519 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			519 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file console_gui.cpp Handling the GUI of the in-game console. */
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#include "stdafx.h"
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#include "textbuf_type.h"
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#include "window_gui.h"
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#include "console_gui.h"
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#include "console_internal.h"
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#include "window_func.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "gfx_func.h"
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#include "settings_type.h"
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#include "console_func.h"
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#include "rev.h"
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#include "video/video_driver.hpp"
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#include "timer/timer.h"
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#include "timer/timer_window.h"
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#include "widgets/console_widget.h"
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#include "table/strings.h"
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#include "safeguards.h"
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static const uint ICON_HISTORY_SIZE       = 20;
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static const uint ICON_RIGHT_BORDERWIDTH  = 10;
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static const uint ICON_BOTTOM_BORDERWIDTH = 12;
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/**
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 * Container for a single line of console output
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 */
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struct IConsoleLine {
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	std::string buffer;     ///< The data to store.
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	TextColour colour;      ///< The colour of the line.
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	uint16 time;            ///< The amount of time the line is in the backlog.
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	IConsoleLine() : buffer(), colour(TC_BEGIN), time(0)
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	{
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	}
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	/**
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	 * Initialize the console line.
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	 * @param buffer the data to print.
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	 * @param colour the colour of the line.
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	 */
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	IConsoleLine(std::string buffer, TextColour colour) :
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			buffer(std::move(buffer)),
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			colour(colour),
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			time(0)
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	{
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	}
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	~IConsoleLine()
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	{
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	}
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};
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/** The console backlog buffer. Item index 0 is the newest line. */
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static std::deque<IConsoleLine> _iconsole_buffer;
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static bool TruncateBuffer();
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/* ** main console cmd buffer ** */
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static Textbuf _iconsole_cmdline(ICON_CMDLN_SIZE);
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static char *_iconsole_history[ICON_HISTORY_SIZE];
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static int _iconsole_historypos;
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IConsoleModes _iconsole_mode;
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/* *************** *
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 *  end of header  *
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 * *************** */
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static void IConsoleClearCommand()
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{
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	memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
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	_iconsole_cmdline.chars = _iconsole_cmdline.bytes = 1; // only terminating zero
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	_iconsole_cmdline.pixels = 0;
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	_iconsole_cmdline.caretpos = 0;
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	_iconsole_cmdline.caretxoffs = 0;
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	SetWindowDirty(WC_CONSOLE, 0);
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}
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static inline void IConsoleResetHistoryPos()
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{
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	_iconsole_historypos = -1;
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}
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static const char *IConsoleHistoryAdd(const char *cmd);
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static void IConsoleHistoryNavigate(int direction);
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static const struct NWidgetPart _nested_console_window_widgets[] = {
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	NWidget(WWT_EMPTY, INVALID_COLOUR, WID_C_BACKGROUND), SetResize(1, 1),
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};
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static WindowDesc _console_window_desc(
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	WDP_MANUAL, nullptr, 0, 0,
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	WC_CONSOLE, WC_NONE,
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	0,
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	_nested_console_window_widgets, lengthof(_nested_console_window_widgets)
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);
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struct IConsoleWindow : Window
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{
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	static size_t scroll;
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	int line_height;   ///< Height of one line of text in the console.
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	int line_offset;
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	IConsoleWindow() : Window(&_console_window_desc)
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	{
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		_iconsole_mode = ICONSOLE_OPENED;
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		this->InitNested(0);
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		ResizeWindow(this, _screen.width, _screen.height / 3);
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	}
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	void OnInit() override
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	{
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		this->line_height = FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.hsep_normal;
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		this->line_offset = GetStringBoundingBox("] ").width + WidgetDimensions::scaled.frametext.left;
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	}
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	void Close() override
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	{
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		_iconsole_mode = ICONSOLE_CLOSED;
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		VideoDriver::GetInstance()->EditBoxLostFocus();
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		this->Window::Close();
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	}
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	/**
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	 * Scroll the content of the console.
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	 * @param amount Number of lines to scroll back.
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	 */
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	void Scroll(int amount)
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	{
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		if (amount < 0) {
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			size_t namount = (size_t) -amount;
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			IConsoleWindow::scroll = (namount > IConsoleWindow::scroll) ? 0 : IConsoleWindow::scroll - namount;
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		} else {
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			assert(this->height >= 0 && this->line_height > 0);
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			size_t visible_lines = (size_t)(this->height / this->line_height);
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			size_t max_scroll = (visible_lines > _iconsole_buffer.size()) ? 0 : _iconsole_buffer.size() + 1 - visible_lines;
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			IConsoleWindow::scroll = std::min<size_t>(IConsoleWindow::scroll + amount, max_scroll);
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		}
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		this->SetDirty();
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	}
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	void OnPaint() override
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	{
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		const int right = this->width - WidgetDimensions::scaled.frametext.right;
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		GfxFillRect(0, 0, this->width - 1, this->height - 1, PC_BLACK);
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		int ypos = this->height - this->line_height;
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		for (size_t line_index = IConsoleWindow::scroll; line_index < _iconsole_buffer.size(); line_index++) {
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			const IConsoleLine &print = _iconsole_buffer[line_index];
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			SetDParamStr(0, print.buffer);
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			ypos = DrawStringMultiLine(WidgetDimensions::scaled.frametext.left, right, -this->line_height, ypos, STR_JUST_RAW_STRING, print.colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - WidgetDimensions::scaled.hsep_normal;
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			if (ypos < 0) break;
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		}
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		/* If the text is longer than the window, don't show the starting ']' */
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		int delta = this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH;
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		if (delta > 0) {
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			DrawString(WidgetDimensions::scaled.frametext.left, right, this->height - this->line_height, "]", (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
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			delta = 0;
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		}
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		/* If we have a marked area, draw a background highlight. */
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		if (_iconsole_cmdline.marklength != 0) GfxFillRect(this->line_offset + delta + _iconsole_cmdline.markxoffs, this->height - this->line_height, this->line_offset + delta + _iconsole_cmdline.markxoffs + _iconsole_cmdline.marklength, this->height - 1, PC_DARK_RED);
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		DrawString(this->line_offset + delta, right, this->height - this->line_height, _iconsole_cmdline.buf, (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
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		if (_focused_window == this && _iconsole_cmdline.caret) {
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			DrawString(this->line_offset + delta + _iconsole_cmdline.caretxoffs, right, this->height - this->line_height, "_", TC_WHITE, SA_LEFT | SA_FORCE);
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		}
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	}
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	/** Check on a regular interval if the console buffer needs truncating. */
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	IntervalTimer<TimerWindow> truncate_interval = {std::chrono::seconds(3), [this](auto) {
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		assert(this->height >= 0 && this->line_height > 0);
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		size_t visible_lines = (size_t)(this->height / this->line_height);
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		if (TruncateBuffer() && IConsoleWindow::scroll + visible_lines > _iconsole_buffer.size()) {
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			size_t max_scroll = (visible_lines > _iconsole_buffer.size()) ? 0 : _iconsole_buffer.size() + 1 - visible_lines;
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			IConsoleWindow::scroll = std::min<size_t>(IConsoleWindow::scroll, max_scroll);
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			this->SetDirty();
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		}
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	}};
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	void OnMouseLoop() override
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	{
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		if (_iconsole_cmdline.HandleCaret()) this->SetDirty();
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	}
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	EventState OnKeyPress(WChar key, uint16 keycode) override
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	{
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		if (_focused_window != this) return ES_NOT_HANDLED;
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		const int scroll_height = (this->height / this->line_height) - 1;
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		switch (keycode) {
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			case WKC_UP:
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				IConsoleHistoryNavigate(1);
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				this->SetDirty();
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				break;
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			case WKC_DOWN:
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				IConsoleHistoryNavigate(-1);
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				this->SetDirty();
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				break;
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			case WKC_SHIFT | WKC_PAGEDOWN:
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				this->Scroll(-scroll_height);
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				break;
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			case WKC_SHIFT | WKC_PAGEUP:
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				this->Scroll(scroll_height);
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				break;
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			case WKC_SHIFT | WKC_DOWN:
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				this->Scroll(-1);
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				break;
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			case WKC_SHIFT | WKC_UP:
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				this->Scroll(1);
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				break;
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			case WKC_BACKQUOTE:
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				IConsoleSwitch();
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				break;
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			case WKC_RETURN: case WKC_NUM_ENTER: {
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				/* We always want the ] at the left side; we always force these strings to be left
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				 * aligned anyway. So enforce this in all cases by adding a left-to-right marker,
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				 * otherwise it will be drawn at the wrong side with right-to-left texts. */
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				IConsolePrint(CC_COMMAND, LRM "] {}", _iconsole_cmdline.buf);
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				const char *cmd = IConsoleHistoryAdd(_iconsole_cmdline.buf);
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				IConsoleClearCommand();
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				if (cmd != nullptr) IConsoleCmdExec(cmd);
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				break;
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			}
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			case WKC_CTRL | WKC_RETURN:
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				_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
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				IConsoleResize(this);
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				MarkWholeScreenDirty();
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				break;
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			case (WKC_CTRL | 'L'):
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				IConsoleCmdExec("clear");
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				break;
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			default:
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				if (_iconsole_cmdline.HandleKeyPress(key, keycode) != HKPR_NOT_HANDLED) {
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					IConsoleWindow::scroll = 0;
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					IConsoleResetHistoryPos();
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					this->SetDirty();
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				} else {
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					return ES_NOT_HANDLED;
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				}
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				break;
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		}
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		return ES_HANDLED;
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	}
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	void InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end) override
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	{
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		if (_iconsole_cmdline.InsertString(str, marked, caret, insert_location, replacement_end)) {
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			IConsoleWindow::scroll = 0;
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			IConsoleResetHistoryPos();
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			this->SetDirty();
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		}
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	}
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	const char *GetFocusedText() const override
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	{
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		return _iconsole_cmdline.buf;
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	}
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	const char *GetCaret() const override
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	{
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		return _iconsole_cmdline.buf + _iconsole_cmdline.caretpos;
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	}
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	const char *GetMarkedText(size_t *length) const override
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	{
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		if (_iconsole_cmdline.markend == 0) return nullptr;
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		*length = _iconsole_cmdline.markend - _iconsole_cmdline.markpos;
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		return _iconsole_cmdline.buf + _iconsole_cmdline.markpos;
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	}
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	Point GetCaretPosition() const override
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	{
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		int delta = std::min<int>(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
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		Point pt = {this->line_offset + delta + _iconsole_cmdline.caretxoffs, this->height - this->line_height};
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		return pt;
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	}
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	Rect GetTextBoundingRect(const char *from, const char *to) const override
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	{
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		int delta = std::min<int>(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
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		Point p1 = GetCharPosInString(_iconsole_cmdline.buf, from, FS_NORMAL);
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		Point p2 = from != to ? GetCharPosInString(_iconsole_cmdline.buf, from) : p1;
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		Rect r = {this->line_offset + delta + p1.x, this->height - this->line_height, this->line_offset + delta + p2.x, this->height};
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		return r;
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	}
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	ptrdiff_t GetTextCharacterAtPosition(const Point &pt) const override
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	{
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		int delta = std::min<int>(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
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		if (!IsInsideMM(pt.y, this->height - this->line_height, this->height)) return -1;
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		return GetCharAtPosition(_iconsole_cmdline.buf, pt.x - delta);
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	}
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	void OnMouseWheel(int wheel) override
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	{
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		this->Scroll(-wheel);
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	}
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	void OnFocus() override
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	{
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		VideoDriver::GetInstance()->EditBoxGainedFocus();
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	}
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	void OnFocusLost() override
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	{
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		VideoDriver::GetInstance()->EditBoxLostFocus();
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	}
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};
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size_t IConsoleWindow::scroll = 0;
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void IConsoleGUIInit()
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{
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	IConsoleResetHistoryPos();
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	_iconsole_mode = ICONSOLE_CLOSED;
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	IConsoleClearBuffer();
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	memset(_iconsole_history, 0, sizeof(_iconsole_history));
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	IConsolePrint(TC_LIGHT_BLUE, "OpenTTD Game Console Revision 7 - {}", _openttd_revision);
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	IConsolePrint(CC_WHITE, "------------------------------------");
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	IConsolePrint(CC_WHITE, "use \"help\" for more information.");
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	IConsolePrint(CC_WHITE, "");
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	IConsoleClearCommand();
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}
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void IConsoleClearBuffer()
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{
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	_iconsole_buffer.clear();
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}
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void IConsoleGUIFree()
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{
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	IConsoleClearBuffer();
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}
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/** Change the size of the in-game console window after the screen size changed, or the window state changed. */
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void IConsoleResize(Window *w)
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{
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	switch (_iconsole_mode) {
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		case ICONSOLE_OPENED:
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			w->height = _screen.height / 3;
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			w->width = _screen.width;
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			break;
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		case ICONSOLE_FULL:
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			w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH;
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			w->width = _screen.width;
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			break;
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		default: return;
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	}
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	MarkWholeScreenDirty();
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}
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/** Toggle in-game console between opened and closed. */
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void IConsoleSwitch()
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{
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	switch (_iconsole_mode) {
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		case ICONSOLE_CLOSED:
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			new IConsoleWindow();
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			break;
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		case ICONSOLE_OPENED: case ICONSOLE_FULL:
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			CloseWindowById(WC_CONSOLE, 0);
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			break;
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	}
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	MarkWholeScreenDirty();
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}
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/** Close the in-game console. */
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void IConsoleClose()
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{
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	if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();
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}
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/**
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 * Add the entered line into the history so you can look it back
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 * scroll, etc. Put it to the beginning as it is the latest text
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 * @param cmd Text to be entered into the 'history'
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 * @return the command to execute
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 */
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static const char *IConsoleHistoryAdd(const char *cmd)
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{
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	/* Strip all spaces at the begin */
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	while (IsWhitespace(*cmd)) cmd++;
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	/* Do not put empty command in history */
 | 
						|
	if (StrEmpty(cmd)) return nullptr;
 | 
						|
 | 
						|
	/* Do not put in history if command is same as previous */
 | 
						|
	if (_iconsole_history[0] == nullptr || strcmp(_iconsole_history[0], cmd) != 0) {
 | 
						|
		free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
 | 
						|
		memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1));
 | 
						|
		_iconsole_history[0] = stredup(cmd);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Reset the history position */
 | 
						|
	IConsoleResetHistoryPos();
 | 
						|
	return _iconsole_history[0];
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Navigate Up/Down in the history of typed commands
 | 
						|
 * @param direction Go further back in history (+1), go to recently typed commands (-1)
 | 
						|
 */
 | 
						|
static void IConsoleHistoryNavigate(int direction)
 | 
						|
{
 | 
						|
	if (_iconsole_history[0] == nullptr) return; // Empty history
 | 
						|
	_iconsole_historypos = Clamp(_iconsole_historypos + direction, -1, ICON_HISTORY_SIZE - 1);
 | 
						|
 | 
						|
	if (direction > 0 && _iconsole_history[_iconsole_historypos] == nullptr) _iconsole_historypos--;
 | 
						|
 | 
						|
	if (_iconsole_historypos == -1) {
 | 
						|
		_iconsole_cmdline.DeleteAll();
 | 
						|
	} else {
 | 
						|
		_iconsole_cmdline.Assign(_iconsole_history[_iconsole_historypos]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Handle the printing of text entered into the console or redirected there
 | 
						|
 * by any other means. Text can be redirected to other clients in a network game
 | 
						|
 * as well as to a logfile. If the network server is a dedicated server, all activities
 | 
						|
 * are also logged. All lines to print are added to a temporary buffer which can be
 | 
						|
 * used as a history to print them onscreen
 | 
						|
 * @param colour_code the colour of the command. Red in case of errors, etc.
 | 
						|
 * @param str the message entered or output on the console (notice, error, etc.)
 | 
						|
 */
 | 
						|
void IConsoleGUIPrint(TextColour colour_code, char *str)
 | 
						|
{
 | 
						|
	_iconsole_buffer.push_front(IConsoleLine(str, colour_code));
 | 
						|
	SetWindowDirty(WC_CONSOLE, 0);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Remove old lines from the backlog buffer.
 | 
						|
 * The buffer is limited by a maximum size and a minimum age. Every time truncation runs,
 | 
						|
 * all lines in the buffer are aged by one. When a line exceeds both the maximum position
 | 
						|
 * and also the maximum age, it gets removed.
 | 
						|
 * @return true if any lines were removed
 | 
						|
*/
 | 
						|
static bool TruncateBuffer()
 | 
						|
{
 | 
						|
	bool need_truncation = false;
 | 
						|
	size_t count = 0;
 | 
						|
	for (IConsoleLine &line : _iconsole_buffer) {
 | 
						|
		count++;
 | 
						|
		line.time++;
 | 
						|
		if (line.time > _settings_client.gui.console_backlog_timeout && count > _settings_client.gui.console_backlog_length) {
 | 
						|
			/* Any messages after this are older and need to be truncated */
 | 
						|
			need_truncation = true;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (need_truncation) {
 | 
						|
		_iconsole_buffer.resize(count - 1);
 | 
						|
	}
 | 
						|
 | 
						|
	return need_truncation;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Check whether the given TextColour is valid for console usage.
 | 
						|
 * @param c The text colour to compare to.
 | 
						|
 * @return true iff the TextColour is valid for console usage.
 | 
						|
 */
 | 
						|
bool IsValidConsoleColour(TextColour c)
 | 
						|
{
 | 
						|
	/* A normal text colour is used. */
 | 
						|
	if (!(c & TC_IS_PALETTE_COLOUR)) return TC_BEGIN <= c && c < TC_END;
 | 
						|
 | 
						|
	/* A text colour from the palette is used; must be the company
 | 
						|
	 * colour gradient, so it must be one of those. */
 | 
						|
	c &= ~TC_IS_PALETTE_COLOUR;
 | 
						|
	for (uint i = COLOUR_BEGIN; i < COLOUR_END; i++) {
 | 
						|
		if (_colour_gradient[i][4] == c) return true;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 |