111 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file group.h */
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| 
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| #ifndef GROUP_H
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| #define GROUP_H
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| 
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| #include "oldpool.h"
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| 
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| enum {
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| 	ALL_GROUP     = 0xFFFD,
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| 	DEFAULT_GROUP = 0xFFFE,
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| 	INVALID_GROUP = 0xFFFF,
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| };
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| 
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| struct Group;
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| DECLARE_OLD_POOL(Group, Group, 5, 2047)
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| 
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| struct Group : PoolItem<Group, GroupID, &_Group_pool> {
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| 	StringID string_id;                     ///< Group Name
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| 
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| 	uint16 num_vehicle;                     ///< Number of vehicles wich belong to the group
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| 	PlayerID owner;                         ///< Group Owner
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| 	VehicleTypeByte vehicle_type;           ///< Vehicle type of the group
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| 
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| 	bool replace_protection;                ///< If set to true, the global autoreplace have no effect on the group
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| 	uint16 num_engines[TOTAL_NUM_ENGINES];  ///< Caches the number of engines of each type the player owns (no need to save this)
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| 
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| 	Group(StringID str = STR_NULL);
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| 	virtual ~Group();
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| 
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| 	bool IsValid() const;
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| };
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| 
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| 
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| static inline bool IsValidGroupID(GroupID index)
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| {
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| 	return index < GetGroupPoolSize() && GetGroup(index)->IsValid();
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| }
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| 
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| static inline bool IsDefaultGroupID(GroupID index)
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| {
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| 	return index == DEFAULT_GROUP;
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| }
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| 
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| /**
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|  * Checks if a GroupID stands for all vehicles of a player
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|  * @param id_g The GroupID to check
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|  * @return true is id_g is identical to ALL_GROUP
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|  */
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| static inline bool IsAllGroupID(GroupID id_g)
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| {
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| 	return id_g == ALL_GROUP;
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| }
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| 
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| #define FOR_ALL_GROUPS_FROM(g, start) for (g = GetGroup(start); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) if (g->IsValid())
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| #define FOR_ALL_GROUPS(g) FOR_ALL_GROUPS_FROM(g, 0)
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| 
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| /**
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|  * Get the current size of the GroupPool
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|  */
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| static inline uint GetGroupArraySize(void)
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| {
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| 	const Group *g;
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| 	uint num = 0;
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| 
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| 	FOR_ALL_GROUPS(g) num++;
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| 
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| 	return num;
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| }
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| 
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| /**
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|  * Get the number of engines with EngineID id_e in the group with GroupID
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|  * id_g
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|  * @param id_g The GroupID of the group used
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|  * @param id_e The EngineID of the engine to count
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|  * @return The number of engines with EngineID id_e in the group
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|  */
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| static inline uint GetGroupNumEngines(PlayerID p, GroupID id_g, EngineID id_e)
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| {
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| 	if (IsValidGroupID(id_g)) return GetGroup(id_g)->num_engines[id_e];
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| 
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| 	uint num = GetPlayer(p)->num_engines[id_e];
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| 	if (!IsDefaultGroupID(id_g)) return num;
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| 
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| 	const Group *g;
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| 	FOR_ALL_GROUPS(g) {
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| 		if (g->owner == p) num -= g->num_engines[id_e];
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| 	}
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| 	return num;
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| }
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| 
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| static inline void IncreaseGroupNumVehicle(GroupID id_g)
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| {
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| 	if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle++;
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| }
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| 
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| static inline void DecreaseGroupNumVehicle(GroupID id_g)
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| {
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| 	if (IsValidGroupID(id_g)) GetGroup(id_g)->num_vehicle--;
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| }
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| 
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| 
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| void InitializeGroup();
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| void SetTrainGroupID(Vehicle *v, GroupID grp);
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| void UpdateTrainGroupID(Vehicle *v);
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| void RemoveVehicleFromGroup(const Vehicle *v);
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| void RemoveAllGroupsForPlayer(const Player *p);
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| 
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| #endif /* GROUP_H */
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