1841 lines
		
	
	
		
			60 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1841 lines
		
	
	
		
			60 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file oldloader_sl.cpp Chunks and fix-ups for TTO/TTD/TTDP savegames. TTO loader code is based on SVXConverter by Roman Vetter. */
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| 
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| #include "../stdafx.h"
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| #include "../town.h"
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| #include "../industry.h"
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| #include "../company_func.h"
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| #include "../aircraft.h"
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| #include "../roadveh.h"
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| #include "../ship.h"
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| #include "../train.h"
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| #include "../signs_base.h"
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| #include "../station_base.h"
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| #include "../subsidy_base.h"
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| #include "../debug.h"
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| #include "../depot_base.h"
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| #include "../date_func.h"
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| #include "../vehicle_func.h"
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| #include "../effectvehicle_base.h"
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| #include "../engine_func.h"
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| #include "../company_base.h"
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| #include "../disaster_vehicle.h"
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| #include "../animated_tile.h"
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| #include "../core/container_func.hpp"
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| #include "../timer/timer.h"
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| #include "../timer/timer_game_tick.h"
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| #include "saveload_internal.h"
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| #include "oldloader.h"
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| #include <array>
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| 
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| #include "table/strings.h"
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| #include "../table/engines.h"
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| #include "../table/townname.h"
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| 
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| #include "../safeguards.h"
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| 
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| static bool _read_ttdpatch_flags;    ///< Have we (tried to) read TTDPatch extra flags?
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| static uint16 _old_extra_chunk_nums; ///< Number of extra TTDPatch chunks
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| static byte _old_vehicle_multiplier; ///< TTDPatch vehicle multiplier
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| 
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| static uint8 *_old_map3;
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| 
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| void FixOldMapArray()
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| {
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| 	/* TTO/TTD/TTDP savegames could have buoys at tile 0
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| 	 * (without assigned station struct) */
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| 	MakeSea(0);
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| }
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| 
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| static void FixTTDMapArray()
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| {
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| 	/* _old_map3 is moved to _m::m3 and _m::m4 */
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| 	for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
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| 		_m[t].m3 = _old_map3[t * 2];
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| 		_m[t].m4 = _old_map3[t * 2 + 1];
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| 	}
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| 
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| 	for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
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| 		switch (GetTileType(t)) {
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| 			case MP_STATION:
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| 				_m[t].m4 = 0; // We do not understand this TTDP station mapping (yet)
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| 				switch (_m[t].m5) {
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| 					/* We have drive through stops at a totally different place */
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| 					case 0x53: case 0x54: _m[t].m5 += 170 - 0x53; break; // Bus drive through
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| 					case 0x57: case 0x58: _m[t].m5 += 168 - 0x57; break; // Truck drive through
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| 					case 0x55: case 0x56: _m[t].m5 += 170 - 0x55; break; // Bus tram stop
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| 					case 0x59: case 0x5A: _m[t].m5 += 168 - 0x59; break; // Truck tram stop
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| 					default: break;
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| 				}
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| 				break;
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| 
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| 			case MP_RAILWAY:
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| 				/* We save presignals different from TTDPatch, convert them */
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| 				if (GB(_m[t].m5, 6, 2) == 1) { // RAIL_TILE_SIGNALS
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| 					/* This byte is always zero in TTD for this type of tile */
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| 					if (_m[t].m4) { // Convert the presignals to our own format
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| 						_m[t].m4 = (_m[t].m4 >> 1) & 7;
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| 					}
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| 				}
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| 				/* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
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| 				 * clear it for ourselves and let OTTD's rebuild PBS itself */
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| 				_m[t].m4 &= 0xF; // Only keep the lower four bits; upper four is PBS
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| 				break;
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| 
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| 			case MP_WATER:
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| 				/* if water class == 3, make river there */
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| 				if (GB(_m[t].m3, 0, 2) == 3) {
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| 					SetTileType(t, MP_WATER);
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| 					SetTileOwner(t, OWNER_WATER);
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| 					_m[t].m2 = 0;
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| 					_m[t].m3 = 2; // WATER_CLASS_RIVER
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| 					_m[t].m4 = Random();
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| 					_m[t].m5 = 0;
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| 				}
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| 				break;
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| 
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| 			default:
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| 				break;
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| 		}
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| 	}
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| 
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| 	FixOldMapArray();
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| }
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| 
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| static void FixTTDDepots()
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| {
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| 	for (const Depot *d : Depot::Iterate(252)) {
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| 		if (!IsDepotTile(d->xy) || GetDepotIndex(d->xy) != d->index) {
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| 			/** Workaround for SVXConverter bug, depots 252-255 could be invalid */
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| 			delete d;
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| 		}
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| 	}
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| }
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| 
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| #define FIXNUM(x, y, z) (((((x) << 16) / (y)) + 1) << z)
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| 
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| static uint32 RemapOldTownName(uint32 townnameparts, byte old_town_name_type)
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| {
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| 	switch (old_town_name_type) {
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| 		case 0: case 3: // English, American
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| 			/* Already OK */
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| 			return townnameparts;
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| 
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| 		case 1: // French
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| 			/* For some reason 86 needs to be subtracted from townnameparts
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| 			 * 0000 0000 0000 0000 0000 0000 1111 1111 */
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| 			return FIXNUM(townnameparts - 86, lengthof(_name_french_real), 0);
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| 
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| 		case 2: // German
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| 			DEBUG(misc, 0, "German Townnames are buggy (%d)", townnameparts);
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| 			return townnameparts;
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| 
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| 		case 4: // Latin-American
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| 			/* 0000 0000 0000 0000 0000 0000 1111 1111 */
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| 			return FIXNUM(townnameparts, lengthof(_name_spanish_real), 0);
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| 
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| 		case 5: // Silly
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| 			/* NUM_SILLY_1 - lower 16 bits
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| 			 * NUM_SILLY_2 - upper 16 bits without leading 1 (first 8 bytes)
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| 			 * 1000 0000 2222 2222 0000 0000 1111 1111 */
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| 			return FIXNUM(townnameparts, lengthof(_name_silly_1), 0) | FIXNUM(GB(townnameparts, 16, 8), lengthof(_name_silly_2), 16);
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| 	}
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| 	return 0;
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| }
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| 
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| #undef FIXNUM
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| 
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| static void FixOldTowns()
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| {
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| 	/* Convert town-names if needed */
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| 	for (Town *town : Town::Iterate()) {
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| 		if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
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| 			town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings_game.game_creation.town_name;
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| 			town->townnameparts = RemapOldTownName(town->townnameparts, _settings_game.game_creation.town_name);
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| 		}
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| 	}
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| }
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| 
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| static StringID *_old_vehicle_names;
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| 
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| /**
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|  * Convert the old style vehicles into something that resembles
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|  * the old new style savegames. Then #AfterLoadGame can handle
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|  * the rest of the conversion.
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|  */
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| void FixOldVehicles()
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| {
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| 	for (Vehicle *v : Vehicle::Iterate()) {
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| 		if ((size_t)v->next == 0xFFFF) {
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| 			v->next = nullptr;
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| 		} else {
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| 			v->next = Vehicle::GetIfValid((size_t)v->next);
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| 		}
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| 
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| 		/* For some reason we need to correct for this */
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| 		switch (v->spritenum) {
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| 			case 0xfd: break;
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| 			case 0xff: v->spritenum = 0xfe; break;
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| 			default:   v->spritenum >>= 1; break;
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| 		}
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| 
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| 		/* Vehicle-subtype is different in TTD(Patch) */
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| 		if (v->type == VEH_EFFECT) v->subtype = v->subtype >> 1;
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| 
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| 		v->name = CopyFromOldName(_old_vehicle_names[v->index]);
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| 
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| 		/* We haven't used this bit for stations for ages */
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| 		if (v->type == VEH_ROAD) {
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| 			RoadVehicle *rv = RoadVehicle::From(v);
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| 			if (rv->state != RVSB_IN_DEPOT && rv->state != RVSB_WORMHOLE) {
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| 				ClrBit(rv->state, 2);
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| 				if (IsTileType(rv->tile, MP_STATION) && _m[rv->tile].m5 >= 168) {
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| 					/* Update the vehicle's road state to show we're in a drive through road stop. */
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| 					SetBit(rv->state, RVS_IN_DT_ROAD_STOP);
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| 				}
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| 			}
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| 		}
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| 
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| 		/* The subtype should be 0, but it sometimes isn't :( */
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| 		if (v->type == VEH_ROAD || v->type == VEH_SHIP) v->subtype = 0;
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| 
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| 		/* Sometimes primary vehicles would have a nothing (invalid) order
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| 		 * or vehicles that could not have an order would still have a
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| 		 * (loading) order which causes assertions and the like later on.
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| 		 */
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| 		if (!IsCompanyBuildableVehicleType(v) ||
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| 				(v->IsPrimaryVehicle() && v->current_order.IsType(OT_NOTHING))) {
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| 			v->current_order.MakeDummy();
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| 		}
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| 
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| 		/* Shared orders are fixed in AfterLoadVehicles now */
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| 	}
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| }
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| 
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| static bool FixTTOMapArray()
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| {
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| 	for (TileIndex t = 0; t < OLD_MAP_SIZE; t++) {
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| 		TileType tt = GetTileType(t);
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| 		if (tt == 11) {
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| 			/* TTO has a different way of storing monorail.
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| 			 * Instead of using bits in m3 it uses a different tile type. */
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| 			_m[t].m3 = 1; // rail type = monorail (in TTD)
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| 			SetTileType(t, MP_RAILWAY);
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| 			_m[t].m2 = 1; // set monorail ground to RAIL_GROUND_GRASS
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| 			tt = MP_RAILWAY;
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| 		}
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| 
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| 		switch (tt) {
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| 			case MP_CLEAR:
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| 				break;
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| 
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| 			case MP_RAILWAY:
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| 				switch (GB(_m[t].m5, 6, 2)) {
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| 					case 0: // RAIL_TILE_NORMAL
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| 						break;
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| 					case 1: // RAIL_TILE_SIGNALS
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| 						_m[t].m4 = (~_m[t].m5 & 1) << 2;        // signal variant (present only in OTTD)
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| 						SB(_m[t].m2, 6, 2, GB(_m[t].m5, 3, 2)); // signal status
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| 						_m[t].m3 |= 0xC0;                       // both signals are present
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| 						_m[t].m5 = HasBit(_m[t].m5, 5) ? 2 : 1; // track direction (only X or Y)
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| 						_m[t].m5 |= 0x40;                       // RAIL_TILE_SIGNALS
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| 						break;
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| 					case 3: // RAIL_TILE_DEPOT
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| 						_m[t].m2 = 0;
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| 						break;
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| 					default:
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| 						return false;
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| 				}
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| 				break;
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| 
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| 			case MP_ROAD: // road (depot) or level crossing
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| 				switch (GB(_m[t].m5, 4, 4)) {
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| 					case 0: // ROAD_TILE_NORMAL
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| 						if (_m[t].m2 == 4) _m[t].m2 = 5; // 'small trees' -> ROADSIDE_TREES
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| 						break;
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| 					case 1: // ROAD_TILE_CROSSING (there aren't monorail crossings in TTO)
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| 						_m[t].m3 = _m[t].m1; // set owner of road = owner of rail
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| 						break;
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| 					case 2: // ROAD_TILE_DEPOT
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| 						break;
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| 					default:
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| 						return false;
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| 				}
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| 				break;
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| 
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| 			case MP_HOUSE:
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| 				_m[t].m3 = _m[t].m2 & 0xC0;    // construction stage
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| 				_m[t].m2 &= 0x3F;              // building type
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| 				if (_m[t].m2 >= 5) _m[t].m2++; // skip "large office block on snow"
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| 				break;
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| 
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| 			case MP_TREES:
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| 				_m[t].m3 = GB(_m[t].m5, 3, 3); // type of trees
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| 				_m[t].m5 &= 0xC7;              // number of trees and growth status
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| 				break;
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| 
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| 			case MP_STATION:
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| 				_m[t].m3 = (_m[t].m5 >= 0x08 && _m[t].m5 <= 0x0F) ? 1 : 0; // monorail -> 1, others 0 (rail, road, airport, dock)
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| 				if (_m[t].m5 >= 8) _m[t].m5 -= 8; // shift for monorail
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| 				if (_m[t].m5 >= 0x42) _m[t].m5++; // skip heliport
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| 				break;
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| 
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| 			case MP_WATER:
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| 				_m[t].m3 = _m[t].m2 = 0;
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| 				break;
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| 
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| 			case MP_VOID:
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| 				_m[t].m2 = _m[t].m3 = _m[t].m5 = 0;
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| 				break;
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| 
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| 			case MP_INDUSTRY:
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| 				_m[t].m3 = 0;
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| 				switch (_m[t].m5) {
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| 					case 0x24: // farm silo
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| 						_m[t].m5 = 0x25;
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| 						break;
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| 					case 0x25: case 0x27: // farm
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| 					case 0x28: case 0x29: case 0x2A: case 0x2B: // factory
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| 						_m[t].m5--;
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| 						break;
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| 					default:
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| 						if (_m[t].m5 >= 0x2C) _m[t].m5 += 3; // iron ore mine, steel mill or bank
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| 						break;
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| 				}
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| 				break;
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| 
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| 			case MP_TUNNELBRIDGE:
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| 				if (HasBit(_m[t].m5, 7)) { // bridge
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| 					byte m5 = _m[t].m5;
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| 					_m[t].m5 = m5 & 0xE1; // copy bits 7..5, 1
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| 					if (GB(m5, 1, 2) == 1) _m[t].m5 |= 0x02; // road bridge
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| 					if (GB(m5, 1, 2) == 3) _m[t].m2 |= 0xA0; // monorail bridge -> tubular, steel bridge
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| 					if (!HasBit(m5, 6)) { // bridge head
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| 						_m[t].m3 = (GB(m5, 1, 2) == 3) ? 1 : 0; // track subtype (1 for monorail, 0 for others)
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| 					} else { // middle bridge part
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| 						_m[t].m3 = HasBit(m5, 2) ? 0x10 : 0;  // track subtype on bridge
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| 						if (GB(m5, 3, 2) == 3) _m[t].m3 |= 1; // track subtype under bridge
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| 						if (GB(m5, 3, 2) == 1) _m[t].m5 |= 0x08; // set for road/water under (0 for rail/clear)
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| 					}
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| 				} else { // tunnel entrance/exit
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| 					_m[t].m2 = 0;
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| 					_m[t].m3 = HasBit(_m[t].m5, 3); // monorail
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| 					_m[t].m5 &= HasBit(_m[t].m5, 3) ? 0x03 : 0x07 ; // direction, transport type (== 0 for rail)
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| 				}
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| 				break;
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| 
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| 			case MP_OBJECT:
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| 				_m[t].m2 = 0;
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| 				_m[t].m3 = 0;
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| 				break;
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| 
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| 			default:
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| 				return false;
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| 
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| 		}
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| 	}
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| 
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| 	FixOldMapArray();
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| 
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| 	return true;
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| }
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| 
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| static Engine *_old_engines;
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| 
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| static bool FixTTOEngines()
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| {
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| 	/** TTD->TTO remapping of engines; 255 means there is no equivalent. SVXConverter uses (almost) the same table. */
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| 	static const EngineID ttd_to_tto[] = {
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| 		  0, 255, 255, 255, 255, 255, 255, 255,   5,   7,   8,   9,  10,  11,  12,  13,
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| 		255, 255, 255, 255, 255, 255,  15,  16,  17,  18,  19,  20,  21,  22,  23,  24,
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| 		25,   26,  27,  29,  28,  30, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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| 		255, 255, 255, 255, 255, 255, 255,  31, 255,  32,  33,  34,  35,  36,  37,  38,
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| 		 39,  40,  41,  42, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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| 		255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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| 		255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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| 		255, 255, 255, 255,  44,  45,  46, 255, 255, 255, 255,  47,  48, 255,  49,  50,
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| 		255, 255, 255, 255,  51,  52, 255,  53,  54, 255,  55,  56, 255,  57,  59, 255,
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| 		 58,  60, 255,  61,  62, 255,  63,  64, 255,  65,  66, 255, 255, 255, 255, 255,
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| 		255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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| 		255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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| 		255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,  67,  68,  69,  70,
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| 		 71, 255, 255,  76,  77, 255, 255,  78,  79,  80,  81,  82,  83,  84,  85,  86,
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| 		 87,  88,  89,  90,  91,  92,  93,  94,  95,  96,  97,  98,  99, 100, 101, 255,
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| 		255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 102, 255, 255
 | |
| 	};
 | |
| 
 | |
| 	/** TTO->TTD remapping of engines. SVXConverter uses the same table. */
 | |
| 	static const EngineID tto_to_ttd[] = {
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| 		  0,   0,   8,   8,   8,   8,   8,   9,  10,  11,  12,  13,  14,  15,  15,  22,
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| 		 23,  24,  25,  26,  27,  29,  28,  30,  31,  32,  33,  34,  35,  36,  37,  55,
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| 		 57,  59,  58,  60,  61,  62,  63,  64,  65,  66,  67, 116, 116, 117, 118, 123,
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| 		124, 126, 127, 132, 133, 135, 136, 138, 139, 141, 142, 144, 145, 147, 148, 150,
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| 		151, 153, 154, 204, 205, 206, 207, 208, 211, 212, 211, 212, 211, 212, 215, 216,
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| 		217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232,
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| 		233, 234, 235, 236, 237, 238, 253
 | |
| 	};
 | |
| 
 | |
| 	for (Vehicle *v : Vehicle::Iterate()) {
 | |
| 		if (v->engine_type >= lengthof(tto_to_ttd)) return false;
 | |
| 		v->engine_type = tto_to_ttd[v->engine_type];
 | |
| 	}
 | |
| 
 | |
| 	/* Load the default engine set. Many of them will be overridden later */
 | |
| 	{
 | |
| 		uint j = 0;
 | |
| 		for (uint i = 0; i < lengthof(_orig_rail_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_TRAIN, i);
 | |
| 		for (uint i = 0; i < lengthof(_orig_road_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_ROAD, i);
 | |
| 		for (uint i = 0; i < lengthof(_orig_ship_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_SHIP, i);
 | |
| 		for (uint i = 0; i < lengthof(_orig_aircraft_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_AIRCRAFT, i);
 | |
| 	}
 | |
| 
 | |
| 	Date aging_date = std::min(_date + DAYS_TILL_ORIGINAL_BASE_YEAR, ConvertYMDToDate(2050, 0, 1));
 | |
| 
 | |
| 	for (EngineID i = 0; i < 256; i++) {
 | |
| 		int oi = ttd_to_tto[i];
 | |
| 		Engine *e = GetTempDataEngine(i);
 | |
| 
 | |
| 		if (oi == 255) {
 | |
| 			/* Default engine is used */
 | |
| 			_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
 | |
| 			StartupOneEngine(e, aging_date, 0, INT_MAX);
 | |
| 			CalcEngineReliability(e, false);
 | |
| 			e->intro_date -= DAYS_TILL_ORIGINAL_BASE_YEAR;
 | |
| 			_date -= DAYS_TILL_ORIGINAL_BASE_YEAR;
 | |
| 
 | |
| 			/* Make sure for example monorail and maglev are available when they should be */
 | |
| 			if (_date >= e->intro_date && HasBit(e->info.climates, 0)) {
 | |
| 				e->flags |= ENGINE_AVAILABLE;
 | |
| 				e->company_avail = MAX_UVALUE(CompanyMask);
 | |
| 				e->age = _date > e->intro_date ? (_date - e->intro_date) / 30 : 0;
 | |
| 			}
 | |
| 		} else {
 | |
| 			/* Using data from TTO savegame */
 | |
| 			Engine *oe = &_old_engines[oi];
 | |
| 
 | |
| 			e->intro_date          = oe->intro_date;
 | |
| 			e->age                 = oe->age;
 | |
| 			e->reliability         = oe->reliability;
 | |
| 			e->reliability_spd_dec = oe->reliability_spd_dec;
 | |
| 			e->reliability_start   = oe->reliability_start;
 | |
| 			e->reliability_max     = oe->reliability_max;
 | |
| 			e->reliability_final   = oe->reliability_final;
 | |
| 			e->duration_phase_1    = oe->duration_phase_1;
 | |
| 			e->duration_phase_2    = oe->duration_phase_2;
 | |
| 			e->duration_phase_3    = oe->duration_phase_3;
 | |
| 			e->flags               = oe->flags;
 | |
| 
 | |
| 			e->company_avail = 0;
 | |
| 
 | |
| 			/* One or more engines were remapped to this one. Make this engine available
 | |
| 			 * if at least one of them was available. */
 | |
| 			for (uint j = 0; j < lengthof(tto_to_ttd); j++) {
 | |
| 				if (tto_to_ttd[j] == i && _old_engines[j].company_avail != 0) {
 | |
| 					e->company_avail = MAX_UVALUE(CompanyMask);
 | |
| 					e->flags |= ENGINE_AVAILABLE;
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			e->info.climates = 1;
 | |
| 		}
 | |
| 
 | |
| 		e->preview_company = INVALID_COMPANY;
 | |
| 		e->preview_asked = MAX_UVALUE(CompanyMask);
 | |
| 		e->preview_wait = 0;
 | |
| 		e->name = nullptr;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void FixTTOCompanies()
 | |
| {
 | |
| 	for (Company *c : Company::Iterate()) {
 | |
| 		c->cur_economy.company_value = CalculateCompanyValue(c); // company value history is zeroed
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static inline byte RemapTTOColour(byte tto)
 | |
| {
 | |
| 	/** Lossy remapping of TTO colours to TTD colours. SVXConverter uses the same conversion. */
 | |
| 	static const byte tto_colour_remap[] = {
 | |
| 		COLOUR_DARK_BLUE,  COLOUR_GREY,       COLOUR_YELLOW,     COLOUR_RED,
 | |
| 		COLOUR_PURPLE,     COLOUR_DARK_GREEN, COLOUR_ORANGE,     COLOUR_PALE_GREEN,
 | |
| 		COLOUR_BLUE,       COLOUR_GREEN,      COLOUR_CREAM,      COLOUR_BROWN,
 | |
| 		COLOUR_WHITE,      COLOUR_LIGHT_BLUE, COLOUR_MAUVE,      COLOUR_PINK
 | |
| 	};
 | |
| 
 | |
| 	if ((size_t)tto >= lengthof(tto_colour_remap)) return COLOUR_GREY; // this shouldn't happen
 | |
| 
 | |
| 	return tto_colour_remap[tto];
 | |
| }
 | |
| 
 | |
| static inline uint RemapTownIndex(uint x)
 | |
| {
 | |
| 	return _savegame_type == SGT_TTO ? (x - 0x264) / 78 : (x - 0x264) / 94;
 | |
| }
 | |
| 
 | |
| static inline uint RemapOrderIndex(uint x)
 | |
| {
 | |
| 	return _savegame_type == SGT_TTO ? (x - 0x1AC4) / 2 : (x - 0x1C18) / 2;
 | |
| }
 | |
| 
 | |
| extern TimeoutTimer<TimerGameTick> _new_competitor_timeout;
 | |
| extern char *_old_name_array;
 | |
| 
 | |
| static uint32 _old_town_index;
 | |
| static uint16 _old_string_id;
 | |
| static uint16 _old_string_id_2;
 | |
| 
 | |
| static void ReadTTDPatchFlags()
 | |
| {
 | |
| 	if (_read_ttdpatch_flags) return;
 | |
| 
 | |
| 	_read_ttdpatch_flags = true;
 | |
| 
 | |
| 	/* Set default values */
 | |
| 	_old_vehicle_multiplier = 1;
 | |
| 	_ttdp_version = 0;
 | |
| 	_old_extra_chunk_nums = 0;
 | |
| 	_bump_assert_value = 0;
 | |
| 
 | |
| 	if (_savegame_type == SGT_TTO) return;
 | |
| 
 | |
| 	/* TTDPatch misuses _old_map3 for flags.. read them! */
 | |
| 	_old_vehicle_multiplier = _old_map3[0];
 | |
| 	/* Somehow.... there was an error in some savegames, so 0 becomes 1
 | |
| 	 * and 1 becomes 2. The rest of the values are okay */
 | |
| 	if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++;
 | |
| 
 | |
| 	_old_vehicle_names = MallocT<StringID>(_old_vehicle_multiplier * 850);
 | |
| 
 | |
| 	/* TTDPatch increases the Vehicle-part in the middle of the game,
 | |
| 	 * so if the multiplier is anything else but 1, the assert fails..
 | |
| 	 * bump the assert value so it doesn't!
 | |
| 	 * (1 multiplier == 850 vehicles
 | |
| 	 * 1 vehicle   == 128 bytes */
 | |
| 	_bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128;
 | |
| 
 | |
| 	for (uint i = 0; i < 17; i++) { // check tile 0, too
 | |
| 		if (_old_map3[i] != 0) _savegame_type = SGT_TTDP1;
 | |
| 	}
 | |
| 
 | |
| 	/* Check if we have a modern TTDPatch savegame (has extra data all around) */
 | |
| 	if (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0) _savegame_type = SGT_TTDP2;
 | |
| 
 | |
| 	_old_extra_chunk_nums = _old_map3[_savegame_type == SGT_TTDP2 ? 0x1FFFE : 0x2];
 | |
| 
 | |
| 	/* Clean the misused places */
 | |
| 	for (uint i = 0;       i < 17;      i++) _old_map3[i] = 0;
 | |
| 	for (uint i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0;
 | |
| 
 | |
| 	if (_savegame_type == SGT_TTDP2) DEBUG(oldloader, 2, "Found TTDPatch game");
 | |
| 
 | |
| 	DEBUG(oldloader, 3, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850);
 | |
| }
 | |
| 
 | |
| static const OldChunks town_chunk[] = {
 | |
| 	OCL_SVAR(   OC_TILE, Town, xy ),
 | |
| 	OCL_NULL( 2 ),         ///< population,        no longer in use
 | |
| 	OCL_SVAR( OC_UINT16, Town, townnametype ),
 | |
| 	OCL_SVAR( OC_UINT32, Town, townnameparts ),
 | |
| 	OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Town, grow_counter ),
 | |
| 	OCL_NULL( 1 ),         ///< sort_index,        no longer in use
 | |
| 	OCL_NULL( 4 ),         ///< sign-coordinates,  no longer in use
 | |
| 	OCL_NULL( 2 ),         ///< namewidth,         no longer in use
 | |
| 	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, Town, flags ),
 | |
| 	OCL_NULL( 10 ),        ///< radius,            no longer in use
 | |
| 
 | |
| 	OCL_SVAR( OC_INT16, Town, ratings[0] ),
 | |
| 	OCL_SVAR( OC_INT16, Town, ratings[1] ),
 | |
| 	OCL_SVAR( OC_INT16, Town, ratings[2] ),
 | |
| 	OCL_SVAR( OC_INT16, Town, ratings[3] ),
 | |
| 	OCL_SVAR( OC_INT16, Town, ratings[4] ),
 | |
| 	OCL_SVAR( OC_INT16, Town, ratings[5] ),
 | |
| 	OCL_SVAR( OC_INT16, Town, ratings[6] ),
 | |
| 	OCL_SVAR( OC_INT16, Town, ratings[7] ),
 | |
| 
 | |
| 	OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, have_ratings ),
 | |
| 	OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Town, statues ),
 | |
| 	OCL_NULL( 2 ),         ///< num_houses,        no longer in use
 | |
| 	OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Town, time_until_rebuild ),
 | |
| 	OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Town, growth_rate ),
 | |
| 
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_PASSENGERS].new_max ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_MAIL].new_max ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_PASSENGERS].new_act ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_MAIL].new_act ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_PASSENGERS].old_max ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_MAIL].old_max ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_PASSENGERS].old_act ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, supplied[CT_MAIL].old_act ),
 | |
| 
 | |
| 	OCL_NULL( 2 ),         ///< pct_pass_transported / pct_mail_transported, now computed on the fly
 | |
| 
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TE_FOOD].new_act ),
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TE_WATER].new_act ),
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TE_FOOD].old_act ),
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT16, Town, received[TE_WATER].old_act ),
 | |
| 
 | |
| 	OCL_SVAR(  OC_UINT8, Town, road_build_months ),
 | |
| 	OCL_SVAR(  OC_UINT8, Town, fund_buildings_months ),
 | |
| 
 | |
| 	OCL_CNULL( OC_TTD, 8 ),         ///< some junk at the end of the record
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static bool LoadOldTown(LoadgameState *ls, int num)
 | |
| {
 | |
| 	Town *t = new (num) Town();
 | |
| 	if (!LoadChunk(ls, t, town_chunk)) return false;
 | |
| 
 | |
| 	if (t->xy != 0) {
 | |
| 		if (_savegame_type == SGT_TTO) {
 | |
| 			/* 0x10B6 is auto-generated name, others are custom names */
 | |
| 			t->townnametype = t->townnametype == 0x10B6 ? 0x20C1 : t->townnametype + 0x2A00;
 | |
| 		}
 | |
| 	} else {
 | |
| 		delete t;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static uint16 _old_order;
 | |
| static const OldChunks order_chunk[] = {
 | |
| 	OCL_VAR ( OC_UINT16,   1, &_old_order ),
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static bool LoadOldOrder(LoadgameState *ls, int num)
 | |
| {
 | |
| 	if (!LoadChunk(ls, nullptr, order_chunk)) return false;
 | |
| 
 | |
| 	Order *o = new (num) Order();
 | |
| 	o->AssignOrder(UnpackOldOrder(_old_order));
 | |
| 
 | |
| 	if (o->IsType(OT_NOTHING)) {
 | |
| 		delete o;
 | |
| 	} else {
 | |
| 		/* Relink the orders to each other (in the orders for one vehicle are behind each other,
 | |
| 		 * with an invalid order (OT_NOTHING) as indication that it is the last order */
 | |
| 		Order *prev = Order::GetIfValid(num - 1);
 | |
| 		if (prev != nullptr) prev->next = o;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool LoadOldAnimTileList(LoadgameState *ls, int num)
 | |
| {
 | |
| 	TileIndex anim_list[256];
 | |
| 	const OldChunks anim_chunk[] = {
 | |
| 		OCL_VAR (   OC_TILE, 256, anim_list ),
 | |
| 		OCL_END ()
 | |
| 	};
 | |
| 
 | |
| 	if (!LoadChunk(ls, nullptr, anim_chunk)) return false;
 | |
| 
 | |
| 	/* The first zero in the loaded array indicates the end of the list. */
 | |
| 	for (int i = 0; i < 256; i++) {
 | |
| 		if (anim_list[i] == 0) break;
 | |
| 		_animated_tiles[anim_list[i]] = {};
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static const OldChunks depot_chunk[] = {
 | |
| 	OCL_SVAR(   OC_TILE, Depot, xy ),
 | |
| 	OCL_VAR ( OC_UINT32,                1, &_old_town_index ),
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static bool LoadOldDepot(LoadgameState *ls, int num)
 | |
| {
 | |
| 	Depot *d = new (num) Depot();
 | |
| 	if (!LoadChunk(ls, d, depot_chunk)) return false;
 | |
| 
 | |
| 	if (d->xy != 0) {
 | |
| 		/* In some cases, there could be depots referencing invalid town. */
 | |
| 		Town *t = Town::GetIfValid(RemapTownIndex(_old_town_index));
 | |
| 		if (t == nullptr) t = Town::GetRandom();
 | |
| 		d->town = t;
 | |
| 	} else {
 | |
| 		delete d;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static StationID _current_station_id;
 | |
| static uint16 _waiting_acceptance;
 | |
| static uint8  _cargo_source;
 | |
| static uint8  _cargo_periods;
 | |
| 
 | |
| static const OldChunks goods_chunk[] = {
 | |
| 	OCL_VAR ( OC_UINT16, 1,          &_waiting_acceptance ),
 | |
| 	OCL_SVAR(  OC_UINT8, GoodsEntry, time_since_pickup ),
 | |
| 	OCL_SVAR(  OC_UINT8, GoodsEntry, rating ),
 | |
| 	OCL_VAR (  OC_UINT8, 1,          &_cargo_source ),
 | |
| 	OCL_VAR (  OC_UINT8, 1,          &_cargo_periods ),
 | |
| 	OCL_SVAR(  OC_UINT8, GoodsEntry, last_speed ),
 | |
| 	OCL_SVAR(  OC_UINT8, GoodsEntry, last_age ),
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static bool LoadOldGood(LoadgameState *ls, int num)
 | |
| {
 | |
| 	/* for TTO games, 12th (num == 11) goods entry is created in the Station constructor */
 | |
| 	if (_savegame_type == SGT_TTO && num == 11) return true;
 | |
| 
 | |
| 	Station *st = Station::Get(_current_station_id);
 | |
| 	GoodsEntry *ge = &st->goods[num];
 | |
| 
 | |
| 	if (!LoadChunk(ls, ge, goods_chunk)) return false;
 | |
| 
 | |
| 	SB(ge->status, GoodsEntry::GES_ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
 | |
| 	SB(ge->status, GoodsEntry::GES_RATING, 1, _cargo_source != 0xFF);
 | |
| 	if (GB(_waiting_acceptance, 0, 12) != 0 && CargoPacket::CanAllocateItem()) {
 | |
| 		ge->CreateData().cargo.Append(new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_periods, (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, INVALID_TILE, 0),
 | |
| 				INVALID_STATION);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static const OldChunks station_chunk[] = {
 | |
| 	OCL_SVAR(   OC_TILE, Station, xy ),
 | |
| 	OCL_VAR ( OC_UINT32,   1, &_old_town_index ),
 | |
| 
 | |
| 	OCL_NULL( 4 ), ///< bus/lorry tile
 | |
| 	OCL_SVAR(   OC_TILE, Station, train_station.tile ),
 | |
| 	OCL_SVAR(   OC_TILE, Station, airport.tile ),
 | |
| 	OCL_NULL( 2 ), ///< dock tile
 | |
| 	OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Station, train_station.w ),
 | |
| 
 | |
| 	OCL_NULL( 1 ),         ///< sort-index, no longer in use
 | |
| 	OCL_NULL( 2 ),         ///< sign-width, no longer in use
 | |
| 
 | |
| 	OCL_VAR ( OC_UINT16,   1, &_old_string_id ),
 | |
| 
 | |
| 	OCL_NULL( 4 ),         ///< sign left/top, no longer in use
 | |
| 
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Station, had_vehicle_of_type ),
 | |
| 
 | |
| 	OCL_CHUNK( 12, LoadOldGood ),
 | |
| 
 | |
| 	OCL_SVAR(  OC_UINT8, Station, time_since_load ),
 | |
| 	OCL_SVAR(  OC_UINT8, Station, time_since_unload ),
 | |
| 	OCL_SVAR(  OC_UINT8, Station, delete_ctr ),
 | |
| 	OCL_SVAR(  OC_UINT8, Station, owner ),
 | |
| 	OCL_SVAR(  OC_UINT8, Station, facilities ),
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT8, Station, airport.type ),
 | |
| 	OCL_SVAR( OC_TTO | OC_FILE_U16 | OC_VAR_U64, Station, airport.flags ),
 | |
| 	OCL_NULL( 3 ),          ///< bus/truck status, blocked months, no longer in use
 | |
| 	OCL_CNULL( OC_TTD, 1 ), ///< unknown
 | |
| 	OCL_SVAR( OC_TTD | OC_FILE_U16 | OC_VAR_U64, Station, airport.flags ),
 | |
| 	OCL_CNULL( OC_TTD, 2 ), ///< last_vehicle. now last_vehicle_type
 | |
| 	OCL_CNULL( OC_TTD, 4 ), ///< junk at end of chunk
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static bool LoadOldStation(LoadgameState *ls, int num)
 | |
| {
 | |
| 	Station *st = new (num) Station();
 | |
| 	_current_station_id = num;
 | |
| 
 | |
| 	if (!LoadChunk(ls, st, station_chunk)) return false;
 | |
| 
 | |
| 	if (st->xy != 0) {
 | |
| 		st->town = Town::Get(RemapTownIndex(_old_town_index));
 | |
| 
 | |
| 		if (_savegame_type == SGT_TTO) {
 | |
| 			if (IsInsideBS(_old_string_id, 0x180F, 32)) {
 | |
| 				st->string_id = STR_SV_STNAME + (_old_string_id - 0x180F); // automatic name
 | |
| 			} else {
 | |
| 				st->string_id = _old_string_id + 0x2800; // custom name
 | |
| 			}
 | |
| 
 | |
| 			if (HasBit(st->airport.flags, 8)) {
 | |
| 				st->airport.type = 1; // large airport
 | |
| 			} else if (HasBit(st->airport.flags, 6)) {
 | |
| 				st->airport.type = 3; // oil rig
 | |
| 			} else {
 | |
| 				st->airport.type = 0; // small airport
 | |
| 			}
 | |
| 		} else {
 | |
| 			st->string_id = RemapOldStringID(_old_string_id);
 | |
| 		}
 | |
| 	} else {
 | |
| 		delete st;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static const OldChunks industry_chunk[] = {
 | |
| 	OCL_SVAR(   OC_TILE, Industry, location.tile ),
 | |
| 	OCL_VAR ( OC_UINT32,   1, &_old_town_index ),
 | |
| 	OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Industry, location.w ),
 | |
| 	OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Industry, location.h ),
 | |
| 	OCL_NULL( 2 ),  ///< used to be industry's produced_cargo
 | |
| 
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT16, Industry, produced_cargo_waiting[0] ),
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT16, Industry, produced_cargo_waiting[1] ),
 | |
| 	OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, produced_cargo_waiting[0] ),
 | |
| 	OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, produced_cargo_waiting[1] ),
 | |
| 
 | |
| 	OCL_SVAR(  OC_UINT8, Industry, production_rate[0] ),
 | |
| 	OCL_SVAR(  OC_UINT8, Industry, production_rate[1] ),
 | |
| 
 | |
| 	OCL_NULL( 3 ),  ///< used to be industry's accepts_cargo
 | |
| 
 | |
| 	OCL_SVAR(  OC_UINT8, Industry, prod_level ),
 | |
| 
 | |
| 	OCL_SVAR( OC_UINT16, Industry, this_month_production[0] ),
 | |
| 	OCL_SVAR( OC_UINT16, Industry, this_month_production[1] ),
 | |
| 	OCL_SVAR( OC_UINT16, Industry, this_month_transported[0] ),
 | |
| 	OCL_SVAR( OC_UINT16, Industry, this_month_transported[1] ),
 | |
| 
 | |
| 	OCL_SVAR(  OC_UINT8, Industry, last_month_pct_transported[0] ),
 | |
| 	OCL_SVAR(  OC_UINT8, Industry, last_month_pct_transported[1] ),
 | |
| 
 | |
| 	OCL_SVAR( OC_UINT16, Industry, last_month_production[0] ),
 | |
| 	OCL_SVAR( OC_UINT16, Industry, last_month_production[1] ),
 | |
| 	OCL_SVAR( OC_UINT16, Industry, last_month_transported[0] ),
 | |
| 	OCL_SVAR( OC_UINT16, Industry, last_month_transported[1] ),
 | |
| 
 | |
| 	OCL_SVAR(  OC_UINT8, Industry, type ),
 | |
| 	OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Industry, counter ),
 | |
| 	OCL_SVAR(  OC_UINT8, Industry, owner ),
 | |
| 	OCL_SVAR(  OC_UINT8, Industry, random_colour ),
 | |
| 	OCL_SVAR( OC_TTD | OC_FILE_U8 | OC_VAR_I32, Industry, last_prod_year ),
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT16, Industry, counter ),
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT8, Industry, was_cargo_delivered ),
 | |
| 
 | |
| 	OCL_CNULL( OC_TTD, 9 ), ///< Random junk at the end of this chunk
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static bool LoadOldIndustry(LoadgameState *ls, int num)
 | |
| {
 | |
| 	Industry *i = new (num) Industry();
 | |
| 	if (!LoadChunk(ls, i, industry_chunk)) return false;
 | |
| 
 | |
| 	if (i->location.tile != 0) {
 | |
| 		i->town = Town::Get(RemapTownIndex(_old_town_index));
 | |
| 
 | |
| 		if (_savegame_type == SGT_TTO) {
 | |
| 			if (i->type > 0x06) i->type++; // Printing Works were added
 | |
| 			if (i->type == 0x0A) i->type = 0x12; // Iron Ore Mine has different ID
 | |
| 
 | |
| 			i->last_prod_year = _cur_date_ymd.year;
 | |
| 
 | |
| 			i->random_colour = RemapTTOColour(i->random_colour);
 | |
| 		}
 | |
| 
 | |
| 		Industry::IncIndustryTypeCount(i->type);
 | |
| 	} else {
 | |
| 		delete i;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static CompanyID _current_company_id;
 | |
| static int32 _old_yearly;
 | |
| 
 | |
| static const OldChunks _company_yearly_chunk[] = {
 | |
| 	OCL_VAR(  OC_INT32,   1, &_old_yearly ),
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static bool LoadOldCompanyYearly(LoadgameState *ls, int num)
 | |
| {
 | |
| 	Company *c = Company::Get(_current_company_id);
 | |
| 
 | |
| 	for (uint i = 0; i < 13; i++) {
 | |
| 		if (_savegame_type == SGT_TTO && i == 6) {
 | |
| 			_old_yearly = 0; // property maintenance
 | |
| 		} else {
 | |
| 			if (!LoadChunk(ls, nullptr, _company_yearly_chunk)) return false;
 | |
| 		}
 | |
| 
 | |
| 		c->yearly_expenses[num][i] = _old_yearly;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static const OldChunks _company_economy_chunk[] = {
 | |
| 	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, income ),
 | |
| 	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, expenses ),
 | |
| 	OCL_SVAR( OC_INT32,                 CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1] ),
 | |
| 	OCL_SVAR( OC_INT32,                 CompanyEconomyEntry, performance_history ),
 | |
| 	OCL_SVAR( OC_TTD | OC_FILE_I32 | OC_VAR_I64, CompanyEconomyEntry, company_value ),
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static bool LoadOldCompanyEconomy(LoadgameState *ls, int num)
 | |
| {
 | |
| 	Company *c = Company::Get(_current_company_id);
 | |
| 
 | |
| 	if (!LoadChunk(ls, &c->cur_economy, _company_economy_chunk)) return false;
 | |
| 
 | |
| 	/* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */
 | |
| 	c->cur_economy.income   = -c->cur_economy.income;
 | |
| 	c->cur_economy.expenses = -c->cur_economy.expenses;
 | |
| 
 | |
| 	for (uint i = 0; i < 24; i++) {
 | |
| 		if (!LoadChunk(ls, &c->old_economy[i], _company_economy_chunk)) return false;
 | |
| 
 | |
| 		c->old_economy[i].income   = -c->old_economy[i].income;
 | |
| 		c->old_economy[i].expenses = -c->old_economy[i].expenses;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static const OldChunks _company_chunk[] = {
 | |
| 	OCL_VAR ( OC_UINT16,   1, &_old_string_id ),
 | |
| 	OCL_SVAR( OC_UINT32, Company, name_2 ),
 | |
| 	OCL_SVAR( OC_UINT32, Company, face ),
 | |
| 	OCL_VAR ( OC_UINT16,   1, &_old_string_id_2 ),
 | |
| 	OCL_SVAR( OC_UINT32, Company, president_name_2 ),
 | |
| 
 | |
| 	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, money ),
 | |
| 	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Company, current_loan ),
 | |
| 
 | |
| 	OCL_SVAR(  OC_UINT8, Company, colour ),
 | |
| 	OCL_SVAR(  OC_UINT8, Company, money_fraction ),
 | |
| 	OCL_SVAR(  OC_UINT8, Company, months_of_bankruptcy ),
 | |
| 	OCL_SVAR( OC_FILE_U8  | OC_VAR_U16, Company, bankrupt_asked ),
 | |
| 	OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Company, bankrupt_value ),
 | |
| 	OCL_SVAR( OC_UINT16, Company, bankrupt_timeout ),
 | |
| 
 | |
| 	OCL_CNULL( OC_TTD, 4 ), // cargo_types
 | |
| 	OCL_CNULL( OC_TTO, 2 ), // cargo_types
 | |
| 
 | |
| 	OCL_CHUNK( 3, LoadOldCompanyYearly ),
 | |
| 	OCL_CHUNK( 1, LoadOldCompanyEconomy ),
 | |
| 
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Company, inaugurated_year),
 | |
| 	OCL_SVAR(                  OC_TILE, Company, last_build_coordinate ),
 | |
| 	OCL_SVAR(                 OC_UINT8, Company, num_valid_stat_ent ),
 | |
| 
 | |
| 	OCL_NULL( 230 ),         // Old AI
 | |
| 
 | |
| 	OCL_SVAR(  OC_UINT8, Company, block_preview ),
 | |
| 	OCL_CNULL( OC_TTD, 1 ),           // Old AI
 | |
| 	OCL_CNULL( OC_TTD, 1 ), // avail_railtypes
 | |
| 	OCL_SVAR(   OC_TILE, Company, location_of_HQ ),
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[0] ),
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[1] ),
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[2] ),
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[3] ),
 | |
| 
 | |
| 	OCL_CNULL( OC_TTD, 8 ), ///< junk at end of chunk
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static bool LoadOldCompany(LoadgameState *ls, int num)
 | |
| {
 | |
| 	Company *c = new (num) Company();
 | |
| 
 | |
| 	_current_company_id = (CompanyID)num;
 | |
| 
 | |
| 	if (!LoadChunk(ls, c, _company_chunk)) return false;
 | |
| 
 | |
| 	if (_old_string_id == 0) {
 | |
| 		delete c;
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	if (_savegame_type == SGT_TTO) {
 | |
| 		/* adjust manager's face */
 | |
| 		if (HasBit(c->face, 27) && GB(c->face, 26, 1) == GB(c->face, 19, 1)) {
 | |
| 			/* if face would be black in TTD, adjust tie colour and thereby face colour */
 | |
| 			ClrBit(c->face, 27);
 | |
| 		}
 | |
| 
 | |
| 		/* Company name */
 | |
| 		if (_old_string_id == 0 || _old_string_id == 0x4C00) {
 | |
| 			_old_string_id = STR_SV_UNNAMED; // "Unnamed"
 | |
| 		} else if (GB(_old_string_id, 8, 8) == 0x52) {
 | |
| 			_old_string_id += 0x2A00; // Custom name
 | |
| 		} else {
 | |
| 			_old_string_id = RemapOldStringID(_old_string_id += 0x240D); // Automatic name
 | |
| 		}
 | |
| 		c->name_1 = _old_string_id;
 | |
| 
 | |
| 		/* Manager name */
 | |
| 		switch (_old_string_id_2) {
 | |
| 			case 0x4CDA: _old_string_id_2 = SPECSTR_PRESIDENT_NAME;    break; // automatic name
 | |
| 			case 0x0006: _old_string_id_2 = STR_SV_EMPTY;              break; // empty name
 | |
| 			default:     _old_string_id_2 = _old_string_id_2 + 0x2A00; break; // custom name
 | |
| 		}
 | |
| 		c->president_name_1 = _old_string_id_2;
 | |
| 
 | |
| 		c->colour = RemapTTOColour(c->colour);
 | |
| 
 | |
| 		if (num != 0) c->is_ai = true;
 | |
| 	} else {
 | |
| 		c->name_1 = RemapOldStringID(_old_string_id);
 | |
| 		c->president_name_1 = RemapOldStringID(_old_string_id_2);
 | |
| 
 | |
| 		if (num == 0) {
 | |
| 			/* If the first company has no name, make sure we call it UNNAMED */
 | |
| 			if (c->name_1 == 0) {
 | |
| 				c->name_1 = STR_SV_UNNAMED;
 | |
| 			}
 | |
| 		} else {
 | |
| 			/* Beside some multiplayer maps (1 on 1), which we don't official support,
 | |
| 			 * all other companies are an AI.. mark them as such */
 | |
| 			c->is_ai = true;
 | |
| 		}
 | |
| 
 | |
| 		/* Sometimes it is better to not ask.. in old scenarios, the money
 | |
| 		 * was always 893288 pounds. In the newer versions this is correct,
 | |
| 		 * but correct for those oldies
 | |
| 		 * Ps: this also means that if you had exact 893288 pounds, you will go back
 | |
| 		 * to 100000.. this is a very VERY small chance ;) */
 | |
| 		if (c->money == 893288) c->money = c->current_loan = 100000;
 | |
| 	}
 | |
| 
 | |
| 	_company_colours[num] = (Colours)c->colour;
 | |
| 	c->inaugurated_year -= ORIGINAL_BASE_YEAR;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static uint32 _old_order_ptr;
 | |
| static uint16 _old_next_ptr;
 | |
| static VehicleID _current_vehicle_id;
 | |
| 
 | |
| static const OldChunks vehicle_train_chunk[] = {
 | |
| 	OCL_SVAR(  OC_UINT8, Train, track ),
 | |
| 	OCL_SVAR(  OC_UINT8, Train, force_proceed ),
 | |
| 	OCL_SVAR( OC_UINT16, Train, crash_anim_pos ),
 | |
| 	OCL_SVAR(  OC_UINT8, Train, railtype ),
 | |
| 
 | |
| 	OCL_NULL( 5 ), ///< Junk
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static const OldChunks vehicle_road_chunk[] = {
 | |
| 	OCL_SVAR(  OC_UINT8, RoadVehicle, state ),
 | |
| 	OCL_SVAR(  OC_UINT8, RoadVehicle, frame ),
 | |
| 	OCL_SVAR( OC_UINT16, RoadVehicle, blocked_ctr ),
 | |
| 	OCL_SVAR(  OC_UINT8, RoadVehicle, overtaking ),
 | |
| 	OCL_SVAR(  OC_UINT8, RoadVehicle, overtaking_ctr ),
 | |
| 	OCL_SVAR( OC_UINT16, RoadVehicle, crashed_ctr ),
 | |
| 	OCL_SVAR(  OC_UINT8, RoadVehicle, reverse_ctr ),
 | |
| 
 | |
| 	OCL_NULL( 1 ), ///< Junk
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static const OldChunks vehicle_ship_chunk[] = {
 | |
| 	OCL_SVAR(  OC_UINT8, Ship, state ),
 | |
| 
 | |
| 	OCL_NULL( 9 ), ///< Junk
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static const OldChunks vehicle_air_chunk[] = {
 | |
| 	OCL_SVAR(  OC_UINT8, Aircraft, pos ),
 | |
| 	OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Aircraft, targetairport ),
 | |
| 	OCL_SVAR( OC_UINT16, Aircraft, crashed_counter ),
 | |
| 	OCL_SVAR(  OC_UINT8, Aircraft, state ),
 | |
| 
 | |
| 	OCL_NULL( 5 ), ///< Junk
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static const OldChunks vehicle_effect_chunk[] = {
 | |
| 	OCL_SVAR( OC_UINT16, EffectVehicle, animation_state ),
 | |
| 	OCL_SVAR(  OC_UINT8, EffectVehicle, animation_substate ),
 | |
| 
 | |
| 	OCL_NULL( 7 ), // Junk
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static const OldChunks vehicle_disaster_chunk[] = {
 | |
| 	OCL_SVAR( OC_UINT16, DisasterVehicle, image_override ),
 | |
| 	OCL_SVAR( OC_UINT16, DisasterVehicle, big_ufo_destroyer_target ),
 | |
| 
 | |
| 	OCL_NULL( 6 ), ///< Junk
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static const OldChunks vehicle_empty_chunk[] = {
 | |
| 	OCL_NULL( 10 ), ///< Junk
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
 | |
| {
 | |
| 	Vehicle *v = Vehicle::GetIfValid(_current_vehicle_id);
 | |
| 	uint temp = ls->total_read;
 | |
| 	bool res;
 | |
| 
 | |
| 	if (v == nullptr) {
 | |
| 		res = LoadChunk(ls, nullptr, vehicle_empty_chunk);
 | |
| 	} else {
 | |
| 		switch (v->type) {
 | |
| 			default: SlErrorCorrupt("Invalid vehicle type");
 | |
| 			case VEH_TRAIN   : res = LoadChunk(ls, v, vehicle_train_chunk);    break;
 | |
| 			case VEH_ROAD    : res = LoadChunk(ls, v, vehicle_road_chunk);     break;
 | |
| 			case VEH_SHIP    : res = LoadChunk(ls, v, vehicle_ship_chunk);     break;
 | |
| 			case VEH_AIRCRAFT: res = LoadChunk(ls, v, vehicle_air_chunk);      break;
 | |
| 			case VEH_EFFECT  : res = LoadChunk(ls, v, vehicle_effect_chunk);   break;
 | |
| 			case VEH_DISASTER: res = LoadChunk(ls, v, vehicle_disaster_chunk); break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* This chunk size should always be 10 bytes */
 | |
| 	if (ls->total_read - temp != 10) {
 | |
| 		DEBUG(oldloader, 0, "Assert failed in VehicleUnion: invalid chunk size");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	return res;
 | |
| }
 | |
| 
 | |
| static uint16 _cargo_count;
 | |
| 
 | |
| static const OldChunks vehicle_chunk[] = {
 | |
| 	OCL_SVAR(  OC_UINT8, Vehicle, subtype ),
 | |
| 
 | |
| 	OCL_NULL( 2 ),         ///< Hash, calculated automatically
 | |
| 	OCL_NULL( 2 ),         ///< Index, calculated automatically
 | |
| 
 | |
| 	OCL_VAR ( OC_UINT32,   1, &_old_order_ptr ),
 | |
| 	OCL_VAR ( OC_UINT16,   1, &_old_order ),
 | |
| 
 | |
| 	OCL_NULL ( 1 ), ///< num_orders, now calculated
 | |
| 	OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, cur_implicit_order_index ),
 | |
| 	OCL_SVAR(   OC_TILE, Vehicle, dest_tile ),
 | |
| 	OCL_SVAR( OC_UINT16, Vehicle, load_unload_ticks ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
 | |
| 	OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
 | |
| 	OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT8, Vehicle, tick_counter ),
 | |
| 	OCL_CNULL( OC_TTD, 2 ), ///< max_speed, now it is calculated.
 | |
| 	OCL_CNULL( OC_TTO, 1 ), ///< max_speed, now it is calculated.
 | |
| 
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ),
 | |
| 	OCL_SVAR( OC_FILE_U8  | OC_VAR_I32, Vehicle, z_pos ),
 | |
| 	OCL_SVAR(  OC_UINT8, Vehicle, direction ),
 | |
| 	OCL_NULL( 2 ),         ///< x_offs and y_offs, calculated automatically
 | |
| 	OCL_NULL( 2 ),         ///< x_extent and y_extent, calculated automatically
 | |
| 	OCL_NULL( 1 ),         ///< z_extent, calculated automatically
 | |
| 
 | |
| 	OCL_SVAR(  OC_UINT8, Vehicle, owner ),
 | |
| 	OCL_SVAR(   OC_TILE, Vehicle, tile ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, sprite_seq.seq[0].sprite ),
 | |
| 
 | |
| 	OCL_NULL( 8 ),        ///< Vehicle sprite box, calculated automatically
 | |
| 
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ),
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, cur_speed ),
 | |
| 	OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, cur_speed ),
 | |
| 	OCL_SVAR(  OC_UINT8, Vehicle, subspeed ),
 | |
| 	OCL_SVAR(  OC_UINT8, Vehicle, acceleration ),
 | |
| 	OCL_SVAR(  OC_UINT8, Vehicle, progress ),
 | |
| 
 | |
| 	OCL_SVAR(  OC_UINT8, Vehicle, cargo_type ),
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, cargo_cap ),
 | |
| 	OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, cargo_cap ),
 | |
| 	OCL_VAR ( OC_TTD | OC_UINT16, 1, &_cargo_count ),
 | |
| 	OCL_VAR ( OC_TTO | OC_FILE_U8 | OC_VAR_U16, 1, &_cargo_count ),
 | |
| 	OCL_VAR (  OC_UINT8, 1,       &_cargo_source ),
 | |
| 	OCL_VAR (  OC_UINT8, 1,       &_cargo_periods ),
 | |
| 
 | |
| 	OCL_SVAR( OC_TTO | OC_UINT8, Vehicle, tick_counter ),
 | |
| 
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, age ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, max_age ),
 | |
| 	OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, build_year ),
 | |
| 	OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ),
 | |
| 
 | |
| 	OCL_SVAR( OC_TTD | OC_UINT16, Vehicle, engine_type ),
 | |
| 	OCL_SVAR( OC_TTO | OC_FILE_U8 | OC_VAR_U16, Vehicle, engine_type ),
 | |
| 
 | |
| 	OCL_SVAR(  OC_UINT8, Vehicle, spritenum ),
 | |
| 	OCL_SVAR(  OC_UINT8, Vehicle, day_counter ),
 | |
| 
 | |
| 	OCL_SVAR(  OC_UINT8, Vehicle, breakdowns_since_last_service ),
 | |
| 	OCL_SVAR(  OC_UINT8, Vehicle, breakdown_ctr ),
 | |
| 	OCL_SVAR(  OC_UINT8, Vehicle, breakdown_delay ),
 | |
| 	OCL_SVAR(  OC_UINT8, Vehicle, breakdown_chance ),
 | |
| 
 | |
| 	OCL_CNULL( OC_TTO, 1 ),
 | |
| 
 | |
| 	OCL_SVAR( OC_UINT16, Vehicle, reliability ),
 | |
| 	OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ),
 | |
| 
 | |
| 	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_this_year ),
 | |
| 	OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, Vehicle, profit_last_year ),
 | |
| 
 | |
| 	OCL_VAR ( OC_UINT16,   1, &_old_next_ptr ),
 | |
| 
 | |
| 	OCL_SVAR( OC_FILE_U32 | OC_VAR_I64, Vehicle, value ),
 | |
| 
 | |
| 	OCL_VAR ( OC_UINT16,   1, &_old_string_id ),
 | |
| 
 | |
| 	OCL_CHUNK( 1, LoadOldVehicleUnion ),
 | |
| 
 | |
| 	OCL_CNULL( OC_TTO, 24 ), ///< junk
 | |
| 	OCL_CNULL( OC_TTD, 20 ), ///< junk at end of struct (TTDPatch has some data in it)
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Load the vehicles of an old style savegame.
 | |
|  * @param ls  State (buffer) of the currently loaded game.
 | |
|  * @param num The number of vehicles to load.
 | |
|  * @return True iff loading went without problems.
 | |
|  */
 | |
| bool LoadOldVehicle(LoadgameState *ls, int num)
 | |
| {
 | |
| 	/* Read the TTDPatch flags, because we need some info from it */
 | |
| 	ReadTTDPatchFlags();
 | |
| 
 | |
| 	for (uint i = 0; i < _old_vehicle_multiplier; i++) {
 | |
| 		_current_vehicle_id = num * _old_vehicle_multiplier + i;
 | |
| 
 | |
| 		Vehicle *v;
 | |
| 
 | |
| 		if (_savegame_type == SGT_TTO) {
 | |
| 			uint type = ReadByte(ls);
 | |
| 			switch (type) {
 | |
| 				default: return false;
 | |
| 				case 0x00 /* VEH_INVALID  */: v = nullptr;                                        break;
 | |
| 				case 0x25 /* MONORAIL     */:
 | |
| 				case 0x20 /* VEH_TRAIN    */: v = new (_current_vehicle_id) Train();           break;
 | |
| 				case 0x21 /* VEH_ROAD     */: v = new (_current_vehicle_id) RoadVehicle();     break;
 | |
| 				case 0x22 /* VEH_SHIP     */: v = new (_current_vehicle_id) Ship();            break;
 | |
| 				case 0x23 /* VEH_AIRCRAFT */: v = new (_current_vehicle_id) Aircraft();        break;
 | |
| 				case 0x24 /* VEH_EFFECT   */: v = new (_current_vehicle_id) EffectVehicle();   break;
 | |
| 				case 0x26 /* VEH_DISASTER */: v = new (_current_vehicle_id) DisasterVehicle(); break;
 | |
| 			}
 | |
| 
 | |
| 			if (!LoadChunk(ls, v, vehicle_chunk)) return false;
 | |
| 			if (v == nullptr) continue;
 | |
| 			v->refit_cap = v->cargo_cap;
 | |
| 			if (v->cur_implicit_order_index == 0xFF) v->cur_implicit_order_index = INVALID_VEH_ORDER_ID;
 | |
| 
 | |
| 			SpriteID sprite = v->sprite_seq.seq[0].sprite;
 | |
| 			/* no need to override other sprites */
 | |
| 			if (IsInsideMM(sprite, 1460, 1465)) {
 | |
| 				sprite += 580; // aircraft smoke puff
 | |
| 			} else if (IsInsideMM(sprite, 2096, 2115)) {
 | |
| 				sprite += 977; // special effects part 1
 | |
| 			} else if (IsInsideMM(sprite, 2396, 2436)) {
 | |
| 				sprite += 1305; // special effects part 2
 | |
| 			} else if (IsInsideMM(sprite, 2516, 2539)) {
 | |
| 				sprite += 1385; // rotor or disaster-related vehicles
 | |
| 			}
 | |
| 			v->sprite_seq.seq[0].sprite = sprite;
 | |
| 			v->UpdateSpriteSeqBound();
 | |
| 
 | |
| 			switch (v->type) {
 | |
| 				case VEH_TRAIN: {
 | |
| 					static const byte spriteset_rail[] = {
 | |
| 						  0,   2,   4,   4,   8,  10,  12,  14,  16,  18,  20,  22,  40,  42,  44,  46,
 | |
| 						 48,  52,  54,  66,  68,  70,  72,  74,  76,  78,  80,  82,  84,  86, 120, 122,
 | |
| 						124, 126, 128, 130, 132, 134, 136, 138, 140
 | |
| 					};
 | |
| 					if (v->spritenum / 2 >= lengthof(spriteset_rail)) return false;
 | |
| 					v->spritenum = spriteset_rail[v->spritenum / 2]; // adjust railway sprite set offset
 | |
| 					/* Should be the original values for monorail / rail, can't use RailType constants */
 | |
| 					Train::From(v)->railtype = static_cast<RailType>(type == 0x25 ? 1 : 0);
 | |
| 					break;
 | |
| 				}
 | |
| 
 | |
| 				case VEH_ROAD:
 | |
| 					if (v->spritenum >= 22) v->spritenum += 12;
 | |
| 					break;
 | |
| 
 | |
| 				case VEH_SHIP:
 | |
| 					v->spritenum += 2;
 | |
| 
 | |
| 					switch (v->spritenum) {
 | |
| 						case 2: // oil tanker && cargo type != oil
 | |
| 							if (v->cargo_type != CT_OIL) v->spritenum = 0; // make it a coal/goods ship
 | |
| 							break;
 | |
| 						case 4: // passenger ship && cargo type == mail
 | |
| 							if (v->cargo_type == CT_MAIL) v->spritenum = 0; // make it a mail ship
 | |
| 							break;
 | |
| 						default:
 | |
| 							break;
 | |
| 					}
 | |
| 					break;
 | |
| 
 | |
| 				default:
 | |
| 					break;
 | |
| 			}
 | |
| 
 | |
| 			switch (_old_string_id) {
 | |
| 				case 0x0000: break; // empty (invalid vehicles)
 | |
| 				case 0x0006: _old_string_id  = STR_SV_EMPTY;              break; // empty (special vehicles)
 | |
| 				case 0x8495: _old_string_id  = STR_SV_TRAIN_NAME;         break; // "Train X"
 | |
| 				case 0x8842: _old_string_id  = STR_SV_ROAD_VEHICLE_NAME;  break; // "Road Vehicle X"
 | |
| 				case 0x8C3B: _old_string_id  = STR_SV_SHIP_NAME;          break; // "Ship X"
 | |
| 				case 0x9047: _old_string_id  = STR_SV_AIRCRAFT_NAME;      break; // "Aircraft X"
 | |
| 				default:     _old_string_id += 0x2A00;                    break; // custom name
 | |
| 			}
 | |
| 
 | |
| 			_old_vehicle_names[_current_vehicle_id] = _old_string_id;
 | |
| 		} else {
 | |
| 			/* Read the vehicle type and allocate the right vehicle */
 | |
| 			switch (ReadByte(ls)) {
 | |
| 				default: SlErrorCorrupt("Invalid vehicle type");
 | |
| 				case 0x00 /* VEH_INVALID */: v = nullptr;                                        break;
 | |
| 				case 0x10 /* VEH_TRAIN   */: v = new (_current_vehicle_id) Train();           break;
 | |
| 				case 0x11 /* VEH_ROAD    */: v = new (_current_vehicle_id) RoadVehicle();     break;
 | |
| 				case 0x12 /* VEH_SHIP    */: v = new (_current_vehicle_id) Ship();            break;
 | |
| 				case 0x13 /* VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft();        break;
 | |
| 				case 0x14 /* VEH_EFFECT  */: v = new (_current_vehicle_id) EffectVehicle();   break;
 | |
| 				case 0x15 /* VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
 | |
| 			}
 | |
| 
 | |
| 			if (!LoadChunk(ls, v, vehicle_chunk)) return false;
 | |
| 			if (v == nullptr) continue;
 | |
| 			if (v->cur_implicit_order_index == 0xFF) v->cur_implicit_order_index = INVALID_VEH_ORDER_ID;
 | |
| 
 | |
| 			_old_vehicle_names[_current_vehicle_id] = RemapOldStringID(_old_string_id);
 | |
| 
 | |
| 			/* This should be consistent, else we have a big problem... */
 | |
| 			if (v->index != _current_vehicle_id) {
 | |
| 				DEBUG(oldloader, 0, "Loading failed - vehicle-array is invalid");
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
 | |
| 			uint max = _savegame_type == SGT_TTO ? 3000 : 5000;
 | |
| 			uint old_id = RemapOrderIndex(_old_order_ptr);
 | |
| 			if (old_id < max) v->old_orders = Order::Get(old_id); // don't accept orders > max number of orders
 | |
| 		}
 | |
| 		v->current_order.AssignOrder(UnpackOldOrder(_old_order));
 | |
| 
 | |
| 		if (v->type == VEH_DISASTER) {
 | |
| 			DisasterVehicle::From(v)->state = UnpackOldOrder(_old_order).GetDestination();
 | |
| 		}
 | |
| 
 | |
| 		v->next = (Vehicle *)(size_t)_old_next_ptr;
 | |
| 
 | |
| 		if (_cargo_count != 0 && CargoPacket::CanAllocateItem()) {
 | |
| 			StationID source =    (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source;
 | |
| 			TileIndex source_xy = (source != INVALID_STATION) ? Station::Get(source)->xy : (TileIndex)0;
 | |
| 			v->cargo.Append(new CargoPacket(_cargo_count, _cargo_periods, source, source_xy, 0));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static const OldChunks sign_chunk[] = {
 | |
| 	OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, x ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Sign, y ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),
 | |
| 
 | |
| 	OCL_NULL( 6 ),         ///< Width of sign, no longer in use
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static bool LoadOldSign(LoadgameState *ls, int num)
 | |
| {
 | |
| 	Sign *si = new (num) Sign();
 | |
| 	if (!LoadChunk(ls, si, sign_chunk)) return false;
 | |
| 
 | |
| 	if (_old_string_id != 0) {
 | |
| 		if (_savegame_type == SGT_TTO) {
 | |
| 			if (_old_string_id != 0x140A) si->name = CopyFromOldName(_old_string_id + 0x2A00);
 | |
| 		} else {
 | |
| 			si->name = CopyFromOldName(RemapOldStringID(_old_string_id));
 | |
| 		}
 | |
| 		si->owner = OWNER_NONE;
 | |
| 	} else {
 | |
| 		delete si;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static const OldChunks engine_chunk[] = {
 | |
| 	OCL_SVAR( OC_UINT16, Engine, company_avail ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ),
 | |
| 	OCL_SVAR( OC_UINT16, Engine, reliability ),
 | |
| 	OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
 | |
| 	OCL_SVAR( OC_UINT16, Engine, reliability_start ),
 | |
| 	OCL_SVAR( OC_UINT16, Engine, reliability_max ),
 | |
| 	OCL_SVAR( OC_UINT16, Engine, reliability_final ),
 | |
| 	OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
 | |
| 	OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
 | |
| 	OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),
 | |
| 
 | |
| 	OCL_NULL( 1 ), // lifelength
 | |
| 	OCL_SVAR(  OC_UINT8, Engine, flags ),
 | |
| 	OCL_NULL( 1 ), // preview_company_rank
 | |
| 	OCL_SVAR(  OC_UINT8, Engine, preview_wait ),
 | |
| 
 | |
| 	OCL_CNULL( OC_TTD, 2 ), ///< railtype + junk
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static bool LoadOldEngine(LoadgameState *ls, int num)
 | |
| {
 | |
| 	Engine *e = _savegame_type == SGT_TTO ? &_old_engines[num] : GetTempDataEngine(num);
 | |
| 	return LoadChunk(ls, e, engine_chunk);
 | |
| }
 | |
| 
 | |
| static bool LoadOldEngineName(LoadgameState *ls, int num)
 | |
| {
 | |
| 	Engine *e = GetTempDataEngine(num);
 | |
| 	e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls)));
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static const OldChunks subsidy_chunk[] = {
 | |
| 	OCL_SVAR(  OC_UINT8, Subsidy, cargo_type ),
 | |
| 	OCL_SVAR(  OC_UINT8, Subsidy, remaining ),
 | |
| 	OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Subsidy, src ),
 | |
| 	OCL_SVAR(  OC_FILE_U8 | OC_VAR_U16, Subsidy, dst ),
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static bool LoadOldSubsidy(LoadgameState *ls, int num)
 | |
| {
 | |
| 	Subsidy *s = new (num) Subsidy();
 | |
| 	bool ret = LoadChunk(ls, s, subsidy_chunk);
 | |
| 	if (s->cargo_type == CT_INVALID) delete s;
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| static const OldChunks game_difficulty_chunk[] = {
 | |
| 	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, max_no_competitors ),
 | |
| 	OCL_NULL( 2), // competitor_start_time
 | |
| 	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, number_towns ),
 | |
| 	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, industry_density ),
 | |
| 	OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, DifficultySettings, max_loan ),
 | |
| 	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, initial_interest ),
 | |
| 	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, vehicle_costs ),
 | |
| 	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, competitor_speed ),
 | |
| 	OCL_NULL( 2), // competitor_intelligence
 | |
| 	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, vehicle_breakdowns ),
 | |
| 	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, subsidy_multiplier ),
 | |
| 	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, construction_cost ),
 | |
| 	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, terrain_type ),
 | |
| 	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, quantity_sea_lakes ),
 | |
| 	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, economy ),
 | |
| 	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, line_reverse_mode ),
 | |
| 	OCL_SVAR( OC_FILE_U16 |  OC_VAR_U8, DifficultySettings, disasters ),
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| static bool LoadOldGameDifficulty(LoadgameState *ls, int num)
 | |
| {
 | |
| 	bool ret = LoadChunk(ls, &_settings_game.difficulty, game_difficulty_chunk);
 | |
| 	_settings_game.difficulty.max_loan *= 1000;
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| 
 | |
| static bool LoadOldMapPart1(LoadgameState *ls, int num)
 | |
| {
 | |
| 	if (_savegame_type == SGT_TTO) {
 | |
| 		AllocateMap(OLD_MAP_SIZE, OLD_MAP_SIZE);
 | |
| 	}
 | |
| 
 | |
| 	for (uint i = 0; i < OLD_MAP_SIZE; i++) {
 | |
| 		_m[i].m1 = ReadByte(ls);
 | |
| 	}
 | |
| 	for (uint i = 0; i < OLD_MAP_SIZE; i++) {
 | |
| 		_m[i].m2 = ReadByte(ls);
 | |
| 	}
 | |
| 
 | |
| 	if (_savegame_type != SGT_TTO) {
 | |
| 		for (uint i = 0; i < OLD_MAP_SIZE; i++) {
 | |
| 			_old_map3[i * 2] = ReadByte(ls);
 | |
| 			_old_map3[i * 2 + 1] = ReadByte(ls);
 | |
| 		}
 | |
| 		for (uint i = 0; i < OLD_MAP_SIZE / 4; i++) {
 | |
| 			byte b = ReadByte(ls);
 | |
| 			_me[i * 4 + 0].m6 = GB(b, 0, 2);
 | |
| 			_me[i * 4 + 1].m6 = GB(b, 2, 2);
 | |
| 			_me[i * 4 + 2].m6 = GB(b, 4, 2);
 | |
| 			_me[i * 4 + 3].m6 = GB(b, 6, 2);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool LoadOldMapPart2(LoadgameState *ls, int num)
 | |
| {
 | |
| 	uint i;
 | |
| 
 | |
| 	for (i = 0; i < OLD_MAP_SIZE; i++) {
 | |
| 		_m[i].type = ReadByte(ls);
 | |
| 	}
 | |
| 	for (i = 0; i < OLD_MAP_SIZE; i++) {
 | |
| 		_m[i].m5 = ReadByte(ls);
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static bool LoadTTDPatchExtraChunks(LoadgameState *ls, int num)
 | |
| {
 | |
| 	ReadTTDPatchFlags();
 | |
| 
 | |
| 	DEBUG(oldloader, 2, "Found %d extra chunk(s)", _old_extra_chunk_nums);
 | |
| 
 | |
| 	for (int i = 0; i != _old_extra_chunk_nums; i++) {
 | |
| 		uint16 id = ReadUint16(ls);
 | |
| 		uint32 len = ReadUint32(ls);
 | |
| 
 | |
| 		switch (id) {
 | |
| 			/* List of GRFIDs, used in the savegame. 0x8004 is the new ID
 | |
| 			 * They are saved in a 'GRFID:4 active:1' format, 5 bytes for each entry */
 | |
| 			case 0x2:
 | |
| 			case 0x8004: {
 | |
| 				/* Skip the first element: TTDP hack for the Action D special variables (FFFF0000 01) */
 | |
| 				ReadUint32(ls); ReadByte(ls); len -= 5;
 | |
| 
 | |
| 				ClearGRFConfigList(&_grfconfig);
 | |
| 				while (len != 0) {
 | |
| 					uint32 grfid = ReadUint32(ls);
 | |
| 
 | |
| 					if (ReadByte(ls) == 1) {
 | |
| 						GRFConfig *c = new GRFConfig("TTDP game, no information");
 | |
| 						c->ident.grfid = grfid;
 | |
| 
 | |
| 						AppendToGRFConfigList(&_grfconfig, c);
 | |
| 						DEBUG(oldloader, 3, "TTDPatch game using GRF file with GRFID %0X", BSWAP32(c->ident.grfid));
 | |
| 					}
 | |
| 					len -= 5;
 | |
| 				}
 | |
| 
 | |
| 				/* Append static NewGRF configuration */
 | |
| 				AppendStaticGRFConfigs(&_grfconfig);
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			/* TTDPatch version and configuration */
 | |
| 			case 0x3:
 | |
| 				_ttdp_version = ReadUint32(ls);
 | |
| 				DEBUG(oldloader, 3, "Game saved with TTDPatch version %d.%d.%d r%d",
 | |
| 					GB(_ttdp_version, 24, 8), GB(_ttdp_version, 20, 4), GB(_ttdp_version, 16, 4), GB(_ttdp_version, 0, 16));
 | |
| 				len -= 4;
 | |
| 				while (len-- != 0) ReadByte(ls); // skip the configuration
 | |
| 				break;
 | |
| 
 | |
| 			default:
 | |
| 				DEBUG(oldloader, 4, "Skipping unknown extra chunk %X", id);
 | |
| 				while (len-- != 0) ReadByte(ls);
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| extern TileIndex _cur_tileloop_tile;
 | |
| extern uint16 _disaster_delay;
 | |
| extern byte _trees_tick_ctr;
 | |
| extern byte _age_cargo_skip_counter; // From misc_sl.cpp
 | |
| extern uint8 _old_diff_level;
 | |
| extern uint8 _old_units;
 | |
| static const OldChunks main_chunk[] = {
 | |
| 	OCL_ASSERT( OC_TTD, 0 ),
 | |
| 	OCL_ASSERT( OC_TTO, 0 ),
 | |
| 	OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_date ),
 | |
| 	OCL_VAR ( OC_UINT16,   1, &_date_fract ),
 | |
| 	OCL_NULL( 600 ),            ///< TextEffects
 | |
| 	OCL_VAR ( OC_UINT32,   2, &_random.state ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTD, 0x264 ),
 | |
| 	OCL_ASSERT( OC_TTO, 0x264 ),
 | |
| 
 | |
| 	OCL_CCHUNK( OC_TTD, 70, LoadOldTown ),
 | |
| 	OCL_CCHUNK( OC_TTO, 80, LoadOldTown ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTD, 0x1C18 ),
 | |
| 	OCL_ASSERT( OC_TTO, 0x1AC4 ),
 | |
| 
 | |
| 	OCL_CCHUNK( OC_TTD, 5000, LoadOldOrder ),
 | |
| 	OCL_CCHUNK( OC_TTO, 3000, LoadOldOrder ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTD, 0x4328 ),
 | |
| 	OCL_ASSERT( OC_TTO, 0x3234 ),
 | |
| 
 | |
| 	OCL_CHUNK( 1, LoadOldAnimTileList ),
 | |
| 	OCL_NULL( 4 ),              ///< old end-of-order-list-pointer, no longer in use
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTO, 0x3438 ),
 | |
| 
 | |
| 	OCL_CCHUNK( OC_TTD, 255, LoadOldDepot ),
 | |
| 	OCL_CCHUNK( OC_TTO, 252, LoadOldDepot ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTD, 0x4B26 ),
 | |
| 	OCL_ASSERT( OC_TTO, 0x3A20 ),
 | |
| 
 | |
| 	OCL_NULL( 4 ),              ///< town counter,  no longer in use
 | |
| 	OCL_NULL( 2 ),              ///< timer_counter, no longer in use
 | |
| 	OCL_NULL( 2 ),              ///< land_code,     no longer in use
 | |
| 
 | |
| 	OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ),
 | |
| 	OCL_VAR ( OC_FILE_U16 | OC_VAR_U64, 1, &_tick_counter ),
 | |
| 	OCL_VAR (   OC_TILE,   1, &_cur_tileloop_tile ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTO, 0x3A2E ),
 | |
| 
 | |
| 	OCL_CNULL( OC_TTO, 48 * 6 ), ///< prices
 | |
| 	OCL_CNULL( OC_TTD, 49 * 6 ), ///< prices
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTO, 0x3B4E ),
 | |
| 
 | |
| 	OCL_CNULL( OC_TTO, 11 * 8 ), ///< cargo payment rates
 | |
| 	OCL_CNULL( OC_TTD, 12 * 8 ), ///< cargo payment rates
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTD, 0x4CBA ),
 | |
| 	OCL_ASSERT( OC_TTO, 0x3BA6 ),
 | |
| 
 | |
| 	OCL_CHUNK( 1, LoadOldMapPart1 ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTD, 0x48CBA ),
 | |
| 	OCL_ASSERT( OC_TTO, 0x23BA6 ),
 | |
| 
 | |
| 	OCL_CCHUNK( OC_TTD, 250, LoadOldStation ),
 | |
| 	OCL_CCHUNK( OC_TTO, 200, LoadOldStation ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTO, 0x29E16 ),
 | |
| 
 | |
| 	OCL_CCHUNK( OC_TTD, 90, LoadOldIndustry ),
 | |
| 	OCL_CCHUNK( OC_TTO, 100, LoadOldIndustry ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTO, 0x2ADB6 ),
 | |
| 
 | |
| 	OCL_CHUNK(  8, LoadOldCompany ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTD, 0x547F2 ),
 | |
| 	OCL_ASSERT( OC_TTO, 0x2C746 ),
 | |
| 
 | |
| 	OCL_CCHUNK( OC_TTD, 850, LoadOldVehicle ),
 | |
| 	OCL_CCHUNK( OC_TTO, 800, LoadOldVehicle ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTD, 0x6F0F2 ),
 | |
| 	OCL_ASSERT( OC_TTO, 0x45746 ),
 | |
| 
 | |
| 	OCL_VAR ( OC_TTD | OC_UINT8 | OC_DEREFERENCE_POINTER, 32 * 500, &_old_name_array ),
 | |
| 	OCL_VAR ( OC_TTO | OC_UINT8 | OC_DEREFERENCE_POINTER, 24 * 200, &_old_name_array ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTO, 0x46A06 ),
 | |
| 
 | |
| 	OCL_NULL( 0x2000 ),            ///< Old hash-table, no longer in use
 | |
| 
 | |
| 	OCL_CHUNK( 40, LoadOldSign ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTO, 0x48C36 ),
 | |
| 
 | |
| 	OCL_CCHUNK( OC_TTD, 256, LoadOldEngine ),
 | |
| 	OCL_CCHUNK( OC_TTO, 103, LoadOldEngine ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTO, 0x496AC ),
 | |
| 
 | |
| 	OCL_NULL ( 2 ), // _vehicle_id_ctr_day
 | |
| 
 | |
| 	OCL_CHUNK(  8, LoadOldSubsidy ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTO, 0x496CE ),
 | |
| 
 | |
| 	OCL_VAR ( OC_FILE_U16 | OC_VAR_U32,   1, &_new_competitor_timeout.period ),
 | |
| 
 | |
| 	OCL_CNULL( OC_TTO, 2 ),  ///< available monorail bitmask
 | |
| 
 | |
| 	OCL_VAR ( OC_FILE_I16 | OC_VAR_I32,   1, &_saved_scrollpos_x ),
 | |
| 	OCL_VAR ( OC_FILE_I16 | OC_VAR_I32,   1, &_saved_scrollpos_y ),
 | |
| 	OCL_VAR ( OC_FILE_U16 | OC_VAR_U8,    1, &_saved_scrollpos_zoom ),
 | |
| 
 | |
| 	OCL_NULL( 4 ),           ///< max_loan
 | |
| 	OCL_VAR ( OC_FILE_U32 | OC_VAR_I64,   1, &_economy.old_max_loan_unround ),
 | |
| 	OCL_VAR (  OC_INT16,    1, &_economy.fluct ),
 | |
| 
 | |
| 	OCL_VAR ( OC_UINT16,    1, &_disaster_delay ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTO, 0x496E4 ),
 | |
| 
 | |
| 	OCL_CNULL( OC_TTD, 144 ),             ///< cargo-stuff
 | |
| 
 | |
| 	OCL_CCHUNK( OC_TTD, 256, LoadOldEngineName ),
 | |
| 
 | |
| 	OCL_CNULL( OC_TTD, 144 ),             ///< AI cargo-stuff
 | |
| 	OCL_NULL( 2 ),               ///< Company indexes of companies, no longer in use
 | |
| 	OCL_NULL( 1 ),               ///< Station tick counter, no longer in use
 | |
| 
 | |
| 	OCL_VAR (  OC_UINT8,    1, &_settings_game.locale.currency ),
 | |
| 	OCL_VAR (  OC_UINT8,    1, &_old_units ),
 | |
| 	OCL_VAR ( OC_FILE_U8 | OC_VAR_U32,    1, &_cur_company_tick_index ),
 | |
| 
 | |
| 	OCL_NULL( 2 ),               ///< Date stuff, calculated automatically
 | |
| 	OCL_NULL( 8 ),               ///< Company colours, calculated automatically
 | |
| 
 | |
| 	OCL_VAR (  OC_UINT8,    1, &_economy.infl_amount ),
 | |
| 	OCL_VAR (  OC_UINT8,    1, &_economy.infl_amount_pr ),
 | |
| 	OCL_VAR (  OC_UINT8,    1, &_economy.interest_rate ),
 | |
| 	OCL_NULL( 1 ), // available airports
 | |
| 	OCL_VAR (  OC_UINT8,    1, &_settings_game.vehicle.road_side ),
 | |
| 	OCL_VAR (  OC_UINT8,    1, &_settings_game.game_creation.town_name ),
 | |
| 
 | |
| 	OCL_CHUNK( 1, LoadOldGameDifficulty ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTD, 0x77130 ),
 | |
| 
 | |
| 	OCL_VAR (  OC_UINT8,    1, &_old_diff_level ),
 | |
| 
 | |
| 	OCL_VAR ( OC_TTD | OC_UINT8,    1, &_settings_game.game_creation.landscape ),
 | |
| 	OCL_VAR ( OC_TTD | OC_UINT8,    1, &_trees_tick_ctr ),
 | |
| 
 | |
| 	OCL_CNULL( OC_TTD, 1 ),               ///< Custom vehicle types yes/no, no longer used
 | |
| 	OCL_VAR ( OC_TTD | OC_UINT8,    1, &_settings_game.game_creation.snow_line_height ),
 | |
| 
 | |
| 	OCL_CNULL( OC_TTD, 32 ),              ///< new_industry_randtable, no longer used (because of new design)
 | |
| 	OCL_CNULL( OC_TTD, 36 ),              ///< cargo-stuff
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTD, 0x77179 ),
 | |
| 	OCL_ASSERT( OC_TTO, 0x4971D ),
 | |
| 
 | |
| 	OCL_CHUNK( 1, LoadOldMapPart2 ),
 | |
| 
 | |
| 	OCL_ASSERT( OC_TTD, 0x97179 ),
 | |
| 	OCL_ASSERT( OC_TTO, 0x6971D ),
 | |
| 
 | |
| 	/* Below any (if available) extra chunks from TTDPatch can follow */
 | |
| 	OCL_CHUNK(1, LoadTTDPatchExtraChunks),
 | |
| 
 | |
| 	OCL_END()
 | |
| };
 | |
| 
 | |
| bool LoadTTDMain(LoadgameState *ls)
 | |
| {
 | |
| 	DEBUG(oldloader, 3, "Reading main chunk...");
 | |
| 
 | |
| 	_read_ttdpatch_flags = false;
 | |
| 
 | |
| 	/* Load the biggest chunk */
 | |
| 	std::array<byte, OLD_MAP_SIZE * 2> map3;
 | |
| 	_old_map3 = map3.data();
 | |
| 	_old_vehicle_names = nullptr;
 | |
| 	try {
 | |
| 		if (!LoadChunk(ls, nullptr, main_chunk)) {
 | |
| 			DEBUG(oldloader, 0, "Loading failed");
 | |
| 			free(_old_vehicle_names);
 | |
| 			return false;
 | |
| 		}
 | |
| 	} catch (...) {
 | |
| 		free(_old_vehicle_names);
 | |
| 		throw;
 | |
| 	}
 | |
| 
 | |
| 	DEBUG(oldloader, 3, "Done, converting game data...");
 | |
| 
 | |
| 	FixTTDMapArray();
 | |
| 	FixTTDDepots();
 | |
| 
 | |
| 	/* Fix some general stuff */
 | |
| 	_settings_game.game_creation.landscape = _settings_game.game_creation.landscape & 0xF;
 | |
| 
 | |
| 	/* Fix the game to be compatible with OpenTTD */
 | |
| 	FixOldTowns();
 | |
| 	FixOldVehicles();
 | |
| 
 | |
| 	/* We have a new difficulty setting */
 | |
| 	_settings_game.difficulty.town_council_tolerance = Clamp(_old_diff_level, 0, 2);
 | |
| 
 | |
| 	DEBUG(oldloader, 3, "Finished converting game data");
 | |
| 	DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted");
 | |
| 
 | |
| 	free(_old_vehicle_names);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| bool LoadTTOMain(LoadgameState *ls)
 | |
| {
 | |
| 	DEBUG(oldloader, 3, "Reading main chunk...");
 | |
| 
 | |
| 	_read_ttdpatch_flags = false;
 | |
| 
 | |
| 	std::array<byte, 103 * sizeof(Engine)> engines; // we don't want to call Engine constructor here
 | |
| 	_old_engines = (Engine *)engines.data();
 | |
| 	std::array<StringID, 800> vehnames;
 | |
| 	_old_vehicle_names = vehnames.data();
 | |
| 
 | |
| 	/* Load the biggest chunk */
 | |
| 	if (!LoadChunk(ls, nullptr, main_chunk)) {
 | |
| 		DEBUG(oldloader, 0, "Loading failed");
 | |
| 		return false;
 | |
| 	}
 | |
| 	DEBUG(oldloader, 3, "Done, converting game data...");
 | |
| 
 | |
| 	if (_settings_game.game_creation.town_name != 0) _settings_game.game_creation.town_name++;
 | |
| 
 | |
| 	_settings_game.game_creation.landscape = 0;
 | |
| 	_trees_tick_ctr = 0xFF;
 | |
| 
 | |
| 	if (!FixTTOMapArray() || !FixTTOEngines()) {
 | |
| 		DEBUG(oldloader, 0, "Conversion failed");
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	FixOldTowns();
 | |
| 	FixOldVehicles();
 | |
| 	FixTTOCompanies();
 | |
| 
 | |
| 	/* We have a new difficulty setting */
 | |
| 	_settings_game.difficulty.town_council_tolerance = Clamp(_old_diff_level, 0, 2);
 | |
| 
 | |
| 	/* SVXConverter about cargo payment rates correction:
 | |
| 	 * "increase them to compensate for the faster time advance in TTD compared to TTO
 | |
| 	 * which otherwise would cause much less income while the annual running costs of
 | |
| 	 * the vehicles stay the same" */
 | |
| 	_economy.inflation_payment = std::min(_economy.inflation_payment * 124 / 74, MAX_INFLATION);
 | |
| 
 | |
| 	DEBUG(oldloader, 3, "Finished converting game data");
 | |
| 	DEBUG(oldloader, 1, "TTO savegame successfully converted");
 | |
| 
 | |
| 	return true;
 | |
| }
 | 
