83 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/** @file newgrf_station.h Header file for NewGRF stations */
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#ifndef NEWGRF_STATION_H
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#define NEWGRF_STATION_H
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#include "engine.h"
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typedef enum {
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	STAT_CLASS_DFLT,     ///< Default station class.
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	STAT_CLASS_WAYP,     ///< Waypoint class.
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	STAT_CLASS_MAX = 16, ///< Maximum number of classes.
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} StationClassID;
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/* Station layout for given dimensions - it is a two-dimensional array
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 * where index is computed as (x * platforms) + platform. */
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typedef byte *StationLayout;
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typedef struct stationspec {
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	uint32 grfid; ///< ID of GRF file station belongs to.
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	int localidx; ///< Index within GRF file of station.
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	StationClassID sclass; ///< The class to which this spec belongs.
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	/**
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	 * Bitmask of number of platforms available for the station.
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	 * 0..6 correpsond to 1..7, while bit 7 corresponds to >7 platforms.
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	 */
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	byte allowed_platforms;
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	/**
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	 * Bitmask of platform lengths available for the station.
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	 * 0..6 correpsond to 1..7, while bit 7 corresponds to >7 tiles long.
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	 */
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	byte allowed_lengths;
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	/** Number of tile layouts.
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	 * A minimum of 8 is required is required for stations.
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	 * 0-1 = plain platform
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	 * 2-3 = platform with building
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	 * 4-5 = platform with roof, left side
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	 * 6-7 = platform with roof, right side
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	 */
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	int tiles;
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	DrawTileSprites *renderdata; ///< Array of tile layouts.
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	byte lengths;
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	byte *platforms;
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	StationLayout **layouts;
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	/**
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	 * NUM_GLOBAL_CID sprite groups.
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	 * Used for obtaining the sprite offset of custom sprites, and for
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	 * evaluating callbacks.
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	 */
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	SpriteGroup *spritegroup[NUM_GLOBAL_CID];
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} StationSpec;
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/**
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 * Struct containing information relating to station classes.
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 */
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typedef struct stationclass {
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	uint32 id;          ///< ID of this class, e.g. 'DFLT', 'WAYP', etc.
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	char *name;         ///< Name of this class.
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	uint stations;      ///< Number of stations in this class.
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	StationSpec **spec; ///< Array of station specifications.
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} StationClass;
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void ResetStationClasses(void);
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StationClassID AllocateStationClass(uint32 class);
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void SetStationClassName(StationClassID sclass, const char *name);
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uint GetNumCustomStations(StationClassID sclass);
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void SetCustomStation(StationSpec *spec);
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const StationSpec *GetCustomStation(StationClassID sclass, uint station);
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/* Get sprite offset for a given custom station and station structure (may be
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 * NULL if ctype is set - that means we are in a build dialog). The station
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 * structure is used for variational sprite groups. */
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uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, byte ctype);
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#endif /* NEWGRF_STATION_H */
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