 235e72829e
			
		
	
	235e72829e
	
	
	
		
			
			This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
		
			
				
	
	
		
			20 lines
		
	
	
		
			372 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			372 B
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef MACOS_STDAFX_H
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| #define MACOS_STDAFX_H
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| 
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| #include <CoreServices/CoreServices.h>
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| // remove the variables that CoreServices defines, but we define ourselves too
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| #undef bool
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| #undef false
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| #undef true
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| 
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| /* Name conflict */
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| #define Rect		OTTDRect
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| #define Point		OTTDPoint
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| #define GetTime		OTTDGetTime
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| 
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| #define SL_ERROR OSX_SL_ERROR
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| 
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| #endif /* MACOS_STDAFX_H */
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