328 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			328 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #ifndef STATION_H
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| #define STATION_H
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| 
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| #include "player.h"
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| #include "pool.h"
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| #include "sprite.h"
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| #include "tile.h"
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| #include "vehicle.h"
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| 
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| typedef struct GoodsEntry {
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| 	uint16 waiting_acceptance;
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| 	byte days_since_pickup;
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| 	byte rating;
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| 	uint16 enroute_from;
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| 	byte enroute_time;
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| 	byte last_speed;
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| 	byte last_age;
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| 	int32 feeder_profit;
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| } GoodsEntry;
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| 
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| typedef enum RoadStopType {
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| 	RS_BUS,
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| 	RS_TRUCK
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| } RoadStopType;
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| 
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| enum {
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| 	INVALID_STATION = 0xFFFF,
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| 	INVALID_SLOT = 0xFFFF,
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| 	NUM_SLOTS = 2,
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| 	ROAD_STOP_LIMIT = 8,
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| };
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| 
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| typedef uint16 StationID;
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| 
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| typedef struct RoadStop {
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| 	TileIndex xy;
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| 	bool used;
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| 	byte status;
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| 	uint32 index;
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| 	uint16 slot[NUM_SLOTS];
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| 	StationID station;
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| 	uint8 type;
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| 	struct RoadStop *next;
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| 	struct RoadStop *prev;
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| } RoadStop;
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| 
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| struct Station {
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| 	TileIndex xy;
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| 	RoadStop *bus_stops;
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| 	RoadStop *truck_stops;
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| 	TileIndex train_tile;
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| 	TileIndex airport_tile;
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| 	TileIndex dock_tile;
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| 	Town *town;
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| 	uint16 string_id;
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| 
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| 	ViewportSign sign;
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| 
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| 	uint16 had_vehicle_of_type;
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| 
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| 	byte time_since_load;
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| 	byte time_since_unload;
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| 	byte delete_ctr;
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| 	PlayerID owner;
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| 	byte facilities;
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| 	byte airport_type;
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| 
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| 	// trainstation width/height
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| 	byte trainst_w, trainst_h;
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| 
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| 	byte class_id; // custom graphics station class
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| 	byte stat_id; // custom graphics station id in the @class_id class
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| 	uint16 build_date;
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| 
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| 	//uint16 airport_flags;
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| 	uint32 airport_flags;
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| 	StationID index;
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| 
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| 	VehicleID last_vehicle;
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| 	GoodsEntry goods[NUM_CARGO];
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| 
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| 	/* Stuff that is no longer used, but needed for conversion */
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| 	TileIndex bus_tile_obsolete;
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| 	TileIndex lorry_tile_obsolete;
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| 
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| 	byte truck_stop_status_obsolete;
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| 	byte bus_stop_status_obsolete;
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| 	byte blocked_months_obsolete;
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| };
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| 
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| enum {
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| 	FACIL_TRAIN = 1,
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| 	FACIL_TRUCK_STOP = 2,
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| 	FACIL_BUS_STOP = 4,
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| 	FACIL_AIRPORT = 8,
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| 	FACIL_DOCK = 0x10,
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| };
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| 
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| enum {
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| //	HVOT_PENDING_DELETE = 1<<0, // not needed anymore
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| 	HVOT_TRAIN = 1<<1,
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| 	HVOT_BUS = 1 << 2,
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| 	HVOT_TRUCK = 1 << 3,
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| 	HVOT_AIRCRAFT = 1 << 4,
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| 	HVOT_SHIP = 1 << 5,
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| 	/* This bit is used to mark stations. No, it does not belong here, but what
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| 	 * can we do? ;-) */
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| 	HVOT_BUOY = 1 << 6
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| };
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| 
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| enum {
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| 	CA_BUS = 3,
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| 	CA_TRUCK = 3,
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| 	CA_AIR_OILPAD = 3,
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| 	CA_TRAIN = 4,
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| 	CA_AIR_HELIPORT = 4,
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| 	CA_AIR_SMALL = 4,
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| 	CA_AIR_LARGE = 5,
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| 	CA_DOCK = 5,
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| 	CA_AIR_METRO = 6,
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| 	CA_AIR_INTER = 8,
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| };
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| 
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| void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
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| 
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| TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);
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| 
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| void ShowStationViewWindow(StationID station);
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| void UpdateAllStationVirtCoord(void);
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| 
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| VARDEF SortStruct *_station_sort;
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| 
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| extern MemoryPool _station_pool;
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| 
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| /**
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|  * Get the pointer to the station with index 'index'
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|  */
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| static inline Station *GetStation(StationID index)
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| {
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| 	return (Station*)GetItemFromPool(&_station_pool, index);
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| }
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| 
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| /**
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|  * Get the current size of the StationPool
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|  */
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| static inline uint16 GetStationPoolSize(void)
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| {
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| 	return _station_pool.total_items;
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| }
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| 
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| static inline bool IsStationIndex(uint index)
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| {
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| 	return index < GetStationPoolSize();
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| }
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| 
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| #define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL)
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| #define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
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| 
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| 
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| /* Stuff for ROADSTOPS */
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| 
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| extern MemoryPool _roadstop_pool;
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| 
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| /**
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|  * Get the pointer to the roadstop with index 'index'
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|  */
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| static inline RoadStop *GetRoadStop(uint index)
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| {
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| 	return (RoadStop*)GetItemFromPool(&_roadstop_pool, index);
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| }
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| 
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| /**
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|  * Get the current size of the RoadStoptPool
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|  */
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| static inline uint16 GetRoadStopPoolSize(void)
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| {
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| 	return _roadstop_pool.total_items;
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| }
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| 
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| #define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL)
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| #define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
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| 
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| /* End of stuff for ROADSTOPS */
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| 
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| 
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| VARDEF bool _station_sort_dirty[MAX_PLAYERS];
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| VARDEF bool _global_station_sort_dirty;
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| 
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| void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
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| void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
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| uint GetStationPlatforms(const Station *st, TileIndex tile);
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| 
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| 
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| /* Station layout for given dimensions - it is a two-dimensional array
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|  * where index is computed as (x * platforms) + platform. */
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| typedef byte *StationLayout;
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| 
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| typedef enum StationClass {
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| 	STAT_CLASS_NONE, // unused station slot or so
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| 	STAT_CLASS_DFLT, // default station class
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| 	STAT_CLASS_WAYP, // waypoints
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| 
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| 	/* TODO: When we actually support custom classes, they are
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| 	 * going to be allocated dynamically (with some classid->sclass
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| 	 * mapping, there's a TTDPatch limit on 16 custom classes in
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| 	 * the whole game at the same time) with base at
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| 	 * STAT_CLASS_CUSTOM. --pasky */
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| 	STAT_CLASS_CUSTOM, // some custom class
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| } StationClass;
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| 
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| typedef struct StationSpec {
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| 	uint32 grfid;
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| 	int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
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| 
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| 	StationClass sclass;
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| 
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| 	/* Bitmask of platform numbers/lengths available for the station.  Bits
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| 	 * 0..6 correspond to 1..7, while bit 7 corresponds to >7 platforms or
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| 	 * lenght. */
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| 	byte allowed_platforms;
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| 	byte allowed_lengths;
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| 
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| 	/* Custom sprites */
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| 	byte tiles;
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| 	/* 00 = plain platform
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| 	 * 02 = platform with building
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| 	 * 04 = platform with roof, left side
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| 	 * 06 = platform with roof, right side
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| 	 *
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| 	 * These numbers are used for stations in NE-SW direction, or these
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| 	 * numbers plus one for stations in the NW-SE direction.  */
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| 	DrawTileSprites renderdata[8];
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| 
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| 	/* Custom layouts */
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| 	/* The layout array is organized like [lenghts][platforms], both being
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| 	 * dynamic arrays, the field itself is length*platforms array containing
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| 	 * indexes to @renderdata (only even numbers allowed) for the given
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| 	 * station tile. */
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| 	/* @lengths is length of the @platforms and @layouts arrays, that is
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| 	 * number of maximal length for which the layout is defined (since
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| 	 * arrays are indexed from 0, the length itself is at [length - 1]). */
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| 	byte lengths;
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| 	/* @platforms is array of number of platforms defined for each length.
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| 	 * Zero means no platforms defined. */
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| 	byte *platforms;
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| 	/* @layout is @layouts-sized array of @platforms-sized arrays,
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| 	 * containing pointers to length*platforms-sized arrays or NULL if
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| 	 * default OTTD station layout should be used for stations of these
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| 	 * dimensions. */
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| 	StationLayout **layouts;
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| 
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| 	/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
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| 	 * whilst spritegroup[1] is "GC_PURCHASE". */
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| 	SpriteGroup *spritegroup[2];
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| } StationSpec;
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| 
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| /* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
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|  * set, it gets new dynamically allocated global index and spec->localidx is
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|  * set to @stid, otherwise we take it as that we are replacing it and try to
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|  * search for it first (that isn't much fast but we do it only very seldom). */
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| void SetCustomStation(byte stid, StationSpec *spec);
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| /* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
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|  * (lookup is therefore very fast as we do this very frequently). */
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| StationSpec *GetCustomStation(StationClass sclass, byte stid);
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| /* Get sprite offset for a given custom station and station structure (may be
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|  * NULL if ctype is set - that means we are in a build dialog). The station
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|  * structure is used for variational sprite groups. */
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| uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, byte ctype);
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| int GetCustomStationsCount(StationClass sclass);
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| 
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| RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
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| static inline int GetRoadStopType(TileIndex tile)
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| {
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| 	return (_m[tile].m5 < 0x47) ? RS_TRUCK : RS_BUS;
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| }
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| 
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| uint GetNumRoadStops(const Station *st, RoadStopType type);
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| RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
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| RoadStop * AllocateRoadStop( void );
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| void ClearSlot(Vehicle *v, RoadStop *rs);
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| 
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| static inline bool IsTrainStationTile(TileIndex tile)
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| {
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| 	return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_m[tile].m5, 0, 8);
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| }
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| 
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| static inline bool IsCompatibleTrainStationTile(TileIndex tile, TileIndex ref)
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| {
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| 	assert(IsTrainStationTile(ref));
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| 	return
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| 		IsTrainStationTile(tile) &&
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| 		(_m[tile].m3 & 0x0F) == (_m[ref].m3 & 0x0F) && // same rail type?
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| 		(_m[tile].m5 & 0x01) == (_m[ref].m5 & 0x01); // same direction?
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| }
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| 
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| static inline bool IsRoadStationTile(TileIndex tile) {
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| 	return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_m[tile].m5, 0x43, 0x4B);
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| }
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| 
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| /**
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|  * Check if a station really exists.
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|  */
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| static inline bool IsValidStation(const Station *st)
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| {
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| 	return st->xy != 0; /* XXX: Replace by INVALID_TILE someday */
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| }
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| 
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| static inline bool IsBuoy(const Station* st)
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| {
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| 	return st->had_vehicle_of_type & HVOT_BUOY; /* XXX: We should really ditch this ugly coding and switch to something sane... */
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| }
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| 
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| static inline bool IsBuoyTile(TileIndex tile) {
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| 	return IsTileType(tile, MP_STATION) && _m[tile].m5 == 0x52;
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| }
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| 
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| /* Get's the direction the station exit points towards. Ie, returns 0 for a
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|  * station with the exit NE. */
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| static inline byte GetRoadStationDir(TileIndex tile)
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| {
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| 	assert(IsRoadStationTile(tile));
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| 	return (_m[tile].m5 - 0x43) & 3;
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| }
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| 
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| #endif /* STATION_H */
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