for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
		
			
				
	
	
		
			545 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			545 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
 * This file is part of OpenTTD.
 | 
						|
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 | 
						|
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 | 
						|
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 | 
						|
 */
 | 
						|
 | 
						|
/** @file network_command.cpp Command handling over network connections. */
 | 
						|
 | 
						|
#include "../stdafx.h"
 | 
						|
#include "network_admin.h"
 | 
						|
#include "network_client.h"
 | 
						|
#include "network_server.h"
 | 
						|
#include "../command_func.h"
 | 
						|
#include "../company_func.h"
 | 
						|
#include "../settings_type.h"
 | 
						|
#include "../airport_cmd.h"
 | 
						|
#include "../aircraft_cmd.h"
 | 
						|
#include "../autoreplace_cmd.h"
 | 
						|
#include "../company_cmd.h"
 | 
						|
#include "../depot_cmd.h"
 | 
						|
#include "../dock_cmd.h"
 | 
						|
#include "../economy_cmd.h"
 | 
						|
#include "../engine_cmd.h"
 | 
						|
#include "../error_func.h"
 | 
						|
#include "../goal_cmd.h"
 | 
						|
#include "../group_cmd.h"
 | 
						|
#include "../industry_cmd.h"
 | 
						|
#include "../landscape_cmd.h"
 | 
						|
#include "../league_cmd.h"
 | 
						|
#include "../misc_cmd.h"
 | 
						|
#include "../news_cmd.h"
 | 
						|
#include "../object_cmd.h"
 | 
						|
#include "../order_cmd.h"
 | 
						|
#include "../rail_cmd.h"
 | 
						|
#include "../road_cmd.h"
 | 
						|
#include "../roadveh_cmd.h"
 | 
						|
#include "../settings_cmd.h"
 | 
						|
#include "../signs_cmd.h"
 | 
						|
#include "../station_cmd.h"
 | 
						|
#include "../story_cmd.h"
 | 
						|
#include "../subsidy_cmd.h"
 | 
						|
#include "../terraform_cmd.h"
 | 
						|
#include "../timetable_cmd.h"
 | 
						|
#include "../town_cmd.h"
 | 
						|
#include "../train_cmd.h"
 | 
						|
#include "../tree_cmd.h"
 | 
						|
#include "../tunnelbridge_cmd.h"
 | 
						|
#include "../vehicle_cmd.h"
 | 
						|
#include "../viewport_cmd.h"
 | 
						|
#include "../water_cmd.h"
 | 
						|
#include "../waypoint_cmd.h"
 | 
						|
#include "../script/script_cmd.h"
 | 
						|
 | 
						|
#include "../safeguards.h"
 | 
						|
 | 
						|
/** Typed list of all possible callbacks. */
 | 
						|
static constexpr auto _callback_tuple = std::make_tuple(
 | 
						|
	(CommandCallback *)nullptr, // Make sure this is actually a pointer-to-function.
 | 
						|
	&CcBuildPrimaryVehicle,
 | 
						|
	&CcBuildAirport,
 | 
						|
	&CcBuildBridge,
 | 
						|
	&CcPlaySound_CONSTRUCTION_WATER,
 | 
						|
	&CcBuildDocks,
 | 
						|
	&CcFoundTown,
 | 
						|
	&CcBuildRoadTunnel,
 | 
						|
	&CcBuildRailTunnel,
 | 
						|
	&CcBuildWagon,
 | 
						|
	&CcRoadDepot,
 | 
						|
	&CcRailDepot,
 | 
						|
	&CcPlaceSign,
 | 
						|
	&CcPlaySound_EXPLOSION,
 | 
						|
	&CcPlaySound_CONSTRUCTION_OTHER,
 | 
						|
	&CcPlaySound_CONSTRUCTION_RAIL,
 | 
						|
	&CcStation,
 | 
						|
	&CcTerraform,
 | 
						|
	&CcAI,
 | 
						|
	&CcCloneVehicle,
 | 
						|
	&CcCreateGroup,
 | 
						|
	&CcFoundRandomTown,
 | 
						|
	&CcRoadStop,
 | 
						|
	&CcBuildIndustry,
 | 
						|
	&CcStartStopVehicle,
 | 
						|
	&CcGame,
 | 
						|
	&CcAddVehicleNewGroup
 | 
						|
);
 | 
						|
 | 
						|
#ifdef SILENCE_GCC_FUNCTION_POINTER_CAST
 | 
						|
/*
 | 
						|
 * We cast specialized function pointers to a generic one, but don't use the
 | 
						|
 * converted value to call the function, which is safe, except that GCC
 | 
						|
 * helpfully thinks it is not.
 | 
						|
 *
 | 
						|
 * "Any pointer to function can be converted to a pointer to a different function type.
 | 
						|
 * Calling the function through a pointer to a different function type is undefined,
 | 
						|
 * but converting such pointer back to pointer to the original function type yields
 | 
						|
 * the pointer to the original function." */
 | 
						|
#	pragma GCC diagnostic push
 | 
						|
#	pragma GCC diagnostic ignored "-Wcast-function-type"
 | 
						|
#endif
 | 
						|
 | 
						|
/* Helpers to generate the callback table from the callback list. */
 | 
						|
 | 
						|
inline constexpr size_t _callback_tuple_size = std::tuple_size_v<decltype(_callback_tuple)>;
 | 
						|
 | 
						|
template <size_t... i>
 | 
						|
inline auto MakeCallbackTable(std::index_sequence<i...>) noexcept
 | 
						|
{
 | 
						|
	return std::array<CommandCallback *, sizeof...(i)>{{ reinterpret_cast<CommandCallback *>(reinterpret_cast<void(*)()>(std::get<i>(_callback_tuple)))... }}; // MingW64 fails linking when casting a pointer to its own type. To work around, cast it to some other type first.
 | 
						|
}
 | 
						|
 | 
						|
/** Type-erased table of callbacks. */
 | 
						|
static auto _callback_table = MakeCallbackTable(std::make_index_sequence<_callback_tuple_size>{});
 | 
						|
 | 
						|
template <typename T> struct CallbackArgsHelper;
 | 
						|
template <typename... Targs>
 | 
						|
struct CallbackArgsHelper<void(*const)(Commands, const CommandCost &, Targs...)> {
 | 
						|
	using Args = std::tuple<std::decay_t<Targs>...>;
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
/* Helpers to generate the command dispatch table from the command traits. */
 | 
						|
 | 
						|
template <Commands Tcmd> static CommandDataBuffer SanitizeCmdStrings(const CommandDataBuffer &data);
 | 
						|
template <Commands Tcmd, size_t cb> static void UnpackNetworkCommand(const CommandPacket *cp);
 | 
						|
template <Commands Tcmd> static void NetworkReplaceCommandClientId(CommandPacket &cp, ClientID client_id);
 | 
						|
using UnpackNetworkCommandProc = void (*)(const CommandPacket *);
 | 
						|
using UnpackDispatchT = std::array<UnpackNetworkCommandProc, _callback_tuple_size>;
 | 
						|
struct CommandDispatch {
 | 
						|
	CommandDataBuffer(*Sanitize)(const CommandDataBuffer &);
 | 
						|
	void (*ReplaceClientId)(CommandPacket &, ClientID);
 | 
						|
	UnpackDispatchT Unpack;
 | 
						|
};
 | 
						|
 | 
						|
template <Commands Tcmd, size_t Tcb>
 | 
						|
constexpr UnpackNetworkCommandProc MakeUnpackNetworkCommandCallback() noexcept
 | 
						|
{
 | 
						|
	/* Check if the callback matches with the command arguments. If not, don't generate an Unpack proc. */
 | 
						|
	using Tcallback = std::tuple_element_t<Tcb, decltype(_callback_tuple)>;
 | 
						|
	if constexpr (std::is_same_v<Tcallback, CommandCallback * const> || // Callback type is CommandCallback.
 | 
						|
			std::is_same_v<Tcallback, CommandCallbackData * const> || // Callback type is CommandCallbackData.
 | 
						|
			std::is_same_v<typename CommandTraits<Tcmd>::CbArgs, typename CallbackArgsHelper<Tcallback>::Args> || // Callback proc takes all command return values and parameters.
 | 
						|
			(!std::is_void_v<typename CommandTraits<Tcmd>::RetTypes> && std::is_same_v<typename CallbackArgsHelper<typename CommandTraits<Tcmd>::RetCallbackProc const>::Args, typename CallbackArgsHelper<Tcallback>::Args>)) { // Callback return is more than CommandCost and the proc takes all return values.
 | 
						|
		return &UnpackNetworkCommand<Tcmd, Tcb>;
 | 
						|
	} else {
 | 
						|
		return nullptr;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
template <Commands Tcmd, size_t... i>
 | 
						|
constexpr UnpackDispatchT MakeUnpackNetworkCommand(std::index_sequence<i...>) noexcept
 | 
						|
{
 | 
						|
	return UnpackDispatchT{{ MakeUnpackNetworkCommandCallback<Tcmd, i>()...}};
 | 
						|
}
 | 
						|
 | 
						|
template <typename T, T... i, size_t... j>
 | 
						|
inline constexpr auto MakeDispatchTable(std::integer_sequence<T, i...>, std::index_sequence<j...>) noexcept
 | 
						|
{
 | 
						|
	return std::array<CommandDispatch, sizeof...(i)>{{ { &SanitizeCmdStrings<static_cast<Commands>(i)>, &NetworkReplaceCommandClientId<static_cast<Commands>(i)>, MakeUnpackNetworkCommand<static_cast<Commands>(i)>(std::make_index_sequence<_callback_tuple_size>{}) }... }};
 | 
						|
}
 | 
						|
/** Command dispatch table. */
 | 
						|
static constexpr auto _cmd_dispatch = MakeDispatchTable(std::make_integer_sequence<std::underlying_type_t<Commands>, CMD_END>{}, std::make_index_sequence<_callback_tuple_size>{});
 | 
						|
 | 
						|
#ifdef SILENCE_GCC_FUNCTION_POINTER_CAST
 | 
						|
#	pragma GCC diagnostic pop
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Append a CommandPacket at the end of the queue.
 | 
						|
 * @param p The packet to append to the queue.
 | 
						|
 * @note A new instance of the CommandPacket will be made.
 | 
						|
 */
 | 
						|
void CommandQueue::Append(CommandPacket *p)
 | 
						|
{
 | 
						|
	CommandPacket *add = new CommandPacket();
 | 
						|
	*add = *p;
 | 
						|
	add->next = nullptr;
 | 
						|
	if (this->first == nullptr) {
 | 
						|
		this->first = add;
 | 
						|
	} else {
 | 
						|
		this->last->next = add;
 | 
						|
	}
 | 
						|
	this->last = add;
 | 
						|
	this->count++;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Return the first item in the queue and remove it from the queue.
 | 
						|
 * @param ignore_paused Whether to ignore commands that may not be executed while paused.
 | 
						|
 * @return the first item in the queue.
 | 
						|
 */
 | 
						|
CommandPacket *CommandQueue::Pop(bool ignore_paused)
 | 
						|
{
 | 
						|
	CommandPacket **prev = &this->first;
 | 
						|
	CommandPacket *ret = this->first;
 | 
						|
	CommandPacket *prev_item = nullptr;
 | 
						|
	if (ignore_paused && _pause_mode != PM_UNPAUSED) {
 | 
						|
		while (ret != nullptr && !IsCommandAllowedWhilePaused(ret->cmd)) {
 | 
						|
			prev_item = ret;
 | 
						|
			prev = &ret->next;
 | 
						|
			ret = ret->next;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if (ret != nullptr) {
 | 
						|
		if (ret == this->last) this->last = prev_item;
 | 
						|
		*prev = ret->next;
 | 
						|
		this->count--;
 | 
						|
	}
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Return the first item in the queue, but don't remove it.
 | 
						|
 * @param ignore_paused Whether to ignore commands that may not be executed while paused.
 | 
						|
 * @return the first item in the queue.
 | 
						|
 */
 | 
						|
CommandPacket *CommandQueue::Peek(bool ignore_paused)
 | 
						|
{
 | 
						|
	if (!ignore_paused || _pause_mode == PM_UNPAUSED) return this->first;
 | 
						|
 | 
						|
	for (CommandPacket *p = this->first; p != nullptr; p = p->next) {
 | 
						|
		if (IsCommandAllowedWhilePaused(p->cmd)) return p;
 | 
						|
	}
 | 
						|
	return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
/** Free everything that is in the queue. */
 | 
						|
void CommandQueue::Free()
 | 
						|
{
 | 
						|
	CommandPacket *cp;
 | 
						|
	while ((cp = this->Pop()) != nullptr) {
 | 
						|
		delete cp;
 | 
						|
	}
 | 
						|
	assert(this->count == 0);
 | 
						|
}
 | 
						|
 | 
						|
/** Local queue of packets waiting for handling. */
 | 
						|
static CommandQueue _local_wait_queue;
 | 
						|
/** Local queue of packets waiting for execution. */
 | 
						|
static CommandQueue _local_execution_queue;
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Find the callback index of a callback pointer.
 | 
						|
 * @param callback Address of callback to search for.
 | 
						|
 * @return Callback index or std::numeric_limits<size_t>::max() if the function wasn't found in the callback list.
 | 
						|
 */
 | 
						|
static size_t FindCallbackIndex(CommandCallback *callback)
 | 
						|
{
 | 
						|
	if (auto it = std::find(std::cbegin(_callback_table), std::cend(_callback_table), callback); it != std::cend(_callback_table)) {
 | 
						|
		return static_cast<size_t>(std::distance(std::cbegin(_callback_table), it));
 | 
						|
	}
 | 
						|
 | 
						|
	return std::numeric_limits<size_t>::max();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Prepare a DoCommand to be send over the network
 | 
						|
 * @param cmd The command to execute (a CMD_* value)
 | 
						|
 * @param err_message Message prefix to show on error
 | 
						|
 * @param callback A callback function to call after the command is finished
 | 
						|
 * @param company The company that wants to send the command
 | 
						|
 * @param cmd_data The command proc arguments.
 | 
						|
 */
 | 
						|
void NetworkSendCommand(Commands cmd, StringID err_message, CommandCallback *callback, CompanyID company, const CommandDataBuffer &cmd_data)
 | 
						|
{
 | 
						|
	CommandPacket c;
 | 
						|
	c.company  = company;
 | 
						|
	c.cmd      = cmd;
 | 
						|
	c.err_msg  = err_message;
 | 
						|
	c.callback = callback;
 | 
						|
	c.data     = cmd_data;
 | 
						|
 | 
						|
	if (_network_server) {
 | 
						|
		/* If we are the server, we queue the command in our 'special' queue.
 | 
						|
		 *   In theory, we could execute the command right away, but then the
 | 
						|
		 *   client on the server can do everything 1 tick faster than others.
 | 
						|
		 *   So to keep the game fair, we delay the command with 1 tick
 | 
						|
		 *   which gives about the same speed as most clients.
 | 
						|
		 */
 | 
						|
		c.frame = _frame_counter_max + 1;
 | 
						|
		c.my_cmd = true;
 | 
						|
 | 
						|
		_local_wait_queue.Append(&c);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	c.frame = 0; // The client can't tell which frame, so just make it 0
 | 
						|
 | 
						|
	/* Clients send their command to the server and forget all about the packet */
 | 
						|
	MyClient::SendCommand(&c);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Sync our local command queue to the command queue of the given
 | 
						|
 * socket. This is needed for the case where we receive a command
 | 
						|
 * before saving the game for a joining client, but without the
 | 
						|
 * execution of those commands. Not syncing those commands means
 | 
						|
 * that the client will never get them and as such will be in a
 | 
						|
 * desynced state from the time it started with joining.
 | 
						|
 * @param cs The client to sync the queue to.
 | 
						|
 */
 | 
						|
void NetworkSyncCommandQueue(NetworkClientSocket *cs)
 | 
						|
{
 | 
						|
	for (CommandPacket *p = _local_execution_queue.Peek(); p != nullptr; p = p->next) {
 | 
						|
		CommandPacket c = *p;
 | 
						|
		c.callback = nullptr;
 | 
						|
		cs->outgoing_queue.Append(&c);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Execute all commands on the local command queue that ought to be executed this frame.
 | 
						|
 */
 | 
						|
void NetworkExecuteLocalCommandQueue()
 | 
						|
{
 | 
						|
	assert(IsLocalCompany());
 | 
						|
 | 
						|
	CommandQueue &queue = (_network_server ? _local_execution_queue : ClientNetworkGameSocketHandler::my_client->incoming_queue);
 | 
						|
 | 
						|
	CommandPacket *cp;
 | 
						|
	while ((cp = queue.Peek()) != nullptr) {
 | 
						|
		/* The queue is always in order, which means
 | 
						|
		 * that the first element will be executed first. */
 | 
						|
		if (_frame_counter < cp->frame) break;
 | 
						|
 | 
						|
		if (_frame_counter > cp->frame) {
 | 
						|
			/* If we reach here, it means for whatever reason, we've already executed
 | 
						|
			 * past the command we need to execute. */
 | 
						|
			FatalError("[net] Trying to execute a packet in the past!");
 | 
						|
		}
 | 
						|
 | 
						|
		/* We can execute this command */
 | 
						|
		_current_company = cp->company;
 | 
						|
		size_t cb_index = FindCallbackIndex(cp->callback);
 | 
						|
		assert(cb_index < _callback_tuple_size);
 | 
						|
		assert(_cmd_dispatch[cp->cmd].Unpack[cb_index] != nullptr);
 | 
						|
		_cmd_dispatch[cp->cmd].Unpack[cb_index](cp);
 | 
						|
 | 
						|
		queue.Pop();
 | 
						|
		delete cp;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Local company may have changed, so we should not restore the old value */
 | 
						|
	_current_company = _local_company;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Free the local command queues.
 | 
						|
 */
 | 
						|
void NetworkFreeLocalCommandQueue()
 | 
						|
{
 | 
						|
	_local_wait_queue.Free();
 | 
						|
	_local_execution_queue.Free();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * "Send" a particular CommandPacket to all clients.
 | 
						|
 * @param cp    The command that has to be distributed.
 | 
						|
 * @param owner The client that owns the command,
 | 
						|
 */
 | 
						|
static void DistributeCommandPacket(CommandPacket &cp, const NetworkClientSocket *owner)
 | 
						|
{
 | 
						|
	CommandCallback *callback = cp.callback;
 | 
						|
	cp.frame = _frame_counter_max + 1;
 | 
						|
 | 
						|
	for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
 | 
						|
		if (cs->status >= NetworkClientSocket::STATUS_MAP) {
 | 
						|
			/* Callbacks are only send back to the client who sent them in the
 | 
						|
			 *  first place. This filters that out. */
 | 
						|
			cp.callback = (cs != owner) ? nullptr : callback;
 | 
						|
			cp.my_cmd = (cs == owner);
 | 
						|
			cs->outgoing_queue.Append(&cp);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	cp.callback = (nullptr != owner) ? nullptr : callback;
 | 
						|
	cp.my_cmd = (nullptr == owner);
 | 
						|
	_local_execution_queue.Append(&cp);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * "Send" a particular CommandQueue to all clients.
 | 
						|
 * @param queue The queue of commands that has to be distributed.
 | 
						|
 * @param owner The client that owns the commands,
 | 
						|
 */
 | 
						|
static void DistributeQueue(CommandQueue *queue, const NetworkClientSocket *owner)
 | 
						|
{
 | 
						|
#ifdef DEBUG_DUMP_COMMANDS
 | 
						|
	/* When replaying we do not want this limitation. */
 | 
						|
	int to_go = UINT16_MAX;
 | 
						|
#else
 | 
						|
	int to_go = _settings_client.network.commands_per_frame;
 | 
						|
	if (owner == nullptr) {
 | 
						|
		/* This is the server, use the commands_per_frame_server setting if higher */
 | 
						|
		to_go = std::max<int>(to_go, _settings_client.network.commands_per_frame_server);
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	CommandPacket *cp;
 | 
						|
	while (--to_go >= 0 && (cp = queue->Pop(true)) != nullptr) {
 | 
						|
		DistributeCommandPacket(*cp, owner);
 | 
						|
		NetworkAdminCmdLogging(owner, cp);
 | 
						|
		delete cp;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Distribute the commands of ourself and the clients. */
 | 
						|
void NetworkDistributeCommands()
 | 
						|
{
 | 
						|
	/* First send the server's commands. */
 | 
						|
	DistributeQueue(&_local_wait_queue, nullptr);
 | 
						|
 | 
						|
	/* Then send the queues of the others. */
 | 
						|
	for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
 | 
						|
		DistributeQueue(&cs->incoming_queue, cs);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Receives a command from the network.
 | 
						|
 * @param p the packet to read from.
 | 
						|
 * @param cp the struct to write the data to.
 | 
						|
 * @return an error message. When nullptr there has been no error.
 | 
						|
 */
 | 
						|
const char *NetworkGameSocketHandler::ReceiveCommand(Packet *p, CommandPacket *cp)
 | 
						|
{
 | 
						|
	cp->company = (CompanyID)p->Recv_uint8();
 | 
						|
	cp->cmd     = static_cast<Commands>(p->Recv_uint16());
 | 
						|
	if (!IsValidCommand(cp->cmd))               return "invalid command";
 | 
						|
	if (GetCommandFlags(cp->cmd) & CMD_OFFLINE) return "single-player only command";
 | 
						|
	cp->err_msg = p->Recv_uint16();
 | 
						|
	cp->data    = _cmd_dispatch[cp->cmd].Sanitize(p->Recv_buffer());
 | 
						|
 | 
						|
	byte callback = p->Recv_uint8();
 | 
						|
	if (callback >= _callback_table.size() || _cmd_dispatch[cp->cmd].Unpack[callback] == nullptr)  return "invalid callback";
 | 
						|
 | 
						|
	cp->callback = _callback_table[callback];
 | 
						|
	return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Sends a command over the network.
 | 
						|
 * @param p the packet to send it in.
 | 
						|
 * @param cp the packet to actually send.
 | 
						|
 */
 | 
						|
void NetworkGameSocketHandler::SendCommand(Packet *p, const CommandPacket *cp)
 | 
						|
{
 | 
						|
	p->Send_uint8(cp->company);
 | 
						|
	p->Send_uint16(cp->cmd);
 | 
						|
	p->Send_uint16(cp->err_msg);
 | 
						|
	p->Send_buffer(cp->data);
 | 
						|
 | 
						|
	size_t callback = FindCallbackIndex(cp->callback);
 | 
						|
	if (callback > UINT8_MAX || _cmd_dispatch[cp->cmd].Unpack[callback] == nullptr) {
 | 
						|
		Debug(net, 0, "Unknown callback for command; no callback sent (command: {})", cp->cmd);
 | 
						|
		callback = 0; // _callback_table[0] == nullptr
 | 
						|
	}
 | 
						|
	p->Send_uint8 ((uint8_t)callback);
 | 
						|
}
 | 
						|
 | 
						|
/** Helper to process a single ClientID argument. */
 | 
						|
template <class T>
 | 
						|
static inline void SetClientIdHelper(T &data, [[maybe_unused]] ClientID client_id)
 | 
						|
{
 | 
						|
	if constexpr (std::is_same_v<ClientID, T>) {
 | 
						|
		data = client_id;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Set all invalid ClientID's to the proper value. */
 | 
						|
template<class Ttuple, size_t... Tindices>
 | 
						|
static inline void SetClientIds(Ttuple &values, ClientID client_id, std::index_sequence<Tindices...>)
 | 
						|
{
 | 
						|
	((SetClientIdHelper(std::get<Tindices>(values), client_id)), ...);
 | 
						|
}
 | 
						|
 | 
						|
template <Commands Tcmd>
 | 
						|
static void NetworkReplaceCommandClientId(CommandPacket &cp, ClientID client_id)
 | 
						|
{
 | 
						|
	/* Unpack command parameters. */
 | 
						|
	auto params = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(cp.data);
 | 
						|
 | 
						|
	/* Insert client id. */
 | 
						|
	SetClientIds(params, client_id, std::make_index_sequence<std::tuple_size_v<decltype(params)>>{});
 | 
						|
 | 
						|
	/* Repack command parameters. */
 | 
						|
	cp.data = EndianBufferWriter<CommandDataBuffer>::FromValue(params);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Insert a client ID into the command data in a command packet.
 | 
						|
 * @param cp Command packet to modify.
 | 
						|
 * @param client_id Client id to insert.
 | 
						|
 */
 | 
						|
void NetworkReplaceCommandClientId(CommandPacket &cp, ClientID client_id)
 | 
						|
{
 | 
						|
	_cmd_dispatch[cp.cmd].ReplaceClientId(cp, client_id);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/** Validate a single string argument coming from network. */
 | 
						|
template <class T>
 | 
						|
static inline void SanitizeSingleStringHelper([[maybe_unused]] CommandFlags cmd_flags, T &data)
 | 
						|
{
 | 
						|
	if constexpr (std::is_same_v<std::string, T>) {
 | 
						|
		data = StrMakeValid(data.substr(0, NETWORK_COMPANY_NAME_LENGTH), (!_network_server && cmd_flags & CMD_STR_CTRL) != 0 ? SVS_ALLOW_CONTROL_CODE | SVS_REPLACE_WITH_QUESTION_MARK : SVS_REPLACE_WITH_QUESTION_MARK);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Helper function to perform validation on command data strings. */
 | 
						|
template<class Ttuple, size_t... Tindices>
 | 
						|
static inline void SanitizeStringsHelper(CommandFlags cmd_flags, Ttuple &values, std::index_sequence<Tindices...>)
 | 
						|
{
 | 
						|
	((SanitizeSingleStringHelper(cmd_flags, std::get<Tindices>(values))), ...);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Validate and sanitize strings in command data.
 | 
						|
 * @tparam Tcmd Command this data belongs to.
 | 
						|
 * @param data Command data.
 | 
						|
 * @return Sanitized command data.
 | 
						|
 */
 | 
						|
template <Commands Tcmd>
 | 
						|
CommandDataBuffer SanitizeCmdStrings(const CommandDataBuffer &data)
 | 
						|
{
 | 
						|
	auto args = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(data);
 | 
						|
	SanitizeStringsHelper(CommandTraits<Tcmd>::flags, args, std::make_index_sequence<std::tuple_size_v<typename CommandTraits<Tcmd>::Args>>{});
 | 
						|
	return EndianBufferWriter<CommandDataBuffer>::FromValue(args);
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Unpack a generic command packet into its actual typed components.
 | 
						|
 * @tparam Tcmd Command type to be unpacked.
 | 
						|
 * @tparam Tcb Index into the callback list.
 | 
						|
 * @param cp Command packet to unpack.
 | 
						|
 */
 | 
						|
template <Commands Tcmd, size_t Tcb>
 | 
						|
void UnpackNetworkCommand(const CommandPacket* cp)
 | 
						|
{
 | 
						|
	auto args = EndianBufferReader::ToValue<typename CommandTraits<Tcmd>::Args>(cp->data);
 | 
						|
	Command<Tcmd>::PostFromNet(cp->err_msg, std::get<Tcb>(_callback_tuple), cp->my_cmd, args);
 | 
						|
}
 |