729 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			729 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "table/sprites.h"
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| #include "table/strings.h"
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| #include "functions.h"
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| #include "map.h"
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| #include "tile.h"
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| #include "vehicle.h"
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| #include "viewport.h"
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| #include "command.h"
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| #include "town.h"
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| #include "news.h"
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| #include "sound.h"
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| #include "depot.h"
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| #include "vehicle_gui.h"
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| 
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| static void FloodVehicle(Vehicle *v);
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| 
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| static bool IsClearWaterTile(TileIndex tile)
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| {
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| 	TileInfo ti;
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| 	FindLandscapeHeightByTile(&ti, tile);
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| 	return (ti.type == MP_WATER && ti.tileh == 0 && ti.map5 == 0);
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| }
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| 
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| /** Build a ship depot.
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|  * @param x,y tile coordinates where ship depot is built
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|  * @param p1 depot direction (0 through 3), where 0 is NW, 1 is NE, etc.
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|  * @param p2 unused
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|  */
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| int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	TileIndex tile, tile2;
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| 
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| 	int32 cost, ret;
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| 	Depot *depot;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
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| 	if (p1 > 3) return CMD_ERROR;
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| 
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| 	tile = TileVirtXY(x, y);
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| 	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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| 
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| 	tile2 = tile + (p1 ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
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| 	if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
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| 
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| 	if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2))
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| 		return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER);
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| 
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| 	ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 	if (CmdFailed(ret)) return CMD_ERROR;
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| 	ret = DoCommandByTile(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 	if (CmdFailed(ret)) return CMD_ERROR;
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| 
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| 	// pretend that we're not making land from the water even though we actually are.
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| 	cost = 0;
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| 
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| 	depot = AllocateDepot();
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| 	if (depot == NULL) return CMD_ERROR;
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| 
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| 	if (flags & DC_EXEC) {
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| 		depot->xy = tile;
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| 		_last_built_ship_depot_tile = tile;
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| 		depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
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| 
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| 		ModifyTile(tile,
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| 			MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
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| 			(0x80 + p1*2)
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| 		);
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| 
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| 		ModifyTile(tile2,
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| 			MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
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| 			(0x81 + p1*2)
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| 		);
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| 	}
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| 
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| 	return cost + _price.build_ship_depot;
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| }
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| 
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| static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
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| {
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| 	TileIndex tile2;
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| 
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| 	if (!CheckTileOwnership(tile))
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| 		return CMD_ERROR;
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| 
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| 	if (!EnsureNoVehicle(tile))
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| 		return CMD_ERROR;
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| 
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| 	tile2 = tile + ((_m[tile].m5 & 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
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| 
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| 	if (!EnsureNoVehicle(tile2))
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| 		return CMD_ERROR;
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| 
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| 	if (flags & DC_EXEC) {
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| 		/* Kill the depot */
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| 		DoDeleteDepot(tile);
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| 
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| 		/* Make the tiles water */
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| 		ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
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| 		ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
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| 	}
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| 
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| 	return _price.remove_ship_depot;
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| }
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| 
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| // build a shiplift
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| static int32 DoBuildShiplift(TileIndex tile, int dir, uint32 flags)
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| {
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| 	int32 ret;
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| 	int delta;
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| 
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| 	// middle tile
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| 	ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 	if (ret == CMD_ERROR) return CMD_ERROR;
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| 
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| 	delta = TileOffsByDir(dir);
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| 	// lower tile
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| 	ret = DoCommandByTile(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 	if (ret == CMD_ERROR) return CMD_ERROR;
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| 	if (GetTileSlope(tile - delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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| 
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| 	// upper tile
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| 	ret = DoCommandByTile(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 	if (ret == CMD_ERROR) return CMD_ERROR;
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| 	if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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| 
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| 	if (flags & DC_EXEC) {
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| 		ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x10 + dir);
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| 		ModifyTile(tile - delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x14 + dir);
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| 		ModifyTile(tile + delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x18 + dir);
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| 	}
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| 
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| 	return _price.clear_water * 22 >> 3;
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| }
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| 
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| static int32 RemoveShiplift(TileIndex tile, uint32 flags)
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| {
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| 	TileIndexDiff delta = TileOffsByDir(_m[tile].m5 & 3);
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| 
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| 	// make sure no vehicle is on the tile.
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| 	if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta))
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| 		return CMD_ERROR;
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| 
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| 	if (flags & DC_EXEC) {
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| 		DoClearSquare(tile);
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| 		DoClearSquare(tile + delta);
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| 		DoClearSquare(tile - delta);
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| 	}
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| 
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| 	return _price.clear_water * 2;
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| }
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| 
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| static void MarkTilesAroundDirty(TileIndex tile)
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| {
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| 	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
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| 	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
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| 	MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0));
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| 	MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0));
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| }
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| 
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| /** Builds a lock (ship-lift)
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|  * @param x,y tile coordinates where to place the lock
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|  * @param p1 unused
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|  * @param p2 unused
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|  */
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| int32 CmdBuildLock(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	TileIndex tile = TileVirtXY(x, y);
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| 	uint tileh;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 	tileh = GetTileSlope(tile, NULL);
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| 
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| 	if (tileh == 3 || tileh == 6 || tileh == 9 || tileh == 12) {
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| 		static const byte _shiplift_dirs[16] = {0, 0, 0, 2, 0, 0, 1, 0, 0, 3, 0, 0, 0};
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| 		return DoBuildShiplift(tile, _shiplift_dirs[tileh], flags);
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| 	}
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| 
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| 	return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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| }
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| 
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| /** Build a piece of canal.
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|  * @param x,y end tile of stretch-dragging
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|  * @param p1 start tile of stretch-dragging
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|  * @param p2 unused
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|  */
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| int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	int32 ret, cost;
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| 	int size_x, size_y;
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| 	int sx, sy;
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| 
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| 	if (p1 > MapSize()) return CMD_ERROR;
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| 
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| 	sx = TileX(p1);
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| 	sy = TileY(p1);
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| 	/* x,y are in pixel-coordinates, transform to tile-coordinates
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| 	 * to be able to use the BEGIN_TILE_LOOP() macro */
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| 	x >>= 4; y >>= 4;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
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| 	if (x < sx) intswap(x, sx);
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| 	if (y < sy) intswap(y, sy);
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| 	size_x = (x - sx) + 1;
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| 	size_y = (y - sy) + 1;
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| 
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| 	/* Outside the editor you can only drag canals, and not areas */
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| 	if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;
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| 
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| 	cost = 0;
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| 	BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
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| 		ret = 0;
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| 		if (GetTileSlope(tile, NULL) != 0) return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
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| 
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| 			// can't make water of water!
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| 			if (IsTileType(tile, MP_WATER)) {
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| 				_error_message = STR_1007_ALREADY_BUILT;
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| 			} else {
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| 				/* is middle piece of a bridge? */
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| 				if (IsTileType(tile, MP_TUNNELBRIDGE) && _m[tile].m5 & 0x40) { /* build under bridge */
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| 					if (_m[tile].m5 & 0x20) // transport route under bridge
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| 						return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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| 
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| 					if (_m[tile].m5 & 0x18) // already water under bridge
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| 						return_cmd_error(STR_1007_ALREADY_BUILT);
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| 				/* no bridge? then try to clear it. */
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| 				} else
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| 					ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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| 
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| 				if (CmdFailed(ret)) return CMD_ERROR;
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| 				cost += ret;
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| 
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| 				/* execute modifications */
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| 				if (flags & DC_EXEC) {
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| 					if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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| 						// change owner to OWNER_WATER and set land under bridge bit to water
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| 						ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _m[tile].m5 | 0x08);
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| 					} else {
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| 						ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
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| 					}
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| 					// mark the tiles around dirty too
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| 					MarkTilesAroundDirty(tile);
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| 				}
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| 
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| 				cost += _price.clear_water;
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| 			}
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| 	} END_TILE_LOOP(tile, size_x, size_y, 0);
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| 
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| 	return (cost == 0) ? CMD_ERROR : cost;
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| }
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| 
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| static int32 ClearTile_Water(TileIndex tile, byte flags)
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| {
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| 	byte m5 = _m[tile].m5;
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| 	uint slope;
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| 
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| 	if (m5 <= 1) { // water and shore
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| 		// Allow building on water? It's ok to build on shores.
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| 		if (flags & DC_NO_WATER && m5 != 1)
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| 			return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
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| 
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| 		// Make sure no vehicle is on the tile
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| 		if (!EnsureNoVehicle(tile))
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| 			return CMD_ERROR;
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| 
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| 		// Make sure it's not an edge tile.
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| 		if (!(IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) &&
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| 				IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)))
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| 			return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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| 
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| 		if (m5 == 0) {
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| 			if (flags & DC_EXEC)
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| 				DoClearSquare(tile);
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| 			return _price.clear_water;
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| 		} else if (m5 == 1) {
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| 			slope = GetTileSlope(tile,NULL);
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| 			if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
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| 				if (flags & DC_EXEC)
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| 					DoClearSquare(tile);
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| 				return _price.clear_water;
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| 			}
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| 			if (flags & DC_EXEC)
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| 				DoClearSquare(tile);
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| 			return _price.purchase_land;
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| 		} else
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| 			return CMD_ERROR;
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| 	} else if ((m5 & 0x10) == 0x10) {
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| 		// shiplift
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| 
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| 		static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
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| 			{ 0,  0}, {0,  0}, { 0, 0}, {0,  0}, // middle
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| 			{-1,  0}, {0,  1}, { 1, 0}, {0, -1}, // lower
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| 			{ 1,  0}, {0, -1}, {-1, 0}, {0,  1}, // upper
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| 		};
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| 
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| 		if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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| 		// don't allow water to delete it.
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| 		if (_current_player == OWNER_WATER) return CMD_ERROR;
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| 		// move to the middle tile..
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| 		return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[m5 & 0xF]), flags);
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| 	} else {
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| 		// ship depot
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| 		if (flags & DC_AUTO)
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| 			return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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| 
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| 		if (m5 == 0x80 || m5 == 0x82) {}
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| 		else if (m5 == 0x81) { tile -= TileDiffXY(1, 0); }
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| 		else if (m5 == 0x83) { tile -= TileDiffXY(0, 1); }
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| 		else
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| 			return CMD_ERROR;
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| 
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| 		return RemoveShipDepot(tile,flags);
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| 	}
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| }
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| 
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| // return true if a tile is a water tile.
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| static bool IsWateredTile(TileIndex tile)
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| {
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| 	byte m5 = _m[tile].m5;
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| 
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| 	switch (GetTileType(tile)) {
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| 		case MP_WATER:
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| 			// true, if not coast/riverbank
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| 			return m5 != 1;
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| 
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| 		case MP_STATION:
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| 			// returns true if it is a dock-station
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| 			// m5 inside values is m5 < 75 all stations, 83 <= m5 <= 114 new airports
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| 			return !(m5 < 75 || (m5 >= 83 && m5 <= 114));
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| 
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| 		case MP_TUNNELBRIDGE:
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| 			// true, if tile is middle part of bridge with water underneath
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| 			return (m5 & 0xF8) == 0xC8;
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| 
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| 		default:
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| 			return false;
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| 	}
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| }
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| 
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| // draw a canal styled water tile with dikes around
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| void DrawCanalWater(TileIndex tile)
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| {
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| 	uint wa;
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| 
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| 	// determine the edges around with water.
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| 	wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0;
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| 	wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1;
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| 	wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2;
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| 	wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3;
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| 
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| 	if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57);
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| 	if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58);
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| 	if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59);
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| 	if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60);
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| 
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| 	// right corner
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| 	if ((wa & 3) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 4);
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| 	else if ((wa & 3) == 3 && !IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8);
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| 
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| 	// bottom corner
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| 	if ((wa & 6) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 5);
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| 	else if ((wa & 6) == 6 && !IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9);
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| 
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| 	// left corner
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| 	if ((wa & 12) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 6);
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| 	else if ((wa & 12) == 12 && !IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10);
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| 
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| 	// upper corner
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| 	if ((wa & 9) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 7);
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| 	else if ((wa & 9) == 9 && !IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11);
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| }
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| 
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| typedef struct LocksDrawTileStruct {
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| 	int8 delta_x, delta_y, delta_z;
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| 	byte width, height, depth;
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| 	SpriteID image;
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| } LocksDrawTileStruct;
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| 
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| #include "table/water_land.h"
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| 
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| static void DrawWaterStuff(TileInfo *ti, const WaterDrawTileStruct *wdts,
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| 	uint32 palette, uint base
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| )
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| {
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| 	uint32 image;
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| 
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| 	DrawGroundSprite(wdts++->image);
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| 
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| 	for (; wdts->delta_x != 0x80; wdts++) {
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| 		image =	wdts->image + base;
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| 		if (_display_opt & DO_TRANS_BUILDINGS) {
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| 			MAKE_TRANSPARENT(image);
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| 		} else {
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| 			image |= palette;
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| 		}
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| 		AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z);
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| 	}
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| }
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| 
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| static void DrawTile_Water(TileInfo *ti)
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| {
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| 	// draw water tile
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| 	if (ti->map5 == 0) {
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| 		DrawGroundSprite(0xFDD);
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| 		if (ti->z != 0) DrawCanalWater(ti->tile);
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| 		return;
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| 	}
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| 
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| 	// draw shore
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| 	if (ti->map5 == 1) {
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| 		assert(ti->tileh < 16);
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| 		DrawGroundSprite(_water_shore_sprites[ti->tileh]);
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| 		return;
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| 	}
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| 
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| 	// draw shiplift
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| 	if ((ti->map5 & 0xF0) == 0x10) {
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| 		const WaterDrawTileStruct *t = _shiplift_display_seq[ti->map5 & 0xF];
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| 		DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0);
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| 		return;
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| 	}
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| 
 | |
| 	DrawWaterStuff(ti, _shipdepot_display_seq[ti->map5 & 0x7F], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0);
 | |
| }
 | |
| 
 | |
| void DrawShipDepotSprite(int x, int y, int image)
 | |
| {
 | |
| 	const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image];
 | |
| 
 | |
| 	DrawSprite(wdts++->image, x, y);
 | |
| 
 | |
| 	for (; wdts->delta_x != 0x80; wdts++) {
 | |
| 		Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z);
 | |
| 		DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| static uint GetSlopeZ_Water(TileInfo *ti)
 | |
| {
 | |
| 	return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
 | |
| }
 | |
| 
 | |
| static uint GetSlopeTileh_Water(TileInfo *ti)
 | |
| {
 | |
| 	return ti->tileh;
 | |
| }
 | |
| 
 | |
| static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
 | |
| {
 | |
| 	if (_m[tile].m5 == 0 && TilePixelHeight(tile) == 0)
 | |
| 		td->str = STR_3804_WATER;
 | |
| 	else if (_m[tile].m5 == 0)
 | |
| 		td->str = STR_LANDINFO_CANAL;
 | |
| 	else if (_m[tile].m5 == 1)
 | |
| 		td->str = STR_3805_COAST_OR_RIVERBANK;
 | |
| 	else if ((_m[tile].m5&0xF0) == 0x10)
 | |
| 		td->str = STR_LANDINFO_LOCK;
 | |
| 	else
 | |
| 		td->str = STR_3806_SHIP_DEPOT;
 | |
| 
 | |
| 	td->owner = GetTileOwner(tile);
 | |
| }
 | |
| 
 | |
| static void AnimateTile_Water(TileIndex tile)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
 | |
| {
 | |
| 	TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0]));
 | |
| 
 | |
| 	// type of this tile mustn't be water already.
 | |
| 	if (IsTileType(target, MP_WATER))
 | |
| 		return;
 | |
| 
 | |
| 	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 ||
 | |
| 			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0)
 | |
| 		return;
 | |
| 
 | |
| 	if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 ||
 | |
| 			TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) {
 | |
| 		// make coast..
 | |
| 		switch (GetTileType(target)) {
 | |
| 			case MP_RAILWAY: {
 | |
| 				uint slope = GetTileSlope(target, NULL);
 | |
| 				byte tracks = _m[target].m5 & 0x3F;
 | |
| 				if (!(
 | |
| 						(slope == 1 && tracks == 0x20) ||
 | |
| 						(slope == 2 && tracks == 0x04) ||
 | |
| 						(slope == 4 && tracks == 0x10) ||
 | |
| 						(slope == 8 && tracks == 0x08)))
 | |
| 					break;
 | |
| 			}
 | |
| 			/* FALLTHROUGH */
 | |
| 
 | |
| 			case MP_CLEAR:
 | |
| 			case MP_TREES:
 | |
| 				_current_player = OWNER_WATER;
 | |
| 				if (DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) {
 | |
| 					ModifyTile(
 | |
| 						target,
 | |
| 						MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR |
 | |
| 							MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
 | |
| 						OWNER_WATER, 1
 | |
| 					);
 | |
| 				}
 | |
| 				break;
 | |
| 
 | |
| 			case MP_TUNNELBRIDGE:
 | |
| 				// Middle part of bridge with clear land below?
 | |
| 				if ((_m[target].m5 & 0xF8) == 0xC0) {
 | |
| 					_m[target].m5 |= 0x08;
 | |
| 					MarkTileDirtyByTile(tile);
 | |
| 				}
 | |
| 				break;
 | |
| 
 | |
| 			default:
 | |
| 				break;
 | |
| 		}
 | |
| 	} else {
 | |
| 		if (IsTileType(target, MP_TUNNELBRIDGE)) {
 | |
| 			byte m5 = _m[target].m5;
 | |
| 			if ((m5 & 0xF8) == 0xC8 || (m5 & 0xF8) == 0xF0)
 | |
| 				return;
 | |
| 
 | |
| 			if ((m5 & 0xC0) == 0xC0) {
 | |
| 				ModifyTile(target, MP_MAPOWNER | MP_MAP5, OWNER_WATER, (m5 & ~0x38) | 0x8);
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		_current_player = OWNER_WATER;
 | |
| 		{
 | |
| 			Vehicle *v = FindVehicleOnTileZ(target, 0);
 | |
| 			if (v != NULL) FloodVehicle(v);
 | |
| 		}
 | |
| 
 | |
| 		if (DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) {
 | |
| 			ModifyTile(
 | |
| 				target,
 | |
| 				MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR |
 | |
| 					MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
 | |
| 				OWNER_WATER,
 | |
| 				0
 | |
| 			);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void FloodVehicle(Vehicle *v)
 | |
| {
 | |
| 	Vehicle *u;
 | |
| 	if (!(v->vehstatus & VS_CRASHED)) {
 | |
| 		uint16 pass = 0;
 | |
| 
 | |
| 		if (v->type == VEH_Road) {	// flood bus/truck
 | |
| 			pass = 1;	// driver
 | |
| 			if (v->cargo_type == CT_PASSENGERS)
 | |
| 				pass += v->cargo_count;
 | |
| 
 | |
| 			v->vehstatus |= VS_CRASHED;
 | |
| 			v->u.road.crashed_ctr = 2000;	// max 2220, disappear pretty fast
 | |
| 			RebuildVehicleLists();
 | |
| 		}
 | |
| 
 | |
| 		else if (v->type == VEH_Train) {
 | |
| 			v = GetFirstVehicleInChain(v);
 | |
| 			u = v;
 | |
| 			if (v->subtype == TS_Front_Engine) pass = 4; // driver
 | |
| 
 | |
| 			// crash all wagons, and count passangers
 | |
| 			BEGIN_ENUM_WAGONS(v)
 | |
| 				if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count;
 | |
| 				v->vehstatus |= VS_CRASHED;
 | |
| 			END_ENUM_WAGONS(v)
 | |
| 
 | |
| 			v = u;
 | |
| 			v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
 | |
| 			RebuildVehicleLists();
 | |
| 		} else
 | |
| 			return;
 | |
| 
 | |
| 		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | |
| 		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | |
| 
 | |
| 		SetDParam(0, pass);
 | |
| 		AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED,
 | |
| 			NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
 | |
| 			v->index,
 | |
| 			0);
 | |
| 	CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); // show cool destruction effects
 | |
| 	SndPlayVehicleFx(SND_12_EXPLOSION, v); // create sound
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // called from tunnelbridge_cmd
 | |
| void TileLoop_Water(TileIndex tile)
 | |
| {
 | |
| 	int i;
 | |
| 	static const TileIndexDiffC _tile_loop_offs_array[][5] = {
 | |
| 		// tile to mod																shore?				shore?
 | |
| 		{{-1,  0}, {0, 0}, {0, 1}, {-1,  0}, {-1,  1}},
 | |
| 		{{ 0,  1}, {0, 1}, {1, 1}, { 0,  2}, { 1,  2}},
 | |
| 		{{ 1,  0}, {1, 0}, {1, 1}, { 2,  0}, { 2,  1}},
 | |
| 		{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
 | |
| 	};
 | |
| 
 | |
| 	if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
 | |
| 			IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
 | |
| 		for(i=0; i!=4; i++)
 | |
| 			TileLoopWaterHelper(tile, _tile_loop_offs_array[i]);
 | |
| 	}
 | |
| 	// _current_player can be changed by TileLoopWaterHelper.. reset it back
 | |
| 	//   here
 | |
| 	_current_player = OWNER_NONE;
 | |
| 
 | |
| 	// edges
 | |
| 	if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //NE
 | |
| 		TileLoopWaterHelper(tile, _tile_loop_offs_array[2]);
 | |
| 
 | |
| 	if (TileX(tile) == (MapSizeX() - 2) && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //SW
 | |
| 		TileLoopWaterHelper(tile, _tile_loop_offs_array[0]);
 | |
| 
 | |
| 	if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) //NW
 | |
| 		TileLoopWaterHelper(tile, _tile_loop_offs_array[1]);
 | |
| 
 | |
| 	if (TileY(tile) == (MapSizeY() - 2) && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) //SE
 | |
| 		TileLoopWaterHelper(tile, _tile_loop_offs_array[3]);
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| static const byte _coast_tracks[16] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
 | |
| static const byte _shipdepot_tracks[4] = {1,1,2,2};
 | |
| static const byte _shiplift_tracks[12] = {1,2,1,2,1,2,1,2,1,2,1,2};
 | |
| static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode)
 | |
| {
 | |
| 	uint m5;
 | |
| 	uint b;
 | |
| 
 | |
| 	if (mode != TRANSPORT_WATER)
 | |
| 		return 0;
 | |
| 
 | |
| 	m5 = _m[tile].m5;
 | |
| 	if (m5 == 0)
 | |
| 		return 0x3F3F;
 | |
| 
 | |
| 	if (m5 == 1) {
 | |
| 		b = _coast_tracks[GetTileSlope(tile, NULL)&0xF];
 | |
| 		return b + (b<<8);
 | |
| 	}
 | |
| 
 | |
| 	if ( (m5 & 0x10) == 0x10) {
 | |
| 		//
 | |
| 		b = _shiplift_tracks[m5 & 0xF];
 | |
| 		return b + (b<<8);
 | |
| 	}
 | |
| 
 | |
| 	if (!(m5 & 0x80))
 | |
| 		return 0;
 | |
| 
 | |
| 	b = _shipdepot_tracks[m5 & 0x7F];
 | |
| 	return b + (b<<8);
 | |
| }
 | |
| 
 | |
| extern void ShowShipDepotWindow(TileIndex tile);
 | |
| 
 | |
| static void ClickTile_Water(TileIndex tile)
 | |
| {
 | |
| 	byte m5 = _m[tile].m5 - 0x80;
 | |
| 
 | |
| 	if (IS_BYTE_INSIDE(m5, 0, 3+1)) {
 | |
| 		if (m5 & 1)
 | |
| 			tile += (m5 == 1) ? TileDiffXY(-1, 0) : TileDiffXY(0, -1);
 | |
| 		ShowShipDepotWindow(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void ChangeTileOwner_Water(TileIndex tile, byte old_player, byte new_player)
 | |
| {
 | |
| 	if (!IsTileOwner(tile, old_player)) return;
 | |
| 
 | |
| 	if (new_player != 255) {
 | |
| 		SetTileOwner(tile, new_player);
 | |
| 	} else {
 | |
| 		DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
 | |
| {
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| void InitializeDock(void)
 | |
| {
 | |
| 	_last_built_ship_depot_tile = 0;
 | |
| }
 | |
| 
 | |
| const TileTypeProcs _tile_type_water_procs = {
 | |
| 	DrawTile_Water,						/* draw_tile_proc */
 | |
| 	GetSlopeZ_Water,					/* get_slope_z_proc */
 | |
| 	ClearTile_Water,					/* clear_tile_proc */
 | |
| 	GetAcceptedCargo_Water,		/* get_accepted_cargo_proc */
 | |
| 	GetTileDesc_Water,				/* get_tile_desc_proc */
 | |
| 	GetTileTrackStatus_Water,	/* get_tile_track_status_proc */
 | |
| 	ClickTile_Water,					/* click_tile_proc */
 | |
| 	AnimateTile_Water,				/* animate_tile_proc */
 | |
| 	TileLoop_Water,						/* tile_loop_clear */
 | |
| 	ChangeTileOwner_Water,		/* change_tile_owner_clear */
 | |
| 	NULL,											/* get_produced_cargo_proc */
 | |
| 	VehicleEnter_Water,				/* vehicle_enter_tile_proc */
 | |
| 	NULL,											/* vehicle_leave_tile_proc */
 | |
| 	GetSlopeTileh_Water,			/* get_slope_tileh_proc */
 | |
| };
 | |
| 
 | 
