123 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			123 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file ai_instance.cpp Implementation of AIInstance. */
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#include "../stdafx.h"
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#include "../debug.h"
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#include "../error.h"
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#include "../script/squirrel_class.hpp"
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#include "ai_config.hpp"
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#include "ai.hpp"
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#include "../script/script_storage.hpp"
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#include "../script/script_cmd.h"
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#include "../script/script_gui.h"
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#include "ai_info.hpp"
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#include "ai_instance.hpp"
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/* Manually include the Text glue. */
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#include "../script/api/template/template_text.hpp.sq"
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/* Convert all AI related classes to Squirrel data. */
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#include "../script/api/ai/ai_includes.hpp"
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#include "../company_base.h"
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#include "../company_func.h"
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#include "../safeguards.h"
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AIInstance::AIInstance() :
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	ScriptInstance("AI")
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{}
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void AIInstance::Initialize(AIInfo *info)
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{
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	this->versionAPI = info->GetAPIVersion();
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	/* Register the AIController (including the "import" command) */
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	SQAIController_Register(this->engine);
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	ScriptInstance::Initialize(info->GetMainScript(), info->GetInstanceName(), _current_company);
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}
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void AIInstance::RegisterAPI()
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{
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	ScriptInstance::RegisterAPI();
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	/* Register all classes */
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	SQAI_RegisterAll(this->engine);
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	if (!this->LoadCompatibilityScripts(this->versionAPI, AI_DIR)) this->Died();
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}
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void AIInstance::Died()
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{
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	ScriptInstance::Died();
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	/* Intro is not supposed to use AI, but it may have 'dummy' AI which instant dies. */
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	if (_game_mode == GM_MENU) return;
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	ShowScriptDebugWindow(_current_company);
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	const AIInfo *info = AIConfig::GetConfig(_current_company, AIConfig::SSS_FORCE_GAME)->GetInfo();
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	if (info != nullptr) {
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		ShowErrorMessage(STR_ERROR_AI_PLEASE_REPORT_CRASH, INVALID_STRING_ID, WL_WARNING);
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		if (!info->GetURL().empty()) {
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			ScriptLog::Info("Please report the error to the following URL:");
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			ScriptLog::Info(info->GetURL());
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		}
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	}
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}
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void AIInstance::LoadDummyScript()
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{
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	ScriptAllocatorScope alloc_scope(this->engine);
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	Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
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}
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int AIInstance::GetSetting(const std::string &name)
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{
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	return AIConfig::GetConfig(_current_company)->GetSetting(name);
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}
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ScriptInfo *AIInstance::FindLibrary(const std::string &library, int version)
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{
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	return (ScriptInfo *)AI::FindLibrary(library, version);
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}
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/**
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 * DoCommand callback function for all commands executed by AIs.
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 * @param cmd cmd as given to DoCommandPInternal.
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 * @param result The result of the command.
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 * @param data Command data as given to Command<>::Post.
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 * @param result_data Additional returned data from the command.
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 */
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void CcAI(Commands cmd, const CommandCost &result, const CommandDataBuffer &data, CommandDataBuffer result_data)
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{
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	/*
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	 * The company might not exist anymore. Check for this.
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	 * The command checks are not useful since this callback
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	 * is also called when the command fails, which is does
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	 * when the company does not exist anymore.
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	 */
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	const Company *c = Company::GetIfValid(_current_company);
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	if (c == nullptr || c->ai_instance == nullptr) return;
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	if (c->ai_instance->DoCommandCallback(result, data, std::move(result_data), cmd)) {
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		c->ai_instance->Continue();
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	}
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}
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CommandCallbackData *AIInstance::GetDoCommandCallback()
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{
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	return &CcAI;
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}
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