459 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			459 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file newgrf_industrytiles.cpp NewGRF handling of industry tiles. */
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "debug.h"
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#include "viewport_func.h"
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#include "landscape.h"
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#include "newgrf.h"
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#include "industry.h"
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#include "newgrf_commons.h"
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#include "newgrf_spritegroup.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_industries.h"
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#include "newgrf_industrytiles.h"
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#include "newgrf_sound.h"
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#include "newgrf_text.h"
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#include "industry_map.h"
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#include "clear_map.h"
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#include "sprite.h"
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#include "transparency.h"
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#include "functions.h"
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#include "town.h"
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#include "command_func.h"
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#include "animated_tile_func.h"
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#include "water.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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static uint32 GetGRFParameter(IndustryGfx indtile_id, byte parameter)
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{
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	const IndustryTileSpec *indtspec = GetIndustryTileSpec(indtile_id);
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	const GRFFile *file = indtspec->grf_prop.grffile;
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	if (parameter >= file->param_end) return 0;
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	return file->param[parameter];
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}
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/**
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 * Based on newhouses equivalent, but adapted for newindustries
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 * @param parameter from callback.  It's in fact a pair of coordinates
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 * @param tile TileIndex from which the callback was initiated
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 * @param index of the industry been queried for
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 * @return a construction of bits obeying the newgrf format
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 */
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uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index)
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{
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	if (parameter != 0) tile = GetNearbyTile(parameter, tile); // only perform if it is required
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	bool is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
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	return GetNearbyTileInformation(tile) | (is_same_industry ? 1 : 0) << 8;
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}
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/** This is the position of the tile relative to the northernmost tile of the industry.
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 * Format: 00yxYYXX
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 * Variable  Content
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 * x         the x offset from the northernmost tile
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 * XX        same, but stored in a byte instead of a nibble
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 * y         the y offset from the northernmost tile
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 * YY        same, but stored in a byte instead of a nibble
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 * @param tile TileIndex of the tile to evaluate
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 * @param ind_tile northernmost tile of the industry
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 */
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static uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
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{
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	byte x = TileX(tile) - TileX(ind_tile);
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	byte y = TileY(tile) - TileY(ind_tile);
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	return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
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}
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static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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	const Industry *inds = object->u.industry.ind;
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	TileIndex tile       = object->u.industry.tile;
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	if (object->scope == VSG_SCOPE_PARENT) {
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		return IndustryGetVariable(object, variable, parameter, available);
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	}
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	switch (variable) {
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		 /* Construction state of the tile: a value between 0 and 3 */
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		case 0x40 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(tile) : 0;
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		case 0x41 : return GetTerrainType(tile);
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		/* Current town zone of the tile in the nearest town */
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		case 0x42 : return GetTownRadiusGroup(ClosestTownFromTile(tile, (uint)-1), tile);
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		/* Relative position */
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		case 0x43 : return GetRelativePosition(tile, inds->xy);
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		/* Animation frame. Like house variable 46 but can contain anything 0..FF. */
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		case 0x44 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryAnimationState(tile) : 0;
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		/* Land info of nearby tiles */
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		case 0x60 : return GetNearbyIndustryTileInformation(parameter, tile, inds == NULL ? (IndustryID)INVALID_INDUSTRY : inds->index);
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		/* Animation stage of nearby tiles */
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		case 0x61 : {
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			tile = GetNearbyTile(parameter, tile);
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			if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == inds) {
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				return GetIndustryAnimationState(tile);
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			}
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			return 0xFFFFFFFF;
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		}
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		/* Get industry tile ID at offset */
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		case 0x62 : return GetIndustryIDAtOffset(GetNearbyTile(parameter, tile), inds);
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		/* Read GRF parameter */
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		case 0x7F: return GetGRFParameter(GetIndustryGfx(tile), parameter);
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	}
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	DEBUG(grf, 1, "Unhandled industry tile property 0x%X", variable);
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	*available = false;
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	return (uint32)-1;
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}
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static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const SpriteGroup *group)
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{
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	/* IndustryTile do not have 'real' groups.  Or do they?? */
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	return NULL;
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}
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static uint32 IndustryTileGetRandomBits(const ResolverObject *object)
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{
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	const TileIndex tile = object->u.industry.tile;
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	if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return 0;
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	return (object->scope == VSG_SCOPE_SELF) ? GetIndustryRandomBits(tile) : GetIndustryByTile(tile)->random;
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}
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static uint32 IndustryTileGetTriggers(const ResolverObject *object)
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{
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	const TileIndex tile = object->u.industry.tile;
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	if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return 0;
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	return (object->scope == VSG_SCOPE_SELF) ? GetIndustryTriggers(tile) : GetIndustryByTile(tile)->random_triggers;
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}
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static void IndustryTileSetTriggers(const ResolverObject *object, int triggers)
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{
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	const TileIndex tile = object->u.industry.tile;
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	if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return;
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	if (object->scope == VSG_SCOPE_SELF) {
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		SetIndustryTriggers(tile, triggers);
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	} else {
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		GetIndustryByTile(tile)->random_triggers = triggers;
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	}
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}
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static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIndex tile, Industry *indus)
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{
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	res->GetRandomBits = IndustryTileGetRandomBits;
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	res->GetTriggers   = IndustryTileGetTriggers;
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	res->SetTriggers   = IndustryTileSetTriggers;
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	res->GetVariable   = IndustryTileGetVariable;
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	res->ResolveReal   = IndustryTileResolveReal;
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	res->psa             = &indus->psa;
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	res->u.industry.tile = tile;
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	res->u.industry.ind  = indus;
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	res->u.industry.gfx  = gfx;
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	res->u.industry.type = indus->type;
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	res->callback        = CBID_NO_CALLBACK;
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	res->callback_param1 = 0;
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	res->callback_param2 = 0;
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	res->last_value      = 0;
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	res->trigger         = 0;
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	res->reseed          = 0;
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	res->count           = 0;
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}
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void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte rnd_color, byte stage, IndustryGfx gfx)
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{
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	const DrawTileSprites *dts = group->g.layout.dts;
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	const DrawTileSeqStruct *dtss;
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	SpriteID image = dts->ground.sprite;
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	SpriteID pal   = dts->ground.pal;
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	if (IS_CUSTOM_SPRITE(image)) image += stage;
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	if (GB(image, 0, SPRITE_WIDTH) != 0) {
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		/* If the ground sprite is the default flat water sprite, draw also canal/river borders
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		 * Do not do this if the tile's WaterClass is 'land'. */
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		if (image == SPR_FLAT_WATER_TILE && IsIndustryTileOnWater(ti->tile)) {
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			DrawWaterClassGround(ti);
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		} else {
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			DrawGroundSprite(image, pal);
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		}
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	}
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	foreach_draw_tile_seq(dtss, dts->seq) {
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		if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;
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		image = dtss->image.sprite;
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		pal   = dtss->image.pal;
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		/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
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		if (IsInvisibilitySet(TO_INDUSTRIES) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
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		if (IS_CUSTOM_SPRITE(image)) image += stage;
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		if (HasBit(image, PALETTE_MODIFIER_COLOR)) {
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			if (pal == 0) {
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				pal = GENERAL_SPRITE_COLOR(rnd_color);
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			}
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		} else {
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			pal = PAL_NONE;
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		}
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		if ((byte)dtss->delta_z != 0x80) {
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			AddSortableSpriteToDraw(
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				image, pal,
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				ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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				dtss->size_x, dtss->size_y,
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				dtss->size_z, ti->z + dtss->delta_z,
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				!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_INDUSTRIES)
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			);
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		} else {
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			AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, IsTransparencySet(TO_INDUSTRIES));
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		}
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	}
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}
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uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
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{
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	ResolverObject object;
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	const SpriteGroup *group;
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	NewIndustryTileResolver(&object, gfx_id, tile, industry);
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	object.callback = callback;
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	object.callback_param1 = param1;
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	object.callback_param2 = param2;
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	group = Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup, &object);
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	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
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	return group->g.callback.result;
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}
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bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
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{
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	const SpriteGroup *group;
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	ResolverObject object;
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	if (ti->tileh != SLOPE_FLAT) {
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		bool draw_old_one = true;
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		if (HasBit(inds->callback_flags, CBM_INDT_DRAW_FOUNDATIONS)) {
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			/* Called to determine the type (if any) of foundation to draw for industry tile */
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			uint32 callback_res = GetIndustryTileCallback(CBID_INDUSTRY_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
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			draw_old_one = callback_res != 0;
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		}
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		if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
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	}
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	NewIndustryTileResolver(&object, gfx, ti->tile, i);
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	group = Resolve(inds->grf_prop.spritegroup, &object);
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	if (group == NULL || group->type != SGT_TILELAYOUT) {
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		return false;
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	} else {
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		/* Limit the building stage to the number of stages supplied. */
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		byte stage = GetIndustryConstructionStage(ti->tile);
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		stage = Clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1);
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		IndustryDrawTileLayout(ti, group, i->random_color, stage, gfx);
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		return true;
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	}
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}
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extern bool IsSlopeRefused(Slope current, Slope refused);
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bool PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, uint itspec_index)
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{
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	Industry ind;
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	ind.index = INVALID_INDUSTRY;
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	ind.xy = ind_base_tile;
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	ind.width = 0;
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	ind.type = type;
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	uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, itspec_index, gfx, &ind, ind_tile);
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	if (callback_res == CALLBACK_FAILED) {
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		return !IsSlopeRefused(GetTileSlope(ind_tile, NULL), its->slopes_refused);
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	}
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	if (its->grf_prop.grffile->grf_version < 7) {
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		return callback_res != 0;
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	}
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	/* Copy some parameters from the registers to the error message text ref. stack */
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	SwitchToErrorRefStack();
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	PrepareTextRefStackUsage(4);
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	SwitchToNormalRefStack();
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	switch (callback_res) {
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		case 0x400: return true;
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		case 0x401: _error_message = STR_0239_SITE_UNSUITABLE;                 return false;
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		case 0x402: _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST; return false;
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		case 0x403: _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;     return false;
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		default: _error_message = GetGRFStringID(its->grf_prop.grffile->grfid, 0xD000 + callback_res); return false;
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	}
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}
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void AnimateNewIndustryTile(TileIndex tile)
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{
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	Industry *ind = GetIndustryByTile(tile);
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	IndustryGfx gfx = GetIndustryGfx(tile);
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	const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
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	byte animation_speed = itspec->animation_speed;
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	if (HasBit(itspec->callback_flags, CBM_INDT_ANIM_SPEED)) {
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		uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIMATION_SPEED, 0, 0, gfx, ind, tile);
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		if (callback_res != CALLBACK_FAILED) animation_speed = Clamp(callback_res & 0xFF, 0, 16);
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	}
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	/* An animation speed of 2 means the animation frame changes 4 ticks, and
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	 * increasing this value by one doubles the wait. 0 is the minimum value
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	 * allowed for animation_speed, which corresponds to 30ms, and 16 is the
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	 * maximum, corresponding to around 33 minutes. */
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	if ((_tick_counter % (1 << animation_speed)) != 0) return;
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	bool frame_set_by_callback = false;
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	byte frame = GetIndustryAnimationState(tile);
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	uint16 num_frames = GB(itspec->animation_info, 0, 8);
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	if (HasBit(itspec->callback_flags, CBM_INDT_ANIM_NEXT_FRAME)) {
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		uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIM_NEXT_FRAME, HasBit(itspec->animation_special_flags, 0) ? Random() : 0, 0, gfx, ind, tile);
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		if (callback_res != CALLBACK_FAILED) {
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			frame_set_by_callback = true;
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			switch (callback_res & 0xFF) {
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				case 0xFF:
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					DeleteAnimatedTile(tile);
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					break;
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				case 0xFE:
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					/* Carry on as normal. */
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					frame_set_by_callback = false;
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					break;
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				default:
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					frame = callback_res & 0xFF;
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					break;
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			}
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			/* If the lower 7 bits of the upper byte of the callback
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			 * result are not empty, it is a sound effect. */
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			if (GB(callback_res, 8, 7) != 0) PlayTileSound(itspec->grf_prop.grffile, GB(callback_res, 8, 7), tile);
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		}
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	}
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	if (!frame_set_by_callback) {
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		if (frame < num_frames) {
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			frame++;
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		} else if (frame == num_frames && GB(itspec->animation_info, 8, 8) == 1) {
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			/* This animation loops, so start again from the beginning */
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			frame = 0;
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		} else {
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			/* This animation doesn't loop, so stay here */
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			DeleteAnimatedTile(tile);
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		}
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	}
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	SetIndustryAnimationState(tile, frame);
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	MarkTileDirtyByTile(tile);
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}
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static void ChangeIndustryTileAnimationFrame(const IndustryTileSpec *itspec, TileIndex tile, IndustryAnimationTrigger iat, uint32 random_bits, IndustryGfx gfx, Industry *ind)
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{
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	uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_ANIM_START_STOP, random_bits, iat, gfx, ind, tile);
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	if (callback_res == CALLBACK_FAILED) return;
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	switch (callback_res & 0xFF) {
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		case 0xFD: /* Do nothing. */         break;
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		case 0xFE: AddAnimatedTile(tile);    break;
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		case 0xFF: DeleteAnimatedTile(tile); break;
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		default:
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			SetIndustryAnimationState(tile, callback_res & 0xFF);
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			AddAnimatedTile(tile);
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			break;
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	}
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	/* If the lower 7 bits of the upper byte of the callback
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	 * result are not empty, it is a sound effect. */
 | 
						|
	if (GB(callback_res, 8, 7) != 0) PlayTileSound(itspec->grf_prop.grffile, GB(callback_res, 8, 7), tile);
 | 
						|
}
 | 
						|
 | 
						|
bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random)
 | 
						|
{
 | 
						|
	IndustryGfx gfx = GetIndustryGfx(tile);
 | 
						|
	const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
 | 
						|
 | 
						|
	if (!HasBit(itspec->animation_triggers, iat)) return false;
 | 
						|
 | 
						|
	Industry *ind = GetIndustryByTile(tile);
 | 
						|
	ChangeIndustryTileAnimationFrame(itspec, tile, iat, random, gfx, ind);
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat)
 | 
						|
{
 | 
						|
	bool ret = true;
 | 
						|
	uint32 random = Random();
 | 
						|
	BEGIN_TILE_LOOP(tile, ind->width, ind->height, ind->xy)
 | 
						|
		if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == ind->index) {
 | 
						|
			if (StartStopIndustryTileAnimation(tile, iat, random)) {
 | 
						|
				SB(random, 0, 16, Random());
 | 
						|
			} else {
 | 
						|
				ret = false;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	END_TILE_LOOP(tile, ind->width, ind->height, ind->xy)
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind)
 | 
						|
{
 | 
						|
	ResolverObject object;
 | 
						|
 | 
						|
	IndustryGfx gfx = GetIndustryGfx(tile);
 | 
						|
	const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
 | 
						|
 | 
						|
	if (itspec->grf_prop.spritegroup == NULL) return;
 | 
						|
 | 
						|
	NewIndustryTileResolver(&object, gfx, tile, ind);
 | 
						|
 | 
						|
	object.callback = CBID_RANDOM_TRIGGER;
 | 
						|
	object.trigger = trigger;
 | 
						|
 | 
						|
	const SpriteGroup *group = Resolve(itspec->grf_prop.spritegroup, &object);
 | 
						|
	if (group == NULL) return;
 | 
						|
 | 
						|
	byte new_random_bits = Random();
 | 
						|
	byte random_bits = GetIndustryRandomBits(tile);
 | 
						|
	random_bits &= ~object.reseed;
 | 
						|
	random_bits |= new_random_bits & object.reseed;
 | 
						|
	SetIndustryRandomBits(tile, random_bits);
 | 
						|
}
 | 
						|
 | 
						|
void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
 | 
						|
{
 | 
						|
	DoTriggerIndustryTile(tile, trigger, GetIndustryByTile(tile));
 | 
						|
}
 | 
						|
 | 
						|
void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
 | 
						|
{
 | 
						|
	BEGIN_TILE_LOOP(tile, ind->width, ind->height, ind->xy)
 | 
						|
		if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == ind->index) {
 | 
						|
			DoTriggerIndustryTile(tile, trigger, ind);
 | 
						|
		}
 | 
						|
	END_TILE_LOOP(tile, ind->width, ind->height, ind->xy)
 | 
						|
}
 |