
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # .github/workflows/release-macos.yml # .github/workflows/release-source.yml # .github/workflows/release.yml # CMakeLists.txt # COMPILING.md # src/ai/ai_core.cpp # src/ai/ai_gui.cpp # src/bridge_gui.cpp # src/company_gui.cpp # src/console_cmds.cpp # src/core/CMakeLists.txt # src/core/smallmap_type.hpp # src/disaster_vehicle.h # src/effectvehicle_base.h # src/fontcache.cpp # src/game/game_core.cpp # src/game/game_gui.cpp # src/gamelog.cpp # src/gamelog_internal.h # src/group_gui.cpp # src/linkgraph/linkgraph.h # src/misc.cpp # src/network/core/config.h # src/network/core/udp.cpp # src/network/network_chat_gui.cpp # src/network/network_content_gui.cpp # src/network/network_gui.cpp # src/newgrf.cpp # src/newgrf_gui.cpp # src/newgrf_profiling.cpp # src/newgrf_profiling.h # src/object_gui.cpp # src/openttd.cpp # src/openttd.h # src/order_gui.cpp # src/os/windows/font_win32.cpp # src/rail_gui.cpp # src/road.cpp # src/road_gui.cpp # src/saveload/afterload.cpp # src/saveload/saveload.h # src/script/api/script_controller.cpp # src/script/api/script_roadtypelist.cpp # src/script/script_config.cpp # src/script/script_config.hpp # src/script/script_instance.cpp # src/script/script_scanner.cpp # src/script/squirrel.cpp # src/script/squirrel_helper.hpp # src/settings_gui.cpp # src/settings_internal.h # src/settings_type.h # src/table/settings/network_private_settings.ini # src/timetable_gui.cpp # src/vehicle.cpp # src/vehicle_base.h # src/window_gui.h
58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_gamesettings.cpp Implementation of ScriptGameSettings. */
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#include "../../stdafx.h"
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#include "script_gamesettings.hpp"
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#include "../../settings_internal.h"
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#include "../../settings_type.h"
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#include "../../command_type.h"
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#include "../../safeguards.h"
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/* static */ bool ScriptGameSettings::IsValid(const std::string &setting)
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{
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const SettingDesc *sd = GetSettingFromName(setting);
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return sd != nullptr && sd->IsIntSetting();
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}
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/* static */ SQInteger ScriptGameSettings::GetValue(const std::string &setting)
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{
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if (!IsValid(setting)) return -1;
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const SettingDesc *sd = GetSettingFromName(setting);
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assert(sd != nullptr);
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return sd->AsIntSetting()->Read(&_settings_game);
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}
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/* static */ bool ScriptGameSettings::SetValue(const std::string &setting, SQInteger value)
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{
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EnforceDeityOrCompanyModeValid(false);
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if (!IsValid(setting)) return false;
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const SettingDesc *sd = GetSettingFromName(setting);
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assert(sd != nullptr);
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if ((sd->flags & SF_NO_NETWORK_SYNC) != 0) return false;
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value = Clamp<SQInteger>(value, INT32_MIN, INT32_MAX);
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return ScriptObject::DoCommand(0, 0, value, CMD_CHANGE_SETTING, sd->name);
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}
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/* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type)
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{
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switch (vehicle_type) {
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case ScriptVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train;
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case ScriptVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
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case ScriptVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship;
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case ScriptVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
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default: return true;
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}
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}
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