
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-source.yml # .github/workflows/release.yml # CMakeLists.txt # COMPILING.md # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/bridge_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/core/CMakeLists.txt # src/core/smallmap_type.hpp # src/disaster_vehicle.h # src/effectvehicle_base.h # src/fontcache.cpp # src/game/game_core.cpp # src/game/game_gui.cpp # src/gamelog.cpp # src/gamelog_internal.h # src/group_gui.cpp # src/linkgraph/linkgraph.h # src/misc.cpp # src/network/core/config.h # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_gui.cpp # src/newgrf_profiling.cpp # src/newgrf_profiling.h # src/object_gui.cpp # src/openttd.cpp # src/openttd.h # src/order_gui.cpp # src/os/windows/font_win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/script/api/script_controller.cpp # src/script/api/script_roadtypelist.cpp # src/script/script_config.cpp # src/script/script_config.hpp # src/script/script_instance.cpp # src/script/script_scanner.cpp # src/script/squirrel.cpp # src/script/squirrel_helper.hpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings/network_private_settings.ini # src/timetable_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/window_gui.h
42 lines
2.1 KiB
C
42 lines
2.1 KiB
C
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file base_consist.h Properties for front vehicles/consists. */
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#ifndef BASE_CONSIST_H
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#define BASE_CONSIST_H
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#include "order_type.h"
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#include "date_type.h"
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#include "timetable.h"
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#include "core/tinystring_type.hpp"
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/** Various front vehicle properties that are preserved when autoreplacing, using order-backup or switching front engines within a consist. */
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struct BaseConsist {
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TinyString name; ///< Name of vehicle
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/* Used for timetabling. */
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uint32 current_order_time; ///< How many ticks have passed since this order started.
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int32 lateness_counter; ///< How many ticks late (or early if negative) this vehicle is.
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DateTicks timetable_start; ///< When the vehicle is supposed to start the timetable.
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uint16 timetable_start_subticks; ///< When the vehicle is supposed to start the timetable: sub-ticks.
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uint16 service_interval; ///< The interval for (automatic) servicing; either in days or %.
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VehicleOrderID cur_real_order_index;///< The index to the current real (non-implicit) order
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VehicleOrderID cur_implicit_order_index;///< The index to the current implicit order
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VehicleOrderID cur_timetable_order_index;///< The index to the current real (non-implicit) order used for timetable updates
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uint32 vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
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virtual ~BaseConsist() = default;
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void CopyConsistPropertiesFrom(const BaseConsist *src);
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};
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#endif /* BASE_CONSIST_H */
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