 e36dba227b
			
		
	
	e36dba227b
	
	
	
		
			
			-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
		
			
				
	
	
		
			3582 lines
		
	
	
		
			105 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			3582 lines
		
	
	
		
			105 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file train_cmd.cpp */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "bridge_map.h"
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| #include "debug.h"
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| #include "functions.h"
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| #include "landscape.h"
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| #include "gui.h"
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| #include "station_map.h"
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| #include "table/strings.h"
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| #include "strings.h"
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| #include "map.h"
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| #include "tile.h"
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| #include "tunnel_map.h"
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| #include "vehicle.h"
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| #include "timetable.h"
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| #include "articulated_vehicles.h"
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| #include "command.h"
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| #include "pathfind.h"
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| #include "npf.h"
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| #include "station.h"
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| #include "table/train_cmd.h"
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| #include "news.h"
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| #include "engine.h"
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| #include "player.h"
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| #include "sound.h"
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| #include "depot.h"
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| #include "waypoint.h"
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| #include "vehicle_gui.h"
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| #include "train.h"
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| #include "bridge.h"
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| #include "newgrf_callbacks.h"
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| #include "newgrf_engine.h"
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| #include "newgrf_sound.h"
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| #include "newgrf_text.h"
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| #include "direction.h"
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| #include "yapf/yapf.h"
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| #include "date.h"
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| #include "cargotype.h"
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| #include "group.h"
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| #include "table/sprites.h"
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| 
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| static bool TrainCheckIfLineEnds(Vehicle *v);
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| static void TrainController(Vehicle *v, bool update_image);
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| 
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| static const byte _vehicle_initial_x_fract[4] = {10, 8, 4,  8};
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| static const byte _vehicle_initial_y_fract[4] = { 8, 4, 8, 10};
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| static const TrackBits _state_dir_table[4] = { TRACK_BIT_RIGHT, TRACK_BIT_LOWER, TRACK_BIT_LEFT, TRACK_BIT_UPPER };
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| 
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| 
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| /** Return the cargo weight multiplier to use for a rail vehicle
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|  * @param cargo Cargo type to get multiplier for
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|  * @return Cargo weight multiplier
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|  */
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| byte FreightWagonMult(CargoID cargo)
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| {
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| 	if (!GetCargo(cargo)->is_freight) return 1;
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| 	return _patches.freight_trains;
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| }
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| 
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| 
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| /**
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|  * Recalculates the cached total power of a train. Should be called when the consist is changed
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|  * @param v First vehicle of the consist.
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|  */
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| void TrainPowerChanged(Vehicle* v)
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| {
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| 	uint32 total_power = 0;
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| 	uint32 max_te = 0;
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| 
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| 	for (const Vehicle *u = v; u != NULL; u = u->Next()) {
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| 		/* Power is not added for articulated parts */
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| 		if (IsArticulatedPart(u)) continue;
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| 
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| 		RailType railtype = GetRailType(u->tile);
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| 		bool engine_has_power = HasPowerOnRail(u->u.rail.railtype, railtype);
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| 		bool wagon_has_power  = HasPowerOnRail(v->u.rail.railtype, railtype);
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| 
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| 		const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
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| 
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| 		if (engine_has_power) {
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| 			uint16 power = GetVehicleProperty(u, 0x0B, rvi_u->power);
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| 			if (power != 0) {
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| 				total_power += power;
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| 				/* Tractive effort in (tonnes * 1000 * 10 =) N */
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| 				max_te += (u->u.rail.cached_veh_weight * 10000 * GetVehicleProperty(u, 0x1F, rvi_u->tractive_effort)) / 256;
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| 			}
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| 		}
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| 
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| 		if (HasBit(u->u.rail.flags, VRF_POWEREDWAGON) && (wagon_has_power)) {
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| 			total_power += RailVehInfo(u->u.rail.first_engine)->pow_wag_power;
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| 		}
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| 	}
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| 
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| 	if (v->u.rail.cached_power != total_power || v->u.rail.cached_max_te != max_te) {
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| 		/* If it has no power (no catenary), stop the train */
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| 		if (total_power == 0) v->vehstatus |= VS_STOPPED;
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| 
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| 		v->u.rail.cached_power = total_power;
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| 		v->u.rail.cached_max_te = max_te;
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| 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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| 		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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| 	}
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| }
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| 
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| 
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| /**
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|  * Recalculates the cached weight of a train and its vehicles. Should be called each time the cargo on
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|  * the consist changes.
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|  * @param v First vehicle of the consist.
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|  */
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| static void TrainCargoChanged(Vehicle* v)
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| {
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| 	uint32 weight = 0;
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| 
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| 	for (Vehicle *u = v; u != NULL; u = u->Next()) {
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| 		uint32 vweight = GetCargo(u->cargo_type)->weight * u->cargo.Count() * FreightWagonMult(u->cargo_type) / 16;
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| 
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| 		/* Vehicle weight is not added for articulated parts. */
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| 		if (!IsArticulatedPart(u)) {
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| 			/* vehicle weight is the sum of the weight of the vehicle and the weight of its cargo */
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| 			vweight += GetVehicleProperty(u, 0x16, RailVehInfo(u->engine_type)->weight);
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| 
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| 			/* powered wagons have extra weight added */
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| 			if (HasBit(u->u.rail.flags, VRF_POWEREDWAGON))
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| 				vweight += RailVehInfo(u->u.rail.first_engine)->pow_wag_weight;
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| 		}
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| 
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| 		/* consist weight is the sum of the weight of all vehicles in the consist */
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| 		weight += vweight;
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| 
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| 		/* store vehicle weight in cache */
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| 		u->u.rail.cached_veh_weight = vweight;
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| 	}
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| 
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| 	/* store consist weight in cache */
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| 	v->u.rail.cached_weight = weight;
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| 
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| 	/* Now update train power (tractive effort is dependent on weight) */
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| 	TrainPowerChanged(v);
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| }
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| 
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| 
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| /**
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|  * Recalculates the cached stuff of a train. Should be called each time a vehicle is added
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|  * to/removed from the chain, and when the game is loaded.
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|  * Note: this needs to be called too for 'wagon chains' (in the depot, without an engine)
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|  * @param v First vehicle of the chain.
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|  */
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| void TrainConsistChanged(Vehicle* v)
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| {
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| 	uint16 max_speed = 0xFFFF;
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| 
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| 	assert(v->type == VEH_TRAIN);
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| 	assert(IsFrontEngine(v) || IsFreeWagon(v));
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| 
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| 	const RailVehicleInfo *rvi_v = RailVehInfo(v->engine_type);
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| 	EngineID first_engine = IsFrontEngine(v) ? v->engine_type : INVALID_ENGINE;
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| 	v->u.rail.cached_total_length = 0;
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| 	v->u.rail.compatible_railtypes = 0;
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| 
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| 	for (Vehicle *u = v; u != NULL; u = u->Next()) {
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| 		const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
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| 
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| 		/* Check the v->first cache. */
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| 		assert(u->First() == v);
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| 
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| 		/* update the 'first engine' */
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| 		u->u.rail.first_engine = v == u ? INVALID_ENGINE : first_engine;
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| 		u->u.rail.railtype = rvi_u->railtype;
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| 
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| 		if (IsTrainEngine(u)) first_engine = u->engine_type;
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| 
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| 		/* Cache wagon override sprite group. NULL is returned if there is none */
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| 		u->u.rail.cached_override = GetWagonOverrideSpriteSet(u->engine_type, u->cargo_type, u->u.rail.first_engine);
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| 
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| 		/* Reset color map */
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| 		u->colormap = PAL_NONE;
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| 
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| 		if (rvi_u->visual_effect != 0) {
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| 			u->u.rail.cached_vis_effect = rvi_u->visual_effect;
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| 		} else {
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| 			if (IsTrainWagon(u) || IsArticulatedPart(u)) {
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| 				/* Wagons and articulated parts have no effect by default */
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| 				u->u.rail.cached_vis_effect = 0x40;
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| 			} else if (rvi_u->engclass == 0) {
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| 				/* Steam is offset by -4 units */
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| 				u->u.rail.cached_vis_effect = 4;
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| 			} else {
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| 				/* Diesel fumes and sparks come from the centre */
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| 				u->u.rail.cached_vis_effect = 8;
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| 			}
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| 		}
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| 
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| 		if (!IsArticulatedPart(u)) {
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| 			/* Check powered wagon / visual effect callback */
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| 			if (HasBit(EngInfo(u->engine_type)->callbackmask, CBM_TRAIN_WAGON_POWER)) {
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| 				uint16 callback = GetVehicleCallback(CBID_TRAIN_WAGON_POWER, 0, 0, u->engine_type, u);
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| 
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| 				if (callback != CALLBACK_FAILED) u->u.rail.cached_vis_effect = callback;
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| 			}
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| 
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| 			if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
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| 				UsesWagonOverride(u) && !HasBit(u->u.rail.cached_vis_effect, 7)) {
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| 				/* wagon is powered */
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| 				SetBit(u->u.rail.flags, VRF_POWEREDWAGON); // cache 'powered' status
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| 			} else {
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| 				ClrBit(u->u.rail.flags, VRF_POWEREDWAGON);
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| 			}
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| 
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| 			/* Do not count powered wagons for the compatible railtypes, as wagons always
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| 			   have railtype normal */
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| 			if (rvi_u->power > 0) {
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| 				v->u.rail.compatible_railtypes |= GetRailTypeInfo(u->u.rail.railtype)->powered_railtypes;
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| 			}
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| 
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| 			/* Some electric engines can be allowed to run on normal rail. It happens to all
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| 			 * existing electric engines when elrails are disabled and then re-enabled */
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| 			if (HasBit(u->u.rail.flags, VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL)) {
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| 				u->u.rail.railtype = RAILTYPE_RAIL;
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| 				u->u.rail.compatible_railtypes |= (1 << RAILTYPE_RAIL);
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| 			}
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| 
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| 			/* max speed is the minimum of the speed limits of all vehicles in the consist */
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| 			if ((rvi_u->railveh_type != RAILVEH_WAGON || _patches.wagon_speed_limits) && !UsesWagonOverride(u)) {
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| 				uint16 speed = GetVehicleProperty(u, 0x09, rvi_u->max_speed);
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| 				if (speed != 0) max_speed = min(speed, max_speed);
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| 			}
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| 		}
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| 
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| 		if (u->cargo_type == rvi_u->cargo_type && u->cargo_subtype == 0) {
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| 			/* Set cargo capacity if we've not been refitted */
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| 			u->cargo_cap = GetVehicleProperty(u, 0x14, rvi_u->capacity);
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| 		}
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| 
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| 		u->u.rail.user_def_data = GetVehicleProperty(u, 0x25, rvi_u->user_def_data);
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| 
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| 		/* check the vehicle length (callback) */
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| 		uint16 veh_len = CALLBACK_FAILED;
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| 		if (HasBit(EngInfo(u->engine_type)->callbackmask, CBM_VEHICLE_LENGTH)) {
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| 			veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, u->engine_type, u);
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| 		}
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| 		if (veh_len == CALLBACK_FAILED) veh_len = rvi_u->shorten_factor;
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| 		veh_len = Clamp(veh_len, 0, u->Next() == NULL ? 7 : 5); // the clamp on vehicles not the last in chain is stricter, as too short wagons can break the 'follow next vehicle' code
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| 		u->u.rail.cached_veh_length = 8 - veh_len;
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| 		v->u.rail.cached_total_length += u->u.rail.cached_veh_length;
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| 	}
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| 
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| 	/* store consist weight/max speed in cache */
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| 	v->u.rail.cached_max_speed = max_speed;
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| 
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| 	/* recalculate cached weights and power too (we do this *after* the rest, so it is known which wagons are powered and need extra weight added) */
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| 	TrainCargoChanged(v);
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| }
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| 
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| /* These two arrays are used for realistic acceleration. XXX: How should they
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|  * be interpreted? */
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| static const byte _curve_neighbours45[8][2] = {
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| 	{7, 1},
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| 	{0, 2},
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| 	{1, 3},
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| 	{2, 4},
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| 	{3, 5},
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| 	{4, 6},
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| 	{5, 7},
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| 	{6, 0},
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| };
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| 
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| static const byte _curve_neighbours90[8][2] = {
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| 	{6, 2},
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| 	{7, 3},
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| 	{0, 4},
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| 	{1, 5},
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| 	{2, 6},
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| 	{3, 7},
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| 	{4, 0},
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| 	{5, 1},
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| };
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| 
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| enum AccelType {
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| 	AM_ACCEL,
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| 	AM_BRAKE
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| };
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| 
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| static bool TrainShouldStop(const Vehicle* v, TileIndex tile)
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| {
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| 	const Order* o = &v->current_order;
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| 	StationID sid = GetStationIndex(tile);
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| 
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| 	assert(v->type == VEH_TRAIN);
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| 	/* When does a train drive through a station
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| 	 * first we deal with the "new nonstop handling" */
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| 	if (_patches.new_nonstop && o->flags & OF_NON_STOP && sid == o->dest) {
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| 		return false;
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| 	}
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| 
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| 	if (v->last_station_visited == sid) return false;
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| 
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| 	if (sid != o->dest && (o->flags & OF_NON_STOP || _patches.new_nonstop)) {
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| 		return false;
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| 	}
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| 
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| 	return true;
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| }
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| 
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| /** new acceleration*/
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| static int GetTrainAcceleration(Vehicle *v, bool mode)
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| {
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| 	int max_speed = 2000;
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| 	int speed = v->cur_speed * 10 / 16; // km-ish/h -> mp/h
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| 	int curvecount[2] = {0, 0};
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| 
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| 	/*first find the curve speed limit */
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| 	int numcurve = 0;
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| 	int sum = 0;
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| 	int pos = 0;
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| 	int lastpos = -1;
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| 	for (const Vehicle *u = v; u->Next() != NULL; u = u->Next(), pos++) {
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| 		Direction dir = u->direction;
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| 		Direction ndir = u->Next()->direction;
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| 		int i;
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| 
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| 		for (i = 0; i < 2; i++) {
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| 			if ( _curve_neighbours45[dir][i] == ndir) {
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| 				curvecount[i]++;
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| 				if (lastpos != -1) {
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| 					numcurve++;
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| 					sum += pos - lastpos;
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| 					if (pos - lastpos == 1) {
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| 						max_speed = 88;
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| 					}
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| 				}
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| 				lastpos = pos;
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| 			}
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| 		}
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| 
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| 		/*if we have a 90 degree turn, fix the speed limit to 60 */
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| 		if (_curve_neighbours90[dir][0] == ndir ||
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| 				_curve_neighbours90[dir][1] == ndir) {
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| 			max_speed = 61;
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| 		}
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| 	}
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| 
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| 	if (numcurve > 0) sum /= numcurve;
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| 
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| 	if ((curvecount[0] != 0 || curvecount[1] != 0) && max_speed > 88) {
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| 		int total = curvecount[0] + curvecount[1];
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| 
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| 		if (curvecount[0] == 1 && curvecount[1] == 1) {
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| 			max_speed = 0xFFFF;
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| 		} else if (total > 1) {
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| 			max_speed = 232 - (13 - Clamp(sum, 1, 12)) * (13 - Clamp(sum, 1, 12));
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| 		}
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| 	}
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| 
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| 	max_speed += (max_speed / 2) * v->u.rail.railtype;
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| 
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| 	if (IsTileType(v->tile, MP_STATION) && IsFrontEngine(v)) {
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| 		if (TrainShouldStop(v, v->tile)) {
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| 			int station_length = GetStationByTile(v->tile)->GetPlatformLength(v->tile, DirToDiagDir(v->direction));
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| 			int delta_v;
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| 
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| 			max_speed = 120;
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| 
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| 			delta_v = v->cur_speed / (station_length + 1);
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| 			if (v->max_speed > (v->cur_speed - delta_v))
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| 				max_speed = v->cur_speed - (delta_v / 10);
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| 
 | |
| 			max_speed = max(max_speed, 25 * station_length);
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| 		}
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| 	}
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| 
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| 	int mass = v->u.rail.cached_weight;
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| 	int power = v->u.rail.cached_power * 746;
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| 	max_speed = min(max_speed, v->u.rail.cached_max_speed);
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| 
 | |
| 	int num = 0; //number of vehicles, change this into the number of axles later
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| 	int incl = 0;
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| 	int drag_coeff = 20; //[1e-4]
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| 	for (const Vehicle *u = v; u != NULL; u = u->Next()) {
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| 		num++;
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| 		drag_coeff += 3;
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| 
 | |
| 		if (u->u.rail.track == TRACK_BIT_DEPOT) max_speed = min(max_speed, 61);
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| 
 | |
| 		if (HasBit(u->u.rail.flags, VRF_GOINGUP)) {
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| 			incl += u->u.rail.cached_veh_weight * 60; //3% slope, quite a bit actually
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| 		} else if (HasBit(u->u.rail.flags, VRF_GOINGDOWN)) {
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| 			incl -= u->u.rail.cached_veh_weight * 60;
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| 		}
 | |
| 	}
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| 
 | |
| 	v->max_speed = max_speed;
 | |
| 
 | |
| 	const int area = 120;
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| 	const int friction = 35; //[1e-3]
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| 	int resistance;
 | |
| 	if (v->u.rail.railtype != RAILTYPE_MAGLEV) {
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| 		resistance = 13 * mass / 10;
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| 		resistance += 60 * num;
 | |
| 		resistance += friction * mass * speed / 1000;
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| 		resistance += (area * drag_coeff * speed * speed) / 10000;
 | |
| 	} else {
 | |
| 		resistance = (area * (drag_coeff / 2) * speed * speed) / 10000;
 | |
| 	}
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| 	resistance += incl;
 | |
| 	resistance *= 4; //[N]
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| 
 | |
| 	/* Due to the mph to m/s conversion below, at speeds below 3 mph the force is
 | |
| 	 * actually double the train's power */
 | |
| 	const int max_te = v->u.rail.cached_max_te; // [N]
 | |
| 	int force;
 | |
| 	if (speed > 2) {
 | |
| 		switch (v->u.rail.railtype) {
 | |
| 			case RAILTYPE_RAIL:
 | |
| 			case RAILTYPE_ELECTRIC:
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| 			case RAILTYPE_MONO:
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| 				force = power / speed; //[N]
 | |
| 				force *= 22;
 | |
| 				force /= 10;
 | |
| 				if (mode == AM_ACCEL && force > max_te) force = max_te;
 | |
| 				break;
 | |
| 
 | |
| 			default: NOT_REACHED();
 | |
| 			case RAILTYPE_MAGLEV:
 | |
| 				force = power / 25;
 | |
| 				break;
 | |
| 		}
 | |
| 	} else {
 | |
| 		/* "kickoff" acceleration */
 | |
| 		force = (mode == AM_ACCEL && v->u.rail.railtype != RAILTYPE_MAGLEV) ? min(max_te, power) : power;
 | |
| 		force = max(force, (mass * 8) + resistance);
 | |
| 	}
 | |
| 
 | |
| 	if (force <= 0) force = 10000;
 | |
| 
 | |
| 	if (v->u.rail.railtype != RAILTYPE_MAGLEV) force = min(force, mass * 10 * 200);
 | |
| 
 | |
| 	if (mode == AM_ACCEL) {
 | |
| 		return (force - resistance) / (mass * 4);
 | |
| 	} else {
 | |
| 		return min((-force - resistance) / (mass * 4), -10000 / (mass * 4));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void UpdateTrainAcceleration(Vehicle* v)
 | |
| {
 | |
| 	assert(IsFrontEngine(v));
 | |
| 
 | |
| 	v->max_speed = v->u.rail.cached_max_speed;
 | |
| 
 | |
| 	uint power = v->u.rail.cached_power;
 | |
| 	uint weight = v->u.rail.cached_weight;
 | |
| 	assert(weight != 0);
 | |
| 	v->acceleration = Clamp(power / weight * 4, 1, 255);
 | |
| }
 | |
| 
 | |
| int Train::GetImage(Direction direction) const
 | |
| {
 | |
| 	int img = this->spritenum;
 | |
| 	int base;
 | |
| 
 | |
| 	if (HasBit(this->u.rail.flags, VRF_REVERSE_DIRECTION)) direction = ReverseDir(direction);
 | |
| 
 | |
| 	if (is_custom_sprite(img)) {
 | |
| 		base = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img)));
 | |
| 		if (base != 0) return base;
 | |
| 		img = orig_rail_vehicle_info[this->engine_type].image_index;
 | |
| 	}
 | |
| 
 | |
| 	base = _engine_sprite_base[img] + ((direction + _engine_sprite_add[img]) & _engine_sprite_and[img]);
 | |
| 
 | |
| 	if (this->cargo.Count() >= this->cargo_cap / 2U) base += _wagon_full_adder[img];
 | |
| 	return base;
 | |
| }
 | |
| 
 | |
| void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal)
 | |
| {
 | |
| 	const RailVehicleInfo *rvi = RailVehInfo(engine);
 | |
| 
 | |
| 	int img = rvi->image_index;
 | |
| 	SpriteID image = 0;
 | |
| 
 | |
| 	if (is_custom_sprite(img)) {
 | |
| 		image = GetCustomVehicleIcon(engine, DIR_W);
 | |
| 		if (image == 0) {
 | |
| 			img = orig_rail_vehicle_info[engine].image_index;
 | |
| 		} else {
 | |
| 			y += _traininfo_vehicle_pitch;
 | |
| 		}
 | |
| 	}
 | |
| 	if (image == 0) {
 | |
| 		image = (6 & _engine_sprite_and[img]) + _engine_sprite_base[img];
 | |
| 	}
 | |
| 
 | |
| 	if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
 | |
| 		DrawSprite(image, pal, x - 14, y);
 | |
| 		x += 15;
 | |
| 		image = 0;
 | |
| 		if (is_custom_sprite(img)) {
 | |
| 			image = GetCustomVehicleIcon(engine, DIR_E);
 | |
| 			if (image == 0) img = orig_rail_vehicle_info[engine].image_index;
 | |
| 		}
 | |
| 		if (image == 0) {
 | |
| 			image =
 | |
| 				((6 + _engine_sprite_add[img + 1]) & _engine_sprite_and[img + 1]) +
 | |
| 				_engine_sprite_base[img + 1];
 | |
| 		}
 | |
| 	}
 | |
| 	DrawSprite(image, pal, x, y);
 | |
| }
 | |
| 
 | |
| static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
 | |
| {
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 | |
| 
 | |
| 	const RailVehicleInfo *rvi = RailVehInfo(engine);
 | |
| 	CommandCost value((GetEngineProperty(engine, 0x17, rvi->base_cost) * _price.build_railwagon) >> 8);
 | |
| 
 | |
| 	uint num_vehicles = 1 + CountArticulatedParts(engine, false);
 | |
| 
 | |
| 	if (!(flags & DC_QUERY_COST)) {
 | |
| 		/* Allow for the wagon and the articulated parts, plus one to "terminate" the list. */
 | |
| 		Vehicle **vl = (Vehicle**)alloca(sizeof(*vl) * (num_vehicles + 1));
 | |
| 		memset(vl, 0, sizeof(*vl) * (num_vehicles + 1));
 | |
| 
 | |
| 		if (!Vehicle::AllocateList(vl, num_vehicles))
 | |
| 			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			Vehicle *v = vl[0];
 | |
| 			v->spritenum = rvi->image_index;
 | |
| 
 | |
| 			Vehicle *u = NULL;
 | |
| 
 | |
| 			Vehicle *w;
 | |
| 			FOR_ALL_VEHICLES(w) {
 | |
| 				if (w->type == VEH_TRAIN && w->tile == tile &&
 | |
| 				    IsFreeWagon(w) && w->engine_type == engine &&
 | |
| 				    !HASBITS(w->vehstatus, VS_CRASHED)) {          /// do not connect new wagon with crashed/flooded consists
 | |
| 					u = GetLastVehicleInChain(w);
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			v = new (v) Train();
 | |
| 			v->engine_type = engine;
 | |
| 
 | |
| 			DiagDirection dir = GetRailDepotDirection(tile);
 | |
| 
 | |
| 			v->direction = DiagDirToDir(dir);
 | |
| 			v->tile = tile;
 | |
| 
 | |
| 			int x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
 | |
| 			int y = TileY(tile) * TILE_SIZE | _vehicle_initial_y_fract[dir];
 | |
| 
 | |
| 			v->x_pos = x;
 | |
| 			v->y_pos = y;
 | |
| 			v->z_pos = GetSlopeZ(x, y);
 | |
| 			v->owner = _current_player;
 | |
| 			v->u.rail.track = TRACK_BIT_DEPOT;
 | |
| 			v->vehstatus = VS_HIDDEN | VS_DEFPAL;
 | |
| 
 | |
| 			v->subtype = 0;
 | |
| 			SetTrainWagon(v);
 | |
| 
 | |
| 			if (u != NULL) {
 | |
| 				u->SetNext(v);
 | |
| 			} else {
 | |
| 				SetFreeWagon(v);
 | |
| 				InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 | |
| 			}
 | |
| 
 | |
| 			v->cargo_type = rvi->cargo_type;
 | |
| 			v->cargo_subtype = 0;
 | |
| 			v->cargo_cap = rvi->capacity;
 | |
| 			v->value = value.GetCost();
 | |
| //			v->day_counter = 0;
 | |
| 
 | |
| 			v->u.rail.railtype = rvi->railtype;
 | |
| 
 | |
| 			v->build_year = _cur_year;
 | |
| 			v->cur_image = 0xAC2;
 | |
| 			v->random_bits = VehicleRandomBits();
 | |
| 
 | |
| 			v->group_id = DEFAULT_GROUP;
 | |
| 
 | |
| 			AddArticulatedParts(vl, VEH_TRAIN);
 | |
| 
 | |
| 			_new_vehicle_id = v->index;
 | |
| 
 | |
| 			VehiclePositionChanged(v);
 | |
| 			TrainConsistChanged(v->First());
 | |
| 			UpdateTrainGroupID(v->First());
 | |
| 
 | |
| 			InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 			if (IsLocalPlayer()) {
 | |
| 				InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Train window
 | |
| 			}
 | |
| 			GetPlayer(_current_player)->num_engines[engine]++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost(value);
 | |
| }
 | |
| 
 | |
| /** Move all free vehicles in the depot to the train */
 | |
| static void NormalizeTrainVehInDepot(const Vehicle* u)
 | |
| {
 | |
| 	const Vehicle* v;
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == VEH_TRAIN && IsFreeWagon(v) &&
 | |
| 				v->tile == u->tile &&
 | |
| 				v->u.rail.track == TRACK_BIT_DEPOT) {
 | |
| 			if (CmdFailed(DoCommand(0, v->index | (u->index << 16), 1, DC_EXEC,
 | |
| 					CMD_MOVE_RAIL_VEHICLE)))
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static CommandCost EstimateTrainCost(EngineID engine, const RailVehicleInfo* rvi)
 | |
| {
 | |
| 	return CommandCost(GetEngineProperty(engine, 0x17, rvi->base_cost) * (_price.build_railvehicle >> 3) >> 5);
 | |
| }
 | |
| 
 | |
| static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool building)
 | |
| {
 | |
| 	u = new (u) Train();
 | |
| 	u->direction = v->direction;
 | |
| 	u->owner = v->owner;
 | |
| 	u->tile = v->tile;
 | |
| 	u->x_pos = v->x_pos;
 | |
| 	u->y_pos = v->y_pos;
 | |
| 	u->z_pos = v->z_pos;
 | |
| 	u->u.rail.track = TRACK_BIT_DEPOT;
 | |
| 	u->vehstatus = v->vehstatus & ~VS_STOPPED;
 | |
| 	u->subtype = 0;
 | |
| 	SetMultiheaded(u);
 | |
| 	u->spritenum = v->spritenum + 1;
 | |
| 	u->cargo_type = v->cargo_type;
 | |
| 	u->cargo_subtype = v->cargo_subtype;
 | |
| 	u->cargo_cap = v->cargo_cap;
 | |
| 	u->u.rail.railtype = v->u.rail.railtype;
 | |
| 	if (building) v->SetNext(u);
 | |
| 	u->engine_type = v->engine_type;
 | |
| 	u->build_year = v->build_year;
 | |
| 	if (building) v->value >>= 1;
 | |
| 	u->value = v->value;
 | |
| 	u->cur_image = 0xAC2;
 | |
| 	u->random_bits = VehicleRandomBits();
 | |
| 	VehiclePositionChanged(u);
 | |
| }
 | |
| 
 | |
| /** Build a railroad vehicle.
 | |
|  * @param tile tile of the depot where rail-vehicle is built
 | |
|  * @param flags type of operation
 | |
|  * @param p1 engine type id
 | |
|  * @param p2 bit 0 when set, the train will get number 0, otherwise it will get a free number
 | |
|  *           bit 1 prevents any free cars from being added to the train
 | |
|  */
 | |
| CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	/* Check if the engine-type is valid (for the player) */
 | |
| 	if (!IsEngineBuildable(p1, VEH_TRAIN, _current_player)) return_cmd_error(STR_RAIL_VEHICLE_NOT_AVAILABLE);
 | |
| 
 | |
| 	/* Check if the train is actually being built in a depot belonging
 | |
| 	 * to the player. Doesn't matter if only the cost is queried */
 | |
| 	if (!(flags & DC_QUERY_COST)) {
 | |
| 		if (!IsTileDepotType(tile, TRANSPORT_RAIL)) return CMD_ERROR;
 | |
| 		if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 | |
| 
 | |
| 	const RailVehicleInfo *rvi = RailVehInfo(p1);
 | |
| 
 | |
| 	/* Check if depot and new engine uses the same kind of tracks */
 | |
| 	/* We need to see if the engine got power on the tile to avoid eletric engines in non-electric depots */
 | |
| 	if (!HasPowerOnRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
 | |
| 
 | |
| 	if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(p1, tile, flags);
 | |
| 
 | |
| 	CommandCost value = EstimateTrainCost(p1, rvi);
 | |
| 
 | |
| 	uint num_vehicles =
 | |
| 		(rvi->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) +
 | |
| 		CountArticulatedParts(p1, false);
 | |
| 
 | |
| 	if (!(flags & DC_QUERY_COST)) {
 | |
| 		/* Allow for the dual-heads and the articulated parts, plus one to "terminate" the list. */
 | |
| 		Vehicle **vl = (Vehicle**)alloca(sizeof(*vl) * (num_vehicles + 1));
 | |
| 		memset(vl, 0, sizeof(*vl) * (num_vehicles + 1));
 | |
| 
 | |
| 		if (!Vehicle::AllocateList(vl, num_vehicles))
 | |
| 			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 | |
| 
 | |
| 		Vehicle *v = vl[0];
 | |
| 
 | |
| 		UnitID unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_TRAIN);
 | |
| 		if (unit_num > _patches.max_trains)
 | |
| 			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			DiagDirection dir = GetRailDepotDirection(tile);
 | |
| 			int x = TileX(tile) * TILE_SIZE + _vehicle_initial_x_fract[dir];
 | |
| 			int y = TileY(tile) * TILE_SIZE + _vehicle_initial_y_fract[dir];
 | |
| 
 | |
| 			v = new (v) Train();
 | |
| 			v->unitnumber = unit_num;
 | |
| 			v->direction = DiagDirToDir(dir);
 | |
| 			v->tile = tile;
 | |
| 			v->owner = _current_player;
 | |
| 			v->x_pos = x;
 | |
| 			v->y_pos = y;
 | |
| 			v->z_pos = GetSlopeZ(x, y);
 | |
| 			v->u.rail.track = TRACK_BIT_DEPOT;
 | |
| 			v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
 | |
| 			v->spritenum = rvi->image_index;
 | |
| 			v->cargo_type = rvi->cargo_type;
 | |
| 			v->cargo_subtype = 0;
 | |
| 			v->cargo_cap = rvi->capacity;
 | |
| 			v->max_speed = rvi->max_speed;
 | |
| 			v->value = value.GetCost();
 | |
| 			v->last_station_visited = INVALID_STATION;
 | |
| 			v->dest_tile = 0;
 | |
| 
 | |
| 			v->engine_type = p1;
 | |
| 
 | |
| 			const Engine *e = GetEngine(p1);
 | |
| 			v->reliability = e->reliability;
 | |
| 			v->reliability_spd_dec = e->reliability_spd_dec;
 | |
| 			v->max_age = e->lifelength * 366;
 | |
| 
 | |
| 			v->string_id = STR_SV_TRAIN_NAME;
 | |
| 			v->u.rail.railtype = rvi->railtype;
 | |
| 			_new_vehicle_id = v->index;
 | |
| 
 | |
| 			v->service_interval = _patches.servint_trains;
 | |
| 			v->date_of_last_service = _date;
 | |
| 			v->build_year = _cur_year;
 | |
| 			v->cur_image = 0xAC2;
 | |
| 			v->random_bits = VehicleRandomBits();
 | |
| 
 | |
| 			v->vehicle_flags = 0;
 | |
| 			if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
 | |
| 
 | |
| 			v->group_id = DEFAULT_GROUP;
 | |
| 
 | |
| 			v->subtype = 0;
 | |
| 			SetFrontEngine(v);
 | |
| 			SetTrainEngine(v);
 | |
| 
 | |
| 			VehiclePositionChanged(v);
 | |
| 
 | |
| 			if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
 | |
| 				SetMultiheaded(v);
 | |
| 				AddRearEngineToMultiheadedTrain(vl[0], vl[1], true);
 | |
| 				/* Now we need to link the front and rear engines together
 | |
| 				 * other_multiheaded_part is the pointer that links to the other half of the engine
 | |
| 				 * vl[0] is the front and vl[1] is the rear
 | |
| 				 */
 | |
| 				vl[0]->u.rail.other_multiheaded_part = vl[1];
 | |
| 				vl[1]->u.rail.other_multiheaded_part = vl[0];
 | |
| 			} else {
 | |
| 				AddArticulatedParts(vl, VEH_TRAIN);
 | |
| 			}
 | |
| 
 | |
| 			TrainConsistChanged(v);
 | |
| 			UpdateTrainAcceleration(v);
 | |
| 			UpdateTrainGroupID(v);
 | |
| 
 | |
| 			if (!HasBit(p2, 1)) { // check if the cars should be added to the new vehicle
 | |
| 				NormalizeTrainVehInDepot(v);
 | |
| 			}
 | |
| 
 | |
| 			InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 | |
| 			RebuildVehicleLists();
 | |
| 			InvalidateWindow(WC_COMPANY, v->owner);
 | |
| 			if (IsLocalPlayer())
 | |
| 				InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Train window
 | |
| 
 | |
| 			GetPlayer(_current_player)->num_engines[p1]++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return value;
 | |
| }
 | |
| 
 | |
| 
 | |
| /* Check if all the wagons of the given train are in a depot, returns the
 | |
|  * number of cars (including loco) then. If not it returns -1 */
 | |
| int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped)
 | |
| {
 | |
| 	TileIndex tile = v->tile;
 | |
| 
 | |
| 	/* check if stopped in a depot */
 | |
| 	if (!IsTileDepotType(tile, TRANSPORT_RAIL) || v->cur_speed != 0) return -1;
 | |
| 
 | |
| 	int count = 0;
 | |
| 	for (; v != NULL; v = v->Next()) {
 | |
| 		/* This count is used by the depot code to determine the number of engines
 | |
| 		 * in the consist. Exclude articulated parts so that autoreplacing to
 | |
| 		 * engines with more articulated parts than before works correctly.
 | |
| 		 *
 | |
| 		 * Also skip counting rear ends of multiheaded engines */
 | |
| 		if (!IsArticulatedPart(v) && !IsRearDualheaded(v)) count++;
 | |
| 		if (v->u.rail.track != TRACK_BIT_DEPOT || v->tile != tile ||
 | |
| 				(IsFrontEngine(v) && needs_to_be_stopped && !(v->vehstatus & VS_STOPPED))) {
 | |
| 			return -1;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return count;
 | |
| }
 | |
| 
 | |
| /* Used to check if the train is inside the depot and verifying that the VS_STOPPED flag is set */
 | |
| int CheckTrainStoppedInDepot(const Vehicle *v)
 | |
| {
 | |
| 	return CheckTrainInDepot(v, true);
 | |
| }
 | |
| 
 | |
| /* Used to check if the train is inside the depot, but not checking the VS_STOPPED flag */
 | |
| inline bool CheckTrainIsInsideDepot(const Vehicle *v)
 | |
| {
 | |
| 	return CheckTrainInDepot(v, false) > 0;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Unlink a rail wagon from the consist.
 | |
|  * @param v Vehicle to remove.
 | |
|  * @param first The first vehicle of the consist.
 | |
|  * @return The first vehicle of the consist.
 | |
|  */
 | |
| static Vehicle *UnlinkWagon(Vehicle *v, Vehicle *first)
 | |
| {
 | |
| 	/* unlinking the first vehicle of the chain? */
 | |
| 	if (v == first) {
 | |
| 		v = GetNextVehicle(v);
 | |
| 		if (v == NULL) return NULL;
 | |
| 
 | |
| 		if (IsTrainWagon(v)) SetFreeWagon(v);
 | |
| 
 | |
| 		return v;
 | |
| 	}
 | |
| 
 | |
| 	Vehicle *u;
 | |
| 	for (u = first; GetNextVehicle(u) != v; u = GetNextVehicle(u)) {}
 | |
| 	GetLastEnginePart(u)->SetNext(GetNextVehicle(v));
 | |
| 	return first;
 | |
| }
 | |
| 
 | |
| static Vehicle *FindGoodVehiclePos(const Vehicle *src)
 | |
| {
 | |
| 	Vehicle *dst;
 | |
| 	EngineID eng = src->engine_type;
 | |
| 	TileIndex tile = src->tile;
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(dst) {
 | |
| 		if (dst->type == VEH_TRAIN && IsFreeWagon(dst) && dst->tile == tile && !HASBITS(dst->vehstatus, VS_CRASHED)) {
 | |
| 			/* check so all vehicles in the line have the same engine. */
 | |
| 			Vehicle *v = dst;
 | |
| 
 | |
| 			while (v->engine_type == eng) {
 | |
| 				v = v->Next();
 | |
| 				if (v == NULL) return dst;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * add a vehicle v behind vehicle dest
 | |
|  * use this function since it sets flags as needed
 | |
|  */
 | |
| static void AddWagonToConsist(Vehicle *v, Vehicle *dest)
 | |
| {
 | |
| 	UnlinkWagon(v, v->First());
 | |
| 	if (dest == NULL) return;
 | |
| 
 | |
| 	Vehicle *next = dest->Next();
 | |
| 	dest->SetNext(v);
 | |
| 	v->SetNext(next);
 | |
| 	ClearFreeWagon(v);
 | |
| 	ClearFrontEngine(v);
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * move around on the train so rear engines are placed correctly according to the other engines
 | |
|  * always call with the front engine
 | |
|  */
 | |
| static void NormaliseTrainConsist(Vehicle *v)
 | |
| {
 | |
| 	if (IsFreeWagon(v)) return;
 | |
| 
 | |
| 	assert(IsFrontEngine(v));
 | |
| 
 | |
| 	for (; v != NULL; v = GetNextVehicle(v)) {
 | |
| 		if (!IsMultiheaded(v) || !IsTrainEngine(v)) continue;
 | |
| 
 | |
| 		/* make sure that there are no free cars before next engine */
 | |
| 		Vehicle *u;
 | |
| 		for (u = v; u->Next() != NULL && !IsTrainEngine(u->Next()); u = u->Next()) {}
 | |
| 
 | |
| 		if (u == v->u.rail.other_multiheaded_part) continue;
 | |
| 		AddWagonToConsist(v->u.rail.other_multiheaded_part, u);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /** Move a rail vehicle around inside the depot.
 | |
|  * @param tile unused
 | |
|  * @param flags type of operation
 | |
|  * @param p1 various bitstuffed elements
 | |
|  * - p1 (bit  0 - 15) source vehicle index
 | |
|  * - p1 (bit 16 - 31) what wagon to put the source wagon AFTER, XXX - INVALID_VEHICLE to make a new line
 | |
|  * @param p2 (bit 0) move all vehicles following the source vehicle
 | |
|  */
 | |
| CommandCost CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	VehicleID s = GB(p1, 0, 16);
 | |
| 	VehicleID d = GB(p1, 16, 16);
 | |
| 
 | |
| 	if (!IsValidVehicleID(s)) return CMD_ERROR;
 | |
| 
 | |
| 	Vehicle *src = GetVehicle(s);
 | |
| 
 | |
| 	if (src->type != VEH_TRAIN || !CheckOwnership(src->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	/* Do not allow moving crashed vehicles inside the depot, it is likely to cause asserts later */
 | |
| 	if (HASBITS(src->vehstatus, VS_CRASHED)) return CMD_ERROR;
 | |
| 
 | |
| 	/* if nothing is selected as destination, try and find a matching vehicle to drag to. */
 | |
| 	Vehicle *dst;
 | |
| 	if (d == INVALID_VEHICLE) {
 | |
| 		dst = IsTrainEngine(src) ? NULL : FindGoodVehiclePos(src);
 | |
| 	} else {
 | |
| 		if (!IsValidVehicleID(d)) return CMD_ERROR;
 | |
| 		dst = GetVehicle(d);
 | |
| 		if (dst->type != VEH_TRAIN || !CheckOwnership(dst->owner)) return CMD_ERROR;
 | |
| 
 | |
| 		/* Do not allow appending to crashed vehicles, too */
 | |
| 		if (HASBITS(dst->vehstatus, VS_CRASHED)) return CMD_ERROR;
 | |
| 	}
 | |
| 
 | |
| 	/* if an articulated part is being handled, deal with its parent vehicle */
 | |
| 	while (IsArticulatedPart(src)) src = src->Previous();
 | |
| 	if (dst != NULL) {
 | |
| 		while (IsArticulatedPart(dst)) dst = dst->Previous();
 | |
| 	}
 | |
| 
 | |
| 	/* don't move the same vehicle.. */
 | |
| 	if (src == dst) return CommandCost();
 | |
| 
 | |
| 	/* locate the head of the two chains */
 | |
| 	Vehicle *src_head = src->First();
 | |
| 	Vehicle *dst_head;
 | |
| 	if (dst != NULL) {
 | |
| 		dst_head = dst->First();
 | |
| 		if (dst_head->tile != src_head->tile) return CMD_ERROR;
 | |
| 		/* Now deal with articulated part of destination wagon */
 | |
| 		dst = GetLastEnginePart(dst);
 | |
| 	} else {
 | |
| 		dst_head = NULL;
 | |
| 	}
 | |
| 
 | |
| 	if (IsRearDualheaded(src)) return_cmd_error(STR_REAR_ENGINE_FOLLOW_FRONT_ERROR);
 | |
| 
 | |
| 	/* when moving all wagons, we can't have the same src_head and dst_head */
 | |
| 	if (HasBit(p2, 0) && src_head == dst_head) return CommandCost();
 | |
| 
 | |
| 	{
 | |
| 		int max_len = _patches.mammoth_trains ? 100 : 9;
 | |
| 
 | |
| 		/* check if all vehicles in the source train are stopped inside a depot. */
 | |
| 		int src_len = CheckTrainStoppedInDepot(src_head);
 | |
| 		if (src_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
 | |
| 
 | |
| 		/* check the destination row if the source and destination aren't the same. */
 | |
| 		if (src_head != dst_head) {
 | |
| 			int dst_len = 0;
 | |
| 
 | |
| 			if (dst_head != NULL) {
 | |
| 				/* check if all vehicles in the dest train are stopped. */
 | |
| 				dst_len = CheckTrainStoppedInDepot(dst_head);
 | |
| 				if (dst_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
 | |
| 			}
 | |
| 
 | |
| 			/* We are moving between rows, so only count the wagons from the source
 | |
| 			 * row that are being moved. */
 | |
| 			if (HasBit(p2, 0)) {
 | |
| 				const Vehicle *u;
 | |
| 				for (u = src_head; u != src && u != NULL; u = GetNextVehicle(u))
 | |
| 					src_len--;
 | |
| 			} else {
 | |
| 				/* If moving only one vehicle, just count that. */
 | |
| 				src_len = 1;
 | |
| 			}
 | |
| 
 | |
| 			if (src_len + dst_len > max_len) {
 | |
| 				/* Abort if we're adding too many wagons to a train. */
 | |
| 				if (dst_head != NULL && IsFrontEngine(dst_head)) return_cmd_error(STR_8819_TRAIN_TOO_LONG);
 | |
| 				/* Abort if we're making a train on a new row. */
 | |
| 				if (dst_head == NULL && IsTrainEngine(src)) return_cmd_error(STR_8819_TRAIN_TOO_LONG);
 | |
| 			}
 | |
| 		} else {
 | |
| 			/* Abort if we're creating a new train on an existing row. */
 | |
| 			if (src_len > max_len && src == src_head && IsTrainEngine(GetNextVehicle(src_head)))
 | |
| 				return_cmd_error(STR_8819_TRAIN_TOO_LONG);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* moving a loco to a new line?, then we need to assign a unitnumber. */
 | |
| 	if (dst == NULL && !IsFrontEngine(src) && IsTrainEngine(src)) {
 | |
| 		UnitID unit_num = GetFreeUnitNumber(VEH_TRAIN);
 | |
| 		if (unit_num > _patches.max_trains)
 | |
| 			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 | |
| 
 | |
| 		if (flags & DC_EXEC) src->unitnumber = unit_num;
 | |
| 	}
 | |
| 
 | |
| 	if (dst_head != NULL) {
 | |
| 		/* Check NewGRF Callback 0x1D */
 | |
| 		uint16 callback = GetVehicleCallbackParent(CBID_TRAIN_ALLOW_WAGON_ATTACH, 0, 0, dst_head->engine_type, src, dst_head);
 | |
| 		if (callback != CALLBACK_FAILED) {
 | |
| 			if (callback == 0xFD) return_cmd_error(STR_INCOMPATIBLE_RAIL_TYPES);
 | |
| 			if (callback < 0xFD) {
 | |
| 				StringID error = GetGRFStringID(GetEngineGRFID(dst_head->engine_type), 0xD000 + callback);
 | |
| 				return_cmd_error(error);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* do it? */
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		/* If we move the front Engine and if the second vehicle is not an engine
 | |
| 		   add the whole vehicle to the DEFAULT_GROUP */
 | |
| 		if (IsFrontEngine(src) && !IsDefaultGroupID(src->group_id)) {
 | |
| 			Vehicle *v = GetNextVehicle(src);
 | |
| 
 | |
| 			if (v != NULL && IsTrainEngine(v)) {
 | |
| 				v->group_id   = src->group_id;
 | |
| 				src->group_id = DEFAULT_GROUP;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (HasBit(p2, 0)) {
 | |
| 			/* unlink ALL wagons */
 | |
| 			if (src != src_head) {
 | |
| 				Vehicle *v = src_head;
 | |
| 				while (GetNextVehicle(v) != src) v = GetNextVehicle(v);
 | |
| 				GetLastEnginePart(v)->SetNext(NULL);
 | |
| 			} else {
 | |
| 				InvalidateWindowData(WC_VEHICLE_DEPOT, src_head->tile); // We removed a line
 | |
| 				src_head = NULL;
 | |
| 			}
 | |
| 		} else {
 | |
| 			/* if moving within the same chain, dont use dst_head as it may get invalidated */
 | |
| 			if (src_head == dst_head) dst_head = NULL;
 | |
| 			/* unlink single wagon from linked list */
 | |
| 			src_head = UnlinkWagon(src, src_head);
 | |
| 			GetLastEnginePart(src)->SetNext(NULL);
 | |
| 		}
 | |
| 
 | |
| 		if (dst == NULL) {
 | |
| 			/* We make a new line in the depot, so we know already that we invalidate the window data */
 | |
| 			InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile);
 | |
| 
 | |
| 			/* move the train to an empty line. for locomotives, we set the type to TS_Front. for wagons, 4. */
 | |
| 			if (IsTrainEngine(src)) {
 | |
| 				if (!IsFrontEngine(src)) {
 | |
| 					/* setting the type to 0 also involves setting up the orders field. */
 | |
| 					SetFrontEngine(src);
 | |
| 					assert(src->orders == NULL);
 | |
| 					src->num_orders = 0;
 | |
| 
 | |
| 					// Decrease the engines number of the src engine_type
 | |
| 					if (!IsDefaultGroupID(src->group_id) && IsValidGroupID(src->group_id)) {
 | |
| 						GetGroup(src->group_id)->num_engines[src->engine_type]--;
 | |
| 					}
 | |
| 
 | |
| 					// If we move an engine to a new line affect it to the DEFAULT_GROUP
 | |
| 					src->group_id = DEFAULT_GROUP;
 | |
| 				}
 | |
| 			} else {
 | |
| 				SetFreeWagon(src);
 | |
| 			}
 | |
| 			dst_head = src;
 | |
| 		} else {
 | |
| 			if (IsFrontEngine(src)) {
 | |
| 				/* the vehicle was previously a loco. need to free the order list and delete vehicle windows etc. */
 | |
| 				DeleteWindowById(WC_VEHICLE_VIEW, src->index);
 | |
| 				DeleteVehicleOrders(src);
 | |
| 				RemoveVehicleFromGroup(src);
 | |
| 			}
 | |
| 
 | |
| 			if (IsFrontEngine(src) || IsFreeWagon(src)) {
 | |
| 				InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile);
 | |
| 				ClearFrontEngine(src);
 | |
| 				ClearFreeWagon(src);
 | |
| 				src->unitnumber = 0; // doesn't occupy a unitnumber anymore.
 | |
| 			}
 | |
| 
 | |
| 			/* link in the wagon(s) in the chain. */
 | |
| 			{
 | |
| 				Vehicle *v;
 | |
| 
 | |
| 				for (v = src; GetNextVehicle(v) != NULL; v = GetNextVehicle(v));
 | |
| 				GetLastEnginePart(v)->SetNext(dst->Next());
 | |
| 			}
 | |
| 			dst->SetNext(src);
 | |
| 		}
 | |
| 
 | |
| 		if (src->u.rail.other_multiheaded_part != NULL) {
 | |
| 			if (src->u.rail.other_multiheaded_part == src_head) {
 | |
| 				src_head = src_head->Next();
 | |
| 			}
 | |
| 			AddWagonToConsist(src->u.rail.other_multiheaded_part, src);
 | |
| 		}
 | |
| 
 | |
| 		/* If there is an engine behind first_engine we moved away, it should become new first_engine
 | |
| 		 * To do this, CmdMoveRailVehicle must be called once more
 | |
| 		 * we can't loop forever here because next time we reach this line we will have a front engine */
 | |
| 		if (src_head != NULL && !IsFrontEngine(src_head) && IsTrainEngine(src_head)) {
 | |
| 			/* As in CmdMoveRailVehicle src_head->group_id will be equal to DEFAULT_GROUP
 | |
| 			 * we need to save the group and reaffect it to src_head */
 | |
| 			const GroupID tmp_g = src_head->group_id;
 | |
| 			CmdMoveRailVehicle(0, flags, src_head->index | (INVALID_VEHICLE << 16), 1);
 | |
| 			SetTrainGroupID(src_head, tmp_g);
 | |
| 			src_head = NULL; // don't do anything more to this train since the new call will do it
 | |
| 		}
 | |
| 
 | |
| 		if (src_head != NULL) {
 | |
| 			NormaliseTrainConsist(src_head);
 | |
| 			TrainConsistChanged(src_head);
 | |
| 			UpdateTrainGroupID(src_head);
 | |
| 			if (IsFrontEngine(src_head)) {
 | |
| 				UpdateTrainAcceleration(src_head);
 | |
| 				InvalidateWindow(WC_VEHICLE_DETAILS, src_head->index);
 | |
| 				/* Update the refit button and window */
 | |
| 				InvalidateWindow(WC_VEHICLE_REFIT, src_head->index);
 | |
| 				InvalidateWindowWidget(WC_VEHICLE_VIEW, src_head->index, 12);
 | |
| 			}
 | |
| 			/* Update the depot window */
 | |
| 			InvalidateWindow(WC_VEHICLE_DEPOT, src_head->tile);
 | |
| 		}
 | |
| 
 | |
| 		if (dst_head != NULL) {
 | |
| 			NormaliseTrainConsist(dst_head);
 | |
| 			TrainConsistChanged(dst_head);
 | |
| 			UpdateTrainGroupID(dst_head);
 | |
| 			if (IsFrontEngine(dst_head)) {
 | |
| 				UpdateTrainAcceleration(dst_head);
 | |
| 				InvalidateWindow(WC_VEHICLE_DETAILS, dst_head->index);
 | |
| 				/* Update the refit button and window */
 | |
| 				InvalidateWindowWidget(WC_VEHICLE_VIEW, dst_head->index, 12);
 | |
| 				InvalidateWindow(WC_VEHICLE_REFIT, dst_head->index);
 | |
| 			}
 | |
| 			/* Update the depot window */
 | |
| 			InvalidateWindow(WC_VEHICLE_DEPOT, dst_head->tile);
 | |
| 		}
 | |
| 
 | |
| 		RebuildVehicleLists();
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| /** Start/Stop a train.
 | |
|  * @param tile unused
 | |
|  * @param flags type of operation
 | |
|  * @param p1 train to start/stop
 | |
|  * @param p2 unused
 | |
|  */
 | |
| CommandCost CmdStartStopTrain(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	if (!IsValidVehicleID(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	Vehicle *v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_TRAIN || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	/* Check if this train can be started/stopped. The callback will fail or
 | |
| 	 * return 0xFF if it can. */
 | |
| 	uint16 callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
 | |
| 	if (callback != CALLBACK_FAILED && callback != 0xFF) {
 | |
| 		StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
 | |
| 		return_cmd_error(error);
 | |
| 	}
 | |
| 
 | |
| 	if (v->vehstatus & VS_STOPPED && v->u.rail.cached_power == 0) return_cmd_error(STR_TRAIN_START_NO_CATENARY);
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (v->vehstatus & VS_STOPPED && v->u.rail.track == TRACK_BIT_DEPOT) {
 | |
| 			DeleteVehicleNews(p1, STR_8814_TRAIN_IS_WAITING_IN_DEPOT);
 | |
| 		}
 | |
| 
 | |
| 		v->vehstatus ^= VS_STOPPED;
 | |
| 		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 	}
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| /** Sell a (single) train wagon/engine.
 | |
|  * @param tile unused
 | |
|  * @param flags type of operation
 | |
|  * @param p1 the wagon/engine index
 | |
|  * @param p2 the selling mode
 | |
|  * - p2 = 0: only sell the single dragged wagon/engine (and any belonging rear-engines)
 | |
|  * - p2 = 1: sell the vehicle and all vehicles following it in the chain
 | |
|              if the wagon is dragged, don't delete the possibly belonging rear-engine to some front
 | |
|  * - p2 = 2: when selling attached locos, rearrange all vehicles after it to separate lines;
 | |
|  *           all wagons of the same type will go on the same line. Used by the AI currently
 | |
|  */
 | |
| CommandCost CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	/* Check if we deleted a vehicle window */
 | |
| 	Window *w = NULL;
 | |
| 
 | |
| 	if (!IsValidVehicleID(p1) || p2 > 2) return CMD_ERROR;
 | |
| 
 | |
| 	Vehicle *v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_TRAIN || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	if (HASBITS(v->vehstatus, VS_CRASHED)) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE);
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 | |
| 
 | |
| 	while (IsArticulatedPart(v)) v = v->Previous();
 | |
| 	Vehicle *first = v->First();
 | |
| 
 | |
| 	/* make sure the vehicle is stopped in the depot */
 | |
| 	if (CheckTrainStoppedInDepot(first) < 0) {
 | |
| 		return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
 | |
| 	}
 | |
| 
 | |
| 	if (IsRearDualheaded(v)) return_cmd_error(STR_REAR_ENGINE_FOLLOW_FRONT_ERROR);
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (v == first && IsFrontEngine(first)) {
 | |
| 			w = FindWindowById(WC_VEHICLE_VIEW, first->index);
 | |
| 			if (w != NULL) DeleteWindow(w);
 | |
| 		}
 | |
| 		InvalidateWindow(WC_VEHICLE_DEPOT, first->tile);
 | |
| 		RebuildVehicleLists();
 | |
| 	}
 | |
| 
 | |
| 	CommandCost cost;
 | |
| 	switch (p2) {
 | |
| 		case 0: case 2: { /* Delete given wagon */
 | |
| 			bool switch_engine = false;    // update second wagon to engine?
 | |
| 			byte ori_subtype = v->subtype; // backup subtype of deleted wagon in case DeleteVehicle() changes
 | |
| 
 | |
| 			/* 1. Delete the engine, if it is dualheaded also delete the matching
 | |
| 			 * rear engine of the loco (from the point of deletion onwards) */
 | |
| 			Vehicle *rear = (IsMultiheaded(v) &&
 | |
| 				IsTrainEngine(v)) ? v->u.rail.other_multiheaded_part : NULL;
 | |
| 
 | |
| 			if (rear != NULL) {
 | |
| 				cost.AddCost(-rear->value);
 | |
| 				if (flags & DC_EXEC) {
 | |
| 					UnlinkWagon(rear, first);
 | |
| 					DeleteDepotHighlightOfVehicle(rear);
 | |
| 					delete rear;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			/* 2. We are selling the first engine, some special action might be required
 | |
| 			 * here, so take attention */
 | |
| 			if ((flags & DC_EXEC) && v == first) {
 | |
| 				Vehicle *new_f = GetNextVehicle(first);
 | |
| 
 | |
| 				/* 2.2 If there are wagons present after the deleted front engine, check
 | |
| 				 * if the second wagon (which will be first) is an engine. If it is one,
 | |
| 				 * promote it as a new train, retaining the unitnumber, orders */
 | |
| 				if (new_f != NULL && IsTrainEngine(new_f)) {
 | |
| 					switch_engine = true;
 | |
| 					/* Copy important data from the front engine */
 | |
| 					new_f->unitnumber      = first->unitnumber;
 | |
| 					new_f->current_order   = first->current_order;
 | |
| 					new_f->cur_order_index = first->cur_order_index;
 | |
| 					new_f->orders          = first->orders;
 | |
| 					new_f->num_orders      = first->num_orders;
 | |
| 					new_f->group_id        = first->group_id;
 | |
| 
 | |
| 					if (first->prev_shared != NULL) {
 | |
| 						first->prev_shared->next_shared = new_f;
 | |
| 						new_f->prev_shared = first->prev_shared;
 | |
| 					}
 | |
| 
 | |
| 					if (first->next_shared != NULL) {
 | |
| 						first->next_shared->prev_shared = new_f;
 | |
| 						new_f->next_shared = first->next_shared;
 | |
| 					}
 | |
| 
 | |
| 					/*
 | |
| 					 * Remove all order information from the front train, to
 | |
| 					 * prevent the order and the shared order list to be
 | |
| 					 * destroyed by Destroy/DeleteVehicle.
 | |
| 					 */
 | |
| 					first->orders      = NULL;
 | |
| 					first->prev_shared = NULL;
 | |
| 					first->next_shared = NULL;
 | |
| 					first->group_id    = DEFAULT_GROUP;
 | |
| 
 | |
| 					/* If we deleted a window then open a new one for the 'new' train */
 | |
| 					if (IsLocalPlayer() && w != NULL) ShowVehicleViewWindow(new_f);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			/* 3. Delete the requested wagon */
 | |
| 			cost.AddCost(-v->value);
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				first = UnlinkWagon(v, first);
 | |
| 				DeleteDepotHighlightOfVehicle(v);
 | |
| 				delete v;
 | |
| 
 | |
| 				/* 4 If the second wagon was an engine, update it to front_engine
 | |
| 					* which UnlinkWagon() has changed to TS_Free_Car */
 | |
| 				if (switch_engine) SetFrontEngine(first);
 | |
| 
 | |
| 				/* 5. If the train still exists, update its acceleration, window, etc. */
 | |
| 				if (first != NULL) {
 | |
| 					NormaliseTrainConsist(first);
 | |
| 					TrainConsistChanged(first);
 | |
| 					UpdateTrainGroupID(first);
 | |
| 					if (IsFrontEngine(first)) {
 | |
| 						InvalidateWindow(WC_VEHICLE_DETAILS, first->index);
 | |
| 						InvalidateWindow(WC_VEHICLE_REFIT, first->index);
 | |
| 						UpdateTrainAcceleration(first);
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 
 | |
| 				/* (6.) Borked AI. If it sells an engine it expects all wagons lined
 | |
| 				 * up on a new line to be added to the newly built loco. Replace it is.
 | |
| 				 * Totally braindead cause building a new engine adds all loco-less
 | |
| 				 * engines to its train anyways */
 | |
| 				if (p2 == 2 && HasBit(ori_subtype, Train_Front)) {
 | |
| 					Vehicle *tmp;
 | |
| 					for (v = first; v != NULL; v = tmp) {
 | |
| 						tmp = GetNextVehicle(v);
 | |
| 						DoCommand(v->tile, v->index | INVALID_VEHICLE << 16, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		} break;
 | |
| 		case 1: { /* Delete wagon and all wagons after it given certain criteria */
 | |
| 			/* Start deleting every vehicle after the selected one
 | |
| 			 * If we encounter a matching rear-engine to a front-engine
 | |
| 			 * earlier in the chain (before deletion), leave it alone */
 | |
| 			Vehicle *tmp;
 | |
| 			for (; v != NULL; v = tmp) {
 | |
| 				tmp = GetNextVehicle(v);
 | |
| 
 | |
| 				if (IsMultiheaded(v)) {
 | |
| 					if (IsTrainEngine(v)) {
 | |
| 						/* We got a front engine of a multiheaded set. Now we will sell the rear end too */
 | |
| 						Vehicle *rear = v->u.rail.other_multiheaded_part;
 | |
| 
 | |
| 						if (rear != NULL) {
 | |
| 							cost.AddCost(-rear->value);
 | |
| 
 | |
| 							/* If this is a multiheaded vehicle with nothing
 | |
| 							 * between the parts, tmp will be pointing to the
 | |
| 							 * rear part, which is unlinked from the train and
 | |
| 							 * deleted here. However, because tmp has already
 | |
| 							 * been set it needs to be updated now so that the
 | |
| 							 * loop never sees the rear part. */
 | |
| 							if (tmp == rear) tmp = GetNextVehicle(tmp);
 | |
| 
 | |
| 							if (flags & DC_EXEC) {
 | |
| 								first = UnlinkWagon(rear, first);
 | |
| 								DeleteDepotHighlightOfVehicle(rear);
 | |
| 								delete rear;
 | |
| 							}
 | |
| 						}
 | |
| 					} else if (v->u.rail.other_multiheaded_part != NULL) {
 | |
| 						/* The front to this engine is earlier in this train. Do nothing */
 | |
| 						continue;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				cost.AddCost(-v->value);
 | |
| 				if (flags & DC_EXEC) {
 | |
| 					first = UnlinkWagon(v, first);
 | |
| 					DeleteDepotHighlightOfVehicle(v);
 | |
| 					delete v;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			/* 3. If it is still a valid train after selling, update its acceleration and cached values */
 | |
| 			if (flags & DC_EXEC && first != NULL) {
 | |
| 				NormaliseTrainConsist(first);
 | |
| 				TrainConsistChanged(first);
 | |
| 				UpdateTrainGroupID(first);
 | |
| 				if (IsFrontEngine(first)) UpdateTrainAcceleration(first);
 | |
| 				InvalidateWindow(WC_VEHICLE_DETAILS, first->index);
 | |
| 				InvalidateWindow(WC_VEHICLE_REFIT, first->index);
 | |
| 			}
 | |
| 		} break;
 | |
| 	}
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| void Train::UpdateDeltaXY(Direction direction)
 | |
| {
 | |
| #define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
 | |
| 	static const uint32 _delta_xy_table[8] = {
 | |
| 		MKIT(3, 3, -1, -1),
 | |
| 		MKIT(3, 7, -1, -3),
 | |
| 		MKIT(3, 3, -1, -1),
 | |
| 		MKIT(7, 3, -3, -1),
 | |
| 		MKIT(3, 3, -1, -1),
 | |
| 		MKIT(3, 7, -1, -3),
 | |
| 		MKIT(3, 3, -1, -1),
 | |
| 		MKIT(7, 3, -3, -1),
 | |
| 	};
 | |
| #undef MKIT
 | |
| 
 | |
| 	uint32 x = _delta_xy_table[direction];
 | |
| 	this->x_offs        = GB(x,  0, 8);
 | |
| 	this->y_offs        = GB(x,  8, 8);
 | |
| 	this->sprite_width  = GB(x, 16, 8);
 | |
| 	this->sprite_height = GB(x, 24, 8);
 | |
| 	this->z_height      = 6;
 | |
| }
 | |
| 
 | |
| static void UpdateVarsAfterSwap(Vehicle *v)
 | |
| {
 | |
| 	v->UpdateDeltaXY(v->direction);
 | |
| 	v->cur_image = v->GetImage(v->direction);
 | |
| 	BeginVehicleMove(v);
 | |
| 	VehiclePositionChanged(v);
 | |
| 	EndVehicleMove(v);
 | |
| }
 | |
| 
 | |
| static void SetLastSpeed(Vehicle* v, int spd)
 | |
| {
 | |
| 	int old = v->u.rail.last_speed;
 | |
| 	if (spd != old) {
 | |
| 		v->u.rail.last_speed = spd;
 | |
| 		if (_patches.vehicle_speed || (old == 0) != (spd == 0))
 | |
| 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void SwapTrainFlags(byte *swap_flag1, byte *swap_flag2)
 | |
| {
 | |
| 	byte flag1 = *swap_flag1;
 | |
| 	byte flag2 = *swap_flag2;
 | |
| 
 | |
| 	/* Clear the flags */
 | |
| 	ClrBit(*swap_flag1, VRF_GOINGUP);
 | |
| 	ClrBit(*swap_flag1, VRF_GOINGDOWN);
 | |
| 	ClrBit(*swap_flag2, VRF_GOINGUP);
 | |
| 	ClrBit(*swap_flag2, VRF_GOINGDOWN);
 | |
| 
 | |
| 	/* Reverse the rail-flags (if needed) */
 | |
| 	if (HasBit(flag1, VRF_GOINGUP)) {
 | |
| 		SetBit(*swap_flag2, VRF_GOINGDOWN);
 | |
| 	} else if (HasBit(flag1, VRF_GOINGDOWN)) {
 | |
| 		SetBit(*swap_flag2, VRF_GOINGUP);
 | |
| 	}
 | |
| 	if (HasBit(flag2, VRF_GOINGUP)) {
 | |
| 		SetBit(*swap_flag1, VRF_GOINGDOWN);
 | |
| 	} else if (HasBit(flag2, VRF_GOINGDOWN)) {
 | |
| 		SetBit(*swap_flag1, VRF_GOINGUP);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ReverseTrainSwapVeh(Vehicle *v, int l, int r)
 | |
| {
 | |
| 	Vehicle *a, *b;
 | |
| 
 | |
| 	/* locate vehicles to swap */
 | |
| 	for (a = v; l != 0; l--) a = a->Next();
 | |
| 	for (b = v; r != 0; r--) b = b->Next();
 | |
| 
 | |
| 	if (a != b) {
 | |
| 		/* swap the hidden bits */
 | |
| 		{
 | |
| 			uint16 tmp = (a->vehstatus & ~VS_HIDDEN) | (b->vehstatus&VS_HIDDEN);
 | |
| 			b->vehstatus = (b->vehstatus & ~VS_HIDDEN) | (a->vehstatus&VS_HIDDEN);
 | |
| 			a->vehstatus = tmp;
 | |
| 		}
 | |
| 
 | |
| 		Swap(a->u.rail.track, b->u.rail.track);
 | |
| 		Swap(a->direction,    b->direction);
 | |
| 
 | |
| 		/* toggle direction */
 | |
| 		if (a->u.rail.track != TRACK_BIT_DEPOT) a->direction = ReverseDir(a->direction);
 | |
| 		if (b->u.rail.track != TRACK_BIT_DEPOT) b->direction = ReverseDir(b->direction);
 | |
| 
 | |
| 		Swap(a->x_pos, b->x_pos);
 | |
| 		Swap(a->y_pos, b->y_pos);
 | |
| 		Swap(a->tile,  b->tile);
 | |
| 		Swap(a->z_pos, b->z_pos);
 | |
| 
 | |
| 		SwapTrainFlags(&a->u.rail.flags, &b->u.rail.flags);
 | |
| 
 | |
| 		/* update other vars */
 | |
| 		UpdateVarsAfterSwap(a);
 | |
| 		UpdateVarsAfterSwap(b);
 | |
| 
 | |
| 		/* call the proper EnterTile function unless we are in a wormhole */
 | |
| 		if (a->u.rail.track != TRACK_BIT_WORMHOLE) VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
 | |
| 		if (b->u.rail.track != TRACK_BIT_WORMHOLE) VehicleEnterTile(b, b->tile, b->x_pos, b->y_pos);
 | |
| 	} else {
 | |
| 		if (a->u.rail.track != TRACK_BIT_DEPOT) a->direction = ReverseDir(a->direction);
 | |
| 		UpdateVarsAfterSwap(a);
 | |
| 
 | |
| 		if (a->u.rail.track != TRACK_BIT_WORMHOLE) VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
 | |
| 	}
 | |
| 
 | |
| 	/* Update train's power incase tiles were different rail type */
 | |
| 	TrainPowerChanged(v);
 | |
| }
 | |
| 
 | |
| /* Check if the vehicle is a train and is on the tile we are testing */
 | |
| static void *TestTrainOnCrossing(Vehicle *v, void *data)
 | |
| {
 | |
| 	if (v->tile != *(const TileIndex*)data || v->type != VEH_TRAIN) return NULL;
 | |
| 	return v;
 | |
| }
 | |
| 
 | |
| static void DisableTrainCrossing(TileIndex tile)
 | |
| {
 | |
| 	if (IsLevelCrossingTile(tile) &&
 | |
| 			VehicleFromPos(tile, &tile, TestTrainOnCrossing) == NULL && // empty?
 | |
| 			IsCrossingBarred(tile)) {
 | |
| 		UnbarCrossing(tile);
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Advances wagons for train reversing, needed for variable length wagons.
 | |
|  * Needs to be called once before the train is reversed, and once after it.
 | |
|  * @param v First vehicle in chain
 | |
|  * @param before Set to true for the call before reversing, false otherwise
 | |
|  */
 | |
| static void AdvanceWagons(Vehicle *v, bool before)
 | |
| {
 | |
| 	Vehicle *base = v;
 | |
| 	Vehicle *first = base->Next();
 | |
| 	uint length = CountVehiclesInChain(v);
 | |
| 
 | |
| 	while (length > 2) {
 | |
| 		/* find pairwise matching wagon
 | |
| 		 * start<>end, start+1<>end-1, ... */
 | |
| 		Vehicle *last = first;
 | |
| 		for (uint i = length - 3; i > 0; i--) last = last->Next();
 | |
| 
 | |
| 		int differential = last->u.rail.cached_veh_length - base->u.rail.cached_veh_length;
 | |
| 		if (before) differential *= -1;
 | |
| 
 | |
| 		if (differential > 0) {
 | |
| 			/* disconnect last car to make sure only this subset moves */
 | |
| 			Vehicle *tempnext = last->Next();
 | |
| 			last->SetNext(NULL);
 | |
| 
 | |
| 			for (int i = 0; i < differential; i++) TrainController(first, false);
 | |
| 
 | |
| 			last->SetNext(tempnext);
 | |
| 		}
 | |
| 
 | |
| 		base = first;
 | |
| 		first = first->Next();
 | |
| 		length -= 2;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ReverseTrainDirection(Vehicle *v)
 | |
| {
 | |
| 	if (IsTileDepotType(v->tile, TRANSPORT_RAIL)) {
 | |
| 		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 | |
| 	}
 | |
| 
 | |
| 	/* Check if we were approaching a rail/road-crossing */
 | |
| 	{
 | |
| 		TileIndex tile = v->tile;
 | |
| 		DiagDirection dir = DirToDiagDir(v->direction);
 | |
| 
 | |
| 		/* Determine the diagonal direction in which we will exit this tile */
 | |
| 		if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[dir]) {
 | |
| 			dir = ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT);
 | |
| 		}
 | |
| 		/* Calculate next tile */
 | |
| 		tile += TileOffsByDiagDir(dir);
 | |
| 
 | |
| 		/* Check if the train left a rail/road-crossing */
 | |
| 		DisableTrainCrossing(tile);
 | |
| 	}
 | |
| 
 | |
| 	/* count number of vehicles */
 | |
| 	int r = -1;
 | |
| 	const Vehicle *u = v;
 | |
| 	do r++; while ((u = u->Next()) != NULL);
 | |
| 
 | |
| 	AdvanceWagons(v, true);
 | |
| 
 | |
| 	/* swap start<>end, start+1<>end-1, ... */
 | |
| 	int l = 0;
 | |
| 	do {
 | |
| 		ReverseTrainSwapVeh(v, l++, r--);
 | |
| 	} while (l <= r);
 | |
| 
 | |
| 	AdvanceWagons(v, false);
 | |
| 
 | |
| 	if (IsTileDepotType(v->tile, TRANSPORT_RAIL)) {
 | |
| 		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 | |
| 	}
 | |
| 
 | |
| 	ClrBit(v->u.rail.flags, VRF_REVERSING);
 | |
| }
 | |
| 
 | |
| /** Reverse train.
 | |
|  * @param tile unused
 | |
|  * @param flags type of operation
 | |
|  * @param p1 train to reverse
 | |
|  * @param p2 if true, reverse a unit in a train (needs to be in a depot)
 | |
|  */
 | |
| CommandCost CmdReverseTrainDirection(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	if (!IsValidVehicleID(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	Vehicle *v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_TRAIN || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	if (p2) {
 | |
| 		/* turn a single unit around */
 | |
| 
 | |
| 		if (IsMultiheaded(v) || HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_ARTIC_ENGINE)) {
 | |
| 			return_cmd_error(STR_ONLY_TURN_SINGLE_UNIT);
 | |
| 		}
 | |
| 
 | |
| 		Vehicle *front = v->First();
 | |
| 		/* make sure the vehicle is stopped in the depot */
 | |
| 		if (CheckTrainStoppedInDepot(front) < 0) {
 | |
| 			return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
 | |
| 		}
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			ToggleBit(v->u.rail.flags, VRF_REVERSE_DIRECTION);
 | |
| 			InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 		}
 | |
| 	} else {
 | |
| 		/* turn the whole train around */
 | |
| 		if (v->vehstatus & VS_CRASHED || v->breakdown_ctr != 0) return CMD_ERROR;
 | |
| 
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			if (_patches.realistic_acceleration && v->cur_speed != 0) {
 | |
| 				ToggleBit(v->u.rail.flags, VRF_REVERSING);
 | |
| 			} else {
 | |
| 				v->cur_speed = 0;
 | |
| 				SetLastSpeed(v, 0);
 | |
| 				ReverseTrainDirection(v);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| /** Force a train through a red signal
 | |
|  * @param tile unused
 | |
|  * @param flags type of operation
 | |
|  * @param p1 train to ignore the red signal
 | |
|  * @param p2 unused
 | |
|  */
 | |
| CommandCost CmdForceTrainProceed(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	if (!IsValidVehicleID(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	Vehicle *v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_TRAIN || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) v->u.rail.force_proceed = 0x50;
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| /** Refits a train to the specified cargo type.
 | |
|  * @param tile unused
 | |
|  * @param flags type of operation
 | |
|  * @param p1 vehicle ID of the train to refit
 | |
|  * param p2 various bitstuffed elements
 | |
|  * - p2 = (bit 0-7) - the new cargo type to refit to
 | |
|  * - p2 = (bit 8-15) - the new cargo subtype to refit to
 | |
|  * - p2 = (bit 16) - refit only this vehicle
 | |
|  * @return cost of refit or error
 | |
|  */
 | |
| CommandCost CmdRefitRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	CargoID new_cid = GB(p2, 0, 8);
 | |
| 	byte new_subtype = GB(p2, 8, 8);
 | |
| 	bool only_this = HasBit(p2, 16);
 | |
| 
 | |
| 	if (!IsValidVehicleID(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	Vehicle *v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_TRAIN || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 	if (CheckTrainStoppedInDepot(v) < 0) return_cmd_error(STR_TRAIN_MUST_BE_STOPPED);
 | |
| 
 | |
| 	/* Check cargo */
 | |
| 	if (new_cid >= NUM_CARGO) return CMD_ERROR;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_TRAIN_RUN);
 | |
| 
 | |
| 	CommandCost cost;
 | |
| 	uint num = 0;
 | |
| 
 | |
| 	do {
 | |
| 		/* XXX: We also refit all the attached wagons en-masse if they
 | |
| 		 * can be refitted. This is how TTDPatch does it.  TODO: Have
 | |
| 		 * some nice [Refit] button near each wagon. --pasky */
 | |
| 		if (!CanRefitTo(v->engine_type, new_cid)) continue;
 | |
| 
 | |
| 		if (v->cargo_cap != 0) {
 | |
| 			uint16 amount = CALLBACK_FAILED;
 | |
| 
 | |
| 			if (HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) {
 | |
| 				/* Back up the vehicle's cargo type */
 | |
| 				CargoID temp_cid = v->cargo_type;
 | |
| 				byte temp_subtype = v->cargo_subtype;
 | |
| 				v->cargo_type = new_cid;
 | |
| 				v->cargo_subtype = new_subtype;
 | |
| 				/* Check the refit capacity callback */
 | |
| 				amount = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
 | |
| 				/* Restore the original cargo type */
 | |
| 				v->cargo_type = temp_cid;
 | |
| 				v->cargo_subtype = temp_subtype;
 | |
| 			}
 | |
| 
 | |
| 			if (amount == CALLBACK_FAILED) { // callback failed or not used, use default
 | |
| 				const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
 | |
| 				CargoID old_cid = rvi->cargo_type;
 | |
| 				/* normally, the capacity depends on the cargo type, a rail vehicle can
 | |
| 				 * carry twice as much mail/goods as normal cargo, and four times as
 | |
| 				 * many passengers
 | |
| 				 */
 | |
| 				amount = rvi->capacity;
 | |
| 				switch (old_cid) {
 | |
| 					case CT_PASSENGERS: break;
 | |
| 					case CT_MAIL:
 | |
| 					case CT_GOODS: amount *= 2; break;
 | |
| 					default:       amount *= 4; break;
 | |
| 				}
 | |
| 				switch (new_cid) {
 | |
| 					case CT_PASSENGERS: break;
 | |
| 					case CT_MAIL:
 | |
| 					case CT_GOODS: amount /= 2; break;
 | |
| 					default:       amount /= 4; break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (amount != 0) {
 | |
| 				if (new_cid != v->cargo_type) {
 | |
| 					cost.AddCost(GetRefitCost(v->engine_type));
 | |
| 				}
 | |
| 
 | |
| 				num += amount;
 | |
| 				if (flags & DC_EXEC) {
 | |
| 					v->cargo.Truncate((v->cargo_type == new_cid) ? amount : 0);
 | |
| 					v->cargo_type = new_cid;
 | |
| 					v->cargo_cap = amount;
 | |
| 					v->cargo_subtype = new_subtype;
 | |
| 					InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 					InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 					RebuildVehicleLists();
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	} while ((v = v->Next()) != NULL && !only_this);
 | |
| 
 | |
| 	_returned_refit_capacity = num;
 | |
| 
 | |
| 	/* Update the train's cached variables */
 | |
| 	if (flags & DC_EXEC) TrainConsistChanged(GetVehicle(p1)->First());
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| struct TrainFindDepotData {
 | |
| 	uint best_length;
 | |
| 	TileIndex tile;
 | |
| 	PlayerID owner;
 | |
| 	/**
 | |
| 	 * true if reversing is necessary for the train to get to this depot
 | |
| 	 * This value is unused when new depot finding and NPF are both disabled
 | |
| 	 */
 | |
| 	bool reverse;
 | |
| };
 | |
| 
 | |
| static bool NtpCallbFindDepot(TileIndex tile, TrainFindDepotData *tfdd, int track, uint length)
 | |
| {
 | |
| 	if (IsTileType(tile, MP_RAILWAY) &&
 | |
| 			IsTileOwner(tile, tfdd->owner) &&
 | |
| 			IsRailDepot(tile)) {
 | |
| 		/* approximate number of tiles by dividing by DIAG_FACTOR */
 | |
| 		tfdd->best_length = length / DIAG_FACTOR;
 | |
| 		tfdd->tile = tile;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /** returns the tile of a depot to goto to. The given vehicle must not be
 | |
|  * crashed! */
 | |
| static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance)
 | |
| {
 | |
| 	assert(!(v->vehstatus & VS_CRASHED));
 | |
| 
 | |
| 	TrainFindDepotData tfdd;
 | |
| 	tfdd.owner = v->owner;
 | |
| 	tfdd.best_length = (uint)-1;
 | |
| 	tfdd.reverse = false;
 | |
| 
 | |
| 	TileIndex tile = v->tile;
 | |
| 	if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
 | |
| 		tfdd.tile = tile;
 | |
| 		tfdd.best_length = 0;
 | |
| 		return tfdd;
 | |
| 	}
 | |
| 
 | |
| 	if (_patches.yapf.rail_use_yapf) {
 | |
| 		bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse);
 | |
| 		tfdd.best_length = found ? max_distance / 2 : -1; // some fake distance or NOT_FOUND
 | |
| 	} else if (_patches.new_pathfinding_all) {
 | |
| 		Vehicle* last = GetLastVehicleInChain(v);
 | |
| 		Trackdir trackdir = GetVehicleTrackdir(v);
 | |
| 		Trackdir trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));
 | |
| 
 | |
| 		assert(trackdir != INVALID_TRACKDIR);
 | |
| 		NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, last->tile, trackdir_rev, TRANSPORT_RAIL, 0, v->owner, v->u.rail.compatible_railtypes, NPF_INFINITE_PENALTY);
 | |
| 		if (ftd.best_bird_dist == 0) {
 | |
| 			/* Found target */
 | |
| 			tfdd.tile = ftd.node.tile;
 | |
| 			/* Our caller expects a number of tiles, so we just approximate that
 | |
| 			 * number by this. It might not be completely what we want, but it will
 | |
| 			 * work for now :-) We can possibly change this when the old pathfinder
 | |
| 			 * is removed. */
 | |
| 			tfdd.best_length = ftd.best_path_dist / NPF_TILE_LENGTH;
 | |
| 			if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) tfdd.reverse = true;
 | |
| 		}
 | |
| 	} else {
 | |
| 		/* search in the forward direction first. */
 | |
| 		DiagDirection i = DirToDiagDir(v->direction);
 | |
| 		if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) {
 | |
| 			i = ChangeDiagDir(i, DIAGDIRDIFF_90LEFT);
 | |
| 		}
 | |
| 		NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
 | |
| 		if (tfdd.best_length == (uint)-1){
 | |
| 			tfdd.reverse = true;
 | |
| 			/* search in backwards direction */
 | |
| 			i = ReverseDiagDir(DirToDiagDir(v->direction));
 | |
| 			if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) {
 | |
| 				i = ChangeDiagDir(i, DIAGDIRDIFF_90LEFT);
 | |
| 			}
 | |
| 			NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return tfdd;
 | |
| }
 | |
| 
 | |
| /** Send a train to a depot
 | |
|  * @param tile unused
 | |
|  * @param flags type of operation
 | |
|  * @param p1 train to send to the depot
 | |
|  * @param p2 various bitmasked elements
 | |
|  * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
 | |
|  * - p2 bit 8-10 - VLW flag (for mass goto depot)
 | |
|  */
 | |
| CommandCost CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	if (p2 & DEPOT_MASS_SEND) {
 | |
| 		/* Mass goto depot requested */
 | |
| 		if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
 | |
| 		return SendAllVehiclesToDepot(VEH_TRAIN, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
 | |
| 	}
 | |
| 
 | |
| 	if (!IsValidVehicleID(p1)) return CMD_ERROR;
 | |
| 
 | |
| 	Vehicle *v = GetVehicle(p1);
 | |
| 
 | |
| 	if (v->type != VEH_TRAIN || !CheckOwnership(v->owner)) return CMD_ERROR;
 | |
| 
 | |
| 	if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
 | |
| 
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT) {
 | |
| 		if (!!(p2 & DEPOT_SERVICE) == HasBit(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
 | |
| 			/* We called with a different DEPOT_SERVICE setting.
 | |
| 			 * Now we change the setting to apply the new one and let the vehicle head for the same depot.
 | |
| 			 * Note: the if is (true for requesting service == true for ordered to stop in depot)          */
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				ClrBit(v->current_order.flags, OFB_PART_OF_ORDERS);
 | |
| 				ToggleBit(v->current_order.flags, OFB_HALT_IN_DEPOT);
 | |
| 				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 			}
 | |
| 			return CommandCost();
 | |
| 		}
 | |
| 
 | |
| 		if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
 | |
| 		if (flags & DC_EXEC) {
 | |
| 			if (HasBit(v->current_order.flags, OFB_PART_OF_ORDERS)) {
 | |
| 				v->cur_order_index++;
 | |
| 			}
 | |
| 
 | |
| 			v->current_order.type = OT_DUMMY;
 | |
| 			v->current_order.flags = 0;
 | |
| 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 		}
 | |
| 		return CommandCost();
 | |
| 	}
 | |
| 
 | |
| 	/* check if at a standstill (not stopped only) in a depot
 | |
| 	 * the check is down here to make it possible to alter stop/service for trains entering the depot */
 | |
| 	if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && v->cur_speed == 0) return CMD_ERROR;
 | |
| 
 | |
| 	TrainFindDepotData tfdd = FindClosestTrainDepot(v, 0);
 | |
| 	if (tfdd.best_length == (uint)-1) return_cmd_error(STR_883A_UNABLE_TO_FIND_ROUTE_TO);
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (v->current_order.type == OT_LOADING) v->LeaveStation();
 | |
| 
 | |
| 		v->dest_tile = tfdd.tile;
 | |
| 		v->current_order.type = OT_GOTO_DEPOT;
 | |
| 		v->current_order.flags = OF_NON_STOP;
 | |
| 		if (!(p2 & DEPOT_SERVICE)) SetBit(v->current_order.flags, OFB_HALT_IN_DEPOT);
 | |
| 		v->current_order.dest = GetDepotByTile(tfdd.tile)->index;
 | |
| 		v->current_order.refit_cargo = CT_INVALID;
 | |
| 		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 		/* If there is no depot in front, reverse automatically */
 | |
| 		if (tfdd.reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| 
 | |
| void OnTick_Train()
 | |
| {
 | |
| 	_age_cargo_skip_counter = (_age_cargo_skip_counter == 0) ? 184 : (_age_cargo_skip_counter - 1);
 | |
| }
 | |
| 
 | |
| static const int8 _vehicle_smoke_pos[8] = {
 | |
| 	1, 1, 1, 0, -1, -1, -1, 0
 | |
| };
 | |
| 
 | |
| static void HandleLocomotiveSmokeCloud(const Vehicle* v)
 | |
| {
 | |
| 	bool sound = false;
 | |
| 
 | |
| 	if (v->vehstatus & VS_TRAIN_SLOWING || v->load_unload_time_rem != 0 || v->cur_speed < 2)
 | |
| 		return;
 | |
| 
 | |
| 	const Vehicle* u = v;
 | |
| 
 | |
| 	do {
 | |
| 		const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
 | |
| 		int effect_offset = GB(v->u.rail.cached_vis_effect, 0, 4) - 8;
 | |
| 		byte effect_type = GB(v->u.rail.cached_vis_effect, 4, 2);
 | |
| 		bool disable_effect = HasBit(v->u.rail.cached_vis_effect, 6);
 | |
| 
 | |
| 		/* no smoke? */
 | |
| 		if ((rvi->railveh_type == RAILVEH_WAGON && effect_type == 0) ||
 | |
| 				disable_effect ||
 | |
| 				v->vehstatus & VS_HIDDEN) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		/* No smoke in depots or tunnels */
 | |
| 		if (IsTileDepotType(v->tile, TRANSPORT_RAIL) || IsTunnelTile(v->tile)) continue;
 | |
| 
 | |
| 		/* No sparks for electric vehicles on nonelectrified tracks */
 | |
| 		if (!HasPowerOnRail(v->u.rail.railtype, GetTileRailType(v->tile))) continue;
 | |
| 
 | |
| 		if (effect_type == 0) {
 | |
| 			/* Use default effect type for engine class. */
 | |
| 			effect_type = rvi->engclass;
 | |
| 		} else {
 | |
| 			effect_type--;
 | |
| 		}
 | |
| 
 | |
| 		int x = _vehicle_smoke_pos[v->direction] * effect_offset;
 | |
| 		int y = _vehicle_smoke_pos[(v->direction + 2) % 8] * effect_offset;
 | |
| 
 | |
| 		if (HasBit(v->u.rail.flags, VRF_REVERSE_DIRECTION)) {
 | |
| 			x = -x;
 | |
| 			y = -y;
 | |
| 		}
 | |
| 
 | |
| 		switch (effect_type) {
 | |
| 		case 0:
 | |
| 			/* steam smoke. */
 | |
| 			if (GB(v->tick_counter, 0, 4) == 0) {
 | |
| 				CreateEffectVehicleRel(v, x, y, 10, EV_STEAM_SMOKE);
 | |
| 				sound = true;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case 1:
 | |
| 			/* diesel smoke */
 | |
| 			if (u->cur_speed <= 40 && Chance16(15, 128)) {
 | |
| 				CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE);
 | |
| 				sound = true;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case 2:
 | |
| 			/* blue spark */
 | |
| 			if (GB(v->tick_counter, 0, 2) == 0 && Chance16(1, 45)) {
 | |
| 				CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK);
 | |
| 				sound = true;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	} while ((v = v->Next()) != NULL);
 | |
| 
 | |
| 	if (sound) PlayVehicleSound(u, VSE_TRAIN_EFFECT);
 | |
| }
 | |
| 
 | |
| static void TrainPlayLeaveStationSound(const Vehicle* v)
 | |
| {
 | |
| 	static const SoundFx sfx[] = {
 | |
| 		SND_04_TRAIN,
 | |
| 		SND_0A_TRAIN_HORN,
 | |
| 		SND_0A_TRAIN_HORN,
 | |
| 		SND_47_MAGLEV_2,
 | |
| 		SND_41_MAGLEV
 | |
| 	};
 | |
| 
 | |
| 	if (PlayVehicleSound(v, VSE_START)) return;
 | |
| 
 | |
| 	EngineID engtype = v->engine_type;
 | |
| 	SndPlayVehicleFx(sfx[RailVehInfo(engtype)->engclass], v);
 | |
| }
 | |
| 
 | |
| void Train::PlayLeaveStationSound() const
 | |
| {
 | |
| 	TrainPlayLeaveStationSound(this);
 | |
| }
 | |
| 
 | |
| static bool CheckTrainStayInDepot(Vehicle *v)
 | |
| {
 | |
| 	/* bail out if not all wagons are in the same depot or not in a depot at all */
 | |
| 	for (const Vehicle *u = v; u != NULL; u = u->Next()) {
 | |
| 		if (u->u.rail.track != TRACK_BIT_DEPOT || u->tile != v->tile) return false;
 | |
| 	}
 | |
| 
 | |
| 	/* if the train got no power, then keep it in the depot */
 | |
| 	if (v->u.rail.cached_power == 0) {
 | |
| 		v->vehstatus |= VS_STOPPED;
 | |
| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (v->u.rail.force_proceed == 0) {
 | |
| 		if (++v->load_unload_time_rem < 37) {
 | |
| 			InvalidateWindowClasses(WC_TRAINS_LIST);
 | |
| 			return true;
 | |
| 		}
 | |
| 
 | |
| 		v->load_unload_time_rem = 0;
 | |
| 
 | |
| 		if (UpdateSignalsOnSegment(v->tile, DirToDiagDir(v->direction))) {
 | |
| 			InvalidateWindowClasses(WC_TRAINS_LIST);
 | |
| 			return true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	VehicleServiceInDepot(v);
 | |
| 	InvalidateWindowClasses(WC_TRAINS_LIST);
 | |
| 	TrainPlayLeaveStationSound(v);
 | |
| 
 | |
| 	v->u.rail.track = TRACK_BIT_X;
 | |
| 	if (v->direction & 2) v->u.rail.track = TRACK_BIT_Y;
 | |
| 
 | |
| 	v->vehstatus &= ~VS_HIDDEN;
 | |
| 	v->cur_speed = 0;
 | |
| 
 | |
| 	v->UpdateDeltaXY(v->direction);
 | |
| 	v->cur_image = v->GetImage(v->direction);
 | |
| 	VehiclePositionChanged(v);
 | |
| 	UpdateSignalsOnSegment(v->tile, DirToDiagDir(v->direction));
 | |
| 	UpdateTrainAcceleration(v);
 | |
| 	InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /* Check for station tiles */
 | |
| struct TrainTrackFollowerData {
 | |
| 	TileIndex dest_coords;
 | |
| 	StationID station_index; // station index we're heading for
 | |
| 	uint best_bird_dist;
 | |
| 	uint best_track_dist;
 | |
| 	TrackdirByte best_track;
 | |
| };
 | |
| 
 | |
| static bool NtpCallbFindStation(TileIndex tile, TrainTrackFollowerData *ttfd, Trackdir track, uint length)
 | |
| {
 | |
| 	/* heading for nowhere? */
 | |
| 	if (ttfd->dest_coords == 0) return false;
 | |
| 
 | |
| 	/* did we reach the final station? */
 | |
| 	if ((ttfd->station_index == INVALID_STATION && tile == ttfd->dest_coords) || (
 | |
| 				IsTileType(tile, MP_STATION) &&
 | |
| 				IsRailwayStation(tile) &&
 | |
| 				GetStationIndex(tile) == ttfd->station_index
 | |
| 			)) {
 | |
| 		/* We do not check for dest_coords if we have a station_index,
 | |
| 		 * because in that case the dest_coords are just an
 | |
| 		 * approximation of where the station is */
 | |
| 
 | |
| 		/* found station */
 | |
| 		ttfd->best_track = track;
 | |
| 		ttfd->best_bird_dist = 0;
 | |
| 		return true;
 | |
| 	} else {
 | |
| 		/* didn't find station, keep track of the best path so far. */
 | |
| 		uint dist = DistanceManhattan(tile, ttfd->dest_coords);
 | |
| 		if (dist < ttfd->best_bird_dist) {
 | |
| 			ttfd->best_bird_dist = dist;
 | |
| 			ttfd->best_track = track;
 | |
| 		}
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void FillWithStationData(TrainTrackFollowerData* fd, const Vehicle* v)
 | |
| {
 | |
| 	fd->dest_coords = v->dest_tile;
 | |
| 	if (v->current_order.type == OT_GOTO_STATION) {
 | |
| 		fd->station_index = v->current_order.dest;
 | |
| 	} else {
 | |
| 		fd->station_index = INVALID_STATION;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _initial_tile_subcoord[6][4][3] = {
 | |
| {{ 15, 8, 1 }, { 0, 0, 0 }, { 0, 8, 5 }, { 0,  0, 0 }},
 | |
| {{  0, 0, 0 }, { 8, 0, 3 }, { 0, 0, 0 }, { 8, 15, 7 }},
 | |
| {{  0, 0, 0 }, { 7, 0, 2 }, { 0, 7, 6 }, { 0,  0, 0 }},
 | |
| {{ 15, 8, 2 }, { 0, 0, 0 }, { 0, 0, 0 }, { 8, 15, 6 }},
 | |
| {{ 15, 7, 0 }, { 8, 0, 4 }, { 0, 0, 0 }, { 0,  0, 0 }},
 | |
| {{  0, 0, 0 }, { 0, 0, 0 }, { 0, 8, 4 }, { 7, 15, 0 }},
 | |
| };
 | |
| 
 | |
| static const uint32 _reachable_tracks[4] = {
 | |
| 	0x10091009,
 | |
| 	0x00160016,
 | |
| 	0x05200520,
 | |
| 	0x2A002A00,
 | |
| };
 | |
| 
 | |
| static const byte _search_directions[6][4] = {
 | |
| 	{ 0, 9, 2, 9 }, ///< track 1
 | |
| 	{ 9, 1, 9, 3 }, ///< track 2
 | |
| 	{ 9, 0, 3, 9 }, ///< track upper
 | |
| 	{ 1, 9, 9, 2 }, ///< track lower
 | |
| 	{ 3, 2, 9, 9 }, ///< track left
 | |
| 	{ 9, 9, 1, 0 }, ///< track right
 | |
| };
 | |
| 
 | |
| static const byte _pick_track_table[6] = {1, 3, 2, 2, 0, 0};
 | |
| 
 | |
| /* choose a track */
 | |
| static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
 | |
| {
 | |
| 	Track best_track;
 | |
| 	/* pathfinders are able to tell that route was only 'guessed' */
 | |
| 	bool path_not_found = false;
 | |
| 
 | |
| #ifdef PF_BENCHMARK
 | |
| 	TIC()
 | |
| #endif
 | |
| 
 | |
| 	assert((tracks & ~TRACK_BIT_MASK) == 0);
 | |
| 
 | |
| 	/* quick return in case only one possible track is available */
 | |
| 	if (KillFirstBit(tracks) == TRACK_BIT_NONE) return FindFirstTrack(tracks);
 | |
| 
 | |
| 	if (_patches.yapf.rail_use_yapf) {
 | |
| 		Trackdir trackdir = YapfChooseRailTrack(v, tile, enterdir, tracks, &path_not_found);
 | |
| 		if (trackdir != INVALID_TRACKDIR) {
 | |
| 			best_track = TrackdirToTrack(trackdir);
 | |
| 		} else {
 | |
| 			best_track = FindFirstTrack(tracks);
 | |
| 		}
 | |
| 	} else if (_patches.new_pathfinding_all) { /* Use a new pathfinding for everything */
 | |
| 		void* perf = NpfBeginInterval();
 | |
| 
 | |
| 		NPFFindStationOrTileData fstd;
 | |
| 		NPFFillWithOrderData(&fstd, v);
 | |
| 		/* The enterdir for the new tile, is the exitdir for the old tile */
 | |
| 		Trackdir trackdir = GetVehicleTrackdir(v);
 | |
| 		assert(trackdir != 0xff);
 | |
| 
 | |
| 		NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, 0, v->owner, v->u.rail.compatible_railtypes);
 | |
| 
 | |
| 		if (ftd.best_trackdir == 0xff) {
 | |
| 			/* We are already at our target. Just do something
 | |
| 			 * @todo maybe display error?
 | |
| 			 * @todo: go straight ahead if possible? */
 | |
| 			best_track = FindFirstTrack(tracks);
 | |
| 		} else {
 | |
| 			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
 | |
| 			the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 | |
| 			we did not find our target, but ftd.best_trackdir contains the direction leading
 | |
| 			to the tile closest to our target. */
 | |
| 			if (ftd.best_bird_dist != 0) path_not_found = true;
 | |
| 			/* Discard enterdir information, making it a normal track */
 | |
| 			best_track = TrackdirToTrack(ftd.best_trackdir);
 | |
| 		}
 | |
| 
 | |
| 		int time = NpfEndInterval(perf);
 | |
| 		DEBUG(yapf, 4, "[NPFT] %d us - %d rounds - %d open - %d closed -- ", time, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
 | |
| 	} else {
 | |
| 		void* perf = NpfBeginInterval();
 | |
| 
 | |
| 		TrainTrackFollowerData fd;
 | |
| 		FillWithStationData(&fd, v);
 | |
| 
 | |
| 		/* New train pathfinding */
 | |
| 		fd.best_bird_dist = (uint)-1;
 | |
| 		fd.best_track_dist = (uint)-1;
 | |
| 		fd.best_track = INVALID_TRACKDIR;
 | |
| 
 | |
| 		NewTrainPathfind(tile - TileOffsByDiagDir(enterdir), v->dest_tile,
 | |
| 			v->u.rail.compatible_railtypes, enterdir, (NTPEnumProc*)NtpCallbFindStation, &fd);
 | |
| 
 | |
| 		/* check whether the path was found or only 'guessed' */
 | |
| 		if (fd.best_bird_dist != 0) path_not_found = true;
 | |
| 
 | |
| 		if (fd.best_track == 0xff) {
 | |
| 			/* blaha */
 | |
| 			best_track = FindFirstTrack(tracks);
 | |
| 		} else {
 | |
| 			best_track = TrackdirToTrack(fd.best_track);
 | |
| 		}
 | |
| 
 | |
| 		int time = NpfEndInterval(perf);
 | |
| 		DEBUG(yapf, 4, "[NTPT] %d us - %d rounds - %d open - %d closed -- ", time, 0, 0, 0);
 | |
| 	}
 | |
| 	/* handle "path not found" state */
 | |
| 	if (path_not_found) {
 | |
| 		/* PF didn't find the route */
 | |
| 		if (!HasBit(v->u.rail.flags, VRF_NO_PATH_TO_DESTINATION)) {
 | |
| 			/* it is first time the problem occurred, set the "path not found" flag */
 | |
| 			SetBit(v->u.rail.flags, VRF_NO_PATH_TO_DESTINATION);
 | |
| 			/* and notify user about the event */
 | |
| 			if (_patches.lost_train_warn && v->owner == _local_player) {
 | |
| 				SetDParam(0, v->unitnumber);
 | |
| 				AddNewsItem(
 | |
| 					STR_TRAIN_IS_LOST,
 | |
| 					NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
 | |
| 					v->index,
 | |
| 					0);
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		/* route found, is the train marked with "path not found" flag? */
 | |
| 		if (HasBit(v->u.rail.flags, VRF_NO_PATH_TO_DESTINATION)) {
 | |
| 			/* clear the flag as the PF's problem was solved */
 | |
| 			ClrBit(v->u.rail.flags, VRF_NO_PATH_TO_DESTINATION);
 | |
| 			/* can we also delete the "News" item somehow? */
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| #ifdef PF_BENCHMARK
 | |
| 	TOC("PF time = ", 1)
 | |
| #endif
 | |
| 
 | |
| 	return best_track;
 | |
| }
 | |
| 
 | |
| 
 | |
| static bool CheckReverseTrain(Vehicle *v)
 | |
| {
 | |
| 	if (_opt.diff.line_reverse_mode != 0 ||
 | |
| 			v->u.rail.track == TRACK_BIT_DEPOT || v->u.rail.track == TRACK_BIT_WORMHOLE ||
 | |
| 			!(v->direction & 1))
 | |
| 		return false;
 | |
| 
 | |
| 	TrainTrackFollowerData fd;
 | |
| 	FillWithStationData(&fd, v);
 | |
| 
 | |
| 	uint reverse_best = 0;
 | |
| 
 | |
| 	assert(v->u.rail.track);
 | |
| 
 | |
| 	int i = _search_directions[FIND_FIRST_BIT(v->u.rail.track)][DirToDiagDir(v->direction)];
 | |
| 
 | |
| 	if (_patches.yapf.rail_use_yapf) {
 | |
| 		reverse_best = YapfCheckReverseTrain(v);
 | |
| 	} else if (_patches.new_pathfinding_all) { /* Use a new pathfinding for everything */
 | |
| 		NPFFindStationOrTileData fstd;
 | |
| 		NPFFoundTargetData ftd;
 | |
| 		Trackdir trackdir, trackdir_rev;
 | |
| 		Vehicle* last = GetLastVehicleInChain(v);
 | |
| 
 | |
| 		NPFFillWithOrderData(&fstd, v);
 | |
| 
 | |
| 		trackdir = GetVehicleTrackdir(v);
 | |
| 		trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));
 | |
| 		assert(trackdir != 0xff);
 | |
| 		assert(trackdir_rev != 0xff);
 | |
| 
 | |
| 		ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, last->tile, trackdir_rev, &fstd, TRANSPORT_RAIL, 0, v->owner, v->u.rail.compatible_railtypes);
 | |
| 		if (ftd.best_bird_dist != 0) {
 | |
| 			/* We didn't find anything, just keep on going straight ahead */
 | |
| 			reverse_best = false;
 | |
| 		} else {
 | |
| 			if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE)) {
 | |
| 				reverse_best = true;
 | |
| 			} else {
 | |
| 				reverse_best = false;
 | |
| 			}
 | |
| 		}
 | |
| 	} else {
 | |
| 		int best_track = -1;
 | |
| 		uint reverse = 0;
 | |
| 		uint best_bird_dist  = 0;
 | |
| 		uint best_track_dist = 0;
 | |
| 
 | |
| 		for (;;) {
 | |
| 			fd.best_bird_dist = (uint)-1;
 | |
| 			fd.best_track_dist = (uint)-1;
 | |
| 
 | |
| 			NewTrainPathfind(v->tile, v->dest_tile, v->u.rail.compatible_railtypes, (DiagDirection)(reverse ^ i), (NTPEnumProc*)NtpCallbFindStation, &fd);
 | |
| 
 | |
| 			if (best_track != -1) {
 | |
| 				if (best_bird_dist != 0) {
 | |
| 					if (fd.best_bird_dist != 0) {
 | |
| 						/* neither reached the destination, pick the one with the smallest bird dist */
 | |
| 						if (fd.best_bird_dist > best_bird_dist) goto bad;
 | |
| 						if (fd.best_bird_dist < best_bird_dist) goto good;
 | |
| 					} else {
 | |
| 						/* we found the destination for the first time */
 | |
| 						goto good;
 | |
| 					}
 | |
| 				} else {
 | |
| 					if (fd.best_bird_dist != 0) {
 | |
| 						/* didn't find destination, but we've found the destination previously */
 | |
| 						goto bad;
 | |
| 					} else {
 | |
| 						/* both old & new reached the destination, compare track length */
 | |
| 						if (fd.best_track_dist > best_track_dist) goto bad;
 | |
| 						if (fd.best_track_dist < best_track_dist) goto good;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				/* if we reach this position, there's two paths of equal value so far.
 | |
| 				 * pick one randomly. */
 | |
| 				int r = GB(Random(), 0, 8);
 | |
| 				if (_pick_track_table[i] == (v->direction & 3)) r += 80;
 | |
| 				if (_pick_track_table[best_track] == (v->direction & 3)) r -= 80;
 | |
| 				if (r <= 127) goto bad;
 | |
| 			}
 | |
| good:;
 | |
| 			best_track = i;
 | |
| 			best_bird_dist = fd.best_bird_dist;
 | |
| 			best_track_dist = fd.best_track_dist;
 | |
| 			reverse_best = reverse;
 | |
| bad:;
 | |
| 			if (reverse != 0) break;
 | |
| 			reverse = 2;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return reverse_best != 0;
 | |
| }
 | |
| 
 | |
| static bool ProcessTrainOrder(Vehicle *v)
 | |
| {
 | |
| 	switch (v->current_order.type) {
 | |
| 		case OT_GOTO_DEPOT:
 | |
| 			if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return false;
 | |
| 			if ((v->current_order.flags & OF_SERVICE_IF_NEEDED) &&
 | |
| 					!VehicleNeedsService(v)) {
 | |
| 				UpdateVehicleTimetable(v, true);
 | |
| 				v->cur_order_index++;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case OT_LOADING:
 | |
| 		case OT_LEAVESTATION:
 | |
| 			return false;
 | |
| 
 | |
| 		default: break;
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Reversing because of order change is allowed only just after leaving a
 | |
| 	 * station (and the difficulty setting to allowed, of course)
 | |
| 	 * this can be detected because only after OT_LEAVESTATION, current_order
 | |
| 	 * will be reset to nothing. (That also happens if no order, but in that case
 | |
| 	 * it won't hit the point in code where may_reverse is checked)
 | |
| 	 */
 | |
| 	bool may_reverse = v->current_order.type == OT_NOTHING;
 | |
| 
 | |
| 	/* check if we've reached the waypoint? */
 | |
| 	if (v->current_order.type == OT_GOTO_WAYPOINT && v->tile == v->dest_tile) {
 | |
| 		UpdateVehicleTimetable(v, true);
 | |
| 		v->cur_order_index++;
 | |
| 	}
 | |
| 
 | |
| 	/* check if we've reached a non-stop station while TTDPatch nonstop is enabled.. */
 | |
| 	if (_patches.new_nonstop &&
 | |
| 			v->current_order.flags & OF_NON_STOP &&
 | |
| 			IsTileType(v->tile, MP_STATION) &&
 | |
| 			v->current_order.dest == GetStationIndex(v->tile)) {
 | |
| 		UpdateVehicleTimetable(v, true);
 | |
| 		v->cur_order_index++;
 | |
| 	}
 | |
| 
 | |
| 	/* Get the current order */
 | |
| 	if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
 | |
| 
 | |
| 	const Order *order = GetVehicleOrder(v, v->cur_order_index);
 | |
| 
 | |
| 	/* If no order, do nothing. */
 | |
| 	if (order == NULL) {
 | |
| 		v->current_order.Free();
 | |
| 		v->dest_tile = 0;
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	/* If it is unchanged, keep it. */
 | |
| 	if (order->type  == v->current_order.type &&
 | |
| 			order->flags == v->current_order.flags &&
 | |
| 			order->dest  == v->current_order.dest)
 | |
| 		return false;
 | |
| 
 | |
| 	/* Otherwise set it, and determine the destination tile. */
 | |
| 	v->current_order = *order;
 | |
| 
 | |
| 	v->dest_tile = 0;
 | |
| 
 | |
| 	InvalidateVehicleOrder(v);
 | |
| 
 | |
| 	switch (order->type) {
 | |
| 		case OT_GOTO_STATION:
 | |
| 			if (order->dest == v->last_station_visited)
 | |
| 				v->last_station_visited = INVALID_STATION;
 | |
| 			v->dest_tile = GetStation(order->dest)->xy;
 | |
| 			break;
 | |
| 
 | |
| 		case OT_GOTO_DEPOT:
 | |
| 			v->dest_tile = GetDepot(order->dest)->xy;
 | |
| 			break;
 | |
| 
 | |
| 		case OT_GOTO_WAYPOINT:
 | |
| 			v->dest_tile = GetWaypoint(order->dest)->xy;
 | |
| 			break;
 | |
| 
 | |
| 		default:
 | |
| 			return false;
 | |
| 	}
 | |
| 
 | |
| 	return may_reverse && CheckReverseTrain(v);
 | |
| }
 | |
| 
 | |
| void Train::MarkDirty()
 | |
| {
 | |
| 	Vehicle *v = this;
 | |
| 	do {
 | |
| 		v->cur_image = v->GetImage(v->direction);
 | |
| 		MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
 | |
| 	} while ((v = v->Next()) != NULL);
 | |
| 
 | |
| 	/* need to update acceleration and cached values since the goods on the train changed. */
 | |
| 	TrainCargoChanged(this);
 | |
| 	UpdateTrainAcceleration(this);
 | |
| }
 | |
| 
 | |
| static int UpdateTrainSpeed(Vehicle *v)
 | |
| {
 | |
| 	uint accel;
 | |
| 
 | |
| 	if (v->vehstatus & VS_STOPPED || HasBit(v->u.rail.flags, VRF_REVERSING)) {
 | |
| 		if (_patches.realistic_acceleration) {
 | |
| 			accel = GetTrainAcceleration(v, AM_BRAKE) * 2;
 | |
| 		} else {
 | |
| 			accel = v->acceleration * -2;
 | |
| 		}
 | |
| 	} else {
 | |
| 		if (_patches.realistic_acceleration) {
 | |
| 			accel = GetTrainAcceleration(v, AM_ACCEL);
 | |
| 		} else {
 | |
| 			accel = v->acceleration;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	uint spd = v->subspeed + accel * 2;
 | |
| 	v->subspeed = (byte)spd;
 | |
| 	{
 | |
| 		int tempmax = v->max_speed;
 | |
| 		if (v->cur_speed > v->max_speed)
 | |
| 			tempmax = v->cur_speed - (v->cur_speed / 10) - 1;
 | |
| 		v->cur_speed = spd = Clamp(v->cur_speed + ((int)spd >> 8), 0, tempmax);
 | |
| 	}
 | |
| 
 | |
| 	if (!(v->direction & 1)) spd = spd * 3 >> 2;
 | |
| 
 | |
| 	spd += v->progress;
 | |
| 	v->progress = (byte)spd;
 | |
| 	return (spd >> 8);
 | |
| }
 | |
| 
 | |
| static void TrainEnterStation(Vehicle *v, StationID station)
 | |
| {
 | |
| 	v->last_station_visited = station;
 | |
| 
 | |
| 	/* check if a train ever visited this station before */
 | |
| 	Station *st = GetStation(station);
 | |
| 	if (!(st->had_vehicle_of_type & HVOT_TRAIN)) {
 | |
| 		st->had_vehicle_of_type |= HVOT_TRAIN;
 | |
| 		SetDParam(0, st->index);
 | |
| 		uint32 flags = v->owner == _local_player ?
 | |
| 			NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) :
 | |
| 			NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ARRIVAL_OTHER,  0);
 | |
| 		AddNewsItem(
 | |
| 			STR_8801_CITIZENS_CELEBRATE_FIRST,
 | |
| 			flags,
 | |
| 			v->index,
 | |
| 			0
 | |
| 		);
 | |
| 	}
 | |
| 
 | |
| 	v->BeginLoading();
 | |
| 	v->current_order.dest = 0;
 | |
| }
 | |
| 
 | |
| static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
 | |
| {
 | |
| 	byte old_z = v->z_pos;
 | |
| 	v->z_pos = GetSlopeZ(v->x_pos, v->y_pos);
 | |
| 
 | |
| 	if (new_tile) {
 | |
| 		ClrBit(v->u.rail.flags, VRF_GOINGUP);
 | |
| 		ClrBit(v->u.rail.flags, VRF_GOINGDOWN);
 | |
| 
 | |
| 		if (v->u.rail.track == TRACK_BIT_X || v->u.rail.track == TRACK_BIT_Y) {
 | |
| 			/* Any track that isn't TRACK_BIT_X or TRACK_BIT_Y cannot be sloped.
 | |
| 			 * To check whether the current tile is sloped, and in which
 | |
| 			 * direction it is sloped, we get the 'z' at the center of
 | |
| 			 * the tile (middle_z) and the edge of the tile (old_z),
 | |
| 			 * which we then can compare. */
 | |
| 			static const int HALF_TILE_SIZE = TILE_SIZE / 2;
 | |
| 			static const int INV_TILE_SIZE_MASK = ~(TILE_SIZE - 1);
 | |
| 
 | |
| 			byte middle_z = GetSlopeZ((v->x_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE, (v->y_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE);
 | |
| 
 | |
| 			/* For some reason tunnel tiles are always given as sloped :(
 | |
| 			 * But they are not sloped... */
 | |
| 			if (middle_z != v->z_pos && !IsTunnelTile(TileVirtXY(v->x_pos, v->y_pos))) {
 | |
| 				SetBit(v->u.rail.flags, (middle_z > old_z) ? VRF_GOINGUP : VRF_GOINGDOWN);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	VehiclePositionChanged(v);
 | |
| 	EndVehicleMove(v);
 | |
| 	return old_z;
 | |
| }
 | |
| 
 | |
| static const Direction _new_vehicle_direction_table[11] = {
 | |
| 	DIR_N , DIR_NW, DIR_W , INVALID_DIR,
 | |
| 	DIR_NE, DIR_N , DIR_SW, INVALID_DIR,
 | |
| 	DIR_E , DIR_SE, DIR_S
 | |
| };
 | |
| 
 | |
| static Direction GetNewVehicleDirectionByTile(TileIndex new_tile, TileIndex old_tile)
 | |
| {
 | |
| 	uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
 | |
| 							TileX(new_tile) - TileX(old_tile) + 1;
 | |
| 	assert(offs < 11);
 | |
| 	return _new_vehicle_direction_table[offs];
 | |
| }
 | |
| 
 | |
| static Direction GetNewVehicleDirection(const Vehicle *v, int x, int y)
 | |
| {
 | |
| 	uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
 | |
| 	assert(offs < 11);
 | |
| 	return _new_vehicle_direction_table[offs];
 | |
| }
 | |
| 
 | |
| static int GetDirectionToVehicle(const Vehicle *v, int x, int y)
 | |
| {
 | |
| 	byte offs;
 | |
| 
 | |
| 	x -= v->x_pos;
 | |
| 	if (x >= 0) {
 | |
| 		offs = (x > 2) ? 0 : 1;
 | |
| 	} else {
 | |
| 		offs = (x < -2) ? 2 : 1;
 | |
| 	}
 | |
| 
 | |
| 	y -= v->y_pos;
 | |
| 	if (y >= 0) {
 | |
| 		offs += ((y > 2) ? 0 : 1) * 4;
 | |
| 	} else {
 | |
| 		offs += ((y < -2) ? 2 : 1) * 4;
 | |
| 	}
 | |
| 
 | |
| 	assert(offs < 11);
 | |
| 	return _new_vehicle_direction_table[offs];
 | |
| }
 | |
| 
 | |
| /* Check if the vehicle is compatible with the specified tile */
 | |
| static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
 | |
| {
 | |
| 	return
 | |
| 		IsTileOwner(tile, v->owner) && (
 | |
| 			!IsFrontEngine(v) ||
 | |
| 			HasBit(v->u.rail.compatible_railtypes, GetRailType(tile))
 | |
| 		);
 | |
| }
 | |
| 
 | |
| struct RailtypeSlowdownParams {
 | |
| 	byte small_turn, large_turn;
 | |
| 	byte z_up; // fraction to remove when moving up
 | |
| 	byte z_down; // fraction to remove when moving down
 | |
| };
 | |
| 
 | |
| static const RailtypeSlowdownParams _railtype_slowdown[] = {
 | |
| 	// normal accel
 | |
| 	{256 / 4, 256 / 2, 256 / 4, 2}, ///< normal
 | |
| 	{256 / 4, 256 / 2, 256 / 4, 2}, ///< electrified
 | |
| 	{256 / 4, 256 / 2, 256 / 4, 2}, ///< monorail
 | |
| 	{0,       256 / 2, 256 / 4, 2}, ///< maglev
 | |
| };
 | |
| 
 | |
| /** Modify the speed of the vehicle due to a turn */
 | |
| static void AffectSpeedByDirChange(Vehicle* v, Direction new_dir)
 | |
| {
 | |
| 	if (_patches.realistic_acceleration) return;
 | |
| 
 | |
| 	DirDiff diff = DirDifference(v->direction, new_dir);
 | |
| 	if (diff == DIRDIFF_SAME) return;
 | |
| 
 | |
| 	const RailtypeSlowdownParams *rsp = &_railtype_slowdown[v->u.rail.railtype];
 | |
| 	v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? rsp->small_turn : rsp->large_turn) * v->cur_speed >> 8;
 | |
| }
 | |
| 
 | |
| /** Modify the speed of the vehicle due to a change in altitude */
 | |
| static void AffectSpeedByZChange(Vehicle *v, byte old_z)
 | |
| {
 | |
| 	if (old_z == v->z_pos || _patches.realistic_acceleration) return;
 | |
| 
 | |
| 	const RailtypeSlowdownParams *rsp = &_railtype_slowdown[v->u.rail.railtype];
 | |
| 
 | |
| 	if (old_z < v->z_pos) {
 | |
| 		v->cur_speed -= (v->cur_speed * rsp->z_up >> 8);
 | |
| 	} else {
 | |
| 		uint16 spd = v->cur_speed + rsp->z_down;
 | |
| 		if (spd <= v->max_speed) v->cur_speed = spd;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const DiagDirection _otherside_signal_directions[] = {
 | |
| 	DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, INVALID_DIAGDIR, INVALID_DIAGDIR,
 | |
| 	DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE
 | |
| };
 | |
| 
 | |
| static void TrainMovedChangeSignals(TileIndex tile, DiagDirection dir)
 | |
| {
 | |
| 	if (IsTileType(tile, MP_RAILWAY) &&
 | |
| 			GetRailTileType(tile) == RAIL_TILE_SIGNALS) {
 | |
| 		uint i = FindFirstBit2x64(GetTrackBits(tile) * 0x101 & _reachable_tracks[dir]);
 | |
| 		UpdateSignalsOnSegment(tile, _otherside_signal_directions[i]);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static void SetVehicleCrashed(Vehicle *v)
 | |
| {
 | |
| 	if (v->u.rail.crash_anim_pos != 0) return;
 | |
| 
 | |
| 	v->u.rail.crash_anim_pos++;
 | |
| 
 | |
| 	Vehicle *u = v;
 | |
| 	BEGIN_ENUM_WAGONS(v)
 | |
| 		v->vehstatus |= VS_CRASHED;
 | |
| 	END_ENUM_WAGONS(v)
 | |
| 
 | |
| 	InvalidateWindowWidget(WC_VEHICLE_VIEW, u->index, STATUS_BAR);
 | |
| }
 | |
| 
 | |
| static uint CountPassengersInTrain(const Vehicle* v)
 | |
| {
 | |
| 	uint num = 0;
 | |
| 	BEGIN_ENUM_WAGONS(v)
 | |
| 		if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) num += v->cargo.Count();
 | |
| 	END_ENUM_WAGONS(v)
 | |
| 	return num;
 | |
| }
 | |
| 
 | |
| struct TrainCollideChecker {
 | |
| 	Vehicle *v;
 | |
| 	const Vehicle *v_skip;
 | |
| 	uint num;
 | |
| };
 | |
| 
 | |
| static void *FindTrainCollideEnum(Vehicle *v, void *data)
 | |
| {
 | |
| 	TrainCollideChecker* tcc = (TrainCollideChecker*)data;
 | |
| 
 | |
| 	if (v != tcc->v &&
 | |
| 			v != tcc->v_skip &&
 | |
| 			v->type == VEH_TRAIN &&
 | |
| 			v->u.rail.track != TRACK_BIT_DEPOT &&
 | |
| 			abs(v->z_pos - tcc->v->z_pos) < 6 &&
 | |
| 			abs(v->x_pos - tcc->v->x_pos) < 6 &&
 | |
| 			abs(v->y_pos - tcc->v->y_pos) < 6 ) {
 | |
| 
 | |
| 		Vehicle *coll = v->First();
 | |
| 
 | |
| 		/* it can't collide with its own wagons */
 | |
| 		if (tcc->v == coll ||
 | |
| 			(tcc->v->u.rail.track == TRACK_BIT_WORMHOLE && (tcc->v->direction & 2) != (v->direction & 2)))
 | |
| 			return NULL;
 | |
| 
 | |
| 		/* two drivers + passengers killed in train tcc->v (if it was not crashed already) */
 | |
| 		if (!(tcc->v->vehstatus & VS_CRASHED)) {
 | |
| 			tcc->num += 2 + CountPassengersInTrain(tcc->v);
 | |
| 			SetVehicleCrashed(tcc->v);
 | |
| 		}
 | |
| 
 | |
| 		if (!(coll->vehstatus & VS_CRASHED)) {
 | |
| 			/* two drivers + passengers killed in train coll (if it was not crashed already) */
 | |
| 			tcc->num += 2 + CountPassengersInTrain(coll);
 | |
| 			SetVehicleCrashed(coll);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Checks whether the specified train has a collision with another vehicle. If
 | |
|  * so, destroys this vehicle, and the other vehicle if its subtype has TS_Front.
 | |
|  * Reports the incident in a flashy news item, modifies station ratings and
 | |
|  * plays a sound.
 | |
|  */
 | |
| static void CheckTrainCollision(Vehicle *v)
 | |
| {
 | |
| 	/* can't collide in depot */
 | |
| 	if (v->u.rail.track == TRACK_BIT_DEPOT) return;
 | |
| 
 | |
| 	assert(v->u.rail.track == TRACK_BIT_WORMHOLE || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
 | |
| 
 | |
| 	TrainCollideChecker tcc;
 | |
| 	tcc.v = v;
 | |
| 	tcc.v_skip = v->Next();
 | |
| 	tcc.num = 0;
 | |
| 
 | |
| 	/* find colliding vehicles */
 | |
| 	if (v->u.rail.track == TRACK_BIT_WORMHOLE) {
 | |
| 		VehicleFromPos(v->tile, &tcc, FindTrainCollideEnum);
 | |
| 		if (IsBridgeTile(v->tile)) {
 | |
| 			VehicleFromPos(GetOtherBridgeEnd(v->tile), &tcc, FindTrainCollideEnum);
 | |
| 		} else {
 | |
| 			VehicleFromPos(GetOtherTunnelEnd(v->tile), &tcc, FindTrainCollideEnum);
 | |
| 		}
 | |
| 	} else {
 | |
| 		VehicleFromPosXY(v->x_pos, v->y_pos, &tcc, FindTrainCollideEnum);
 | |
| 	}
 | |
| 
 | |
| 	/* any dead -> no crash */
 | |
| 	if (tcc.num == 0) return;
 | |
| 
 | |
| 	SetDParam(0, tcc.num);
 | |
| 	AddNewsItem(STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL,
 | |
| 		NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, 0),
 | |
| 		v->index,
 | |
| 		0
 | |
| 	);
 | |
| 
 | |
| 	ModifyStationRatingAround(v->tile, v->owner, -160, 30);
 | |
| 	SndPlayVehicleFx(SND_13_BIG_CRASH, v);
 | |
| }
 | |
| 
 | |
| struct VehicleAtSignalData {
 | |
| 	TileIndex tile;
 | |
| 	Direction direction;
 | |
| };
 | |
| 
 | |
| static void *CheckVehicleAtSignal(Vehicle *v, void *data)
 | |
| {
 | |
| 	const VehicleAtSignalData* vasd = (VehicleAtSignalData*)data;
 | |
| 
 | |
| 	if (v->type == VEH_TRAIN && IsFrontEngine(v) && v->tile == vasd->tile) {
 | |
| 		DirDiff diff = ChangeDirDiff(DirDifference(v->direction, vasd->direction), DIRDIFF_90RIGHT);
 | |
| 
 | |
| 		if (diff == DIRDIFF_90RIGHT || (v->cur_speed <= 5 && diff <= DIRDIFF_REVERSE)) return v;
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| static void TrainController(Vehicle *v, bool update_image)
 | |
| {
 | |
| 	Vehicle *prev;
 | |
| 
 | |
| 	/* For every vehicle after and including the given vehicle */
 | |
| 	for (prev = v->Previous(); v != NULL; prev = v, v = v->Next()) {
 | |
| 		DiagDirection enterdir = DIAGDIR_BEGIN;
 | |
| 		bool update_signals = false;
 | |
| 		BeginVehicleMove(v);
 | |
| 
 | |
| 		GetNewVehiclePosResult gp = GetNewVehiclePos(v);
 | |
| 		if (v->u.rail.track != TRACK_BIT_WORMHOLE) {
 | |
| 			/* Not inside tunnel */
 | |
| 			if (gp.old_tile == gp.new_tile) {
 | |
| 				/* Staying in the old tile */
 | |
| 				if (v->u.rail.track == TRACK_BIT_DEPOT) {
 | |
| 					/* Inside depot */
 | |
| 					gp.x = v->x_pos;
 | |
| 					gp.y = v->y_pos;
 | |
| 				} else {
 | |
| 					/* Not inside depot */
 | |
| 
 | |
| 					if (IsFrontEngine(v) && !TrainCheckIfLineEnds(v)) return;
 | |
| 
 | |
| 					uint32 r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
 | |
| 					if (HasBit(r, VETS_CANNOT_ENTER)) {
 | |
| 						goto invalid_rail;
 | |
| 					}
 | |
| 					if (HasBit(r, VETS_ENTERED_STATION)) {
 | |
| 						TrainEnterStation(v, r >> VETS_STATION_ID_OFFSET);
 | |
| 						return;
 | |
| 					}
 | |
| 
 | |
| 					if (v->current_order.type == OT_LEAVESTATION) {
 | |
| 						v->current_order.Free();
 | |
| 						InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 					}
 | |
| 				}
 | |
| 			} else {
 | |
| 				/* A new tile is about to be entered. */
 | |
| 
 | |
| 				/* Determine what direction we're entering the new tile from */
 | |
| 				Direction dir = GetNewVehicleDirectionByTile(gp.new_tile, gp.old_tile);
 | |
| 				enterdir = DirToDiagDir(dir);
 | |
| 				assert(IsValidDiagDirection(enterdir));
 | |
| 
 | |
| 				/* Get the status of the tracks in the new tile and mask
 | |
| 				 * away the bits that aren't reachable. */
 | |
| 				uint32 ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL, 0) & _reachable_tracks[enterdir];
 | |
| 
 | |
| 				/* Combine the from & to directions.
 | |
| 				 * Now, the lower byte contains the track status, and the byte at bit 16 contains
 | |
| 				 * the signal status. */
 | |
| 				uint32 tracks = ts | (ts >> 8);
 | |
| 				TrackBits bits = (TrackBits)(tracks & TRACK_BIT_MASK);
 | |
| 				if ((_patches.new_pathfinding_all || _patches.yapf.rail_use_yapf) && _patches.forbid_90_deg && prev == NULL) {
 | |
| 					/* We allow wagons to make 90 deg turns, because forbid_90_deg
 | |
| 					 * can be switched on halfway a turn */
 | |
| 					bits &= ~TrackCrossesTracks(FindFirstTrack(v->u.rail.track));
 | |
| 				}
 | |
| 
 | |
| 				if (bits == TRACK_BIT_NONE) goto invalid_rail;
 | |
| 
 | |
| 				/* Check if the new tile contrains tracks that are compatible
 | |
| 				 * with the current train, if not, bail out. */
 | |
| 				if (!CheckCompatibleRail(v, gp.new_tile)) goto invalid_rail;
 | |
| 
 | |
| 				TrackBits chosen_track;
 | |
| 				if (prev == NULL) {
 | |
| 					/* Currently the locomotive is active. Determine which one of the
 | |
| 					 * available tracks to choose */
 | |
| 					chosen_track = TrackToTrackBits(ChooseTrainTrack(v, gp.new_tile, enterdir, bits));
 | |
| 					assert(chosen_track & tracks);
 | |
| 
 | |
| 					/* Check if it's a red signal and that force proceed is not clicked. */
 | |
| 					if ((tracks >> 16) & chosen_track && v->u.rail.force_proceed == 0) {
 | |
| 						/* In front of a red signal
 | |
| 						 * find the first set bit in ts. need to do it in 2 steps, since
 | |
| 						 * FIND_FIRST_BIT only handles 6 bits at a time. */
 | |
| 						Trackdir i = FindFirstTrackdir((TrackdirBits)(uint16)ts);
 | |
| 
 | |
| 						if (!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(i))) {
 | |
| 							v->cur_speed = 0;
 | |
| 							v->subspeed = 0;
 | |
| 							v->progress = 255 - 100;
 | |
| 							if (++v->load_unload_time_rem < _patches.wait_oneway_signal * 20) return;
 | |
| 						} else if (HasSignalOnTrackdir(gp.new_tile, i)) {
 | |
| 							v->cur_speed = 0;
 | |
| 							v->subspeed = 0;
 | |
| 							v->progress = 255 - 10;
 | |
| 							if (++v->load_unload_time_rem < _patches.wait_twoway_signal * 73) {
 | |
| 								TileIndex o_tile = gp.new_tile + TileOffsByDiagDir(enterdir);
 | |
| 								VehicleAtSignalData vasd;
 | |
| 								vasd.tile = o_tile;
 | |
| 								vasd.direction = ReverseDir(dir);
 | |
| 
 | |
| 								/* check if a train is waiting on the other side */
 | |
| 								if (VehicleFromPos(o_tile, &vasd, CheckVehicleAtSignal) == NULL) return;
 | |
| 							}
 | |
| 						}
 | |
| 						goto reverse_train_direction;
 | |
| 					}
 | |
| 				} else {
 | |
| 					static const TrackBits _matching_tracks[8] = {
 | |
| 							TRACK_BIT_LEFT  | TRACK_BIT_RIGHT, TRACK_BIT_X,
 | |
| 							TRACK_BIT_UPPER | TRACK_BIT_LOWER, TRACK_BIT_Y,
 | |
| 							TRACK_BIT_LEFT  | TRACK_BIT_RIGHT, TRACK_BIT_X,
 | |
| 							TRACK_BIT_UPPER | TRACK_BIT_LOWER, TRACK_BIT_Y
 | |
| 					};
 | |
| 
 | |
| 					/* The wagon is active, simply follow the prev vehicle. */
 | |
| 					chosen_track = (TrackBits)(byte)(_matching_tracks[GetDirectionToVehicle(prev, gp.x, gp.y)] & bits);
 | |
| 				}
 | |
| 
 | |
| 				/* Make sure chosen track is a valid track */
 | |
| 				assert(
 | |
| 						chosen_track == TRACK_BIT_X     || chosen_track == TRACK_BIT_Y ||
 | |
| 						chosen_track == TRACK_BIT_UPPER || chosen_track == TRACK_BIT_LOWER ||
 | |
| 						chosen_track == TRACK_BIT_LEFT  || chosen_track == TRACK_BIT_RIGHT);
 | |
| 
 | |
| 				/* Update XY to reflect the entrance to the new tile, and select the direction to use */
 | |
| 				const byte *b = _initial_tile_subcoord[FIND_FIRST_BIT(chosen_track)][enterdir];
 | |
| 				gp.x = (gp.x & ~0xF) | b[0];
 | |
| 				gp.y = (gp.y & ~0xF) | b[1];
 | |
| 				Direction chosen_dir = (Direction)b[2];
 | |
| 
 | |
| 				/* Call the landscape function and tell it that the vehicle entered the tile */
 | |
| 				uint32 r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
 | |
| 				if (HasBit(r, VETS_CANNOT_ENTER)) {
 | |
| 					goto invalid_rail;
 | |
| 				}
 | |
| 
 | |
| 				if (IsLevelCrossingTile(v->tile) && v->Next() == NULL) {
 | |
| 					UnbarCrossing(v->tile);
 | |
| 					MarkTileDirtyByTile(v->tile);
 | |
| 				}
 | |
| 
 | |
| 				if (IsFrontEngine(v)) v->load_unload_time_rem = 0;
 | |
| 
 | |
| 				if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
 | |
| 					v->tile = gp.new_tile;
 | |
| 
 | |
| 					if (GetTileRailType(gp.new_tile) != GetTileRailType(gp.old_tile)) {
 | |
| 						TrainPowerChanged(v->First());
 | |
| 					}
 | |
| 
 | |
| 					v->u.rail.track = chosen_track;
 | |
| 					assert(v->u.rail.track);
 | |
| 				}
 | |
| 
 | |
| 				/* We need to update signal status, but after the vehicle position hash
 | |
| 				 * has been updated by AfterSetTrainPos() */
 | |
| 				update_signals = true;
 | |
| 
 | |
| 				if (prev == NULL) AffectSpeedByDirChange(v, chosen_dir);
 | |
| 
 | |
| 				v->direction = chosen_dir;
 | |
| 			}
 | |
| 		} else {
 | |
| 			/* In tunnel or on a bridge */
 | |
| 			if (!(v->vehstatus & VS_HIDDEN)) {
 | |
| 				v->cur_speed =
 | |
| 					min(v->cur_speed, GetBridge(GetBridgeType(v->tile))->speed);
 | |
| 			}
 | |
| 
 | |
| 			if (!(IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) || !HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
 | |
| 				v->x_pos = gp.x;
 | |
| 				v->y_pos = gp.y;
 | |
| 				VehiclePositionChanged(v);
 | |
| 				if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v);
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		/* update image of train, as well as delta XY */
 | |
| 		Direction newdir = GetNewVehicleDirection(v, gp.x, gp.y);
 | |
| 		v->UpdateDeltaXY(newdir);
 | |
| 		if (update_image) v->cur_image = v->GetImage(newdir);
 | |
| 
 | |
| 		v->x_pos = gp.x;
 | |
| 		v->y_pos = gp.y;
 | |
| 
 | |
| 		/* update the Z position of the vehicle */
 | |
| 		byte old_z = AfterSetTrainPos(v, (gp.new_tile != gp.old_tile));
 | |
| 
 | |
| 		if (prev == NULL) {
 | |
| 			/* This is the first vehicle in the train */
 | |
| 			AffectSpeedByZChange(v, old_z);
 | |
| 		}
 | |
| 
 | |
| 		if (update_signals) {
 | |
| 			if (IsFrontEngine(v)) TrainMovedChangeSignals(gp.new_tile, enterdir);
 | |
| 
 | |
| 			/* Signals can only change when the first
 | |
| 			 * (above) or the last vehicle moves. */
 | |
| 			if (v->Next() == NULL) TrainMovedChangeSignals(gp.old_tile, ReverseDiagDir(enterdir));
 | |
| 		}
 | |
| 	}
 | |
| 	return;
 | |
| 
 | |
| invalid_rail:
 | |
| 	/* We've reached end of line?? */
 | |
| 	if (prev != NULL) error("!Disconnecting train");
 | |
| 
 | |
| reverse_train_direction:
 | |
| 	v->load_unload_time_rem = 0;
 | |
| 	v->cur_speed = 0;
 | |
| 	v->subspeed = 0;
 | |
| 	ReverseTrainDirection(v);
 | |
| }
 | |
| 
 | |
| extern TileIndex CheckTunnelBusy(TileIndex tile, uint *length);
 | |
| 
 | |
| /**
 | |
|  * Deletes/Clears the last wagon of a crashed train. It takes the engine of the
 | |
|  * train, then goes to the last wagon and deletes that. Each call to this function
 | |
|  * will remove the last wagon of a crashed train. If this wagon was on a crossing,
 | |
|  * or inside a tunnel, recalculate the signals as they might need updating
 | |
|  * @param v the Vehicle of which last wagon is to be removed
 | |
|  */
 | |
| static void DeleteLastWagon(Vehicle *v)
 | |
| {
 | |
| 	/* Go to the last wagon and delete the link pointing there
 | |
| 	 * *u is then the one-before-last wagon, and *v the last
 | |
| 	 * one which will physicially be removed */
 | |
| 	Vehicle *u = v;
 | |
| 	for (; v->Next() != NULL; v = v->Next()) u = v;
 | |
| 	u->SetNext(NULL);
 | |
| 
 | |
| 	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 	DeleteWindowById(WC_VEHICLE_VIEW, v->index);
 | |
| 	RebuildVehicleLists();
 | |
| 	InvalidateWindow(WC_COMPANY, v->owner);
 | |
| 
 | |
| 	BeginVehicleMove(v);
 | |
| 	EndVehicleMove(v);
 | |
| 
 | |
| 	delete v;
 | |
| 
 | |
| 	if (v->u.rail.track != TRACK_BIT_DEPOT && v->u.rail.track != TRACK_BIT_WORMHOLE)
 | |
| 		SetSignalsOnBothDir(v->tile, FIND_FIRST_BIT(v->u.rail.track));
 | |
| 
 | |
| 	/* Check if the wagon was on a road/rail-crossing and disable it if no
 | |
| 	 * others are on it */
 | |
| 	DisableTrainCrossing(v->tile);
 | |
| 
 | |
| 	if ((v->u.rail.track == TRACK_BIT_WORMHOLE && v->vehstatus & VS_HIDDEN)) { // inside a tunnel
 | |
| 		TileIndex endtile = CheckTunnelBusy(v->tile, NULL);
 | |
| 
 | |
| 		if (endtile == INVALID_TILE) return; // tunnel is busy (error returned)
 | |
| 
 | |
| 		switch (v->direction) {
 | |
| 			case 1:
 | |
| 			case 5:
 | |
| 				SetSignalsOnBothDir(v->tile, 0);
 | |
| 				SetSignalsOnBothDir(endtile, 0);
 | |
| 				break;
 | |
| 
 | |
| 			case 3:
 | |
| 			case 7:
 | |
| 				SetSignalsOnBothDir(v->tile, 1);
 | |
| 				SetSignalsOnBothDir(endtile, 1);
 | |
| 				break;
 | |
| 
 | |
| 			default:
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ChangeTrainDirRandomly(Vehicle *v)
 | |
| {
 | |
| 	static const DirDiff delta[] = {
 | |
| 		DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
 | |
| 	};
 | |
| 
 | |
| 	do {
 | |
| 		/* We don't need to twist around vehicles if they're not visible */
 | |
| 		if (!(v->vehstatus & VS_HIDDEN)) {
 | |
| 			v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]);
 | |
| 			BeginVehicleMove(v);
 | |
| 			v->UpdateDeltaXY(v->direction);
 | |
| 			v->cur_image = v->GetImage(v->direction);
 | |
| 			/* Refrain from updating the z position of the vehicle when on
 | |
| 			   a bridge, because AfterSetTrainPos will put the vehicle under
 | |
| 			   the bridge in that case */
 | |
| 			if (v->u.rail.track != TRACK_BIT_WORMHOLE) AfterSetTrainPos(v, false);
 | |
| 		}
 | |
| 	} while ((v = v->Next()) != NULL);
 | |
| }
 | |
| 
 | |
| static void HandleCrashedTrain(Vehicle *v)
 | |
| {
 | |
| 	int state = ++v->u.rail.crash_anim_pos;
 | |
| 
 | |
| 	if (state == 4 && !(v->vehstatus & VS_HIDDEN)) {
 | |
| 		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
 | |
| 	}
 | |
| 
 | |
| 	uint32 r;
 | |
| 	if (state <= 200 && Chance16R(1, 7, r)) {
 | |
| 		int index = (r * 10 >> 16);
 | |
| 
 | |
| 		Vehicle *u = v;
 | |
| 		do {
 | |
| 			if (--index < 0) {
 | |
| 				r = Random();
 | |
| 
 | |
| 				CreateEffectVehicleRel(u,
 | |
| 					GB(r,  8, 3) + 2,
 | |
| 					GB(r, 16, 3) + 2,
 | |
| 					GB(r,  0, 3) + 5,
 | |
| 					EV_EXPLOSION_SMALL);
 | |
| 				break;
 | |
| 			}
 | |
| 		} while ((u = u->Next()) != NULL);
 | |
| 	}
 | |
| 
 | |
| 	if (state <= 240 && !(v->tick_counter & 3)) ChangeTrainDirRandomly(v);
 | |
| 
 | |
| 	if (state >= 4440 && !(v->tick_counter&0x1F)) {
 | |
| 		DeleteLastWagon(v);
 | |
| 		InvalidateWindow(WC_REPLACE_VEHICLE, (v->group_id << 16) | VEH_TRAIN);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void HandleBrokenTrain(Vehicle *v)
 | |
| {
 | |
| 	if (v->breakdown_ctr != 1) {
 | |
| 		v->breakdown_ctr = 1;
 | |
| 		v->cur_speed = 0;
 | |
| 
 | |
| 		if (v->breakdowns_since_last_service != 255)
 | |
| 			v->breakdowns_since_last_service++;
 | |
| 
 | |
| 		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | |
| 		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 
 | |
| 		if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
 | |
| 			SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ?
 | |
| 				SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
 | |
| 		}
 | |
| 
 | |
| 		if (!(v->vehstatus & VS_HIDDEN)) {
 | |
| 			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
 | |
| 			if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (!(v->tick_counter & 3)) {
 | |
| 		if (!--v->breakdown_delay) {
 | |
| 			v->breakdown_ctr = 0;
 | |
| 			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _breakdown_speeds[16] = {
 | |
| 	225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
 | |
| };
 | |
| 
 | |
| static bool TrainCheckIfLineEnds(Vehicle *v)
 | |
| {
 | |
| 	int t = v->breakdown_ctr;
 | |
| 	if (t > 1) {
 | |
| 		v->vehstatus |= VS_TRAIN_SLOWING;
 | |
| 
 | |
| 		uint16 break_speed = _breakdown_speeds[GB(~t, 4, 4)];
 | |
| 		if (break_speed < v->cur_speed) v->cur_speed = break_speed;
 | |
| 	} else {
 | |
| 		v->vehstatus &= ~VS_TRAIN_SLOWING;
 | |
| 	}
 | |
| 
 | |
| 	if (v->u.rail.track == TRACK_BIT_WORMHOLE) return true; // exit if inside a tunnel
 | |
| 	if (v->u.rail.track == TRACK_BIT_DEPOT) return true; // exit if inside a depot
 | |
| 
 | |
| 	TileIndex tile = v->tile;
 | |
| 
 | |
| 	if (IsTileType(tile, MP_TUNNELBRIDGE)) {
 | |
| 		DiagDirection dir = IsTunnel(tile) ? GetTunnelDirection(tile) : GetBridgeRampDirection(tile);
 | |
| 		if (DiagDirToDir(dir) == v->direction) return true;
 | |
| 	}
 | |
| 
 | |
| 	// depot?
 | |
| 	/* XXX -- When enabled, this makes it possible to crash trains of others
 | |
| 	     (by building a depot right against a station) */
 | |
| /*	if (IsTileType(tile, MP_RAILWAY) && GetRailTileType(tile) == RAIL_TILE_DEPOT_WAYPOINT)
 | |
| 		return true;*/
 | |
| 
 | |
| 	/* Determine the non-diagonal direction in which we will exit this tile */
 | |
| 	DiagDirection dir = DirToDiagDir(v->direction);
 | |
| 	if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[dir]) {
 | |
| 		dir = ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT);
 | |
| 	}
 | |
| 	/* Calculate next tile */
 | |
| 	tile += TileOffsByDiagDir(dir);
 | |
| 	// determine the track status on the next tile.
 | |
| 	uint32 ts = GetTileTrackStatus(tile, TRANSPORT_RAIL, 0) & _reachable_tracks[dir];
 | |
| 
 | |
| 	/* Calc position within the current tile ?? */
 | |
| 	uint x = v->x_pos & 0xF;
 | |
| 	uint y = v->y_pos & 0xF;
 | |
| 
 | |
| 	switch (v->direction) {
 | |
| 		case DIR_N : x = ~x + ~y + 24; break;
 | |
| 		case DIR_NW: x = y;            /* FALLTHROUGH */
 | |
| 		case DIR_NE: x = ~x + 16;      break;
 | |
| 		case DIR_E : x = ~x + y + 8;   break;
 | |
| 		case DIR_SE: x = y;            break;
 | |
| 		case DIR_S : x = x + y - 8;    break;
 | |
| 		case DIR_W : x = ~y + x + 8;   break;
 | |
| 		default: break;
 | |
| 	}
 | |
| 
 | |
| 	if (GB(ts, 0, 16) != 0) {
 | |
| 		/* If we approach a rail-piece which we can't enter, or the back of a depot, don't enter it! */
 | |
| 		if (x + 4 >= TILE_SIZE &&
 | |
| 				(!CheckCompatibleRail(v, tile) ||
 | |
| 				(IsTileDepotType(tile, TRANSPORT_RAIL) &&
 | |
| 				GetRailDepotDirection(tile) == dir))) {
 | |
| 			v->cur_speed = 0;
 | |
| 			ReverseTrainDirection(v);
 | |
| 			return false;
 | |
| 		}
 | |
| 		if ((ts &= (ts >> 16)) == 0) {
 | |
| 			/* make a rail/road crossing red */
 | |
| 			if (IsLevelCrossingTile(tile)) {
 | |
| 				if (!IsCrossingBarred(tile)) {
 | |
| 					BarCrossing(tile);
 | |
| 					SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
 | |
| 					MarkTileDirtyByTile(tile);
 | |
| 				}
 | |
| 			}
 | |
| 			return true;
 | |
| 		}
 | |
| 	} else if (x + 4 >= TILE_SIZE) {
 | |
| 		v->cur_speed = 0;
 | |
| 		ReverseTrainDirection(v);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	/* slow down */
 | |
| 	v->vehstatus |= VS_TRAIN_SLOWING;
 | |
| 	uint16 break_speed = _breakdown_speeds[x & 0xF];
 | |
| 	if (!(v->direction & 1)) break_speed >>= 1;
 | |
| 	if (break_speed < v->cur_speed) v->cur_speed = break_speed;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void TrainLocoHandler(Vehicle *v, bool mode)
 | |
| {
 | |
| 	/* train has crashed? */
 | |
| 	if (v->vehstatus & VS_CRASHED) {
 | |
| 		if (!mode) HandleCrashedTrain(v);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (v->u.rail.force_proceed != 0) v->u.rail.force_proceed--;
 | |
| 
 | |
| 	/* train is broken down? */
 | |
| 	if (v->breakdown_ctr != 0) {
 | |
| 		if (v->breakdown_ctr <= 2) {
 | |
| 			HandleBrokenTrain(v);
 | |
| 			return;
 | |
| 		}
 | |
| 		v->breakdown_ctr--;
 | |
| 	}
 | |
| 
 | |
| 	if (HasBit(v->u.rail.flags, VRF_REVERSING) && v->cur_speed == 0) {
 | |
| 		ReverseTrainDirection(v);
 | |
| 	}
 | |
| 
 | |
| 	/* exit if train is stopped */
 | |
| 	if (v->vehstatus & VS_STOPPED && v->cur_speed == 0) return;
 | |
| 
 | |
| 	if (ProcessTrainOrder(v)) {
 | |
| 		v->load_unload_time_rem = 0;
 | |
| 		v->cur_speed = 0;
 | |
| 		v->subspeed = 0;
 | |
| 		ReverseTrainDirection(v);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	v->HandleLoading(mode);
 | |
| 
 | |
| 	if (v->current_order.type == OT_LOADING) return;
 | |
| 
 | |
| 	if (CheckTrainStayInDepot(v)) return;
 | |
| 
 | |
| 	if (!mode) HandleLocomotiveSmokeCloud(v);
 | |
| 
 | |
| 	int j = UpdateTrainSpeed(v);
 | |
| 	if (j == 0) {
 | |
| 		/* if the vehicle has speed 0, update the last_speed field. */
 | |
| 		if (v->cur_speed != 0) return;
 | |
| 	} else {
 | |
| 		TrainCheckIfLineEnds(v);
 | |
| 
 | |
| 		do {
 | |
| 			TrainController(v, true);
 | |
| 			CheckTrainCollision(v);
 | |
| 			if (v->cur_speed <= 0x100)
 | |
| 				break;
 | |
| 		} while (--j != 0);
 | |
| 	}
 | |
| 
 | |
| 	SetLastSpeed(v, v->cur_speed);
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| Money Train::GetRunningCost() const
 | |
| {
 | |
| 	Money cost = 0;
 | |
| 	const Vehicle *v = this;
 | |
| 
 | |
| 	do {
 | |
| 		const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
 | |
| 
 | |
| 		byte cost_factor = GetVehicleProperty(v, 0x0D, rvi->running_cost_base);
 | |
| 		if (cost_factor == 0) continue;
 | |
| 
 | |
| 		cost += cost_factor * _price.running_rail[rvi->running_cost_class];
 | |
| 	} while ((v = GetNextVehicle(v)) != NULL);
 | |
| 
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| 
 | |
| void Train::Tick()
 | |
| {
 | |
| 	if (_age_cargo_skip_counter == 0) this->cargo.AgeCargo();
 | |
| 
 | |
| 	this->tick_counter++;
 | |
| 
 | |
| 	if (IsFrontEngine(this)) {
 | |
| 		this->current_order_time++;
 | |
| 
 | |
| 		TrainLocoHandler(this, false);
 | |
| 
 | |
| 		/* make sure vehicle wasn't deleted. */
 | |
| 		if (this->type == VEH_TRAIN && IsFrontEngine(this))
 | |
| 			TrainLocoHandler(this, true);
 | |
| 	} else if (IsFreeWagon(this) && HASBITS(this->vehstatus, VS_CRASHED)) {
 | |
| 		/* Delete flooded standalone wagon chain */
 | |
| 		if (++this->u.rail.crash_anim_pos >= 4400) DeleteVehicleChain(this);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #define MAX_ACCEPTABLE_DEPOT_DIST 16
 | |
| 
 | |
| static void CheckIfTrainNeedsService(Vehicle *v)
 | |
| {
 | |
| 	if (_patches.servint_trains == 0 || !VehicleNeedsService(v)) return;
 | |
| 	if (v->IsInDepot()) {
 | |
| 		VehicleServiceInDepot(v);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	TrainFindDepotData tfdd = FindClosestTrainDepot(v, MAX_ACCEPTABLE_DEPOT_DIST);
 | |
| 	/* Only go to the depot if it is not too far out of our way. */
 | |
| 	if (tfdd.best_length == (uint)-1 || tfdd.best_length > MAX_ACCEPTABLE_DEPOT_DIST) {
 | |
| 		if (v->current_order.type == OT_GOTO_DEPOT) {
 | |
| 			/* If we were already heading for a depot but it has
 | |
| 			 * suddenly moved farther away, we continue our normal
 | |
| 			 * schedule? */
 | |
| 			v->current_order.type = OT_DUMMY;
 | |
| 			v->current_order.flags = 0;
 | |
| 			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	const Depot* depot = GetDepotByTile(tfdd.tile);
 | |
| 
 | |
| 	if (v->current_order.type == OT_GOTO_DEPOT &&
 | |
| 			v->current_order.dest != depot->index &&
 | |
| 			!Chance16(3, 16)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	v->current_order.type = OT_GOTO_DEPOT;
 | |
| 	v->current_order.flags = OF_NON_STOP;
 | |
| 	v->current_order.dest = depot->index;
 | |
| 	v->dest_tile = tfdd.tile;
 | |
| 	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| }
 | |
| 
 | |
| void OnNewDay_Train(Vehicle *v)
 | |
| {
 | |
| 	if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
 | |
| 
 | |
| 	if (IsFrontEngine(v)) {
 | |
| 		CheckVehicleBreakdown(v);
 | |
| 		AgeVehicle(v);
 | |
| 
 | |
| 		CheckIfTrainNeedsService(v);
 | |
| 
 | |
| 		CheckOrders(v);
 | |
| 
 | |
| 		/* update destination */
 | |
| 		if (v->current_order.type == OT_GOTO_STATION) {
 | |
| 			TileIndex tile = GetStation(v->current_order.dest)->train_tile;
 | |
| 			if (tile != 0) v->dest_tile = tile;
 | |
| 		}
 | |
| 
 | |
| 		if ((v->vehstatus & VS_STOPPED) == 0) {
 | |
| 			/* running costs */
 | |
| 			CommandCost cost(v->GetRunningCost() / 364);
 | |
| 
 | |
| 			v->profit_this_year -= cost.GetCost() >> 8;
 | |
| 
 | |
| 			SET_EXPENSES_TYPE(EXPENSES_TRAIN_RUN);
 | |
| 			SubtractMoneyFromPlayerFract(v->owner, cost);
 | |
| 
 | |
| 			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 			InvalidateWindowClasses(WC_TRAINS_LIST);
 | |
| 		}
 | |
| 	} else if (IsTrainEngine(v)) {
 | |
| 		/* Also age engines that aren't front engines */
 | |
| 		AgeVehicle(v);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void TrainsYearlyLoop()
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == VEH_TRAIN && IsFrontEngine(v)) {
 | |
| 			/* show warning if train is not generating enough income last 2 years (corresponds to a red icon in the vehicle list) */
 | |
| 			if (_patches.train_income_warn && v->owner == _local_player && v->age >= 730 && v->profit_this_year < 0) {
 | |
| 				SetDParam(1, v->profit_this_year);
 | |
| 				SetDParam(0, v->unitnumber);
 | |
| 				AddNewsItem(
 | |
| 					STR_TRAIN_IS_UNPROFITABLE,
 | |
| 					NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
 | |
| 					v->index,
 | |
| 					0);
 | |
| 			}
 | |
| 
 | |
| 			v->profit_last_year = v->profit_this_year;
 | |
| 			v->profit_this_year = 0;
 | |
| 			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void InitializeTrains()
 | |
| {
 | |
| 	_age_cargo_skip_counter = 1;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Link front and rear multiheaded engines to each other
 | |
|  * This is done when loading a savegame
 | |
|  */
 | |
| void ConnectMultiheadedTrains()
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == VEH_TRAIN) {
 | |
| 			v->u.rail.other_multiheaded_part = NULL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == VEH_TRAIN && IsFrontEngine(v)) {
 | |
| 			Vehicle *u = v;
 | |
| 
 | |
| 			BEGIN_ENUM_WAGONS(u) {
 | |
| 				if (u->u.rail.other_multiheaded_part != NULL) continue; // we already linked this one
 | |
| 
 | |
| 				if (IsMultiheaded(u)) {
 | |
| 					if (!IsTrainEngine(u)) {
 | |
| 						/* we got a rear car without a front car. We will convert it to a front one */
 | |
| 						SetTrainEngine(u);
 | |
| 						u->spritenum--;
 | |
| 					}
 | |
| 
 | |
| 					Vehicle *w;
 | |
| 					for (w = u->Next(); w != NULL && (w->engine_type != u->engine_type || w->u.rail.other_multiheaded_part != NULL); w = GetNextVehicle(w));
 | |
| 					if (w != NULL) {
 | |
| 						/* we found a car to partner with this engine. Now we will make sure it face the right way */
 | |
| 						if (IsTrainEngine(w)) {
 | |
| 							ClearTrainEngine(w);
 | |
| 							w->spritenum++;
 | |
| 						}
 | |
| 						w->u.rail.other_multiheaded_part = u;
 | |
| 						u->u.rail.other_multiheaded_part = w;
 | |
| 					} else {
 | |
| 						/* we got a front car and no rear cars. We will fake this one for forget that it should have been multiheaded */
 | |
| 						ClearMultiheaded(u);
 | |
| 					}
 | |
| 				}
 | |
| 			} END_ENUM_WAGONS(u)
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  *  Converts all trains to the new subtype format introduced in savegame 16.2
 | |
|  *  It also links multiheaded engines or make them forget they are multiheaded if no suitable partner is found
 | |
|  */
 | |
| void ConvertOldMultiheadToNew()
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == VEH_TRAIN) {
 | |
| 			SetBit(v->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	FOR_ALL_VEHICLES(v) {
 | |
| 		if (v->type == VEH_TRAIN) {
 | |
| 			if (HasBit(v->subtype, 7) && ((v->subtype & ~0x80) == 0 || (v->subtype & ~0x80) == 4)) {
 | |
| 				Vehicle *u = v;
 | |
| 
 | |
| 				BEGIN_ENUM_WAGONS(u) {
 | |
| 					const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
 | |
| 
 | |
| 					ClrBit(u->subtype, 7);
 | |
| 					switch (u->subtype) {
 | |
| 						case 0: /* TS_Front_Engine */
 | |
| 							if (rvi->railveh_type == RAILVEH_MULTIHEAD) SetMultiheaded(u);
 | |
| 							SetFrontEngine(u);
 | |
| 							SetTrainEngine(u);
 | |
| 							break;
 | |
| 
 | |
| 						case 1: /* TS_Artic_Part */
 | |
| 							u->subtype = 0;
 | |
| 							SetArticulatedPart(u);
 | |
| 							break;
 | |
| 
 | |
| 						case 2: /* TS_Not_First */
 | |
| 							u->subtype = 0;
 | |
| 							if (rvi->railveh_type == RAILVEH_WAGON) {
 | |
| 								// normal wagon
 | |
| 								SetTrainWagon(u);
 | |
| 								break;
 | |
| 							}
 | |
| 							if (rvi->railveh_type == RAILVEH_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
 | |
| 								// rear end of a multiheaded engine
 | |
| 								SetMultiheaded(u);
 | |
| 								break;
 | |
| 							}
 | |
| 							if (rvi->railveh_type == RAILVEH_MULTIHEAD) SetMultiheaded(u);
 | |
| 							SetTrainEngine(u);
 | |
| 							break;
 | |
| 
 | |
| 						case 4: /* TS_Free_Car */
 | |
| 							u->subtype = 0;
 | |
| 							SetTrainWagon(u);
 | |
| 							SetFreeWagon(u);
 | |
| 							break;
 | |
| 						default: NOT_REACHED(); break;
 | |
| 					}
 | |
| 				} END_ENUM_WAGONS(u)
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 |