530 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			530 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "strings.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "town.h"
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#include "window.h"
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#include "gfx.h"
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#include "viewport.h"
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#include "gui.h"
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#include "command.h"
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#include "player.h"
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#include "network.h"
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#include "variables.h"
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static const Widget _town_authority_widgets[] = {
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{   WWT_CLOSEBOX,   RESIZE_NONE,    13,     0,    10,     0,    13, STR_00C5,				STR_018B_CLOSE_WINDOW},
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{    WWT_CAPTION,   RESIZE_NONE,    13,    11,   316,     0,    13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{     WWT_IMGBTN,   RESIZE_NONE,    13,     0,   316,    14,   105, 0x0,							STR_NULL},
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{     WWT_IMGBTN,   RESIZE_NONE,    13,     0,   306,   106,   157, 0x0,							STR_2043_LIST_OF_THINGS_TO_DO_AT},
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{  WWT_SCROLLBAR,   RESIZE_NONE,    13,   305,   316,   106,   157, 0x0,							STR_0190_SCROLL_BAR_SCROLLS_LIST},
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{     WWT_IMGBTN,   RESIZE_NONE,    13,     0,   316,   158,   209, 0x0,							STR_NULL},
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{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,     0,   316,   210,   221, STR_2042_DO_IT,	STR_2044_CARRY_OUT_THE_HIGHLIGHTED},
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{   WIDGETS_END},
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};
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extern const byte _town_action_costs[8];
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extern void DrawPlayerIcon(int p, int x, int y);
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/** Get a list of available actions to do at a town.
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 * @param *nump if not NULL add put the number of available actions in it
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 * @param pid the player that is querying the town
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 * @param *t the town that is queried
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 * @return bitmasked value of enabled actions
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 */
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uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
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{
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	int32 avail, ref;
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	int num = 0;
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	uint avail_buttons = 0x7F; // by default all buttons except bribe are enabled.
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	uint buttons = 0;
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	if (pid != OWNER_SPECTATOR) {
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		uint i;
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		// bribe option enabled?
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		if (_patches.bribe) {
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			// if unwanted, disable everything.
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			if (t->unwanted[pid]) {
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				avail_buttons = 0;
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			} else if (t->ratings[pid] < RATING_BRIBE_MAXIMUM) {
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				SETBIT(avail_buttons, 7); // Allow bribing
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			}
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		}
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		// Things worth more than this are not shown
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		avail = GetPlayer(pid)->player_money + _price.station_value * 200;
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		ref = _price.build_industry >> 8;
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		for (i = 0; i != lengthof(_town_action_costs); i++, avail_buttons >>= 1) {
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			if (HASBIT(avail_buttons, 0) && avail >= _town_action_costs[i] * ref) {
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				SETBIT(buttons, i);
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				num++;
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			}
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		}
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		/* Disable build statue if already built */
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		if (HASBIT(t->statues, pid)) {
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			CLRBIT(buttons, 4);
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			num--;
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		}
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	}
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	if (nump != NULL) *nump = num;
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	return buttons;
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}
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static int GetNthSetBit(uint32 bits, int n)
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{
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	int i = 0;
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	if (n >= 0) {
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		do {
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			if (bits & 1 && --n < 0) return i;
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			i++;
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		} while (bits >>= 1);
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	}
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	return -1;
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}
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static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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{
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	switch (e->event) {
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	case WE_PAINT: {
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		const Town *t = GetTown(w->window_number);
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		int numact;
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		uint buttons = GetMaskOfTownActions(&numact, _local_player, t);
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		SetVScrollCount(w, numact + 1);
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		if (WP(w,def_d).data_1 != -1 && !HASBIT(buttons, WP(w,def_d).data_1))
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			WP(w,def_d).data_1 = -1;
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		w->disabled_state = (WP(w,def_d).data_1 == -1) ? (1 << 6) : 0;
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		{
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			int y;
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			const Player* p;
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			int r;
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			StringID str;
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			SetDParam(0, w->window_number);
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			DrawWindowWidgets(w);
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			DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, 0);
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			// Draw list of players
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			y = 25;
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			FOR_ALL_PLAYERS(p) {
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				if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity == p->index)) {
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					DrawPlayerIcon(p->index, 2, y);
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					SetDParam(0, p->name_1);
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					SetDParam(1, p->name_2);
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					SetDParam(2, GetPlayerNameString(p->index, 3));
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					r = t->ratings[p->index];
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					(str = STR_3035_APPALLING, r <= RATING_APPALLING) ||	// Apalling
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					(str++, r <= RATING_VERYPOOR) ||											// Very Poor
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					(str++, r <= RATING_POOR) ||												// Poor
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					(str++, r <= RATING_MEDIOCRE) ||											// Mediocore
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					(str++, r <= RATING_GOOD) ||											// Good
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					(str++, r <= RATING_VERYGOOD) ||											// Very Good
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					(str++, r <= RATING_EXCELLENT) ||											// Excellent
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					(str++, true);														// Outstanding
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					SetDParam(4, str);
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					if (t->exclusivity == p->index) // red icon for player with exclusive rights
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						DrawSprite(SPR_BLOT | PALETTE_TO_RED, 18, y);
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					DrawString(28, y, STR_2024, 0);
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					y += 10;
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				}
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			}
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		}
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		// Draw actions list
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		{
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			int y = 107, i;
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			int pos = w->vscroll.pos;
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			if (--pos < 0) {
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				DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, 0);
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				y += 10;
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			}
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			for (i = 0; buttons; i++, buttons >>= 1) {
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				if (pos <= -5) break;
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				if (buttons&1 && --pos < 0) {
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					DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, 6);
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					y += 10;
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				}
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			}
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		}
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		{
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			int i = WP(w,def_d).data_1;
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			if (i != -1) {
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				SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[i]);
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				SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i);
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				DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313);
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			}
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		}
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	} break;
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	case WE_CLICK:
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		switch (e->click.widget) {
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		case 3: { /* listbox */
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			const Town *t = GetTown(w->window_number);
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			int y = (e->click.pt.y - 0x6B) / 10;
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			if (!IS_INT_INSIDE(y, 0, 5)) return;
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			y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1);
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			if (y >= 0) {
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				WP(w,def_d).data_1 = y;
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				SetWindowDirty(w);
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			}
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			break;
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		}
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		case 6: { /* carry out the action */
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			DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
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			break;
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		}
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		}
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		break;
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	case WE_4:
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		SetWindowDirty(w);
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		break;
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	}
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}
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static const WindowDesc _town_authority_desc = {
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	-1, -1, 317, 222,
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	WC_TOWN_AUTHORITY,0,
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	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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	_town_authority_widgets,
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	TownAuthorityWndProc
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};
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static void ShowTownAuthorityWindow(uint town)
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{
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	Window* w = AllocateWindowDescFront(&_town_authority_desc, town);
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	if (w != NULL) {
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		w->vscroll.cap = 5;
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		WP(w,def_d).data_1 = -1;
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	}
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}
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static void TownViewWndProc(Window *w, WindowEvent *e)
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{
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	Town *t = GetTown(w->window_number);
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	switch (e->event) {
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	case WE_PAINT:
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		// disable renaming town in network games if you are not the server
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		if (_networking && !_network_server) SETBIT(w->disabled_state, 8);
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		SetDParam(0, t->index);
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		DrawWindowWidgets(w);
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		SetDParam(0, t->population);
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		SetDParam(1, t->num_houses);
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		DrawString(2, 107, STR_2006_POPULATION, 0);
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		SetDParam(0, t->act_pass);
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		SetDParam(1, t->max_pass);
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		DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, 0);
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		SetDParam(0, t->act_mail);
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		SetDParam(1, t->max_mail);
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		DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, 0);
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		DrawWindowViewport(w);
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		break;
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	case WE_CLICK:
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		switch (e->click.widget) {
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			case 6: /* scroll to location */
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				ScrollMainWindowToTile(t->xy);
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				break;
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			case 7: /* town authority */
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				ShowTownAuthorityWindow(w->window_number);
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				break;
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			case 8: /* rename */
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				SetDParam(0, w->window_number);
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				ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w->window_class, w->window_number);
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				break;
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			case 9: /* expand town */
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				ExpandTown(t);
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				break;
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			case 10: /* delete town */
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				DeleteTown(t);
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				break;
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		}
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		break;
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	case WE_ON_EDIT_TEXT:
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		if (e->edittext.str[0] != '\0') {
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			_cmd_text = e->edittext.str;
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			DoCommandP(0, w->window_number, 0, NULL,
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				CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN));
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		}
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		break;
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	}
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}
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static const Widget _town_view_widgets[] = {
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{   WWT_CLOSEBOX,   RESIZE_NONE,    13,     0,    10,     0,    13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{    WWT_CAPTION,   RESIZE_NONE,    13,    11,   247,     0,    13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{  WWT_STICKYBOX,   RESIZE_NONE,    13,   248,   259,     0,    13, 0x0,      STR_STICKY_BUTTON},
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{     WWT_IMGBTN,   RESIZE_NONE,    13,     0,   259,    14,   105, 0x0,      STR_NULL},
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{          WWT_6,   RESIZE_NONE,    13,     2,   257,    16,   103, 0x0,      STR_NULL},
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{     WWT_IMGBTN,   RESIZE_NONE,    13,     0,   259,   106,   137, 0x0,      STR_NULL},
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{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,     0,    85,   138,   149, STR_00E4_LOCATION,				STR_200B_CENTER_THE_MAIN_VIEW_ON},
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{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,    86,   171,   138,   149, STR_2020_LOCAL_AUTHORITY,STR_2021_SHOW_INFORMATION_ON_LOCAL},
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{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,   172,   259,   138,   149, STR_0130_RENAME,					STR_200C_CHANGE_TOWN_NAME},
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{   WIDGETS_END},
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};
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static const WindowDesc _town_view_desc = {
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	-1, -1, 260, 150,
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	WC_TOWN_VIEW,0,
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	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
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	_town_view_widgets,
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	TownViewWndProc
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};
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static const Widget _town_view_scen_widgets[] = {
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{   WWT_CLOSEBOX,   RESIZE_NONE,    13,     0,    10,     0,    13, STR_00C5,					STR_018B_CLOSE_WINDOW},
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{    WWT_CAPTION,   RESIZE_NONE,    13,    11,   172,     0,    13, STR_2005,					STR_018C_WINDOW_TITLE_DRAG_THIS},
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{  WWT_STICKYBOX,   RESIZE_NONE,    13,   248,   259,     0,    13, 0x0,               STR_STICKY_BUTTON},
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{     WWT_IMGBTN,   RESIZE_NONE,    13,     0,   259,    14,   105, 0x0,								STR_NULL},
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{          WWT_6,   RESIZE_NONE,    13,     2,   257,    16,   103, 0x0,								STR_NULL},
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{     WWT_IMGBTN,   RESIZE_NONE,    13,     0,   259,   106,   137, 0x0,								STR_NULL},
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{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,     0,    85,   138,   149, STR_00E4_LOCATION,	STR_200B_CENTER_THE_MAIN_VIEW_ON},
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{      WWT_EMPTY,   RESIZE_NONE,     0,     0,     0,     0,     0, 0x0,								STR_NULL},
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{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,   173,   247,     0,    13, STR_0130_RENAME,		STR_200C_CHANGE_TOWN_NAME},
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{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,    86,   171,   138,   149, STR_023C_EXPAND,		STR_023B_INCREASE_SIZE_OF_TOWN},
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{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,   172,   259,   138,   149, STR_0290_DELETE,		STR_0291_DELETE_THIS_TOWN_COMPLETELY},
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{   WIDGETS_END},
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};
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static const WindowDesc _town_view_scen_desc = {
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	-1, -1, 260, 150,
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	WC_TOWN_VIEW,0,
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	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
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	_town_view_scen_widgets,
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	TownViewWndProc
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};
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void ShowTownViewWindow(uint town)
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{
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	Window *w;
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	if (_game_mode != GM_EDITOR) {
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		w = AllocateWindowDescFront(&_town_view_desc, town);
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	} else {
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		w = AllocateWindowDescFront(&_town_view_scen_desc, town);
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	}
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	if (w != NULL) {
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		w->flags4 |= WF_DISABLE_VP_SCROLL;
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		AssignWindowViewport(w, 3, 17, 0xFE, 0x56, GetTown(town)->xy, 1);
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	}
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}
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static const Widget _town_directory_widgets[] = {
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{   WWT_CLOSEBOX,   RESIZE_NONE,    13,     0,    10,     0,    13, STR_00C5,								STR_018B_CLOSE_WINDOW},
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{    WWT_CAPTION,   RESIZE_NONE,    13,    11,   195,     0,    13, STR_2000_TOWNS,					STR_018C_WINDOW_TITLE_DRAG_THIS},
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{  WWT_STICKYBOX,   RESIZE_NONE,    13,   196,   207,     0,    13, 0x0,										STR_STICKY_BUTTON},
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{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,     0,    98,    14,    25, STR_SORT_BY_NAME,				STR_SORT_ORDER_TIP},
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{ WWT_PUSHTXTBTN,   RESIZE_NONE,    13,    99,   195,    14,    25, STR_SORT_BY_POPULATION,	STR_SORT_ORDER_TIP},
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{     WWT_IMGBTN, RESIZE_BOTTOM,    13,     0,   195,    26,   189, 0x0,										STR_200A_TOWN_NAMES_CLICK_ON_NAME},
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{  WWT_SCROLLBAR, RESIZE_BOTTOM,    13,   196,   207,    14,   189, 0x0,										STR_0190_SCROLL_BAR_SCROLLS_LIST},
 | 
						|
{    WWT_PANEL,   	RESIZE_TB,    	13,  		0,   195,    190,  201, 0x0,				STR_NULL},
 | 
						|
{  WWT_RESIZEBOX,     RESIZE_TB,    13,   196,   207,   190,   201, 0x0,										STR_RESIZE_BUTTON},
 | 
						|
{   WIDGETS_END},
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
// used to get a sorted list of the towns
 | 
						|
static uint _num_town_sort;
 | 
						|
 | 
						|
static char _bufcache[64];
 | 
						|
static uint16 _last_town_idx;
 | 
						|
 | 
						|
static int CDECL TownNameSorter(const void *a, const void *b)
 | 
						|
{
 | 
						|
	char buf1[64];
 | 
						|
	uint16 val;
 | 
						|
	int r;
 | 
						|
	int32 argv[1];
 | 
						|
 | 
						|
	argv[0] = *(const uint16*)a;
 | 
						|
	GetStringWithArgs(buf1, STR_TOWN, argv);
 | 
						|
 | 
						|
	/* If 'b' is the same town as in the last round, use the cached value
 | 
						|
	 *  We do this to speed stuff up ('b' is called with the same value a lot of
 | 
						|
	*  times after eachother) */
 | 
						|
	val = *(const uint16*)b;
 | 
						|
	if (val != _last_town_idx) {
 | 
						|
		_last_town_idx = val;
 | 
						|
		argv[0] = val;
 | 
						|
		GetStringWithArgs(_bufcache, STR_TOWN, argv);
 | 
						|
	}
 | 
						|
 | 
						|
	r = strcmp(buf1, _bufcache);
 | 
						|
	if (_town_sort_order & 1) r = -r;
 | 
						|
	return r;
 | 
						|
}
 | 
						|
 | 
						|
static int CDECL TownPopSorter(const void *a, const void *b)
 | 
						|
{
 | 
						|
	const Town *ta = GetTown(*(const uint16*)a);
 | 
						|
	const Town *tb = GetTown(*(const uint16*)b);
 | 
						|
	int r = ta->population - tb->population;
 | 
						|
	if (_town_sort_order & 1) r = -r;
 | 
						|
	return r;
 | 
						|
}
 | 
						|
 | 
						|
static void MakeSortedTownList(void)
 | 
						|
{
 | 
						|
	const Town* t;
 | 
						|
	uint n = 0;
 | 
						|
 | 
						|
	/* Create array for sorting */
 | 
						|
	_town_sort = realloc(_town_sort, GetTownPoolSize() * sizeof(_town_sort[0]));
 | 
						|
	if (_town_sort == NULL)
 | 
						|
		error("Could not allocate memory for the town-sorting-list");
 | 
						|
 | 
						|
	FOR_ALL_TOWNS(t) {
 | 
						|
		if (t->xy != 0) _town_sort[n++] = t->index;
 | 
						|
	}
 | 
						|
 | 
						|
	_num_town_sort = n;
 | 
						|
 | 
						|
	_last_town_idx = 0; // used for "cache"
 | 
						|
	qsort(_town_sort, n, sizeof(_town_sort[0]), _town_sort_order & 2 ? TownPopSorter : TownNameSorter);
 | 
						|
 | 
						|
	DEBUG(misc, 1) ("Resorting Towns list...");
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void TownDirectoryWndProc(Window *w, WindowEvent *e)
 | 
						|
{
 | 
						|
	switch (e->event) {
 | 
						|
	case WE_PAINT: {
 | 
						|
		if (_town_sort_dirty) {
 | 
						|
			_town_sort_dirty = false;
 | 
						|
			MakeSortedTownList();
 | 
						|
		}
 | 
						|
 | 
						|
		SetVScrollCount(w, _num_town_sort);
 | 
						|
 | 
						|
		DrawWindowWidgets(w);
 | 
						|
		DoDrawString(_town_sort_order & 1 ? DOWNARROW : UPARROW, (_town_sort_order <= 1) ? 88 : 187, 15, 0x10);
 | 
						|
 | 
						|
		{
 | 
						|
			const Town* t;
 | 
						|
			int n = 0;
 | 
						|
			uint16 i = w->vscroll.pos;
 | 
						|
			int y = 28;
 | 
						|
 | 
						|
			while (i < _num_town_sort) {
 | 
						|
				t = GetTown(_town_sort[i]);
 | 
						|
 | 
						|
				assert(t->xy);
 | 
						|
 | 
						|
				SetDParam(0, t->index);
 | 
						|
				SetDParam(1, t->population);
 | 
						|
				DrawString(2, y, STR_2057, 0);
 | 
						|
 | 
						|
				y += 10;
 | 
						|
				i++;
 | 
						|
				if (++n == w->vscroll.cap) break; // max number of towns in 1 window
 | 
						|
			}
 | 
						|
			SetDParam(0, GetWorldPopulation());
 | 
						|
			DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, 0);
 | 
						|
		}
 | 
						|
	} break;
 | 
						|
 | 
						|
	case WE_CLICK:
 | 
						|
		switch(e->click.widget) {
 | 
						|
		case 3: { /* Sort by Name ascending/descending */
 | 
						|
			_town_sort_order = (_town_sort_order == 0) ? 1 : 0;
 | 
						|
			_town_sort_dirty = true;
 | 
						|
			SetWindowDirty(w);
 | 
						|
		} break;
 | 
						|
 | 
						|
		case 4: { /* Sort by Population ascending/descending */
 | 
						|
			_town_sort_order = (_town_sort_order == 2) ? 3 : 2;
 | 
						|
			_town_sort_dirty = true;
 | 
						|
			SetWindowDirty(w);
 | 
						|
		} break;
 | 
						|
 | 
						|
		case 5: { /* Click on Town Matrix */
 | 
						|
			uint16 id_v = (e->click.pt.y - 28) / 10;
 | 
						|
 | 
						|
			if (id_v >= w->vscroll.cap) return; // click out of bounds
 | 
						|
 | 
						|
			id_v += w->vscroll.pos;
 | 
						|
 | 
						|
			if (id_v >= _num_town_sort) return; // click out of town bounds
 | 
						|
 | 
						|
			{
 | 
						|
				const Town* t = GetTown(_town_sort[id_v]);
 | 
						|
				assert(t->xy);
 | 
						|
 | 
						|
				ScrollMainWindowToTile(t->xy);
 | 
						|
			}
 | 
						|
		}	break;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case WE_4:
 | 
						|
		SetWindowDirty(w);
 | 
						|
		break;
 | 
						|
 | 
						|
	case WE_RESIZE:
 | 
						|
		w->vscroll.cap += e->sizing.diff.y / 10;
 | 
						|
		break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const WindowDesc _town_directory_desc = {
 | 
						|
	-1, -1, 208, 202,
 | 
						|
	WC_TOWN_DIRECTORY,0,
 | 
						|
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
 | 
						|
	_town_directory_widgets,
 | 
						|
	TownDirectoryWndProc
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
void ShowTownDirectory(void)
 | 
						|
{
 | 
						|
	Window* w = AllocateWindowDescFront(&_town_directory_desc, 0);
 | 
						|
 | 
						|
	if (w != NULL) {
 | 
						|
		w->vscroll.cap = 16;
 | 
						|
		w->resize.step_height = 10;
 | 
						|
		w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
 | 
						|
	}
 | 
						|
}
 |