251 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			251 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file newgrf_spritegroup.h */
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| 
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| #ifndef NEWGRF_SPRITEGROUP_H
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| #define NEWGRF_SPRITEGROUP_H
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| 
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| #include "town.h"
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| #include "industry.h"
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| #include "newgrf_storage.h"
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| 
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| /**
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|  * Gets the value of a so-called newgrf "register".
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|  * @param i index of the register
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|  * @pre i < 0x110
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|  * @return the value of the register
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|  */
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| static inline uint32 GetRegister(uint i)
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| {
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| 	extern TemporaryStorageArray<uint32, 0x110> _temp_store;
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| 	return _temp_store.Get(i);
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| }
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| 
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| struct SpriteGroup;
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| 
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| 
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| /* 'Real' sprite groups contain a list of other result or callback sprite
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|  * groups. */
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| struct RealSpriteGroup {
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| 	/* Loaded = in motion, loading = not moving
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| 	 * Each group contains several spritesets, for various loading stages */
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| 
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| 	/* XXX: For stations the meaning is different - loaded is for stations
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| 	 * with small amount of cargo whilst loading is for stations with a lot
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| 	 * of da stuff. */
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| 
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| 	byte num_loaded;       ///< Number of loaded groups
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| 	byte num_loading;      ///< Number of loading groups
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| 	const SpriteGroup **loaded;  ///< List of loaded groups (can be SpriteIDs or Callback results)
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| 	const SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results)
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| };
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| 
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| /* Shared by deterministic and random groups. */
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| enum VarSpriteGroupScope {
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| 	VSG_SCOPE_SELF,
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| 	/* Engine of consists for vehicles, city for stations. */
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| 	VSG_SCOPE_PARENT,
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| };
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| 
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| enum DeterministicSpriteGroupSize {
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| 	DSG_SIZE_BYTE,
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| 	DSG_SIZE_WORD,
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| 	DSG_SIZE_DWORD,
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| };
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| 
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| enum DeterministicSpriteGroupAdjustType {
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| 	DSGA_TYPE_NONE,
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| 	DSGA_TYPE_DIV,
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| 	DSGA_TYPE_MOD,
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| };
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| 
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| enum DeterministicSpriteGroupAdjustOperation {
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| 	DSGA_OP_ADD,  ///< a + b
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| 	DSGA_OP_SUB,  ///< a - b
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| 	DSGA_OP_SMIN, ///< (signed) min(a, b)
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| 	DSGA_OP_SMAX, ///< (signed) max(a, b)
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| 	DSGA_OP_UMIN, ///< (unsigned) min(a, b)
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| 	DSGA_OP_UMAX, ///< (unsigned) max(a, b)
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| 	DSGA_OP_SDIV, ///< (signed) a / b
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| 	DSGA_OP_SMOD, ///< (signed) a % b
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| 	DSGA_OP_UDIV, ///< (unsigned) a / b
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| 	DSGA_OP_UMOD, ///< (unsigned) a & b
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| 	DSGA_OP_MUL,  ///< a * b
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| 	DSGA_OP_AND,  ///< a & b
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| 	DSGA_OP_OR,   ///< a | b
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| 	DSGA_OP_XOR,  ///< a ^ b
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| 	DSGA_OP_STO,  ///< store a into temporary storage, indexed by b. return a
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| 	DSGA_OP_RST,  ///< return b
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| 	DSGA_OP_STOP, ///< store a into persistent storage, indexed by b, return a
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| 	DSGA_OP_ROR,  ///< rotate a b positions to the right
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| 	DSGA_OP_SCMP, ///< (signed) comparision (a < b -> 0, a == b = 1, a > b = 2)
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| 	DSGA_OP_UCMP, ///< (unsigned) comparision (a < b -> 0, a == b = 1, a > b = 2)
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| };
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| 
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| 
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| struct DeterministicSpriteGroupAdjust {
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| 	DeterministicSpriteGroupAdjustOperation operation;
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| 	DeterministicSpriteGroupAdjustType type;
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| 	byte variable;
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| 	byte parameter; ///< Used for variables between 0x60 and 0x7F inclusive.
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| 	byte shift_num;
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| 	uint32 and_mask;
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| 	uint32 add_val;
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| 	uint32 divmod_val;
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| 	const SpriteGroup *subroutine;
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| };
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| 
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| 
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| struct DeterministicSpriteGroupRange {
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| 	const SpriteGroup *group;
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| 	uint32 low;
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| 	uint32 high;
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| };
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| 
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| 
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| struct DeterministicSpriteGroup {
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| 	VarSpriteGroupScope var_scope;
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| 	DeterministicSpriteGroupSize size;
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| 	byte num_adjusts;
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| 	byte num_ranges;
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| 	DeterministicSpriteGroupAdjust *adjusts;
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| 	DeterministicSpriteGroupRange *ranges; // Dynamically allocated
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| 
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| 	/* Dynamically allocated, this is the sole owner */
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| 	const SpriteGroup *default_group;
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| };
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| 
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| enum RandomizedSpriteGroupCompareMode {
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| 	RSG_CMP_ANY,
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| 	RSG_CMP_ALL,
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| };
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| 
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| struct RandomizedSpriteGroup {
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| 	VarSpriteGroupScope var_scope;  ///< Take this object:
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| 
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| 	RandomizedSpriteGroupCompareMode cmp_mode; ///< Check for these triggers:
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| 	byte triggers;
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| 
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| 	byte lowest_randbit; ///< Look for this in the per-object randomized bitmask:
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| 	byte num_groups; ///< must be power of 2
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| 
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| 	const SpriteGroup **groups; ///< Take the group with appropriate index:
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| };
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| 
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| 
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| /* This contains a callback result. A failed callback has a value of
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|  * CALLBACK_FAILED */
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| struct CallbackResultSpriteGroup {
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| 	uint16 result;
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| };
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| 
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| 
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| /* A result sprite group returns the first SpriteID and the number of
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|  * sprites in the set */
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| struct ResultSpriteGroup {
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| 	SpriteID sprite;
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| 	byte num_sprites;
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| };
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| 
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| struct TileLayoutSpriteGroup {
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| 	byte num_sprites; ///< Number of sprites in the spriteset, used for loading stages
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| 	struct DrawTileSprites *dts;
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| };
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| 
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| struct IndustryProductionSpriteGroup {
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| 	uint8 version;
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| 	uint16 substract_input[3];
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| 	uint16 add_output[2];
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| 	uint8 again;
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| };
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| 
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| /* List of different sprite group types */
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| enum SpriteGroupType {
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| 	SGT_INVALID,
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| 	SGT_REAL,
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| 	SGT_DETERMINISTIC,
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| 	SGT_RANDOMIZED,
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| 	SGT_CALLBACK,
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| 	SGT_RESULT,
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| 	SGT_TILELAYOUT,
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| 	SGT_INDUSTRY_PRODUCTION,
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| };
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| 
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| /* Common wrapper for all the different sprite group types */
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| struct SpriteGroup {
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| 	SpriteGroupType type;
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| 
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| 	union {
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| 		RealSpriteGroup real;
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| 		DeterministicSpriteGroup determ;
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| 		RandomizedSpriteGroup random;
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| 		CallbackResultSpriteGroup callback;
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| 		ResultSpriteGroup result;
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| 		TileLayoutSpriteGroup layout;
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| 		IndustryProductionSpriteGroup indprod;
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| 	} g;
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| };
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| 
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| 
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| SpriteGroup *AllocateSpriteGroup();
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| void InitializeSpriteGroupPool();
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| 
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| 
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| struct ResolverObject {
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| 	CallbackID callback;
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| 	uint32 callback_param1;
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| 	uint32 callback_param2;
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| 
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| 	byte trigger;
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| 	uint32 last_value;
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| 	uint32 reseed;
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| 	VarSpriteGroupScope scope;
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| 
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| 	bool info_view; ///< Indicates if the item is being drawn in an info window
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| 
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| 	BaseStorageArray *psa; ///< The persistent storage array of this resolved object.
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| 
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| 	union {
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| 		struct {
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| 			const struct Vehicle *self;
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| 			const struct Vehicle *parent;
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| 			EngineID self_type;
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| 		} vehicle;
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| 		struct {
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| 			TileIndex tile;
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| 		} canal;
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| 		struct {
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| 			TileIndex tile;
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| 			const struct Station *st;
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| 			const struct StationSpec *statspec;
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| 			CargoID cargo_type;
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| 		} station;
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| 		struct {
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| 			TileIndex tile;
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| 			Town *town;
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| 			HouseID house_id;
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| 		} house;
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| 		struct {
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| 			TileIndex tile;
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| 			Industry *ind;
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| 			IndustryGfx gfx;
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| 		} industry;
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| 		struct {
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| 			const struct CargoSpec *cs;
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| 		} cargo;
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| 	} u;
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| 
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| 	uint32 (*GetRandomBits)(const struct ResolverObject*);
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| 	uint32 (*GetTriggers)(const struct ResolverObject*);
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| 	void (*SetTriggers)(const struct ResolverObject*, int);
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| 	uint32 (*GetVariable)(const struct ResolverObject*, byte, byte, bool*);
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| 	const SpriteGroup *(*ResolveReal)(const struct ResolverObject*, const SpriteGroup*);
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| };
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| 
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| 
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| /* Base sprite group resolver */
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| const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object);
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| 
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| 
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| #endif /* NEWGRF_SPRITEGROUP_H */
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