1692 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1692 lines
		
	
	
		
			42 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include <limits.h>
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| #include "openttd.h"
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| #include "debug.h"
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| #include "functions.h"
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| #include "road_map.h"
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| #include "station_map.h"
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| #include "table/strings.h"
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| #include "map.h"
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| #include "tile.h"
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| #include "vehicle.h"
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| #include "engine.h"
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| #include "command.h"
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| #include "station.h"
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| #include "news.h"
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| #include "pathfind.h"
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| #include "npf.h"
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| #include "player.h"
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| #include "sound.h"
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| #include "depot.h"
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| #include "tunnel_map.h"
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| #include "vehicle_gui.h"
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| #include "newgrf_engine.h"
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| 
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| static const uint16 _roadveh_images[63] = {
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| 	0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14,
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| 	0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74,
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| 	0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C,
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| 	0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC,
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| 	0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC,
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| 	0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4,
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| 	0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C,
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| 	0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4
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| };
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| 
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| static const uint16 _roadveh_full_adder[63] = {
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| 	 0,  88,   0,   0,   0,   0,  48,  48,
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| 	48,  48,   0,   0,  64,  64,   0,  16,
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| 	16,   0,  88,   0,   0,   0,   0,  48,
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| 	48,  48,  48,   0,   0,  64,  64,   0,
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| 	16,  16,   0,  88,   0,   0,   0,   0,
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| 	48,  48,  48,  48,   0,   0,  64,  64,
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| 	 0,  16,  16,   0,   8,   8,   8,   8,
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| 	 0,   0,   0,   8,   8,   8,   8
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| };
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| 
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| 
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| static const uint16 _road_veh_fp_ax_or[4] = {
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| 	0x100,0x200,1,2,
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| };
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| 
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| static const uint16 _road_veh_fp_ax_and[4] = {
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| 	0x1009, 0x16, 0x520, 0x2A00
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| };
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| 
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| static const byte _road_reverse_table[4] = {
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| 	6, 7, 14, 15
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| };
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| 
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| static const uint16 _road_pf_table_3[4] = {
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| 	0x910, 0x1600, 0x2005, 0x2A
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| };
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| 
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| int GetRoadVehImage(const Vehicle* v, Direction direction)
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| {
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| 	int img = v->spritenum;
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| 	int image;
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| 
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| 	if (is_custom_sprite(img)) {
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| 		image = GetCustomVehicleSprite(v, direction);
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| 		if (image != 0) return image;
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| 		img = orig_road_vehicle_info[v->engine_type - ROAD_ENGINES_INDEX].image_index;
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| 	}
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| 
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| 	image = direction + _roadveh_images[img];
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| 	if (v->cargo_count >= v->cargo_cap / 2) image += _roadveh_full_adder[img];
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| 	return image;
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| }
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| 
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| void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod)
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| {
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| 	int spritenum = RoadVehInfo(engine)->image_index;
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| 
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| 	if (is_custom_sprite(spritenum)) {
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| 		int sprite = GetCustomVehicleIcon(engine, DIR_W);
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| 
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| 		if (sprite != 0) {
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| 			DrawSprite(sprite | image_ormod, x, y);
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| 			return;
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| 		}
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| 		spritenum = orig_road_vehicle_info[engine - ROAD_ENGINES_INDEX].image_index;
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| 	}
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| 	DrawSprite((6 + _roadveh_images[spritenum]) | image_ormod, x, y);
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| }
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| 
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| static int32 EstimateRoadVehCost(EngineID engine_type)
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| {
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| 	return ((_price.roadveh_base >> 3) * RoadVehInfo(engine_type)->base_cost) >> 5;
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| }
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| 
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| /** Build a road vehicle.
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|  * @param tile tile of depot where road vehicle is built
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|  * @param p1 bus/truck type being built (engine)
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|  * @param p2 unused
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|  */
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| int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	int32 cost;
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| 	Vehicle *v;
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| 	UnitID unit_num;
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| 	Engine *e;
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| 
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| 	if (!IsEngineBuildable(p1, VEH_Road)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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| 
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| 	cost = EstimateRoadVehCost(p1);
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| 	if (flags & DC_QUERY_COST) return cost;
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| 
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| 	/* The ai_new queries the vehicle cost before building the route,
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| 	 * so we must check against cheaters no sooner than now. --pasky */
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| 	if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR;
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| 	if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
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| 
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| 	v = AllocateVehicle();
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| 	if (v == NULL || IsOrderPoolFull())
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| 		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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| 
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| 	/* find the first free roadveh id */
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| 	unit_num = GetFreeUnitNumber(VEH_Road);
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| 	if (unit_num > _patches.max_roadveh)
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| 		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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| 
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| 	if (flags & DC_EXEC) {
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| 		int x;
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| 		int y;
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| 
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| 		const RoadVehicleInfo *rvi = RoadVehInfo(p1);
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| 
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| 		v->unitnumber = unit_num;
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| 		v->direction = 0;
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| 		v->owner = _current_player;
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| 
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| 		v->tile = tile;
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| 		x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2;
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| 		y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2;
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| 		v->x_pos = x;
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| 		v->y_pos = y;
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| 		v->z_pos = GetSlopeZ(x,y);
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| 		v->z_height = 6;
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| 
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| 		v->u.road.state = 254;
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| 		v->vehstatus = VS_HIDDEN|VS_STOPPED|VS_DEFPAL;
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| 
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| 		v->spritenum = rvi->image_index;
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| 		v->cargo_type = rvi->cargo_type;
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| 		v->cargo_cap = rvi->capacity;
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| //		v->cargo_count = 0;
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| 		v->value = cost;
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| //		v->day_counter = 0;
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| //		v->next_order_param = v->next_order = 0;
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| //		v->load_unload_time_rem = 0;
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| //		v->progress = 0;
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| 
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| //	v->u.road.unk2 = 0;
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| //	v->u.road.overtaking = 0;
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| 
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| 		v->last_station_visited = INVALID_STATION;
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| 		v->max_speed = rvi->max_speed;
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| 		v->engine_type = (byte)p1;
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| 
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| 		e = GetEngine(p1);
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| 		v->reliability = e->reliability;
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| 		v->reliability_spd_dec = e->reliability_spd_dec;
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| 		v->max_age = e->lifelength * 366;
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| 		_new_roadveh_id = v->index;
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| 		_new_vehicle_id = v->index;
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| 
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| 		v->string_id = STR_SV_ROADVEH_NAME;
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| 
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| 		v->service_interval = _patches.servint_roadveh;
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| 
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| 		v->date_of_last_service = _date;
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| 		v->build_year = _cur_year;
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| 
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| 		v->type = VEH_Road;
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| 		v->cur_image = 0xC15;
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| 		v->random_bits = VehicleRandomBits();
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| 
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| 		VehiclePositionChanged(v);
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| 
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| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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| 		RebuildVehicleLists();
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| 		InvalidateWindow(WC_COMPANY, v->owner);
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| 		if (IsLocalPlayer())
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| 			InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window
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| 	}
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| 
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| 	return cost;
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| }
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| 
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| /** Start/Stop a road vehicle.
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|  * @param tile unused
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|  * @param p1 road vehicle ID to start/stop
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|  * @param p2 unused
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|  */
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| int32 CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	Vehicle *v;
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| 
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| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
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| 
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| 	v = GetVehicle(p1);
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| 
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| 	if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
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| 
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| 	if (flags & DC_EXEC) {
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| 		if (v->vehstatus & VS_STOPPED && v->u.road.state == 254) {
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| 			DeleteVehicleNews(p1, STR_9016_ROAD_VEHICLE_IS_WAITING);
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| 		}
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| 
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| 		v->vehstatus ^= VS_STOPPED;
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| 		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| void ClearSlot(Vehicle *v)
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| {
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| 	RoadStop *rs = v->u.road.slot;
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| 	if (v->u.road.slot == NULL) return;
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| 
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| 	v->u.road.slot = NULL;
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| 	v->u.road.slot_age = 0;
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| 
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| 	assert(rs->num_vehicles != 0);
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| 	rs->num_vehicles--;
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| 
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| 	DEBUG(ms, 3) ("Multistop: Clearing slot at 0x%X", rs->xy);
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| }
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| 
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| /** Sell a road vehicle.
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|  * @param tile unused
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|  * @param p1 vehicle ID to be sold
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|  * @param p2 unused
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|  */
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| int32 CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	Vehicle *v;
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| 
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| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
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| 
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| 	v = GetVehicle(p1);
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| 
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| 	if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
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| 
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| 	if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) ||
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| 			v->u.road.state != 254 ||
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| 			!(v->vehstatus & VS_STOPPED)) {
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| 		return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
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| 	}
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| 
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| 	if (flags & DC_EXEC) {
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| 		// Invalidate depot
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| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
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| 		RebuildVehicleLists();
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| 		InvalidateWindow(WC_COMPANY, v->owner);
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| 		DeleteWindowById(WC_VEHICLE_VIEW, v->index);
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| 		ClearSlot(v);
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| 		DeleteVehicle(v);
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| 		if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road);
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| 	}
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| 
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| 	return -(int32)v->value;
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| }
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| 
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| typedef struct RoadFindDepotData {
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| 	uint best_length;
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| 	TileIndex tile;
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| 	byte owner;
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| } RoadFindDepotData;
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| 
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| static const DiagDirection _road_pf_directions[] = {
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| 	DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, 255, 255,
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| 	DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, 255, 255
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| };
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| 
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| static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, int track, uint length, byte* state)
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| {
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| 	RoadFindDepotData* rfdd = data;
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| 
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| 	tile += TileOffsByDir(_road_pf_directions[track]);
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| 
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| 	if (IsTileType(tile, MP_STREET) &&
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| 			GetRoadType(tile) == ROAD_DEPOT &&
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| 			IsTileOwner(tile, rfdd->owner) &&
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| 			length < rfdd->best_length) {
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| 		rfdd->best_length = length;
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| 		rfdd->tile = tile;
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| 	}
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| 	return false;
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| }
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| 
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| static const Depot* FindClosestRoadDepot(const Vehicle* v)
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| {
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| 	TileIndex tile = v->tile;
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| 
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| 	if (v->u.road.state == 255) tile = GetVehicleOutOfTunnelTile(v);
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| 
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| 	if (_patches.new_pathfinding_all) {
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| 		NPFFoundTargetData ftd;
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| 		/* See where we are now */
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| 		Trackdir trackdir = GetVehicleTrackdir(v);
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| 
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| 		ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE);
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| 		if (ftd.best_bird_dist == 0) {
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| 			return GetDepotByTile(ftd.node.tile); /* Target found */
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| 		} else {
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| 			return NULL; /* Target not found */
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| 		}
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| 		/* We do not search in two directions here, why should we? We can't reverse right now can we? */
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| 	} else {
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| 		RoadFindDepotData rfdd;
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| 		DiagDirection i;
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| 
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| 		rfdd.owner = v->owner;
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| 		rfdd.best_length = (uint)-1;
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| 
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| 		/* search in all directions */
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| 		for (i = 0; i != 4; i++) {
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| 			FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, i, EnumRoadSignalFindDepot, NULL, &rfdd);
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| 		}
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| 
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| 		if (rfdd.best_length == (uint)-1) return NULL;
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| 
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| 		return GetDepotByTile(rfdd.tile);
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| 	}
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| }
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| 
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| /** Send a road vehicle to the depot.
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|  * @param tile unused
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|  * @param p1 vehicle ID to send to the depot
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|  * @param p2 unused
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|  */
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| int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	Vehicle *v;
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| 	const Depot *dep;
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| 
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| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
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| 
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| 	v = GetVehicle(p1);
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| 
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| 	if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
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| 
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| 	if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
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| 
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| 	/* If the current orders are already goto-depot */
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| 	if (v->current_order.type == OT_GOTO_DEPOT) {
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| 		if (flags & DC_EXEC) {
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| 			/* If the orders to 'goto depot' are in the orders list (forced servicing),
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| 			 * then skip to the next order; effectively cancelling this forced service */
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| 			if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS))
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| 				v->cur_order_index++;
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| 
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| 			v->current_order.type = OT_DUMMY;
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| 			v->current_order.flags = 0;
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| 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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| 		}
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| 		return 0;
 | |
| 	}
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| 
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| 	dep = FindClosestRoadDepot(v);
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| 	if (dep == NULL) return_cmd_error(STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT);
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| 
 | |
| 	if (flags & DC_EXEC) {
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| 		ClearSlot(v);
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| 		v->current_order.type = OT_GOTO_DEPOT;
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| 		v->current_order.flags = OF_NON_STOP | OF_HALT_IN_DEPOT;
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| 		v->current_order.station = dep->index;
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| 		v->dest_tile = dep->xy;
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| 		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| /** Turn a roadvehicle around.
 | |
|  * @param tile unused
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|  * @param p1 vehicle ID to turn
 | |
|  * @param p2 unused
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|  */
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| int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
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| 	Vehicle *v;
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| 
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| 	if (!IsVehicleIndex(p1)) return CMD_ERROR;
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| 
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| 	v = GetVehicle(p1);
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| 
 | |
| 	if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR;
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| 
 | |
| 	if (v->vehstatus & (VS_HIDDEN | VS_STOPPED) ||
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| 			v->u.road.crashed_ctr != 0 ||
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| 			v->breakdown_ctr != 0 ||
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| 			v->u.road.overtaking != 0 ||
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| 			v->cur_speed < 5) {
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| 		return CMD_ERROR;
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| 	}
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| 
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| 	if (flags & DC_EXEC) v->u.road.reverse_ctr = 180;
 | |
| 
 | |
| 	return 0;
 | |
| }
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| 
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| 
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| static void MarkRoadVehDirty(Vehicle *v)
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| {
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| 	v->cur_image = GetRoadVehImage(v, v->direction);
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| 	MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
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| }
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| 
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| static void UpdateRoadVehDeltaXY(Vehicle *v)
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| {
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| #define MKIT(a,b,c,d) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
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| 	static const uint32 _delta_xy_table[8] = {
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| 		MKIT(3, 3, -1, -1),
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| 		MKIT(3, 7, -1, -3),
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| 		MKIT(3, 3, -1, -1),
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| 		MKIT(7, 3, -3, -1),
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| 		MKIT(3, 3, -1, -1),
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| 		MKIT(3, 7, -1, -3),
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| 		MKIT(3, 3, -1, -1),
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| 		MKIT(7, 3, -3, -1),
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| 	};
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| #undef MKIT
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| 	uint32 x = _delta_xy_table[v->direction];
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| 	v->x_offs        = GB(x,  0, 8);
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| 	v->y_offs        = GB(x,  8, 8);
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| 	v->sprite_width  = GB(x, 16, 8);
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| 	v->sprite_height = GB(x, 24, 8);
 | |
| }
 | |
| 
 | |
| static void ClearCrashedStation(Vehicle *v)
 | |
| {
 | |
| 	RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
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| 
 | |
| 	// mark station as not busy
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| 	CLRBIT(rs->status, 7);
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| 
 | |
| 	// free parking bay
 | |
| 	SETBIT(rs->status, HASBIT(v->u.road.state, 1) ? 1 : 0);
 | |
| }
 | |
| 
 | |
| static void RoadVehDelete(Vehicle *v)
 | |
| {
 | |
| 	DeleteWindowById(WC_VEHICLE_VIEW, v->index);
 | |
| 	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 
 | |
| 	RebuildVehicleLists();
 | |
| 	InvalidateWindow(WC_COMPANY, v->owner);
 | |
| 
 | |
| 	if (IsTileType(v->tile, MP_STATION)) ClearCrashedStation(v);
 | |
| 
 | |
| 	BeginVehicleMove(v);
 | |
| 	EndVehicleMove(v);
 | |
| 
 | |
| 	ClearSlot(v);
 | |
| 	DeleteVehicle(v);
 | |
| }
 | |
| 
 | |
| static byte SetRoadVehPosition(Vehicle *v, int x, int y)
 | |
| {
 | |
| 	byte new_z, old_z;
 | |
| 
 | |
| 	// need this hint so it returns the right z coordinate on bridges.
 | |
| 	_get_z_hint = v->z_pos;
 | |
| 	v->x_pos = x;
 | |
| 	v->y_pos = y;
 | |
| 	new_z = GetSlopeZ(x, y);
 | |
| 	_get_z_hint = 0;
 | |
| 
 | |
| 	old_z = v->z_pos;
 | |
| 	v->z_pos = new_z;
 | |
| 
 | |
| 	VehiclePositionChanged(v);
 | |
| 	EndVehicleMove(v);
 | |
| 	return old_z;
 | |
| }
 | |
| 
 | |
| static void RoadVehSetRandomDirection(Vehicle *v)
 | |
| {
 | |
| 	static const DirDiff delta[] = {
 | |
| 		DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
 | |
| 	};
 | |
| 
 | |
| 	uint32 r = Random();
 | |
| 
 | |
| 	v->direction = ChangeDir(v->direction, delta[r & 3]);
 | |
| 	BeginVehicleMove(v);
 | |
| 	UpdateRoadVehDeltaXY(v);
 | |
| 	v->cur_image = GetRoadVehImage(v, v->direction);
 | |
| 	SetRoadVehPosition(v, v->x_pos, v->y_pos);
 | |
| }
 | |
| 
 | |
| static void RoadVehIsCrashed(Vehicle *v)
 | |
| {
 | |
| 	v->u.road.crashed_ctr++;
 | |
| 	if (v->u.road.crashed_ctr == 2) {
 | |
| 		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
 | |
| 	} else if (v->u.road.crashed_ctr <= 45) {
 | |
| 		if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v);
 | |
| 	} else if (v->u.road.crashed_ctr >= 2220) {
 | |
| 		RoadVehDelete(v);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void* EnumCheckRoadVehCrashTrain(Vehicle* v, void* data)
 | |
| {
 | |
| 	const Vehicle* u = data;
 | |
| 
 | |
| 	return
 | |
| 		v->type == VEH_Train &&
 | |
| 		myabs(v->z_pos - u->z_pos) <= 6 &&
 | |
| 		myabs(v->x_pos - u->x_pos) <= 4 &&
 | |
| 		myabs(v->y_pos - u->y_pos) <= 4 ?
 | |
| 			v : NULL;
 | |
| }
 | |
| 
 | |
| static void RoadVehCrash(Vehicle *v)
 | |
| {
 | |
| 	uint16 pass;
 | |
| 
 | |
| 	v->u.road.crashed_ctr++;
 | |
| 	v->vehstatus |= VS_CRASHED;
 | |
| 	ClearSlot(v);
 | |
| 
 | |
| 	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 
 | |
| 	pass = 1;
 | |
| 	if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
 | |
| 	v->cargo_count = 0;
 | |
| 
 | |
| 	SetDParam(0, pass);
 | |
| 	AddNewsItem(
 | |
| 		(pass == 1) ?
 | |
| 			STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE,
 | |
| 		NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
 | |
| 		v->index,
 | |
| 		0
 | |
| 	);
 | |
| 
 | |
| 	ModifyStationRatingAround(v->tile, v->owner, -160, 22);
 | |
| 	SndPlayVehicleFx(SND_12_EXPLOSION, v);
 | |
| }
 | |
| 
 | |
| static void RoadVehCheckTrainCrash(Vehicle *v)
 | |
| {
 | |
| 	TileIndex tile;
 | |
| 
 | |
| 	if (v->u.road.state == 255) return;
 | |
| 
 | |
| 	tile = v->tile;
 | |
| 
 | |
| 	if (!IsLevelCrossingTile(tile)) return;
 | |
| 
 | |
| 	if (VehicleFromPos(tile, v, EnumCheckRoadVehCrashTrain) != NULL)
 | |
| 		RoadVehCrash(v);
 | |
| }
 | |
| 
 | |
| static void HandleBrokenRoadVeh(Vehicle *v)
 | |
| {
 | |
| 	if (v->breakdown_ctr != 1) {
 | |
| 		v->breakdown_ctr = 1;
 | |
| 		v->cur_speed = 0;
 | |
| 
 | |
| 		if (v->breakdowns_since_last_service != 255)
 | |
| 			v->breakdowns_since_last_service++;
 | |
| 
 | |
| 		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | |
| 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 
 | |
| 		SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
 | |
| 			SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v);
 | |
| 
 | |
| 		if (!(v->vehstatus & VS_HIDDEN)) {
 | |
| 			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
 | |
| 			if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if ((v->tick_counter & 1) == 0) {
 | |
| 		if (--v->breakdown_delay == 0) {
 | |
| 			v->breakdown_ctr = 0;
 | |
| 			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ProcessRoadVehOrder(Vehicle *v)
 | |
| {
 | |
| 	const Order *order;
 | |
| 
 | |
| 	switch (v->current_order.type) {
 | |
| 		case OT_GOTO_DEPOT:
 | |
| 			// Let a depot order in the orderlist interrupt.
 | |
| 			if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return;
 | |
| 			if (v->current_order.flags & OF_SERVICE_IF_NEEDED &&
 | |
| 					!VehicleNeedsService(v)) {
 | |
| 				v->cur_order_index++;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case OT_LOADING:
 | |
| 		case OT_LEAVESTATION:
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
 | |
| 
 | |
| 	order = GetVehicleOrder(v, v->cur_order_index);
 | |
| 
 | |
| 	if (order == NULL) {
 | |
| 		v->current_order.type = OT_NOTHING;
 | |
| 		v->current_order.flags = 0;
 | |
| 		v->dest_tile = 0;
 | |
| 		ClearSlot(v);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (order->type    == v->current_order.type &&
 | |
| 			order->flags   == v->current_order.flags &&
 | |
| 			order->station == v->current_order.station) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	v->current_order = *order;
 | |
| 	v->dest_tile = 0;
 | |
| 
 | |
| 	if (order->type == OT_GOTO_STATION) {
 | |
| 		const Station* st = GetStation(order->station);
 | |
| 		const RoadStop* rs;
 | |
| 		TileIndex dest;
 | |
| 		uint mindist;
 | |
| 
 | |
| 		if (order->station == v->last_station_visited) {
 | |
| 			v->last_station_visited = INVALID_STATION;
 | |
| 		}
 | |
| 
 | |
| 		rs = GetPrimaryRoadStop(st, v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK);
 | |
| 
 | |
| 		if (rs == NULL) {
 | |
| 			// There is no stop left at the station, so don't even TRY to go there
 | |
| 			v->cur_order_index++;
 | |
| 			InvalidateVehicleOrder(v);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		dest = rs->xy;
 | |
| 		mindist = DistanceManhattan(v->tile, rs->xy);
 | |
| 		for (rs = rs->next; rs != NULL; rs = rs->next) {
 | |
| 			uint dist = DistanceManhattan(v->tile, rs->xy);
 | |
| 
 | |
| 			if (dist < mindist) {
 | |
| 				mindist = dist;
 | |
| 				dest = rs->xy;
 | |
| 			}
 | |
| 		}
 | |
| 		v->dest_tile = dest;
 | |
| 	} else if (order->type == OT_GOTO_DEPOT) {
 | |
| 		v->dest_tile = GetDepot(order->station)->xy;
 | |
| 	}
 | |
| 
 | |
| 	InvalidateVehicleOrder(v);
 | |
| }
 | |
| 
 | |
| static void HandleRoadVehLoading(Vehicle *v)
 | |
| {
 | |
| 	switch (v->current_order.type) {
 | |
| 		case OT_LOADING: {
 | |
| 			Order b;
 | |
| 
 | |
| 			if (--v->load_unload_time_rem != 0) return;
 | |
| 
 | |
| 			if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
 | |
| 				SET_EXPENSES_TYPE(EXPENSES_ROADVEH_INC);
 | |
| 				if (LoadUnloadVehicle(v)) {
 | |
| 					InvalidateWindow(WC_ROADVEH_LIST, v->owner);
 | |
| 					MarkRoadVehDirty(v);
 | |
| 				}
 | |
| 				return;
 | |
| 			}
 | |
| 
 | |
| 			b = v->current_order;
 | |
| 			v->current_order.type = OT_LEAVESTATION;
 | |
| 			v->current_order.flags = 0;
 | |
| 			if (!(b.flags & OF_NON_STOP)) return;
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		case OT_DUMMY: break;
 | |
| 
 | |
| 		default: return;
 | |
| 	}
 | |
| 
 | |
| 	v->cur_order_index++;
 | |
| 	InvalidateVehicleOrder(v);
 | |
| }
 | |
| 
 | |
| static void StartRoadVehSound(const Vehicle* v)
 | |
| {
 | |
| 	SoundFx s = RoadVehInfo(v->engine_type)->sfx;
 | |
| 	if (s == SND_19_BUS_START_PULL_AWAY && (v->tick_counter & 3) == 0)
 | |
| 		s = SND_1A_BUS_START_PULL_AWAY_WITH_HORN;
 | |
| 	SndPlayVehicleFx(s, v);
 | |
| }
 | |
| 
 | |
| typedef struct RoadVehFindData {
 | |
| 	int x;
 | |
| 	int y;
 | |
| 	const Vehicle* veh;
 | |
| 	Direction dir;
 | |
| } RoadVehFindData;
 | |
| 
 | |
| static void* EnumCheckRoadVehClose(Vehicle *v, void* data)
 | |
| {
 | |
| 	static const int8 dist_x[] = { -4, -8, -4, -1, 4, 8, 4, 1 };
 | |
| 	static const int8 dist_y[] = { -4, -1, 4, 8, 4, 1, -4, -8 };
 | |
| 
 | |
| 	const RoadVehFindData* rvf = data;
 | |
| 
 | |
| 	short x_diff = v->x_pos - rvf->x;
 | |
| 	short y_diff = v->y_pos - rvf->y;
 | |
| 
 | |
| 	return
 | |
| 		rvf->veh != v &&
 | |
| 		v->type == VEH_Road &&
 | |
| 		v->u.road.state != 254 &&
 | |
| 		myabs(v->z_pos - rvf->veh->z_pos) < 6 &&
 | |
| 		v->direction == rvf->dir &&
 | |
| 		(dist_x[v->direction] >= 0 || (x_diff > dist_x[v->direction] && x_diff <= 0)) &&
 | |
| 		(dist_x[v->direction] <= 0 || (x_diff < dist_x[v->direction] && x_diff >= 0)) &&
 | |
| 		(dist_y[v->direction] >= 0 || (y_diff > dist_y[v->direction] && y_diff <= 0)) &&
 | |
| 		(dist_y[v->direction] <= 0 || (y_diff < dist_y[v->direction] && y_diff >= 0)) ?
 | |
| 			v : NULL;
 | |
| }
 | |
| 
 | |
| static Vehicle* RoadVehFindCloseTo(Vehicle* v, int x, int y, Direction dir)
 | |
| {
 | |
| 	RoadVehFindData rvf;
 | |
| 	Vehicle *u;
 | |
| 
 | |
| 	if (v->u.road.reverse_ctr != 0) return NULL;
 | |
| 
 | |
| 	rvf.x = x;
 | |
| 	rvf.y = y;
 | |
| 	rvf.dir = dir;
 | |
| 	rvf.veh = v;
 | |
| 	u = VehicleFromPos(TileVirtXY(x, y), &rvf, EnumCheckRoadVehClose);
 | |
| 
 | |
| 	// This code protects a roadvehicle from being blocked for ever
 | |
| 	//  If more than 1480 / 74 days a road vehicle is blocked, it will
 | |
| 	//  drive just through it. The ultimate backup-code of TTD.
 | |
| 	// It can be disabled.
 | |
| 	if (u == NULL) {
 | |
| 		v->u.road.blocked_ctr = 0;
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	if (++v->u.road.blocked_ctr > 1480) return NULL;
 | |
| 
 | |
| 	return u;
 | |
| }
 | |
| 
 | |
| static void RoadVehArrivesAt(const Vehicle* v, Station* st)
 | |
| {
 | |
| 	if (v->cargo_type == CT_PASSENGERS) {
 | |
| 		/* Check if station was ever visited before */
 | |
| 		if (!(st->had_vehicle_of_type & HVOT_BUS)) {
 | |
| 			uint32 flags;
 | |
| 
 | |
| 			st->had_vehicle_of_type |= HVOT_BUS;
 | |
| 			SetDParam(0, st->index);
 | |
| 			flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
 | |
| 			AddNewsItem(
 | |
| 				STR_902F_CITIZENS_CELEBRATE_FIRST,
 | |
| 				flags,
 | |
| 				v->index,
 | |
| 				0);
 | |
| 		}
 | |
| 	} else {
 | |
| 		/* Check if station was ever visited before */
 | |
| 		if (!(st->had_vehicle_of_type & HVOT_TRUCK)) {
 | |
| 			uint32 flags;
 | |
| 
 | |
| 			st->had_vehicle_of_type |= HVOT_TRUCK;
 | |
| 			SetDParam(0, st->index);
 | |
| 			flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
 | |
| 			AddNewsItem(
 | |
| 				STR_9030_CITIZENS_CELEBRATE_FIRST,
 | |
| 				flags,
 | |
| 				v->index,
 | |
| 				0
 | |
| 			);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool RoadVehAccelerate(Vehicle *v)
 | |
| {
 | |
| 	uint spd = v->cur_speed + 1 + (v->u.road.overtaking != 0 ? 1 : 0);
 | |
| 	byte t;
 | |
| 
 | |
| 	// Clamp
 | |
| 	spd = min(spd, v->max_speed);
 | |
| 
 | |
| 	//updates statusbar only if speed have changed to save CPU time
 | |
| 	if (spd != v->cur_speed) {
 | |
| 		v->cur_speed = spd;
 | |
| 		if (_patches.vehicle_speed) {
 | |
| 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Decrease somewhat when turning
 | |
| 	if (!(v->direction & 1)) spd = spd * 3 >> 2;
 | |
| 
 | |
| 	if (spd == 0) return false;
 | |
| 
 | |
| 	if ((byte)++spd == 0) return true;
 | |
| 
 | |
| 	v->progress = (t = v->progress) - (byte)spd;
 | |
| 
 | |
| 	return (t < v->progress);
 | |
| }
 | |
| 
 | |
| static Direction RoadVehGetNewDirection(const Vehicle* v, int x, int y)
 | |
| {
 | |
| 	static const Direction _roadveh_new_dir[] = {
 | |
| 		DIR_N , DIR_NW, DIR_W , 0,
 | |
| 		DIR_NE, DIR_N , DIR_SW, 0,
 | |
| 		DIR_E , DIR_SE, DIR_S
 | |
| 	};
 | |
| 
 | |
| 	x = x - v->x_pos + 1;
 | |
| 	y = y - v->y_pos + 1;
 | |
| 
 | |
| 	if ((uint)x > 2 || (uint)y > 2) return v->direction;
 | |
| 	return _roadveh_new_dir[y * 4 + x];
 | |
| }
 | |
| 
 | |
| static Direction RoadVehGetSlidingDirection(const Vehicle* v, int x, int y)
 | |
| {
 | |
| 	Direction new = RoadVehGetNewDirection(v, x, y);
 | |
| 	Direction old = v->direction;
 | |
| 	DirDiff delta;
 | |
| 
 | |
| 	if (new == old) return old;
 | |
| 	delta = (DirDifference(new, old) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
 | |
| 	return ChangeDir(old, delta);
 | |
| }
 | |
| 
 | |
| typedef struct OvertakeData {
 | |
| 	const Vehicle* u;
 | |
| 	const Vehicle* v;
 | |
| 	TileIndex tile;
 | |
| 	byte tilebits;
 | |
| } OvertakeData;
 | |
| 
 | |
| static void* EnumFindVehToOvertake(Vehicle* v, void* data)
 | |
| {
 | |
| 	const OvertakeData* od = data;
 | |
| 
 | |
| 	return
 | |
| 		v->tile == od->tile && v->type == VEH_Road && v == od->u && v == od->v ?
 | |
| 			v : NULL;
 | |
| }
 | |
| 
 | |
| static bool FindRoadVehToOvertake(OvertakeData *od)
 | |
| {
 | |
| 	uint32 bits;
 | |
| 
 | |
| 	bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD) & 0x3F;
 | |
| 
 | |
| 	if (!(od->tilebits & bits) || (bits & 0x3C) || (bits & 0x3F3F0000))
 | |
| 		return true;
 | |
| 	return VehicleFromPos(od->tile, od, EnumFindVehToOvertake) != NULL;
 | |
| }
 | |
| 
 | |
| static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u)
 | |
| {
 | |
| 	OvertakeData od;
 | |
| 	byte tt;
 | |
| 
 | |
| 	od.v = v;
 | |
| 	od.u = u;
 | |
| 
 | |
| 	if (u->max_speed >= v->max_speed &&
 | |
| 			!(u->vehstatus & VS_STOPPED) &&
 | |
| 			u->cur_speed != 0) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (v->direction != u->direction || !(v->direction & 1)) return;
 | |
| 
 | |
| 	if (v->u.road.state >= 32 || (v->u.road.state & 7) > 1) return;
 | |
| 
 | |
| 	tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F;
 | |
| 	if ((tt & 3) == 0) return;
 | |
| 	if ((tt & 0x3C) != 0) return;
 | |
| 
 | |
| 	if (tt == 3) tt = (v->direction & 2) ? 2 : 1;
 | |
| 	od.tilebits = tt;
 | |
| 
 | |
| 	od.tile = v->tile;
 | |
| 	if (FindRoadVehToOvertake(&od)) return;
 | |
| 
 | |
| 	od.tile = v->tile + TileOffsByDir(DirToDiagDir(v->direction));
 | |
| 	if (FindRoadVehToOvertake(&od)) return;
 | |
| 
 | |
| 	if (od.u->cur_speed == 0 || od.u->vehstatus& VS_STOPPED) {
 | |
| 		v->u.road.overtaking_ctr = 0x11;
 | |
| 		v->u.road.overtaking = 0x10;
 | |
| 	} else {
 | |
| //		if (FindRoadVehToOvertake(&od)) return;
 | |
| 		v->u.road.overtaking_ctr = 0;
 | |
| 		v->u.road.overtaking = 0x10;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void RoadZPosAffectSpeed(Vehicle *v, byte old_z)
 | |
| {
 | |
| 	if (old_z == v->z_pos) return;
 | |
| 
 | |
| 	if (old_z < v->z_pos) {
 | |
| 		v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10%
 | |
| 	} else {
 | |
| 		uint16 spd = v->cur_speed + 2;
 | |
| 		if (spd <= v->max_speed) v->cur_speed = spd;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static int PickRandomBit(uint bits)
 | |
| {
 | |
| 	uint num = 0;
 | |
| 	uint b = bits;
 | |
| 	uint i;
 | |
| 
 | |
| 	do {
 | |
| 		if (b & 1) num++;
 | |
| 	} while (b >>= 1);
 | |
| 
 | |
| 	num = RandomRange(num);
 | |
| 
 | |
| 	for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {}
 | |
| 	return i;
 | |
| }
 | |
| 
 | |
| typedef struct {
 | |
| 	TileIndex dest;
 | |
| 	uint maxtracklen;
 | |
| 	uint mindist;
 | |
| } FindRoadToChooseData;
 | |
| 
 | |
| static bool EnumRoadTrackFindDist(TileIndex tile, void* data, int track, uint length, byte* state)
 | |
| {
 | |
| 	FindRoadToChooseData* frd = data;
 | |
| 	uint dist = DistanceManhattan(tile, frd->dest);
 | |
| 
 | |
| 	if (dist <= frd->mindist) {
 | |
| 		if (dist != frd->mindist || length < frd->maxtracklen) {
 | |
| 			frd->maxtracklen = length;
 | |
| 		}
 | |
| 		frd->mindist = dist;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| // Returns direction to choose
 | |
| // or -1 if the direction is currently blocked
 | |
| static int RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir)
 | |
| {
 | |
| #define return_track(x) {best_track = x; goto found_best_track; }
 | |
| 
 | |
| 	uint16 signal;
 | |
| 	uint bitmask;
 | |
| 	TileIndex desttile;
 | |
| 	FindRoadToChooseData frd;
 | |
| 	int best_track;
 | |
| 	uint best_dist, best_maxlen;
 | |
| 	uint i;
 | |
| 
 | |
| 	{
 | |
| 		uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
 | |
| 		signal  = GB(r, 16, 16);
 | |
| 		bitmask = GB(r,  0, 16);
 | |
| 	}
 | |
| 
 | |
| 	if (IsTileType(tile, MP_STREET)) {
 | |
| 		if (GetRoadType(tile) == ROAD_DEPOT && IsTileOwner(tile, v->owner)) {
 | |
| 			/* Road depot */
 | |
| 			bitmask |= _road_veh_fp_ax_or[GetRoadDepotDirection(tile)];
 | |
| 		}
 | |
| 	} else if (IsTileType(tile, MP_STATION) && IsRoadStopTile(tile)) {
 | |
| 		if (IsTileOwner(tile, v->owner)) {
 | |
| 			/* Our station */
 | |
| 			RoadStopType rstype = (v->cargo_type == CT_PASSENGERS) ? RS_BUS : RS_TRUCK;
 | |
| 
 | |
| 			if (GetRoadStopType(tile) == rstype) {
 | |
| 				const RoadStop *rs = GetRoadStopByTile(tile, rstype);
 | |
| 
 | |
| 				if (rs != NULL && (_patches.roadveh_queue || GB(rs->status, 0, 2) != 0)) {
 | |
| 					bitmask |= _road_veh_fp_ax_or[GetRoadStopDir(tile)];
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	/* The above lookups should be moved to GetTileTrackStatus in the
 | |
| 	 * future, but that requires more changes to the pathfinder and other
 | |
| 	 * stuff, probably even more arguments to GTTS.
 | |
| 	 */
 | |
| 
 | |
| 	/* remove unreachable tracks */
 | |
| 	bitmask &= _road_veh_fp_ax_and[enterdir];
 | |
| 	if (bitmask == 0) {
 | |
| 		/* No reachable tracks, so we'll reverse */
 | |
| 		return_track(_road_reverse_table[enterdir]);
 | |
| 	}
 | |
| 
 | |
| 	if (v->u.road.reverse_ctr != 0) {
 | |
| 		/* What happens here?? */
 | |
| 		v->u.road.reverse_ctr = 0;
 | |
| 		if (v->tile != tile) {
 | |
| 			return_track(_road_reverse_table[enterdir]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	desttile = v->dest_tile;
 | |
| 	if (desttile == 0) {
 | |
| 		// Pick a random track
 | |
| 		return_track(PickRandomBit(bitmask));
 | |
| 	}
 | |
| 
 | |
| 	// Only one track to choose between?
 | |
| 	if (!(KillFirstBit2x64(bitmask))) {
 | |
| 		return_track(FindFirstBit2x64(bitmask));
 | |
| 	}
 | |
| 
 | |
| 	if (_patches.new_pathfinding_all) {
 | |
| 		NPFFindStationOrTileData fstd;
 | |
| 		NPFFoundTargetData ftd;
 | |
| 		byte trackdir;
 | |
| 
 | |
| 		NPFFillWithOrderData(&fstd, v);
 | |
| 		trackdir = DiagdirToDiagTrackdir(enterdir);
 | |
| 		//debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir);
 | |
| 
 | |
| 		ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE);
 | |
| 		if (ftd.best_trackdir == 0xff) {
 | |
| 			/* We are already at our target. Just do something */
 | |
| 			//TODO: maybe display error?
 | |
| 			//TODO: go straight ahead if possible?
 | |
| 			return_track(FindFirstBit2x64(bitmask));
 | |
| 		} else {
 | |
| 			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
 | |
| 			the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 | |
| 			we did not find our target, but ftd.best_trackdir contains the direction leading
 | |
| 			to the tile closest to our target. */
 | |
| 			return_track(ftd.best_trackdir);
 | |
| 		}
 | |
| 	} else {
 | |
| 		DiagDirection dir;
 | |
| 
 | |
| 		if (IsTileType(desttile, MP_STREET)) {
 | |
| 			if (GetRoadType(desttile) == ROAD_DEPOT) {
 | |
| 				dir = GetRoadDepotDirection(desttile);
 | |
| 				goto do_it;
 | |
| 			}
 | |
| 		} else if (IsTileType(desttile, MP_STATION)) {
 | |
| 			if (IsRoadStop(desttile)) {
 | |
| 				dir = GetRoadStopDir(desttile);
 | |
| do_it:;
 | |
| 				/* When we are heading for a depot or station, we just
 | |
| 				 * pretend we are heading for the tile in front, we'll
 | |
| 				 * see from there */
 | |
| 				desttile += TileOffsByDir(dir);
 | |
| 				if (desttile == tile && bitmask & _road_pf_table_3[dir]) {
 | |
| 					/* If we are already in front of the
 | |
| 					 * station/depot and we can get in from here,
 | |
| 					 * we enter */
 | |
| 					return_track(FindFirstBit2x64(bitmask & _road_pf_table_3[dir]));
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		// do pathfind
 | |
| 		frd.dest = desttile;
 | |
| 
 | |
| 		best_track = -1;
 | |
| 		best_dist = (uint)-1;
 | |
| 		best_maxlen = (uint)-1;
 | |
| 		i = 0;
 | |
| 		do {
 | |
| 			if (bitmask & 1) {
 | |
| 				if (best_track == -1) best_track = i; // in case we don't find the path, just pick a track
 | |
| 				frd.maxtracklen = (uint)-1;
 | |
| 				frd.mindist = (uint)-1;
 | |
| 				FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd);
 | |
| 
 | |
| 				if (frd.mindist < best_dist || (frd.mindist==best_dist && frd.maxtracklen < best_maxlen)) {
 | |
| 					best_dist = frd.mindist;
 | |
| 					best_maxlen = frd.maxtracklen;
 | |
| 					best_track = i;
 | |
| 				}
 | |
| 			}
 | |
| 		} while (++i,(bitmask>>=1) != 0);
 | |
| 	}
 | |
| 
 | |
| found_best_track:;
 | |
| 
 | |
| 	if (HASBIT(signal, best_track)) return -1;
 | |
| 
 | |
| 	return best_track;
 | |
| }
 | |
| 
 | |
| static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
 | |
| {
 | |
| 	NPFFindStationOrTileData fstd;
 | |
| 	byte trackdir = GetVehicleTrackdir(v);
 | |
| 	assert(trackdir != 0xFF);
 | |
| 
 | |
| 	fstd.dest_coords = tile;
 | |
| 	fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station
 | |
| 
 | |
| 	return NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE).best_path_dist;
 | |
| }
 | |
| 
 | |
| typedef struct RoadDriveEntry {
 | |
| 	byte x,y;
 | |
| } RoadDriveEntry;
 | |
| 
 | |
| #include "table/roadveh.h"
 | |
| 
 | |
| static const byte _road_veh_data_1[] = {
 | |
| 	20, 20, 16, 16, 0, 0, 0, 0,
 | |
| 	19, 19, 15, 15, 0, 0, 0, 0,
 | |
| 	16, 16, 12, 12, 0, 0, 0, 0,
 | |
| 	15, 15, 11, 11
 | |
| };
 | |
| 
 | |
| static const byte _roadveh_data_2[4] = { 0,1,8,9 };
 | |
| 
 | |
| static void RoadVehController(Vehicle *v)
 | |
| {
 | |
| 	Direction new_dir;
 | |
| 	Direction old_dir;
 | |
| 	RoadDriveEntry rd;
 | |
| 	int x,y;
 | |
| 	uint32 r;
 | |
| 
 | |
| 	// decrease counters
 | |
| 	v->tick_counter++;
 | |
| 	if (v->u.road.reverse_ctr != 0) v->u.road.reverse_ctr--;
 | |
| 
 | |
| 	// handle crashed
 | |
| 	if (v->u.road.crashed_ctr != 0) {
 | |
| 		RoadVehIsCrashed(v);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	RoadVehCheckTrainCrash(v);
 | |
| 
 | |
| 	// road vehicle has broken down?
 | |
| 	if (v->breakdown_ctr != 0) {
 | |
| 		if (v->breakdown_ctr <= 2) {
 | |
| 			HandleBrokenRoadVeh(v);
 | |
| 			return;
 | |
| 		}
 | |
| 		v->breakdown_ctr--;
 | |
| 	}
 | |
| 
 | |
| 	if (v->vehstatus & VS_STOPPED) return;
 | |
| 
 | |
| 	ProcessRoadVehOrder(v);
 | |
| 	HandleRoadVehLoading(v);
 | |
| 
 | |
| 	if (v->current_order.type == OT_LOADING) return;
 | |
| 
 | |
| 	if (v->u.road.state == 254) {
 | |
| 		DiagDirection dir;
 | |
| 		const RoadDriveEntry* rdp;
 | |
| 		byte rd2;
 | |
| 
 | |
| 		v->cur_speed = 0;
 | |
| 
 | |
| 		dir = GetRoadDepotDirection(v->tile);
 | |
| 		v->direction = DiagDirToDir(dir);
 | |
| 
 | |
| 		rd2 = _roadveh_data_2[dir];
 | |
| 		rdp = _road_drive_data[(_opt.road_side << 4) + rd2];
 | |
| 
 | |
| 		x = TileX(v->tile) * TILE_SIZE + (rdp[6].x & 0xF);
 | |
| 		y = TileY(v->tile) * TILE_SIZE + (rdp[6].y & 0xF);
 | |
| 
 | |
| 		if (RoadVehFindCloseTo(v, x, y, v->direction) != NULL) return;
 | |
| 
 | |
| 		VehicleServiceInDepot(v);
 | |
| 
 | |
| 		StartRoadVehSound(v);
 | |
| 
 | |
| 		BeginVehicleMove(v);
 | |
| 
 | |
| 		v->vehstatus &= ~VS_HIDDEN;
 | |
| 		v->u.road.state = rd2;
 | |
| 		v->u.road.frame = 6;
 | |
| 
 | |
| 		v->cur_image = GetRoadVehImage(v, v->direction);
 | |
| 		UpdateRoadVehDeltaXY(v);
 | |
| 		SetRoadVehPosition(v,x,y);
 | |
| 
 | |
| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (!RoadVehAccelerate(v)) return;
 | |
| 
 | |
| 	if (v->u.road.overtaking != 0)  {
 | |
| 		if (++v->u.road.overtaking_ctr >= 35)
 | |
| 			/* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
 | |
| 			 *  if the vehicle started a corner. To protect that, only allow an abort of
 | |
| 			 *  overtake if we are on straight road, which are the 8 states below */
 | |
| 			if (v->u.road.state == 0  || v->u.road.state == 1  ||
 | |
| 					v->u.road.state == 8  || v->u.road.state == 9  ||
 | |
| 					v->u.road.state == 16 || v->u.road.state == 17 ||
 | |
| 					v->u.road.state == 24 || v->u.road.state == 25) {
 | |
| 				v->u.road.overtaking = 0;
 | |
| 			}
 | |
| 	}
 | |
| 
 | |
| 	BeginVehicleMove(v);
 | |
| 
 | |
| 	if (v->u.road.state == 255) {
 | |
| 		GetNewVehiclePosResult gp;
 | |
| 
 | |
| 		GetNewVehiclePos(v, &gp);
 | |
| 
 | |
| 		if (RoadVehFindCloseTo(v, gp.x, gp.y, v->direction) != NULL) {
 | |
| 			v->cur_speed = 0;
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		if (IsTunnelTile(gp.new_tile) &&
 | |
| 				VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) {
 | |
| 			//new_dir = RoadGetNewDirection(v, gp.x, gp.y)
 | |
| 			v->cur_image = GetRoadVehImage(v, v->direction);
 | |
| 			UpdateRoadVehDeltaXY(v);
 | |
| 			SetRoadVehPosition(v,gp.x,gp.y);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		v->x_pos = gp.x;
 | |
| 		v->y_pos = gp.y;
 | |
| 		VehiclePositionChanged(v);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	rd = _road_drive_data[(v->u.road.state + (_opt.road_side << 4)) ^ v->u.road.overtaking][v->u.road.frame + 1];
 | |
| 
 | |
| // switch to another tile
 | |
| 	if (rd.x & 0x80) {
 | |
| 		TileIndex tile = v->tile + TileOffsByDir(rd.x & 3);
 | |
| 		int dir = RoadFindPathToDest(v, tile, rd.x & 3);
 | |
| 		uint32 r;
 | |
| 		Direction newdir;
 | |
| 		const RoadDriveEntry *rdp;
 | |
| 
 | |
| 		if (dir == -1) {
 | |
| 			v->cur_speed = 0;
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| again:
 | |
| 		if ((dir & 7) >= 6) {
 | |
| 			/* Turning around */
 | |
| 			tile = v->tile;
 | |
| 		}
 | |
| 
 | |
| 		rdp = _road_drive_data[(dir + (_opt.road_side << 4)) ^ v->u.road.overtaking];
 | |
| 
 | |
| 		x = TileX(tile) * TILE_SIZE + rdp[0].x;
 | |
| 		y = TileY(tile) * TILE_SIZE + rdp[0].y;
 | |
| 
 | |
| 		newdir = RoadVehGetSlidingDirection(v, x, y);
 | |
| 		if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
 | |
| 
 | |
| 		r = VehicleEnterTile(v, tile, x, y);
 | |
| 		if (r & 8) {
 | |
| 			if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
 | |
| 				v->cur_speed = 0;
 | |
| 				return;
 | |
| 			}
 | |
| 			dir = _road_reverse_table[rd.x&3];
 | |
| 			goto again;
 | |
| 		}
 | |
| 
 | |
| 		if (IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && IsTileType(v->tile, MP_STATION)) {
 | |
| 			if ((dir & 7) >= 6) {
 | |
| 				v->cur_speed = 0;
 | |
| 				return;
 | |
| 			}
 | |
| 			if (IsRoadStop(v->tile)) {
 | |
| 				RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
 | |
| 
 | |
| 				// reached a loading bay, mark it as used and clear the usage bit
 | |
| 				SETBIT(rs->status, v->u.road.state & 2 ? 1 : 0); // occupied bay
 | |
| 				CLRBIT(rs->status, 7); // usage bit
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (!(r & 4)) {
 | |
| 			v->tile = tile;
 | |
| 			v->u.road.state = (byte)dir;
 | |
| 			v->u.road.frame = 0;
 | |
| 		}
 | |
| 		if (newdir != v->direction) {
 | |
| 			v->direction = newdir;
 | |
| 			v->cur_speed -= v->cur_speed >> 2;
 | |
| 		}
 | |
| 
 | |
| 		v->cur_image = GetRoadVehImage(v, newdir);
 | |
| 		UpdateRoadVehDeltaXY(v);
 | |
| 		RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (rd.x & 0x40) {
 | |
| 		int dir = RoadFindPathToDest(v, v->tile,	rd.x & 3);
 | |
| 		uint32 r;
 | |
| 		int tmp;
 | |
| 		Direction newdir;
 | |
| 		const RoadDriveEntry *rdp;
 | |
| 
 | |
| 		if (dir == -1) {
 | |
| 			v->cur_speed = 0;
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		tmp = (_opt.road_side << 4) + dir;
 | |
| 		rdp = _road_drive_data[tmp];
 | |
| 
 | |
| 		x = TileX(v->tile) * TILE_SIZE + rdp[1].x;
 | |
| 		y = TileY(v->tile) * TILE_SIZE + rdp[1].y;
 | |
| 
 | |
| 		newdir = RoadVehGetSlidingDirection(v, x, y);
 | |
| 		if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
 | |
| 
 | |
| 		r = VehicleEnterTile(v, v->tile, x, y);
 | |
| 		if (r & 8) {
 | |
| 			v->cur_speed = 0;
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		v->u.road.state = tmp & ~16;
 | |
| 		v->u.road.frame = 1;
 | |
| 
 | |
| 		if (newdir != v->direction) {
 | |
| 			v->direction = newdir;
 | |
| 			v->cur_speed -= v->cur_speed >> 2;
 | |
| 		}
 | |
| 
 | |
| 		v->cur_image = GetRoadVehImage(v, newdir);
 | |
| 		UpdateRoadVehDeltaXY(v);
 | |
| 		RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	x = (v->x_pos & ~15) + (rd.x & 15);
 | |
| 	y = (v->y_pos & ~15) + (rd.y & 15);
 | |
| 
 | |
| 	new_dir = RoadVehGetSlidingDirection(v, x, y);
 | |
| 
 | |
| 	if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30)) {
 | |
| 		Vehicle* u = RoadVehFindCloseTo(v, x, y, new_dir);
 | |
| 
 | |
| 		if (u != NULL) {
 | |
| 			if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	old_dir = v->direction;
 | |
| 	if (new_dir != old_dir) {
 | |
| 		v->direction = new_dir;
 | |
| 		v->cur_speed -= (v->cur_speed >> 2);
 | |
| 		if (old_dir != v->u.road.state) {
 | |
| 			v->cur_image = GetRoadVehImage(v, new_dir);
 | |
| 			UpdateRoadVehDeltaXY(v);
 | |
| 			SetRoadVehPosition(v, v->x_pos, v->y_pos);
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (v->u.road.state >= 0x20 &&
 | |
| 			_road_veh_data_1[v->u.road.state - 0x20 + (_opt.road_side<<4)] == v->u.road.frame) {
 | |
| 		RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
 | |
| 		Station* st = GetStationByTile(v->tile);
 | |
| 
 | |
| 		if (v->current_order.type != OT_LEAVESTATION &&
 | |
| 				v->current_order.type != OT_GOTO_DEPOT) {
 | |
| 			Order old_order;
 | |
| 
 | |
| 			CLRBIT(rs->status, 7);
 | |
| 
 | |
| 			v->last_station_visited = GetStationIndex(v->tile);
 | |
| 
 | |
| 			RoadVehArrivesAt(v, st);
 | |
| 
 | |
| 			old_order = v->current_order;
 | |
| 			v->current_order.type = OT_LOADING;
 | |
| 			v->current_order.flags = 0;
 | |
| 
 | |
| 			if (old_order.type == OT_GOTO_STATION &&
 | |
| 					v->current_order.station == v->last_station_visited) {
 | |
| 				v->current_order.flags =
 | |
| 					(old_order.flags & (OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER)) | OF_NON_STOP;
 | |
| 			}
 | |
| 
 | |
| 			SET_EXPENSES_TYPE(EXPENSES_ROADVEH_INC);
 | |
| 			if (LoadUnloadVehicle(v)) {
 | |
| 				InvalidateWindow(WC_ROADVEH_LIST, v->owner);
 | |
| 				MarkRoadVehDirty(v);
 | |
| 			}
 | |
| 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		if (v->current_order.type != OT_GOTO_DEPOT) {
 | |
| 			if (HASBIT(rs->status, 7)) {
 | |
| 				v->cur_speed = 0;
 | |
| 				return;
 | |
| 			}
 | |
| 			v->current_order.type = OT_NOTHING;
 | |
| 			v->current_order.flags = 0;
 | |
| 			ClearSlot(v);
 | |
| 		}
 | |
| 		SETBIT(rs->status, 7);
 | |
| 
 | |
| 		if (rs == v->u.road.slot) {
 | |
| 			//we have arrived at the correct station
 | |
| 			ClearSlot(v);
 | |
| 		} else if (v->u.road.slot != NULL) {
 | |
| 			//we have arrived at the wrong station
 | |
| 			//XXX The question is .. what to do? Actually we shouldn't be here
 | |
| 			//but I guess we need to clear the slot
 | |
| 			DEBUG(ms, 0) ("Multistop: Vehicle %d (index %d) arrived at wrong stop.", v->unitnumber, v->index);
 | |
| 			if (v->tile != v->dest_tile) {
 | |
| 				DEBUG(ms, 0) ("Multistop: -- Current tile 0x%X is not destination tile 0x%X. Route problem", v->tile, v->dest_tile);
 | |
| 			}
 | |
| 			if (v->dest_tile != v->u.road.slot->xy) {
 | |
| 				DEBUG(ms, 0) ("Multistop: -- Stop tile 0x%X is not destination tile 0x%X. Multistop desync", v->u.road.slot->xy, v->dest_tile);
 | |
| 			}
 | |
| 			if (v->current_order.type != OT_GOTO_STATION) {
 | |
| 				DEBUG(ms, 0) ("Multistop: -- Current order type (%d) is not OT_GOTO_STATION.", v->current_order.type);
 | |
| 			} else {
 | |
| 				if (v->current_order.station != st->index)
 | |
| 					DEBUG(ms, 0) ("Multistop: -- Current station %d is not target station in current_order.station (%d).",
 | |
| 							st->index, v->current_order.station);
 | |
| 			}
 | |
| 
 | |
| 			DEBUG(ms, 0) ("           -- Force a slot clearing.");
 | |
| 			ClearSlot(v);
 | |
| 		}
 | |
| 
 | |
| 		StartRoadVehSound(v);
 | |
| 		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 	}
 | |
| 
 | |
| 	r = VehicleEnterTile(v, v->tile, x, y);
 | |
| 	if (r & 8) {
 | |
| 		v->cur_speed = 0;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if ((r & 4) == 0) v->u.road.frame++;
 | |
| 
 | |
| 	v->cur_image = GetRoadVehImage(v, v->direction);
 | |
| 	UpdateRoadVehDeltaXY(v);
 | |
| 	RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
 | |
| }
 | |
| 
 | |
| void RoadVehEnterDepot(Vehicle *v)
 | |
| {
 | |
| 	v->u.road.state = 254;
 | |
| 	v->vehstatus |= VS_HIDDEN;
 | |
| 
 | |
| 	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 
 | |
| 	VehicleServiceInDepot(v);
 | |
| 
 | |
| 	TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
 | |
| 
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT) {
 | |
| 		Order t;
 | |
| 
 | |
| 		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | |
| 
 | |
| 		t = v->current_order;
 | |
| 		v->current_order.type = OT_DUMMY;
 | |
| 		v->current_order.flags = 0;
 | |
| 
 | |
| 		// Part of the orderlist?
 | |
| 		if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) {
 | |
| 			v->cur_order_index++;
 | |
| 		} else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) {
 | |
| 			v->vehstatus |= VS_STOPPED;
 | |
| 			if (v->owner == _local_player) {
 | |
| 				SetDParam(0, v->unitnumber);
 | |
| 				AddNewsItem(
 | |
| 					STR_9016_ROAD_VEHICLE_IS_WAITING,
 | |
| 					NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
 | |
| 					v->index,
 | |
| 					0
 | |
| 				);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 	InvalidateWindowClasses(WC_ROADVEH_LIST);
 | |
| }
 | |
| 
 | |
| static void AgeRoadVehCargo(Vehicle *v)
 | |
| {
 | |
| 	if (_age_cargo_skip_counter != 0) return;
 | |
| 	if (v->cargo_days != 255) v->cargo_days++;
 | |
| }
 | |
| 
 | |
| void RoadVeh_Tick(Vehicle *v)
 | |
| {
 | |
| 	AgeRoadVehCargo(v);
 | |
| 	RoadVehController(v);
 | |
| }
 | |
| 
 | |
| static void CheckIfRoadVehNeedsService(Vehicle *v)
 | |
| {
 | |
| 	const Depot* depot;
 | |
| 
 | |
| 	if (_patches.servint_roadveh == 0) return;
 | |
| 	if (!VehicleNeedsService(v)) return;
 | |
| 	if (v->vehstatus & VS_STOPPED) return;
 | |
| 	if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
 | |
| 
 | |
| 	// Don't interfere with a depot visit scheduled by the user, or a
 | |
| 	// depot visit by the order list.
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT &&
 | |
| 			(v->current_order.flags & (OF_HALT_IN_DEPOT | OF_PART_OF_ORDERS)) != 0)
 | |
| 		return;
 | |
| 
 | |
| 	// If we already got a slot at a stop, use that FIRST, and go to a depot later
 | |
| 	if (v->u.road.slot != NULL) return;
 | |
| 
 | |
| 	// XXX If we already have a depot order, WHY do we search over and over?
 | |
| 	depot = FindClosestRoadDepot(v);
 | |
| 
 | |
| 	if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) {
 | |
| 		if (v->current_order.type == OT_GOTO_DEPOT) {
 | |
| 			v->current_order.type = OT_DUMMY;
 | |
| 			v->current_order.flags = 0;
 | |
| 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT &&
 | |
| 			v->current_order.flags & OF_NON_STOP &&
 | |
| 			!CHANCE16(1, 20)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	v->current_order.type = OT_GOTO_DEPOT;
 | |
| 	v->current_order.flags = OF_NON_STOP;
 | |
| 	v->current_order.station = depot->index;
 | |
| 	v->dest_tile = depot->xy;
 | |
| 	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| }
 | |
| 
 | |
| void OnNewDay_RoadVeh(Vehicle *v)
 | |
| {
 | |
| 	int32 cost;
 | |
| 	Station *st;
 | |
| 
 | |
| 	if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
 | |
| 	if (v->u.road.blocked_ctr == 0) CheckVehicleBreakdown(v);
 | |
| 
 | |
| 	AgeVehicle(v);
 | |
| 	CheckIfRoadVehNeedsService(v);
 | |
| 
 | |
| 	CheckOrders(v);
 | |
| 
 | |
| 	//Current slot has expired
 | |
| 	if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot != NULL && v->u.road.slot_age-- == 0) {
 | |
| 		DEBUG(ms, 2) ("Multistop: Slot expired for vehicle %d (index %d) at stop 0x%X",
 | |
| 			v->unitnumber, v->index, v->u.road.slot->xy);
 | |
| 		ClearSlot(v);
 | |
| 	}
 | |
| 
 | |
| 	if (v->vehstatus & VS_STOPPED) return;
 | |
| 
 | |
| 	/* update destination */
 | |
| 	if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot == NULL && !(v->vehstatus & VS_CRASHED)) {
 | |
| 		RoadStop *rs;
 | |
| 		RoadStop *best = NULL;
 | |
| 
 | |
| 		st = GetStation(v->current_order.station);
 | |
| 		rs = GetPrimaryRoadStop(st, v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK);
 | |
| 
 | |
| 		if (rs != NULL) {
 | |
| 			if (DistanceManhattan(v->tile, st->xy) < 16) {
 | |
| 				uint dist, badness;
 | |
| 				uint minbadness = UINT_MAX;
 | |
| 
 | |
| 				DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d (index %d) at station %d (0x%X)", v->unitnumber,
 | |
| 						v->index, st->index, st->xy);
 | |
| 				/* Now we find the nearest road stop that has a free slot */
 | |
| 				for (; rs != NULL; rs = rs->next) {
 | |
| 					dist = RoadFindPathToStop(v, rs->xy);
 | |
| 					if (dist == UINT_MAX) {
 | |
| 						DEBUG(ms, 4) (" ---- stop 0x%X is not reachable, not treating further", rs->xy);
 | |
| 						continue;
 | |
| 					}
 | |
| 					badness = (rs->num_vehicles + 1) * (rs->num_vehicles + 1) + dist / NPF_TILE_LENGTH;
 | |
| 
 | |
| 					DEBUG(ms, 4) (" ---- stop 0x%X has %d vehicle%s waiting", rs->xy, rs->num_vehicles, rs->num_vehicles == 1 ? "":"s");
 | |
| 					DEBUG(ms, 4) (" ---- Distance is %u", dist);
 | |
| 					DEBUG(ms, 4) (" -- Badness %u", badness);
 | |
| 
 | |
| 					if (badness < minbadness) {
 | |
| 						best = rs;
 | |
| 						minbadness = badness;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				if (best != NULL) {
 | |
| 					best->num_vehicles++;
 | |
| 					DEBUG(ms, 3) (" -- Assigned to stop 0x%X", best->xy);
 | |
| 
 | |
| 					v->u.road.slot = best;
 | |
| 					v->dest_tile = best->xy;
 | |
| 					v->u.road.slot_age = 14;
 | |
| 				} else {
 | |
| 					DEBUG(ms, 3) (" -- Could not find a suitable stop");
 | |
| 				}
 | |
| 			} else {
 | |
| 				DEBUG(ms, 5) ("Multistop: --- Distance from station too far. Postponing slotting for vehicle %d (index %d) at station %d, (0x%X)",
 | |
| 						v->unitnumber, v->index, st->index, st->xy);
 | |
| 			}
 | |
| 		} else {
 | |
| 			DEBUG(ms, 4) ("Multistop: No road stop for vehicle %d (index %d) at station %d (0x%X)",
 | |
| 					v->unitnumber, v->index, st->index, st->xy);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	cost = RoadVehInfo(v->engine_type)->running_cost * _price.roadveh_running / 364;
 | |
| 
 | |
| 	v->profit_this_year -= cost >> 8;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN);
 | |
| 	SubtractMoneyFromPlayerFract(v->owner, cost);
 | |
| 
 | |
| 	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 	InvalidateWindowClasses(WC_ROADVEH_LIST);
 | |
| }
 | |
| 
 | |
| 
 | |
| void RoadVehiclesYearlyLoop(void)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == VEH_Road) {
 | |
| 			v->profit_last_year = v->profit_this_year;
 | |
| 			v->profit_this_year = 0;
 | |
| 			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 		}
 | |
| 	}
 | |
| }
 | 
