449 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			449 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file command.cpp Handling of commands. */
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#include "stdafx.h"
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#include "landscape.h"
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#include "error.h"
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#include "gui.h"
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#include "command_func.h"
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#include "network/network_type.h"
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#include "network/network.h"
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#include "genworld.h"
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#include "strings_func.h"
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#include "texteff.hpp"
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#include "town.h"
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#include "timer/timer_game_calendar.h"
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#include "company_func.h"
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#include "company_base.h"
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#include "signal_func.h"
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#include "core/backup_type.hpp"
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#include "object_base.h"
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#include "autoreplace_cmd.h"
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#include "company_cmd.h"
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#include "depot_cmd.h"
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#include "economy_cmd.h"
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#include "engine_cmd.h"
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#include "goal_cmd.h"
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#include "group_cmd.h"
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#include "industry_cmd.h"
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#include "league_cmd.h"
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#include "landscape_cmd.h"
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#include "misc_cmd.h"
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#include "news_cmd.h"
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#include "object_cmd.h"
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#include "order_cmd.h"
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#include "rail_cmd.h"
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#include "road_cmd.h"
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#include "roadveh_cmd.h"
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#include "settings_cmd.h"
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#include "signs_cmd.h"
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#include "station_cmd.h"
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#include "story_cmd.h"
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#include "subsidy_cmd.h"
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#include "terraform_cmd.h"
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#include "timetable_cmd.h"
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#include "town_cmd.h"
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#include "train_cmd.h"
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#include "tree_cmd.h"
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#include "tunnelbridge_cmd.h"
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#include "vehicle_cmd.h"
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#include "viewport_cmd.h"
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#include "water_cmd.h"
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#include "waypoint_cmd.h"
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#include "misc/endian_buffer.hpp"
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#include "string_func.h"
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#include "table/strings.h"
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#include "safeguards.h"
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int RecursiveCommandCounter::_counter = 0;
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/**
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 * Define a command with the flags which belongs to it.
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 *
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 * This struct connects a command handler function with the flags created with
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 * the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
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 */
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struct CommandInfo {
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	const char *name;   ///< A human readable name for the procedure
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	CommandFlags flags; ///< The (command) flags to that apply to this command
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	CommandType type;   ///< The type of command.
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};
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/* Helpers to generate the master command table from the command traits. */
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template <typename T>
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inline constexpr CommandInfo CommandFromTrait() noexcept { return { T::name, T::flags, T::type }; };
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template<typename T, T... i>
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inline constexpr auto MakeCommandsFromTraits(std::integer_sequence<T, i...>) noexcept {
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	return std::array<CommandInfo, sizeof...(i)>{{ CommandFromTrait<CommandTraits<static_cast<Commands>(i)>>()... }};
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}
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/**
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 * The master command table
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 *
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 * This table contains all possible CommandProc functions with
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 * the flags which belongs to it. The indices are the same
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 * as the value from the CMD_* enums.
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 */
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static constexpr auto _command_proc_table = MakeCommandsFromTraits(std::make_integer_sequence<std::underlying_type_t<Commands>, CMD_END>{});
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/*!
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 * This function range-checks a cmd.
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 *
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 * @param cmd The integer value of a command
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 * @return true if the command is valid (and got a CommandProc function)
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 */
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bool IsValidCommand(Commands cmd)
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{
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	return cmd < _command_proc_table.size();
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}
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/*!
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 * This function mask the parameter with CMD_ID_MASK and returns
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 * the flags which belongs to the given command.
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 *
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 * @param cmd The integer value of the command
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 * @return The flags for this command
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 */
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CommandFlags GetCommandFlags(Commands cmd)
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{
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	assert(IsValidCommand(cmd));
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	return _command_proc_table[cmd].flags;
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}
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/*!
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 * This function mask the parameter with CMD_ID_MASK and returns
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 * the name which belongs to the given command.
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 *
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 * @param cmd The integer value of the command
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 * @return The name for this command
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 */
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const char *GetCommandName(Commands cmd)
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{
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	assert(IsValidCommand(cmd));
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	return _command_proc_table[cmd].name;
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}
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/**
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 * Returns whether the command is allowed while the game is paused.
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 * @param cmd The command to check.
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 * @return True if the command is allowed while paused, false otherwise.
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 */
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bool IsCommandAllowedWhilePaused(Commands cmd)
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{
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	/* Lookup table for the command types that are allowed for a given pause level setting. */
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	static const int command_type_lookup[] = {
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		CMDPL_ALL_ACTIONS,     ///< CMDT_LANDSCAPE_CONSTRUCTION
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		CMDPL_NO_LANDSCAPING,  ///< CMDT_VEHICLE_CONSTRUCTION
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		CMDPL_NO_LANDSCAPING,  ///< CMDT_MONEY_MANAGEMENT
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		CMDPL_NO_CONSTRUCTION, ///< CMDT_VEHICLE_MANAGEMENT
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		CMDPL_NO_CONSTRUCTION, ///< CMDT_ROUTE_MANAGEMENT
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		CMDPL_NO_CONSTRUCTION, ///< CMDT_OTHER_MANAGEMENT
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		CMDPL_NO_CONSTRUCTION, ///< CMDT_COMPANY_SETTING
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		CMDPL_NO_ACTIONS,      ///< CMDT_SERVER_SETTING
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		CMDPL_NO_ACTIONS,      ///< CMDT_CHEAT
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	};
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	static_assert(lengthof(command_type_lookup) == CMDT_END);
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	assert(IsValidCommand(cmd));
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	return _game_mode == GM_EDITOR || command_type_lookup[_command_proc_table[cmd].type] <= _settings_game.construction.command_pause_level;
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}
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/*!
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 * This functions returns the money which can be used to execute a command.
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 * This is either the money of the current company or INT64_MAX if there
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 * is no such a company "at the moment" like the server itself.
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 *
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 * @return The available money of a company or INT64_MAX
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 */
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Money GetAvailableMoneyForCommand()
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{
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	CompanyID company = _current_company;
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	if (!Company::IsValidID(company)) return INT64_MAX;
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	return Company::Get(company)->money;
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}
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/**
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 * Prepare for calling a command proc.
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 * @param top_level Top level of command execution, i.e. command from a command.
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 * @param test Test run of command?
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 */
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void CommandHelperBase::InternalDoBefore(bool top_level, bool test)
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{
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	if (top_level) _cleared_object_areas.clear();
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	if (test) SetTownRatingTestMode(true);
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}
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/**
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 * Process result after calling a command proc.
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 * @param[in,out] res Command result, may be modified.
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 * @param flags Command flags.
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 * @param top_level Top level of command execution, i.e. command from a command.
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 * @param test Test run of command?
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 */
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void CommandHelperBase::InternalDoAfter(CommandCost &res, DoCommandFlag flags, bool top_level, bool test)
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{
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	if (test) {
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		SetTownRatingTestMode(false);
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		if (res.Succeeded() && top_level && !(flags & DC_QUERY_COST) && !(flags & DC_BANKRUPT)) {
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			CheckCompanyHasMoney(res); // CheckCompanyHasMoney() modifies 'res' to an error if it fails.
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		}
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	} else {
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		/* If top-level, subtract the money. */
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		if (res.Succeeded() && top_level && !(flags & DC_BANKRUPT)) {
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			SubtractMoneyFromCompany(res);
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		}
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	}
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}
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/**
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 * Decide what to do with the command depending on current game state.
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 * @param cmd Command to execute.
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 * @param flags Command flags.
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 * @param tile Tile of command execution.
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 * @param err_message Message prefix to show on error.
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 * @param network_command Does this command come from the network?
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 * @return error state + do only cost estimation? + send to network only?
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 */
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std::tuple<bool, bool, bool> CommandHelperBase::InternalPostBefore(Commands cmd, CommandFlags flags, TileIndex tile, StringID err_message, bool network_command)
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{
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	/* Cost estimation is generally only done when the
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	 * local user presses shift while doing something.
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	 * However, in case of incoming network commands,
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	 * map generation or the pause button we do want
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	 * to execute. */
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	bool estimate_only = _shift_pressed && IsLocalCompany() && !_generating_world && !network_command && !(flags & CMD_NO_EST);
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	/* We're only sending the command, so don't do
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	 * fancy things for 'success'. */
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	bool only_sending = _networking && !network_command;
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	if (_pause_mode != PM_UNPAUSED && !IsCommandAllowedWhilePaused(cmd) && !estimate_only) {
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		ShowErrorMessage(err_message, STR_ERROR_NOT_ALLOWED_WHILE_PAUSED, WL_INFO, TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE);
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		return { true, estimate_only, only_sending };
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	} else {
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		return { false, estimate_only, only_sending };
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	}
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}
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/**
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 * Process result of executing a command, possibly displaying any error to the player.
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 * @param res Command result.
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 * @param tile Tile of command execution.
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 * @param estimate_only Is this just cost estimation?
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 * @param only_sending Was the command only sent to network?
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 * @param err_message Message prefix to show on error.
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 * @param my_cmd Is the command from this client?
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 */
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void CommandHelperBase::InternalPostResult(const CommandCost &res, TileIndex tile, bool estimate_only, bool only_sending, StringID err_message, bool my_cmd)
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{
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	int x = TileX(tile) * TILE_SIZE;
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	int y = TileY(tile) * TILE_SIZE;
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	if (res.Failed()) {
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		/* Only show the error when it's for us. */
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		if (estimate_only || (IsLocalCompany() && err_message != 0 && my_cmd)) {
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			ShowErrorMessage(err_message, x, y, res);
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		}
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	} else if (estimate_only) {
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		ShowEstimatedCostOrIncome(res.GetCost(), x, y);
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	} else if (!only_sending && tile != 0 && IsLocalCompany() && _game_mode != GM_EDITOR) {
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		/* Only show the cost animation when we did actually
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		 * execute the command, i.e. we're not sending it to
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		 * the server, when it has cost the local company
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		 * something. Furthermore in the editor there is no
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		 * concept of cost, so don't show it there either. */
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		ShowCostOrIncomeAnimation(x, y, GetSlopePixelZ(x, y), res.GetCost());
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	}
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}
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/** Helper to make a desync log for a command. */
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void CommandHelperBase::LogCommandExecution(Commands cmd, StringID err_message, TileIndex tile, const CommandDataBuffer &args, bool failed)
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{
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	Debug(desync, 1, "{}: {:08x}; {:02x}; {:02x}; {:08x}; {:08x}; {:06x}; {} ({})", failed ? "cmdf" : "cmd", TimerGameCalendar::date, TimerGameCalendar::date_fract, (int)_current_company, cmd, err_message, tile, FormatArrayAsHex(args), GetCommandName(cmd));
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}
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/**
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 * Prepare for the test run of a command proc call.
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 * @param cmd_flags Command flags.
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 * @param tile Tile of command execution.
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 * @param[in,out] cur_company Backup of current company at start of command execution.
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 * @return True if test run can go ahead, false on error.
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 */
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bool CommandHelperBase::InternalExecutePrepTest(CommandFlags cmd_flags, TileIndex tile, Backup<CompanyID> &cur_company)
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{
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	/* Always execute server and spectator commands as spectator */
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	bool exec_as_spectator = (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0;
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	/* If the company isn't valid it may only do server command or start a new company!
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	 * The server will ditch any server commands a client sends to it, so effectively
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	 * this guards the server from executing functions for an invalid company. */
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	if (_game_mode == GM_NORMAL && !exec_as_spectator && !Company::IsValidID(_current_company) && !(_current_company == OWNER_DEITY && (cmd_flags & CMD_DEITY) != 0)) {
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		return false;
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	}
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	if (exec_as_spectator) cur_company.Change(COMPANY_SPECTATOR);
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	/* Enter test mode. */
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	_cleared_object_areas.clear();
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	SetTownRatingTestMode(true);
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	BasePersistentStorageArray::SwitchMode(PSM_ENTER_TESTMODE);
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	return true;
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}
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/**
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 * Validate result of test run and prepare for real execution.
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 * @param cmd_flags Command flags.
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 * @param[in,out] res Command result of test run, may be modified.
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 * @param estimate_only Is this just cost estimation?
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 * @param network_command Does this command come from the network?
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 * @param[in,out] cur_company Backup of current company at start of command execution.
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 * @return True if test run can go ahead, false on error.
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 */
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std::tuple<bool, bool, bool> CommandHelperBase::InternalExecuteValidateTestAndPrepExec(CommandCost &res, CommandFlags cmd_flags, bool estimate_only, bool network_command, Backup<CompanyID> &cur_company)
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{
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	BasePersistentStorageArray::SwitchMode(PSM_LEAVE_TESTMODE);
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	SetTownRatingTestMode(false);
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	/* Make sure we're not messing things up here. */
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	assert((cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0 ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
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	/* If the command fails, we're doing an estimate
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	 * or the player does not have enough money
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	 * (unless it's a command where the test and
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	 * execution phase might return different costs)
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	 * we bail out here. */
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	bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0;
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	if (res.Failed() || estimate_only || (!test_and_exec_can_differ && !CheckCompanyHasMoney(res))) {
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		return { true, !_networking || _generating_world || network_command, false };
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	}
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	bool send_net = _networking && !_generating_world && !network_command;
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	if (!send_net) {
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		/* Prepare for command execution. */
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		_cleared_object_areas.clear();
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		BasePersistentStorageArray::SwitchMode(PSM_ENTER_COMMAND);
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	}
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	return { false, _debug_desync_level >= 1, send_net };
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}
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/**
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 * Process the result of a command test run and execution run.
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 * @param cmd Command that was executed.
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 * @param cmd_flags Command flags.
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 * @param res_test Command result of test run.
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 * @param tes_exec Command result of real run.
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 * @param extra_cash Additional cash required for successful command execution.
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 * @param tile Tile of command execution.
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 * @param[in,out] cur_company Backup of current company at start of command execution.
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 * @return Final command result.
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 */
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CommandCost CommandHelperBase::InternalExecuteProcessResult(Commands cmd, CommandFlags cmd_flags, const CommandCost &res_test, const CommandCost &res_exec, Money extra_cash, TileIndex tile, Backup<CompanyID> &cur_company)
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{
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	BasePersistentStorageArray::SwitchMode(PSM_LEAVE_COMMAND);
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	if (cmd == CMD_COMPANY_CTRL) {
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		cur_company.Trash();
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		/* We are a new company                  -> Switch to new local company.
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		 * We were closed down                   -> Switch to spectator
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		 * Some other company opened/closed down -> The outside function will switch back */
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		_current_company = _local_company;
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	} else {
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		/* Make sure nothing bad happened, like changing the current company. */
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		assert((cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0 ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
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		cur_company.Restore();
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	}
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	/* If the test and execution can differ we have to check the
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	 * return of the command. Otherwise we can check whether the
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	 * test and execution have yielded the same result,
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	 * i.e. cost and error state are the same. */
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	bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0;
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	if (!test_and_exec_can_differ) {
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		assert(res_test.GetCost() == res_exec.GetCost() && res_test.Failed() == res_exec.Failed()); // sanity check
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	} else if (res_exec.Failed()) {
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		return res_exec;
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	}
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	/* If we're needing more money and we haven't done
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	 * anything yet, ask for the money! */
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	if (extra_cash != 0 && res_exec.GetCost() == 0) {
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		/* It could happen we removed rail, thus gained money, and deleted something else.
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		 * So make sure the signal buffer is empty even in this case */
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		UpdateSignalsInBuffer();
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		SetDParam(0, extra_cash);
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		return CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
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						|
	}
 | 
						|
 | 
						|
	/* update last build coordinate of company. */
 | 
						|
	if (tile != 0) {
 | 
						|
		Company *c = Company::GetIfValid(_current_company);
 | 
						|
		if (c != nullptr) c->last_build_coordinate = tile;
 | 
						|
	}
 | 
						|
 | 
						|
	SubtractMoneyFromCompany(res_exec);
 | 
						|
 | 
						|
	/* Record if there was a command issues during pause; ignore pause/other setting related changes. */
 | 
						|
	if (_pause_mode != PM_UNPAUSED && _command_proc_table[cmd].type != CMDT_SERVER_SETTING) _pause_mode |= PM_COMMAND_DURING_PAUSE;
 | 
						|
 | 
						|
	/* update signals if needed */
 | 
						|
	UpdateSignalsInBuffer();
 | 
						|
 | 
						|
	return res_exec;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Adds the cost of the given command return value to this cost.
 | 
						|
 * Also takes a possible error message when it is set.
 | 
						|
 * @param ret The command to add the cost of.
 | 
						|
 */
 | 
						|
void CommandCost::AddCost(const CommandCost &ret)
 | 
						|
{
 | 
						|
	this->AddCost(ret.cost);
 | 
						|
	if (this->success && !ret.success) {
 | 
						|
		this->message = ret.message;
 | 
						|
		this->success = false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Values to put on the #TextRefStack for the error message.
 | 
						|
 * There is only one static instance of the array, just like there is only one
 | 
						|
 * instance of normal DParams.
 | 
						|
 */
 | 
						|
uint32 CommandCost::textref_stack[16];
 | 
						|
 | 
						|
/**
 | 
						|
 * Activate usage of the NewGRF #TextRefStack for the error message.
 | 
						|
 * @param grffile NewGRF that provides the #TextRefStack
 | 
						|
 * @param num_registers number of entries to copy from the temporary NewGRF registers
 | 
						|
 */
 | 
						|
void CommandCost::UseTextRefStack(const GRFFile *grffile, uint num_registers)
 | 
						|
{
 | 
						|
	extern TemporaryStorageArray<int32, 0x110> _temp_store;
 | 
						|
 | 
						|
	assert(num_registers < lengthof(textref_stack));
 | 
						|
	this->textref_stack_grffile = grffile;
 | 
						|
	this->textref_stack_size = num_registers;
 | 
						|
	for (uint i = 0; i < num_registers; i++) {
 | 
						|
		textref_stack[i] = _temp_store.GetValue(0x100 + i);
 | 
						|
	}
 | 
						|
}
 |