31 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#ifndef MACOS_H
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#define MACOS_H
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/*
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 * Functions to show the popup window
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 * use ShowMacDialog when you want to control title, message and text on the button
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 * ShowMacAssertDialog is used by assert
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 * ShowMacErrorDialog should be used when an unrecoverable error shows up. It only contains the title, which will should tell what went wrong
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 * the function then adds text that tells the user to update and then report the bug if it's present in the newest version
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 * It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar)
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 */
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void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
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void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
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void ShowMacErrorDialog(const char *error);
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// Since MacOS X users will never see an assert unless they started the game from a terminal
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// we're using a custom assert(e) macro.
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#undef assert
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#ifdef NDEBUG
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#define assert(e)       ((void)0)
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#else
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#define assert(e) \
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		(__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 )
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#endif
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#endif /* MACOS_H */
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