-Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed. As for the reason it did not work, each computer/OS has its reason.
		
			
				
	
	
		
			1298 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1298 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file gfx.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "gfx_func.h"
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#include "spritecache.h"
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#include "string.h"
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#include "table/palettes.h"
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#include "table/sprites.h"
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#include "variables.h"
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#include "table/control_codes.h"
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#include "fontcache.h"
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#include "genworld.h"
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#include "debug.h"
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#include "zoom_func.h"
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#include "texteff.hpp"
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#include "blitter/factory.hpp"
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#include "video/video_driver.hpp"
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#include "strings_func.h"
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#include "core/math_func.hpp"
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byte _dirkeys;        ///< 1 = left, 2 = up, 4 = right, 8 = down
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bool _fullscreen;
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CursorVars _cursor;
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bool _ctrl_pressed;   ///< Is Ctrl pressed?
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bool _shift_pressed;  ///< Is Shift pressed?
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byte _fast_forward;
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bool _left_button_down;
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bool _left_button_clicked;
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bool _right_button_down;
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bool _right_button_clicked;
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DrawPixelInfo _screen;
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bool _exit_game;
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bool _networking;         ///< are we in networking mode?
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byte _game_mode;
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byte _pause_game;
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int _pal_first_dirty;
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int _pal_count_dirty;
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Colour _cur_palette[256];
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byte _stringwidth_table[FS_END][224];
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DrawPixelInfo *_cur_dpi;
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byte _colour_gradient[16][8];
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bool _use_dos_palette;
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static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL);
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FontSize _cur_fontsize;
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static FontSize _last_fontsize;
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static uint8 _cursor_backup[64 * 64 * 4];
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/**
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 * The rect for repaint.
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 *
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 * This rectangle defines the area which should be repaint by the video driver.
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 *
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 * @ingroup dirty
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 */
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static Rect _invalid_rect;
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static const byte *_color_remap_ptr;
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static byte _string_colorremap[3];
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#define DIRTY_BYTES_PER_LINE (MAX_SCREEN_WIDTH / 64)
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static byte _dirty_blocks[DIRTY_BYTES_PER_LINE * MAX_SCREEN_HEIGHT / 8];
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void GfxScroll(int left, int top, int width, int height, int xo, int yo)
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{
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	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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	if (xo == 0 && yo == 0) return;
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	if (_cursor.visible) UndrawMouseCursor();
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	UndrawChatMessage();
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	blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
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	/* This part of the screen is now dirty. */
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	_video_driver->MakeDirty(left, top, width, height);
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}
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void GfxFillRect(int left, int top, int right, int bottom, int color)
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{
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	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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	const DrawPixelInfo *dpi = _cur_dpi;
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	void *dst;
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	const int otop = top;
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	const int oleft = left;
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	if (dpi->zoom != ZOOM_LVL_NORMAL) return;
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	if (left > right || top > bottom) return;
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	if (right < dpi->left || left >= dpi->left + dpi->width) return;
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	if (bottom < dpi->top || top >= dpi->top + dpi->height) return;
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	if ( (left -= dpi->left) < 0) left = 0;
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	right = right - dpi->left + 1;
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	if (right > dpi->width) right = dpi->width;
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	right -= left;
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	assert(right > 0);
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	if ( (top -= dpi->top) < 0) top = 0;
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	bottom = bottom - dpi->top + 1;
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	if (bottom > dpi->height) bottom = dpi->height;
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	bottom -= top;
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	assert(bottom > 0);
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	dst = blitter->MoveTo(dpi->dst_ptr, left, top);
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	if (!HasBit(color, PALETTE_MODIFIER_GREYOUT)) {
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		if (!HasBit(color, USE_COLORTABLE)) {
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			blitter->DrawRect(dst, right, bottom, (uint8)color);
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		} else {
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			blitter->DrawColorMappingRect(dst, right, bottom, GB(color, 0, PALETTE_WIDTH));
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		}
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	} else {
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		byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
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		do {
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			for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8)color);
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			dst = blitter->MoveTo(dst, 0, 1);
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		} while (--bottom > 0);
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	}
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}
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void GfxDrawLine(int x, int y, int x2, int y2, int color)
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{
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	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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	DrawPixelInfo *dpi = _cur_dpi;
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	x -= dpi->left;
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	x2 -= dpi->left;
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	y -= dpi->top;
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	y2 -= dpi->top;
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	/* Check clipping */
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	if (x < 0 && x2 < 0) return;
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	if (y < 0 && y2 < 0) return;
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	if (x > dpi->width  && x2 > dpi->width)  return;
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	if (y > dpi->height && y2 > dpi->height) return;
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	blitter->DrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, color);
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}
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void GfxDrawLineUnscaled(int x, int y, int x2, int y2, int color)
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{
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	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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	DrawPixelInfo *dpi = _cur_dpi;
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	x -= dpi->left;
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	x2 -= dpi->left;
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	y -= dpi->top;
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	y2 -= dpi->top;
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	/* Check clipping */
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	if (x < 0 && x2 < 0) return;
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	if (y < 0 && y2 < 0) return;
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	if (x > dpi->width  && x2 > dpi->width)  return;
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	if (y > dpi->height && y2 > dpi->height) return;
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	blitter->DrawLine(dpi->dst_ptr, UnScaleByZoom(x, dpi->zoom), UnScaleByZoom(y, dpi->zoom),
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			UnScaleByZoom(x2, dpi->zoom), UnScaleByZoom(y2, dpi->zoom),
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			UnScaleByZoom(dpi->width, dpi->zoom), UnScaleByZoom(dpi->height, dpi->zoom), color);
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}
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/**
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 * Draws the projection of a parallelepiped.
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 * This can be used to draw boxes in world coordinates.
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 *
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 * @param x   Screen X-coordinate of top front corner.
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 * @param y   Screen Y-coordinate of top front corner.
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 * @param dx1 Screen X-length of first edge.
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 * @param dy1 Screen Y-length of first edge.
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 * @param dx2 Screen X-length of second edge.
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 * @param dy2 Screen Y-length of second edge.
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 * @param dx3 Screen X-length of third edge.
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 * @param dy3 Screen Y-length of third edge.
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 */
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void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
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{
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	/*           ....
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	 *         ..    ....
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	 *       ..          ....
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	 *     ..                ^
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	 *   <--__(dx1,dy1)    /(dx2,dy2)
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	 *   :    --__       /   :
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	 *   :        --__ /     :
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	 *   :            *(x,y) :
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	 *   :            |      :
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	 *   :            |     ..
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	 *    ....        |(dx3,dy3)
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	 *        ....    | ..
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	 *            ....V.
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	 */
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	static const byte color = 255;
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	GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, color);
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	GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, color);
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	GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, color);
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	GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, color);
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	GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, color);
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	GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, color);
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	GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, color);
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	GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, color);
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	GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, color);
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}
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/** Truncate a given string to a maximum width if neccessary.
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 * If the string is truncated, add three dots ('...') to show this.
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 * @param *str string that is checked and possibly truncated
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 * @param maxw maximum width in pixels of the string
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 * @return new width of (truncated) string */
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static int TruncateString(char *str, int maxw)
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{
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	int w = 0;
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	FontSize size = _cur_fontsize;
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	int ddd, ddd_w;
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	WChar c;
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	char *ddd_pos;
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	ddd_w = ddd = GetCharacterWidth(size, '.') * 3;
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	for (ddd_pos = str; (c = Utf8Consume((const char **)&str)) != '\0'; ) {
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		if (IsPrintable(c)) {
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			w += GetCharacterWidth(size, c);
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			if (w >= maxw) {
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				/* string got too big... insert dotdotdot */
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				ddd_pos[0] = ddd_pos[1] = ddd_pos[2] = '.';
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				ddd_pos[3] = '\0';
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				return ddd_w;
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			}
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		} else {
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			if (c == SCC_SETX) str++;
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			else if (c == SCC_SETXY) str += 2;
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			else if (c == SCC_TINYFONT) {
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				size = FS_SMALL;
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				ddd = GetCharacterWidth(size, '.') * 3;
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			} else if (c == SCC_BIGFONT) {
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				size = FS_LARGE;
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				ddd = GetCharacterWidth(size, '.') * 3;
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			}
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		}
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		/* Remember the last position where three dots fit. */
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		if (w + ddd < maxw) {
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			ddd_w = w + ddd;
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			ddd_pos = str;
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		}
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	}
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	return w;
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}
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static inline int TruncateStringID(StringID src, char *dest, int maxw, const char* last)
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{
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	GetString(dest, src, last);
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	return TruncateString(dest, maxw);
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}
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/* returns right coordinate */
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int DrawString(int x, int y, StringID str, uint16 color)
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{
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	char buffer[512];
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	GetString(buffer, str, lastof(buffer));
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	return DoDrawString(buffer, x, y, color);
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}
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int DrawStringTruncated(int x, int y, StringID str, uint16 color, uint maxw)
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{
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	char buffer[512];
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	TruncateStringID(str, buffer, maxw, lastof(buffer));
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	return DoDrawString(buffer, x, y, color);
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}
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int DrawStringRightAligned(int x, int y, StringID str, uint16 color)
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{
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	char buffer[512];
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	int w;
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	GetString(buffer, str, lastof(buffer));
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	w = GetStringBoundingBox(buffer).width;
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	DoDrawString(buffer, x - w, y, color);
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	return w;
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}
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void DrawStringRightAlignedTruncated(int x, int y, StringID str, uint16 color, uint maxw)
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{
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	char buffer[512];
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	TruncateStringID(str, buffer, maxw, lastof(buffer));
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	DoDrawString(buffer, x - GetStringBoundingBox(buffer).width, y, color);
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}
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void DrawStringRightAlignedUnderline(int x, int y, StringID str, uint16 color)
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{
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	int w = DrawStringRightAligned(x, y, str, color);
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	GfxFillRect(x - w, y + 10, x, y + 10, _string_colorremap[1]);
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}
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int DrawStringCentered(int x, int y, StringID str, uint16 color)
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{
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	char buffer[512];
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	int w;
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	GetString(buffer, str, lastof(buffer));
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	w = GetStringBoundingBox(buffer).width;
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	DoDrawString(buffer, x - w / 2, y, color);
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	return w;
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}
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int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color)
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{
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	char buffer[512];
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	int w = TruncateStringID(str, buffer, xr - xl, lastof(buffer));
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	return DoDrawString(buffer, (xl + xr - w) / 2, y, color);
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}
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int DoDrawStringCentered(int x, int y, const char *str, uint16 color)
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{
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	int w = GetStringBoundingBox(str).width;
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	DoDrawString(str, x - w / 2, y, color);
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	return w;
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}
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void DrawStringCenterUnderline(int x, int y, StringID str, uint16 color)
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{
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	int w = DrawStringCentered(x, y, str, color);
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	GfxFillRect(x - (w >> 1), y + 10, x - (w >> 1) + w, y + 10, _string_colorremap[1]);
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}
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void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, uint16 color)
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{
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	int w = DrawStringCenteredTruncated(xl, xr, y, str, color);
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	GfxFillRect((xl + xr - w) / 2, y + 10, (xl + xr + w) / 2, y + 10, _string_colorremap[1]);
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}
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/**
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 * 'Correct' a string to a maximum length. Longer strings will be cut into
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 * additional lines at whitespace characters if possible. The string parameter
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 * is modified with terminating characters mid-string which are the
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 * placeholders for the newlines.
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 * The string WILL be truncated if there was no whitespace for the current
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 * line's maximum width.
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 *
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 * @note To know if the terminating '\0' is the string end or just a
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 * newline, the returned 'num' value should be consulted. The num'th '\0',
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 * starting with index 0 is the real string end.
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 *
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 * @param str string to check and correct for length restrictions
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 * @param maxw the maximum width the string can have on one line
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 * @return return a 32bit wide number consisting of 2 packed values:
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 *  0 - 15 the number of lines ADDED to the string
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 * 16 - 31 the fontsize in which the length calculation was done at
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 */
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uint32 FormatStringLinebreaks(char *str, int maxw)
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{
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	FontSize size = _cur_fontsize;
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	int num = 0;
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	assert(maxw > 0);
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	for (;;) {
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		char *last_space = NULL;
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		int w = 0;
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		for (;;) {
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			WChar c = Utf8Consume((const char **)&str);
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			/* whitespace is where we will insert the line-break */
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			if (IsWhitespace(c)) last_space = str;
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			if (IsPrintable(c)) {
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				w += GetCharacterWidth(size, c);
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				/* string is longer than maximum width so we need to decide what to
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				 * do. We can do two things:
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				 * 1. If no whitespace was found at all up until now (on this line) then
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				 *    we will truncate the string and bail out.
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				 * 2. In all other cases force a linebreak at the last seen whitespace */
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				if (w > maxw) {
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					if (last_space == NULL) {
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						*Utf8PrevChar(str) = '\0';
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						return num + (size << 16);
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					}
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					str = last_space;
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					break;
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				}
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			} else {
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				switch (c) {
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					case '\0': return num + (size << 16); break;
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					case SCC_SETX:  str++; break;
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					case SCC_SETXY: str += 2; break;
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					case SCC_TINYFONT: size = FS_SMALL; break;
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					case SCC_BIGFONT:  size = FS_LARGE; break;
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					case '\n': goto end_of_inner_loop;
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				}
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			}
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		}
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end_of_inner_loop:
 | 
						|
		/* String didn't fit on line (or a '\n' was encountered), so 'dummy' terminate
 | 
						|
		 * and increase linecount. We use Utf8PrevChar() as also non 1 char long
 | 
						|
		 * whitespace seperators are supported */
 | 
						|
		num++;
 | 
						|
		char *s = Utf8PrevChar(str);
 | 
						|
		*s++ = '\0';
 | 
						|
 | 
						|
		/* In which case (see above) we will shift remainder to left and close the gap */
 | 
						|
		if (str - s >= 1) {
 | 
						|
			for (; str[-1] != '\0';) *s++ = *str++;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Draw a given string with the centre around the given x coordinates
 | 
						|
 * @param x Centre the string around this pixel width
 | 
						|
 * @param y Draw the string at this pixel height (first line's bottom)
 | 
						|
 * @param str String to draw
 | 
						|
 * @param maxw Maximum width the string can have before it is wrapped */
 | 
						|
void DrawStringMultiCenter(int x, int y, StringID str, int maxw)
 | 
						|
{
 | 
						|
	char buffer[512];
 | 
						|
	uint32 tmp;
 | 
						|
	int num, w, mt;
 | 
						|
	const char *src;
 | 
						|
	WChar c;
 | 
						|
 | 
						|
	GetString(buffer, str, lastof(buffer));
 | 
						|
 | 
						|
	tmp = FormatStringLinebreaks(buffer, maxw);
 | 
						|
	num = GB(tmp, 0, 16);
 | 
						|
 | 
						|
	mt = GetCharacterHeight((FontSize)GB(tmp, 16, 16));
 | 
						|
 | 
						|
	y -= (mt >> 1) * num;
 | 
						|
 | 
						|
	src = buffer;
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
		w = GetStringBoundingBox(src).width;
 | 
						|
		DoDrawString(src, x - (w >> 1), y, 0xFE);
 | 
						|
		_cur_fontsize = _last_fontsize;
 | 
						|
 | 
						|
		for (;;) {
 | 
						|
			c = Utf8Consume(&src);
 | 
						|
			if (c == 0) {
 | 
						|
				y += mt;
 | 
						|
				if (--num < 0) {
 | 
						|
					_cur_fontsize = FS_NORMAL;
 | 
						|
					return;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			} else if (c == SCC_SETX) {
 | 
						|
				src++;
 | 
						|
			} else if (c == SCC_SETXY) {
 | 
						|
				src += 2;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
uint DrawStringMultiLine(int x, int y, StringID str, int maxw, int maxh)
 | 
						|
{
 | 
						|
	char buffer[512];
 | 
						|
	uint32 tmp;
 | 
						|
	int num, mt;
 | 
						|
	uint total_height;
 | 
						|
	const char *src;
 | 
						|
	WChar c;
 | 
						|
 | 
						|
	GetString(buffer, str, lastof(buffer));
 | 
						|
 | 
						|
	tmp = FormatStringLinebreaks(buffer, maxw);
 | 
						|
	num = GB(tmp, 0, 16);
 | 
						|
 | 
						|
	mt = GetCharacterHeight((FontSize)GB(tmp, 16, 16));
 | 
						|
	total_height = (num + 1) * mt;
 | 
						|
 | 
						|
	if (maxh != -1 && (int)total_height > maxh) {
 | 
						|
		/* Check there's room enough for at least one line. */
 | 
						|
		if (maxh < mt) return 0;
 | 
						|
 | 
						|
		num = maxh / mt - 1;
 | 
						|
		total_height = (num + 1) * mt;
 | 
						|
	}
 | 
						|
 | 
						|
	src = buffer;
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
		DoDrawString(src, x, y, 0xFE);
 | 
						|
		_cur_fontsize = _last_fontsize;
 | 
						|
 | 
						|
		for (;;) {
 | 
						|
			c = Utf8Consume(&src);
 | 
						|
			if (c == 0) {
 | 
						|
				y += mt;
 | 
						|
				if (--num < 0) {
 | 
						|
					_cur_fontsize = FS_NORMAL;
 | 
						|
					return total_height;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			} else if (c == SCC_SETX) {
 | 
						|
				src++;
 | 
						|
			} else if (c == SCC_SETXY) {
 | 
						|
				src += 2;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/** Return the string dimension in pixels. The height and width are returned
 | 
						|
 * in a single Dimension value. TINYFONT, BIGFONT modifiers are only
 | 
						|
 * supported as the first character of the string. The returned dimensions
 | 
						|
 * are therefore a rough estimation correct for all the current strings
 | 
						|
 * but not every possible combination
 | 
						|
 * @param str string to calculate pixel-width
 | 
						|
 * @return string width and height in pixels */
 | 
						|
Dimension GetStringBoundingBox(const char *str)
 | 
						|
{
 | 
						|
	FontSize size = _cur_fontsize;
 | 
						|
	Dimension br;
 | 
						|
	int max_width;
 | 
						|
	WChar c;
 | 
						|
 | 
						|
	br.width = br.height = max_width = 0;
 | 
						|
	for (;;) {
 | 
						|
		c = Utf8Consume(&str);
 | 
						|
		if (c == 0) break;
 | 
						|
		if (IsPrintable(c)) {
 | 
						|
			br.width += GetCharacterWidth(size, c);
 | 
						|
		} else {
 | 
						|
			switch (c) {
 | 
						|
				case SCC_SETX: br.width += (byte)*str++; break;
 | 
						|
				case SCC_SETXY:
 | 
						|
					br.width += (byte)*str++;
 | 
						|
					br.height += (byte)*str++;
 | 
						|
					break;
 | 
						|
				case SCC_TINYFONT: size = FS_SMALL; break;
 | 
						|
				case SCC_BIGFONT:  size = FS_LARGE; break;
 | 
						|
				case '\n':
 | 
						|
					br.height += GetCharacterHeight(size);
 | 
						|
					if (br.width > max_width) max_width = br.width;
 | 
						|
					br.width = 0;
 | 
						|
					break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	br.height += GetCharacterHeight(size);
 | 
						|
 | 
						|
	br.width  = max(br.width, max_width);
 | 
						|
	return br;
 | 
						|
}
 | 
						|
 | 
						|
/** Draw a string at the given coordinates with the given colour
 | 
						|
 * @param string the string to draw
 | 
						|
 * @param x offset from left side of the screen, if negative offset from the right side
 | 
						|
 * @param y offset from top side of the screen, if negative offset from the bottom
 | 
						|
 * @param real_color colour of the string, see _string_colormap in
 | 
						|
 * table/palettes.h or docs/ottd-colourtext-palette.png or the enum TextColour in gfx_type.h
 | 
						|
 * @return the x-coordinates where the drawing has finished. If nothing is drawn
 | 
						|
 * the originally passed x-coordinate is returned */
 | 
						|
int DoDrawString(const char *string, int x, int y, uint16 real_color)
 | 
						|
{
 | 
						|
	DrawPixelInfo *dpi = _cur_dpi;
 | 
						|
	FontSize size = _cur_fontsize;
 | 
						|
	WChar c;
 | 
						|
	int xo = x, yo = y;
 | 
						|
 | 
						|
	byte color = real_color & 0xFF;
 | 
						|
	byte previous_color = color;
 | 
						|
 | 
						|
	if (color != 0xFE) {
 | 
						|
		if (x >= dpi->left + dpi->width ||
 | 
						|
				x + _screen.width * 2 <= dpi->left ||
 | 
						|
				y >= dpi->top + dpi->height ||
 | 
						|
				y + _screen.height <= dpi->top)
 | 
						|
					return x;
 | 
						|
 | 
						|
		if (color != 0xFF) {
 | 
						|
switch_color:;
 | 
						|
			if (real_color & IS_PALETTE_COLOR) {
 | 
						|
				_string_colorremap[1] = color;
 | 
						|
				_string_colorremap[2] = _use_dos_palette ? 1 : 215;
 | 
						|
			} else {
 | 
						|
				uint palette = _use_dos_palette ? 1 : 0;
 | 
						|
				_string_colorremap[1] = _string_colormap[palette][color].text;
 | 
						|
				_string_colorremap[2] = _string_colormap[palette][color].shadow;
 | 
						|
			}
 | 
						|
			_color_remap_ptr = _string_colorremap;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
check_bounds:
 | 
						|
	if (y + 19 <= dpi->top || dpi->top + dpi->height <= y) {
 | 
						|
skip_char:;
 | 
						|
		for (;;) {
 | 
						|
			c = Utf8Consume(&string);
 | 
						|
			if (!IsPrintable(c)) goto skip_cont;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	for (;;) {
 | 
						|
		c = Utf8Consume(&string);
 | 
						|
skip_cont:;
 | 
						|
		if (c == 0) {
 | 
						|
			_last_fontsize = size;
 | 
						|
			return x;
 | 
						|
		}
 | 
						|
		if (IsPrintable(c)) {
 | 
						|
			if (x >= dpi->left + dpi->width) goto skip_char;
 | 
						|
			if (x + 26 >= dpi->left) {
 | 
						|
				GfxMainBlitter(GetGlyph(size, c), x, y, BM_COLOUR_REMAP);
 | 
						|
			}
 | 
						|
			x += GetCharacterWidth(size, c);
 | 
						|
		} else if (c == '\n') { // newline = {}
 | 
						|
			x = xo;
 | 
						|
			y += GetCharacterHeight(size);
 | 
						|
			goto check_bounds;
 | 
						|
		} else if (c >= SCC_BLUE && c <= SCC_BLACK) { // change color?
 | 
						|
			previous_color = color;
 | 
						|
			color = (byte)(c - SCC_BLUE);
 | 
						|
			goto switch_color;
 | 
						|
		} else if (c == SCC_PREVIOUS_COLOUR) { // revert to the previous color
 | 
						|
			Swap(color, previous_color);
 | 
						|
			goto switch_color;
 | 
						|
		} else if (c == SCC_SETX) { // {SETX}
 | 
						|
			x = xo + (byte)*string++;
 | 
						|
		} else if (c == SCC_SETXY) {// {SETXY}
 | 
						|
			x = xo + (byte)*string++;
 | 
						|
			y = yo + (byte)*string++;
 | 
						|
		} else if (c == SCC_TINYFONT) { // {TINYFONT}
 | 
						|
			size = FS_SMALL;
 | 
						|
		} else if (c == SCC_BIGFONT) { // {BIGFONT}
 | 
						|
			size = FS_LARGE;
 | 
						|
		} else {
 | 
						|
			DEBUG(misc, 0, "[utf8] unknown string command character %d", c);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw)
 | 
						|
{
 | 
						|
	char buffer[512];
 | 
						|
	ttd_strlcpy(buffer, str, sizeof(buffer));
 | 
						|
	TruncateString(buffer, maxw);
 | 
						|
	return DoDrawString(buffer, x, y, color);
 | 
						|
}
 | 
						|
 | 
						|
void DrawSprite(SpriteID img, SpriteID pal, int x, int y, const SubSprite *sub)
 | 
						|
{
 | 
						|
	if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
 | 
						|
		_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
 | 
						|
		GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_TRANSPARENT, sub);
 | 
						|
	} else if (pal != PAL_NONE) {
 | 
						|
		_color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
 | 
						|
		GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_COLOUR_REMAP, sub);
 | 
						|
	} else {
 | 
						|
		GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_NORMAL, sub);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static inline void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub)
 | 
						|
{
 | 
						|
	const DrawPixelInfo *dpi = _cur_dpi;
 | 
						|
	Blitter::BlitterParams bp;
 | 
						|
 | 
						|
	/* Amount of pixels to clip from the source sprite */
 | 
						|
	int clip_left   = (sub != NULL ? max(0,                   -sprite->x_offs + sub->left       ) : 0);
 | 
						|
	int clip_top    = (sub != NULL ? max(0,                   -sprite->y_offs + sub->top        ) : 0);
 | 
						|
	int clip_right  = (sub != NULL ? max(0, sprite->width  - (-sprite->x_offs + sub->right  + 1)) : 0);
 | 
						|
	int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + sub->bottom + 1)) : 0);
 | 
						|
 | 
						|
	if (clip_left + clip_right >= sprite->width) return;
 | 
						|
	if (clip_top + clip_bottom >= sprite->height) return;
 | 
						|
 | 
						|
	/* Move to the correct offset */
 | 
						|
	x += sprite->x_offs;
 | 
						|
	y += sprite->y_offs;
 | 
						|
 | 
						|
	/* Copy the main data directly from the sprite */
 | 
						|
	bp.sprite = sprite->data;
 | 
						|
	bp.sprite_width = sprite->width;
 | 
						|
	bp.sprite_height = sprite->height;
 | 
						|
	bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, dpi->zoom);
 | 
						|
	bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, dpi->zoom);
 | 
						|
	bp.top = 0;
 | 
						|
	bp.left = 0;
 | 
						|
	bp.skip_left = UnScaleByZoom(clip_left, dpi->zoom);
 | 
						|
	bp.skip_top = UnScaleByZoom(clip_top, dpi->zoom);
 | 
						|
 | 
						|
	x += ScaleByZoom(bp.skip_left, dpi->zoom);
 | 
						|
	y += ScaleByZoom(bp.skip_top, dpi->zoom);
 | 
						|
 | 
						|
	bp.dst = dpi->dst_ptr;
 | 
						|
	bp.pitch = dpi->pitch;
 | 
						|
	bp.remap = _color_remap_ptr;
 | 
						|
 | 
						|
	assert(sprite->width > 0);
 | 
						|
	assert(sprite->height > 0);
 | 
						|
 | 
						|
	if (bp.width <= 0) return;
 | 
						|
	if (bp.height <= 0) return;
 | 
						|
 | 
						|
	y -= dpi->top;
 | 
						|
	/* Check for top overflow */
 | 
						|
	if (y < 0) {
 | 
						|
		bp.height -= -UnScaleByZoom(y, dpi->zoom);
 | 
						|
		if (bp.height <= 0) return;
 | 
						|
		bp.skip_top += -UnScaleByZoom(y, dpi->zoom);
 | 
						|
		y = 0;
 | 
						|
	} else {
 | 
						|
		bp.top = UnScaleByZoom(y, dpi->zoom);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Check for bottom overflow */
 | 
						|
	y += ScaleByZoom(bp.height, dpi->zoom) - dpi->height;
 | 
						|
	if (y > 0) {
 | 
						|
		bp.height -= UnScaleByZoom(y, dpi->zoom);
 | 
						|
		if (bp.height <= 0) return;
 | 
						|
	}
 | 
						|
 | 
						|
	x -= dpi->left;
 | 
						|
	/* Check for left overflow */
 | 
						|
	if (x < 0) {
 | 
						|
		bp.width -= -UnScaleByZoom(x, dpi->zoom);
 | 
						|
		if (bp.width <= 0) return;
 | 
						|
		bp.skip_left += -UnScaleByZoom(x, dpi->zoom);
 | 
						|
		x = 0;
 | 
						|
	} else {
 | 
						|
		bp.left = UnScaleByZoom(x, dpi->zoom);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Check for right overflow */
 | 
						|
	x += ScaleByZoom(bp.width, dpi->zoom) - dpi->width;
 | 
						|
	if (x > 0) {
 | 
						|
		bp.width -= UnScaleByZoom(x, dpi->zoom);
 | 
						|
		if (bp.width <= 0) return;
 | 
						|
	}
 | 
						|
 | 
						|
	BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
 | 
						|
}
 | 
						|
 | 
						|
void DoPaletteAnimations();
 | 
						|
 | 
						|
void GfxInitPalettes()
 | 
						|
{
 | 
						|
	memcpy(_cur_palette, _palettes[_use_dos_palette ? 1 : 0], sizeof(_cur_palette));
 | 
						|
 | 
						|
	DoPaletteAnimations();
 | 
						|
	_pal_first_dirty = 0;
 | 
						|
	_pal_count_dirty = 256;
 | 
						|
}
 | 
						|
 | 
						|
#define EXTR(p, q) (((uint16)(_palette_animation_counter * (p)) * (q)) >> 16)
 | 
						|
#define EXTR2(p, q) (((uint16)(~_palette_animation_counter * (p)) * (q)) >> 16)
 | 
						|
 | 
						|
void DoPaletteAnimations()
 | 
						|
{
 | 
						|
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 | 
						|
	const Colour *s;
 | 
						|
	Colour *d;
 | 
						|
	/* Amount of colors to be rotated.
 | 
						|
	 * A few more for the DOS palette, because the water colors are
 | 
						|
	 * 245-254 for DOS and 217-226 for Windows.  */
 | 
						|
	const ExtraPaletteValues *ev = &_extra_palette_values;
 | 
						|
	int c = _use_dos_palette ? 38 : 28;
 | 
						|
	Colour old_val[38];
 | 
						|
	uint i;
 | 
						|
	uint j;
 | 
						|
	uint old_tc = _palette_animation_counter;
 | 
						|
 | 
						|
	if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
 | 
						|
		_palette_animation_counter = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	d = &_cur_palette[217];
 | 
						|
	memcpy(old_val, d, c * sizeof(*old_val));
 | 
						|
 | 
						|
	/* Dark blue water */
 | 
						|
	s = (_opt.landscape == LT_TOYLAND) ? ev->ac : ev->a;
 | 
						|
	j = EXTR(320, 5);
 | 
						|
	for (i = 0; i != 5; i++) {
 | 
						|
		*d++ = s[j];
 | 
						|
		j++;
 | 
						|
		if (j == 5) j = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Glittery water */
 | 
						|
	s = (_opt.landscape == LT_TOYLAND) ? ev->bc : ev->b;
 | 
						|
	j = EXTR(128, 15);
 | 
						|
	for (i = 0; i != 5; i++) {
 | 
						|
		*d++ = s[j];
 | 
						|
		j += 3;
 | 
						|
		if (j >= 15) j -= 15;
 | 
						|
	}
 | 
						|
 | 
						|
	s = ev->e;
 | 
						|
	j = EXTR2(512, 5);
 | 
						|
	for (i = 0; i != 5; i++) {
 | 
						|
		*d++ = s[j];
 | 
						|
		j++;
 | 
						|
		if (j == 5) j = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Oil refinery fire animation */
 | 
						|
	s = ev->oil_ref;
 | 
						|
	j = EXTR2(512, 7);
 | 
						|
	for (i = 0; i != 7; i++) {
 | 
						|
		*d++ = s[j];
 | 
						|
		j++;
 | 
						|
		if (j == 7) j = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Radio tower blinking */
 | 
						|
	{
 | 
						|
		byte i = (_palette_animation_counter >> 1) & 0x7F;
 | 
						|
		byte v;
 | 
						|
 | 
						|
		(v = 255, i < 0x3f) ||
 | 
						|
		(v = 128, i < 0x4A || i >= 0x75) ||
 | 
						|
		(v = 20);
 | 
						|
		d->r = v;
 | 
						|
		d->g = 0;
 | 
						|
		d->b = 0;
 | 
						|
		d++;
 | 
						|
 | 
						|
		i ^= 0x40;
 | 
						|
		(v = 255, i < 0x3f) ||
 | 
						|
		(v = 128, i < 0x4A || i >= 0x75) ||
 | 
						|
		(v = 20);
 | 
						|
		d->r = v;
 | 
						|
		d->g = 0;
 | 
						|
		d->b = 0;
 | 
						|
		d++;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Handle lighthouse and stadium animation */
 | 
						|
	s = ev->lighthouse;
 | 
						|
	j = EXTR(256, 4);
 | 
						|
	for (i = 0; i != 4; i++) {
 | 
						|
		*d++ = s[j];
 | 
						|
		j++;
 | 
						|
		if (j == 4) j = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Animate water for old DOS graphics */
 | 
						|
	if (_use_dos_palette) {
 | 
						|
		/* Dark blue water DOS */
 | 
						|
		s = (_opt.landscape == LT_TOYLAND) ? ev->ac : ev->a;
 | 
						|
		j = EXTR(320, 5);
 | 
						|
		for (i = 0; i != 5; i++) {
 | 
						|
			*d++ = s[j];
 | 
						|
			j++;
 | 
						|
			if (j == 5) j = 0;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Glittery water DOS */
 | 
						|
		s = (_opt.landscape == LT_TOYLAND) ? ev->bc : ev->b;
 | 
						|
		j = EXTR(128, 15);
 | 
						|
		for (i = 0; i != 5; i++) {
 | 
						|
			*d++ = s[j];
 | 
						|
			j += 3;
 | 
						|
			if (j >= 15) j -= 15;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
 | 
						|
		_palette_animation_counter = old_tc;
 | 
						|
	} else {
 | 
						|
		if (memcmp(old_val, &_cur_palette[217], c * sizeof(*old_val)) != 0) {
 | 
						|
			_pal_first_dirty = 217;
 | 
						|
			_pal_count_dirty = c;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void LoadStringWidthTable()
 | 
						|
{
 | 
						|
	uint i;
 | 
						|
 | 
						|
	/* Normal font */
 | 
						|
	for (i = 0; i != 224; i++) {
 | 
						|
		_stringwidth_table[FS_NORMAL][i] = GetGlyphWidth(FS_NORMAL, i + 32);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Small font */
 | 
						|
	for (i = 0; i != 224; i++) {
 | 
						|
		_stringwidth_table[FS_SMALL][i] = GetGlyphWidth(FS_SMALL, i + 32);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Large font */
 | 
						|
	for (i = 0; i != 224; i++) {
 | 
						|
		_stringwidth_table[FS_LARGE][i] = GetGlyphWidth(FS_LARGE, i + 32);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
byte GetCharacterWidth(FontSize size, WChar key)
 | 
						|
{
 | 
						|
	if (key >= 32 && key < 256) return _stringwidth_table[size][key - 32];
 | 
						|
 | 
						|
	return GetGlyphWidth(size, key);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void ScreenSizeChanged()
 | 
						|
{
 | 
						|
	/* check the dirty rect */
 | 
						|
	if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
 | 
						|
	if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
 | 
						|
 | 
						|
	/* screen size changed and the old bitmap is invalid now, so we don't want to undraw it */
 | 
						|
	_cursor.visible = false;
 | 
						|
}
 | 
						|
 | 
						|
void UndrawMouseCursor()
 | 
						|
{
 | 
						|
	if (_cursor.visible) {
 | 
						|
		Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 | 
						|
		_cursor.visible = false;
 | 
						|
		blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup, _cursor.draw_size.x, _cursor.draw_size.y);
 | 
						|
		_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void DrawMouseCursor()
 | 
						|
{
 | 
						|
#if defined(WINCE)
 | 
						|
	/* Don't ever draw the mouse for WinCE, as we work with a stylus */
 | 
						|
	return;
 | 
						|
#endif
 | 
						|
 | 
						|
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 | 
						|
	int x;
 | 
						|
	int y;
 | 
						|
	int w;
 | 
						|
	int h;
 | 
						|
 | 
						|
	/* Redraw mouse cursor but only when it's inside the window */
 | 
						|
	if (!_cursor.in_window) return;
 | 
						|
 | 
						|
	/* Don't draw the mouse cursor if it's already drawn */
 | 
						|
	if (_cursor.visible) {
 | 
						|
		if (!_cursor.dirty) return;
 | 
						|
		UndrawMouseCursor();
 | 
						|
	}
 | 
						|
 | 
						|
	w = _cursor.size.x;
 | 
						|
	x = _cursor.pos.x + _cursor.offs.x;
 | 
						|
	if (x < 0) {
 | 
						|
		w += x;
 | 
						|
		x = 0;
 | 
						|
	}
 | 
						|
	if (w > _screen.width - x) w = _screen.width - x;
 | 
						|
	if (w <= 0) return;
 | 
						|
	_cursor.draw_pos.x = x;
 | 
						|
	_cursor.draw_size.x = w;
 | 
						|
 | 
						|
	h = _cursor.size.y;
 | 
						|
	y = _cursor.pos.y + _cursor.offs.y;
 | 
						|
	if (y < 0) {
 | 
						|
		h += y;
 | 
						|
		y = 0;
 | 
						|
	}
 | 
						|
	if (h > _screen.height - y) h = _screen.height - y;
 | 
						|
	if (h <= 0) return;
 | 
						|
	_cursor.draw_pos.y = y;
 | 
						|
	_cursor.draw_size.y = h;
 | 
						|
 | 
						|
	assert(blitter->BufferSize(w, h) < (int)sizeof(_cursor_backup));
 | 
						|
 | 
						|
	/* Make backup of stuff below cursor */
 | 
						|
	blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup, _cursor.draw_size.x, _cursor.draw_size.y);
 | 
						|
 | 
						|
	/* Draw cursor on screen */
 | 
						|
	_cur_dpi = &_screen;
 | 
						|
	DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x, _cursor.pos.y);
 | 
						|
 | 
						|
	_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
 | 
						|
 | 
						|
	_cursor.visible = true;
 | 
						|
	_cursor.dirty = false;
 | 
						|
}
 | 
						|
 | 
						|
void RedrawScreenRect(int left, int top, int right, int bottom)
 | 
						|
{
 | 
						|
	assert(right <= _screen.width && bottom <= _screen.height);
 | 
						|
	if (_cursor.visible) {
 | 
						|
		if (right > _cursor.draw_pos.x &&
 | 
						|
				left < _cursor.draw_pos.x + _cursor.draw_size.x &&
 | 
						|
				bottom > _cursor.draw_pos.y &&
 | 
						|
				top < _cursor.draw_pos.y + _cursor.draw_size.y) {
 | 
						|
			UndrawMouseCursor();
 | 
						|
		}
 | 
						|
	}
 | 
						|
	UndrawChatMessage();
 | 
						|
 | 
						|
	DrawOverlappedWindowForAll(left, top, right, bottom);
 | 
						|
 | 
						|
	_video_driver->MakeDirty(left, top, right - left, bottom - top);
 | 
						|
}
 | 
						|
 | 
						|
/*!
 | 
						|
 * Repaints the rectangle blocks which are marked as 'dirty'.
 | 
						|
 *
 | 
						|
 * @see SetDirtyBlocks
 | 
						|
 */
 | 
						|
void DrawDirtyBlocks()
 | 
						|
{
 | 
						|
	byte *b = _dirty_blocks;
 | 
						|
	const int w = Align(_screen.width, 64);
 | 
						|
	const int h = Align(_screen.height, 8);
 | 
						|
	int x;
 | 
						|
	int y;
 | 
						|
 | 
						|
	if (IsGeneratingWorld() && !IsGeneratingWorldReadyForPaint()) return;
 | 
						|
 | 
						|
	y = 0;
 | 
						|
	do {
 | 
						|
		x = 0;
 | 
						|
		do {
 | 
						|
			if (*b != 0) {
 | 
						|
				int left;
 | 
						|
				int top;
 | 
						|
				int right = x + 64;
 | 
						|
				int bottom = y;
 | 
						|
				byte *p = b;
 | 
						|
				int h2;
 | 
						|
 | 
						|
				/* First try coalescing downwards */
 | 
						|
				do {
 | 
						|
					*p = 0;
 | 
						|
					p += DIRTY_BYTES_PER_LINE;
 | 
						|
					bottom += 8;
 | 
						|
				} while (bottom != h && *p != 0);
 | 
						|
 | 
						|
				/* Try coalescing to the right too. */
 | 
						|
				h2 = (bottom - y) >> 3;
 | 
						|
				assert(h2 > 0);
 | 
						|
				p = b;
 | 
						|
 | 
						|
				while (right != w) {
 | 
						|
					byte *p2 = ++p;
 | 
						|
					int h = h2;
 | 
						|
					/* Check if a full line of dirty flags is set. */
 | 
						|
					do {
 | 
						|
						if (!*p2) goto no_more_coalesc;
 | 
						|
						p2 += DIRTY_BYTES_PER_LINE;
 | 
						|
					} while (--h != 0);
 | 
						|
 | 
						|
					/* Wohoo, can combine it one step to the right!
 | 
						|
					 * Do that, and clear the bits. */
 | 
						|
					right += 64;
 | 
						|
 | 
						|
					h = h2;
 | 
						|
					p2 = p;
 | 
						|
					do {
 | 
						|
						*p2 = 0;
 | 
						|
						p2 += DIRTY_BYTES_PER_LINE;
 | 
						|
					} while (--h != 0);
 | 
						|
				}
 | 
						|
				no_more_coalesc:
 | 
						|
 | 
						|
				left = x;
 | 
						|
				top = y;
 | 
						|
 | 
						|
				if (left   < _invalid_rect.left  ) left   = _invalid_rect.left;
 | 
						|
				if (top    < _invalid_rect.top   ) top    = _invalid_rect.top;
 | 
						|
				if (right  > _invalid_rect.right ) right  = _invalid_rect.right;
 | 
						|
				if (bottom > _invalid_rect.bottom) bottom = _invalid_rect.bottom;
 | 
						|
 | 
						|
				if (left < right && top < bottom) {
 | 
						|
					RedrawScreenRect(left, top, right, bottom);
 | 
						|
				}
 | 
						|
 | 
						|
			}
 | 
						|
		} while (b++, (x += 64) != w);
 | 
						|
	} while (b += -(w >> 6) + DIRTY_BYTES_PER_LINE, (y += 8) != h);
 | 
						|
 | 
						|
	_invalid_rect.left = w;
 | 
						|
	_invalid_rect.top = h;
 | 
						|
	_invalid_rect.right = 0;
 | 
						|
	_invalid_rect.bottom = 0;
 | 
						|
 | 
						|
	/* If we are generating a world, and waiting for a paint run, mark it here
 | 
						|
	 *  as done painting, so we can continue generating. */
 | 
						|
	if (IsGeneratingWorld() && IsGeneratingWorldReadyForPaint()) {
 | 
						|
		SetGeneratingWorldPaintStatus(false);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/*!
 | 
						|
 * This function extends the internal _invalid_rect rectangle as it
 | 
						|
 * now contains the rectangle defined by the given parameters. Note
 | 
						|
 * the point (0,0) is top left.
 | 
						|
 *
 | 
						|
 * @param left The left edge of the rectangle
 | 
						|
 * @param top The top edge of the rectangle
 | 
						|
 * @param right The right edge of the rectangle
 | 
						|
 * @param bottom The bottm edge of the rectangle
 | 
						|
 * @see DrawDirtyBlocks
 | 
						|
 *
 | 
						|
 * @todo The name of the function should be called like @c AddDirtyBlock as
 | 
						|
 *       it neither set a dirty rect nor add several dirty rects although
 | 
						|
 *       the function name is in plural. (Progman)
 | 
						|
 */
 | 
						|
void SetDirtyBlocks(int left, int top, int right, int bottom)
 | 
						|
{
 | 
						|
	byte *b;
 | 
						|
	int width;
 | 
						|
	int height;
 | 
						|
 | 
						|
	if (left < 0) left = 0;
 | 
						|
	if (top < 0) top = 0;
 | 
						|
	if (right > _screen.width) right = _screen.width;
 | 
						|
	if (bottom > _screen.height) bottom = _screen.height;
 | 
						|
 | 
						|
	if (left >= right || top >= bottom) return;
 | 
						|
 | 
						|
	if (left   < _invalid_rect.left  ) _invalid_rect.left   = left;
 | 
						|
	if (top    < _invalid_rect.top   ) _invalid_rect.top    = top;
 | 
						|
	if (right  > _invalid_rect.right ) _invalid_rect.right  = right;
 | 
						|
	if (bottom > _invalid_rect.bottom) _invalid_rect.bottom = bottom;
 | 
						|
 | 
						|
	left >>= 6;
 | 
						|
	top  >>= 3;
 | 
						|
 | 
						|
	b = _dirty_blocks + top * DIRTY_BYTES_PER_LINE + left;
 | 
						|
 | 
						|
	width  = ((right  - 1) >> 6) - left + 1;
 | 
						|
	height = ((bottom - 1) >> 3) - top  + 1;
 | 
						|
 | 
						|
	assert(width > 0 && height > 0);
 | 
						|
 | 
						|
	do {
 | 
						|
		int i = width;
 | 
						|
 | 
						|
		do b[--i] = 0xFF; while (i);
 | 
						|
 | 
						|
		b += DIRTY_BYTES_PER_LINE;
 | 
						|
	} while (--height != 0);
 | 
						|
}
 | 
						|
 | 
						|
/*!
 | 
						|
 * This function mark the whole screen as dirty. This results in repainting
 | 
						|
 * the whole screen. Use this with care as this function will break the
 | 
						|
 * idea about marking only parts of the screen as 'dirty'.
 | 
						|
 */
 | 
						|
void MarkWholeScreenDirty()
 | 
						|
{
 | 
						|
	SetDirtyBlocks(0, 0, _screen.width, _screen.height);
 | 
						|
}
 | 
						|
 | 
						|
/** Set up a clipping area for only drawing into a certain area. To do this,
 | 
						|
 * Fill a DrawPixelInfo object with the supplied relative rectangle, backup
 | 
						|
 * the original (calling) _cur_dpi and assign the just returned DrawPixelInfo
 | 
						|
 * _cur_dpi. When you are done, give restore _cur_dpi's original value
 | 
						|
 * @param *n the DrawPixelInfo that will be the clipping rectangle box allowed
 | 
						|
 * for drawing
 | 
						|
 * @param left,top,width,height the relative coordinates of the clipping
 | 
						|
 * rectangle relative to the current _cur_dpi. This will most likely be the
 | 
						|
 * offset from the calling window coordinates
 | 
						|
 * @return return false if the requested rectangle is not possible with the
 | 
						|
 * current dpi pointer. Only continue of the return value is true, or you'll
 | 
						|
 * get some nasty results */
 | 
						|
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
 | 
						|
{
 | 
						|
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
 | 
						|
	const DrawPixelInfo *o = _cur_dpi;
 | 
						|
 | 
						|
	n->zoom = ZOOM_LVL_NORMAL;
 | 
						|
 | 
						|
	assert(width > 0);
 | 
						|
	assert(height > 0);
 | 
						|
 | 
						|
	if ((left -= o->left) < 0) {
 | 
						|
		width += left;
 | 
						|
		if (width <= 0) return false;
 | 
						|
		n->left = -left;
 | 
						|
		left = 0;
 | 
						|
	} else {
 | 
						|
		n->left = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	if (width > o->width - left) {
 | 
						|
		width = o->width - left;
 | 
						|
		if (width <= 0) return false;
 | 
						|
	}
 | 
						|
	n->width = width;
 | 
						|
 | 
						|
	if ((top -= o->top) < 0) {
 | 
						|
		height += top;
 | 
						|
		if (height <= 0) return false;
 | 
						|
		n->top = -top;
 | 
						|
		top = 0;
 | 
						|
	} else {
 | 
						|
		n->top = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	n->dst_ptr = blitter->MoveTo(o->dst_ptr, left, top);
 | 
						|
	n->pitch = o->pitch;
 | 
						|
 | 
						|
	if (height > o->height - top) {
 | 
						|
		height = o->height - top;
 | 
						|
		if (height <= 0) return false;
 | 
						|
	}
 | 
						|
	n->height = height;
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static void SetCursorSprite(SpriteID cursor, SpriteID pal)
 | 
						|
{
 | 
						|
	CursorVars *cv = &_cursor;
 | 
						|
	const Sprite *p;
 | 
						|
 | 
						|
	if (cv->sprite == cursor) return;
 | 
						|
 | 
						|
	p = GetSprite(GB(cursor, 0, SPRITE_WIDTH));
 | 
						|
	cv->sprite = cursor;
 | 
						|
	cv->pal    = pal;
 | 
						|
	cv->size.y = p->height;
 | 
						|
	cv->size.x = p->width;
 | 
						|
	cv->offs.x = p->x_offs;
 | 
						|
	cv->offs.y = p->y_offs;
 | 
						|
 | 
						|
	cv->dirty = true;
 | 
						|
}
 | 
						|
 | 
						|
static void SwitchAnimatedCursor()
 | 
						|
{
 | 
						|
	const AnimCursor *cur = _cursor.animate_cur;
 | 
						|
 | 
						|
	if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;
 | 
						|
 | 
						|
	SetCursorSprite(cur->sprite, _cursor.pal);
 | 
						|
 | 
						|
	_cursor.animate_timeout = cur->display_time;
 | 
						|
	_cursor.animate_cur     = cur + 1;
 | 
						|
}
 | 
						|
 | 
						|
void CursorTick()
 | 
						|
{
 | 
						|
	if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0)
 | 
						|
		SwitchAnimatedCursor();
 | 
						|
}
 | 
						|
 | 
						|
void SetMouseCursor(SpriteID sprite, SpriteID pal)
 | 
						|
{
 | 
						|
	/* Turn off animation */
 | 
						|
	_cursor.animate_timeout = 0;
 | 
						|
	/* Set cursor */
 | 
						|
	SetCursorSprite(sprite, pal);
 | 
						|
}
 | 
						|
 | 
						|
void SetAnimatedMouseCursor(const AnimCursor *table)
 | 
						|
{
 | 
						|
	_cursor.animate_list = table;
 | 
						|
	_cursor.animate_cur = NULL;
 | 
						|
	_cursor.pal = PAL_NONE;
 | 
						|
	SwitchAnimatedCursor();
 | 
						|
}
 | 
						|
 | 
						|
bool ChangeResInGame(int width, int height)
 | 
						|
{
 | 
						|
	return (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
 | 
						|
}
 | 
						|
 | 
						|
bool ToggleFullScreen(bool fs)
 | 
						|
{
 | 
						|
	bool result = _video_driver->ToggleFullscreen(fs);
 | 
						|
	if (_fullscreen != fs && _num_resolutions == 0) {
 | 
						|
		DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
 | 
						|
	}
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
static int CDECL compare_res(const void *pa, const void *pb)
 | 
						|
{
 | 
						|
	int x = ((const uint16*)pa)[0] - ((const uint16*)pb)[0];
 | 
						|
	if (x != 0) return x;
 | 
						|
	return ((const uint16*)pa)[1] - ((const uint16*)pb)[1];
 | 
						|
}
 | 
						|
 | 
						|
void SortResolutions(int count)
 | 
						|
{
 | 
						|
	qsort(_resolutions, count, sizeof(_resolutions[0]), compare_res);
 | 
						|
}
 |