79 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file object_sl.cpp Code handling saving and loading of objects */
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#include "../stdafx.h"
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#include "../object_base.h"
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#include "../object_map.h"
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#include "saveload.h"
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#include "newgrf_sl.h"
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static const SaveLoad _object_desc[] = {
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	    SLE_VAR(Object, location.tile,              SLE_UINT32),
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	    SLE_VAR(Object, location.w,                 SLE_FILE_U8 | SLE_VAR_U16),
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	    SLE_VAR(Object, location.h,                 SLE_FILE_U8 | SLE_VAR_U16),
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	    SLE_REF(Object, town,                       REF_TOWN),
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	    SLE_VAR(Object, build_date,                 SLE_UINT32),
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	SLE_CONDVAR(Object, colour,                     SLE_UINT8,                  148, SL_MAX_VERSION),
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	SLE_CONDVAR(Object, view,                       SLE_UINT8,                  155, SL_MAX_VERSION),
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	SLE_END()
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};
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static void Save_OBJS()
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{
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	Object *o;
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	/* Write the objects */
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	FOR_ALL_OBJECTS(o) {
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		SlSetArrayIndex(o->index);
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		SlObject(o, _object_desc);
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	}
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}
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static void Load_OBJS()
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{
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	int index;
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	while ((index = SlIterateArray()) != -1) {
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		Object *o = new (index) Object();
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		SlObject(o, _object_desc);
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	}
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}
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static void Ptrs_OBJS()
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{
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	Object *o;
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	FOR_ALL_OBJECTS(o) {
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		SlObject(o, _object_desc);
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		if (IsSavegameVersionBefore(148) && !IsTileType(o->location.tile, MP_OBJECT)) {
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			/* Due to a small bug stale objects could remain. */
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			delete o;
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		} else {
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			Object::IncTypeCount(GetObjectType(o->location.tile));
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		}
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	}
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}
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static void Save_OBID()
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{
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	Save_NewGRFMapping(_object_mngr);
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}
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static void Load_OBID()
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{
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	Load_NewGRFMapping(_object_mngr);
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}
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extern const ChunkHandler _object_chunk_handlers[] = {
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	{ 'OBID', Save_OBID, Load_OBID, NULL,      NULL, CH_ARRAY },
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	{ 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, NULL, CH_ARRAY | CH_LAST},
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};
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