467 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			467 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file train_gui.cpp GUI for trains. */
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#include "stdafx.h"
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#include "window_gui.h"
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#include "command_func.h"
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#include "train.h"
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#include "strings_func.h"
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#include "vehicle_func.h"
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#include "zoom_func.h"
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#include "train_cmd.h"
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#include "table/strings.h"
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#include "safeguards.h"
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/**
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 * Callback for building wagons.
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 * @param cmd Unused.
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 * @param result The result of the command.
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 * @param new_veh_id ID of the ne vehicle.
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 * @param tile   The tile the command was executed on.
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 */
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void CcBuildWagon(Commands cmd, const CommandCost &result, VehicleID new_veh_id, uint, uint16, CargoArray, TileIndex tile, EngineID, bool, CargoID, ClientID)
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{
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	if (result.Failed()) return;
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	/* find a locomotive in the depot. */
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	const Vehicle *found = nullptr;
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	for (const Train *t : Train::Iterate()) {
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		if (t->IsFrontEngine() && t->tile == tile && t->IsStoppedInDepot()) {
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			if (found != nullptr) return; // must be exactly one.
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			found = t;
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		}
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	}
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	/* if we found a loco, */
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	if (found != nullptr) {
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		found = found->Last();
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		/* put the new wagon at the end of the loco. */
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		Command<CMD_MOVE_RAIL_VEHICLE>::Post(found->tile, new_veh_id, found->index, false);
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		InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
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	}
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}
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/**
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 * Highlight the position where a rail vehicle is dragged over by drawing a light gray background.
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 * @param px        The current x position to draw from.
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 * @param max_width The maximum space available to draw.
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 * @param y         The vertical centre position to draw from.
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 * @param selection Selected vehicle that is dragged.
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 * @param chain     Whether a whole chain is dragged.
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 * @return The width of the highlight mark.
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 */
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static int HighlightDragPosition(int px, int max_width, int y, VehicleID selection, bool chain)
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{
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	bool rtl = _current_text_dir == TD_RTL;
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	assert(selection != INVALID_VEHICLE);
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	int dragged_width = 0;
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	for (Train *t = Train::Get(selection); t != nullptr; t = chain ? t->Next() : (t->HasArticulatedPart() ? t->GetNextArticulatedPart() : nullptr)) {
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		dragged_width += t->GetDisplayImageWidth(nullptr);
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	}
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	int drag_hlight_left = rtl ? std::max(px - dragged_width + 1, 0) : px;
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	int drag_hlight_right = rtl ? px : std::min(px + dragged_width, max_width) - 1;
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	int drag_hlight_width = std::max(drag_hlight_right - drag_hlight_left + 1, 0);
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	if (drag_hlight_width > 0) {
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		int height = ScaleSpriteTrad(12);
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		int top = y - height / 2;
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		Rect r = {drag_hlight_left, top, drag_hlight_right, top + height - 1};
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		/* Sprite-scaling is used here as the area is from sprite size */
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		GfxFillRect(r.Shrink(ScaleSpriteTrad(1)), _colour_gradient[COLOUR_GREY][7]);
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	}
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	return drag_hlight_width;
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}
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/**
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 * Draws an image of a whole train
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 * @param v         Front vehicle
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 * @param r         Rect to draw at
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 * @param selection Selected vehicle to draw a frame around
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 * @param skip      Number of pixels to skip at the front (for scrolling)
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 * @param drag_dest The vehicle another one is dragged over, \c INVALID_VEHICLE if none.
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 */
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void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
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{
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	bool rtl = _current_text_dir == TD_RTL;
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	Direction dir = rtl ? DIR_E : DIR_W;
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	DrawPixelInfo tmp_dpi;
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	/* Position of highlight box */
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	int highlight_l = 0;
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	int highlight_r = 0;
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	int max_width = r.Width();
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	if (!FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.Width(), r.Height())) return;
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	{
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		AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
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		int px = rtl ? max_width + skip : -skip;
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		int y = r.Height() / 2;
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		bool sel_articulated = false;
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		bool dragging = (drag_dest != INVALID_VEHICLE);
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		bool drag_at_end_of_train = (drag_dest == v->index); // Head index is used to mark dragging at end of train.
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		for (; v != nullptr && (rtl ? px > 0 : px < max_width); v = v->Next()) {
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			if (dragging && !drag_at_end_of_train && drag_dest == v->index) {
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				/* Highlight the drag-and-drop destination inside the train. */
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				int drag_hlight_width = HighlightDragPosition(px, max_width, y, selection, _cursor.vehchain);
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				px += rtl ? -drag_hlight_width : drag_hlight_width;
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			}
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			Point offset;
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			int width = Train::From(v)->GetDisplayImageWidth(&offset);
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			if (rtl ? px + width > 0 : px - width < max_width) {
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				PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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				VehicleSpriteSeq seq;
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				v->GetImage(dir, image_type, &seq);
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				seq.Draw(px + (rtl ? -offset.x : offset.x), y + offset.y, pal, (v->vehstatus & VS_CRASHED) != 0);
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			}
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			if (!v->IsArticulatedPart()) sel_articulated = false;
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			if (v->index == selection) {
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				/* Set the highlight position */
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				highlight_l = rtl ? px - width : px;
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				highlight_r = rtl ? px - 1 : px + width - 1;
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				sel_articulated = true;
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			} else if ((_cursor.vehchain && highlight_r != 0) || sel_articulated) {
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				if (rtl) {
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					highlight_l -= width;
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				} else {
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					highlight_r += width;
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				}
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			}
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			px += rtl ? -width : width;
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		}
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		if (dragging && drag_at_end_of_train) {
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			/* Highlight the drag-and-drop destination at the end of the train. */
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			HighlightDragPosition(px, max_width, y, selection, _cursor.vehchain);
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		}
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	}
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	if (highlight_l != highlight_r) {
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		/* Draw the highlight. Now done after drawing all the engines, as
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		 * the next engine after the highlight could overlap it. */
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		int height = ScaleSpriteTrad(12);
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		Rect hr = {highlight_l, 0, highlight_r, height - 1};
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		DrawFrameRect(hr.Translate(r.left, CenterBounds(r.top, r.bottom, height)).Expand(WidgetDimensions::scaled.bevel), COLOUR_WHITE, FR_BORDERONLY);
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	}
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}
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/** Helper struct for the cargo details information */
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struct CargoSummaryItem {
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	CargoID cargo;    ///< The cargo that is carried
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	StringID subtype; ///< STR_EMPTY if none
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	uint capacity;    ///< Amount that can be carried
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	uint amount;      ///< Amount that is carried
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	StationID source; ///< One of the source stations
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	/** Used by CargoSummary::Find() and similar functions */
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	inline bool operator != (const CargoSummaryItem &other) const
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	{
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		return this->cargo != other.cargo || this->subtype != other.subtype;
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	}
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	/** Used by std::find() and similar functions */
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	inline bool operator == (const CargoSummaryItem &other) const
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	{
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		return !(this->cargo != other.cargo);
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	}
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};
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static const uint TRAIN_DETAILS_MIN_INDENT  = 32; ///< Minimum indent level in the train details window
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static const uint TRAIN_DETAILS_MAX_INDENT  = 72; ///< Maximum indent level in the train details window; wider than this and we start on a new line
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/** Container for the cargo summary information. */
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typedef std::vector<CargoSummaryItem> CargoSummary;
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/** Reused container of cargo details */
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static CargoSummary _cargo_summary;
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/**
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 * Draw the details cargo tab for the given vehicle at the given position
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 *
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 * @param item  Data to draw
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 * @param left  The left most coordinate to draw
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 * @param right The right most coordinate to draw
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 * @param y     The y coordinate
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 */
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static void TrainDetailsCargoTab(const CargoSummaryItem *item, int left, int right, int y)
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{
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	StringID str;
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	if (item->amount > 0) {
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		SetDParam(0, item->cargo);
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		SetDParam(1, item->amount);
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		SetDParam(2, item->source);
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		SetDParam(3, _settings_game.vehicle.freight_trains);
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		str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_DETAILS_CARGO_FROM_MULT : STR_VEHICLE_DETAILS_CARGO_FROM;
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	} else {
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		str = !IsValidCargoID(item->cargo) ? STR_QUANTITY_N_A : STR_VEHICLE_DETAILS_CARGO_EMPTY;
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	}
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	DrawString(left, right, y, str, TC_LIGHT_BLUE);
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}
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/**
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 * Draw the details info tab for the given vehicle at the given position
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 *
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 * @param v     current vehicle
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 * @param left  The left most coordinate to draw
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 * @param right The right most coordinate to draw
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 * @param y     The y coordinate
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 */
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static void TrainDetailsInfoTab(const Vehicle *v, int left, int right, int y)
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{
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	if (RailVehInfo(v->engine_type)->railveh_type == RAILVEH_WAGON) {
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		SetDParam(0, PackEngineNameDParam(v->engine_type, EngineNameContext::VehicleDetails));
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		SetDParam(1, v->value);
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		DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE);
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	} else {
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		SetDParam(0, PackEngineNameDParam(v->engine_type, EngineNameContext::VehicleDetails));
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		SetDParam(1, v->build_year);
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		SetDParam(2, v->value);
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		DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE);
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	}
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}
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/**
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 * Draw the details capacity tab for the given vehicle at the given position
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 *
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 * @param item  Data to draw
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 * @param left  The left most coordinate to draw
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 * @param right The right most coordinate to draw
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 * @param y     The y coordinate
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 */
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static void TrainDetailsCapacityTab(const CargoSummaryItem *item, int left, int right, int y)
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{
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	StringID str;
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	if (IsValidCargoID(item->cargo)) {
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		SetDParam(0, item->cargo);
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		SetDParam(1, item->capacity);
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		SetDParam(4, item->subtype);
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		SetDParam(5, _settings_game.vehicle.freight_trains);
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		str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_INFO_CAPACITY_MULT : STR_VEHICLE_INFO_CAPACITY;
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	} else {
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		/* Draw subtype only */
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		SetDParam(0, item->subtype);
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		str = STR_VEHICLE_INFO_NO_CAPACITY;
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	}
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	DrawString(left, right, y, str);
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}
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/**
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 * Collects the cargo transported
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 * @param v Vehicle to process
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 * @param summary Space for the result
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 */
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static void GetCargoSummaryOfArticulatedVehicle(const Train *v, CargoSummary *summary)
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{
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	summary->clear();
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	do {
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		if (!v->GetEngine()->CanCarryCargo()) continue;
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		CargoSummaryItem new_item;
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		new_item.cargo = v->cargo_cap > 0 ? v->cargo_type : INVALID_CARGO;
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		new_item.subtype = GetCargoSubtypeText(v);
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		if (!IsValidCargoID(new_item.cargo) && new_item.subtype == STR_EMPTY) continue;
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		auto item = std::find(summary->begin(), summary->end(), new_item);
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		if (item == summary->end()) {
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			summary->emplace_back();
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			item = summary->end() - 1;
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			item->cargo = new_item.cargo;
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			item->subtype = new_item.subtype;
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			item->capacity = 0;
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			item->amount = 0;
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			item->source = INVALID_STATION;
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		}
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		item->capacity += v->cargo_cap;
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		item->amount += v->cargo.StoredCount();
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		if (item->source == INVALID_STATION) item->source = v->cargo.Source();
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	} while ((v = v->Next()) != nullptr && v->IsArticulatedPart());
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}
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/**
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 * Get the length of an articulated vehicle.
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 * @param v the vehicle to get the length of.
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 * @return the length in pixels.
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 */
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static uint GetLengthOfArticulatedVehicle(const Train *v)
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{
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	uint length = 0;
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	do {
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		length += v->GetDisplayImageWidth();
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	} while ((v = v->Next()) != nullptr && v->IsArticulatedPart());
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	return length;
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}
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/**
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 * Determines the number of lines in the train details window
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 * @param veh_id Train
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 * @param det_tab Selected details tab
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 * @return Number of line
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 */
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int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab)
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{
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	int num = 0;
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	if (det_tab == TDW_TAB_TOTALS) { // Total cargo tab
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		CargoArray max_cargo{};
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		for (const Vehicle *v = Vehicle::Get(veh_id); v != nullptr; v = v->Next()) {
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			max_cargo[v->cargo_type] += v->cargo_cap;
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		}
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		num = max_cargo.GetCount();
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		num++; // needs one more because first line is description string
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	} else {
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		for (const Train *v = Train::Get(veh_id); v != nullptr; v = v->GetNextVehicle()) {
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			GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary);
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			num += std::max(1u, (unsigned)_cargo_summary.size());
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			uint length = GetLengthOfArticulatedVehicle(v);
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			if (length > (uint)ScaleSpriteTrad(TRAIN_DETAILS_MAX_INDENT)) num++;
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		}
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	}
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	return num;
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}
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/**
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 * Draw the details for the given vehicle at the given position
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 *
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 * @param v     current vehicle
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 * @param r     the Rect to draw within
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 * @param vscroll_pos Position of scrollbar
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 * @param vscroll_cap Number of lines currently displayed
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 * @param det_tab Selected details tab
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 */
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void DrawTrainDetails(const Train *v, const Rect &r, int vscroll_pos, uint16 vscroll_cap, TrainDetailsWindowTabs det_tab)
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{
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	bool rtl = _current_text_dir == TD_RTL;
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	int line_height = r.Height();
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	int sprite_y_offset = line_height / 2;
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	int text_y_offset = (line_height - FONT_HEIGHT_NORMAL) / 2;
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	/* draw the first 3 details tabs */
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	if (det_tab != TDW_TAB_TOTALS) {
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		Direction dir = rtl ? DIR_E : DIR_W;
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		int x = rtl ? r.right : r.left;
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		for (; v != nullptr && vscroll_pos > -vscroll_cap; v = v->GetNextVehicle()) {
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			GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary);
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			/* Draw sprites */
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			uint dx = 0;
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			int px = x;
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			const Train *u = v;
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			do {
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				Point offset;
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				int width = u->GetDisplayImageWidth(&offset);
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				if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
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					int pitch = 0;
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					const Engine *e = Engine::Get(v->engine_type);
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					if (e->GetGRF() != nullptr) {
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						pitch = ScaleSpriteTrad(e->GetGRF()->traininfo_vehicle_pitch);
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					}
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					PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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					VehicleSpriteSeq seq;
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					u->GetImage(dir, EIT_IN_DETAILS, &seq);
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					seq.Draw(px + (rtl ? -offset.x : offset.x), r.top - line_height * vscroll_pos + sprite_y_offset + pitch, pal, (v->vehstatus & VS_CRASHED) != 0);
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				}
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						|
				px += rtl ? -width : width;
 | 
						|
				dx += width;
 | 
						|
				u = u->Next();
 | 
						|
			} while (u != nullptr && u->IsArticulatedPart());
 | 
						|
 | 
						|
			bool separate_sprite_row = (dx > (uint)ScaleSpriteTrad(TRAIN_DETAILS_MAX_INDENT));
 | 
						|
			if (separate_sprite_row) {
 | 
						|
				vscroll_pos--;
 | 
						|
				dx = 0;
 | 
						|
			}
 | 
						|
 | 
						|
			int sprite_width = std::max<int>(dx, ScaleSpriteTrad(TRAIN_DETAILS_MIN_INDENT)) + WidgetDimensions::scaled.hsep_normal;
 | 
						|
			Rect dr = r.Indent(sprite_width, rtl);
 | 
						|
			uint num_lines = std::max(1u, (unsigned)_cargo_summary.size());
 | 
						|
			for (uint i = 0; i < num_lines; i++) {
 | 
						|
				if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
 | 
						|
					int py = r.top - line_height * vscroll_pos + text_y_offset;
 | 
						|
					if (i > 0 || separate_sprite_row) {
 | 
						|
						if (vscroll_pos != 0) GfxFillRect(r.left, py - WidgetDimensions::scaled.matrix.top - 1, r.right, py - WidgetDimensions::scaled.matrix.top, _colour_gradient[COLOUR_GREY][5]);
 | 
						|
					}
 | 
						|
					switch (det_tab) {
 | 
						|
						case TDW_TAB_CARGO:
 | 
						|
							if (i < _cargo_summary.size()) {
 | 
						|
								TrainDetailsCargoTab(&_cargo_summary[i], dr.left, dr.right, py);
 | 
						|
							} else {
 | 
						|
								DrawString(dr.left, dr.right, py, STR_QUANTITY_N_A, TC_LIGHT_BLUE);
 | 
						|
							}
 | 
						|
							break;
 | 
						|
 | 
						|
						case TDW_TAB_INFO:
 | 
						|
							if (i == 0) TrainDetailsInfoTab(v, dr.left, dr.right, py);
 | 
						|
							break;
 | 
						|
 | 
						|
						case TDW_TAB_CAPACITY:
 | 
						|
							if (i < _cargo_summary.size()) {
 | 
						|
								TrainDetailsCapacityTab(&_cargo_summary[i], dr.left, dr.right, py);
 | 
						|
							} else {
 | 
						|
								SetDParam(0, STR_EMPTY);
 | 
						|
								DrawString(dr.left, dr.right, py, STR_VEHICLE_INFO_NO_CAPACITY);
 | 
						|
							}
 | 
						|
							break;
 | 
						|
 | 
						|
						default: NOT_REACHED();
 | 
						|
					}
 | 
						|
				}
 | 
						|
				vscroll_pos--;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		int y = r.top;
 | 
						|
		CargoArray act_cargo{};
 | 
						|
		CargoArray max_cargo{};
 | 
						|
		Money feeder_share = 0;
 | 
						|
 | 
						|
		for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
 | 
						|
			act_cargo[u->cargo_type] += u->cargo.StoredCount();
 | 
						|
			max_cargo[u->cargo_type] += u->cargo_cap;
 | 
						|
			feeder_share             += u->cargo.FeederShare();
 | 
						|
		}
 | 
						|
 | 
						|
		/* draw total cargo tab */
 | 
						|
		DrawString(r.left, r.right, y + text_y_offset, STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT);
 | 
						|
		y += line_height;
 | 
						|
 | 
						|
		/* Indent the total cargo capacity details */
 | 
						|
		Rect ir = r.Indent(WidgetDimensions::scaled.hsep_indent, rtl);
 | 
						|
		for (CargoID i = 0; i < NUM_CARGO; i++) {
 | 
						|
			if (max_cargo[i] > 0 && --vscroll_pos < 0 && vscroll_pos > -vscroll_cap) {
 | 
						|
				SetDParam(0, i);            // {CARGO} #1
 | 
						|
				SetDParam(1, act_cargo[i]); // {CARGO} #2
 | 
						|
				SetDParam(2, i);            // {SHORTCARGO} #1
 | 
						|
				SetDParam(3, max_cargo[i]); // {SHORTCARGO} #2
 | 
						|
				SetDParam(4, _settings_game.vehicle.freight_trains);
 | 
						|
				DrawString(ir.left, ir.right, y + text_y_offset, FreightWagonMult(i) > 1 ? STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT : STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY);
 | 
						|
				y += line_height;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		SetDParam(0, feeder_share);
 | 
						|
		DrawString(r.left, r.right, y + text_y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
 | 
						|
	}
 | 
						|
}
 |