
This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings. And this removes 160~ instances of the lengthof() macro.
515 lines
15 KiB
C++
515 lines
15 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file console_gui.cpp Handling the GUI of the in-game console. */
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#include "stdafx.h"
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#include "textbuf_type.h"
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#include "window_gui.h"
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#include "console_gui.h"
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#include "console_internal.h"
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#include "window_func.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "gfx_func.h"
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#include "settings_type.h"
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#include "console_func.h"
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#include "rev.h"
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#include "video/video_driver.hpp"
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#include "timer/timer.h"
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#include "timer/timer_window.h"
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#include "widgets/console_widget.h"
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#include "table/strings.h"
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#include "safeguards.h"
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static const uint ICON_HISTORY_SIZE = 20;
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static const uint ICON_RIGHT_BORDERWIDTH = 10;
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static const uint ICON_BOTTOM_BORDERWIDTH = 12;
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/**
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* Container for a single line of console output
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*/
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struct IConsoleLine {
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std::string buffer; ///< The data to store.
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TextColour colour; ///< The colour of the line.
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uint16_t time; ///< The amount of time the line is in the backlog.
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IConsoleLine() : buffer(), colour(TC_BEGIN), time(0)
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{
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}
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/**
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* Initialize the console line.
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* @param buffer the data to print.
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* @param colour the colour of the line.
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*/
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IConsoleLine(std::string buffer, TextColour colour) :
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buffer(std::move(buffer)),
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colour(colour),
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time(0)
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{
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}
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~IConsoleLine()
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{
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}
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};
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/** The console backlog buffer. Item index 0 is the newest line. */
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static std::deque<IConsoleLine> _iconsole_buffer;
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static bool TruncateBuffer();
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/* ** main console cmd buffer ** */
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static Textbuf _iconsole_cmdline(ICON_CMDLN_SIZE);
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static std::deque<std::string> _iconsole_history;
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static ptrdiff_t _iconsole_historypos;
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IConsoleModes _iconsole_mode;
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/* *************** *
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* end of header *
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* *************** */
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static void IConsoleClearCommand()
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{
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memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
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_iconsole_cmdline.chars = _iconsole_cmdline.bytes = 1; // only terminating zero
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_iconsole_cmdline.pixels = 0;
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_iconsole_cmdline.caretpos = 0;
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_iconsole_cmdline.caretxoffs = 0;
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SetWindowDirty(WC_CONSOLE, 0);
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}
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static inline void IConsoleResetHistoryPos()
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{
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_iconsole_historypos = -1;
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}
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static const char *IConsoleHistoryAdd(const char *cmd);
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static void IConsoleHistoryNavigate(int direction);
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static const struct NWidgetPart _nested_console_window_widgets[] = {
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NWidget(WWT_EMPTY, INVALID_COLOUR, WID_C_BACKGROUND), SetResize(1, 1),
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};
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static WindowDesc _console_window_desc(
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WDP_MANUAL, nullptr, 0, 0,
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WC_CONSOLE, WC_NONE,
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0,
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std::begin(_nested_console_window_widgets), std::end(_nested_console_window_widgets)
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);
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struct IConsoleWindow : Window
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{
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static size_t scroll;
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int line_height; ///< Height of one line of text in the console.
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int line_offset;
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IConsoleWindow() : Window(&_console_window_desc)
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{
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_iconsole_mode = ICONSOLE_OPENED;
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this->InitNested(0);
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ResizeWindow(this, _screen.width, _screen.height / 3);
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}
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void OnInit() override
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{
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this->line_height = FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.hsep_normal;
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this->line_offset = GetStringBoundingBox("] ").width + WidgetDimensions::scaled.frametext.left;
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}
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void Close() override
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{
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_iconsole_mode = ICONSOLE_CLOSED;
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VideoDriver::GetInstance()->EditBoxLostFocus();
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this->Window::Close();
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}
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/**
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* Scroll the content of the console.
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* @param amount Number of lines to scroll back.
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*/
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void Scroll(int amount)
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{
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if (amount < 0) {
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size_t namount = (size_t) -amount;
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IConsoleWindow::scroll = (namount > IConsoleWindow::scroll) ? 0 : IConsoleWindow::scroll - namount;
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} else {
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assert(this->height >= 0 && this->line_height > 0);
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size_t visible_lines = (size_t)(this->height / this->line_height);
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size_t max_scroll = (visible_lines > _iconsole_buffer.size()) ? 0 : _iconsole_buffer.size() + 1 - visible_lines;
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IConsoleWindow::scroll = std::min<size_t>(IConsoleWindow::scroll + amount, max_scroll);
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}
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this->SetDirty();
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}
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void OnPaint() override
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{
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const int right = this->width - WidgetDimensions::scaled.frametext.right;
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GfxFillRect(0, 0, this->width - 1, this->height - 1, PC_BLACK);
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int ypos = this->height - this->line_height;
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for (size_t line_index = IConsoleWindow::scroll; line_index < _iconsole_buffer.size(); line_index++) {
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const IConsoleLine &print = _iconsole_buffer[line_index];
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SetDParamStr(0, print.buffer);
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ypos = DrawStringMultiLine(WidgetDimensions::scaled.frametext.left, right, -this->line_height, ypos, STR_JUST_RAW_STRING, print.colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - WidgetDimensions::scaled.hsep_normal;
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if (ypos < 0) break;
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}
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/* If the text is longer than the window, don't show the starting ']' */
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int delta = this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH;
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if (delta > 0) {
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DrawString(WidgetDimensions::scaled.frametext.left, right, this->height - this->line_height, "]", (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
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delta = 0;
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}
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/* If we have a marked area, draw a background highlight. */
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if (_iconsole_cmdline.marklength != 0) GfxFillRect(this->line_offset + delta + _iconsole_cmdline.markxoffs, this->height - this->line_height, this->line_offset + delta + _iconsole_cmdline.markxoffs + _iconsole_cmdline.marklength, this->height - 1, PC_DARK_RED);
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DrawString(this->line_offset + delta, right, this->height - this->line_height, _iconsole_cmdline.buf, (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
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if (_focused_window == this && _iconsole_cmdline.caret) {
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DrawString(this->line_offset + delta + _iconsole_cmdline.caretxoffs, right, this->height - this->line_height, "_", TC_WHITE, SA_LEFT | SA_FORCE);
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}
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}
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/** Check on a regular interval if the console buffer needs truncating. */
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IntervalTimer<TimerWindow> truncate_interval = {std::chrono::seconds(3), [this](auto) {
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assert(this->height >= 0 && this->line_height > 0);
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size_t visible_lines = (size_t)(this->height / this->line_height);
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if (TruncateBuffer() && IConsoleWindow::scroll + visible_lines > _iconsole_buffer.size()) {
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size_t max_scroll = (visible_lines > _iconsole_buffer.size()) ? 0 : _iconsole_buffer.size() + 1 - visible_lines;
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IConsoleWindow::scroll = std::min<size_t>(IConsoleWindow::scroll, max_scroll);
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this->SetDirty();
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}
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}};
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void OnMouseLoop() override
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{
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if (_iconsole_cmdline.HandleCaret()) this->SetDirty();
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}
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EventState OnKeyPress(char32_t key, uint16_t keycode) override
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{
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if (_focused_window != this) return ES_NOT_HANDLED;
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const int scroll_height = (this->height / this->line_height) - 1;
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switch (keycode) {
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case WKC_UP:
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IConsoleHistoryNavigate(1);
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this->SetDirty();
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break;
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case WKC_DOWN:
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IConsoleHistoryNavigate(-1);
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this->SetDirty();
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break;
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case WKC_SHIFT | WKC_PAGEDOWN:
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this->Scroll(-scroll_height);
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break;
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case WKC_SHIFT | WKC_PAGEUP:
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this->Scroll(scroll_height);
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break;
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case WKC_SHIFT | WKC_DOWN:
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this->Scroll(-1);
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break;
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case WKC_SHIFT | WKC_UP:
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this->Scroll(1);
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break;
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case WKC_BACKQUOTE:
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IConsoleSwitch();
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break;
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case WKC_RETURN: case WKC_NUM_ENTER: {
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/* We always want the ] at the left side; we always force these strings to be left
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* aligned anyway. So enforce this in all cases by adding a left-to-right marker,
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* otherwise it will be drawn at the wrong side with right-to-left texts. */
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IConsolePrint(CC_COMMAND, LRM "] {}", _iconsole_cmdline.buf);
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const char *cmd = IConsoleHistoryAdd(_iconsole_cmdline.buf);
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IConsoleClearCommand();
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if (cmd != nullptr) IConsoleCmdExec(cmd);
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break;
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}
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case WKC_CTRL | WKC_RETURN:
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_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
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IConsoleResize(this);
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MarkWholeScreenDirty();
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break;
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case (WKC_CTRL | 'L'):
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IConsoleCmdExec("clear");
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break;
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default:
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if (_iconsole_cmdline.HandleKeyPress(key, keycode) != HKPR_NOT_HANDLED) {
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IConsoleWindow::scroll = 0;
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IConsoleResetHistoryPos();
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this->SetDirty();
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} else {
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return ES_NOT_HANDLED;
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}
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break;
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}
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return ES_HANDLED;
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}
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void InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end) override
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{
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if (_iconsole_cmdline.InsertString(str, marked, caret, insert_location, replacement_end)) {
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IConsoleWindow::scroll = 0;
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IConsoleResetHistoryPos();
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this->SetDirty();
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}
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}
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const char *GetFocusedText() const override
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{
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return _iconsole_cmdline.buf;
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}
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const char *GetCaret() const override
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{
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return _iconsole_cmdline.buf + _iconsole_cmdline.caretpos;
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}
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const char *GetMarkedText(size_t *length) const override
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{
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if (_iconsole_cmdline.markend == 0) return nullptr;
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*length = _iconsole_cmdline.markend - _iconsole_cmdline.markpos;
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return _iconsole_cmdline.buf + _iconsole_cmdline.markpos;
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}
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Point GetCaretPosition() const override
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{
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int delta = std::min<int>(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
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Point pt = {this->line_offset + delta + _iconsole_cmdline.caretxoffs, this->height - this->line_height};
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return pt;
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}
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Rect GetTextBoundingRect(const char *from, const char *to) const override
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{
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int delta = std::min<int>(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
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Point p1 = GetCharPosInString(_iconsole_cmdline.buf, from, FS_NORMAL);
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Point p2 = from != to ? GetCharPosInString(_iconsole_cmdline.buf, from) : p1;
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Rect r = {this->line_offset + delta + p1.x, this->height - this->line_height, this->line_offset + delta + p2.x, this->height};
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return r;
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}
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ptrdiff_t GetTextCharacterAtPosition(const Point &pt) const override
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{
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int delta = std::min<int>(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
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if (!IsInsideMM(pt.y, this->height - this->line_height, this->height)) return -1;
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return GetCharAtPosition(_iconsole_cmdline.buf, pt.x - delta);
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}
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void OnMouseWheel(int wheel) override
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{
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this->Scroll(-wheel);
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}
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void OnFocus() override
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{
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VideoDriver::GetInstance()->EditBoxGainedFocus();
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}
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void OnFocusLost(bool closing) override
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{
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VideoDriver::GetInstance()->EditBoxLostFocus();
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}
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};
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size_t IConsoleWindow::scroll = 0;
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void IConsoleGUIInit()
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{
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IConsoleResetHistoryPos();
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_iconsole_mode = ICONSOLE_CLOSED;
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IConsoleClearBuffer();
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IConsolePrint(TC_LIGHT_BLUE, "OpenTTD Game Console Revision 7 - {}", _openttd_revision);
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IConsolePrint(CC_WHITE, "------------------------------------");
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IConsolePrint(CC_WHITE, "use \"help\" for more information.");
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IConsolePrint(CC_WHITE, "");
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IConsoleClearCommand();
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}
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void IConsoleClearBuffer()
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{
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_iconsole_buffer.clear();
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}
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void IConsoleGUIFree()
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{
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IConsoleClearBuffer();
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}
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/** Change the size of the in-game console window after the screen size changed, or the window state changed. */
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void IConsoleResize(Window *w)
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{
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switch (_iconsole_mode) {
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case ICONSOLE_OPENED:
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w->height = _screen.height / 3;
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w->width = _screen.width;
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break;
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case ICONSOLE_FULL:
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w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH;
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w->width = _screen.width;
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break;
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default: return;
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}
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MarkWholeScreenDirty();
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}
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/** Toggle in-game console between opened and closed. */
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void IConsoleSwitch()
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{
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switch (_iconsole_mode) {
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case ICONSOLE_CLOSED:
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new IConsoleWindow();
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break;
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case ICONSOLE_OPENED: case ICONSOLE_FULL:
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CloseWindowById(WC_CONSOLE, 0);
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break;
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}
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MarkWholeScreenDirty();
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}
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/** Close the in-game console. */
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void IConsoleClose()
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{
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if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();
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}
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/**
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* Add the entered line into the history so you can look it back
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* scroll, etc. Put it to the beginning as it is the latest text
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* @param cmd Text to be entered into the 'history'
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* @return the command to execute
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*/
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static const char *IConsoleHistoryAdd(const char *cmd)
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{
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/* Strip all spaces at the begin */
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while (IsWhitespace(*cmd)) cmd++;
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/* Do not put empty command in history */
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if (StrEmpty(cmd)) return nullptr;
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/* Do not put in history if command is same as previous */
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if (_iconsole_history.empty() || _iconsole_history.front() != cmd) {
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_iconsole_history.emplace_front(cmd);
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while (_iconsole_history.size() > ICON_HISTORY_SIZE) _iconsole_history.pop_back();
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}
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/* Reset the history position */
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IConsoleResetHistoryPos();
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return _iconsole_history.front().c_str();
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}
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/**
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* Navigate Up/Down in the history of typed commands
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* @param direction Go further back in history (+1), go to recently typed commands (-1)
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*/
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static void IConsoleHistoryNavigate(int direction)
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{
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if (_iconsole_history.empty()) return; // Empty history
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_iconsole_historypos = Clamp<ptrdiff_t>(_iconsole_historypos + direction, -1, _iconsole_history.size() - 1);
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if (_iconsole_historypos == -1) {
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_iconsole_cmdline.DeleteAll();
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} else {
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_iconsole_cmdline.Assign(_iconsole_history[_iconsole_historypos]);
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}
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}
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/**
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* Handle the printing of text entered into the console or redirected there
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* by any other means. Text can be redirected to other clients in a network game
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* as well as to a logfile. If the network server is a dedicated server, all activities
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* are also logged. All lines to print are added to a temporary buffer which can be
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* used as a history to print them onscreen
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* @param colour_code the colour of the command. Red in case of errors, etc.
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* @param str the message entered or output on the console (notice, error, etc.)
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*/
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void IConsoleGUIPrint(TextColour colour_code, const std::string &str)
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{
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_iconsole_buffer.push_front(IConsoleLine(str, colour_code));
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SetWindowDirty(WC_CONSOLE, 0);
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}
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/**
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* Remove old lines from the backlog buffer.
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* The buffer is limited by a maximum size and a minimum age. Every time truncation runs,
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* all lines in the buffer are aged by one. When a line exceeds both the maximum position
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* and also the maximum age, it gets removed.
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* @return true if any lines were removed
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*/
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static bool TruncateBuffer()
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{
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bool need_truncation = false;
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size_t count = 0;
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for (IConsoleLine &line : _iconsole_buffer) {
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count++;
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line.time++;
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if (line.time > _settings_client.gui.console_backlog_timeout && count > _settings_client.gui.console_backlog_length) {
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/* Any messages after this are older and need to be truncated */
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need_truncation = true;
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break;
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}
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}
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if (need_truncation) {
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_iconsole_buffer.resize(count - 1);
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}
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return need_truncation;
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}
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/**
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* Check whether the given TextColour is valid for console usage.
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* @param c The text colour to compare to.
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|
* @return true iff the TextColour is valid for console usage.
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|
*/
|
|
bool IsValidConsoleColour(TextColour c)
|
|
{
|
|
/* A normal text colour is used. */
|
|
if (!(c & TC_IS_PALETTE_COLOUR)) return TC_BEGIN <= c && c < TC_END;
|
|
|
|
/* A text colour from the palette is used; must be the company
|
|
* colour gradient, so it must be one of those. */
|
|
c &= ~TC_IS_PALETTE_COLOUR;
|
|
for (uint i = COLOUR_BEGIN; i < COLOUR_END; i++) {
|
|
if (_colour_gradient[i][4] == c) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|