | 
						|
	v->progress = (t = v->progress) - (byte)spd;
 | 
						|
 | 
						|
	return (t < v->progress);
 | 
						|
}
 | 
						|
 | 
						|
static void ShipArrivesAt(const Vehicle *v, Station *st)
 | 
						|
{
 | 
						|
	/* Check if station was ever visited before */
 | 
						|
	if (!(st->had_vehicle_of_type & HVOT_SHIP)) {
 | 
						|
		st->had_vehicle_of_type |= HVOT_SHIP;
 | 
						|
 | 
						|
		SetDParam(0, st->index);
 | 
						|
		AddVehicleNewsItem(
 | 
						|
			STR_NEWS_FIRST_SHIP_ARRIVAL,
 | 
						|
			(v->owner == _local_company) ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER,
 | 
						|
			v->index,
 | 
						|
			st->index
 | 
						|
		);
 | 
						|
		AI::NewEvent(v->owner, new AIEventStationFirstVehicle(st->index, v->index));
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
struct PathFindShip {
 | 
						|
	TileIndex skiptile;
 | 
						|
	TileIndex dest_coords;
 | 
						|
	uint best_bird_dist;
 | 
						|
	uint best_length;
 | 
						|
};
 | 
						|
 | 
						|
static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length)
 | 
						|
{
 | 
						|
	/* Found dest? */
 | 
						|
	if (tile == pfs->dest_coords) {
 | 
						|
		pfs->best_bird_dist = 0;
 | 
						|
 | 
						|
		pfs->best_length = minu(pfs->best_length, length);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Skip this tile in the calculation */
 | 
						|
	if (tile != pfs->skiptile) {
 | 
						|
		pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile));
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
static const byte _ship_search_directions[6][4] = {
 | 
						|
	{ 0, 9, 2, 9 },
 | 
						|
	{ 9, 1, 9, 3 },
 | 
						|
	{ 9, 0, 3, 9 },
 | 
						|
	{ 1, 9, 9, 2 },
 | 
						|
	{ 3, 2, 9, 9 },
 | 
						|
	{ 9, 9, 1, 0 },
 | 
						|
};
 | 
						|
 | 
						|
static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};
 | 
						|
 | 
						|
static uint FindShipTrack(Vehicle *v, TileIndex tile, DiagDirection dir, TrackBits bits, TileIndex skiptile, Track *track)
 | 
						|
{
 | 
						|
	PathFindShip pfs;
 | 
						|
	Track i, best_track;
 | 
						|
	uint best_bird_dist = 0;
 | 
						|
	uint best_length    = 0;
 | 
						|
	uint r;
 | 
						|
	byte ship_dir = v->direction & 3;
 | 
						|
 | 
						|
	pfs.dest_coords = v->dest_tile;
 | 
						|
	pfs.skiptile = skiptile;
 | 
						|
 | 
						|
	best_track = INVALID_TRACK;
 | 
						|
 | 
						|
	do {
 | 
						|
		i = RemoveFirstTrack(&bits);
 | 
						|
 | 
						|
		pfs.best_bird_dist = UINT_MAX;
 | 
						|
		pfs.best_length = UINT_MAX;
 | 
						|
 | 
						|
		FollowTrack(tile, PATHFIND_FLAGS_SHIP_MODE | PATHFIND_FLAGS_DISABLE_TILE_HASH, TRANSPORT_WATER, 0, (DiagDirection)_ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs);
 | 
						|
 | 
						|
		if (best_track != INVALID_TRACK) {
 | 
						|
			if (pfs.best_bird_dist != 0) {
 | 
						|
				/* neither reached the destination, pick the one with the smallest bird dist */
 | 
						|
				if (pfs.best_bird_dist > best_bird_dist) goto bad;
 | 
						|
				if (pfs.best_bird_dist < best_bird_dist) goto good;
 | 
						|
			} else {
 | 
						|
				if (pfs.best_length > best_length) goto bad;
 | 
						|
				if (pfs.best_length < best_length) goto good;
 | 
						|
			}
 | 
						|
 | 
						|
			/* if we reach this position, there's two paths of equal value so far.
 | 
						|
			 * pick one randomly. */
 | 
						|
			r = GB(Random(), 0, 8);
 | 
						|
			if (_pick_shiptrack_table[i] == ship_dir) r += 80;
 | 
						|
			if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80;
 | 
						|
			if (r <= 127) goto bad;
 | 
						|
		}
 | 
						|
good:;
 | 
						|
		best_track = i;
 | 
						|
		best_bird_dist = pfs.best_bird_dist;
 | 
						|
		best_length = pfs.best_length;
 | 
						|
bad:;
 | 
						|
 | 
						|
	} while (bits != 0);
 | 
						|
 | 
						|
	*track = best_track;
 | 
						|
	return best_bird_dist;
 | 
						|
}
 | 
						|
 | 
						|
static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, TransportType type, Owner owner, RailTypes railtypes)
 | 
						|
{
 | 
						|
 | 
						|
	void *perf = NpfBeginInterval();
 | 
						|
	NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, ignore_start_tile, target, type, 0, owner, railtypes);
 | 
						|
	int t = NpfEndInterval(perf);
 | 
						|
	DEBUG(yapf, 4, "[NPFW] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
/** returns the track to choose on the next tile, or -1 when it's better to
 | 
						|
 * reverse. The tile given is the tile we are about to enter, enterdir is the
 | 
						|
 * direction in which we are entering the tile */
 | 
						|
static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
 | 
						|
{
 | 
						|
	assert(IsValidDiagDirection(enterdir));
 | 
						|
 | 
						|
	switch (_settings_game.pf.pathfinder_for_ships) {
 | 
						|
		case VPF_YAPF: { // YAPF
 | 
						|
			Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks);
 | 
						|
			if (trackdir != INVALID_TRACKDIR) return TrackdirToTrack(trackdir);
 | 
						|
		} break;
 | 
						|
 | 
						|
		case VPF_NPF: { // NPF
 | 
						|
			NPFFindStationOrTileData fstd;
 | 
						|
			Trackdir trackdir = v->GetVehicleTrackdir();
 | 
						|
			assert(trackdir != INVALID_TRACKDIR); // Check that we are not in a depot
 | 
						|
 | 
						|
			NPFFillWithOrderData(&fstd, v);
 | 
						|
 | 
						|
			NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPES);
 | 
						|
 | 
						|
			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
 | 
						|
			 * the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 | 
						|
			 * we did not find our target, but ftd.best_trackdir contains the direction leading
 | 
						|
			 * to the tile closest to our target. */
 | 
						|
			if (ftd.best_trackdir != 0xff) return TrackdirToTrack(ftd.best_trackdir); // TODO: Wrapper function?
 | 
						|
		} break;
 | 
						|
 | 
						|
		default:
 | 
						|
		case VPF_OPF: { // OPF
 | 
						|
			TileIndex tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir));
 | 
						|
			Track track;
 | 
						|
 | 
						|
			/* Let's find out how far it would be if we would reverse first */
 | 
						|
			TrackBits b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->state;
 | 
						|
 | 
						|
			uint distr = UINT_MAX; // distance if we reversed
 | 
						|
			if (b != 0) {
 | 
						|
				distr = FindShipTrack(v, tile2, ReverseDiagDir(enterdir), b, tile, &track);
 | 
						|
				if (distr != UINT_MAX) distr++; // penalty for reversing
 | 
						|
			}
 | 
						|
 | 
						|
			/* And if we would not reverse? */
 | 
						|
			uint dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track);
 | 
						|
 | 
						|
			if (dist <= distr) return track;
 | 
						|
		} break;
 | 
						|
	}
 | 
						|
 | 
						|
	return INVALID_TRACK; // We could better reverse
 | 
						|
}
 | 
						|
 | 
						|
static const Direction _new_vehicle_direction_table[] = {
 | 
						|
	DIR_N , DIR_NW, DIR_W , INVALID_DIR,
 | 
						|
	DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
 | 
						|
	DIR_E , DIR_SE, DIR_S
 | 
						|
};
 | 
						|
 | 
						|
static Direction ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
 | 
						|
{
 | 
						|
	uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
 | 
						|
							TileX(new_tile) - TileX(old_tile) + 1;
 | 
						|
	assert(offs < 11 && offs != 3 && offs != 7);
 | 
						|
	return _new_vehicle_direction_table[offs];
 | 
						|
}
 | 
						|
 | 
						|
static Direction ShipGetNewDirection(Vehicle *v, int x, int y)
 | 
						|
{
 | 
						|
	uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
 | 
						|
	assert(offs < 11 && offs != 3 && offs != 7);
 | 
						|
	return _new_vehicle_direction_table[offs];
 | 
						|
}
 | 
						|
 | 
						|
static inline TrackBits GetAvailShipTracks(TileIndex tile, int dir)
 | 
						|
{
 | 
						|
	return GetTileShipTrackStatus(tile) & _ship_sometracks[dir];
 | 
						|
}
 | 
						|
 | 
						|
static const byte _ship_subcoord[4][6][3] = {
 | 
						|
	{
 | 
						|
		{15, 8, 1},
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{15, 8, 2},
 | 
						|
		{15, 7, 0},
 | 
						|
		{ 0, 0, 0},
 | 
						|
	},
 | 
						|
	{
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 8, 0, 3},
 | 
						|
		{ 7, 0, 2},
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 8, 0, 4},
 | 
						|
		{ 0, 0, 0},
 | 
						|
	},
 | 
						|
	{
 | 
						|
		{ 0, 8, 5},
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 0, 7, 6},
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 0, 8, 4},
 | 
						|
	},
 | 
						|
	{
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 8, 15, 7},
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 8, 15, 6},
 | 
						|
		{ 0, 0, 0},
 | 
						|
		{ 7, 15, 0},
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
static void ShipController(Ship *v)
 | 
						|
{
 | 
						|
	uint32 r;
 | 
						|
	const byte *b;
 | 
						|
	Direction dir;
 | 
						|
	Track track;
 | 
						|
	TrackBits tracks;
 | 
						|
 | 
						|
	v->tick_counter++;
 | 
						|
	v->current_order_time++;
 | 
						|
 | 
						|
	if (v->breakdown_ctr != 0) {
 | 
						|
		if (v->breakdown_ctr <= 2) {
 | 
						|
			HandleBrokenShip(v);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		if (!v->current_order.IsType(OT_LOADING)) v->breakdown_ctr--;
 | 
						|
	}
 | 
						|
 | 
						|
	if (v->vehstatus & VS_STOPPED) return;
 | 
						|
 | 
						|
	ProcessOrders(v);
 | 
						|
	v->HandleLoading();
 | 
						|
 | 
						|
	if (v->current_order.IsType(OT_LOADING)) return;
 | 
						|
 | 
						|
	CheckShipLeaveDepot(v);
 | 
						|
 | 
						|
	if (!ShipAccelerate(v)) return;
 | 
						|
 | 
						|
	GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 | 
						|
	if (v->state != TRACK_BIT_WORMHOLE) {
 | 
						|
		/* Not on a bridge */
 | 
						|
		if (gp.old_tile == gp.new_tile) {
 | 
						|
			/* Staying in tile */
 | 
						|
			if (v->IsInDepot()) {
 | 
						|
				gp.x = v->x_pos;
 | 
						|
				gp.y = v->y_pos;
 | 
						|
			} else {
 | 
						|
				/* Not inside depot */
 | 
						|
				r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
 | 
						|
				if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
 | 
						|
 | 
						|
				/* A leave station order only needs one tick to get processed, so we can
 | 
						|
				 * always skip ahead. */
 | 
						|
				if (v->current_order.IsType(OT_LEAVESTATION)) {
 | 
						|
					v->current_order.Free();
 | 
						|
					InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 | 
						|
				} else if (v->dest_tile != 0) {
 | 
						|
					/* We have a target, let's see if we reached it... */
 | 
						|
					if (v->current_order.IsType(OT_GOTO_STATION) &&
 | 
						|
							Station::Get(v->current_order.GetDestination())->IsBuoy() &&
 | 
						|
							DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) {
 | 
						|
						/* We got within 3 tiles of our target buoy, so let's skip to our
 | 
						|
						 * next order */
 | 
						|
						UpdateVehicleTimetable(v, true);
 | 
						|
						v->IncrementOrderIndex();
 | 
						|
						v->current_order.MakeDummy();
 | 
						|
					} else {
 | 
						|
						/* Non-buoy orders really need to reach the tile */
 | 
						|
						if (v->dest_tile == gp.new_tile) {
 | 
						|
							if (v->current_order.IsType(OT_GOTO_DEPOT)) {
 | 
						|
								if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) {
 | 
						|
									VehicleEnterDepot(v);
 | 
						|
									return;
 | 
						|
								}
 | 
						|
							} else if (v->current_order.IsType(OT_GOTO_STATION)) {
 | 
						|
								v->last_station_visited = v->current_order.GetDestination();
 | 
						|
 | 
						|
								/* Process station in the orderlist. */
 | 
						|
								Station *st = Station::Get(v->current_order.GetDestination());
 | 
						|
								if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
 | 
						|
									ShipArrivesAt(v, st);
 | 
						|
									v->BeginLoading();
 | 
						|
								} else { // leave stations without docks right aways
 | 
						|
									v->current_order.MakeLeaveStation();
 | 
						|
									v->IncrementOrderIndex();
 | 
						|
								}
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			DiagDirection diagdir;
 | 
						|
			/* New tile */
 | 
						|
			if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY()) {
 | 
						|
				goto reverse_direction;
 | 
						|
			}
 | 
						|
 | 
						|
			dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile);
 | 
						|
			assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW);
 | 
						|
			diagdir = DirToDiagDir(dir);
 | 
						|
			tracks = GetAvailShipTracks(gp.new_tile, diagdir);
 | 
						|
			if (tracks == TRACK_BIT_NONE) goto reverse_direction;
 | 
						|
 | 
						|
			/* Choose a direction, and continue if we find one */
 | 
						|
			track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
 | 
						|
			if (track == INVALID_TRACK) goto reverse_direction;
 | 
						|
 | 
						|
			b = _ship_subcoord[diagdir][track];
 | 
						|
 | 
						|
			gp.x = (gp.x & ~0xF) | b[0];
 | 
						|
			gp.y = (gp.y & ~0xF) | b[1];
 | 
						|
 | 
						|
			/* Call the landscape function and tell it that the vehicle entered the tile */
 | 
						|
			r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
 | 
						|
			if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction;
 | 
						|
 | 
						|
			if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
 | 
						|
				v->tile = gp.new_tile;
 | 
						|
				v->state = TrackToTrackBits(track);
 | 
						|
			}
 | 
						|
 | 
						|
			v->direction = (Direction)b[2];
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		/* On a bridge */
 | 
						|
		if (!IsTileType(gp.new_tile, MP_TUNNELBRIDGE) || !HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
 | 
						|
			v->x_pos = gp.x;
 | 
						|
			v->y_pos = gp.y;
 | 
						|
			VehicleMove(v, !(v->vehstatus & VS_HIDDEN));
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* update image of ship, as well as delta XY */
 | 
						|
	dir = ShipGetNewDirection(v, gp.x, gp.y);
 | 
						|
	v->x_pos = gp.x;
 | 
						|
	v->y_pos = gp.y;
 | 
						|
	v->z_pos = GetSlopeZ(gp.x, gp.y);
 | 
						|
 | 
						|
getout:
 | 
						|
	v->UpdateDeltaXY(dir);
 | 
						|
	v->cur_image = v->GetImage(dir);
 | 
						|
	VehicleMove(v, true);
 | 
						|
	return;
 | 
						|
 | 
						|
reverse_direction:
 | 
						|
	dir = ReverseDir(v->direction);
 | 
						|
	v->direction = dir;
 | 
						|
	goto getout;
 | 
						|
}
 | 
						|
 | 
						|
static void AgeShipCargo(Vehicle *v)
 | 
						|
{
 | 
						|
	if (_age_cargo_skip_counter != 0) return;
 | 
						|
	v->cargo.AgeCargo();
 | 
						|
}
 | 
						|
 | 
						|
bool Ship::Tick()
 | 
						|
{
 | 
						|
	if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
 | 
						|
 | 
						|
	AgeShipCargo(this);
 | 
						|
	ShipController(this);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/** Build a ship.
 | 
						|
 * @param tile tile of depot where ship is built
 | 
						|
 * @param flags type of operation
 | 
						|
 * @param p1 ship type being built (engine)
 | 
						|
 * @param p2 unused
 | 
						|
 */
 | 
						|
CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | 
						|
{
 | 
						|
	UnitID unit_num;
 | 
						|
 | 
						|
	if (!IsEngineBuildable(p1, VEH_SHIP, _current_company)) return_cmd_error(STR_SHIP_NOT_AVAILABLE);
 | 
						|
 | 
						|
	const Engine *e = Engine::Get(p1);
 | 
						|
	CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
 | 
						|
 | 
						|
	/* Engines without valid cargo should not be available */
 | 
						|
	if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_QUERY_COST) return value;
 | 
						|
 | 
						|
	/* The ai_new queries the vehicle cost before building the route,
 | 
						|
	 * so we must check against cheaters no sooner than now. --pasky */
 | 
						|
	if (!IsShipDepotTile(tile)) return CMD_ERROR;
 | 
						|
	if (!IsTileOwner(tile, _current_company)) return CMD_ERROR;
 | 
						|
 | 
						|
	unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_SHIP);
 | 
						|
 | 
						|
	if (!Vehicle::CanAllocateItem() || unit_num > _settings_game.vehicle.max_ships)
 | 
						|
		return_cmd_error(STR_ERROR_TOO_MANY_VEHICLES_IN_GAME);
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		int x;
 | 
						|
		int y;
 | 
						|
 | 
						|
		const ShipVehicleInfo *svi = ShipVehInfo(p1);
 | 
						|
 | 
						|
		Ship *v = new Ship();
 | 
						|
		v->unitnumber = unit_num;
 | 
						|
 | 
						|
		v->owner = _current_company;
 | 
						|
		v->tile = tile;
 | 
						|
		x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
 | 
						|
		y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
 | 
						|
		v->x_pos = x;
 | 
						|
		v->y_pos = y;
 | 
						|
		v->z_pos = GetSlopeZ(x, y);
 | 
						|
 | 
						|
		v->running_ticks = 0;
 | 
						|
 | 
						|
		v->UpdateDeltaXY(v->direction);
 | 
						|
		v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
 | 
						|
 | 
						|
		v->spritenum = svi->image_index;
 | 
						|
		v->cargo_type = e->GetDefaultCargoType();
 | 
						|
		v->cargo_subtype = 0;
 | 
						|
		v->cargo_cap = svi->capacity;
 | 
						|
		v->value = value.GetCost();
 | 
						|
 | 
						|
		v->last_station_visited = INVALID_STATION;
 | 
						|
		v->max_speed = svi->max_speed;
 | 
						|
		v->engine_type = p1;
 | 
						|
 | 
						|
		v->reliability = e->reliability;
 | 
						|
		v->reliability_spd_dec = e->reliability_spd_dec;
 | 
						|
		v->max_age = e->GetLifeLengthInDays();
 | 
						|
		_new_vehicle_id = v->index;
 | 
						|
 | 
						|
		v->name = NULL;
 | 
						|
		v->state = TRACK_BIT_DEPOT;
 | 
						|
 | 
						|
		v->service_interval = Company::Get(_current_company)->settings.vehicle.servint_ships;
 | 
						|
		v->date_of_last_service = _date;
 | 
						|
		v->build_year = _cur_year;
 | 
						|
		v->cur_image = SPR_IMG_QUERY;
 | 
						|
		v->random_bits = VehicleRandomBits();
 | 
						|
 | 
						|
		v->vehicle_flags = 0;
 | 
						|
		if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
 | 
						|
 | 
						|
		v->InvalidateNewGRFCacheOfChain();
 | 
						|
 | 
						|
		v->cargo_cap = GetVehicleProperty(v, 0x0D, svi->capacity);
 | 
						|
 | 
						|
		v->InvalidateNewGRFCacheOfChain();
 | 
						|
 | 
						|
		VehicleMove(v, false);
 | 
						|
 | 
						|
		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
		InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
 | 
						|
		InvalidateWindow(WC_COMPANY, v->owner);
 | 
						|
		if (IsLocalCompany())
 | 
						|
			InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Ship window
 | 
						|
 | 
						|
		Company::Get(_current_company)->num_engines[p1]++;
 | 
						|
	}
 | 
						|
 | 
						|
	return value;
 | 
						|
}
 | 
						|
 | 
						|
/** Sell a ship.
 | 
						|
 * @param tile unused
 | 
						|
 * @param flags type of operation
 | 
						|
 * @param p1 vehicle ID to be sold
 | 
						|
 * @param p2 unused
 | 
						|
 */
 | 
						|
CommandCost CmdSellShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | 
						|
{
 | 
						|
	Ship *v = Ship::GetIfValid(p1);
 | 
						|
	if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
 | 
						|
	if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE);
 | 
						|
 | 
						|
	if (!v->IsStoppedInDepot()) {
 | 
						|
		return_cmd_error(STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT);
 | 
						|
	}
 | 
						|
 | 
						|
	CommandCost ret(EXPENSES_NEW_VEHICLES, -v->value);
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		delete v;
 | 
						|
	}
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse)
 | 
						|
{
 | 
						|
	const Depot *depot = FindClosestShipDepot(this);
 | 
						|
 | 
						|
	if (depot == NULL) return false;
 | 
						|
 | 
						|
	if (location    != NULL) *location    = depot->xy;
 | 
						|
	if (destination != NULL) *destination = depot->index;
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/** Send a ship to the depot.
 | 
						|
 * @param tile unused
 | 
						|
 * @param flags type of operation
 | 
						|
 * @param p1 vehicle ID to send to the depot
 | 
						|
 * @param p2 various bitmasked elements
 | 
						|
 * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
 | 
						|
 * - p2 bit 8-10 - VLW flag (for mass goto depot)
 | 
						|
 */
 | 
						|
CommandCost CmdSendShipToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | 
						|
{
 | 
						|
	if (p2 & DEPOT_MASS_SEND) {
 | 
						|
		/* Mass goto depot requested */
 | 
						|
		if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
 | 
						|
		return SendAllVehiclesToDepot(VEH_SHIP, flags, p2 & DEPOT_SERVICE, _current_company, (p2 & VLW_MASK), p1);
 | 
						|
	}
 | 
						|
 | 
						|
	Ship *v = Ship::GetIfValid(p1);
 | 
						|
	if (v == NULL) return CMD_ERROR;
 | 
						|
 | 
						|
	return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** Refits a ship to the specified cargo type.
 | 
						|
 * @param tile unused
 | 
						|
 * @param flags type of operation
 | 
						|
 * @param p1 vehicle ID of the ship to refit
 | 
						|
 * @param p2 various bitstuffed elements
 | 
						|
 * - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF)
 | 
						|
 * - p2 = (bit 8-15) - the new cargo subtype to refit to
 | 
						|
 * - p2 = (bit 16) - refit only this vehicle (ignored)
 | 
						|
 * @return cost of refit or error
 | 
						|
 */
 | 
						|
CommandCost CmdRefitShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | 
						|
{
 | 
						|
	CommandCost cost(EXPENSES_SHIP_RUN);
 | 
						|
	CargoID new_cid = GB(p2, 0, 8); // gets the cargo number
 | 
						|
	byte new_subtype = GB(p2, 8, 8);
 | 
						|
	uint16 capacity = CALLBACK_FAILED;
 | 
						|
 | 
						|
	Ship *v = Ship::GetIfValid(p1);
 | 
						|
 | 
						|
	if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
	if (!v->IsStoppedInDepot()) return_cmd_error(STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT);
 | 
						|
	if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_CAN_T_REFIT_DESTROYED_VEHICLE);
 | 
						|
 | 
						|
	/* Check cargo */
 | 
						|
	if (!ShipVehInfo(v->engine_type)->refittable) return CMD_ERROR;
 | 
						|
	if (new_cid >= NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
 | 
						|
 | 
						|
	/* Check the refit capacity callback */
 | 
						|
	if (HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) {
 | 
						|
		/* Back up the existing cargo type */
 | 
						|
		CargoID temp_cid = v->cargo_type;
 | 
						|
		byte temp_subtype = v->cargo_subtype;
 | 
						|
		v->cargo_type = new_cid;
 | 
						|
		v->cargo_subtype = new_subtype;
 | 
						|
 | 
						|
		capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
 | 
						|
 | 
						|
		/* Restore the cargo type */
 | 
						|
		v->cargo_type = temp_cid;
 | 
						|
		v->cargo_subtype = temp_subtype;
 | 
						|
	}
 | 
						|
 | 
						|
	if (capacity == CALLBACK_FAILED) {
 | 
						|
		capacity = GetVehicleProperty(v, 0x0D, ShipVehInfo(v->engine_type)->capacity);
 | 
						|
	}
 | 
						|
	_returned_refit_capacity = capacity;
 | 
						|
 | 
						|
	if (new_cid != v->cargo_type) {
 | 
						|
		cost = GetRefitCost(v->engine_type);
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		v->cargo_cap = capacity;
 | 
						|
		v->cargo.Truncate((v->cargo_type == new_cid) ? capacity : 0);
 | 
						|
		v->cargo_type = new_cid;
 | 
						|
		v->cargo_subtype = new_subtype;
 | 
						|
		v->colourmap = PAL_NONE; // invalidate vehicle colour map
 | 
						|
		v->InvalidateNewGRFCacheOfChain();
 | 
						|
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
		InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	return cost;
 | 
						|
 | 
						|
}
 |