241 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			241 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
 | 
						|
 | 
						|
#ifndef  HASHTABLE_HPP
 | 
						|
#define  HASHTABLE_HPP
 | 
						|
 | 
						|
template <class Titem_>
 | 
						|
struct CHashTableSlotT
 | 
						|
{
 | 
						|
	typedef typename Titem_::Key Key;          // make Titem_::Key a property of HashTable
 | 
						|
 | 
						|
	Titem_*    m_pFirst;
 | 
						|
 | 
						|
	CHashTableSlotT() : m_pFirst(NULL) {}
 | 
						|
 | 
						|
	/** hash table slot helper - clears the slot by simple forgetting its items */
 | 
						|
	FORCEINLINE void Clear() {m_pFirst = NULL;}
 | 
						|
 | 
						|
	/** hash table slot helper - linear search for item with given key through the given blob - const version */
 | 
						|
	FORCEINLINE const Titem_* Find(const Key& key) const
 | 
						|
	{
 | 
						|
		for (const Titem_* pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) {
 | 
						|
			if (pItem->GetKey() == key) {
 | 
						|
				// we have found the item, return it
 | 
						|
				return pItem;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	/** hash table slot helper - linear search for item with given key through the given blob - non-const version */
 | 
						|
	FORCEINLINE Titem_* Find(const Key& key)
 | 
						|
	{
 | 
						|
		for (Titem_* pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) {
 | 
						|
			if (pItem->GetKey() == key) {
 | 
						|
				// we have found the item, return it
 | 
						|
				return pItem;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	/** hash table slot helper - add new item to the slot */
 | 
						|
	FORCEINLINE void Attach(Titem_& new_item)
 | 
						|
	{
 | 
						|
		assert(new_item.GetHashNext() == NULL);
 | 
						|
		new_item.SetHashNext(m_pFirst);
 | 
						|
		m_pFirst = &new_item;
 | 
						|
	}
 | 
						|
 | 
						|
	/** hash table slot helper - remove item from a slot */
 | 
						|
	FORCEINLINE bool Detach(Titem_& item_to_remove)
 | 
						|
	{
 | 
						|
		if (m_pFirst == &item_to_remove) {
 | 
						|
			m_pFirst = item_to_remove.GetHashNext();
 | 
						|
			item_to_remove.SetHashNext(NULL);
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
		Titem_* pItem = m_pFirst;
 | 
						|
		while (true) {
 | 
						|
			if (pItem == NULL) {
 | 
						|
				return false;
 | 
						|
			}
 | 
						|
			Titem_* pNextItem = pItem->GetHashNext();
 | 
						|
			if (pNextItem == &item_to_remove) break;
 | 
						|
			pItem = pNextItem;
 | 
						|
		}
 | 
						|
		pItem->SetHashNext(item_to_remove.GetHashNext());
 | 
						|
		item_to_remove.SetHashNext(NULL);
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	/** hash table slot helper - remove and return item from a slot */
 | 
						|
	FORCEINLINE Titem_* Detach(const Key& key)
 | 
						|
	{
 | 
						|
		// do we have any items?
 | 
						|
		if (m_pFirst == NULL) {
 | 
						|
			return NULL;
 | 
						|
		}
 | 
						|
		// is it our first item?
 | 
						|
		if (m_pFirst->GetKey() == key) {
 | 
						|
			Titem_& ret_item = *m_pFirst;
 | 
						|
			m_pFirst = m_pFirst->GetHashNext();
 | 
						|
			ret_item.SetHashNext(NULL);
 | 
						|
			return &ret_item;
 | 
						|
		}
 | 
						|
		// find it in the following items
 | 
						|
		Titem_* pPrev = m_pFirst;
 | 
						|
		for (Titem_* pItem = m_pFirst->GetHashNext(); pItem != NULL; pPrev = pItem, pItem = pItem->GetHashNext()) {
 | 
						|
			if (pItem->GetKey() == key) {
 | 
						|
				// we have found the item, unlink and return it
 | 
						|
				pPrev->SetHashNext(pItem->GetHashNext());
 | 
						|
				pItem->SetHashNext(NULL);
 | 
						|
				return pItem;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
/** @class CHashTableT<Titem, Thash_bits> - simple hash table
 | 
						|
 *  of pointers allocated elsewhere.
 | 
						|
 *
 | 
						|
 *  Supports: Add/Find/Remove of Titems.
 | 
						|
 *
 | 
						|
 *  Your Titem must meet some extra requirements to be CHashTableT
 | 
						|
 *  compliant:
 | 
						|
 *    - its constructor/destructor (if any) must be public
 | 
						|
 *    - if the copying of item requires an extra resource management,
 | 
						|
 *        you must define also copy constructor
 | 
						|
 *    - must support nested type (struct, class or typedef) Titem::Key
 | 
						|
 *        that defines the type of key class for that item
 | 
						|
 *    - must support public method:
 | 
						|
 *        const Key& GetKey() const; // return the item's key object
 | 
						|
 *
 | 
						|
 *  In addition, the Titem::Key class must support:
 | 
						|
 *    - public method that calculates key's hash:
 | 
						|
 *        int CalcHash() const;
 | 
						|
 *    - public 'equality' operator to compare the key with another one
 | 
						|
 *        bool operator == (const Key& other) const;
 | 
						|
 */
 | 
						|
template <class Titem_, int Thash_bits_>
 | 
						|
class CHashTableT {
 | 
						|
public:
 | 
						|
	typedef Titem_ Titem;                         // make Titem_ visible from outside of class
 | 
						|
	typedef typename Titem_::Key Tkey;            // make Titem_::Key a property of HashTable
 | 
						|
	static const int Thash_bits = Thash_bits_;    // publish num of hash bits
 | 
						|
	static const int Tcapacity = 1 << Thash_bits; // and num of slots 2^bits
 | 
						|
 | 
						|
protected:
 | 
						|
	/** each slot contains pointer to the first item in the list,
 | 
						|
	 *  Titem contains pointer to the next item - GetHashNext(), SetHashNext() */
 | 
						|
	typedef CHashTableSlotT<Titem_> Slot;
 | 
						|
 | 
						|
	Slot*  m_slots;     // here we store our data (array of blobs)
 | 
						|
	int    m_num_items; // item counter
 | 
						|
 | 
						|
public:
 | 
						|
	// default constructor
 | 
						|
	FORCEINLINE CHashTableT()
 | 
						|
	{
 | 
						|
		// construct all slots
 | 
						|
		m_slots = new Slot[Tcapacity];
 | 
						|
		m_num_items = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	~CHashTableT() {delete [] m_slots; m_num_items = 0; m_slots = NULL;}
 | 
						|
 | 
						|
protected:
 | 
						|
	/** static helper - return hash for the given key modulo number of slots */
 | 
						|
	FORCEINLINE static int CalcHash(const Tkey& key)
 | 
						|
	{
 | 
						|
		int32 hash = key.CalcHash();
 | 
						|
		if ((8 * Thash_bits) < 32) hash ^= hash >> (min(8 * Thash_bits, 31));
 | 
						|
		if ((4 * Thash_bits) < 32) hash ^= hash >> (min(4 * Thash_bits, 31));
 | 
						|
		if ((2 * Thash_bits) < 32) hash ^= hash >> (min(2 * Thash_bits, 31));
 | 
						|
		if ((1 * Thash_bits) < 32) hash ^= hash >> (min(1 * Thash_bits, 31));
 | 
						|
		hash &= (1 << Thash_bits) - 1;
 | 
						|
		return hash;
 | 
						|
	}
 | 
						|
 | 
						|
	/** static helper - return hash for the given item modulo number of slots */
 | 
						|
	FORCEINLINE static int CalcHash(const Titem_& item) {return CalcHash(item.GetKey());}
 | 
						|
 | 
						|
public:
 | 
						|
	/** item count */
 | 
						|
	FORCEINLINE int Count() const {return m_num_items;}
 | 
						|
 | 
						|
	/** simple clear - forget all items - used by CSegmentCostCacheT.Flush() */
 | 
						|
	FORCEINLINE void Clear() const {for (int i = 0; i < Tcapacity; i++) m_slots[i].Clear();}
 | 
						|
 | 
						|
	/** const item search */
 | 
						|
	const Titem_* Find(const Tkey& key) const
 | 
						|
	{
 | 
						|
		int hash = CalcHash(key);
 | 
						|
		const Slot& slot = m_slots[hash];
 | 
						|
		const Titem_* item = slot.Find(key);
 | 
						|
		return item;
 | 
						|
	}
 | 
						|
 | 
						|
	/** non-const item search */
 | 
						|
	Titem_* Find(const Tkey& key)
 | 
						|
	{
 | 
						|
		int hash = CalcHash(key);
 | 
						|
		Slot& slot = m_slots[hash];
 | 
						|
		Titem_* item = slot.Find(key);
 | 
						|
		return item;
 | 
						|
	}
 | 
						|
 | 
						|
	/** non-const item search & optional removal (if found) */
 | 
						|
	Titem_* TryPop(const Tkey& key)
 | 
						|
	{
 | 
						|
		int hash = CalcHash(key);
 | 
						|
		Slot& slot = m_slots[hash];
 | 
						|
		Titem_* item = slot.Detach(key);
 | 
						|
		if (item != NULL) {
 | 
						|
			m_num_items--;
 | 
						|
		}
 | 
						|
		return item;
 | 
						|
	}
 | 
						|
 | 
						|
	/** non-const item search & removal */
 | 
						|
	Titem_& Pop(const Tkey& key)
 | 
						|
	{
 | 
						|
		Titem_* item = TryPop(key);
 | 
						|
		assert(item != NULL);
 | 
						|
		return *item;
 | 
						|
	}
 | 
						|
 | 
						|
	/** non-const item search & optional removal (if found) */
 | 
						|
	bool TryPop(Titem_& item)
 | 
						|
	{
 | 
						|
		const Tkey& key = item.GetKey();
 | 
						|
		int hash = CalcHash(key);
 | 
						|
		Slot& slot = m_slots[hash];
 | 
						|
		bool ret = slot.Detach(item);
 | 
						|
		if (ret) {
 | 
						|
			m_num_items--;
 | 
						|
		}
 | 
						|
		return ret;
 | 
						|
	}
 | 
						|
 | 
						|
	/** non-const item search & removal */
 | 
						|
	void Pop(Titem_& item)
 | 
						|
	{
 | 
						|
		bool ret = TryPop(item);
 | 
						|
		assert(ret);
 | 
						|
	}
 | 
						|
 | 
						|
	/** add one item - copy it from the given item */
 | 
						|
	void Push(Titem_& new_item)
 | 
						|
	{
 | 
						|
		int hash = CalcHash(new_item);
 | 
						|
		Slot& slot = m_slots[hash];
 | 
						|
		assert(slot.Find(new_item.GetKey()) == NULL);
 | 
						|
		slot.Attach(new_item);
 | 
						|
		m_num_items++;
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
#endif /* HASHTABLE_HPP */
 |