331 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			331 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file oldloader.cpp Functions for handling of TTO/TTD/TTDP savegames. */
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| 
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| #include "../stdafx.h"
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| #include "../debug.h"
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| #include "../strings_type.h"
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| #include "../string_func.h"
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| #include "../settings_type.h"
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| #include "../fileio_func.h"
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| 
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| #include "table/strings.h"
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| 
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| #include "saveload_internal.h"
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| #include "oldloader.h"
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| 
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| #include <exception>
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| 
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| #include "../safeguards.h"
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| 
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| static const int TTO_HEADER_SIZE = 41;
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| static const int TTD_HEADER_SIZE = 49;
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| 
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| uint32 _bump_assert_value;
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| 
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| static inline OldChunkType GetOldChunkType(OldChunkType type)     {return (OldChunkType)GB(type, 0, 4);}
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| static inline OldChunkType GetOldChunkVarType(OldChunkType type)  {return (OldChunkType)(GB(type, 8, 8) << 8);}
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| static inline OldChunkType GetOldChunkFileType(OldChunkType type) {return (OldChunkType)(GB(type, 16, 8) << 16);}
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| 
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| static inline byte CalcOldVarLen(OldChunkType type)
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| {
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| 	static const byte type_mem_size[] = {0, 1, 1, 2, 2, 4, 4, 8};
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| 	byte length = GB(type, 8, 8);
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| 	assert(length != 0 && length < lengthof(type_mem_size));
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| 	return type_mem_size[length];
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| }
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| 
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| /**
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|  *
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|  * Reads a byte from a file (do not call yourself, use ReadByte())
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|  *
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|  */
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| static byte ReadByteFromFile(LoadgameState *ls)
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| {
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| 	/* To avoid slow reads, we read BUFFER_SIZE of bytes per time
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| 	and just return a byte per time */
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| 	if (ls->buffer_cur >= ls->buffer_count) {
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| 
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| 		/* Read some new bytes from the file */
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| 		int count = (int)fread(ls->buffer, 1, BUFFER_SIZE, ls->file);
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| 
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| 		/* We tried to read, but there is nothing in the file anymore.. */
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| 		if (count == 0) {
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| 			Debug(oldloader, 0, "Read past end of file, loading failed");
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| 			throw std::exception();
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| 		}
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| 
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| 		ls->buffer_count = count;
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| 		ls->buffer_cur   = 0;
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| 	}
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| 
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| 	return ls->buffer[ls->buffer_cur++];
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| }
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| 
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| /**
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|  *
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|  * Reads a byte from the buffer and decompress if needed
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|  *
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|  */
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| byte ReadByte(LoadgameState *ls)
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| {
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| 	/* Old savegames have a nice compression algorithm (RLE)
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| 	which means that we have a chunk, which starts with a length
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| 	byte. If that byte is negative, we have to repeat the next byte
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| 	that many times ( + 1). Else, we need to read that amount of bytes.
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| 	Works pretty well if you have many zeros behind each other */
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| 
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| 	if (ls->chunk_size == 0) {
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| 		/* Read new chunk */
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| 		int8 new_byte = ReadByteFromFile(ls);
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| 
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| 		if (new_byte < 0) {
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| 			/* Repeat next char for new_byte times */
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| 			ls->decoding    = true;
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| 			ls->decode_char = ReadByteFromFile(ls);
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| 			ls->chunk_size  = -new_byte + 1;
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| 		} else {
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| 			ls->decoding    = false;
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| 			ls->chunk_size  = new_byte + 1;
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| 		}
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| 	}
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| 
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| 	ls->total_read++;
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| 	ls->chunk_size--;
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| 
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| 	return ls->decoding ? ls->decode_char : ReadByteFromFile(ls);
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| }
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| 
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| /**
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|  *
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|  * Loads a chunk from the old savegame
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|  *
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|  */
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| bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
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| {
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| 	for (const OldChunks *chunk = chunks; chunk->type != OC_END; chunk++) {
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| 		if (((chunk->type & OC_TTD) && _savegame_type == SGT_TTO) ||
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| 				((chunk->type & OC_TTO) && _savegame_type != SGT_TTO)) {
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| 			/* TTD(P)-only chunk, but TTO savegame || TTO-only chunk, but TTD/TTDP savegame */
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| 			continue;
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| 		}
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| 
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| 		byte *ptr = (byte*)chunk->ptr;
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| 		if (chunk->type & OC_DEREFERENCE_POINTER) ptr = *(byte**)ptr;
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| 
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| 		for (uint i = 0; i < chunk->amount; i++) {
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| 			/* Handle simple types */
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| 			if (GetOldChunkType(chunk->type) != 0) {
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| 				switch (GetOldChunkType(chunk->type)) {
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| 					/* Just read the byte and forget about it */
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| 					case OC_NULL: ReadByte(ls); break;
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| 
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| 					case OC_CHUNK:
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| 						/* Call function, with 'i' as parameter to tell which item we
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| 						 * are going to read */
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| 						if (!chunk->proc(ls, i)) return false;
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| 						break;
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| 
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| 					case OC_ASSERT:
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| 						Debug(oldloader, 4, "Assert point: 0x{:X} / 0x{:X}", ls->total_read, (uint)(size_t)chunk->ptr + _bump_assert_value);
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| 						if (ls->total_read != (size_t)chunk->ptr + _bump_assert_value) throw std::exception();
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| 					default: break;
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| 				}
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| 			} else {
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| 				uint64 res = 0;
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| 
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| 				/* Reading from the file: bits 16 to 23 have the FILE type */
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| 				switch (GetOldChunkFileType(chunk->type)) {
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| 					case OC_FILE_I8:  res = (int8)ReadByte(ls); break;
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| 					case OC_FILE_U8:  res = ReadByte(ls); break;
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| 					case OC_FILE_I16: res = (int16)ReadUint16(ls); break;
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| 					case OC_FILE_U16: res = ReadUint16(ls); break;
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| 					case OC_FILE_I32: res = (int32)ReadUint32(ls); break;
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| 					case OC_FILE_U32: res = ReadUint32(ls); break;
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| 					default: NOT_REACHED();
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| 				}
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| 
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| 				/* When both pointers are nullptr, we are just skipping data */
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| 				if (base == nullptr && chunk->ptr == nullptr) continue;
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| 
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| 				/* Chunk refers to a struct member, get address in base. */
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| 				if (chunk->ptr == nullptr) ptr = (byte *)chunk->offset(base);
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| 
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| 				/* Write the data */
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| 				switch (GetOldChunkVarType(chunk->type)) {
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| 					case OC_VAR_I8: *(int8  *)ptr = GB(res, 0, 8); break;
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| 					case OC_VAR_U8: *(uint8 *)ptr = GB(res, 0, 8); break;
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| 					case OC_VAR_I16:*(int16 *)ptr = GB(res, 0, 16); break;
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| 					case OC_VAR_U16:*(uint16*)ptr = GB(res, 0, 16); break;
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| 					case OC_VAR_I32:*(int32 *)ptr = res; break;
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| 					case OC_VAR_U32:*(uint32*)ptr = res; break;
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| 					case OC_VAR_I64:*(int64 *)ptr = res; break;
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| 					case OC_VAR_U64:*(uint64*)ptr = res; break;
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| 					default: NOT_REACHED();
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| 				}
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| 
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| 				/* Increase pointer base for arrays when looping */
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| 				if (chunk->amount > 1 && chunk->ptr != nullptr) ptr += CalcOldVarLen(chunk->type);
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| 			}
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| 		}
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| 	}
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| 
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| 	return true;
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| }
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| 
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| /**
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|  *
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|  * Initialize some data before reading
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|  *
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|  */
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| static void InitLoading(LoadgameState *ls)
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| {
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| 	ls->chunk_size   = 0;
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| 	ls->total_read   = 0;
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| 
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| 	ls->decoding     = false;
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| 	ls->decode_char  = 0;
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| 
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| 	ls->buffer_cur   = 0;
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| 	ls->buffer_count = 0;
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| 	memset(ls->buffer, 0, BUFFER_SIZE);
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| 
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| 	_bump_assert_value = 0;
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| 
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| 	_settings_game.construction.freeform_edges = false; // disable so we can convert map array (SetTileType is still used)
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| }
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| 
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| /**
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|  * Verifies the title has a valid checksum
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|  * @param title title and checksum
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|  * @param len   the length of the title to read/checksum
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|  * @return true iff the title is valid
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|  * @note the title (incl. checksum) has to be at least 41/49 (HEADER_SIZE) bytes long!
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|  */
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| static bool VerifyOldNameChecksum(char *title, uint len)
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| {
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| 	uint16 sum = 0;
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| 	for (uint i = 0; i < len - 2; i++) {
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| 		sum += title[i];
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| 		sum = ROL(sum, 1);
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| 	}
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| 
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| 	sum ^= 0xAAAA; // computed checksum
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| 
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| 	uint16 sum2 = title[len - 2]; // checksum in file
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| 	SB(sum2, 8, 8, title[len - 1]);
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| 
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| 	return sum == sum2;
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| }
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| 
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| static inline bool CheckOldSavegameType(FILE *f, char *temp, const char *last, uint len)
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| {
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| 	assert(last - temp + 1 >= (int)len);
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| 
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| 	if (fread(temp, 1, len, f) != len) {
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| 		temp[0] = '\0'; // if reading failed, make the name empty
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| 		return false;
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| 	}
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| 
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| 	bool ret = VerifyOldNameChecksum(temp, len);
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| 	temp[len - 2] = '\0'; // name is null-terminated in savegame, but it's better to be sure
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| 	StrMakeValidInPlace(temp, last);
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| 
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| 	return ret;
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| }
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| 
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| static SavegameType DetermineOldSavegameType(FILE *f, char *title, const char *last)
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| {
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| 	static_assert(TTD_HEADER_SIZE >= TTO_HEADER_SIZE);
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| 	char temp[TTD_HEADER_SIZE] = "Unknown";
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| 
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| 	SavegameType type = SGT_TTO;
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| 
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| 	/* Can't fseek to 0 as in tar files that is not correct */
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| 	long pos = ftell(f);
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| 	if (pos >= 0 && !CheckOldSavegameType(f, temp, lastof(temp), TTO_HEADER_SIZE)) {
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| 		type = SGT_TTD;
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| 		if (fseek(f, pos, SEEK_SET) < 0 || !CheckOldSavegameType(f, temp, lastof(temp), TTD_HEADER_SIZE)) {
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| 			type = SGT_INVALID;
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| 		}
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| 	}
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| 
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| 	if (title != nullptr) {
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| 		switch (type) {
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| 			case SGT_TTO: title = strecpy(title, "(TTO) ", last);    break;
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| 			case SGT_TTD: title = strecpy(title, "(TTD) ", last);    break;
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| 			default:      title = strecpy(title, "(broken) ", last); break;
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| 		}
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| 		strecpy(title, temp, last);
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| 	}
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| 
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| 	return type;
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| }
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| 
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| typedef bool LoadOldMainProc(LoadgameState *ls);
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| 
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| bool LoadOldSaveGame(const std::string &file)
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| {
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| 	LoadgameState ls;
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| 
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| 	Debug(oldloader, 3, "Trying to load a TTD(Patch) savegame");
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| 
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| 	InitLoading(&ls);
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| 
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| 	/* Open file */
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| 	ls.file = FioFOpenFile(file, "rb", NO_DIRECTORY);
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| 
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| 	if (ls.file == nullptr) {
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| 		Debug(oldloader, 0, "Cannot open file '{}'", file);
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| 		return false;
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| 	}
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| 
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| 	SavegameType type = DetermineOldSavegameType(ls.file, nullptr, nullptr);
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| 
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| 	LoadOldMainProc *proc = nullptr;
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| 
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| 	switch (type) {
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| 		case SGT_TTO: proc = &LoadTTOMain; break;
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| 		case SGT_TTD: proc = &LoadTTDMain; break;
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| 		default: break;
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| 	}
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| 
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| 	_savegame_type = type;
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| 
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| 	bool game_loaded;
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| 	try {
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| 		game_loaded = proc != nullptr && proc(&ls);
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| 	} catch (...) {
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| 		game_loaded = false;
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| 	}
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| 
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| 	if (!game_loaded) {
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| 		SetSaveLoadError(STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED);
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| 		fclose(ls.file);
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| 		return false;
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| 	}
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| 
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| 	_pause_mode = PM_PAUSED_SAVELOAD;
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| 
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| 	return true;
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| }
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| 
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| void GetOldSaveGameName(const std::string &file, char *title, const char *last)
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| {
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| 	FILE *f = FioFOpenFile(file, "rb", NO_DIRECTORY);
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| 
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| 	if (f == nullptr) {
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| 		*title = '\0';
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| 		return;
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| 	}
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| 
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| 	DetermineOldSavegameType(f, title, last);
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| 
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| 	fclose(f);
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| }
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