133 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file misc.cpp Misc functions that shouldn't be here. */
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#include "stdafx.h"
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#include "landscape.h"
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#include "news_func.h"
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#include "ai/ai.hpp"
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#include "ai/ai_gui.hpp"
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#include "newgrf_house.h"
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#include "group.h"
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#include "economy_func.h"
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#include "date_func.h"
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#include "texteff.hpp"
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#include "gfx_func.h"
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#include "gamelog.h"
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#include "animated_tile_func.h"
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#include "tilehighlight_func.h"
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#include "network/network_func.h"
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#include "window_func.h"
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extern TileIndex _cur_tileloop_tile;
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extern void MakeNewgameSettingsLive();
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void InitializeSound();
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void InitializeMusic();
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void InitializeVehicles();
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void InitializeDepots();
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void InitializeEngineRenews();
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void InitializeOrders();
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void InitializeOrderBackups();
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void InitializeClearLand();
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void InitializeRailGui();
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void InitializeRoadGui();
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void InitializeAirportGui();
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void InitializeDockGui();
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void InitializeObjectGui();
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void InitializeIndustries();
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void InitializeObjects();
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void InitializeTowns();
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void InitializeSubsidies();
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void InitializeTrees();
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void InitializeSigns();
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void InitializeStations();
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void InitializeRoadStops();
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void InitializeCargoPackets();
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void InitializeCompanies();
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void InitializeCheats();
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void InitializeNPF();
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void InitializeOldNames();
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void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
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{
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	/* Make sure there isn't any window that can influence anything
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	 * related to the new game we're about to start/load. */
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	UnInitWindowSystem();
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	AllocateMap(size_x, size_y);
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	_pause_mode = PM_UNPAUSED;
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	_fast_forward = 0;
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	_tick_counter = 0;
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	_cur_tileloop_tile = 0;
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	_thd.redsq = INVALID_TILE;
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	if (reset_settings) MakeNewgameSettingsLive();
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	if (reset_date) {
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		SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0);
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		InitializeOldNames();
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	}
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	InitializeSound();
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	InitializeMusic();
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	InitializeEngineRenews();
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	InitializeVehicles();
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	InitializeDepots();
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	InitializeOrders();
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	InitializeOrderBackups();
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	InitializeGroup();
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	InitNewsItemStructs();
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	InitializeLandscape();
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	InitializeClearLand();
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	InitializeRailGui();
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	InitializeRoadGui();
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	InitializeAirportGui();
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	InitializeDockGui();
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	InitializeObjectGui();
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	InitializeAIGui();
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	InitializeTowns();
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	InitializeSubsidies();
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	InitializeTrees();
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	InitializeSigns();
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	InitializeStations();
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	InitializeRoadStops();
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	InitializeCargoPackets();
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	InitializeIndustries();
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	InitializeObjects();
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	InitializeBuildingCounts();
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	InitializeNPF();
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	InitializeCompanies();
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	AI::Initialize();
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	InitializeCheats();
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	InitTextEffects();
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#ifdef ENABLE_NETWORK
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	NetworkInitChatMessage();
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#endif /* ENABLE_NETWORK */
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	InitializeAnimatedTiles();
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	InitializeEconomy();
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	ResetObjectToPlace();
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	GamelogReset();
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	GamelogStartAction(GLAT_START);
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	GamelogRevision();
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	GamelogMode();
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	GamelogGRFAddList(_grfconfig);
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	GamelogStopAction();
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}
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