2505 lines
		
	
	
		
			63 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2505 lines
		
	
	
		
			63 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "debug.h"
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| #include "functions.h"
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| #include "gui.h"
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| #include "spritecache.h"
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| #include "strings.h"
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| #include "table/sprites.h"
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| #include "table/strings.h"
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| #include "map.h"
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| #include "viewport.h"
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| #include "window.h"
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| #include "vehicle.h"
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| #include "station.h"
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| #include "gfx.h"
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| #include "town.h"
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| #include "signs.h"
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| #include "waypoint.h"
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| #include "variables.h"
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| #include "train.h"
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| 
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| #define VIEWPORT_DRAW_MEM (65536 * 2)
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| 
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| /* viewport.c */
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| // XXX - maximum viewports is maximum windows - 2 (main toolbar + status bar)
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| static ViewPort _viewports[25 - 2];
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| static uint32 _active_viewports;    ///< bitmasked variable where each bit signifies if a viewport is in use or not
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| assert_compile(lengthof(_viewports) < sizeof(_active_viewports) * 8);
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| 
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| static bool _added_tile_sprite;
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| static bool _offset_ground_sprites;
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| 
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| /* The in-game coordiante system looks like this *
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|  *                                               *
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|  *                    ^ Z                        *
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|  *                    |                          *
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|  *                    |                          *
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|  *                    |                          *
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|  *                    |                          *
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|  *                 /     \                       *
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|  *              /           \                    *
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|  *           /                 \                 *
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|  *        /                       \              *
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|  *   X <                             > Y         *
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|  */
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| 
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| typedef struct StringSpriteToDraw {
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| 	uint16 string;
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| 	uint16 color;
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| 	struct StringSpriteToDraw *next;
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| 	int32 x;
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| 	int32 y;
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| 	uint32 params[2];
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| 	uint16 width;
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| } StringSpriteToDraw;
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| 
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| typedef struct TileSpriteToDraw {
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| 	uint32 image;
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| 	struct TileSpriteToDraw *next;
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| 	int32 x;
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| 	int32 y;
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| 	byte z;
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| } TileSpriteToDraw;
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| 
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| typedef struct ChildScreenSpriteToDraw {
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| 	uint32 image;
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| 	int32 x;
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| 	int32 y;
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| 	struct ChildScreenSpriteToDraw *next;
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| } ChildScreenSpriteToDraw;
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| 
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| typedef struct ParentSpriteToDraw {
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| 	uint32 image;
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| 	int32 left;
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| 	int32 top;
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| 	int32 right;
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| 	int32 bottom;
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| 	int32 xmin;
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| 	int32 ymin;
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| 	int32 xmax;
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| 	int32 ymax;
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| 	ChildScreenSpriteToDraw *child;
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| 	byte unk16;
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| 	byte zmin;
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| 	byte zmax;
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| } ParentSpriteToDraw;
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| 
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| // Quick hack to know how much memory to reserve when allocating from the spritelist
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| // to prevent a buffer overflow.
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| #define LARGEST_SPRITELIST_STRUCT ParentSpriteToDraw
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| 
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| typedef struct ViewportDrawer {
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| 	DrawPixelInfo dpi;
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| 
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| 	byte *spritelist_mem;
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| 	const byte *eof_spritelist_mem;
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| 
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| 	StringSpriteToDraw **last_string, *first_string;
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| 	TileSpriteToDraw **last_tile, *first_tile;
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| 
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| 	ChildScreenSpriteToDraw **last_child;
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| 
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| 	ParentSpriteToDraw **parent_list;
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| 	ParentSpriteToDraw * const *eof_parent_list;
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| 
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| 	byte combine_sprites;
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| 
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| 	int offs_x, offs_y; // used when drawing ground sprites relative
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| } ViewportDrawer;
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| 
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| static ViewportDrawer *_cur_vd;
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| 
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| TileHighlightData _thd;
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| static TileInfo *_cur_ti;
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| 
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| extern void SmallMapCenterOnCurrentPos(Window *w);
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| 
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| static Point MapXYZToViewport(const ViewPort *vp, uint x, uint y, uint z)
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| {
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| 	Point p = RemapCoords(x, y, z);
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| 	p.x -= vp->virtual_width / 2;
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| 	p.y -= vp->virtual_height / 2;
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| 	return p;
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| }
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| 
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| void InitViewports(void) {
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| 	memset(_viewports, 0, sizeof(_viewports));
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| 	_active_viewports = 0;
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| }
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| 
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| void DeleteWindowViewport(Window *w)
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| {
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| 	CLRBIT(_active_viewports, w->viewport - _viewports);
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| 	w->viewport->width = 0;
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| 	w->viewport = NULL;
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| }
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| 
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| void AssignWindowViewport(Window *w, int x, int y,
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| 	int width, int height, uint32 follow_flags, byte zoom)
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| {
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| 	ViewPort *vp;
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| 	Point pt;
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| 	uint32 bit;
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| 
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| 	for (vp = _viewports, bit = 0; ; vp++, bit++) {
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| 		assert(vp != endof(_viewports));
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| 		if (vp->width == 0) break;
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| 	}
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| 	SETBIT(_active_viewports, bit);
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| 
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| 	vp->left = x + w->left;
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| 	vp->top = y + w->top;
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| 	vp->width = width;
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| 	vp->height = height;
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| 
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| 	vp->zoom = zoom;
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| 
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| 	vp->virtual_width = width << zoom;
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| 	vp->virtual_height = height << zoom;
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| 
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| 	if (follow_flags & 0x80000000) {
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| 		const Vehicle *veh;
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| 
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| 		WP(w, vp_d).follow_vehicle = (VehicleID)(follow_flags & 0xFFFF);
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| 		veh = GetVehicle(WP(w, vp_d).follow_vehicle);
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| 		pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
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| 	} else {
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| 		uint x = TileX(follow_flags) * TILE_SIZE;
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| 		uint y = TileY(follow_flags) * TILE_SIZE;
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| 
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| 		WP(w, vp_d).follow_vehicle = INVALID_VEHICLE;
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| 		pt = MapXYZToViewport(vp, x, y, GetSlopeZ(x, y));
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| 	}
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| 
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| 	WP(w, vp_d).scrollpos_x = pt.x;
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| 	WP(w, vp_d).scrollpos_y = pt.y;
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| 	w->viewport = vp;
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| 	vp->virtual_left = 0;//pt.x;
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| 	vp->virtual_top = 0;//pt.y;
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| }
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| 
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| static Point _vp_move_offs;
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| 
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| static void DoSetViewportPosition(Window* const *wz, int left, int top, int width, int height)
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| {
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| 
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| 	for (; wz != _last_z_window; wz++) {
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| 		const Window *w = *wz;
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| 
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| 		if (left + width > w->left &&
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| 				w->left + w->width > left &&
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| 				top + height > w->top &&
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| 				w->top + w->height > top) {
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| 
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| 			if (left < w->left) {
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| 				DoSetViewportPosition(wz, left, top, w->left - left, height);
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| 				DoSetViewportPosition(wz, left + (w->left - left), top, width - (w->left - left), height);
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| 				return;
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| 			}
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| 
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| 			if (left + width > w->left + w->width) {
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| 				DoSetViewportPosition(wz, left, top, (w->left + w->width - left), height);
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| 				DoSetViewportPosition(wz, left + (w->left + w->width - left), top, width - (w->left + w->width - left) , height);
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| 				return;
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| 			}
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| 
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| 			if (top < w->top) {
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| 				DoSetViewportPosition(wz, left, top, width, (w->top - top));
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| 				DoSetViewportPosition(wz, left, top + (w->top - top), width, height - (w->top - top));
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| 				return;
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| 			}
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| 
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| 			if (top + height > w->top + w->height) {
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| 				DoSetViewportPosition(wz, left, top, width, (w->top + w->height - top));
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| 				DoSetViewportPosition(wz, left, top + (w->top + w->height - top), width , height - (w->top + w->height - top));
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| 				return;
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| 			}
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| 
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| 			return;
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| 		}
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| 	}
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| 
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| 	{
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| 		int xo = _vp_move_offs.x;
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| 		int yo = _vp_move_offs.y;
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| 
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| 		if (abs(xo) >= width || abs(yo) >= height) {
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| 			/* fully_outside */
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| 			RedrawScreenRect(left, top, left + width, top + height);
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| 			return;
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| 		}
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| 
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| 		GfxScroll(left, top, width, height, xo, yo);
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| 
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| 		if (xo > 0) {
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| 			RedrawScreenRect(left, top, xo + left, top + height);
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| 			left += xo;
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| 			width -= xo;
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| 		} else if (xo < 0) {
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| 			RedrawScreenRect(left+width+xo, top, left+width, top + height);
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| 			width += xo;
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| 		}
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| 
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| 		if (yo > 0) {
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| 			RedrawScreenRect(left, top, width+left, top + yo);
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| 		} else if (yo < 0) {
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| 			RedrawScreenRect(left, top + height + yo, width+left, top + height);
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| 		}
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| 	}
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| }
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| 
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| static void SetViewportPosition(Window *w, int x, int y)
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| {
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| 	ViewPort *vp = w->viewport;
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| 	int old_left = vp->virtual_left;
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| 	int old_top = vp->virtual_top;
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| 	int i;
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| 	int left, top, width, height;
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| 
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| 	vp->virtual_left = x;
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| 	vp->virtual_top = y;
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| 
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| 	old_left >>= vp->zoom;
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| 	old_top >>= vp->zoom;
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| 	x >>= vp->zoom;
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| 	y >>= vp->zoom;
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| 
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| 	old_left -= x;
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| 	old_top -= y;
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| 
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| 	if (old_top == 0 && old_left == 0) return;
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| 
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| 	_vp_move_offs.x = old_left;
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| 	_vp_move_offs.y = old_top;
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| 
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| 	left = vp->left;
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| 	top = vp->top;
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| 	width = vp->width;
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| 	height = vp->height;
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| 
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| 	if (left < 0) {
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| 		width += left;
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| 		left = 0;
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| 	}
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| 
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| 	i = left + width - _screen.width;
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| 	if (i >= 0) width -= i;
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| 
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| 	if (width > 0) {
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| 		if (top < 0) {
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| 			height += top;
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| 			top = 0;
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| 		}
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| 
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| 		i = top + height - _screen.height;
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| 		if (i >= 0) height -= i;
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| 
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| 		if (height > 0) DoSetViewportPosition(FindWindowZPosition(w) + 1, left, top, width, height);
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| 	}
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| }
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| 
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| 
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| ViewPort *IsPtInWindowViewport(const Window *w, int x, int y)
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| {
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| 	ViewPort *vp = w->viewport;
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| 
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| 	if (vp != NULL &&
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| 	    IS_INT_INSIDE(x, vp->left, vp->left + vp->width) &&
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| 			IS_INT_INSIDE(y, vp->top, vp->top + vp->height))
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| 		return vp;
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| 
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| 	return NULL;
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| }
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| 
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| static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
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| {
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| 	Point pt;
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| 	int a,b;
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| 	uint z;
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| 
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| 	if ( (uint)(x -= vp->left) >= (uint)vp->width ||
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| 				(uint)(y -= vp->top) >= (uint)vp->height) {
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| 				Point pt = {-1, -1};
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| 				return pt;
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| 	}
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| 
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| 	x = ((x << vp->zoom) + vp->virtual_left) >> 2;
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| 	y = ((y << vp->zoom) + vp->virtual_top) >> 1;
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| 
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| #if !defined(NEW_ROTATION)
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| 	a = y-x;
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| 	b = y+x;
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| #else
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| 	a = x+y;
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| 	b = x-y;
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| #endif
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| 
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| 	/* we need to move variables in to the valid range, as the
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| 	 * GetTileZoomCenterWindow() function can call here with invalid x and/or y,
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| 	 * when the user tries to zoom out along the sides of the map */
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| 	a = clamp(a, 0, (int)(MapMaxX() * TILE_SIZE) - 1);
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| 	b = clamp(b, 0, (int)(MapMaxY() * TILE_SIZE) - 1);
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| 
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| 	z = GetSlopeZ(a,     b    ) / 2;
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| 	z = GetSlopeZ(a + z, b + z) / 2;
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| 	z = GetSlopeZ(a + z, b + z) / 2;
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| 	z = GetSlopeZ(a + z, b + z) / 2;
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| 	z = GetSlopeZ(a + z, b + z) / 2;
 | |
| 
 | |
| 	pt.x = a + z;
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| 	pt.y = b + z;
 | |
| 
 | |
| 	return pt;
 | |
| }
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| 
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| /* When used for zooming, check area below current coordinates (x,y)
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|  * and return the tile of the zoomed out/in position (zoom_x, zoom_y)
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|  * when you just want the tile, make x = zoom_x and y = zoom_y */
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| static Point GetTileFromScreenXY(int x, int y, int zoom_x, int zoom_y)
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| {
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| 	Window *w;
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| 	ViewPort *vp;
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| 	Point pt;
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| 
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| 	if ( (w = FindWindowFromPt(x, y)) != NULL &&
 | |
| 			 (vp = IsPtInWindowViewport(w, x, y)) != NULL)
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| 				return TranslateXYToTileCoord(vp, zoom_x, zoom_y);
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| 
 | |
| 	pt.y = pt.x = -1;
 | |
| 	return pt;
 | |
| }
 | |
| 
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| Point GetTileBelowCursor(void)
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| {
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| 	return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, _cursor.pos.x, _cursor.pos.y);
 | |
| }
 | |
| 
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| 
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| Point GetTileZoomCenterWindow(bool in, Window * w)
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| {
 | |
| 	int x, y;
 | |
| 	ViewPort * vp;
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| 
 | |
| 	vp = w->viewport;
 | |
| 
 | |
| 	if (in) {
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| 		x = ((_cursor.pos.x - vp->left) >> 1) + (vp->width >> 2);
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| 		y = ((_cursor.pos.y - vp->top) >> 1) + (vp->height >> 2);
 | |
| 	} else {
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| 		x = vp->width - (_cursor.pos.x - vp->left);
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| 		y = vp->height - (_cursor.pos.y - vp->top);
 | |
| 	}
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| 	/* Get the tile below the cursor and center on the zoomed-out center */
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| 	return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp->left, y + vp->top);
 | |
| }
 | |
| 
 | |
| /** Update the status of the zoom-buttons according to the zoom-level
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|  * of the viewport. This will update their status and invalidate accordingly
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|  * @param window pointer to the window that has the zoom buttons
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|  * @param vp pointer to the viewport whose zoom-level the buttons represent
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|  * @param widget_zoom_in widget index for window with zoom-in button
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|  * @param widget_zoom_out widget index for window with zoom-out button */
 | |
| void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte widget_zoom_out)
 | |
| {
 | |
| 	SetWindowWidgetDisabledState(w, widget_zoom_in, vp->zoom == 0);
 | |
| 	InvalidateWidget(w, widget_zoom_in);
 | |
| 
 | |
| 	SetWindowWidgetDisabledState(w, widget_zoom_out, vp->zoom == 2);
 | |
| 	InvalidateWidget(w, widget_zoom_out);
 | |
| }
 | |
| 
 | |
| void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z)
 | |
| {
 | |
| 	ViewportDrawer *vd = _cur_vd;
 | |
| 	TileSpriteToDraw *ts;
 | |
| 
 | |
| 	assert((image & SPRITE_MASK) < MAX_SPRITES);
 | |
| 
 | |
| 	if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
 | |
| 		DEBUG(misc, 0) ("Out of sprite mem");
 | |
| 		return;
 | |
| 	}
 | |
| 	ts = (TileSpriteToDraw*)vd->spritelist_mem;
 | |
| 
 | |
| 	vd->spritelist_mem += sizeof(TileSpriteToDraw);
 | |
| 
 | |
| 	ts->image = image;
 | |
| 	ts->next = NULL;
 | |
| 	ts->x = x;
 | |
| 	ts->y = y;
 | |
| 	ts->z = z;
 | |
| 	*vd->last_tile = ts;
 | |
| 	vd->last_tile = &ts->next;
 | |
| }
 | |
| 
 | |
| void DrawGroundSprite(uint32 image)
 | |
| {
 | |
| 	if (_offset_ground_sprites) {
 | |
| 		// offset ground sprite because of foundation?
 | |
| 		AddChildSpriteScreen(image, _cur_vd->offs_x, _cur_vd->offs_y);
 | |
| 	} else {
 | |
| 		_added_tile_sprite = true;
 | |
| 		DrawGroundSpriteAt(image, _cur_ti->x, _cur_ti->y, _cur_ti->z);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void OffsetGroundSprite(int x, int y)
 | |
| {
 | |
| 	_cur_vd->offs_x = x;
 | |
| 	_cur_vd->offs_y = y;
 | |
| 	_offset_ground_sprites = true;
 | |
| }
 | |
| 
 | |
| static void AddCombinedSprite(uint32 image, int x, int y, byte z)
 | |
| {
 | |
| 	const ViewportDrawer *vd = _cur_vd;
 | |
| 	Point pt = RemapCoords(x, y, z);
 | |
| 	const Sprite* spr = GetSprite(image & SPRITE_MASK);
 | |
| 
 | |
| 	if (pt.x + spr->x_offs >= vd->dpi.left + vd->dpi.width ||
 | |
| 			pt.x + spr->x_offs + spr->width <= vd->dpi.left ||
 | |
| 			pt.y + spr->y_offs >= vd->dpi.top + vd->dpi.height ||
 | |
| 			pt.y + spr->y_offs + spr->height <= vd->dpi.top)
 | |
| 		return;
 | |
| 
 | |
| 	AddChildSpriteScreen(image, pt.x - vd->parent_list[-1]->left, pt.y - vd->parent_list[-1]->top);
 | |
| }
 | |
| 
 | |
| 
 | |
| void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z)
 | |
| {
 | |
| 	ViewportDrawer *vd = _cur_vd;
 | |
| 	ParentSpriteToDraw *ps;
 | |
| 	const Sprite *spr;
 | |
| 	Point pt;
 | |
| 
 | |
| 	assert((image & SPRITE_MASK) < MAX_SPRITES);
 | |
| 
 | |
| 	if (vd->combine_sprites == 2) {
 | |
| 		AddCombinedSprite(image, x, y, z);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	vd->last_child = NULL;
 | |
| 
 | |
| 	if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
 | |
| 		DEBUG(misc, 0) ("Out of sprite mem");
 | |
| 		return;
 | |
| 	}
 | |
| 	ps = (ParentSpriteToDraw*)vd->spritelist_mem;
 | |
| 
 | |
| 	if (vd->parent_list >= vd->eof_parent_list) {
 | |
| 		// This can happen rarely, mostly when you zoom out completely
 | |
| 		//  and have a lot of stuff that moves (and is added to the
 | |
| 		//  sort-list, this function). To solve it, increase
 | |
| 		//  parent_list somewhere below to a higher number.
 | |
| 		// This can not really hurt you, it just gives some black
 | |
| 		//  spots on the screen ;)
 | |
| 		DEBUG(misc, 0) ("Out of sprite mem (parent_list)");
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	pt = RemapCoords(x, y, z);
 | |
| 	spr = GetSprite(image & SPRITE_MASK);
 | |
| 	if ((ps->left   = (pt.x += spr->x_offs)) >= vd->dpi.left + vd->dpi.width ||
 | |
| 			(ps->right  = (pt.x +  spr->width )) <= vd->dpi.left ||
 | |
| 			(ps->top    = (pt.y += spr->y_offs)) >= vd->dpi.top + vd->dpi.height ||
 | |
| 			(ps->bottom = (pt.y +  spr->height)) <= vd->dpi.top) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	vd->spritelist_mem += sizeof(ParentSpriteToDraw);
 | |
| 
 | |
| 	ps->image = image;
 | |
| 	ps->xmin = x;
 | |
| 	ps->xmax = x + w - 1;
 | |
| 
 | |
| 	ps->ymin = y;
 | |
| 	ps->ymax = y + h - 1;
 | |
| 
 | |
| 	ps->zmin = z;
 | |
| 	ps->zmax = z + dz - 1;
 | |
| 
 | |
| 	ps->unk16 = 0;
 | |
| 	ps->child = NULL;
 | |
| 	vd->last_child = &ps->child;
 | |
| 
 | |
| 	*vd->parent_list++ = ps;
 | |
| 
 | |
| 	if (vd->combine_sprites == 1) vd->combine_sprites = 2;
 | |
| }
 | |
| 
 | |
| void StartSpriteCombine(void)
 | |
| {
 | |
| 	_cur_vd->combine_sprites = 1;
 | |
| }
 | |
| 
 | |
| void EndSpriteCombine(void)
 | |
| {
 | |
| 	_cur_vd->combine_sprites = 0;
 | |
| }
 | |
| 
 | |
| void AddChildSpriteScreen(uint32 image, int x, int y)
 | |
| {
 | |
| 	ViewportDrawer *vd = _cur_vd;
 | |
| 	ChildScreenSpriteToDraw *cs;
 | |
| 
 | |
| 	assert((image & SPRITE_MASK) < MAX_SPRITES);
 | |
| 
 | |
| 	if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
 | |
| 		DEBUG(misc, 0) ("Out of sprite mem");
 | |
| 		return;
 | |
| 	}
 | |
| 	cs = (ChildScreenSpriteToDraw*)vd->spritelist_mem;
 | |
| 
 | |
| 	if (vd->last_child == NULL) return;
 | |
| 
 | |
| 	vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw);
 | |
| 
 | |
| 	*vd->last_child = cs;
 | |
| 	vd->last_child = &cs->next;
 | |
| 
 | |
| 	cs->image = image;
 | |
| 	cs->x = x;
 | |
| 	cs->y = y;
 | |
| 	cs->next = NULL;
 | |
| }
 | |
| 
 | |
| /* Returns a StringSpriteToDraw */
 | |
| void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2)
 | |
| {
 | |
| 	ViewportDrawer *vd = _cur_vd;
 | |
| 	StringSpriteToDraw *ss;
 | |
| 
 | |
| 	if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
 | |
| 		DEBUG(misc, 0) ("Out of sprite mem");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	ss = (StringSpriteToDraw*)vd->spritelist_mem;
 | |
| 
 | |
| 	vd->spritelist_mem += sizeof(StringSpriteToDraw);
 | |
| 
 | |
| 	ss->string = string;
 | |
| 	ss->next = NULL;
 | |
| 	ss->x = x;
 | |
| 	ss->y = y;
 | |
| 	ss->params[0] = params_1;
 | |
| 	ss->params[1] = params_2;
 | |
| 	ss->width = 0;
 | |
| 
 | |
| 	*vd->last_string = ss;
 | |
| 	vd->last_string = &ss->next;
 | |
| 
 | |
| 	return ss;
 | |
| }
 | |
| 
 | |
| 
 | |
| static void DrawSelectionSprite(uint32 image, const TileInfo *ti)
 | |
| {
 | |
| 	if (_added_tile_sprite && !(_thd.drawstyle & HT_LINE)) { // draw on real ground
 | |
| 		DrawGroundSpriteAt(image, ti->x, ti->y, ti->z + 7);
 | |
| 	} else { // draw on top of foundation
 | |
| 		AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool IsPartOfAutoLine(int px, int py)
 | |
| {
 | |
| 	px -= _thd.selstart.x;
 | |
| 	py -= _thd.selstart.y;
 | |
| 
 | |
| 	switch (_thd.drawstyle) {
 | |
| 	case HT_LINE | HT_DIR_X:  return py == 0; // x direction
 | |
| 	case HT_LINE | HT_DIR_Y:  return px == 0; // y direction
 | |
| 	case HT_LINE | HT_DIR_HU: return px == -py || px == -py - 16; // horizontal upper
 | |
| 	case HT_LINE | HT_DIR_HL: return px == -py || px == -py + 16; // horizontal lower
 | |
| 	case HT_LINE | HT_DIR_VL: return px == py || px == py + 16; // vertival left
 | |
| 	case HT_LINE | HT_DIR_VR: return px == py || px == py - 16; // vertical right
 | |
| 	default:
 | |
| 		NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	/* useless, but avoids compiler warning this way */
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| // [direction][side]
 | |
| static const int _AutorailType[6][2] = {
 | |
| 	{ HT_DIR_X,  HT_DIR_X },
 | |
| 	{ HT_DIR_Y,  HT_DIR_Y },
 | |
| 	{ HT_DIR_HU, HT_DIR_HL },
 | |
| 	{ HT_DIR_HL, HT_DIR_HU },
 | |
| 	{ HT_DIR_VL, HT_DIR_VR },
 | |
| 	{ HT_DIR_VR, HT_DIR_VL }
 | |
| };
 | |
| 
 | |
| #include "table/autorail.h"
 | |
| 
 | |
| static void DrawTileSelection(const TileInfo *ti)
 | |
| {
 | |
| 	uint32 image;
 | |
| 
 | |
| 	// Draw a red error square?
 | |
| 	if (_thd.redsq != 0 && _thd.redsq == ti->tile) {
 | |
| 		DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// no selection active?
 | |
| 	if (_thd.drawstyle == 0) return;
 | |
| 
 | |
| 	// Inside the inner area?
 | |
| 	if (IS_INSIDE_1D(ti->x, _thd.pos.x, _thd.size.x) &&
 | |
| 			IS_INSIDE_1D(ti->y, _thd.pos.y, _thd.size.y)) {
 | |
| 		if (_thd.drawstyle & HT_RECT) {
 | |
| 			image = SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh];
 | |
| 			if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED;
 | |
| 			DrawSelectionSprite(image, ti);
 | |
| 		} else if (_thd.drawstyle & HT_POINT) {
 | |
| 			// Figure out the Z coordinate for the single dot.
 | |
| 			byte z = ti->z;
 | |
| 			if (ti->tileh & SLOPE_N) {
 | |
| 				z += TILE_HEIGHT;
 | |
| 				if (ti->tileh == SLOPE_STEEP_N) z += TILE_HEIGHT;
 | |
| 			}
 | |
| 			DrawGroundSpriteAt(_cur_dpi->zoom != 2 ? SPR_DOT : SPR_DOT_SMALL, ti->x, ti->y, z);
 | |
| 		} else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) {
 | |
| 			// autorail highlight piece under cursor
 | |
| 			uint type = _thd.drawstyle & 0xF;
 | |
| 			assert(type <= 5);
 | |
| 			image = SPR_AUTORAIL_BASE + _AutorailTilehSprite[ti->tileh][_AutorailType[type][0]];
 | |
| 
 | |
| 			if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED;
 | |
| 			DrawSelectionSprite(image, ti);
 | |
| 
 | |
| 		} else if (IsPartOfAutoLine(ti->x, ti->y)) {
 | |
| 			// autorail highlighting long line
 | |
| 			int dir = _thd.drawstyle & ~0xF0;
 | |
| 			uint side;
 | |
| 
 | |
| 			if (dir < 2) {
 | |
| 				side = 0;
 | |
| 			} else {
 | |
| 				TileIndex start = TileVirtXY(_thd.selstart.x, _thd.selstart.y);
 | |
| 				int diffx = myabs(TileX(start) - TileX(ti->tile));
 | |
| 				int diffy = myabs(TileY(start) - TileY(ti->tile));
 | |
| 				side = myabs(diffx - diffy);
 | |
| 			}
 | |
| 
 | |
| 			image = SPR_AUTORAIL_BASE + _AutorailTilehSprite[ti->tileh][_AutorailType[dir][side]];
 | |
| 
 | |
| 			if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED;
 | |
| 			DrawSelectionSprite(image, ti);
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Check if it's inside the outer area?
 | |
| 	if (_thd.outersize.x &&
 | |
| 			_thd.size.x < _thd.size.x + _thd.outersize.x &&
 | |
| 			IS_INSIDE_1D(ti->x, _thd.pos.x + _thd.offs.x, _thd.size.x + _thd.outersize.x) &&
 | |
| 			IS_INSIDE_1D(ti->y, _thd.pos.y + _thd.offs.y, _thd.size.y + _thd.outersize.y)) {
 | |
| 		// Draw a blue rect.
 | |
| 		DrawSelectionSprite(PALETTE_SEL_TILE_BLUE | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);
 | |
| 		return;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ViewportAddLandscape(void)
 | |
| {
 | |
| 	ViewportDrawer *vd = _cur_vd;
 | |
| 	int x, y, width, height;
 | |
| 	TileInfo ti;
 | |
| 	bool direction;
 | |
| 
 | |
| 	_cur_ti = &ti;
 | |
| 
 | |
| 	// Transform into tile coordinates and round to closest full tile
 | |
| #if !defined(NEW_ROTATION)
 | |
| 	x = ((vd->dpi.top >> 1) - (vd->dpi.left >> 2)) & ~0xF;
 | |
| 	y = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF;
 | |
| #else
 | |
| 	x = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF;
 | |
| 	y = ((vd->dpi.left >> 2) - (vd->dpi.top >> 1)) & ~0xF;
 | |
| #endif
 | |
| 	// determine size of area
 | |
| 	{
 | |
| 		Point pt = RemapCoords(x, y, 241);
 | |
| 		width = (vd->dpi.left + vd->dpi.width - pt.x + 95) >> 6;
 | |
| 		height = (vd->dpi.top + vd->dpi.height - pt.y) >> 5 << 1;
 | |
| 	}
 | |
| 
 | |
| 	assert(width > 0);
 | |
| 	assert(height > 0);
 | |
| 
 | |
| 	direction = false;
 | |
| 
 | |
| 	do {
 | |
| 		int width_cur = width;
 | |
| 		int x_cur = x;
 | |
| 		int y_cur = y;
 | |
| 
 | |
| 		do {
 | |
| 			TileType tt;
 | |
| 
 | |
| 			ti.x = x_cur;
 | |
| 			ti.y = y_cur;
 | |
| 			if (0 <= x_cur && x_cur < (int)MapMaxX() * TILE_SIZE &&
 | |
| 					0 <= y_cur && y_cur < (int)MapMaxY() * TILE_SIZE) {
 | |
| 				TileIndex tile = TileVirtXY(x_cur, y_cur);
 | |
| 
 | |
| 				ti.tile = tile;
 | |
| 				ti.tileh = GetTileSlope(tile, &ti.z);
 | |
| 				tt = GetTileType(tile);
 | |
| 			} else {
 | |
| 				ti.tileh = SLOPE_FLAT;
 | |
| 				ti.tile = 0;
 | |
| 				ti.z = 0;
 | |
| 				tt = MP_VOID;
 | |
| 			}
 | |
| 
 | |
| #if !defined(NEW_ROTATION)
 | |
| 			y_cur += 0x10;
 | |
| 			x_cur -= 0x10;
 | |
| #else
 | |
| 			y_cur += 0x10;
 | |
| 			x_cur += 0x10;
 | |
| #endif
 | |
| 			_added_tile_sprite = false;
 | |
| 			_offset_ground_sprites = false;
 | |
| 
 | |
| 			_tile_type_procs[tt]->draw_tile_proc(&ti);
 | |
| 			DrawTileSelection(&ti);
 | |
| 		} while (--width_cur);
 | |
| 
 | |
| #if !defined(NEW_ROTATION)
 | |
| 		if ( (direction^=1) != 0)
 | |
| 			y += 0x10;
 | |
| 		else
 | |
| 			x += 0x10;
 | |
| #else
 | |
| 		if ( (direction^=1) != 0)
 | |
| 			x += 0x10;
 | |
| 		else
 | |
| 			y -= 0x10;
 | |
| #endif
 | |
| 	} while (--height);
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ViewportAddTownNames(DrawPixelInfo *dpi)
 | |
| {
 | |
| 	Town *t;
 | |
| 	int left, top, right, bottom;
 | |
| 
 | |
| 	if (!(_display_opt & DO_SHOW_TOWN_NAMES) || _game_mode == GM_MENU)
 | |
| 		return;
 | |
| 
 | |
| 	left = dpi->left;
 | |
| 	top = dpi->top;
 | |
| 	right = left + dpi->width;
 | |
| 	bottom = top + dpi->height;
 | |
| 
 | |
| 	switch (dpi->zoom) {
 | |
| 		case 0:
 | |
| 			FOR_ALL_TOWNS(t) {
 | |
| 				if (bottom > t->sign.top &&
 | |
| 						top    < t->sign.top + 12 &&
 | |
| 						right  > t->sign.left &&
 | |
| 						left   < t->sign.left + t->sign.width_1) {
 | |
| 					AddStringToDraw(t->sign.left + 1, t->sign.top + 1,
 | |
| 						_patches.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL,
 | |
| 						t->index, t->population);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case 1:
 | |
| 			right += 2;
 | |
| 			bottom += 2;
 | |
| 
 | |
| 			FOR_ALL_TOWNS(t) {
 | |
| 				if (bottom > t->sign.top &&
 | |
| 						top    < t->sign.top + 24 &&
 | |
| 						right  > t->sign.left &&
 | |
| 						left   < t->sign.left + t->sign.width_1*2) {
 | |
| 					AddStringToDraw(t->sign.left + 1, t->sign.top + 1,
 | |
| 						_patches.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL,
 | |
| 						t->index, t->population);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default: NOT_REACHED();
 | |
| 		case 2:
 | |
| 			right += 4;
 | |
| 			bottom += 5;
 | |
| 
 | |
| 			FOR_ALL_TOWNS(t) {
 | |
| 				if (bottom > t->sign.top &&
 | |
| 						top    < t->sign.top + 24 &&
 | |
| 						right  > t->sign.left &&
 | |
| 						left   < t->sign.left + t->sign.width_2*4) {
 | |
| 					AddStringToDraw(t->sign.left + 5, t->sign.top + 1, STR_TOWN_LABEL_TINY_BLACK, t->index, 0);
 | |
| 					AddStringToDraw(t->sign.left + 1, t->sign.top - 3, STR_TOWN_LABEL_TINY_WHITE, t->index, 0);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void AddStation(const Station *st, StringID str, uint16 width)
 | |
| {
 | |
| 	StringSpriteToDraw *sstd;
 | |
| 
 | |
| 	sstd = AddStringToDraw(st->sign.left + 1, st->sign.top + 1, str, st->index, st->facilities);
 | |
| 	if (sstd != NULL) {
 | |
| 		sstd->color = (st->owner == OWNER_NONE || st->facilities == 0) ? 0xE : _player_colors[st->owner];
 | |
| 		sstd->width = width;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ViewportAddStationNames(DrawPixelInfo *dpi)
 | |
| {
 | |
| 	int left, top, right, bottom;
 | |
| 	const Station *st;
 | |
| 
 | |
| 	if (!(_display_opt & DO_SHOW_STATION_NAMES) || _game_mode == GM_MENU)
 | |
| 		return;
 | |
| 
 | |
| 	left = dpi->left;
 | |
| 	top = dpi->top;
 | |
| 	right = left + dpi->width;
 | |
| 	bottom = top + dpi->height;
 | |
| 
 | |
| 	switch (dpi->zoom) {
 | |
| 		case 0:
 | |
| 			FOR_ALL_STATIONS(st) {
 | |
| 				if (bottom > st->sign.top &&
 | |
| 						top    < st->sign.top + 12 &&
 | |
| 						right  > st->sign.left &&
 | |
| 						left   < st->sign.left + st->sign.width_1) {
 | |
| 					AddStation(st, STR_305C_0, st->sign.width_1);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case 1:
 | |
| 			right += 2;
 | |
| 			bottom += 2;
 | |
| 			FOR_ALL_STATIONS(st) {
 | |
| 				if (bottom > st->sign.top &&
 | |
| 						top    < st->sign.top + 24 &&
 | |
| 						right  > st->sign.left &&
 | |
| 						left   < st->sign.left + st->sign.width_1*2) {
 | |
| 					AddStation(st, STR_305C_0, st->sign.width_1);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default: NOT_REACHED();
 | |
| 		case 2:
 | |
| 			right += 4;
 | |
| 			bottom += 5;
 | |
| 			FOR_ALL_STATIONS(st) {
 | |
| 				if (bottom > st->sign.top &&
 | |
| 						top    < st->sign.top + 24 &&
 | |
| 						right  > st->sign.left &&
 | |
| 						left   < st->sign.left + st->sign.width_2*4) {
 | |
| 					AddStation(st, STR_STATION_SIGN_TINY, st->sign.width_2 | 0x8000);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void AddSign(const Sign *si, StringID str, uint16 width)
 | |
| {
 | |
| 	StringSpriteToDraw *sstd;
 | |
| 
 | |
| 	sstd = AddStringToDraw(si->sign.left + 1, si->sign.top + 1, str, si->str, 0);
 | |
| 	if (sstd != NULL) {
 | |
| 		sstd->color = (si->owner == OWNER_NONE) ? 14 : _player_colors[si->owner];
 | |
| 		sstd->width = width;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ViewportAddSigns(DrawPixelInfo *dpi)
 | |
| {
 | |
| 	const Sign *si;
 | |
| 	int left, top, right, bottom;
 | |
| 
 | |
| 	if (!(_display_opt & DO_SHOW_SIGNS))
 | |
| 		return;
 | |
| 
 | |
| 	left = dpi->left;
 | |
| 	top = dpi->top;
 | |
| 	right = left + dpi->width;
 | |
| 	bottom = top + dpi->height;
 | |
| 
 | |
| 	switch (dpi->zoom) {
 | |
| 		case 0:
 | |
| 			FOR_ALL_SIGNS(si) {
 | |
| 				if (bottom > si->sign.top &&
 | |
| 						top    < si->sign.top + 12 &&
 | |
| 						right  > si->sign.left &&
 | |
| 						left   < si->sign.left + si->sign.width_1) {
 | |
| 					AddSign(si, STR_2806, si->sign.width_1);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case 1:
 | |
| 			right += 2;
 | |
| 			bottom += 2;
 | |
| 			FOR_ALL_SIGNS(si) {
 | |
| 				if (bottom > si->sign.top &&
 | |
| 						top    < si->sign.top + 24 &&
 | |
| 						right  > si->sign.left &&
 | |
| 						left   < si->sign.left + si->sign.width_1 * 2) {
 | |
| 					AddSign(si, STR_2806, si->sign.width_1);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default: NOT_REACHED();
 | |
| 		case 2:
 | |
| 			right += 4;
 | |
| 			bottom += 5;
 | |
| 			FOR_ALL_SIGNS(si) {
 | |
| 				if (bottom > si->sign.top &&
 | |
| 						top    < si->sign.top + 24 &&
 | |
| 						right  > si->sign.left &&
 | |
| 						left   < si->sign.left + si->sign.width_2 * 4) {
 | |
| 					AddSign(si, STR_2002, si->sign.width_2 | 0x8000);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void AddWaypoint(const Waypoint *wp, StringID str, uint16 width)
 | |
| {
 | |
| 	StringSpriteToDraw *sstd;
 | |
| 
 | |
| 	sstd = AddStringToDraw(wp->sign.left + 1, wp->sign.top + 1, str, wp->index, 0);
 | |
| 	if (sstd != NULL) {
 | |
| 		sstd->color = (wp->deleted ? 0xE : 11);
 | |
| 		sstd->width = width;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ViewportAddWaypoints(DrawPixelInfo *dpi)
 | |
| {
 | |
| 	const Waypoint *wp;
 | |
| 	int left, top, right, bottom;
 | |
| 
 | |
| 	if (!(_display_opt & DO_WAYPOINTS))
 | |
| 		return;
 | |
| 
 | |
| 	left = dpi->left;
 | |
| 	top = dpi->top;
 | |
| 	right = left + dpi->width;
 | |
| 	bottom = top + dpi->height;
 | |
| 
 | |
| 	switch (dpi->zoom) {
 | |
| 		case 0:
 | |
| 			FOR_ALL_WAYPOINTS(wp) {
 | |
| 				if (bottom > wp->sign.top &&
 | |
| 						top    < wp->sign.top + 12 &&
 | |
| 						right  > wp->sign.left &&
 | |
| 						left   < wp->sign.left + wp->sign.width_1) {
 | |
| 					AddWaypoint(wp, STR_WAYPOINT_VIEWPORT, wp->sign.width_1);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case 1:
 | |
| 			right += 2;
 | |
| 			bottom += 2;
 | |
| 			FOR_ALL_WAYPOINTS(wp) {
 | |
| 				if (bottom > wp->sign.top &&
 | |
| 						top    < wp->sign.top + 24 &&
 | |
| 						right  > wp->sign.left &&
 | |
| 						left   < wp->sign.left + wp->sign.width_1*2) {
 | |
| 					AddWaypoint(wp, STR_WAYPOINT_VIEWPORT, wp->sign.width_1);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default: NOT_REACHED();
 | |
| 		case 2:
 | |
| 			right += 4;
 | |
| 			bottom += 5;
 | |
| 			FOR_ALL_WAYPOINTS(wp) {
 | |
| 				if (bottom > wp->sign.top &&
 | |
| 						top    < wp->sign.top + 24 &&
 | |
| 						right  > wp->sign.left &&
 | |
| 						left   < wp->sign.left + wp->sign.width_2*4) {
 | |
| 					AddWaypoint(wp, STR_WAYPOINT_VIEWPORT_TINY, wp->sign.width_2 | 0x8000);
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str)
 | |
| {
 | |
| 	char buffer[128];
 | |
| 	uint w;
 | |
| 
 | |
| 	sign->top = top;
 | |
| 
 | |
| 	GetString(buffer, str, lastof(buffer));
 | |
| 	w = GetStringBoundingBox(buffer).width + 3;
 | |
| 	sign->width_1 = w;
 | |
| 	sign->left = left - w / 2;
 | |
| 
 | |
| 	/* zoomed out version */
 | |
| 	_cur_fontsize = FS_SMALL;
 | |
| 	w = GetStringBoundingBox(buffer).width + 3;
 | |
| 	_cur_fontsize = FS_NORMAL;
 | |
| 	sign->width_2 = w;
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ViewportDrawTileSprites(TileSpriteToDraw *ts)
 | |
| {
 | |
| 	do {
 | |
| 		Point pt = RemapCoords(ts->x, ts->y, ts->z);
 | |
| 		DrawSprite(ts->image, pt.x, pt.y);
 | |
| 		ts = ts->next;
 | |
| 	} while (ts != NULL);
 | |
| }
 | |
| 
 | |
| static void ViewportSortParentSprites(ParentSpriteToDraw *psd[])
 | |
| {
 | |
| 	while (*psd != NULL) {
 | |
| 		ParentSpriteToDraw* ps = *psd;
 | |
| 
 | |
| 		if (!(ps->unk16 & 1)) {
 | |
| 			ParentSpriteToDraw** psd2 = psd;
 | |
| 
 | |
| 			ps->unk16 |= 1;
 | |
| 
 | |
| 			while (*++psd2 != NULL) {
 | |
| 				ParentSpriteToDraw* ps2 = *psd2;
 | |
| 				ParentSpriteToDraw** psd3;
 | |
| 
 | |
| 				if (ps2->unk16 & 1) continue;
 | |
| 
 | |
| 				/* Decide which comparator to use, based on whether the bounding
 | |
| 				 * boxes overlap
 | |
| 				 */
 | |
| 				if (ps->xmax > ps2->xmin && ps->xmin < ps2->xmax && // overlap in X?
 | |
| 						ps->ymax > ps2->ymin && ps->ymin < ps2->ymax && // overlap in Y?
 | |
| 						ps->zmax > ps2->zmin && ps->zmin < ps2->zmax) { // overlap in Z?
 | |
| 					/* Use X+Y+Z as the sorting order, so sprites closer to the bottom of
 | |
| 					 * the screen and with higher Z elevation, are drawn in front.
 | |
| 					 * Here X,Y,Z are the coordinates of the "center of mass" of the sprite,
 | |
| 					 * i.e. X=(left+right)/2, etc.
 | |
| 					 * However, since we only care about order, don't actually divide / 2
 | |
| 					 */
 | |
| 					if (ps->xmin + ps->xmax + ps->ymin + ps->ymax + ps->zmin + ps->zmax <=
 | |
| 							ps2->xmin + ps2->xmax + ps2->ymin + ps2->ymax + ps2->zmin + ps2->zmax) {
 | |
| 						continue;
 | |
| 					}
 | |
| 				} else {
 | |
| 					if (ps->xmax < ps2->xmin ||
 | |
| 							ps->ymax < ps2->ymin ||
 | |
| 							ps->zmax < ps2->zmin || (
 | |
| 								ps->xmin < ps2->xmax &&
 | |
| 								ps->ymin < ps2->ymax &&
 | |
| 								ps->zmin < ps2->zmax
 | |
| 							)) {
 | |
| 						continue;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				// Swap the two sprites ps and ps2 using bubble-sort algorithm.
 | |
| 				psd3 = psd;
 | |
| 				do {
 | |
| 					ParentSpriteToDraw* temp = *psd3;
 | |
| 					*psd3 = ps2;
 | |
| 					ps2 = temp;
 | |
| 
 | |
| 					psd3++;
 | |
| 				} while (psd3 <= psd2);
 | |
| 			}
 | |
| 		} else {
 | |
| 			psd++;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ViewportDrawParentSprites(ParentSpriteToDraw *psd[])
 | |
| {
 | |
| 	for (; *psd != NULL; psd++) {
 | |
| 		const ParentSpriteToDraw* ps = *psd;
 | |
| 		Point pt = RemapCoords(ps->xmin, ps->ymin, ps->zmin);
 | |
| 		const ChildScreenSpriteToDraw* cs;
 | |
| 
 | |
| 		DrawSprite(ps->image, pt.x, pt.y);
 | |
| 
 | |
| 		for (cs = ps->child; cs != NULL; cs = cs->next) {
 | |
| 			DrawSprite(cs->image, ps->left + cs->x, ps->top + cs->y);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDraw *ss)
 | |
| {
 | |
| 	DrawPixelInfo dp;
 | |
| 	byte zoom;
 | |
| 
 | |
| 	_cur_dpi = &dp;
 | |
| 	dp = *dpi;
 | |
| 
 | |
| 	zoom = dp.zoom;
 | |
| 	dp.zoom = 0;
 | |
| 
 | |
| 	dp.left >>= zoom;
 | |
| 	dp.top >>= zoom;
 | |
| 	dp.width >>= zoom;
 | |
| 	dp.height >>= zoom;
 | |
| 
 | |
| 	do {
 | |
| 		uint16 colour;
 | |
| 
 | |
| 		if (ss->width != 0) {
 | |
| 			int x = (ss->x >> zoom) - 1;
 | |
| 			int y = (ss->y >> zoom) - 1;
 | |
| 			int bottom = y + 11;
 | |
| 			int w = ss->width;
 | |
| 
 | |
| 			if (w & 0x8000) {
 | |
| 				w &= ~0x8000;
 | |
| 				y--;
 | |
| 				bottom -= 6;
 | |
| 				w -= 3;
 | |
| 			}
 | |
| 
 | |
| 		/* Draw the rectangle if 'tranparent station signs' is off,
 | |
| 		 * or if we are drawing a general text sign (STR_2806) */
 | |
| 			if (!(_display_opt & DO_TRANS_SIGNS) || ss->string == STR_2806)
 | |
| 				DrawFrameRect(
 | |
| 					x, y, x + w, bottom, ss->color,
 | |
| 					(_display_opt & DO_TRANS_BUILDINGS) ? FR_TRANSPARENT : 0
 | |
| 				);
 | |
| 		}
 | |
| 
 | |
| 		SetDParam(0, ss->params[0]);
 | |
| 		SetDParam(1, ss->params[1]);
 | |
| 		/* if we didn't draw a rectangle, or if transparant building is on,
 | |
| 		 * draw the text in the color the rectangle would have */
 | |
| 		if ((
 | |
| 					(_display_opt & DO_TRANS_BUILDINGS) ||
 | |
| 					(_display_opt & DO_TRANS_SIGNS && ss->string != STR_2806)
 | |
| 				) && ss->width != 0) {
 | |
| 			/* Real colors need the IS_PALETTE_COLOR flag
 | |
| 			 * otherwise colors from _string_colormap are assumed. */
 | |
| 			colour = _colour_gradient[ss->color][6] | IS_PALETTE_COLOR;
 | |
| 		} else {
 | |
| 			colour = 16;
 | |
| 		}
 | |
| 		DrawString(
 | |
| 			ss->x >> zoom, (ss->y >> zoom) - (ss->width & 0x8000 ? 2 : 0),
 | |
| 			ss->string, colour
 | |
| 		);
 | |
| 
 | |
| 		ss = ss->next;
 | |
| 	} while (ss != NULL);
 | |
| }
 | |
| 
 | |
| void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom)
 | |
| {
 | |
| 	ViewportDrawer vd;
 | |
| 	int mask;
 | |
| 	int x;
 | |
| 	int y;
 | |
| 	DrawPixelInfo *old_dpi;
 | |
| 
 | |
| 	byte mem[VIEWPORT_DRAW_MEM];
 | |
| 	ParentSpriteToDraw *parent_list[6144];
 | |
| 
 | |
| 	_cur_vd = &vd;
 | |
| 
 | |
| 	old_dpi = _cur_dpi;
 | |
| 	_cur_dpi = &vd.dpi;
 | |
| 
 | |
| 	vd.dpi.zoom = vp->zoom;
 | |
| 	mask = (-1) << vp->zoom;
 | |
| 
 | |
| 	vd.combine_sprites = 0;
 | |
| 
 | |
| 	vd.dpi.width = (right - left) & mask;
 | |
| 	vd.dpi.height = (bottom - top) & mask;
 | |
| 	vd.dpi.left = left & mask;
 | |
| 	vd.dpi.top = top & mask;
 | |
| 	vd.dpi.pitch = old_dpi->pitch;
 | |
| 
 | |
| 	x = ((vd.dpi.left - (vp->virtual_left&mask)) >> vp->zoom) + vp->left;
 | |
| 	y = ((vd.dpi.top - (vp->virtual_top&mask)) >> vp->zoom) + vp->top;
 | |
| 
 | |
| 	vd.dpi.dst_ptr = old_dpi->dst_ptr + x - old_dpi->left + (y - old_dpi->top) * old_dpi->pitch;
 | |
| 
 | |
| 	vd.parent_list = parent_list;
 | |
| 	vd.eof_parent_list = endof(parent_list);
 | |
| 	vd.spritelist_mem = mem;
 | |
| 	vd.eof_spritelist_mem = endof(mem) - sizeof(LARGEST_SPRITELIST_STRUCT);
 | |
| 	vd.last_string = &vd.first_string;
 | |
| 	vd.first_string = NULL;
 | |
| 	vd.last_tile = &vd.first_tile;
 | |
| 	vd.first_tile = NULL;
 | |
| 
 | |
| 	ViewportAddLandscape();
 | |
| #if !defined(NEW_ROTATION)
 | |
| 	ViewportAddVehicles(&vd.dpi);
 | |
| 	DrawTextEffects(&vd.dpi);
 | |
| 
 | |
| 	ViewportAddTownNames(&vd.dpi);
 | |
| 	ViewportAddStationNames(&vd.dpi);
 | |
| 	ViewportAddSigns(&vd.dpi);
 | |
| 	ViewportAddWaypoints(&vd.dpi);
 | |
| #endif
 | |
| 
 | |
| 	// This assert should never happen (because the length of the parent_list
 | |
| 	//  is checked)
 | |
| 	assert(vd.parent_list <= endof(parent_list));
 | |
| 
 | |
| 	if (vd.first_tile != NULL) ViewportDrawTileSprites(vd.first_tile);
 | |
| 
 | |
| 	/* null terminate parent sprite list */
 | |
| 	*vd.parent_list = NULL;
 | |
| 
 | |
| 	ViewportSortParentSprites(parent_list);
 | |
| 	ViewportDrawParentSprites(parent_list);
 | |
| 
 | |
| 	if (vd.first_string != NULL) ViewportDrawStrings(&vd.dpi, vd.first_string);
 | |
| 
 | |
| 	_cur_dpi = old_dpi;
 | |
| }
 | |
| 
 | |
| // Make sure we don't draw a too big area at a time.
 | |
| // If we do, the sprite memory will overflow.
 | |
| static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom)
 | |
| {
 | |
| 	if (((bottom - top) * (right - left) << vp->zoom) > 180000) {
 | |
| 		if ((bottom - top) > (right - left)) {
 | |
| 			int t = (top + bottom) >> 1;
 | |
| 			ViewportDrawChk(vp, left, top, right, t);
 | |
| 			ViewportDrawChk(vp, left, t, right, bottom);
 | |
| 		} else {
 | |
| 			int t = (left + right) >> 1;
 | |
| 			ViewportDrawChk(vp, left, top, t, bottom);
 | |
| 			ViewportDrawChk(vp, t, top, right, bottom);
 | |
| 		}
 | |
| 	} else {
 | |
| 		ViewportDoDraw(vp,
 | |
| 			((left - vp->left) << vp->zoom) + vp->virtual_left,
 | |
| 			((top - vp->top) << vp->zoom) + vp->virtual_top,
 | |
| 			((right - vp->left) << vp->zoom) + vp->virtual_left,
 | |
| 			((bottom - vp->top) << vp->zoom) + vp->virtual_top
 | |
| 		);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static inline void ViewportDraw(const ViewPort *vp, int left, int top, int right, int bottom)
 | |
| {
 | |
| 	if (right <= vp->left || bottom <= vp->top) return;
 | |
| 
 | |
| 	if (left >= vp->left + vp->width) return;
 | |
| 
 | |
| 	if (left < vp->left) left = vp->left;
 | |
| 	if (right > vp->left + vp->width) right = vp->left + vp->width;
 | |
| 
 | |
| 	if (top >= vp->top + vp->height) return;
 | |
| 
 | |
| 	if (top < vp->top) top = vp->top;
 | |
| 	if (bottom > vp->top + vp->height) bottom = vp->top + vp->height;
 | |
| 
 | |
| 	ViewportDrawChk(vp, left, top, right, bottom);
 | |
| }
 | |
| 
 | |
| void DrawWindowViewport(const Window *w)
 | |
| {
 | |
| 	DrawPixelInfo *dpi = _cur_dpi;
 | |
| 
 | |
| 	dpi->left += w->left;
 | |
| 	dpi->top += w->top;
 | |
| 
 | |
| 	ViewportDraw(w->viewport, dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height);
 | |
| 
 | |
| 	dpi->left -= w->left;
 | |
| 	dpi->top -= w->top;
 | |
| }
 | |
| 
 | |
| void UpdateViewportPosition(Window *w)
 | |
| {
 | |
| 	const ViewPort *vp = w->viewport;
 | |
| 
 | |
| 	if (WP(w, vp_d).follow_vehicle != INVALID_VEHICLE) {
 | |
| 		const Vehicle* veh = GetVehicle(WP(w,vp_d).follow_vehicle);
 | |
| 		Point pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
 | |
| 
 | |
| 		SetViewportPosition(w, pt.x, pt.y);
 | |
| 	} else {
 | |
| #if !defined(NEW_ROTATION)
 | |
| 		int x;
 | |
| 		int y;
 | |
| 		int vx;
 | |
| 		int vy;
 | |
| 
 | |
| 		// Center of the viewport is hot spot
 | |
| 		x = WP(w,vp_d).scrollpos_x + vp->virtual_width / 2;
 | |
| 		y = WP(w,vp_d).scrollpos_y + vp->virtual_height / 2;
 | |
| 		// Convert viewport coordinates to map coordinates
 | |
| 		// Calculation is scaled by 4 to avoid rounding errors
 | |
| 		vx = -x + y * 2;
 | |
| 		vy =  x + y * 2;
 | |
| 		// clamp to size of map
 | |
| 		vx = clamp(vx, 0 * 4, MapMaxX() * TILE_SIZE * 4);
 | |
| 		vy = clamp(vy, 0 * 4, MapMaxY() * TILE_SIZE * 4);
 | |
| 		// Convert map coordinates to viewport coordinates
 | |
| 		x = (-vx + vy) / 2;
 | |
| 		y = ( vx + vy) / 4;
 | |
| 		// Set position
 | |
| 		WP(w, vp_d).scrollpos_x = x - vp->virtual_width / 2;
 | |
| 		WP(w, vp_d).scrollpos_y = y - vp->virtual_height / 2;
 | |
| #else
 | |
| 		int x,y,t;
 | |
| 		int err;
 | |
| 
 | |
| 		x = WP(w,vp_d).scrollpos_x >> 2;
 | |
| 		y = WP(w,vp_d).scrollpos_y >> 1;
 | |
| 
 | |
| 		t = x;
 | |
| 		x = x + y;
 | |
| 		y = x - y;
 | |
| 		err= 0;
 | |
| 
 | |
| 		if (err != 0) {
 | |
| 			/* coordinate remap */
 | |
| 			Point pt = RemapCoords(x, y, 0);
 | |
| 			t = (-1) << vp->zoom;
 | |
| 			WP(w,vp_d).scrollpos_x = pt.x & t;
 | |
| 			WP(w,vp_d).scrollpos_y = pt.y & t;
 | |
| 		}
 | |
| #endif
 | |
| 
 | |
| 		SetViewportPosition(w, WP(w, vp_d).scrollpos_x, WP(w, vp_d).scrollpos_y);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right, int bottom)
 | |
| {
 | |
| 	right -= vp->virtual_left;
 | |
| 	if (right <= 0) return;
 | |
| 
 | |
| 	bottom -= vp->virtual_top;
 | |
| 	if (bottom <= 0) return;
 | |
| 
 | |
| 	left = max(0, left - vp->virtual_left);
 | |
| 
 | |
| 	if (left >= vp->virtual_width) return;
 | |
| 
 | |
| 	top = max(0, top - vp->virtual_top);
 | |
| 
 | |
| 	if (top >= vp->virtual_height) return;
 | |
| 
 | |
| 	SetDirtyBlocks(
 | |
| 		(left >> vp->zoom) + vp->left,
 | |
| 		(top >> vp->zoom) + vp->top,
 | |
| 		(right >> vp->zoom) + vp->left,
 | |
| 		(bottom >> vp->zoom) + vp->top
 | |
| 	);
 | |
| }
 | |
| 
 | |
| void MarkAllViewportsDirty(int left, int top, int right, int bottom)
 | |
| {
 | |
| 	const ViewPort *vp = _viewports;
 | |
| 	uint32 act = _active_viewports;
 | |
| 	do {
 | |
| 		if (act & 1) {
 | |
| 			assert(vp->width != 0);
 | |
| 			MarkViewportDirty(vp, left, top, right, bottom);
 | |
| 		}
 | |
| 	} while (vp++,act>>=1);
 | |
| }
 | |
| 
 | |
| void MarkTileDirtyByTile(TileIndex tile)
 | |
| {
 | |
| 	Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, GetTileZ(tile));
 | |
| 	MarkAllViewportsDirty(
 | |
| 		pt.x - 31,
 | |
| 		pt.y - 122,
 | |
| 		pt.x - 31 + 67,
 | |
| 		pt.y - 122 + 154
 | |
| 	);
 | |
| }
 | |
| 
 | |
| void MarkTileDirty(int x, int y)
 | |
| {
 | |
| 	uint z = 0;
 | |
| 	Point pt;
 | |
| 
 | |
| 	if (IS_INT_INSIDE(x, 0, MapSizeX() * TILE_SIZE) &&
 | |
| 			IS_INT_INSIDE(y, 0, MapSizeY() * TILE_SIZE))
 | |
| 		z = GetTileZ(TileVirtXY(x, y));
 | |
| 	pt = RemapCoords(x, y, z);
 | |
| 
 | |
| 	MarkAllViewportsDirty(
 | |
| 		pt.x - 31,
 | |
| 		pt.y - 122,
 | |
| 		pt.x - 31 + 67,
 | |
| 		pt.y - 122 + 154
 | |
| 	);
 | |
| }
 | |
| 
 | |
| static void SetSelectionTilesDirty(void)
 | |
| {
 | |
| 	int y_size, x_size;
 | |
| 	int x = _thd.pos.x;
 | |
| 	int y = _thd.pos.y;
 | |
| 
 | |
| 	x_size = _thd.size.x;
 | |
| 	y_size = _thd.size.y;
 | |
| 
 | |
| 	if (_thd.outersize.x) {
 | |
| 		x_size += _thd.outersize.x;
 | |
| 		x += _thd.offs.x;
 | |
| 		y_size += _thd.outersize.y;
 | |
| 		y += _thd.offs.y;
 | |
| 	}
 | |
| 
 | |
| 	assert(x_size > 0);
 | |
| 	assert(y_size > 0);
 | |
| 
 | |
| 	x_size += x;
 | |
| 	y_size += y;
 | |
| 
 | |
| 	do {
 | |
| 		int y_bk = y;
 | |
| 		do {
 | |
| 			MarkTileDirty(x, y);
 | |
| 		} while ( (y += TILE_SIZE) != y_size);
 | |
| 		y = y_bk;
 | |
| 	} while ( (x += TILE_SIZE) != x_size);
 | |
| }
 | |
| 
 | |
| 
 | |
| void SetSelectionRed(bool b)
 | |
| {
 | |
| 	_thd.make_square_red = b;
 | |
| 	SetSelectionTilesDirty();
 | |
| }
 | |
| 
 | |
| 
 | |
| static bool CheckClickOnTown(const ViewPort *vp, int x, int y)
 | |
| {
 | |
| 	const Town *t;
 | |
| 
 | |
| 	if (!(_display_opt & DO_SHOW_TOWN_NAMES)) return false;
 | |
| 
 | |
| 	switch (vp->zoom) {
 | |
| 		case 0:
 | |
| 			x = x - vp->left + vp->virtual_left;
 | |
| 			y = y - vp->top  + vp->virtual_top;
 | |
| 			FOR_ALL_TOWNS(t) {
 | |
| 				if (y >= t->sign.top &&
 | |
| 						y < t->sign.top + 12 &&
 | |
| 						x >= t->sign.left &&
 | |
| 						x < t->sign.left + t->sign.width_1) {
 | |
| 					ShowTownViewWindow(t->index);
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case 1:
 | |
| 			x = (x - vp->left + 1) * 2 + vp->virtual_left;
 | |
| 			y = (y - vp->top  + 1) * 2 + vp->virtual_top;
 | |
| 			FOR_ALL_TOWNS(t) {
 | |
| 				if (y >= t->sign.top &&
 | |
| 						y < t->sign.top + 24 &&
 | |
| 						x >= t->sign.left &&
 | |
| 						x < t->sign.left + t->sign.width_1 * 2) {
 | |
| 					ShowTownViewWindow(t->index);
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default:
 | |
| 			x = (x - vp->left + 3) * 4 + vp->virtual_left;
 | |
| 			y = (y - vp->top  + 3) * 4 + vp->virtual_top;
 | |
| 			FOR_ALL_TOWNS(t) {
 | |
| 				if (y >= t->sign.top &&
 | |
| 						y < t->sign.top + 24 &&
 | |
| 						x >= t->sign.left &&
 | |
| 						x < t->sign.left + t->sign.width_2 * 4) {
 | |
| 					ShowTownViewWindow(t->index);
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| 
 | |
| static bool CheckClickOnStation(const ViewPort *vp, int x, int y)
 | |
| {
 | |
| 	const Station *st;
 | |
| 
 | |
| 	if (!(_display_opt & DO_SHOW_STATION_NAMES)) return false;
 | |
| 
 | |
| 	switch (vp->zoom) {
 | |
| 		case 0:
 | |
| 			x = x - vp->left + vp->virtual_left;
 | |
| 			y = y - vp->top  + vp->virtual_top;
 | |
| 			FOR_ALL_STATIONS(st) {
 | |
| 				if (y >= st->sign.top &&
 | |
| 						y < st->sign.top + 12 &&
 | |
| 						x >= st->sign.left &&
 | |
| 						x < st->sign.left + st->sign.width_1) {
 | |
| 					ShowStationViewWindow(st->index);
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case 1:
 | |
| 			x = (x - vp->left + 1) * 2 + vp->virtual_left;
 | |
| 			y = (y - vp->top  + 1) * 2 + vp->virtual_top;
 | |
| 			FOR_ALL_STATIONS(st) {
 | |
| 				if (y >= st->sign.top &&
 | |
| 						y < st->sign.top + 24 &&
 | |
| 						x >= st->sign.left &&
 | |
| 						x < st->sign.left + st->sign.width_1 * 2) {
 | |
| 					ShowStationViewWindow(st->index);
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default:
 | |
| 			x = (x - vp->left + 3) * 4 + vp->virtual_left;
 | |
| 			y = (y - vp->top  + 3) * 4 + vp->virtual_top;
 | |
| 			FOR_ALL_STATIONS(st) {
 | |
| 				if (y >= st->sign.top &&
 | |
| 						y < st->sign.top + 24 &&
 | |
| 						x >= st->sign.left &&
 | |
| 						x < st->sign.left + st->sign.width_2 * 4) {
 | |
| 					ShowStationViewWindow(st->index);
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| 
 | |
| static bool CheckClickOnSign(const ViewPort *vp, int x, int y)
 | |
| {
 | |
| 	const Sign *si;
 | |
| 
 | |
| 	if (!(_display_opt & DO_SHOW_SIGNS)) return false;
 | |
| 
 | |
| 	switch (vp->zoom) {
 | |
| 		case 0:
 | |
| 			x = x - vp->left + vp->virtual_left;
 | |
| 			y = y - vp->top  + vp->virtual_top;
 | |
| 			FOR_ALL_SIGNS(si) {
 | |
| 				if (y >= si->sign.top &&
 | |
| 						y <  si->sign.top + 12 &&
 | |
| 						x >= si->sign.left &&
 | |
| 						x <  si->sign.left + si->sign.width_1) {
 | |
| 					ShowRenameSignWindow(si);
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case 1:
 | |
| 			x = (x - vp->left + 1) * 2 + vp->virtual_left;
 | |
| 			y = (y - vp->top  + 1) * 2 + vp->virtual_top;
 | |
| 			FOR_ALL_SIGNS(si) {
 | |
| 				if (y >= si->sign.top &&
 | |
| 						y <  si->sign.top + 24 &&
 | |
| 						x >= si->sign.left &&
 | |
| 						x <  si->sign.left + si->sign.width_1 * 2) {
 | |
| 					ShowRenameSignWindow(si);
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default:
 | |
| 			x = (x - vp->left + 3) * 4 + vp->virtual_left;
 | |
| 			y = (y - vp->top  + 3) * 4 + vp->virtual_top;
 | |
| 			FOR_ALL_SIGNS(si) {
 | |
| 				if (y >= si->sign.top &&
 | |
| 						y <  si->sign.top + 24 &&
 | |
| 						x >= si->sign.left &&
 | |
| 						x <  si->sign.left + si->sign.width_2 * 4) {
 | |
| 					ShowRenameSignWindow(si);
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| 
 | |
| static bool CheckClickOnWaypoint(const ViewPort *vp, int x, int y)
 | |
| {
 | |
| 	const Waypoint *wp;
 | |
| 
 | |
| 	if (!(_display_opt & DO_WAYPOINTS)) return false;
 | |
| 
 | |
| 	switch (vp->zoom) {
 | |
| 		case 0:
 | |
| 			x = x - vp->left + vp->virtual_left;
 | |
| 			y = y - vp->top  + vp->virtual_top;
 | |
| 			FOR_ALL_WAYPOINTS(wp) {
 | |
| 				if (y >= wp->sign.top &&
 | |
| 						y < wp->sign.top + 12 &&
 | |
| 						x >= wp->sign.left &&
 | |
| 						x < wp->sign.left + wp->sign.width_1) {
 | |
| 					ShowRenameWaypointWindow(wp);
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case 1:
 | |
| 			x = (x - vp->left + 1) * 2 + vp->virtual_left;
 | |
| 			y = (y - vp->top  + 1) * 2 + vp->virtual_top;
 | |
| 			FOR_ALL_WAYPOINTS(wp) {
 | |
| 				if (y >= wp->sign.top &&
 | |
| 						y < wp->sign.top + 24 &&
 | |
| 						x >= wp->sign.left &&
 | |
| 						x < wp->sign.left + wp->sign.width_1 * 2) {
 | |
| 					ShowRenameWaypointWindow(wp);
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default:
 | |
| 			x = (x - vp->left + 3) * 4 + vp->virtual_left;
 | |
| 			y = (y - vp->top  + 3) * 4 + vp->virtual_top;
 | |
| 			FOR_ALL_WAYPOINTS(wp) {
 | |
| 				if (y >= wp->sign.top &&
 | |
| 						y < wp->sign.top + 24 &&
 | |
| 						x >= wp->sign.left &&
 | |
| 						x < wp->sign.left + wp->sign.width_2 * 4) {
 | |
| 					ShowRenameWaypointWindow(wp);
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| 
 | |
| static void CheckClickOnLandscape(const ViewPort *vp, int x, int y)
 | |
| {
 | |
| 	Point pt = TranslateXYToTileCoord(vp, x, y);
 | |
| 
 | |
| 	if (pt.x != -1) ClickTile(TileVirtXY(pt.x, pt.y));
 | |
| }
 | |
| 
 | |
| 
 | |
| static void SafeShowTrainViewWindow(const Vehicle* v)
 | |
| {
 | |
| 	if (!IsFrontEngine(v)) v = GetFirstVehicleInChain(v);
 | |
| 	ShowTrainViewWindow(v);
 | |
| }
 | |
| 
 | |
| static void Nop(const Vehicle *v) {}
 | |
| 
 | |
| typedef void OnVehicleClickProc(const Vehicle *v);
 | |
| static OnVehicleClickProc* const _on_vehicle_click_proc[] = {
 | |
| 	SafeShowTrainViewWindow,
 | |
| 	ShowRoadVehViewWindow,
 | |
| 	ShowShipViewWindow,
 | |
| 	ShowAircraftViewWindow,
 | |
| 	Nop, // Special vehicles
 | |
| 	Nop  // Disaster vehicles
 | |
| };
 | |
| 
 | |
| void HandleViewportClicked(const ViewPort *vp, int x, int y)
 | |
| {
 | |
| 	const Vehicle *v;
 | |
| 
 | |
| 	if (CheckClickOnTown(vp, x, y)) return;
 | |
| 	if (CheckClickOnStation(vp, x, y)) return;
 | |
| 	if (CheckClickOnSign(vp, x, y)) return;
 | |
| 	if (CheckClickOnWaypoint(vp, x, y)) return;
 | |
| 	CheckClickOnLandscape(vp, x, y);
 | |
| 
 | |
| 	v = CheckClickOnVehicle(vp, x, y);
 | |
| 	if (v != NULL) {
 | |
| 		DEBUG(misc, 2) ("Vehicle %d at %p", v->index, v);
 | |
| 		_on_vehicle_click_proc[v->type - 0x10](v);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Vehicle *CheckMouseOverVehicle(void)
 | |
| {
 | |
| 	const Window *w;
 | |
| 	const ViewPort *vp;
 | |
| 
 | |
| 	int x = _cursor.pos.x;
 | |
| 	int y = _cursor.pos.y;
 | |
| 
 | |
| 	w = FindWindowFromPt(x, y);
 | |
| 	if (w == NULL) return NULL;
 | |
| 
 | |
| 	vp = IsPtInWindowViewport(w, x, y);
 | |
| 	return (vp != NULL) ? CheckClickOnVehicle(vp, x, y) : NULL;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| void PlaceObject(void)
 | |
| {
 | |
| 	Point pt;
 | |
| 	Window *w;
 | |
| 
 | |
| 	pt = GetTileBelowCursor();
 | |
| 	if (pt.x == -1) return;
 | |
| 
 | |
| 	if (_thd.place_mode == VHM_POINT) {
 | |
| 		pt.x += 8;
 | |
| 		pt.y += 8;
 | |
| 	}
 | |
| 
 | |
| 	_tile_fract_coords.x = pt.x & 0xF;
 | |
| 	_tile_fract_coords.y = pt.y & 0xF;
 | |
| 
 | |
| 	w = GetCallbackWnd();
 | |
| 	if (w != NULL) {
 | |
| 		WindowEvent e;
 | |
| 
 | |
| 		e.event = WE_PLACE_OBJ;
 | |
| 		e.we.place.pt = pt;
 | |
| 		e.we.place.tile = TileVirtXY(pt.x, pt.y);
 | |
| 		w->wndproc(w, &e);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| /* scrolls the viewport in a window to a given location */
 | |
| bool ScrollWindowTo(int x , int y, Window *w)
 | |
| {
 | |
| 	Point pt;
 | |
| 
 | |
| 	pt = MapXYZToViewport(w->viewport, x, y, GetSlopeZ(x, y));
 | |
| 	WP(w, vp_d).follow_vehicle = INVALID_VEHICLE;
 | |
| 
 | |
| 	if (WP(w, vp_d).scrollpos_x == pt.x && WP(w, vp_d).scrollpos_y == pt.y)
 | |
| 		return false;
 | |
| 
 | |
| 	WP(w, vp_d).scrollpos_x = pt.x;
 | |
| 	WP(w, vp_d).scrollpos_y = pt.y;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| 
 | |
| bool ScrollMainWindowTo(int x, int y)
 | |
| {
 | |
| 	Window *w;
 | |
| 	bool res = ScrollWindowTo(x, y, FindWindowById(WC_MAIN_WINDOW, 0));
 | |
| 
 | |
| 	/* If a user scrolls to a tile (via what way what so ever) and already is on
 | |
| 	 *  that tile (e.g.: pressed twice), move the smallmap to that location,
 | |
| 	 *  so you directly see where you are on the smallmap. */
 | |
| 
 | |
| 	if (res) return res;
 | |
| 
 | |
| 	w = FindWindowById(WC_SMALLMAP, 0);
 | |
| 	if (w == NULL) return res;
 | |
| 
 | |
| 	SmallMapCenterOnCurrentPos(w);
 | |
| 
 | |
| 	return res;
 | |
| }
 | |
| 
 | |
| 
 | |
| bool ScrollMainWindowToTile(TileIndex tile)
 | |
| {
 | |
| 	return ScrollMainWindowTo(TileX(tile) * TILE_SIZE + TILE_SIZE / 2, TileY(tile) * TILE_SIZE + TILE_SIZE / 2);
 | |
| }
 | |
| 
 | |
| void SetRedErrorSquare(TileIndex tile)
 | |
| {
 | |
| 	TileIndex old;
 | |
| 
 | |
| 	old = _thd.redsq;
 | |
| 	_thd.redsq = tile;
 | |
| 
 | |
| 	if (tile != old) {
 | |
| 		if (tile != 0) MarkTileDirtyByTile(tile);
 | |
| 		if (old  != 0) MarkTileDirtyByTile(old);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SetTileSelectSize(int w, int h)
 | |
| {
 | |
| 	_thd.new_size.x = w * TILE_SIZE;
 | |
| 	_thd.new_size.y = h * TILE_SIZE;
 | |
| 	_thd.new_outersize.x = 0;
 | |
| 	_thd.new_outersize.y = 0;
 | |
| }
 | |
| 
 | |
| void SetTileSelectBigSize(int ox, int oy, int sx, int sy)
 | |
| {
 | |
| 	_thd.offs.x = ox * TILE_SIZE;
 | |
| 	_thd.offs.y = oy * TILE_SIZE;
 | |
| 	_thd.new_outersize.x = sx * TILE_SIZE;
 | |
| 	_thd.new_outersize.y = sy * TILE_SIZE;
 | |
| }
 | |
| 
 | |
| /* returns the best autorail highlight type from map coordinates */
 | |
| static byte GetAutorailHT(int x, int y)
 | |
| {
 | |
| 	return HT_RAIL | _AutorailPiece[x & 0xF][y & 0xF];
 | |
| }
 | |
| 
 | |
| // called regular to update tile highlighting in all cases
 | |
| void UpdateTileSelection(void)
 | |
| {
 | |
| 	int x1;
 | |
| 	int y1;
 | |
| 
 | |
| 	_thd.new_drawstyle = 0;
 | |
| 
 | |
| 	if (_thd.place_mode == VHM_SPECIAL) {
 | |
| 		x1 = _thd.selend.x;
 | |
| 		y1 = _thd.selend.y;
 | |
| 		if (x1 != -1) {
 | |
| 			int x2 = _thd.selstart.x;
 | |
| 			int y2 = _thd.selstart.y;
 | |
| 			x1 &= ~0xF;
 | |
| 			y1 &= ~0xF;
 | |
| 
 | |
| 			if (x1 >= x2) intswap(x1,x2);
 | |
| 			if (y1 >= y2) intswap(y1,y2);
 | |
| 			_thd.new_pos.x = x1;
 | |
| 			_thd.new_pos.y = y1;
 | |
| 			_thd.new_size.x = x2 - x1 + TILE_SIZE;
 | |
| 			_thd.new_size.y = y2 - y1 + TILE_SIZE;
 | |
| 			_thd.new_drawstyle = _thd.next_drawstyle;
 | |
| 		}
 | |
| 	} else if (_thd.place_mode != VHM_NONE) {
 | |
| 		Point pt = GetTileBelowCursor();
 | |
| 		x1 = pt.x;
 | |
| 		y1 = pt.y;
 | |
| 		if (x1 != -1) {
 | |
| 			switch (_thd.place_mode) {
 | |
| 				case VHM_RECT:
 | |
| 					_thd.new_drawstyle = HT_RECT;
 | |
| 					break;
 | |
| 				case VHM_POINT:
 | |
| 					_thd.new_drawstyle = HT_POINT;
 | |
| 					x1 += 8;
 | |
| 					y1 += 8;
 | |
| 					break;
 | |
| 				case VHM_RAIL:
 | |
| 					_thd.new_drawstyle = GetAutorailHT(pt.x, pt.y); // draw one highlighted tile
 | |
| 			}
 | |
| 			_thd.new_pos.x = x1 & ~0xF;
 | |
| 			_thd.new_pos.y = y1 & ~0xF;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// redraw selection
 | |
| 	if (_thd.drawstyle != _thd.new_drawstyle ||
 | |
| 			_thd.pos.x != _thd.new_pos.x || _thd.pos.y != _thd.new_pos.y ||
 | |
| 			_thd.size.x != _thd.new_size.x || _thd.size.y != _thd.new_size.y ||
 | |
| 	    _thd.outersize.x != _thd.new_outersize.x ||
 | |
| 	    _thd.outersize.y != _thd.new_outersize.y) {
 | |
| 		// clear the old selection?
 | |
| 		if (_thd.drawstyle) SetSelectionTilesDirty();
 | |
| 
 | |
| 		_thd.drawstyle = _thd.new_drawstyle;
 | |
| 		_thd.pos = _thd.new_pos;
 | |
| 		_thd.size = _thd.new_size;
 | |
| 		_thd.outersize = _thd.new_outersize;
 | |
| 		_thd.dirty = 0xff;
 | |
| 
 | |
| 		// draw the new selection?
 | |
| 		if (_thd.new_drawstyle) SetSelectionTilesDirty();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // highlighting tiles while only going over them with the mouse
 | |
| void VpStartPlaceSizing(TileIndex tile, int user)
 | |
| {
 | |
| 	_thd.userdata = user;
 | |
| 	_thd.selend.x = TileX(tile) * TILE_SIZE;
 | |
| 	_thd.selstart.x = TileX(tile) * TILE_SIZE;
 | |
| 	_thd.selend.y = TileY(tile) * TILE_SIZE;
 | |
| 	_thd.selstart.y = TileY(tile) * TILE_SIZE;
 | |
| 	if (_thd.place_mode == VHM_RECT) {
 | |
| 		_thd.place_mode = VHM_SPECIAL;
 | |
| 		_thd.next_drawstyle = HT_RECT;
 | |
| 	} else if (_thd.place_mode == VHM_RAIL) { // autorail one piece
 | |
| 		_thd.place_mode = VHM_SPECIAL;
 | |
| 		_thd.next_drawstyle = _thd.drawstyle;
 | |
| 	} else {
 | |
| 		_thd.place_mode = VHM_SPECIAL;
 | |
| 		_thd.next_drawstyle = HT_POINT;
 | |
| 	}
 | |
| 	_special_mouse_mode = WSM_SIZING;
 | |
| }
 | |
| 
 | |
| void VpSetPlaceSizingLimit(int limit)
 | |
| {
 | |
| 	_thd.sizelimit = limit;
 | |
| }
 | |
| 
 | |
| /**
 | |
| * Highlights all tiles between a set of two tiles. Used in dock and tunnel placement
 | |
| * @param from TileIndex of the first tile to highlight
 | |
| * @param to TileIndex of the last tile to highlight */
 | |
| void VpSetPresizeRange(TileIndex from, TileIndex to)
 | |
| {
 | |
| 	uint distance = DistanceManhattan(from, to) + 1;
 | |
| 
 | |
| 	_thd.selend.x = TileX(to) * TILE_SIZE;
 | |
| 	_thd.selend.y = TileY(to) * TILE_SIZE;
 | |
| 	_thd.selstart.x = TileX(from) * TILE_SIZE;
 | |
| 	_thd.selstart.y = TileY(from) * TILE_SIZE;
 | |
| 	_thd.next_drawstyle = HT_RECT;
 | |
| 
 | |
| 	/* show measurement only if there is any length to speak of */
 | |
| 	if (distance > 1) GuiShowTooltipsWithArgs(STR_MEASURE_LENGTH, 1, &distance);
 | |
| }
 | |
| 
 | |
| static void VpStartPreSizing(void)
 | |
| {
 | |
| 	_thd.selend.x = -1;
 | |
| 	_special_mouse_mode = WSM_PRESIZE;
 | |
| }
 | |
| 
 | |
| /* returns information about the 2x1 piece to be build.
 | |
|  * The lower bits (0-3) are the track type. */
 | |
| static byte Check2x1AutoRail(int mode)
 | |
| {
 | |
| 	int fxpy = _tile_fract_coords.x + _tile_fract_coords.y;
 | |
| 	int sxpy = (_thd.selend.x & 0xF) + (_thd.selend.y & 0xF);
 | |
| 	int fxmy = _tile_fract_coords.x - _tile_fract_coords.y;
 | |
| 	int sxmy = (_thd.selend.x & 0xF) - (_thd.selend.y & 0xF);
 | |
| 
 | |
| 	switch (mode) {
 | |
| 	case 0: // end piece is lower right
 | |
| 		if (fxpy >= 20 && sxpy <= 12) { /*SwapSelection(); DoRailroadTrack(0); */return 3; }
 | |
| 		if (fxmy < -3 && sxmy > 3) {/* DoRailroadTrack(0); */return 5; }
 | |
| 		return 1;
 | |
| 
 | |
| 	case 1:
 | |
| 		if (fxmy > 3 && sxmy < -3) { /*SwapSelection(); DoRailroadTrack(0); */return 4; }
 | |
| 		if (fxpy <= 12 && sxpy >= 20) { /*DoRailroadTrack(0); */return 2; }
 | |
| 		return 1;
 | |
| 
 | |
| 	case 2:
 | |
| 		if (fxmy > 3 && sxmy < -3) { /*DoRailroadTrack(3);*/ return 4; }
 | |
| 		if (fxpy >= 20 && sxpy <= 12) { /*SwapSelection(); DoRailroadTrack(0); */return 3; }
 | |
| 		return 0;
 | |
| 
 | |
| 	case 3:
 | |
| 		if (fxmy < -3 && sxmy > 3) { /*SwapSelection(); DoRailroadTrack(3);*/ return 5; }
 | |
| 		if (fxpy <= 12 && sxpy >= 20) { /*DoRailroadTrack(0); */return 2; }
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| 	return 0; // avoids compiler warnings
 | |
| }
 | |
| 
 | |
| /** Check if the direction of start and end tile should be swapped based on
 | |
|  * the dragging-style. Default directions are:
 | |
|  * in the case of a line (HT_RAIL, HT_LINE):  DIR_NE, DIR_NW, DIR_N, DIR_E
 | |
|  * in the case of a rect (HT_RECT, HT_POINT): DIR_S, DIR_E
 | |
|  * For example dragging a rectangle area from south to north should be swapped to
 | |
|  * north-south (DIR_S) to obtain the same results with less code. This is what
 | |
|  * the return value signifies.
 | |
|  * @param style HighLightStyle dragging style
 | |
|  * @param start_tile, end_tile start and end tile of drag
 | |
|  * @param boolean value which when true means start/end should be swapped */
 | |
| static bool SwapDirection(HighLightStyle style, TileIndex start_tile, TileIndex end_tile)
 | |
| {
 | |
| 	uint start_x = TileX(start_tile);
 | |
| 	uint start_y = TileY(start_tile);
 | |
| 	uint end_x = TileX(end_tile);
 | |
| 	uint end_y = TileY(end_tile);
 | |
| 
 | |
| 	switch (style & HT_DRAG_MASK) {
 | |
| 		case HT_RAIL:
 | |
| 		case HT_LINE: return (end_x > start_x || (end_x == start_x && end_y > start_y));
 | |
| 
 | |
| 		case HT_RECT:
 | |
| 		case HT_POINT: return (end_x != start_x && end_y < start_y);
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /** Calculates height difference between one tile and another
 | |
| * Multiplies the result to suit the standard given by minimap - 50 meters high
 | |
| * To correctly get the height difference we need the direction we are dragging
 | |
| * in, as well as with what kind of tool we are dragging. For example a horizontal
 | |
| * autorail tool that starts in bottom and ends at the top of a tile will need the
 | |
| * maximum of SW,S and SE,N corners respectively. This is handled by the lookup table below
 | |
| * See _tileoffs_by_dir in map.c for the direction enums if you can't figure out
 | |
| * the values yourself.
 | |
| * @param style HightlightStyle of drag. This includes direction and style (autorail, rect, etc.)
 | |
| * @param distance amount of tiles dragged, important for horizontal/vertical drags
 | |
| *        ignored for others
 | |
| * @param start_tile, end_tile start and end tile of drag operation
 | |
| * @return height difference between two tiles. Tile measurement tool utilizes
 | |
| * this value in its tooltips */
 | |
| static int CalcHeightdiff(HighLightStyle style, uint distance, TileIndex start_tile, TileIndex end_tile)
 | |
| {
 | |
| 	bool swap = SwapDirection(style, start_tile, end_tile);
 | |
| 	byte style_t;
 | |
| 	uint h0, h1, ht; // start heigth, end height, and temp variable
 | |
| 
 | |
| 	if (start_tile == end_tile) return 0;
 | |
| 	if (swap) swap_tile(&start_tile, &end_tile);
 | |
| 
 | |
| 	switch (style & HT_DRAG_MASK) {
 | |
| 		case HT_RECT: {
 | |
| 			static const TileIndexDiffC heightdiff_area_by_dir[] = {
 | |
| 				/* Start */ {1, 0}, /* Dragging east */ {0, 0}, /* Dragging south */
 | |
| 				/* End   */ {0, 1}, /* Dragging east */ {1, 1}  /* Dragging south */
 | |
| 			};
 | |
| 
 | |
| 			/* In the case of an area we can determine whether we were dragging south or
 | |
| 			 * east by checking the X-coordinates of the tiles */
 | |
| 			style_t = (byte)(TileX(end_tile) > TileX(start_tile));
 | |
| 			start_tile = TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_area_by_dir[style_t]));
 | |
| 			end_tile   = TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_area_by_dir[2 + style_t]));
 | |
| 		}
 | |
| 		/* Fallthrough */
 | |
| 		case HT_POINT:
 | |
| 			h0 = TileHeight(start_tile);
 | |
| 			h1 = TileHeight(end_tile);
 | |
| 			break;
 | |
| 		default: { /* All other types, this is mostly only line/autorail */
 | |
| 			static const HighLightStyle flip_style_direction[] = {
 | |
| 				HT_DIR_X, HT_DIR_Y, HT_DIR_HL, HT_DIR_HU, HT_DIR_VR, HT_DIR_VL
 | |
| 			};
 | |
| 			static const TileIndexDiffC heightdiff_line_by_dir[] = {
 | |
| 				/* Start */ {1, 0}, {1, 1}, /* HT_DIR_X  */ {0, 1}, {1, 1}, /* HT_DIR_Y  */
 | |
| 				/* Start */ {1, 0}, {0, 0}, /* HT_DIR_HU */ {1, 0}, {1, 1}, /* HT_DIR_HL */
 | |
| 				/* Start */ {1, 0}, {1, 1}, /* HT_DIR_VL */ {0, 1}, {1, 1}, /* HT_DIR_VR */
 | |
| 
 | |
| 				/* Start */ {0, 1}, {0, 0}, /* HT_DIR_X  */ {1, 0}, {0, 0}, /* HT_DIR_Y  */
 | |
| 				/* End   */ {0, 1}, {0, 0}, /* HT_DIR_HU */ {1, 1}, {0, 1}, /* HT_DIR_HL */
 | |
| 				/* End   */ {1, 0}, {0, 0}, /* HT_DIR_VL */ {0, 0}, {0, 1}, /* HT_DIR_VR */
 | |
| 			};
 | |
| 
 | |
| 			distance %= 2; // we're only interested if the distance is even or uneven
 | |
| 			style &= HT_DIR_MASK;
 | |
| 
 | |
| 			/* To handle autorail, we do some magic to be able to use a lookup table.
 | |
| 			 * Firstly if we drag the other way around, we switch start&end, and if needed
 | |
| 			 * also flip the drag-position. Eg if it was on the left, and the distance is even
 | |
| 			 * that means the end, which is now the start is on the right */
 | |
| 			if (swap && distance == 0) style = flip_style_direction[style];
 | |
| 
 | |
| 			/* Use lookup table for start-tile based on HighLightStyle direction */
 | |
| 			style_t = style * 2;
 | |
| 			assert(style_t < lengthof(heightdiff_line_by_dir) - 13);
 | |
| 			h0 = TileHeight(TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_line_by_dir[style_t])));
 | |
| 			ht = TileHeight(TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_line_by_dir[style_t + 1])));
 | |
| 			h0 = maxu(h0, ht);
 | |
| 
 | |
| 			/* Use lookup table for end-tile based on HighLightStyle direction
 | |
| 			 * flip around side (lower/upper, left/right) based on distance */
 | |
| 			if (distance == 0) style_t = flip_style_direction[style] * 2;
 | |
| 			assert(style_t < lengthof(heightdiff_line_by_dir) - 13);
 | |
| 			h1 = TileHeight(TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_line_by_dir[12 + style_t])));
 | |
| 			ht = TileHeight(TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_line_by_dir[12 + style_t + 1])));
 | |
| 			h1 = maxu(h1, ht);
 | |
| 		} break;
 | |
| 	}
 | |
| 
 | |
| 	if (swap) swap_uint32(&h0, &h1);
 | |
| 	/* Minimap shows height in intervals of 50 meters, let's do the same */
 | |
| 	return (int)(h1 - h0) * 50;
 | |
| }
 | |
| 
 | |
| static const StringID measure_strings_length[] = {STR_NULL, STR_MEASURE_LENGTH, STR_MEASURE_LENGTH_HEIGHTDIFF};
 | |
| 
 | |
| // while dragging
 | |
| static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int method)
 | |
| {
 | |
| 	HighLightStyle b;
 | |
| 	uint w, h;
 | |
| 
 | |
| 	int dx = thd->selstart.x - (thd->selend.x & ~0xF);
 | |
| 	int dy = thd->selstart.y - (thd->selend.y & ~0xF);
 | |
| 	w = myabs(dx) + 16;
 | |
| 	h = myabs(dy) + 16;
 | |
| 
 | |
| 	if (TileVirtXY(thd->selstart.x, thd->selstart.y) == TileVirtXY(x, y)) { // check if we're only within one tile
 | |
| 		if (method == VPM_RAILDIRS) {
 | |
| 			b = GetAutorailHT(x, y);
 | |
| 		} else { // rect for autosignals on one tile
 | |
| 			b = HT_RECT;
 | |
| 		}
 | |
| 	} else if (h == 16) { // Is this in X direction?
 | |
| 		if (dx == 16) { // 2x1 special handling
 | |
| 			b = (Check2x1AutoRail(3)) | HT_LINE;
 | |
| 		} else if (dx == -16) {
 | |
| 			b = (Check2x1AutoRail(2)) | HT_LINE;
 | |
| 		} else {
 | |
| 			b = HT_LINE | HT_DIR_X;
 | |
| 		}
 | |
| 		y = thd->selstart.y;
 | |
| 	} else if (w == 16) { // Or Y direction?
 | |
| 		if (dy == 16) { // 2x1 special handling
 | |
| 			b = (Check2x1AutoRail(1)) | HT_LINE;
 | |
| 		} else if (dy == -16) { // 2x1 other direction
 | |
| 			b = (Check2x1AutoRail(0)) | HT_LINE;
 | |
| 		} else {
 | |
| 			b = HT_LINE | HT_DIR_Y;
 | |
| 		}
 | |
| 		x = thd->selstart.x;
 | |
| 	} else if (w > h * 2) { // still count as x dir?
 | |
| 		b = HT_LINE | HT_DIR_X;
 | |
| 		y = thd->selstart.y;
 | |
| 	} else if (h > w * 2) { // still count as y dir?
 | |
| 		b = HT_LINE | HT_DIR_Y;
 | |
| 		x = thd->selstart.x;
 | |
| 	} else { // complicated direction
 | |
| 		int d = w - h;
 | |
| 		thd->selend.x = thd->selend.x & ~0xF;
 | |
| 		thd->selend.y = thd->selend.y & ~0xF;
 | |
| 
 | |
| 		// four cases.
 | |
| 		if (x > thd->selstart.x) {
 | |
| 			if (y > thd->selstart.y) {
 | |
| 				// south
 | |
| 				if (d == 0) {
 | |
| 					b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
 | |
| 				} else if (d >= 0) {
 | |
| 					x = thd->selstart.x + h;
 | |
| 					b = HT_LINE | HT_DIR_VL;
 | |
| 					// return px == py || px == py + 16;
 | |
| 				} else {
 | |
| 					y = thd->selstart.y + w;
 | |
| 					b = HT_LINE | HT_DIR_VR;
 | |
| 				} // return px == py || px == py - 16;
 | |
| 			} else {
 | |
| 				// west
 | |
| 				if (d == 0) {
 | |
| 					b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
 | |
| 				} else if (d >= 0) {
 | |
| 					x = thd->selstart.x + h;
 | |
| 					b = HT_LINE | HT_DIR_HL;
 | |
| 				} else {
 | |
| 					y = thd->selstart.y - w;
 | |
| 					b = HT_LINE | HT_DIR_HU;
 | |
| 				}
 | |
| 			}
 | |
| 		} else {
 | |
| 			if (y > thd->selstart.y) {
 | |
| 				// east
 | |
| 				if (d == 0) {
 | |
| 					b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
 | |
| 				} else if (d >= 0) {
 | |
| 					x = thd->selstart.x - h;
 | |
| 					b = HT_LINE | HT_DIR_HU;
 | |
| 					// return px == -py || px == -py - 16;
 | |
| 				} else {
 | |
| 					y = thd->selstart.y + w;
 | |
| 					b = HT_LINE | HT_DIR_HL;
 | |
| 				} // return px == -py || px == -py + 16;
 | |
| 			} else {
 | |
| 				// north
 | |
| 				if (d == 0) {
 | |
| 					b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
 | |
| 				} else if (d >= 0) {
 | |
| 					x = thd->selstart.x - h;
 | |
| 					b = HT_LINE | HT_DIR_VR;
 | |
| 					// return px == py || px == py - 16;
 | |
| 				} else {
 | |
| 					y = thd->selstart.y - w;
 | |
| 					b = HT_LINE | HT_DIR_VL;
 | |
| 				} //return px == py || px == py + 16;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (_patches.measure_tooltip) {
 | |
| 		TileIndex t0 = TileVirtXY(thd->selstart.x, thd->selstart.y);
 | |
| 		TileIndex t1 = TileVirtXY(x, y);
 | |
| 		uint distance = DistanceManhattan(t0, t1) + 1;
 | |
| 		byte index = 0;
 | |
| 		uint params[2];
 | |
| 
 | |
| 		if (distance != 1) {
 | |
| 			int heightdiff = CalcHeightdiff(b, distance, t0, t1);
 | |
| 			/* If we are showing a tooltip for horizontal or vertical drags,
 | |
| 			 * 2 tiles have a length of 1. To bias towards the ceiling we add
 | |
| 			 * one before division. It feels more natural to count 3 lengths as 2 */
 | |
| 			if ((b & HT_DIR_MASK) != HT_DIR_X && (b & HT_DIR_MASK) != HT_DIR_Y) {
 | |
| 				distance = (distance + 1) / 2;
 | |
| 			}
 | |
| 
 | |
| 			params[index++] = distance;
 | |
| 			if (heightdiff != 0) params[index++] = heightdiff;
 | |
| 		}
 | |
| 
 | |
| 		GuiShowTooltipsWithArgs(measure_strings_length[index], index, params);
 | |
| 	}
 | |
| 
 | |
| 	thd->selend.x = x;
 | |
| 	thd->selend.y = y;
 | |
| 	thd->next_drawstyle = b;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Selects tiles while dragging
 | |
|  * @param x X coordinate of end of selection
 | |
|  * @param y Y coordinate of end of selection
 | |
|  * @param method modifies the way tiles are selected. Possible
 | |
|  * methods are VPM_* in viewport.h */
 | |
| void VpSelectTilesWithMethod(int x, int y, int method)
 | |
| {
 | |
| 	int sx, sy;
 | |
| 	HighLightStyle style;
 | |
| 
 | |
| 	if (x == -1) {
 | |
| 		_thd.selend.x = -1;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	/* Special handling of drag in any (8-way) direction */
 | |
| 	if (method == VPM_RAILDIRS || method == VPM_SIGNALDIRS) {
 | |
| 		_thd.selend.x = x;
 | |
| 		_thd.selend.y = y;
 | |
| 		CalcRaildirsDrawstyle(&_thd, x, y, method);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (_thd.next_drawstyle == HT_POINT) {
 | |
| 		x += TILE_SIZE / 2;
 | |
| 		y += TILE_SIZE / 2;
 | |
| 	}
 | |
| 
 | |
| 	sx = _thd.selstart.x;
 | |
| 	sy = _thd.selstart.y;
 | |
| 
 | |
| 	switch (method) {
 | |
| 		case VPM_X_OR_Y: /* drag in X or Y direction */
 | |
| 			if (myabs(sy - y) < myabs(sx - x)) {
 | |
| 				y = sy;
 | |
| 				style = HT_DIR_X;
 | |
| 			} else {
 | |
| 				x = sx;
 | |
| 				style = HT_DIR_Y;
 | |
| 			}
 | |
| 			goto calc_heightdiff_single_direction;
 | |
| 		case VPM_FIX_X: /* drag in Y direction */
 | |
| 			x = sx;
 | |
| 			style = HT_DIR_Y;
 | |
| 			goto calc_heightdiff_single_direction;
 | |
| 		case VPM_FIX_Y: /* drag in X direction */
 | |
| 			y = sy;
 | |
| 			style = HT_DIR_X;
 | |
| 
 | |
| calc_heightdiff_single_direction:;
 | |
| 			if (_patches.measure_tooltip) {
 | |
| 				TileIndex t0 = TileVirtXY(sx, sy);
 | |
| 				TileIndex t1 = TileVirtXY(x, y);
 | |
| 				uint distance = DistanceManhattan(t0, t1) + 1;
 | |
| 				byte index = 0;
 | |
| 				uint params[2];
 | |
| 
 | |
| 				if (distance != 1) {
 | |
| 					/* With current code passing a HT_LINE style to calculate the height
 | |
| 					 * difference is enough. However if/when a point-tool is created
 | |
| 					 * with this method, function should be called with new_style (below)
 | |
| 					 * instead of HT_LINE | style case HT_POINT is handled specially
 | |
| 					 * new_style := (_thd.next_drawstyle & HT_RECT) ? HT_LINE | style : _thd.next_drawstyle; */
 | |
| 					int heightdiff = CalcHeightdiff(HT_LINE | style, 0, t0, t1);
 | |
| 
 | |
| 					params[index++] = distance;
 | |
| 					if (heightdiff != 0) params[index++] = heightdiff;
 | |
| 				}
 | |
| 
 | |
| 				GuiShowTooltipsWithArgs(measure_strings_length[index], index, params);
 | |
| 			} break;
 | |
| 
 | |
| 		case VPM_X_AND_Y_LIMITED: { /* drag an X by Y constrained rect area */
 | |
| 			int limit = (_thd.sizelimit - 1) * TILE_SIZE;
 | |
| 			x = sx + clamp(x - sx, -limit, limit);
 | |
| 			y = sy + clamp(y - sy, -limit, limit);
 | |
| 			/* Fallthrough */
 | |
| 		case VPM_X_AND_Y: /* drag an X by Y area */
 | |
| 			if (_patches.measure_tooltip) {
 | |
| 				static const StringID measure_strings_area[] = {
 | |
| 					STR_NULL, STR_NULL, STR_MEASURE_AREA, STR_MEASURE_AREA_HEIGHTDIFF
 | |
| 				};
 | |
| 
 | |
| 				TileIndex t0 = TileVirtXY(sx, sy);
 | |
| 				TileIndex t1 = TileVirtXY(x, y);
 | |
| 				uint dx = abs(TileX(t0) - TileX(t1)) + 1;
 | |
| 				uint dy = abs(TileY(t0) - TileY(t1)) + 1;
 | |
| 				byte index = 0;
 | |
| 				uint params[3];
 | |
| 
 | |
| 				/* If dragging an area (eg dynamite tool) and it is actually a single
 | |
| 				 * row/column, change the type to 'line' to get proper calculation for height */
 | |
| 				style = _thd.next_drawstyle;
 | |
| 				if (style & HT_RECT) {
 | |
| 					if (dx == 1) {
 | |
| 						style = HT_LINE | HT_DIR_Y;
 | |
| 					} else if (dy == 1) {
 | |
| 						style = HT_LINE | HT_DIR_X;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				if (dx != 1 || dy != 1) {
 | |
| 					int heightdiff = CalcHeightdiff(style, 0, t0, t1);
 | |
| 
 | |
| 					params[index++] = dx;
 | |
| 					params[index++] = dy;
 | |
| 					if (heightdiff != 0) params[index++] = heightdiff;
 | |
| 				}
 | |
| 
 | |
| 				GuiShowTooltipsWithArgs(measure_strings_area[index], index, params);
 | |
| 			}
 | |
| 		break;
 | |
| 
 | |
| 		}
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	_thd.selend.x = x;
 | |
| 	_thd.selend.y = y;
 | |
| }
 | |
| 
 | |
| // while dragging
 | |
| bool VpHandlePlaceSizingDrag(void)
 | |
| {
 | |
| 	Window *w;
 | |
| 	WindowEvent e;
 | |
| 
 | |
| 	if (_special_mouse_mode != WSM_SIZING) return true;
 | |
| 
 | |
| 	e.we.place.userdata = _thd.userdata;
 | |
| 
 | |
| 	// stop drag mode if the window has been closed
 | |
| 	w = FindWindowById(_thd.window_class,_thd.window_number);
 | |
| 	if (w == NULL) {
 | |
| 		ResetObjectToPlace();
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// while dragging execute the drag procedure of the corresponding window (mostly VpSelectTilesWithMethod() )
 | |
| 	if (_left_button_down) {
 | |
| 		e.event = WE_PLACE_DRAG;
 | |
| 		e.we.place.pt = GetTileBelowCursor();
 | |
| 		w->wndproc(w, &e);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// mouse button released..
 | |
| 	// keep the selected tool, but reset it to the original mode.
 | |
| 	_special_mouse_mode = WSM_NONE;
 | |
| 	if (_thd.next_drawstyle == HT_RECT) {
 | |
| 		_thd.place_mode = VHM_RECT;
 | |
| 	} else if ((e.we.place.userdata & 0xF) == VPM_SIGNALDIRS) { // some might call this a hack... -- Dominik
 | |
| 		_thd.place_mode = VHM_RECT;
 | |
| 	} else if (_thd.next_drawstyle & HT_LINE) {
 | |
| 		_thd.place_mode = VHM_RAIL;
 | |
| 	} else if (_thd.next_drawstyle & HT_RAIL) {
 | |
| 		_thd.place_mode = VHM_RAIL;
 | |
| 	} else {
 | |
| 		_thd.place_mode = VHM_POINT;
 | |
| 	}
 | |
| 	SetTileSelectSize(1, 1);
 | |
| 
 | |
| 	// and call the mouseup event.
 | |
| 	e.event = WE_PLACE_MOUSEUP;
 | |
| 	e.we.place.pt = _thd.selend;
 | |
| 	e.we.place.tile = TileVirtXY(e.we.place.pt.x, e.we.place.pt.y);
 | |
| 	e.we.place.starttile = TileVirtXY(_thd.selstart.x, _thd.selstart.y);
 | |
| 	w->wndproc(w, &e);
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void SetObjectToPlaceWnd(CursorID icon, byte mode, Window *w)
 | |
| {
 | |
| 	SetObjectToPlace(icon, mode, w->window_class, w->window_number);
 | |
| }
 | |
| 
 | |
| #include "table/animcursors.h"
 | |
| 
 | |
| void SetObjectToPlace(CursorID icon, byte mode, WindowClass window_class, WindowNumber window_num)
 | |
| {
 | |
| 	Window *w;
 | |
| 
 | |
| 	// undo clicking on button
 | |
| 	if (_thd.place_mode != 0) {
 | |
| 		_thd.place_mode = 0;
 | |
| 		w = FindWindowById(_thd.window_class, _thd.window_number);
 | |
| 		if (w != NULL) CallWindowEventNP(w, WE_ABORT_PLACE_OBJ);
 | |
| 	}
 | |
| 
 | |
| 	SetTileSelectSize(1, 1);
 | |
| 
 | |
| 	_thd.make_square_red = false;
 | |
| 
 | |
| 	if (mode == VHM_DRAG) { // mode 4 is for dragdropping trains in the depot window
 | |
| 		mode = 0;
 | |
| 		_special_mouse_mode = WSM_DRAGDROP;
 | |
| 	} else {
 | |
| 		_special_mouse_mode = WSM_NONE;
 | |
| 	}
 | |
| 
 | |
| 	_thd.place_mode = mode;
 | |
| 	_thd.window_class = window_class;
 | |
| 	_thd.window_number = window_num;
 | |
| 
 | |
| 	if (mode == VHM_SPECIAL) // special tools, like tunnels or docks start with presizing mode
 | |
| 		VpStartPreSizing();
 | |
| 
 | |
| 	if ( (int)icon < 0)
 | |
| 		SetAnimatedMouseCursor(_animcursors[~icon]);
 | |
| 	else
 | |
| 		SetMouseCursor(icon);
 | |
| }
 | |
| 
 | |
| void ResetObjectToPlace(void)
 | |
| {
 | |
| 	SetObjectToPlace(SPR_CURSOR_MOUSE, VHM_NONE, 0, 0);
 | |
| }
 | 
