Files
openttd/src/bridge_gui.cpp
Peter Nelson e8015e497d Codechange: Use begin/end of nwidget parts of begin/length.
This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.

And this removes 160~ instances of the lengthof() macro.
2023-09-04 10:20:45 +01:00

451 lines
16 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file bridge_gui.cpp Graphical user interface for bridge construction */
#include "stdafx.h"
#include "error.h"
#include "command_func.h"
#include "rail.h"
#include "road.h"
#include "strings_func.h"
#include "window_func.h"
#include "sound_func.h"
#include "gfx_func.h"
#include "tunnelbridge.h"
#include "sortlist_type.h"
#include "widgets/dropdown_func.h"
#include "core/geometry_func.hpp"
#include "tunnelbridge_map.h"
#include "road_gui.h"
#include "tunnelbridge_cmd.h"
#include "widgets/bridge_widget.h"
#include "table/strings.h"
#include "safeguards.h"
/** The type of the last built rail bridge */
static BridgeType _last_railbridge_type = 0;
/** The type of the last built road bridge */
static BridgeType _last_roadbridge_type = 0;
/**
* Carriage for the data we need if we want to build a bridge
*/
struct BuildBridgeData {
BridgeType index;
const BridgeSpec *spec;
Money cost;
};
typedef GUIList<BuildBridgeData> GUIBridgeList; ///< List of bridges, used in #BuildBridgeWindow.
/**
* Callback executed after a build Bridge CMD has been called
*
* @param result Whether the build succeeded
* @param cmd unused
* @param end_tile End tile of the bridge.
* @param tile_start start tile
* @param transport_type transport type.
*/
void CcBuildBridge(Commands cmd, const CommandCost &result, TileIndex end_tile, TileIndex tile_start, TransportType transport_type, BridgeType, byte)
{
if (result.Failed()) return;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_27_CONSTRUCTION_BRIDGE, end_tile);
if (transport_type == TRANSPORT_ROAD) {
DiagDirection end_direction = ReverseDiagDir(GetTunnelBridgeDirection(end_tile));
ConnectRoadToStructure(end_tile, end_direction);
DiagDirection start_direction = ReverseDiagDir(GetTunnelBridgeDirection(tile_start));
ConnectRoadToStructure(tile_start, start_direction);
}
}
/** Window class for handling the bridge-build GUI. */
class BuildBridgeWindow : public Window {
private:
/* Runtime saved values */
static Listing last_sorting; ///< Last setting of the sort.
/* Constants for sorting the bridges */
static const StringID sorter_names[];
static GUIBridgeList::SortFunction * const sorter_funcs[];
/* Internal variables */
TileIndex start_tile;
TileIndex end_tile;
TransportType transport_type;
byte road_rail_type;
GUIBridgeList bridges;
int icon_width; ///< Scaled width of the the bridge icon sprite.
Scrollbar *vscroll;
/** Sort the bridges by their index */
static bool BridgeIndexSorter(const BuildBridgeData &a, const BuildBridgeData &b)
{
return a.index < b.index;
}
/** Sort the bridges by their price */
static bool BridgePriceSorter(const BuildBridgeData &a, const BuildBridgeData &b)
{
return a.cost < b.cost;
}
/** Sort the bridges by their maximum speed */
static bool BridgeSpeedSorter(const BuildBridgeData &a, const BuildBridgeData &b)
{
return a.spec->speed < b.spec->speed;
}
void BuildBridge(BridgeType type)
{
switch (this->transport_type) {
case TRANSPORT_RAIL: _last_railbridge_type = type; break;
case TRANSPORT_ROAD: _last_roadbridge_type = type; break;
default: break;
}
Command<CMD_BUILD_BRIDGE>::Post(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, CcBuildBridge,
this->end_tile, this->start_tile, this->transport_type, type, this->road_rail_type);
}
/** Sort the builable bridges */
void SortBridgeList()
{
this->bridges.Sort();
/* Display the current sort variant */
this->GetWidget<NWidgetCore>(WID_BBS_DROPDOWN_CRITERIA)->widget_data = this->sorter_names[this->bridges.SortType()];
/* Set the modified widgets dirty */
this->SetWidgetDirty(WID_BBS_DROPDOWN_CRITERIA);
this->SetWidgetDirty(WID_BBS_BRIDGE_LIST);
}
/**
* Get the StringID to draw in the selection list and set the appropriate DParams.
* @param bridge_data the bridge to get the StringID of.
* @return the StringID.
*/
StringID GetBridgeSelectString(const BuildBridgeData &bridge_data) const
{
SetDParam(0, bridge_data.spec->material);
SetDParam(1, PackVelocity(bridge_data.spec->speed, static_cast<VehicleType>(this->transport_type)));
SetDParam(2, bridge_data.cost);
/* If the bridge has no meaningful speed limit, don't display it. */
if (bridge_data.spec->speed == UINT16_MAX) {
return _game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_INFO_NAME : STR_SELECT_BRIDGE_INFO_NAME_COST;
}
return _game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED : STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST;
}
public:
BuildBridgeWindow(WindowDesc *desc, TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type, GUIBridgeList &&bl) : Window(desc),
start_tile(start),
end_tile(end),
transport_type(transport_type),
road_rail_type(road_rail_type),
bridges(std::move(bl))
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_BBS_SCROLLBAR);
/* Change the data, or the caption of the gui. Set it to road or rail, accordingly. */
this->GetWidget<NWidgetCore>(WID_BBS_CAPTION)->widget_data = (transport_type == TRANSPORT_ROAD) ? STR_SELECT_ROAD_BRIDGE_CAPTION : STR_SELECT_RAIL_BRIDGE_CAPTION;
this->FinishInitNested(transport_type); // Initializes 'this->icon_width'.
this->parent = FindWindowById(WC_BUILD_TOOLBAR, transport_type);
this->bridges.SetListing(this->last_sorting);
this->bridges.SetSortFuncs(this->sorter_funcs);
this->bridges.NeedResort();
this->SortBridgeList();
this->vscroll->SetCount(this->bridges.size());
}
~BuildBridgeWindow()
{
this->last_sorting = this->bridges.GetListing();
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_BBS_DROPDOWN_ORDER: {
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case WID_BBS_DROPDOWN_CRITERIA: {
Dimension d = {0, 0};
for (const StringID *str = this->sorter_names; *str != INVALID_STRING_ID; str++) {
d = maxdim(d, GetStringBoundingBox(*str));
}
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
case WID_BBS_BRIDGE_LIST: {
Dimension sprite_dim = {0, 0}; // Biggest bridge sprite dimension
Dimension text_dim = {0, 0}; // Biggest text dimension
for (const BuildBridgeData &bridge_data : this->bridges) {
sprite_dim = maxdim(sprite_dim, GetScaledSpriteSize(bridge_data.spec->sprite));
text_dim = maxdim(text_dim, GetStringBoundingBox(GetBridgeSelectString(bridge_data)));
}
resize->height = std::max(sprite_dim.height, text_dim.height) + padding.height; // Max of both sizes + account for matrix edges.
this->icon_width = sprite_dim.width; // Width of bridge icon.
size->width = this->icon_width + WidgetDimensions::scaled.hsep_normal + text_dim.width + padding.width;
size->height = 4 * resize->height; // Smallest bridge gui is 4 entries high in the matrix.
break;
}
}
}
Point OnInitialPosition(int16_t sm_width, int16_t sm_height, int window_number) override
{
/* Position the window so hopefully the first bridge from the list is under the mouse pointer. */
NWidgetBase *list = this->GetWidget<NWidgetBase>(WID_BBS_BRIDGE_LIST);
Point corner; // point of the top left corner of the window.
corner.y = Clamp(_cursor.pos.y - list->pos_y - 5, GetMainViewTop(), GetMainViewBottom() - sm_height);
corner.x = Clamp(_cursor.pos.x - list->pos_x - 5, 0, _screen.width - sm_width);
return corner;
}
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_BBS_DROPDOWN_ORDER:
this->DrawSortButtonState(widget, this->bridges.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
break;
case WID_BBS_BRIDGE_LIST: {
Rect tr = r.WithHeight(this->resize.step_height).Shrink(WidgetDimensions::scaled.matrix);
bool rtl = _current_text_dir == TD_RTL;
for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < (int)this->bridges.size(); i++) {
const BuildBridgeData &bridge_data = this->bridges.at(i);
const BridgeSpec *b = bridge_data.spec;
DrawSpriteIgnorePadding(b->sprite, b->pal, tr.WithWidth(this->icon_width, rtl), false, SA_HOR_CENTER | SA_BOTTOM);
DrawStringMultiLine(tr.Indent(this->icon_width + WidgetDimensions::scaled.hsep_normal, rtl), GetBridgeSelectString(bridge_data));
tr = tr.Translate(0, this->resize.step_height);
}
break;
}
}
}
EventState OnKeyPress(char32_t key, uint16_t keycode) override
{
const uint8_t i = keycode - '1';
if (i < 9 && i < this->bridges.size()) {
/* Build the requested bridge */
this->BuildBridge(this->bridges[i].index);
this->Close();
return ES_HANDLED;
}
return ES_NOT_HANDLED;
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
default: break;
case WID_BBS_BRIDGE_LIST: {
auto it = this->vscroll->GetScrolledItemFromWidget(this->bridges, pt.y, this, WID_BBS_BRIDGE_LIST);
if (it != this->bridges.end()) {
this->BuildBridge(it->index);
this->Close();
}
break;
}
case WID_BBS_DROPDOWN_ORDER:
this->bridges.ToggleSortOrder();
this->SetDirty();
break;
case WID_BBS_DROPDOWN_CRITERIA:
ShowDropDownMenu(this, this->sorter_names, this->bridges.SortType(), WID_BBS_DROPDOWN_CRITERIA, 0, 0);
break;
}
}
void OnDropdownSelect(int widget, int index) override
{
if (widget == WID_BBS_DROPDOWN_CRITERIA && this->bridges.SortType() != index) {
this->bridges.SetSortType(index);
this->SortBridgeList();
}
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_BBS_BRIDGE_LIST);
}
};
/** Set the default sorting for the bridges */
Listing BuildBridgeWindow::last_sorting = {true, 2};
/** Available bridge sorting functions. */
GUIBridgeList::SortFunction * const BuildBridgeWindow::sorter_funcs[] = {
&BridgeIndexSorter,
&BridgePriceSorter,
&BridgeSpeedSorter
};
/** Names of the sorting functions. */
const StringID BuildBridgeWindow::sorter_names[] = {
STR_SORT_BY_NUMBER,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
INVALID_STRING_ID
};
/** Widgets of the bridge gui. */
static const NWidgetPart _nested_build_bridge_widgets[] = {
/* Header */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN, WID_BBS_CAPTION), SetDataTip(STR_SELECT_RAIL_BRIDGE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
/* Sort order + criteria buttons */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_DARK_GREEN, WID_BBS_DROPDOWN_ORDER), SetFill(1, 0), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
NWidget(WWT_DROPDOWN, COLOUR_DARK_GREEN, WID_BBS_DROPDOWN_CRITERIA), SetFill(1, 0), SetDataTip(0x0, STR_TOOLTIP_SORT_CRITERIA),
EndContainer(),
/* Matrix. */
NWidget(WWT_MATRIX, COLOUR_DARK_GREEN, WID_BBS_BRIDGE_LIST), SetFill(1, 0), SetResize(0, 22), SetMatrixDataTip(1, 0, STR_SELECT_BRIDGE_SELECTION_TOOLTIP), SetScrollbar(WID_BBS_SCROLLBAR),
EndContainer(),
/* scrollbar + resize button */
NWidget(NWID_VERTICAL),
NWidget(NWID_VSCROLLBAR, COLOUR_DARK_GREEN, WID_BBS_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
EndContainer(),
EndContainer(),
};
/** Window definition for the rail bridge selection window. */
static WindowDesc _build_bridge_desc(
WDP_AUTO, "build_bridge", 200, 114,
WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
WDF_CONSTRUCTION,
std::begin(_nested_build_bridge_widgets), std::end(_nested_build_bridge_widgets)
);
/**
* Prepare the data for the build a bridge window.
* If we can't build a bridge under the given conditions
* show an error message.
*
* @param start The start tile of the bridge
* @param end The end tile of the bridge
* @param transport_type The transport type
* @param road_rail_type The road/rail type
*/
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type)
{
CloseWindowByClass(WC_BUILD_BRIDGE);
/* The bridge length without ramps. */
const uint bridge_len = GetTunnelBridgeLength(start, end);
/* If Ctrl is being pressed, check whether the last bridge built is available
* If so, return this bridge type. Otherwise continue normally.
* We store bridge types for each transport type, so we have to check for
* the transport type beforehand.
*/
BridgeType last_bridge_type = 0;
switch (transport_type) {
case TRANSPORT_ROAD: last_bridge_type = _last_roadbridge_type; break;
case TRANSPORT_RAIL: last_bridge_type = _last_railbridge_type; break;
default: break; // water ways and air routes don't have bridge types
}
if (_ctrl_pressed && CheckBridgeAvailability(last_bridge_type, bridge_len).Succeeded()) {
Command<CMD_BUILD_BRIDGE>::Post(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, CcBuildBridge, end, start, transport_type, last_bridge_type, road_rail_type);
return;
}
/* only query bridge building possibility once, result is the same for all bridges!
* returns CMD_ERROR on failure, and price on success */
StringID errmsg = INVALID_STRING_ID;
CommandCost ret = Command<CMD_BUILD_BRIDGE>::Do(CommandFlagsToDCFlags(GetCommandFlags<CMD_BUILD_BRIDGE>()) | DC_QUERY_COST, end, start, transport_type, 0, road_rail_type);
GUIBridgeList bl;
if (ret.Failed()) {
errmsg = ret.GetErrorMessage();
} else {
/* check which bridges can be built */
const uint tot_bridgedata_len = CalcBridgeLenCostFactor(bridge_len + 2);
Money infra_cost = 0;
switch (transport_type) {
case TRANSPORT_ROAD: {
/* In case we add a new road type as well, we must be aware of those costs. */
RoadType road_rt = INVALID_ROADTYPE;
RoadType tram_rt = INVALID_ROADTYPE;
if (IsBridgeTile(start)) {
road_rt = GetRoadTypeRoad(start);
tram_rt = GetRoadTypeTram(start);
}
if (RoadTypeIsRoad((RoadType)road_rail_type)) {
road_rt = (RoadType)road_rail_type;
} else {
tram_rt = (RoadType)road_rail_type;
}
if (road_rt != INVALID_ROADTYPE) infra_cost += (bridge_len + 2) * 2 * RoadBuildCost(road_rt);
if (tram_rt != INVALID_ROADTYPE) infra_cost += (bridge_len + 2) * 2 * RoadBuildCost(tram_rt);
break;
}
case TRANSPORT_RAIL: infra_cost = (bridge_len + 2) * RailBuildCost((RailType)road_rail_type); break;
default: break;
}
bool any_available = false;
CommandCost type_check;
/* loop for all bridgetypes */
for (BridgeType brd_type = 0; brd_type != MAX_BRIDGES; brd_type++) {
type_check = CheckBridgeAvailability(brd_type, bridge_len);
if (type_check.Succeeded()) {
/* bridge is accepted, add to list */
BuildBridgeData &item = bl.emplace_back();
item.index = brd_type;
item.spec = GetBridgeSpec(brd_type);
/* Add to terraforming & bulldozing costs the cost of the
* bridge itself (not computed with DC_QUERY_COST) */
item.cost = ret.GetCost() + (((int64_t)tot_bridgedata_len * _price[PR_BUILD_BRIDGE] * item.spec->price) >> 8) + infra_cost;
any_available = true;
}
}
/* give error cause if no bridges available here*/
if (!any_available)
{
errmsg = type_check.GetErrorMessage();
}
}
if (!bl.empty()) {
new BuildBridgeWindow(&_build_bridge_desc, start, end, transport_type, road_rail_type, std::move(bl));
} else {
ShowErrorMessage(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE, errmsg, WL_INFO, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
}
}