133 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file sprite.cpp Handling of sprites */
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#include "stdafx.h"
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#include "sprite.h"
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#include "viewport_func.h"
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#include "landscape.h"
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#include "spritecache.h"
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#include "core/alloc_func.hpp"
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#include "core/mem_func.hpp"
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/**
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 * Draws a tile sprite sequence.
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 * @param ti The tile to draw on
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 * @param dts Sprite and subsprites to draw
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 * @param to The transparancy bit that toggles drawing of these sprites
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 * @param orig_offset Sprite-Offset for original sprites
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 * @param newgrf_offset Sprite-Offset for NewGRF defined sprites
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 * @param default_palette The default recolour sprite to use (typically company colour)
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 * @param child_offset_is_unsigned Whether child sprite offsets are interpreted signed or unsigned
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 */
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void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 orig_offset, uint32 newgrf_offset, PaletteID default_palette, bool child_offset_is_unsigned)
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{
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	bool parent_sprite_encountered = false;
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	const DrawTileSeqStruct *dtss;
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	bool skip_childs = false;
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	foreach_draw_tile_seq(dtss, dts->seq) {
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		SpriteID image = dtss->image.sprite;
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		PaletteID pal = dtss->image.pal;
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		if (skip_childs) {
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			if (!dtss->IsParentSprite()) continue;
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			skip_childs = false;
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		}
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		/* TTD sprite 0 means no sprite */
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		if ((GB(image, 0, SPRITE_WIDTH) == 0 && !HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) ||
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				(IsInvisibilitySet(to) && !HasBit(image, SPRITE_MODIFIER_OPAQUE))) {
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			skip_childs = dtss->IsParentSprite();
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			continue;
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		}
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		image += (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? newgrf_offset : orig_offset);
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		if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += newgrf_offset;
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		pal = SpriteLayoutPaletteTransform(image, pal, default_palette);
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		if (dtss->IsParentSprite()) {
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			parent_sprite_encountered = true;
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			AddSortableSpriteToDraw(
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				image, pal,
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				ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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				dtss->size_x, dtss->size_y,
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				dtss->size_z, ti->z + dtss->delta_z,
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				!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
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			);
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		} else {
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			int offs_x = child_offset_is_unsigned ? (uint8)dtss->delta_x : dtss->delta_x;
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			int offs_y = child_offset_is_unsigned ? (uint8)dtss->delta_y : dtss->delta_y;
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			bool transparent = !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to);
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			if (parent_sprite_encountered) {
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				AddChildSpriteScreen(image, pal, offs_x, offs_y, transparent);
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			} else {
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				if (transparent) {
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					SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
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					pal = PALETTE_TO_TRANSPARENT;
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				}
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				DrawGroundSprite(image, pal, NULL, offs_x, offs_y);
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			}
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		}
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	}
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}
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/**
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 * Draws a tile sprite sequence in the GUI
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 * @param x X position to draw to
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 * @param y Y position to draw to
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 * @param dts Sprite and subsprites to draw
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 * @param orig_offset Sprite-Offset for original sprites
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 * @param newgrf_offset Sprite-Offset for NewGRF defined sprites
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 * @param default_palette The default recolour sprite to use (typically company colour)
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 * @param child_offset_is_unsigned Whether child sprite offsets are interpreted signed or unsigned
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 */
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void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32 orig_offset, uint32 newgrf_offset, PaletteID default_palette, bool child_offset_is_unsigned)
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{
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	const DrawTileSeqStruct *dtss;
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	Point child_offset = {0, 0};
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	bool skip_childs = false;
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	foreach_draw_tile_seq(dtss, dts->seq) {
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		SpriteID image = dtss->image.sprite;
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		PaletteID pal = dtss->image.pal;
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		if (skip_childs) {
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			if (!dtss->IsParentSprite()) continue;
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			skip_childs = false;
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		}
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		/* TTD sprite 0 means no sprite */
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		if (GB(image, 0, SPRITE_WIDTH) == 0 && !HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) {
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			skip_childs = dtss->IsParentSprite();
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			continue;
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		}
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		image += (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? newgrf_offset : orig_offset);
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		if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += newgrf_offset;
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		pal = SpriteLayoutPaletteTransform(image, pal, default_palette);
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		if (dtss->IsParentSprite()) {
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			Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
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			DrawSprite(image, pal, x + pt.x, y + pt.y);
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			const Sprite *spr = GetSprite(image & SPRITE_MASK, ST_NORMAL);
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			child_offset.x = pt.x + spr->x_offs;
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			child_offset.y = pt.y + spr->y_offs;
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		} else {
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			int offs_x = child_offset_is_unsigned ? (uint8)dtss->delta_x : dtss->delta_x;
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			int offs_y = child_offset_is_unsigned ? (uint8)dtss->delta_y : dtss->delta_y;
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			DrawSprite(image, pal, x + child_offset.x + offs_x, y + child_offset.y + offs_y);
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		}
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	}
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}
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