376 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			376 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file gfx_layout_fallback.cpp Handling of laying out text as fallback. */
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#include "stdafx.h"
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#include "gfx_layout_fallback.h"
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#include "string_func.h"
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#include "zoom_func.h"
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#include "table/control_codes.h"
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#include "safeguards.h"
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/*** Paragraph layout ***/
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/**
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 * Class handling the splitting of a paragraph of text into lines and
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 * visual runs.
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 *
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 * One constructs this class with the text that needs to be split into
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 * lines. Then nextLine is called with the maximum width until nullptr is
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 * returned. Each nextLine call creates VisualRuns which contain the
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 * length of text that are to be drawn with the same font. In other
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 * words, the result of this class is a list of sub strings with their
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 * font. The sub strings are then already fully laid out, and only
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 * need actual drawing.
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 *
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 * The positions in a visual run are sequential pairs of X,Y of the
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 * begin of each of the glyphs plus an extra pair to mark the end.
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 *
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 * @note This variant does not handle right-to-left properly.
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 */
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class FallbackParagraphLayout : public ParagraphLayouter {
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public:
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	/** Visual run contains data about the bit of text with the same font. */
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	class FallbackVisualRun : public ParagraphLayouter::VisualRun {
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		Font *font;       ///< The font used to layout these.
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		GlyphID *glyphs;  ///< The glyphs we're drawing.
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		float *positions; ///< The positions of the glyphs.
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		int *glyph_to_char; ///< The char index of the glyphs.
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		int glyph_count;  ///< The number of glyphs.
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	public:
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		FallbackVisualRun(Font *font, const WChar *chars, int glyph_count, int x);
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		FallbackVisualRun(FallbackVisualRun &&other) noexcept;
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		~FallbackVisualRun() override;
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		const Font *GetFont() const override;
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		int GetGlyphCount() const override;
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		const GlyphID *GetGlyphs() const override;
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		const float *GetPositions() const override;
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		int GetLeading() const override;
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		const int *GetGlyphToCharMap() const override;
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	};
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	/** A single line worth of VisualRuns. */
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	class FallbackLine : public std::vector<FallbackVisualRun>, public ParagraphLayouter::Line {
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	public:
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		int GetLeading() const override;
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		int GetWidth() const override;
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		int CountRuns() const override;
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		const ParagraphLayouter::VisualRun &GetVisualRun(int run) const override;
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		int GetInternalCharLength(WChar c) const override { return 1; }
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	};
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	const WChar *buffer_begin; ///< Begin of the buffer.
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	const WChar *buffer;       ///< The current location in the buffer.
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	FontMap &runs;             ///< The fonts we have to use for this paragraph.
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	FallbackParagraphLayout(WChar *buffer, int length, FontMap &runs);
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	void Reflow() override;
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	std::unique_ptr<const Line> NextLine(int max_width) override;
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};
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/**
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 * Get the actual ParagraphLayout for the given buffer.
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 * @param buff The begin of the buffer.
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 * @param buff_end The location after the last element in the buffer.
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 * @param fontMapping THe mapping of the fonts.
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 * @return The ParagraphLayout instance.
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 */
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/* static */ ParagraphLayouter *FallbackParagraphLayoutFactory::GetParagraphLayout(WChar *buff, WChar *buff_end, FontMap &fontMapping)
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{
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	return new FallbackParagraphLayout(buff, buff_end - buff, fontMapping);
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}
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/**
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 * Append a wide character to the internal buffer.
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 * @param buff        The buffer to append to.
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 * @param buffer_last The end of the buffer.
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 * @param c           The character to add.
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 * @return The number of buffer spaces that were used.
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 */
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/* static */ size_t FallbackParagraphLayoutFactory::AppendToBuffer(WChar *buff, const WChar *buffer_last, WChar c)
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{
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	*buff = c;
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	return 1;
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}
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/**
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 * Create the visual run.
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 * @param font       The font to use for this run.
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 * @param chars      The characters to use for this run.
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 * @param char_count The number of characters in this run.
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 * @param x          The initial x position for this run.
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 */
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FallbackParagraphLayout::FallbackVisualRun::FallbackVisualRun(Font *font, const WChar *chars, int char_count, int x) :
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		font(font), glyph_count(char_count)
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{
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	const bool isbuiltin = font->fc->IsBuiltInFont();
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	this->glyphs = MallocT<GlyphID>(this->glyph_count);
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	this->glyph_to_char = MallocT<int>(this->glyph_count);
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	/* Positions contains the location of the begin of each of the glyphs, and the end of the last one. */
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	this->positions = MallocT<float>(this->glyph_count * 2 + 2);
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	this->positions[0] = x;
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	for (int i = 0; i < this->glyph_count; i++) {
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		this->glyphs[i] = font->fc->MapCharToGlyph(chars[i]);
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		if (isbuiltin) {
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			this->positions[2 * i + 1] = font->fc->GetAscender(); // Apply sprite font's ascender.
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		} else if (chars[i] >= SCC_SPRITE_START && chars[i] <= SCC_SPRITE_END) {
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			this->positions[2 * i + 1] = (font->fc->GetHeight() - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(font->fc->GetSize()))) / 2; // Align sprite font to centre
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		} else {
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			this->positions[2 * i + 1] = 0;                       // No ascender adjustment.
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		}
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		this->positions[2 * i + 2] = this->positions[2 * i] + font->fc->GetGlyphWidth(this->glyphs[i]);
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		this->glyph_to_char[i] = i;
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	}
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}
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/** Move constructor for visual runs.*/
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FallbackParagraphLayout::FallbackVisualRun::FallbackVisualRun(FallbackVisualRun &&other) noexcept : font(other.font), glyph_count(other.glyph_count)
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{
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	this->positions = other.positions;
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	this->glyph_to_char = other.glyph_to_char;
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	this->glyphs = other.glyphs;
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	other.positions = nullptr;
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	other.glyph_to_char = nullptr;
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	other.glyphs = nullptr;
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}
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/** Free all data. */
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FallbackParagraphLayout::FallbackVisualRun::~FallbackVisualRun()
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{
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	free(this->positions);
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	free(this->glyph_to_char);
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	free(this->glyphs);
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}
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/**
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 * Get the font associated with this run.
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 * @return The font.
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 */
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const Font *FallbackParagraphLayout::FallbackVisualRun::GetFont() const
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{
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	return this->font;
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}
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/**
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 * Get the number of glyphs in this run.
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 * @return The number of glyphs.
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 */
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int FallbackParagraphLayout::FallbackVisualRun::GetGlyphCount() const
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{
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	return this->glyph_count;
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}
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/**
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 * Get the glyphs of this run.
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 * @return The glyphs.
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 */
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const GlyphID *FallbackParagraphLayout::FallbackVisualRun::GetGlyphs() const
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{
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	return this->glyphs;
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}
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/**
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 * Get the positions of this run.
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 * @return The positions.
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 */
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const float *FallbackParagraphLayout::FallbackVisualRun::GetPositions() const
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{
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	return this->positions;
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}
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/**
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 * Get the glyph-to-character map for this visual run.
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 * @return The glyph-to-character map.
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 */
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const int *FallbackParagraphLayout::FallbackVisualRun::GetGlyphToCharMap() const
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{
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	return this->glyph_to_char;
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}
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/**
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 * Get the height of this font.
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 * @return The height of the font.
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 */
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int FallbackParagraphLayout::FallbackVisualRun::GetLeading() const
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{
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	return this->GetFont()->fc->GetHeight();
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}
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/**
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 * Get the height of the line.
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 * @return The maximum height of the line.
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 */
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int FallbackParagraphLayout::FallbackLine::GetLeading() const
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{
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	int leading = 0;
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	for (const auto &run : *this) {
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		leading = std::max(leading, run.GetLeading());
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	}
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	return leading;
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}
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/**
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 * Get the width of this line.
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 * @return The width of the line.
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 */
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int FallbackParagraphLayout::FallbackLine::GetWidth() const
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{
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	if (this->size() == 0) return 0;
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	/*
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	 * The last X position of a run contains is the end of that run.
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	 * Since there is no left-to-right support, taking this value of
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	 * the last run gives us the end of the line and thus the width.
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	 */
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	const auto &run = this->GetVisualRun(this->CountRuns() - 1);
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	return (int)run.GetPositions()[run.GetGlyphCount() * 2];
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}
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/**
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 * Get the number of runs in this line.
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 * @return The number of runs.
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 */
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int FallbackParagraphLayout::FallbackLine::CountRuns() const
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{
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	return (uint)this->size();
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}
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/**
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 * Get a specific visual run.
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 * @return The visual run.
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 */
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const ParagraphLayouter::VisualRun &FallbackParagraphLayout::FallbackLine::GetVisualRun(int run) const
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{
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	return this->at(run);
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}
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/**
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 * Create a new paragraph layouter.
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 * @param buffer The characters of the paragraph.
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 * @param length The length of the paragraph.
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 * @param runs   The font mapping of this paragraph.
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 */
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FallbackParagraphLayout::FallbackParagraphLayout(WChar *buffer, int length, FontMap &runs) : buffer_begin(buffer), buffer(buffer), runs(runs)
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{
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	assert(runs.rbegin()->first == length);
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}
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/**
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 * Reset the position to the start of the paragraph.
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 */
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void FallbackParagraphLayout::Reflow()
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{
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	this->buffer = this->buffer_begin;
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}
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/**
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 * Construct a new line with a maximum width.
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 * @param max_width The maximum width of the string.
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 * @return A Line, or nullptr when at the end of the paragraph.
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 */
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std::unique_ptr<const ParagraphLayouter::Line> FallbackParagraphLayout::NextLine(int max_width)
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{
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	/* Simple idea:
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	 *  - split a line at a newline character, or at a space where we can break a line.
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	 *  - split for a visual run whenever a new line happens, or the font changes.
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	 */
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	if (this->buffer == nullptr) return nullptr;
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	std::unique_ptr<FallbackLine> l(new FallbackLine());
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	if (*this->buffer == '\0') {
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		/* Only a newline. */
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		this->buffer = nullptr;
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		l->emplace_back(this->runs.begin()->second, this->buffer, 0, 0);
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		return l;
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	}
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	int offset = this->buffer - this->buffer_begin;
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	FontMap::iterator iter = this->runs.begin();
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	while (iter->first <= offset) {
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		++iter;
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		assert(iter != this->runs.end());
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	}
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	const FontCache *fc = iter->second->fc;
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	const WChar *next_run = this->buffer_begin + iter->first;
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	const WChar *begin = this->buffer;
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	const WChar *last_space = nullptr;
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	const WChar *last_char;
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	int width = 0;
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	for (;;) {
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		WChar c = *this->buffer;
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		last_char = this->buffer;
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		if (c == '\0') {
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			this->buffer = nullptr;
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			break;
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		}
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		if (this->buffer == next_run) {
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			int w = l->GetWidth();
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			l->emplace_back(iter->second, begin, this->buffer - begin, w);
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			++iter;
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			assert(iter != this->runs.end());
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			next_run = this->buffer_begin + iter->first;
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			begin = this->buffer;
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		}
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		if (IsWhitespace(c)) last_space = this->buffer;
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		if (IsPrintable(c) && !IsTextDirectionChar(c)) {
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			int char_width = GetCharacterWidth(fc->GetSize(), c);
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			width += char_width;
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			if (width > max_width) {
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				/* The string is longer than maximum width so we need to decide
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				 * what to do with it. */
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				if (width == char_width) {
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					/* The character is wider than allowed width; don't know
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					 * what to do with this case... bail out! */
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					this->buffer = nullptr;
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					return l;
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				}
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				if (last_space == nullptr) {
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					/* No space has been found. Just terminate at our current
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					 * location. This usually happens for languages that do not
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					 * require spaces in strings, like Chinese, Japanese and
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					 * Korean. For other languages terminating mid-word might
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					 * not be the best, but terminating the whole string instead
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					 * of continuing the word at the next line is worse. */
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					last_char = this->buffer;
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				} else {
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					/* A space is found; perfect place to terminate */
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					this->buffer = last_space + 1;
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					last_char = last_space;
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				}
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				break;
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			}
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		}
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		this->buffer++;
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	}
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	if (l->size() == 0 || last_char - begin > 0) {
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		int w = l->GetWidth();
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		l->emplace_back(iter->second, begin, last_char - begin, w);
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	}
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	return l;
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}
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