Files
openttd/src/script/api/script_gamesettings.cpp
Jonathan G Rennison d09b504bc5 Merge branch 'master' into jgrpp
# Conflicts:
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#	.github/workflows/release-linux.yml
#	.github/workflows/release-macos.yml
#	.github/workflows/release-source.yml
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#	CMakeLists.txt
#	COMPILING.md
#	src/ai/ai_core.cpp
#	src/ai/ai_gui.cpp
#	src/bridge_gui.cpp
#	src/company_gui.cpp
#	src/console_cmds.cpp
#	src/core/CMakeLists.txt
#	src/core/smallmap_type.hpp
#	src/disaster_vehicle.h
#	src/effectvehicle_base.h
#	src/fontcache.cpp
#	src/game/game_core.cpp
#	src/game/game_gui.cpp
#	src/gamelog.cpp
#	src/gamelog_internal.h
#	src/group_gui.cpp
#	src/linkgraph/linkgraph.h
#	src/misc.cpp
#	src/network/core/config.h
#	src/network/core/udp.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content_gui.cpp
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#	src/newgrf.cpp
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#	src/saveload/afterload.cpp
#	src/saveload/saveload.h
#	src/script/api/script_controller.cpp
#	src/script/api/script_roadtypelist.cpp
#	src/script/script_config.cpp
#	src/script/script_config.hpp
#	src/script/script_instance.cpp
#	src/script/script_scanner.cpp
#	src/script/squirrel.cpp
#	src/script/squirrel_helper.hpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_type.h
#	src/table/settings/network_private_settings.ini
#	src/timetable_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/window_gui.h
2023-07-01 02:42:51 +01:00

58 lines
2.2 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_gamesettings.cpp Implementation of ScriptGameSettings. */
#include "../../stdafx.h"
#include "script_gamesettings.hpp"
#include "../../settings_internal.h"
#include "../../settings_type.h"
#include "../../command_type.h"
#include "../../safeguards.h"
/* static */ bool ScriptGameSettings::IsValid(const std::string &setting)
{
const SettingDesc *sd = GetSettingFromName(setting);
return sd != nullptr && sd->IsIntSetting();
}
/* static */ SQInteger ScriptGameSettings::GetValue(const std::string &setting)
{
if (!IsValid(setting)) return -1;
const SettingDesc *sd = GetSettingFromName(setting);
assert(sd != nullptr);
return sd->AsIntSetting()->Read(&_settings_game);
}
/* static */ bool ScriptGameSettings::SetValue(const std::string &setting, SQInteger value)
{
EnforceDeityOrCompanyModeValid(false);
if (!IsValid(setting)) return false;
const SettingDesc *sd = GetSettingFromName(setting);
assert(sd != nullptr);
if ((sd->flags & SF_NO_NETWORK_SYNC) != 0) return false;
value = Clamp<SQInteger>(value, INT32_MIN, INT32_MAX);
return ScriptObject::DoCommand(0, 0, value, CMD_CHANGE_SETTING, sd->name);
}
/* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type)
{
switch (vehicle_type) {
case ScriptVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train;
case ScriptVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
case ScriptVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship;
case ScriptVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
default: return true;
}
}