 f2cda44d2e
			
		
	
	f2cda44d2e
	
	
	
		
			
			(original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..)
		
			
				
	
	
		
			472 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			472 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file rail.h */
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| 
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| #ifndef RAIL_H
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| #define RAIL_H
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| 
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| #include "direction.h"
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| #include "tile.h"
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| 
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| typedef enum RailTypes {
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| 	RAILTYPE_RAIL     = 0,
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| 	RAILTYPE_ELECTRIC = 1,
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| 	RAILTYPE_MONO     = 2,
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| 	RAILTYPE_MAGLEV   = 3,
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| 	RAILTYPE_END,
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| 	INVALID_RAILTYPE  = 0xFF
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| } RailType;
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| 
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| typedef byte RailTypeMask;
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| 
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| 
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| /** These are used to specify a single track.
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|  * Can be translated to a trackbit with TrackToTrackbit */
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| typedef enum Track {
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| 	TRACK_X     = 0,
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| 	TRACK_Y     = 1,
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| 	TRACK_UPPER = 2,
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| 	TRACK_LOWER = 3,
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| 	TRACK_LEFT  = 4,
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| 	TRACK_RIGHT = 5,
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| 	TRACK_END,
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| 	INVALID_TRACK = 0xFF
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| } Track;
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| 
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| 
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| /** Convert an Axis to the corresponding Track
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|  * AXIS_X -> TRACK_X
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|  * AXIS_Y -> TRACK_Y
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|  * Uses the fact that they share the same internal encoding
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|  */
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| static inline Track AxisToTrack(Axis a)
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| {
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| 	return (Track)a;
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| }
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| 
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| 
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| /** Bitfield corresponding to Track */
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| typedef enum TrackBits {
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| 	TRACK_BIT_NONE    = 0U,
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| 	TRACK_BIT_X       = 1U << TRACK_X,
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| 	TRACK_BIT_Y       = 1U << TRACK_Y,
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| 	TRACK_BIT_UPPER   = 1U << TRACK_UPPER,
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| 	TRACK_BIT_LOWER   = 1U << TRACK_LOWER,
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| 	TRACK_BIT_LEFT    = 1U << TRACK_LEFT,
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| 	TRACK_BIT_RIGHT   = 1U << TRACK_RIGHT,
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| 	TRACK_BIT_CROSS   = TRACK_BIT_X     | TRACK_BIT_Y,
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| 	TRACK_BIT_HORZ    = TRACK_BIT_UPPER | TRACK_BIT_LOWER,
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| 	TRACK_BIT_VERT    = TRACK_BIT_LEFT  | TRACK_BIT_RIGHT,
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| 	TRACK_BIT_3WAY_NE = TRACK_BIT_X     | TRACK_BIT_UPPER | TRACK_BIT_RIGHT,
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| 	TRACK_BIT_3WAY_SE = TRACK_BIT_Y     | TRACK_BIT_LOWER | TRACK_BIT_RIGHT,
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| 	TRACK_BIT_3WAY_SW = TRACK_BIT_X     | TRACK_BIT_LOWER | TRACK_BIT_LEFT,
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| 	TRACK_BIT_3WAY_NW = TRACK_BIT_Y     | TRACK_BIT_UPPER | TRACK_BIT_LEFT,
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| 	TRACK_BIT_ALL     = TRACK_BIT_CROSS | TRACK_BIT_HORZ  | TRACK_BIT_VERT,
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| 	TRACK_BIT_MASK    = 0x3FU
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| } TrackBits;
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| 
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| 
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| /**
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|  * Maps a Track to the corresponding TrackBits value
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|  */
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| static inline TrackBits TrackToTrackBits(Track track)
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| {
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| 	return (TrackBits)(1 << track);
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| }
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| 
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| 
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| static inline TrackBits AxisToTrackBits(Axis a)
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| {
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| 	return TrackToTrackBits(AxisToTrack(a));
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| }
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| 
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| 
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| /** These are a combination of tracks and directions. Values are 0-5 in one
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|  * direction (corresponding to the Track enum) and 8-13 in the other direction. */
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| typedef enum Trackdirs {
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| 	TRACKDIR_X_NE     =  0,
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| 	TRACKDIR_Y_SE     =  1,
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| 	TRACKDIR_UPPER_E  =  2,
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| 	TRACKDIR_LOWER_E  =  3,
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| 	TRACKDIR_LEFT_S   =  4,
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| 	TRACKDIR_RIGHT_S  =  5,
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| 	/* Note the two missing values here. This enables trackdir -> track
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| 	 * conversion by doing (trackdir & 7) */
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| 	TRACKDIR_X_SW     =  8,
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| 	TRACKDIR_Y_NW     =  9,
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| 	TRACKDIR_UPPER_W  = 10,
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| 	TRACKDIR_LOWER_W  = 11,
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| 	TRACKDIR_LEFT_N   = 12,
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| 	TRACKDIR_RIGHT_N  = 13,
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| 	TRACKDIR_END,
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| 	INVALID_TRACKDIR  = 0xFF,
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| } Trackdir;
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| 
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| /** These are a combination of tracks and directions. Values are 0-5 in one
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|  * direction (corresponding to the Track enum) and 8-13 in the other direction. */
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| typedef enum TrackdirBits {
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| 	TRACKDIR_BIT_NONE     = 0x0000,
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| 	TRACKDIR_BIT_X_NE     = 0x0001,
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| 	TRACKDIR_BIT_Y_SE     = 0x0002,
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| 	TRACKDIR_BIT_UPPER_E  = 0x0004,
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| 	TRACKDIR_BIT_LOWER_E  = 0x0008,
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| 	TRACKDIR_BIT_LEFT_S   = 0x0010,
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| 	TRACKDIR_BIT_RIGHT_S  = 0x0020,
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| 	/* Again, note the two missing values here. This enables trackdir -> track conversion by doing (trackdir & 0xFF) */
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| 	TRACKDIR_BIT_X_SW     = 0x0100,
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| 	TRACKDIR_BIT_Y_NW     = 0x0200,
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| 	TRACKDIR_BIT_UPPER_W  = 0x0400,
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| 	TRACKDIR_BIT_LOWER_W  = 0x0800,
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| 	TRACKDIR_BIT_LEFT_N   = 0x1000,
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| 	TRACKDIR_BIT_RIGHT_N  = 0x2000,
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| 	TRACKDIR_BIT_MASK     = 0x3F3F,
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| 	INVALID_TRACKDIR_BIT  = 0xFFFF,
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| } TrackdirBits;
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| 
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| /** This struct contains all the info that is needed to draw and construct tracks.
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|  */
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| typedef struct RailtypeInfo {
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| 	/** Struct containing the main sprites. @note not all sprites are listed, but only
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| 	 *  the ones used directly in the code */
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| 	struct {
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| 		SpriteID track_y;      ///< single piece of rail in Y direction, with ground
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| 		SpriteID track_ns;     ///< two pieces of rail in North and South corner (East-West direction)
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| 		SpriteID ground;       ///< ground sprite for a 3-way switch
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| 		SpriteID single_y;     ///< single piece of rail in Y direction, without ground
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| 		SpriteID single_x;     ///< single piece of rail in X direction
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| 		SpriteID single_n;     ///< single piece of rail in the northern corner
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| 		SpriteID single_s;     ///< single piece of rail in the southern corner
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| 		SpriteID single_e;     ///< single piece of rail in the eastern corner
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| 		SpriteID single_w;     ///< single piece of rail in the western corner
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| 		SpriteID crossing;     ///< level crossing, rail in X direction
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| 		SpriteID tunnel;       ///< tunnel sprites base
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| 	} base_sprites;
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| 
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| 	/** struct containing the sprites for the rail GUI. @note only sprites referred to
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| 	 * directly in the code are listed */
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| 	struct {
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| 		SpriteID build_ns_rail;      ///< button for building single rail in N-S direction
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| 		SpriteID build_x_rail;       ///< button for building single rail in X direction
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| 		SpriteID build_ew_rail;      ///< button for building single rail in E-W direction
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| 		SpriteID build_y_rail;       ///< button for building single rail in Y direction
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| 		SpriteID auto_rail;          ///< button for the autorail construction
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| 		SpriteID build_depot;        ///< button for building depots
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| 		SpriteID build_tunnel;       ///< button for building a tunnel
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| 		SpriteID convert_rail;       ///< button for converting rail
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| 	} gui_sprites;
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| 
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| 	struct {
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| 		CursorID rail_ns;
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| 		CursorID rail_swne;
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| 		CursorID rail_ew;
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| 		CursorID rail_nwse;
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| 		CursorID autorail;
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| 		CursorID depot;
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| 		CursorID tunnel;
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| 		CursorID convert;
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| 	} cursor;
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| 
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| 	struct {
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| 		StringID toolbar_caption;
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| 	} strings;
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| 
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| 	/** sprite number difference between a piece of track on a snowy ground and the corresponding one on normal ground */
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| 	SpriteID snow_offset;
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| 
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| 	/** bitmask to the OTHER railtypes on which an engine of THIS railtype generates power */
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| 	RailTypeMask powered_railtypes;
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| 
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| 	/** bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel */
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| 	RailTypeMask compatible_railtypes;
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| 
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| 	/**
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| 	 * Offset between the current railtype and normal rail. This means that:<p>
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| 	 * 1) All the sprites in a railset MUST be in the same order. This order
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| 	 *    is determined by normal rail. Check sprites 1005 and following for this order<p>
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| 	 * 2) The position where the railtype is loaded must always be the same, otherwise
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| 	 *    the offset will fail.<p>
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| 	 * @note: Something more flexible might be desirable in the future.
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| 	 */
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| 	SpriteID total_offset;
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| 
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| 	/**
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| 	 * Bridge offset
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| 	 */
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| 	SpriteID bridge_offset;
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| 
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| 	/**
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| 	 * Offset to add to ground sprite when drawing custom waypoints / stations
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| 	 */
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| 	byte custom_ground_offset;
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| } RailtypeInfo;
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| 
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| extern RailtypeInfo _railtypes[RAILTYPE_END];
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| 
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| // these are the maximums used for updating signal blocks, and checking if a depot is in a pbs block
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| enum {
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| 	NUM_SSD_ENTRY = 256, // max amount of blocks
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| 	NUM_SSD_STACK =  32, // max amount of blocks to check recursively
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| };
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| 
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| /**
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|  * Maps a Trackdir to the corresponding TrackdirBits value
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|  */
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| static inline TrackdirBits TrackdirToTrackdirBits(Trackdir trackdir) { return (TrackdirBits)(1 << trackdir); }
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| 
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| /**
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|  * These functions check the validity of Tracks and Trackdirs. assert against
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|  * them when convenient.
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|  */
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| static inline bool IsValidTrack(Track track) { return track < TRACK_END; }
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| static inline bool IsValidTrackdir(Trackdir trackdir) { return (TrackdirToTrackdirBits(trackdir) & TRACKDIR_BIT_MASK) != 0; }
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| 
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| /**
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|  * Functions to map tracks to the corresponding bits in the signal
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|  * presence/status bytes in the map. You should not use these directly, but
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|  * wrapper functions below instead. XXX: Which are these?
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|  */
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| 
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| /**
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|  * Maps a trackdir to the bit that stores its status in the map arrays, in the
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|  * direction along with the trackdir.
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|  */
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| extern const byte _signal_along_trackdir[TRACKDIR_END];
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| static inline byte SignalAlongTrackdir(Trackdir trackdir) {return _signal_along_trackdir[trackdir];}
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| 
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| /**
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|  * Maps a trackdir to the bit that stores its status in the map arrays, in the
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|  * direction against the trackdir.
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|  */
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| static inline byte SignalAgainstTrackdir(Trackdir trackdir) {
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| 	extern const byte _signal_against_trackdir[TRACKDIR_END];
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| 	return _signal_against_trackdir[trackdir];
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| }
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| 
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| /**
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|  * Maps a Track to the bits that store the status of the two signals that can
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|  * be present on the given track.
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|  */
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| static inline byte SignalOnTrack(Track track) {
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| 	extern const byte _signal_on_track[TRACK_END];
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| 	return _signal_on_track[track];
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| }
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| 
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| 
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| /*
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|  * Functions describing logical relations between Tracks, TrackBits, Trackdirs
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|  * TrackdirBits, Direction and DiagDirections.
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|  *
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|  * TODO: Add #unndefs or something similar to remove the arrays used below
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|  * from the global scope and expose direct uses of them.
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|  */
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| 
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| /**
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|  * Maps a trackdir to the reverse trackdir.
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|  */
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| static inline Trackdir ReverseTrackdir(Trackdir trackdir) {
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| 	return (Trackdir)(trackdir ^ 8);
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| }
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| 
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| /**
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|  * Returns the Track that a given Trackdir represents
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|  */
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| static inline Track TrackdirToTrack(Trackdir trackdir) { return (Track)(trackdir & 0x7); }
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| 
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| /**
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|  * Returns a Trackdir for the given Track. Since every Track corresponds to
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|  * two Trackdirs, we choose the one which points between NE and S.
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|  * Note that the actual implementation is quite futile, but this might change
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|  * in the future.
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|  */
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| static inline Trackdir TrackToTrackdir(Track track) { return (Trackdir)track; }
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| 
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| /**
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|  * Returns a TrackdirBit mask that contains the two TrackdirBits that
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|  * correspond with the given Track (one for each direction).
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|  */
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| static inline TrackdirBits TrackToTrackdirBits(Track track)
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| {
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| 	Trackdir td = TrackToTrackdir(track);
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| 	return (TrackdirBits)(TrackdirToTrackdirBits(td) | TrackdirToTrackdirBits(ReverseTrackdir(td)));
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| }
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| 
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| /**
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|  * Discards all directional information from the given TrackdirBits. Any
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|  * Track which is present in either direction will be present in the result.
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|  */
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| static inline TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
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| {
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| 	return (TrackBits)((bits | (bits >> 8)) & TRACK_BIT_MASK);
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| }
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| 
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| /**
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|  * Maps a trackdir to the trackdir that you will end up on if you go straight
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|  * ahead. This will be the same trackdir for diagonal trackdirs, but a
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|  * different (alternating) one for straight trackdirs
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|  */
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| static inline Trackdir NextTrackdir(Trackdir trackdir)
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| {
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| 	extern const Trackdir _next_trackdir[TRACKDIR_END];
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| 	return _next_trackdir[trackdir];
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| }
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| 
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| /**
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|  * Maps a track to all tracks that make 90 deg turns with it.
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|  */
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| static inline TrackBits TrackCrossesTracks(Track track)
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| {
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| 	extern const TrackBits _track_crosses_tracks[TRACK_END];
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| 	return _track_crosses_tracks[track];
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| }
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| 
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| /**
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|  * Maps a trackdir to the (4-way) direction the tile is exited when following
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|  * that trackdir.
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|  */
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| static inline DiagDirection TrackdirToExitdir(Trackdir trackdir)
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| {
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| 	extern const DiagDirection _trackdir_to_exitdir[TRACKDIR_END];
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| 	return _trackdir_to_exitdir[trackdir];
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| }
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| 
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| /**
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|  * Maps a track and an (4-way) dir to the trackdir that represents the track
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|  * with the exit in the given direction.
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|  */
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| static inline Trackdir TrackExitdirToTrackdir(Track track, DiagDirection diagdir)
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| {
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| 	extern const Trackdir _track_exitdir_to_trackdir[TRACK_END][DIAGDIR_END];
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| 	return _track_exitdir_to_trackdir[track][diagdir];
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| }
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| 
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| /**
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|  * Maps a track and an (4-way) dir to the trackdir that represents the track
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|  * with the exit in the given direction.
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|  */
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| static inline Trackdir TrackEnterdirToTrackdir(Track track, DiagDirection diagdir)
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| {
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| 	extern const Trackdir _track_enterdir_to_trackdir[TRACK_END][DIAGDIR_END];
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| 	return _track_enterdir_to_trackdir[track][diagdir];
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| }
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| 
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| /**
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|  * Maps a track and a full (8-way) direction to the trackdir that represents
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|  * the track running in the given direction.
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|  */
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| static inline Trackdir TrackDirectionToTrackdir(Track track, Direction dir)
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| {
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| 	extern const Trackdir _track_direction_to_trackdir[TRACK_END][DIR_END];
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| 	return _track_direction_to_trackdir[track][dir];
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| }
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| 
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| /**
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|  * Maps a (4-way) direction to the diagonal trackdir that runs in that
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|  * direction.
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|  */
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| static inline Trackdir DiagdirToDiagTrackdir(DiagDirection diagdir)
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| {
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| 	extern const Trackdir _dir_to_diag_trackdir[DIAGDIR_END];
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| 	return _dir_to_diag_trackdir[diagdir];
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| }
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| 
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| extern const TrackdirBits _exitdir_reaches_trackdirs[DIAGDIR_END];
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| 
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| /**
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|  * Returns all trackdirs that can be reached when entering a tile from a given
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|  * (diagonal) direction. This will obviously include 90 degree turns, since no
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|  * information is available about the exact angle of entering */
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| static inline TrackdirBits DiagdirReachesTrackdirs(DiagDirection diagdir) { return _exitdir_reaches_trackdirs[diagdir]; }
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| 
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| /**
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|  * Returns all tracks that can be reached when entering a tile from a given
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|  * (diagonal) direction. This will obviously include 90 degree turns, since no
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|  * information is available about the exact angle of entering */
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| static inline TrackBits DiagdirReachesTracks(DiagDirection diagdir) { return TrackdirBitsToTrackBits(DiagdirReachesTrackdirs(diagdir)); }
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| 
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| /**
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|  * Maps a trackdir to the trackdirs that can be reached from it (ie, when
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|  * entering the next tile. This will include 90 degree turns!
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|  */
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| static inline TrackdirBits TrackdirReachesTrackdirs(Trackdir trackdir) { return _exitdir_reaches_trackdirs[TrackdirToExitdir(trackdir)]; }
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| /* Note that there is no direct table for this function (there used to be),
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|  * but it uses two simpeler tables to achieve the result */
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| 
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| 
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| /**
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|  * Maps a trackdir to all trackdirs that make 90 deg turns with it.
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|  */
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| static inline TrackdirBits TrackdirCrossesTrackdirs(Trackdir trackdir) {
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| 	extern const TrackdirBits _track_crosses_trackdirs[TRACKDIR_END];
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| 	return _track_crosses_trackdirs[TrackdirToTrack(trackdir)];
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| }
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| 
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| 
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| /* Checks if a given Track is diagonal */
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| static inline bool IsDiagonalTrack(Track track) { return (track == TRACK_X) || (track == TRACK_Y); }
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| 
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| /* Checks if a given Trackdir is diagonal. */
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| static inline bool IsDiagonalTrackdir(Trackdir trackdir) { return IsDiagonalTrack(TrackdirToTrack(trackdir)); }
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| 
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| 
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| /**
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|  * Returns a pointer to the Railtype information for a given railtype
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|  * @param railtype the rail type which the information is requested for
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|  * @return The pointer to the RailtypeInfo
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|  */
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| static inline const RailtypeInfo *GetRailTypeInfo(RailType railtype)
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| {
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| 	assert(railtype < RAILTYPE_END);
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| 	return &_railtypes[railtype];
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| }
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| 
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| /**
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|  * Checks if an engine of the given RailType can drive on a tile with a given
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|  * RailType. This would normally just be an equality check, but for electric
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|  * rails (which also support non-electric engines).
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|  * @return Whether the engine can drive on this tile.
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|  * @param  enginetype The RailType of the engine we are considering.
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|  * @param  tiletype   The RailType of the tile we are considering.
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|  */
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| static inline bool IsCompatibleRail(RailType enginetype, RailType tiletype)
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| {
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| 	return HASBIT(GetRailTypeInfo(enginetype)->compatible_railtypes, tiletype);
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| }
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| 
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| static inline bool HasPowerOnRail(RailType enginetype, RailType tiletype)
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| {
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| 	return HASBIT(GetRailTypeInfo(enginetype)->powered_railtypes, tiletype);
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| }
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| 
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| /**
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|  * Checks if the given tracks overlap, ie form a crossing. Basically this
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|  * means when there is more than one track on the tile, exept when there are
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|  * two parallel tracks.
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|  * @param  bits The tracks present.
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|  * @return Whether the tracks present overlap in any way.
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|  */
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| static inline bool TracksOverlap(TrackBits bits)
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| {
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| 	/* With no, or only one track, there is no overlap */
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| 	if (bits == 0 || KILL_FIRST_BIT(bits) == 0) return false;
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| 	/* We know that there are at least two tracks present. When there are more
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| 	 * than 2 tracks, they will surely overlap. When there are two, they will
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| 	 * always overlap unless they are lower & upper or right & left. */
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| 	return bits != TRACK_BIT_HORZ && bits != TRACK_BIT_VERT;
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| }
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| 
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| void DrawTrainDepotSprite(int x, int y, int image, RailType railtype);
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| void DrawDefaultWaypointSprite(int x, int y, RailType railtype);
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| 
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| /**
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|  * Draws overhead wires and pylons for electric railways.
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|  * @param ti The TileInfo struct of the tile being drawn
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|  * @see DrawCatenaryRailway
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|  */
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| void DrawCatenary(const TileInfo *ti);
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| 
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| uint GetRailFoundation(Slope tileh, TrackBits bits);
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| 
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| int32 SettingsDisableElrail(int32 p1); ///< _patches.disable_elrail callback
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| 
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| #endif /* RAIL_H */
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