# Conflicts: # src/network/network_server.h # src/pathfinder/yapf/yapf_road.cpp # src/viewport.cpp
		
			
				
	
	
		
			1058 lines
		
	
	
		
			51 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1058 lines
		
	
	
		
			51 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file saveload.h Functions/types related to saving and loading games. */
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#ifndef SAVELOAD_H
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#define SAVELOAD_H
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#include "../fileio_type.h"
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#include "../strings_type.h"
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#include "extended_ver_sl.h"
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#include <stdarg.h>
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#include <vector>
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/** SaveLoad versions
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 * Previous savegame versions, the trunk revision where they were
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 * introduced and the released version that had that particular
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 * savegame version.
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 * Up to savegame version 18 there is a minor version as well.
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 *
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 * Older entries keep their original numbering.
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 *
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 * Newer entries should use a descriptive labels, numeric version
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 * and PR can be added to comment.
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 *
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 * Note that this list must not be reordered.
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 */
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enum SaveLoadVersion : uint16 {
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	SL_MIN_VERSION,                         ///< First savegame version
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	SLV_1,                                  ///<   1.0         0.1.x, 0.2.x
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	SLV_2,                                  /**<   2.0         0.3.0
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	                                         *     2.1         0.3.1, 0.3.2 */
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	SLV_3,                                  ///<   3.x         lost
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	SLV_4,                                  /**<   4.0     1
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	                                         *     4.1   122   0.3.3, 0.3.4
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	                                         *     4.2  1222   0.3.5
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	                                         *     4.3  1417
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	                                         *     4.4  1426 */
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	SLV_5,                                  /**<   5.0  1429
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	                                         *     5.1  1440
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	                                         *     5.2  1525   0.3.6 */
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	SLV_6,                                  /**<   6.0  1721
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	                                         *     6.1  1768 */
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	SLV_7,                                  ///<   7.0  1770
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	SLV_8,                                  ///<   8.0  1786
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	SLV_9,                                  ///<   9.0  1909
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	SLV_10,                                 ///<  10.0  2030
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	SLV_11,                                 /**<  11.0  2033
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	                                         *    11.1  2041 */
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	SLV_12,                                 ///<  12.1  2046
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	SLV_13,                                 ///<  13.1  2080   0.4.0, 0.4.0.1
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	SLV_14,                                 ///<  14.0  2441
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	SLV_15,                                 ///<  15.0  2499
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	SLV_16,                                 /**<  16.0  2817
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	                                         *    16.1  3155 */
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	SLV_17,                                 /**<  17.0  3212
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	                                         *    17.1  3218 */
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	SLV_18,                                 ///<  18    3227
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	SLV_19,                                 ///<  19    3396
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	SLV_20,                                 ///<  20    3403
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	SLV_21,                                 ///<  21    3472   0.4.x
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	SLV_22,                                 ///<  22    3726
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	SLV_23,                                 ///<  23    3915
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	SLV_24,                                 ///<  24    4150
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	SLV_25,                                 ///<  25    4259
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	SLV_26,                                 ///<  26    4466
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	SLV_27,                                 ///<  27    4757
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	SLV_28,                                 ///<  28    4987
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	SLV_29,                                 ///<  29    5070
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	SLV_30,                                 ///<  30    5946
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	SLV_31,                                 ///<  31    5999
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	SLV_32,                                 ///<  32    6001
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	SLV_33,                                 ///<  33    6440
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	SLV_34,                                 ///<  34    6455
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	SLV_35,                                 ///<  35    6602
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	SLV_36,                                 ///<  36    6624
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	SLV_37,                                 ///<  37    7182
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	SLV_38,                                 ///<  38    7195
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	SLV_39,                                 ///<  39    7269
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	SLV_40,                                 ///<  40    7326
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	SLV_41,                                 ///<  41    7348   0.5.x
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	SLV_42,                                 ///<  42    7573
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	SLV_43,                                 ///<  43    7642
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	SLV_44,                                 ///<  44    8144
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	SLV_45,                                 ///<  45    8501
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	SLV_46,                                 ///<  46    8705
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	SLV_47,                                 ///<  47    8735
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	SLV_48,                                 ///<  48    8935
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	SLV_49,                                 ///<  49    8969
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	SLV_50,                                 ///<  50    8973
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	SLV_51,                                 ///<  51    8978
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	SLV_52,                                 ///<  52    9066
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	SLV_53,                                 ///<  53    9316
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	SLV_54,                                 ///<  54    9613
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	SLV_55,                                 ///<  55    9638
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	SLV_56,                                 ///<  56    9667
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	SLV_57,                                 ///<  57    9691
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	SLV_58,                                 ///<  58    9762
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	SLV_59,                                 ///<  59    9779
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	SLV_60,                                 ///<  60    9874
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	SLV_61,                                 ///<  61    9892
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	SLV_62,                                 ///<  62    9905
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	SLV_63,                                 ///<  63    9956
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	SLV_64,                                 ///<  64   10006
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	SLV_65,                                 ///<  65   10210
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	SLV_66,                                 ///<  66   10211
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	SLV_67,                                 ///<  67   10236
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	SLV_68,                                 ///<  68   10266
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	SLV_69,                                 ///<  69   10319
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	SLV_70,                                 ///<  70   10541
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	SLV_71,                                 ///<  71   10567
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	SLV_72,                                 ///<  72   10601
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	SLV_73,                                 ///<  73   10903
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	SLV_74,                                 ///<  74   11030
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	SLV_75,                                 ///<  75   11107
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	SLV_76,                                 ///<  76   11139
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	SLV_77,                                 ///<  77   11172
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	SLV_78,                                 ///<  78   11176
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	SLV_79,                                 ///<  79   11188
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	SLV_80,                                 ///<  80   11228
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	SLV_81,                                 ///<  81   11244
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	SLV_82,                                 ///<  82   11410
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	SLV_83,                                 ///<  83   11589
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	SLV_84,                                 ///<  84   11822
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	SLV_85,                                 ///<  85   11874
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	SLV_86,                                 ///<  86   12042
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	SLV_87,                                 ///<  87   12129
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	SLV_88,                                 ///<  88   12134
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	SLV_89,                                 ///<  89   12160
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	SLV_90,                                 ///<  90   12293
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	SLV_91,                                 ///<  91   12347
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	SLV_92,                                 ///<  92   12381   0.6.x
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	SLV_93,                                 ///<  93   12648
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	SLV_94,                                 ///<  94   12816
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	SLV_95,                                 ///<  95   12924
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	SLV_96,                                 ///<  96   13226
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	SLV_97,                                 ///<  97   13256
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	SLV_98,                                 ///<  98   13375
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	SLV_99,                                 ///<  99   13838
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	SLV_100,                                ///< 100   13952
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	SLV_101,                                ///< 101   14233
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	SLV_102,                                ///< 102   14332
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	SLV_103,                                ///< 103   14598
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	SLV_104,                                ///< 104   14735
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	SLV_105,                                ///< 105   14803
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	SLV_106,                                ///< 106   14919
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	SLV_107,                                ///< 107   15027
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	SLV_108,                                ///< 108   15045
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	SLV_109,                                ///< 109   15075
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	SLV_110,                                ///< 110   15148
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	SLV_111,                                ///< 111   15190
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	SLV_112,                                ///< 112   15290
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	SLV_113,                                ///< 113   15340
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	SLV_114,                                ///< 114   15601
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	SLV_115,                                ///< 115   15695
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	SLV_116,                                ///< 116   15893   0.7.x
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	SLV_117,                                ///< 117   16037
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	SLV_118,                                ///< 118   16129
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	SLV_119,                                ///< 119   16242
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	SLV_120,                                ///< 120   16439
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	SLV_121,                                ///< 121   16694
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	SLV_122,                                ///< 122   16855
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	SLV_123,                                ///< 123   16909
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	SLV_124,                                ///< 124   16993
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	SLV_125,                                ///< 125   17113
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	SLV_126,                                ///< 126   17433
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	SLV_127,                                ///< 127   17439
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	SLV_128,                                ///< 128   18281
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	SLV_129,                                ///< 129   18292
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	SLV_130,                                ///< 130   18404
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	SLV_131,                                ///< 131   18481
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	SLV_132,                                ///< 132   18522
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	SLV_133,                                ///< 133   18674
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	SLV_134,                                ///< 134   18703
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	SLV_135,                                ///< 135   18719
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	SLV_136,                                ///< 136   18764
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	SLV_137,                                ///< 137   18912
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	SLV_138,                                ///< 138   18942   1.0.x
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	SLV_139,                                ///< 139   19346
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	SLV_140,                                ///< 140   19382
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	SLV_141,                                ///< 141   19799
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	SLV_142,                                ///< 142   20003
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	SLV_143,                                ///< 143   20048
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	SLV_144,                                ///< 144   20334
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	SLV_145,                                ///< 145   20376
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	SLV_146,                                ///< 146   20446
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	SLV_147,                                ///< 147   20621
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	SLV_148,                                ///< 148   20659
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	SLV_149,                                ///< 149   20832
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	SLV_150,                                ///< 150   20857
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	SLV_151,                                ///< 151   20918
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	SLV_152,                                ///< 152   21171
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	SLV_153,                                ///< 153   21263
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	SLV_154,                                ///< 154   21426
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	SLV_155,                                ///< 155   21453
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	SLV_156,                                ///< 156   21728
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	SLV_157,                                ///< 157   21862
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	SLV_158,                                ///< 158   21933
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	SLV_159,                                ///< 159   21962
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	SLV_160,                                ///< 160   21974   1.1.x
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	SLV_161,                                ///< 161   22567
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	SLV_162,                                ///< 162   22713
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	SLV_163,                                ///< 163   22767
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	SLV_164,                                ///< 164   23290
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	SLV_165,                                ///< 165   23304
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	SLV_166,                                ///< 166   23415
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	SLV_167,                                ///< 167   23504
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	SLV_168,                                ///< 168   23637
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	SLV_169,                                ///< 169   23816
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	SLV_170,                                ///< 170   23826
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	SLV_171,                                ///< 171   23835
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	SLV_172,                                ///< 172   23947
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	SLV_173,                                ///< 173   23967   1.2.0-RC1
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	SLV_174,                                ///< 174   23973   1.2.x
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	SLV_175,                                ///< 175   24136
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	SLV_176,                                ///< 176   24446
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	SLV_177,                                ///< 177   24619
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	SLV_178,                                ///< 178   24789
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	SLV_179,                                ///< 179   24810
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	SLV_180,                                ///< 180   24998   1.3.x
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	SLV_181,                                ///< 181   25012
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	SLV_182,                                ///< 182   25115 FS#5492, r25259, r25296 Goal status
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	SLV_183,                                ///< 183   25363 Cargodist
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	SLV_184,                                ///< 184   25508 Unit localisation split
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	SLV_185,                                ///< 185   25620 Storybooks
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	SLV_186,                                ///< 186   25833 Objects storage
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	SLV_187,                                ///< 187   25899 Linkgraph - restricted flows
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	SLV_188,                                ///< 188   26169 v1.4  FS#5831 Unify RV travel time
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	SLV_189,                                ///< 189   26450 Hierarchical vehicle subgroups
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	SLV_190,                                ///< 190   26547 Separate order travel and wait times
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	SLV_191,                                ///< 191   26636 FS#6026 Fix disaster vehicle storage (No bump)
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	                                        ///< 191   26646 FS#6041 Linkgraph - store locations
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	SLV_192,                                ///< 192   26700 FS#6066 Fix saving of order backups
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	SLV_193,                                ///< 193   26802
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	SLV_194,                                ///< 194   26881 v1.5
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	SLV_195,                                ///< 195   27572 v1.6.1
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	SLV_196,                                ///< 196   27778 v1.7
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	SLV_197,                                ///< 197   27978 v1.8
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	SLV_198,                                ///< 198  PR#6763 Switch town growth rate and counter to actual game ticks
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	SLV_EXTEND_CARGOTYPES,                  ///< 199  PR#6802 Extend cargotypes to 64
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	SLV_EXTEND_RAILTYPES,                   ///< 200  PR#6805 Extend railtypes to 64, adding uint16 to map array.
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	SLV_EXTEND_PERSISTENT_STORAGE,          ///< 201  PR#6885 Extend NewGRF persistent storages.
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	SLV_EXTEND_INDUSTRY_CARGO_SLOTS,        ///< 202  PR#6867 Increase industry cargo slots to 16 in, 16 out
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	SLV_SHIP_PATH_CACHE,                    ///< 203  PR#7072 Add path cache for ships
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	SLV_SHIP_ROTATION,                      ///< 204  PR#7065 Add extra rotation stages for ships.
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	SLV_GROUP_LIVERIES,                     ///< 205  PR#7108 Livery storage change and group liveries.
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	SLV_SHIPS_STOP_IN_LOCKS,                ///< 206  PR#7150 Ship/lock movement changes.
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	SLV_FIX_CARGO_MONITOR,                  ///< 207  PR#7175 v1.9  Cargo monitor data packing fix to support 64 cargotypes.
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	SLV_TOWN_CARGOGEN,                      ///< 208  PR#6965 New algorithms for town building cargo generation.
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	SLV_SHIP_CURVE_PENALTY,                 ///< 209  PR#7289 Configurable ship curve penalties.
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	SLV_SERVE_NEUTRAL_INDUSTRIES,           ///< 210  PR#7234 Company stations can serve industries with attached neutral stations.
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	SLV_ROADVEH_PATH_CACHE,                 ///< 211  PR#7261 Add path cache for road vehicles.
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	SLV_REMOVE_OPF,                         ///< 212  PR#7245 Remove OPF.
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	SLV_TREES_WATER_CLASS,                  ///< 213  PR#7405 WaterClass update for tree tiles.
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	SLV_ROAD_TYPES,                         ///< 214  PR#6811 NewGRF road types.
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	SLV_SCRIPT_MEMLIMIT,                    ///< 215  PR#7516 Limit on AI/GS memory consumption.
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	SLV_MULTITILE_DOCKS,                    ///< 216  PR#7380 Multiple docks per station.
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	SLV_TRADING_AGE,                        ///< 217  PR#7780 Configurable company trading age.
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	SLV_ENDING_YEAR,                        ///< 218  PR#7747 v1.10 Configurable ending year.
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	SL_MAX_VERSION,                         ///< Highest possible saveload version
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						|
	SL_SPRING_2013_v2_0_102 = 220,
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	SL_SPRING_2013_v2_1_108 = 221,
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						|
	SL_SPRING_2013_v2_1_147 = 222,
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	SL_SPRING_2013_v2_3_XXX = 223,
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	SL_SPRING_2013_v2_3_b3 = 224,
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						|
	SL_SPRING_2013_v2_3_b4 = 225,
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						|
	SL_SPRING_2013_v2_3_b5 = 226,
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						|
	SL_SPRING_2013_v2_4 = 227,
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						|
	SL_TRACE_RESTRICT_2000 = 2000,
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						|
	SL_TRACE_RESTRICT_2001 = 2001,
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						|
	SL_TRACE_RESTRICT_2002 = 2002,
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						|
	SL_JOKER_1_19 = 278,
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						|
	SL_JOKER_1_20 = 279,
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						|
	SL_JOKER_1_21 = 280,
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	SL_JOKER_1_22 = 281,
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	SL_JOKER_1_23 = 282,
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	SL_JOKER_1_24 = 283,
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	SL_JOKER_1_25 = 284,
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	SL_JOKER_1_26 = 285,
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						|
	SL_JOKER_1_27 = 286,
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						|
	SL_CHILLPP_201 = 201,
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						|
	SL_CHILLPP_232 = 232,
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						|
	SL_CHILLPP_233 = 233,
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						|
};
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						|
 | 
						|
/** Save or load result codes. */
 | 
						|
enum SaveOrLoadResult {
 | 
						|
	SL_OK     = 0, ///< completed successfully
 | 
						|
	SL_ERROR  = 1, ///< error that was caught before internal structures were modified
 | 
						|
	SL_REINIT = 2, ///< error that was caught in the middle of updating game state, need to clear it. (can only happen during load)
 | 
						|
};
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						|
 | 
						|
/** Deals with the type of the savegame, independent of extension */
 | 
						|
struct FileToSaveLoad {
 | 
						|
	SaveLoadOperation file_op;           ///< File operation to perform.
 | 
						|
	DetailedFileType detail_ftype;   ///< Concrete file type (PNG, BMP, old save, etc).
 | 
						|
	AbstractFileType abstract_ftype; ///< Abstract type of file (scenario, heightmap, etc).
 | 
						|
	char name[MAX_PATH];             ///< Name of the file.
 | 
						|
	char title[255];                 ///< Internal name of the game.
 | 
						|
 | 
						|
	void SetMode(FiosType ft);
 | 
						|
	void SetMode(SaveLoadOperation fop, AbstractFileType aft, DetailedFileType dft);
 | 
						|
	void SetName(const char *name);
 | 
						|
	void SetTitle(const char *title);
 | 
						|
};
 | 
						|
 | 
						|
/** Types of save games. */
 | 
						|
enum SavegameType {
 | 
						|
	SGT_TTD,    ///< TTD  savegame (can be detected incorrectly)
 | 
						|
	SGT_TTDP1,  ///< TTDP savegame ( -//- ) (data at NW border)
 | 
						|
	SGT_TTDP2,  ///< TTDP savegame in new format (data at SE border)
 | 
						|
	SGT_OTTD,   ///< OTTD savegame
 | 
						|
	SGT_TTO,    ///< TTO savegame
 | 
						|
	SGT_INVALID = 0xFF, ///< broken savegame (used internally)
 | 
						|
};
 | 
						|
 | 
						|
extern FileToSaveLoad _file_to_saveload;
 | 
						|
 | 
						|
void GenerateDefaultSaveName(char *buf, const char *last);
 | 
						|
void SetSaveLoadError(StringID str);
 | 
						|
const char *GetSaveLoadErrorString();
 | 
						|
SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true);
 | 
						|
void WaitTillSaved();
 | 
						|
void ProcessAsyncSaveFinish();
 | 
						|
void DoExitSave();
 | 
						|
 | 
						|
SaveOrLoadResult SaveWithFilter(struct SaveFilter *writer, bool threaded);
 | 
						|
SaveOrLoadResult LoadWithFilter(struct LoadFilter *reader);
 | 
						|
 | 
						|
typedef void ChunkSaveLoadProc();
 | 
						|
typedef void AutolengthProc(void *arg);
 | 
						|
 | 
						|
/** Handlers and description of chunk. */
 | 
						|
struct ChunkHandler {
 | 
						|
	uint32 id;                          ///< Unique ID (4 letters).
 | 
						|
	ChunkSaveLoadProc *save_proc;       ///< Save procedure of the chunk.
 | 
						|
	ChunkSaveLoadProc *load_proc;       ///< Load procedure of the chunk.
 | 
						|
	ChunkSaveLoadProc *ptrs_proc;       ///< Manipulate pointers in the chunk.
 | 
						|
	ChunkSaveLoadProc *load_check_proc; ///< Load procedure for game preview.
 | 
						|
	uint32 flags;                       ///< Flags of the chunk. @see ChunkType
 | 
						|
};
 | 
						|
 | 
						|
struct NullStruct {
 | 
						|
	byte null;
 | 
						|
};
 | 
						|
 | 
						|
/** Type of reference (#SLE_REF, #SLE_CONDREF). */
 | 
						|
enum SLRefType {
 | 
						|
	REF_ORDER            =  0,	///< Load/save a reference to an order.
 | 
						|
	REF_VEHICLE          =  1,	///< Load/save a reference to a vehicle.
 | 
						|
	REF_STATION          =  2,	///< Load/save a reference to a station.
 | 
						|
	REF_TOWN             =  3,	///< Load/save a reference to a town.
 | 
						|
	REF_VEHICLE_OLD      =  4,	///< Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
 | 
						|
	REF_ROADSTOPS        =  5,	///< Load/save a reference to a bus/truck stop.
 | 
						|
	REF_ENGINE_RENEWS    =  6,	///< Load/save a reference to an engine renewal (autoreplace).
 | 
						|
	REF_CARGO_PACKET     =  7,	///< Load/save a reference to a cargo packet.
 | 
						|
	REF_ORDERLIST        =  8,	///< Load/save a reference to an orderlist.
 | 
						|
	REF_STORAGE          =  9,	///< Load/save a reference to a persistent storage.
 | 
						|
	REF_LINK_GRAPH       = 10,	///< Load/save a reference to a link graph.
 | 
						|
	REF_LINK_GRAPH_JOB   = 11,	///< Load/save a reference to a link graph job.
 | 
						|
	REF_TEMPLATE_VEHICLE = 12,	///< Load/save a reference to a template vehicle
 | 
						|
};
 | 
						|
 | 
						|
/** Flags of a chunk. */
 | 
						|
enum ChunkType {
 | 
						|
	CH_RIFF         =  0,
 | 
						|
	CH_ARRAY        =  1,
 | 
						|
	CH_SPARSE_ARRAY =  2,
 | 
						|
	CH_TYPE_MASK    =  3,
 | 
						|
	CH_EXT_HDR      = 15, ///< Extended chunk header
 | 
						|
	CH_LAST         =  8, ///< Last chunk in this array.
 | 
						|
};
 | 
						|
 | 
						|
/** Flags for chunk extended headers */
 | 
						|
enum SaveLoadChunkExtHeaderFlags {
 | 
						|
	SLCEHF_BIG_RIFF           = 1 << 0,  ///< This block uses a 60-bit RIFF chunk size
 | 
						|
};
 | 
						|
DECLARE_ENUM_AS_BIT_SET(SaveLoadChunkExtHeaderFlags)
 | 
						|
 | 
						|
/**
 | 
						|
 * VarTypes is the general bitmasked magic type that tells us
 | 
						|
 * certain characteristics about the variable it refers to. For example
 | 
						|
 * SLE_FILE_* gives the size(type) as it would be in the savegame and
 | 
						|
 * SLE_VAR_* the size(type) as it is in memory during runtime. These are
 | 
						|
 * the first 8 bits (0-3 SLE_FILE, 4-7 SLE_VAR).
 | 
						|
 * Bits 8-15 are reserved for various flags as explained below
 | 
						|
 */
 | 
						|
enum VarTypes {
 | 
						|
	/* 4 bits allocated a maximum of 16 types for NumberType */
 | 
						|
	SLE_FILE_I8       = 0,
 | 
						|
	SLE_FILE_U8       = 1,
 | 
						|
	SLE_FILE_I16      = 2,
 | 
						|
	SLE_FILE_U16      = 3,
 | 
						|
	SLE_FILE_I32      = 4,
 | 
						|
	SLE_FILE_U32      = 5,
 | 
						|
	SLE_FILE_I64      = 6,
 | 
						|
	SLE_FILE_U64      = 7,
 | 
						|
	SLE_FILE_STRINGID = 8, ///< StringID offset into strings-array
 | 
						|
	SLE_FILE_STRING   = 9,
 | 
						|
	/* 6 more possible file-primitives */
 | 
						|
 | 
						|
	/* 4 bits allocated a maximum of 16 types for NumberType */
 | 
						|
	SLE_VAR_BL    =  0 << 4,
 | 
						|
	SLE_VAR_I8    =  1 << 4,
 | 
						|
	SLE_VAR_U8    =  2 << 4,
 | 
						|
	SLE_VAR_I16   =  3 << 4,
 | 
						|
	SLE_VAR_U16   =  4 << 4,
 | 
						|
	SLE_VAR_I32   =  5 << 4,
 | 
						|
	SLE_VAR_U32   =  6 << 4,
 | 
						|
	SLE_VAR_I64   =  7 << 4,
 | 
						|
	SLE_VAR_U64   =  8 << 4,
 | 
						|
	SLE_VAR_NULL  =  9 << 4, ///< useful to write zeros in savegame.
 | 
						|
	SLE_VAR_STRB  = 10 << 4, ///< string (with pre-allocated buffer)
 | 
						|
	SLE_VAR_STRBQ = 11 << 4, ///< string enclosed in quotes (with pre-allocated buffer)
 | 
						|
	SLE_VAR_STR   = 12 << 4, ///< string pointer
 | 
						|
	SLE_VAR_STRQ  = 13 << 4, ///< string pointer enclosed in quotes
 | 
						|
	SLE_VAR_NAME  = 14 << 4, ///< old custom name to be converted to a char pointer
 | 
						|
	/* 1 more possible memory-primitives */
 | 
						|
 | 
						|
	/* Shortcut values */
 | 
						|
	SLE_VAR_CHAR = SLE_VAR_I8,
 | 
						|
 | 
						|
	/* Default combinations of variables. As savegames change, so can variables
 | 
						|
	 * and thus it is possible that the saved value and internal size do not
 | 
						|
	 * match and you need to specify custom combo. The defaults are listed here */
 | 
						|
	SLE_BOOL         = SLE_FILE_I8  | SLE_VAR_BL,
 | 
						|
	SLE_INT8         = SLE_FILE_I8  | SLE_VAR_I8,
 | 
						|
	SLE_UINT8        = SLE_FILE_U8  | SLE_VAR_U8,
 | 
						|
	SLE_INT16        = SLE_FILE_I16 | SLE_VAR_I16,
 | 
						|
	SLE_UINT16       = SLE_FILE_U16 | SLE_VAR_U16,
 | 
						|
	SLE_INT32        = SLE_FILE_I32 | SLE_VAR_I32,
 | 
						|
	SLE_UINT32       = SLE_FILE_U32 | SLE_VAR_U32,
 | 
						|
	SLE_INT64        = SLE_FILE_I64 | SLE_VAR_I64,
 | 
						|
	SLE_UINT64       = SLE_FILE_U64 | SLE_VAR_U64,
 | 
						|
	SLE_CHAR         = SLE_FILE_I8  | SLE_VAR_CHAR,
 | 
						|
	SLE_STRINGID     = SLE_FILE_STRINGID | SLE_VAR_U32,
 | 
						|
	SLE_STRINGBUF    = SLE_FILE_STRING   | SLE_VAR_STRB,
 | 
						|
	SLE_STRINGBQUOTE = SLE_FILE_STRING   | SLE_VAR_STRBQ,
 | 
						|
	SLE_STRING       = SLE_FILE_STRING   | SLE_VAR_STR,
 | 
						|
	SLE_STRINGQUOTE  = SLE_FILE_STRING   | SLE_VAR_STRQ,
 | 
						|
	SLE_NAME         = SLE_FILE_STRINGID | SLE_VAR_NAME,
 | 
						|
 | 
						|
	/* Shortcut values */
 | 
						|
	SLE_UINT  = SLE_UINT32,
 | 
						|
	SLE_INT   = SLE_INT32,
 | 
						|
	SLE_STRB  = SLE_STRINGBUF,
 | 
						|
	SLE_STRBQ = SLE_STRINGBQUOTE,
 | 
						|
	SLE_STR   = SLE_STRING,
 | 
						|
	SLE_STRQ  = SLE_STRINGQUOTE,
 | 
						|
 | 
						|
	/* 8 bits allocated for a maximum of 8 flags
 | 
						|
	 * Flags directing saving/loading of a variable */
 | 
						|
	SLF_NOT_IN_SAVE     = 1 <<  8, ///< do not save with savegame, basically client-based
 | 
						|
	SLF_NOT_IN_CONFIG   = 1 <<  9, ///< do not save to config file
 | 
						|
	SLF_NO_NETWORK_SYNC = 1 << 10, ///< do not synchronize over network (but it is saved if SLF_NOT_IN_SAVE is not set)
 | 
						|
	SLF_ALLOW_CONTROL   = 1 << 11, ///< allow control codes in the strings
 | 
						|
	SLF_ALLOW_NEWLINE   = 1 << 12, ///< allow new lines in the strings
 | 
						|
	SLF_HEX             = 1 << 13, ///< print numbers as hex in the config file (only useful for unsigned)
 | 
						|
	/* 2 more possible flags */
 | 
						|
};
 | 
						|
 | 
						|
typedef uint32 VarType;
 | 
						|
 | 
						|
/** Type of data saved. */
 | 
						|
enum SaveLoadTypes {
 | 
						|
	SL_VAR         =  0, ///< Save/load a variable.
 | 
						|
	SL_REF         =  1, ///< Save/load a reference.
 | 
						|
	SL_ARR         =  2, ///< Save/load an array.
 | 
						|
	SL_STR         =  3, ///< Save/load a string.
 | 
						|
	SL_LST         =  4, ///< Save/load a list.
 | 
						|
	SL_DEQUE       =  5, ///< Save/load a primitive type deque.
 | 
						|
	SL_VEC         =  6, ///< Save/load a vector.
 | 
						|
	SL_STDSTR      =  7, ///< Save/load a std::string.
 | 
						|
 | 
						|
	/* non-normal save-load types */
 | 
						|
	SL_WRITEBYTE   =  8,
 | 
						|
	SL_VEH_INCLUDE =  9,
 | 
						|
	SL_ST_INCLUDE  = 10,
 | 
						|
 | 
						|
	SL_PTRDEQ      = 13, ///< Save/load a pointer type deque.
 | 
						|
	SL_VARVEC      = 14, ///< Save/load a primitive type vector.
 | 
						|
	SL_END         = 15
 | 
						|
};
 | 
						|
 | 
						|
typedef byte SaveLoadType; ///< Save/load type. @see SaveLoadTypes
 | 
						|
 | 
						|
/** SaveLoad type struct. Do NOT use this directly but use the SLE_ macros defined just below! */
 | 
						|
struct SaveLoad {
 | 
						|
	bool global;         ///< should we load a global variable or a non-global one
 | 
						|
	SaveLoadType cmd;    ///< the action to take with the saved/loaded type, All types need different action
 | 
						|
	VarType conv;        ///< type of the variable to be saved, int
 | 
						|
	uint16 length;       ///< (conditional) length of the variable (eg. arrays) (max array size is 65536 elements)
 | 
						|
	SaveLoadVersion version_from; ///< save/load the variable starting from this savegame version
 | 
						|
	SaveLoadVersion version_to;   ///< save/load the variable until this savegame version
 | 
						|
	/* NOTE: This element either denotes the address of the variable for a global
 | 
						|
	 * variable, or the offset within a struct which is then bound to a variable
 | 
						|
	 * during runtime. Decision on which one to use is controlled by the function
 | 
						|
	 * that is called to save it. address: global=true, offset: global=false */
 | 
						|
	void *address;       ///< address of variable OR offset of variable in the struct (max offset is 65536)
 | 
						|
	size_t size;         ///< the sizeof size.
 | 
						|
	SlXvFeatureTest ext_feature_test;  ///< extended feature test
 | 
						|
};
 | 
						|
 | 
						|
/** Same as #SaveLoad but global variables are used (for better readability); */
 | 
						|
typedef SaveLoad SaveLoadGlobVarList;
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of simple variables, references (pointers), and arrays.
 | 
						|
 * @param cmd      Load/save type. @see SaveLoadType
 | 
						|
 * @param base     Name of the class or struct containing the variable.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param from     First savegame version that has the field.
 | 
						|
 * @param to       Last savegame version that has the field.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 * @note In general, it is better to use one of the SLE_* macros below.
 | 
						|
 */
 | 
						|
#define SLE_GENERAL_X(cmd, base, variable, type, length, from, to, extver) {false, cmd, type, length, from, to, (void*)cpp_offsetof(base, variable), cpp_sizeof(base, variable), extver}
 | 
						|
#define SLE_GENERAL(cmd, base, variable, type, length, from, to) SLE_GENERAL_X(cmd, base, variable, type, length, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a variable in some savegame versions.
 | 
						|
 * @param base     Name of the class or struct containing the variable.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param from     First savegame version that has the field.
 | 
						|
 * @param to       Last savegame version that has the field.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLE_CONDVAR_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_VAR, base, variable, type, 0, from, to, extver)
 | 
						|
#define SLE_CONDVAR(base, variable, type, from, to) SLE_CONDVAR_X(base, variable, type, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a reference in some savegame versions.
 | 
						|
 * @param base     Name of the class or struct containing the variable.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Type of the reference, a value from #SLRefType.
 | 
						|
 * @param from     First savegame version that has the field.
 | 
						|
 * @param to       Last savegame version that has the field.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLE_CONDREF_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_REF, base, variable, type, 0, from, to, extver)
 | 
						|
#define SLE_CONDREF(base, variable, type, from, to) SLE_CONDREF_X(base, variable, type, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of an array in some savegame versions.
 | 
						|
 * @param base     Name of the class or struct containing the array.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param length   Number of elements in the array.
 | 
						|
 * @param from     First savegame version that has the array.
 | 
						|
 * @param to       Last savegame version that has the array.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLE_CONDARR_X(base, variable, type, length, from, to, extver) SLE_GENERAL_X(SL_ARR, base, variable, type, length, from, to, extver)
 | 
						|
#define SLE_CONDARR(base, variable, type, length, from, to) SLE_CONDARR_X(base, variable, type, length, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a string in some savegame versions.
 | 
						|
 * @param base     Name of the class or struct containing the string.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param length   Number of elements in the string (only used for fixed size buffers).
 | 
						|
 * @param from     First savegame version that has the string.
 | 
						|
 * @param to       Last savegame version that has the string.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLE_CONDSTR_X(base, variable, type, length, from, to, extver) SLE_GENERAL_X(SL_STR, base, variable, type, length, from, to, extver)
 | 
						|
#define SLE_CONDSTR(base, variable, type, length, from, to) SLE_CONDSTR_X(base, variable, type, length, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a std::string in some savegame versions.
 | 
						|
 * @param base     Name of the class or struct containing the string.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param from     First savegame version that has the string.
 | 
						|
 * @param to       Last savegame version that has the string.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLE_CONDSTDSTR_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_STDSTR, base, variable, type, 0, from, to, extver)
 | 
						|
#define SLE_CONDSTDSTR(base, variable, type, from, to) SLE_CONDSTDSTR_X(base, variable, type, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a list in some savegame versions.
 | 
						|
 * @param base     Name of the class or struct containing the list.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param from     First savegame version that has the list.
 | 
						|
 * @param to       Last savegame version that has the list.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLE_CONDLST_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_LST, base, variable, type, 0, from, to, extver)
 | 
						|
#define SLE_CONDLST(base, variable, type, from, to) SLE_CONDLST_X(base, variable, type, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a deque in some savegame versions.
 | 
						|
 * @param base     Name of the class or struct containing the list.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param from     First savegame version that has the list.
 | 
						|
 * @param to       Last savegame version that has the list.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLE_CONDPTRDEQ_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_PTRDEQ, base, variable, type, 0, from, to, extver)
 | 
						|
#define SLE_CONDPTRDEQ(base, variable, type, from, to) SLE_CONDPTRDEQ_X(base, variable, type, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a vector in some savegame versions.
 | 
						|
 * @param base     Name of the class or struct containing the list.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param from     First savegame version that has the list.
 | 
						|
 * @param to       Last savegame version that has the list.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLE_CONDVEC_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_VEC, base, variable, type, 0, from, to, extver)
 | 
						|
#define SLE_CONDVEC(base, variable, type, from, to) SLE_CONDVEC_X(base, variable, type, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a variable vector in some savegame versions.
 | 
						|
 * @param base     Name of the class or struct containing the list.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param from     First savegame version that has the list.
 | 
						|
 * @param to       Last savegame version that has the list.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLE_CONDVARVEC_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_VARVEC, base, variable, type, 0, from, to, extver)
 | 
						|
#define SLE_CONDVARVEC(base, variable, type, from, to) SLE_CONDVARVEC_X(base, variable, type, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a deque in some savegame versions.
 | 
						|
 * @param base     Name of the class or struct containing the list.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param from     First savegame version that has the list.
 | 
						|
 * @param to       Last savegame version that has the list.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLE_CONDDEQUE_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_DEQUE, base, variable, type, 0, from, to, extver)
 | 
						|
#define SLE_CONDDEQUE(base, variable, type, from, to) SLE_CONDDEQUE_X(base, variable, type, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a variable in every version of a savegame.
 | 
						|
 * @param base     Name of the class or struct containing the variable.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 */
 | 
						|
#define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a reference in every version of a savegame.
 | 
						|
 * @param base     Name of the class or struct containing the variable.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Type of the reference, a value from #SLRefType.
 | 
						|
 */
 | 
						|
#define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of an array in every version of a savegame.
 | 
						|
 * @param base     Name of the class or struct containing the array.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param length   Number of elements in the array.
 | 
						|
 */
 | 
						|
#define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a string in every savegame version.
 | 
						|
 * @param base     Name of the class or struct containing the string.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param length   Number of elements in the string (only used for fixed size buffers).
 | 
						|
 */
 | 
						|
#define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a std::string in every savegame version.
 | 
						|
 * @param base     Name of the class or struct containing the string.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 */
 | 
						|
#define SLE_STDSTR(base, variable, type) SLE_CONDSTDSTR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a list in every savegame version.
 | 
						|
 * @param base     Name of the class or struct containing the list.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 */
 | 
						|
#define SLE_LST(base, variable, type) SLE_CONDLST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a deque in every savegame version.
 | 
						|
 * @param base     Name of the class or struct containing the list.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 */
 | 
						|
#define SLE_PTRDEQ(base, variable, type) SLE_CONDPTRDEQ(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a vector in every savegame version.
 | 
						|
 * @param base     Name of the class or struct containing the list.
 | 
						|
 * @param variable Name of the variable in the class or struct referenced by \a base.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 */
 | 
						|
#define SLE_VEC(base, variable, type) SLE_CONDVEC(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
/**
 | 
						|
 * Empty space in every savegame version.
 | 
						|
 * @param length Length of the empty space.
 | 
						|
 */
 | 
						|
#define SLE_NULL(length) SLE_CONDNULL(length, SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
/**
 | 
						|
 * Empty space in some savegame versions.
 | 
						|
 * @param length Length of the empty space.
 | 
						|
 * @param from   First savegame version that has the empty space.
 | 
						|
 * @param to     Last savegame version that has the empty space.
 | 
						|
 * @param extver SlXvFeatureTest to test (along with from and to) which savegames have empty space
 | 
						|
 */
 | 
						|
#define SLE_CONDNULL_X(length, from, to, extver) SLE_CONDARR_X(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, extver)
 | 
						|
#define SLE_CONDNULL(length, from, to) SLE_CONDNULL_X(length, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/** Translate values ingame to different values in the savegame and vv. */
 | 
						|
#define SLE_WRITEBYTE(base, variable) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
#define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, nullptr, 0, SlXvFeatureTest()}
 | 
						|
#define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, nullptr, 0, SlXvFeatureTest()}
 | 
						|
 | 
						|
/** End marker of a struct/class save or load. */
 | 
						|
#define SLE_END() {false, SL_END, 0, 0, SL_MIN_VERSION, SL_MIN_VERSION, nullptr, 0, SlXvFeatureTest()}
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of global simple variables, references (pointers), and arrays.
 | 
						|
 * @param cmd      Load/save type. @see SaveLoadType
 | 
						|
 * @param variable Name of the global variable.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param from     First savegame version that has the field.
 | 
						|
 * @param to       Last savegame version that has the field.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 * @note In general, it is better to use one of the SLEG_* macros below.
 | 
						|
 */
 | 
						|
#define SLEG_GENERAL_X(cmd, variable, type, length, from, to, extver) {true, cmd, type, length, from, to, (void*)&variable, sizeof(variable), extver}
 | 
						|
#define SLEG_GENERAL(cmd, variable, type, length, from, to) SLEG_GENERAL_X(cmd, variable, type, length, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a global variable in some savegame versions.
 | 
						|
 * @param variable Name of the global variable.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param from     First savegame version that has the field.
 | 
						|
 * @param to       Last savegame version that has the field.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLEG_CONDVAR_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_VAR, variable, type, 0, from, to, extver)
 | 
						|
#define SLEG_CONDVAR(variable, type, from, to) SLEG_CONDVAR_X(variable, type, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a global reference in some savegame versions.
 | 
						|
 * @param variable Name of the global variable.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param from     First savegame version that has the field.
 | 
						|
 * @param to       Last savegame version that has the field.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLEG_CONDREF_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_REF, variable, type, 0, from, to, extver)
 | 
						|
#define SLEG_CONDREF(variable, type, from, to) SLEG_CONDREF_X(variable, type, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a global array in some savegame versions.
 | 
						|
 * @param variable Name of the global variable.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param length   Number of elements in the array.
 | 
						|
 * @param from     First savegame version that has the array.
 | 
						|
 * @param to       Last savegame version that has the array.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLEG_CONDARR_X(variable, type, length, from, to, extver) SLEG_GENERAL_X(SL_ARR, variable, type, length, from, to, extver)
 | 
						|
#define SLEG_CONDARR(variable, type, length, from, to) SLEG_CONDARR_X(variable, type, length, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a global string in some savegame versions.
 | 
						|
 * @param variable Name of the global variable.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param length   Number of elements in the string (only used for fixed size buffers).
 | 
						|
 * @param from     First savegame version that has the string.
 | 
						|
 * @param to       Last savegame version that has the string.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLEG_CONDSTR_X(variable, type, length, from, to, extver) SLEG_GENERAL_X(SL_STR, variable, type, length, from, to, extver)
 | 
						|
#define SLEG_CONDSTR(variable, type, length, from, to) SLEG_CONDSTR_X(variable, type, length, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a global list in some savegame versions.
 | 
						|
 * @param variable Name of the global variable.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param from     First savegame version that has the list.
 | 
						|
 * @param to       Last savegame version that has the list.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLEG_CONDLST_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_LST, variable, type, 0, from, to, extver)
 | 
						|
#define SLEG_CONDLST(variable, type, from, to) SLEG_CONDLST_X(variable, type, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a global deque in some savegame versions.
 | 
						|
 * @param variable Name of the global variable.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param from     First savegame version that has the list.
 | 
						|
 * @param to       Last savegame version that has the list.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLEG_CONDPTRDEQ_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_PTRDEQ, variable, type, 0, from, to, extver)
 | 
						|
#define SLEG_CONDPTRDEQ(variable, type, from, to) SLEG_CONDPTRDEQ_X(variable, type, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a global vector in some savegame versions.
 | 
						|
 * @param variable Name of the global variable.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 * @param from     First savegame version that has the list.
 | 
						|
 * @param to       Last savegame version that has the list.
 | 
						|
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 | 
						|
 */
 | 
						|
#define SLEG_CONDVEC_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_VEC, variable, type, 0, from, to, extver)
 | 
						|
#define SLEG_CONDVEC(variable, type, from, to) SLEG_CONDVEC_X(variable, type, from, to, SlXvFeatureTest())
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a global variable in every savegame version.
 | 
						|
 * @param variable Name of the global variable.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 */
 | 
						|
#define SLEG_VAR(variable, type) SLEG_CONDVAR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a global reference in every savegame version.
 | 
						|
 * @param variable Name of the global variable.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 */
 | 
						|
#define SLEG_REF(variable, type) SLEG_CONDREF(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a global array in every savegame version.
 | 
						|
 * @param variable Name of the global variable.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 */
 | 
						|
#define SLEG_ARR(variable, type) SLEG_CONDARR(variable, type, lengthof(variable), SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a global string in every savegame version.
 | 
						|
 * @param variable Name of the global variable.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 */
 | 
						|
#define SLEG_STR(variable, type) SLEG_CONDSTR(variable, type, sizeof(variable), SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a global list in every savegame version.
 | 
						|
 * @param variable Name of the global variable.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 */
 | 
						|
#define SLEG_LST(variable, type) SLEG_CONDLST(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a global deque in every savegame version.
 | 
						|
 * @param variable Name of the global variable.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 */
 | 
						|
#define SLEG_PTRDEQ(variable, type) SLEG_CONDPTRDEQ(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
/**
 | 
						|
 * Storage of a global vector in every savegame version.
 | 
						|
 * @param variable Name of the global variable.
 | 
						|
 * @param type     Storage of the data in memory and in the savegame.
 | 
						|
 */
 | 
						|
#define SLEG_VEC(variable, type) SLEG_CONDVEC(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
 | 
						|
 | 
						|
/**
 | 
						|
 * Empty global space in some savegame versions.
 | 
						|
 * @param length Length of the empty space.
 | 
						|
 * @param from   First savegame version that has the empty space.
 | 
						|
 * @param to     Last savegame version that has the empty space.
 | 
						|
 * @param extver SlXvFeatureTest to test (along with from and to) which savegames have empty space
 | 
						|
 */
 | 
						|
#define SLEG_CONDNULL(length, from, to) {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, (void*)nullptr, SlXvFeatureTest()}
 | 
						|
 | 
						|
/** End marker of global variables save or load. */
 | 
						|
#define SLEG_END() {true, SL_END, 0, 0, SL_MIN_VERSION, SL_MIN_VERSION, nullptr, 0, SlXvFeatureTest()}
 | 
						|
 | 
						|
/**
 | 
						|
 * Checks whether the savegame is below \a major.\a minor.
 | 
						|
 * @param major Major number of the version to check against.
 | 
						|
 * @param minor Minor number of the version to check against. If \a minor is 0 or not specified, only the major number is checked.
 | 
						|
 * @return Savegame version is earlier than the specified version.
 | 
						|
 */
 | 
						|
static inline bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor = 0)
 | 
						|
{
 | 
						|
	extern SaveLoadVersion _sl_version;
 | 
						|
	extern byte            _sl_minor_version;
 | 
						|
	return _sl_version < major || (minor > 0 && _sl_version == major && _sl_minor_version < minor);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Checks if some version from/to combination falls within the range of the
 | 
						|
 * active savegame version.
 | 
						|
 * @param version_from Inclusive savegame version lower bound.
 | 
						|
 * @param version_to   Exclusive savegame version upper bound. SL_MAX_VERSION if no upper bound.
 | 
						|
 * @return Active savegame version falls within the given range.
 | 
						|
 */
 | 
						|
static inline bool SlIsObjectCurrentlyValid(SaveLoadVersion version_from, SaveLoadVersion version_to, SlXvFeatureTest ext_feature_test)
 | 
						|
{
 | 
						|
	extern const SaveLoadVersion SAVEGAME_VERSION;
 | 
						|
	if (!ext_feature_test.IsFeaturePresent(SAVEGAME_VERSION, version_from, version_to)) return false;
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the NumberType of a setting. This describes the integer type
 | 
						|
 * as it is represented in memory
 | 
						|
 * @param type VarType holding information about the variable-type
 | 
						|
 * @return the SLE_VAR_* part of a variable-type description
 | 
						|
 */
 | 
						|
static inline VarType GetVarMemType(VarType type)
 | 
						|
{
 | 
						|
	return type & 0xF0; // GB(type, 4, 4) << 4;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the FileType of a setting. This describes the integer type
 | 
						|
 * as it is represented in a savegame/file
 | 
						|
 * @param type VarType holding information about the file-type
 | 
						|
 * @return the SLE_FILE_* part of a variable-type description
 | 
						|
 */
 | 
						|
static inline VarType GetVarFileType(VarType type)
 | 
						|
{
 | 
						|
	return type & 0xF; // GB(type, 0, 4);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Check if the given saveload type is a numeric type.
 | 
						|
 * @param conv the type to check
 | 
						|
 * @return True if it's a numeric type.
 | 
						|
 */
 | 
						|
static inline bool IsNumericType(VarType conv)
 | 
						|
{
 | 
						|
	return GetVarMemType(conv) <= SLE_VAR_U64;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Get the address of the variable. Which one to pick depends on the object
 | 
						|
 * pointer. If it is nullptr we are dealing with global variables so the address
 | 
						|
 * is taken. If non-null only the offset is stored in the union and we need
 | 
						|
 * to add this to the address of the object
 | 
						|
 */
 | 
						|
static inline void *GetVariableAddress(const void *object, const SaveLoad *sld)
 | 
						|
{
 | 
						|
	return const_cast<byte *>((const byte*)(sld->global ? nullptr : object) + (ptrdiff_t)sld->address);
 | 
						|
}
 | 
						|
 | 
						|
int64 ReadValue(const void *ptr, VarType conv);
 | 
						|
void WriteValue(void *ptr, VarType conv, int64 val);
 | 
						|
 | 
						|
void SlSetArrayIndex(uint index);
 | 
						|
int SlIterateArray();
 | 
						|
 | 
						|
void SlAutolength(AutolengthProc *proc, void *arg);
 | 
						|
size_t SlGetFieldLength();
 | 
						|
void SlSetLength(size_t length);
 | 
						|
size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld);
 | 
						|
size_t SlCalcObjLength(const void *object, const SaveLoad *sld);
 | 
						|
 | 
						|
byte SlReadByte();
 | 
						|
void SlWriteByte(byte b);
 | 
						|
 | 
						|
int SlReadUint16();
 | 
						|
uint32 SlReadUint32();
 | 
						|
uint64 SlReadUint64();
 | 
						|
 | 
						|
void SlWriteUint16(uint16 v);
 | 
						|
void SlWriteUint32(uint32 v);
 | 
						|
void SlWriteUint64(uint64 v);
 | 
						|
 | 
						|
void SlSkipBytes(size_t length);
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size_t SlGetBytesRead();
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size_t SlGetBytesWritten();
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void SlGlobList(const SaveLoadGlobVarList *sldg);
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void SlArray(void *array, size_t length, VarType conv);
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void SlObject(void *object, const SaveLoad *sld);
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bool SlObjectMember(void *object, const SaveLoad *sld);
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std::vector<SaveLoad> SlFilterObject(const SaveLoad *sld);
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void SlObjectSaveFiltered(void *object, const SaveLoad *sld);
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void SlObjectLoadFiltered(void *object, const SaveLoad *sld);
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void SlObjectPtrOrNullFiltered(void *object, const SaveLoad *sld);
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void NORETURN SlError(StringID string, const char *extra_msg = nullptr, bool already_malloced = false);
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void NORETURN SlErrorCorrupt(const char *msg, bool already_malloced = false);
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void NORETURN CDECL SlErrorFmt(StringID string, const char *msg, ...) WARN_FORMAT(2, 3);
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void NORETURN CDECL SlErrorCorruptFmt(const char *format, ...) WARN_FORMAT(1, 2);
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bool SaveloadCrashWithMissingNewGRFs();
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extern char _savegame_format[8];
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extern bool _do_autosave;
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#endif /* SAVELOAD_H */
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