121 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file aircraft.h Base for aircraft. */
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| 
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| #ifndef AIRCRAFT_H
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| #define AIRCRAFT_H
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| 
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| #include "station_map.h"
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| #include "vehicle_base.h"
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| 
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| struct Aircraft;
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| 
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| /** An aircraft can be one of those types. */
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| enum AircraftSubType {
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| 	AIR_HELICOPTER = 0, ///< an helicopter
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| 	AIR_AIRCRAFT   = 2, ///< an airplane
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| 	AIR_SHADOW     = 4, ///< shadow of the aircraft
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| 	AIR_ROTOR      = 6  ///< rotor of an helicopter
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| };
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| 
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| 
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| /**
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|  * Handle Aircraft specific tasks when an Aircraft enters a hangar
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|  * @param *v Vehicle that enters the hangar
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|  */
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| void HandleAircraftEnterHangar(Aircraft *v);
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| 
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| /**
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|  * Get the size of the sprite of an aircraft sprite heading west (used for lists)
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|  * @param engine The engine to get the sprite from
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|  * @param width The width of the sprite
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|  * @param height The height of the sprite
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|  */
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| void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height);
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| 
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| /**
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|  * Updates the status of the Aircraft heading or in the station
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|  * @param st Station been updated
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|  */
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| void UpdateAirplanesOnNewStation(const Station *st);
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| 
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| /**
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|  * Update cached values of an aircraft.
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|  * Currently caches callback 36 max speed.
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|  * @param v Vehicle
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|  */
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| void UpdateAircraftCache(Aircraft *v);
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| 
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| void AircraftLeaveHangar(Aircraft *v);
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| void AircraftNextAirportPos_and_Order(Aircraft *v);
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| void SetAircraftPosition(Aircraft *v, int x, int y, int z);
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| byte GetAircraftFlyingAltitude(const Aircraft *v);
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| 
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| /**
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|  * Aircraft, helicopters, rotors and their shadows belong to this class.
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|  */
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| struct Aircraft : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
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| 	uint16 crashed_counter;        ///< Timer for handling crash animations.
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| 	byte pos;                      ///< Next desired position of the aircraft.
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| 	byte previous_pos;             ///< Previous desired position of the aircraft.
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| 	StationID targetairport;       ///< Airport to go to next.
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| 	byte state;                    ///< State of the airport. @see AirportMovementStates
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| 	DirectionByte last_direction;
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| 	byte number_consecutive_turns; ///< Protection to prevent the aircraft of making a lot of turns in order to reach a specific point.
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| 	byte turn_counter;             ///< Ticks between each turn to prevent > 45 degree turns.
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| 
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| 	/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
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| 	Aircraft() : SpecializedVehicle<Aircraft, VEH_AIRCRAFT>() {}
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| 	/** We want to 'destruct' the right class. */
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| 	virtual ~Aircraft() { this->PreDestructor(); }
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| 
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| 	const char *GetTypeString() const { return "aircraft"; }
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| 	void MarkDirty();
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| 	void UpdateDeltaXY(Direction direction);
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| 	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; }
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| 	bool IsPrimaryVehicle() const                  { return this->IsNormalAircraft(); }
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| 	SpriteID GetImage(Direction direction) const;
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| 	int GetDisplaySpeed() const    { return this->cur_speed; }
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| 	int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
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| 	int GetSpeedOldUnits() const   { return this->vcache.cached_max_speed * 10 / 128; }
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| 	Money GetRunningCost() const;
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| 	bool IsInDepot() const { return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile); }
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| 	bool Tick();
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| 	void OnNewDay();
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| 	uint Crash(bool flooded = false);
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| 	TileIndex GetOrderStationLocation(StationID station);
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| 	bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
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| 
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| 	/**
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| 	 * Check if the aircraft type is a normal flying device; eg
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| 	 * not a rotor or a shadow
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| 	 * @return Returns true if the aircraft is a helicopter/airplane and
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| 	 * false if it is a shadow or a rotor
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| 	 */
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| 	FORCEINLINE bool IsNormalAircraft() const
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| 	{
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| 		/* To be fully correct the commented out functionality is the proper one,
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| 		 * but since value can only be 0 or 2, it is sufficient to only check <= 2
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| 		 * return (this->subtype == AIR_HELICOPTER) || (this->subtype == AIR_AIRCRAFT); */
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| 		return this->subtype <= AIR_AIRCRAFT;
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| 	}
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| };
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| 
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| /**
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|  * Macro for iterating over all aircrafts.
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|  */
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| #define FOR_ALL_AIRCRAFT(var) FOR_ALL_VEHICLES_OF_TYPE(Aircraft, var)
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| 
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| SpriteID GetRotorImage(const Aircraft *v);
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| 
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| Station *GetTargetAirportIfValid(const Aircraft *v);
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| 
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| #endif /* AIRCRAFT_H */
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