551 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			551 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "stdafx.h"
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| #include "ttd.h"
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| #include "engine.h"
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| #include "table/engines.h"
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| #include "player.h"
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| #include "command.h"
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| #include "vehicle.h"
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| #include "news.h"
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| #include "saveload.h"
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| 
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| #define UPDATE_PLAYER_RAILTYPE(e,p) if ((byte)(e->railtype + 1) > p->max_railtype) p->max_railtype = e->railtype + 1;
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| 
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| enum {
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| 	ENGINE_AVAILABLE = 1,
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| 	ENGINE_INTRODUCING = 2,
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| 	ENGINE_PREVIEWING = 4,
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| };
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| 
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| /* This maps per-landscape cargo ids to globally unique cargo ids usable ie. in
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|  * the custom GRF files. It is basically just a transcribed table from
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|  * TTDPatch's newgrf.txt. */
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| byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO] = {
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| 	/* LT_NORMAL */ {  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 12 },
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| 	/* LT_HILLY */  {  0,  1,  2,  3,  4,  5,  6,  7, 28, 11, 10, 12 },
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| 	/* LT_DESERT */ {  0, 16,  2,  3, 13,  5,  6,  7, 14, 15, 10, 12 },
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| 	/* LT_CANDY */  {  0, 17,  2, 18, 19, 20, 21, 22, 23, 24, 25, 26 },
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| 	// 27 is paper in temperate climate in TTDPatch
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| 	// Following can be renumbered:
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| 	// 29 is the default cargo for the purpose of spritesets
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| 	// 30 is the purchase list image (the equivalent of 0xff) for the purpose of spritesets
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| };
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| 
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| /* These two arrays provide a reverse mapping. */
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| byte _local_cargo_id_ctype[NUM_CID] = {
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| 	CT_PASSENGERS, CT_COAL, CT_MAIL, CT_OIL, CT_LIVESTOCK, CT_GOODS, CT_GRAIN, CT_WOOD, // 0-7
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| 	CT_IRON_ORE, CT_STEEL, CT_VALUABLES, CT_PAPER, CT_FOOD, CT_FRUIT, CT_COPPER_ORE, CT_WATER, // 8-15
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| 	CT_RUBBER, CT_SUGAR, CT_TOYS, CT_BATTERIES, CT_CANDY, CT_TOFFEE, CT_COLA, CT_COTTON_CANDY, // 16-23
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| 	CT_BUBBLES, CT_PLASTIC, CT_FIZZY_DRINKS, CT_PAPER /* unsup. */, CT_HILLY_UNUSED // 24-28
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| };
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| 
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| /* LT'th bit is set of the particular landscape if cargo available there.
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|  * 1: LT_NORMAL, 2: LT_HILLY, 4: LT_DESERT, 8: LT_CANDY */
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| byte _local_cargo_id_landscape[NUM_CID] = {
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| 	15, 3, 15, 7, 3, 7, 7, 7, 1, 1, 7, 2, 7, // 0-12
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| 	4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 2, // 13-28
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| };
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| 
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| void ShowEnginePreviewWindow(int engine);
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| 
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| void DeleteCustomEngineNames()
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| {
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| 	uint i;
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| 	StringID old;
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| 
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| 	for(i=0; i!=TOTAL_NUM_ENGINES; i++) {
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| 		old = _engine_name_strings[i];
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| 		_engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM;
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| 		DeleteName(old);
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| 	}
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| 
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| 	_vehicle_design_names &= ~1;
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| }
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| 
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| void LoadCustomEngineNames()
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| {
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| 	// XXX: not done */
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| 	DEBUG(misc, 1) ("LoadCustomEngineNames: not done");
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| }
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| 
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| static void SetupEngineNames()
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| {
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| 	uint i;
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| 
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| 	for(i=0; i!=TOTAL_NUM_ENGINES; i++)
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| 		_engine_name_strings[i] = STR_SV_EMPTY;
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| 
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| 	DeleteCustomEngineNames();
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| 	LoadCustomEngineNames();
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| }
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| 
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| static void AdjustAvailAircraft()
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| {
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| 	uint16 date = _date;
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| 	byte avail = 0;
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| 	if (date >= 12784) avail |= 2; // big airport
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| 	if (date < 14610 || _patches.always_small_airport) avail |= 1;  // small airport
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| 	if (date >= 15706) avail |= 4; // enable heliport
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| 
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| 	if (avail != _avail_aircraft) {
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| 		_avail_aircraft = avail;
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| 		InvalidateWindow(WC_BUILD_STATION, 0);
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| 	}
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| }
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| 
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| static void CalcEngineReliability(Engine *e)
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| {
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| 	uint age = e->age;
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| 
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| 	if (age < e->duration_phase_1) {
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| 		uint start = e->reliability_start;
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| 		e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
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| 	} else if ((age -= e->duration_phase_1) < e->duration_phase_2) {
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| 		e->reliability = e->reliability_max;
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| 	} else if ((age -= e->duration_phase_2) < e->duration_phase_3) {
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| 		uint max = e->reliability_max;
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| 		e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max;
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| 	} else {
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| 		e->player_avail = _patches.never_expire_vehicles ? -1 : 0;
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| 		e->reliability = e->reliability_final;
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| 	}
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| }
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| 
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| void StartupEngines()
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| {
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| 	Engine *e;
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| 	const EngineInfo *ei;
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| 	uint32 r;
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| 
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| 	SetupEngineNames();
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| 
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| 
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| 	for(e=_engines, ei=_engine_info; e != endof(_engines); e++,ei++) {
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| 		e->age = 0;
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| 		e->railtype = ei->railtype_climates >> 4;
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| 		e->flags = 0;
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| 		e->player_avail = 0;
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| 		
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| 		r = Random();
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| 		e->intro_date = (uint16)((r & 0x1FF) + ei->base_intro);
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| 		if (e->intro_date <= _date) {
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| 			e->age = (_date - e->intro_date) >> 5;
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| 			e->player_avail = (byte)-1;
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| 			e->flags |= ENGINE_AVAILABLE;
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| 		}
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| 
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| 		e->reliability_start = (uint16)(((r >> 16) & 0x3fff) + 0x7AE0);
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| 		r = Random();
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| 		e->reliability_max = (uint16)((r & 0x3fff) + 0xbfff);
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| 		e->reliability_final = (uint16)(((r>>16) & 0x3fff) + 0x3fff);
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| 
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| 		r = Random();
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| 		e->duration_phase_1 = (uint16)((r & 0x1F) + 7);
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| 		e->duration_phase_2 = (uint16)(((r >> 5) & 0xF) + ei->base_life * 12 - 96);
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| 		e->duration_phase_3 = (uint16)(((r >> 9) & 0x7F) + 120);
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| 
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| 		e->reliability_spd_dec = (ei->unk2&0x7F) << 2;
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| 
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| 		/* my invented flag for something that is a wagon */
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| 		if (ei->unk2 & 0x80) {
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| 			e->age = 0xFFFF;
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| 		} else {
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| 			CalcEngineReliability(e);
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| 		}
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| 
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| 		e->lifelength = ei->lifelength + _patches.extend_vehicle_life;
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| 
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| 		// prevent certain engines from ever appearing.
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| 		if (!HASBIT(ei->railtype_climates, _opt.landscape)) {
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| 			e->flags |= ENGINE_AVAILABLE;
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| 			e->player_avail = 0;
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| 		}
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| 	}
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| 
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| 	AdjustAvailAircraft();
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| }
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| 
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| 
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| uint32 _engine_refit_masks[256];
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| 
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| 
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| // TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky
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| 
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| struct WagonOverride {
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| 	byte *train_id;
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| 	int trains;
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| 	struct SpriteSuperSet superset;
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| };
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| 
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| static struct WagonOverrides {
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| 	int overrides_count;
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| 	struct WagonOverride *overrides;
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| } _engine_wagon_overrides[256];
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| 
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| void SetWagonOverrideSprites(byte engine, struct SpriteSuperSet *superset,
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|                              byte *train_id, int trains)
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| {
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| 	struct WagonOverrides *wos;
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| 	struct WagonOverride *wo;
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| 
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| 	wos = &_engine_wagon_overrides[engine];
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| 	wos->overrides_count++;
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| 	wos->overrides = realloc(wos->overrides,
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| 	                         wos->overrides_count * sizeof(struct WagonOverride));
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| 	
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| 	wo = &wos->overrides[wos->overrides_count - 1];
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| 	wo->superset = *superset;
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| 	wo->trains = trains;
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| 	wo->train_id = malloc(trains);
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| 	memcpy(wo->train_id, train_id, trains);
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| }
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| 
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| static struct SpriteSuperSet *GetWagonOverrideSpriteSet(byte engine, byte overriding_engine)
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| {
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| 	struct WagonOverrides *wos = &_engine_wagon_overrides[engine];
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| 	int i;
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| 
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| 	// XXX: This could turn out to be a timesink on profiles. We could always just
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| 	// dedicate 65535 bytes for an [engine][train] trampoline.
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| 
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| 	for (i = 0; i < wos->overrides_count; i++) {
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| 		struct WagonOverride *wo = &wos->overrides[i];
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| 		int j;
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| 
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| 		for (j = 0; j < wo->trains; j++) {
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| 			if (wo->train_id[j] == overriding_engine)
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| 				return &wo->superset;
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| 		}
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| 	}
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| 	return NULL;
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| }
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| 
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| 
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| byte _engine_original_sprites[256];
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| // 0 - 28 are cargos, 29 is default, 30 is the advert (purchase list)
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| // (It isn't and shouldn't be like this in the GRF files since new cargo types
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| // may appear in future - however it's more convenient to store it like this in
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| // memory. --pasky)
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| static struct SpriteSuperSet _engine_custom_sprites[256][NUM_CID];
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| 
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| void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteSuperSet *superset)
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| {
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| 	assert(superset->sprites_per_set == 4 || superset->sprites_per_set == 8);
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| 	_engine_custom_sprites[engine][cargo] = *superset;
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| }
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| 
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| int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo,
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|                           byte loaded, byte in_motion, byte direction)
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| {
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| 	struct SpriteSuperSet *superset = &_engine_custom_sprites[engine][cargo];
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| 	int totalsets, spriteset;
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| 	int r;
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| 
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| 	if (overriding_engine != 0xffff) {
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| 		struct SpriteSuperSet *overset;
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| 
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| 		overset = GetWagonOverrideSpriteSet(engine, overriding_engine);
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| 		if (overset) superset = overset;
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| 	}
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| 	
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| 	if (!superset->sprites_per_set && cargo != 29) {
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| 		// This superset is empty but perhaps there'll be a default one.
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| 		superset = &_engine_custom_sprites[engine][29];
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| 	}
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| 
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| 	if (!superset->sprites_per_set) {
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| 		// This superset is empty. This function users should therefore
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| 		// look up the sprite number in _engine_original_sprites.
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| 		return 0;
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| 	}
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| 
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| 	direction %= 8;
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| 	if (superset->sprites_per_set == 4)
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| 		direction %= 4;
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| 
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| 	totalsets = in_motion ? superset->loaded_count : superset->loading_count;
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| 
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| 	// My aim here is to make it possible to visually determine absolutely
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| 	// empty and totally full vehicles. --pasky
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| 	if (loaded == 100 || totalsets == 1) { // full
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| 		spriteset = totalsets - 1;
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| 	} else if (loaded == 0 || totalsets == 2) { // empty
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| 		spriteset = 0;
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| 	} else { // something inbetween
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| 		spriteset = loaded * (totalsets - 2) / 100 + 1;
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| 		// correct possible rounding errors
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| 		if (!spriteset)
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| 			spriteset = 1;
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| 		else if (spriteset == totalsets - 1)
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| 			spriteset--;
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| 	}
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| 
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| 	r = (in_motion ? superset->loaded[spriteset] : superset->loading[spriteset]) + direction;
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| 	return r;
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| }
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| 
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| 
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| static char *_engine_custom_names[256];
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| 
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| void SetCustomEngineName(int engine, char *name)
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| {
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| 	_engine_custom_names[engine] = strdup(name);
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| }
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| 
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| StringID GetCustomEngineName(int engine)
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| {
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| 	if (!_engine_custom_names[engine])
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| 		return _engine_name_strings[engine];
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| 	strcpy(_userstring, _engine_custom_names[engine]);
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| 	return STR_SPEC_USERSTRING;
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| }
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| 
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| 
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| void AcceptEnginePreview(Engine *e, int player)
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| {
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| 	Player *p;
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| 
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| 	SETBIT(e->player_avail, player);
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| 
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| 	p = DEREF_PLAYER(player);
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| 	
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| 	UPDATE_PLAYER_RAILTYPE(e,p);
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| 
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| 	e->preview_player = 0xFF;
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| 	InvalidateWindowClasses(WC_BUILD_VEHICLE);
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| }
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| 
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| void EnginesDailyLoop()
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| {
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| 	Engine *e;
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| 	int i,num;
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| 	Player *p;
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| 	uint mask;
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| 	int32 best_hist;
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| 	int best_player;
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| 
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| 	if (_cur_year >= 130)
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| 		return;
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| 
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| 	for(e=_engines,i=0; i!=TOTAL_NUM_ENGINES; e++,i++) {
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| 		if (e->flags & ENGINE_INTRODUCING) {
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| 			if (e->flags & ENGINE_PREVIEWING) {
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| 				if (!--e->preview_wait) {
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| 					e->flags &= ~ENGINE_PREVIEWING;
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| 					DeleteWindowById(WC_ENGINE_PREVIEW, i);
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| 					e->preview_player++;
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| 				}	
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| 			} else if (e->preview_player != 0xFF) {
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| 				num = e->preview_player;
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| 				mask = 0;
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| 				do {
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| 					best_hist = -1;
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| 					best_player = -1;
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| 					FOR_ALL_PLAYERS(p) {
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| 						if (p->is_active && p->block_preview == 0 && !HASBIT(mask,p->index) && 
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| 								p->old_economy[0].performance_history > best_hist) {
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| 							best_hist = p->old_economy[0].performance_history;
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| 							best_player = p->index;
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| 						}
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| 					}
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| 					if (best_player == -1) {
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| 						e->preview_player = 0xFF;
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| 						goto next_engine;
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| 					}
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| 					mask |= (1 << best_player);
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| 				} while (--num != 0);
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| 				
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| 				if (!IS_HUMAN_PLAYER(best_player)) {
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| 					/* TTDBUG: TTD has a bug here */
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| 					AcceptEnginePreview(e, best_player);
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| 				} else {
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| 					e->flags |= ENGINE_PREVIEWING;
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| 					e->preview_wait = 20;
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| 					if (IS_INTERACTIVE_PLAYER(best_player)) {
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| 						ShowEnginePreviewWindow(i);					
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| 					}
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| 				}
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| 			}
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| 		}
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| 		next_engine:;
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| 	}
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| }
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| 
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| int32 CmdWantEnginePreview(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	if (flags & DC_EXEC) {
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| 		AcceptEnginePreview(&_engines[p1], _current_player);
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| 	}
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| 	return 0;
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| }
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| 
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| void NewVehicleAvailable(Engine *e)
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| {
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| 	Vehicle *v;
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| 	Player *p;
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| 	int index = e - _engines;
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| 
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| 	// In case the player didn't build the vehicle during the intro period,
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| 	// prevent that player from getting future intro periods for a while.
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| 	if (e->flags&ENGINE_INTRODUCING) {
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| 		FOR_ALL_PLAYERS(p) {
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| 			if (!HASBIT(e->player_avail,p->index))
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| 				continue;
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| 		
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| 			for(v=_vehicles;;) {
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| 				if (v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship ||
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| 						(v->type == VEH_Aircraft && v->subtype <= 2)) {
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| 					if (v->owner == p->index && v->engine_type == index) break;
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| 				}
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| 				if (++v == endof(_vehicles)) {
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| 					p->block_preview = 20;
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| 					break;
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	// Now available for all players
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| 	e->player_avail = (byte)-1;
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| 	FOR_ALL_PLAYERS(p) {
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| 		if (p->is_active)
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| 			UPDATE_PLAYER_RAILTYPE(e,p);
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| 	}
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| 
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| 	e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE;
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| 	
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| 	if ((byte)index < NUM_TRAIN_ENGINES) {
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| 		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_TRAINAVAIL), 0, 0);
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| 	} else if ((byte)index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) {
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| 		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_ROADAVAIL), 0, 0);
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| 	} else if ((byte)index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) {
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| 		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_SHIPAVAIL), 0, 0);
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| 	} else {
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| 		AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_AIRCRAFTAVAIL), 0, 0);
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| 	}
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| 
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| 	InvalidateWindowClasses(WC_BUILD_VEHICLE);
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| }
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| 
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| void EnginesMonthlyLoop()
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| {
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| 	Engine *e;
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| 
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| 	if (_cur_year < 130) {
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| 		for(e=_engines; e != endof(_engines); e++) {
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| 			// Age the vehicle
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| 			if (e->flags&ENGINE_AVAILABLE && e->age != 0xFFFF) {
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| 				e->age++;
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| 				CalcEngineReliability(e);
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| 			}
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| 
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| 			if (!(e->flags & ENGINE_AVAILABLE) && (uint16)(_date - min(_date, 365)) >= e->intro_date) {
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| 				// Introduce it to all players
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| 				NewVehicleAvailable(e);
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| 			} else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) {
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| 				// Introduction date has passed.. show introducing dialog to one player.
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| 				e->flags |= ENGINE_INTRODUCING;
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| 				e->preview_player = 1; // Give to the player with the highest rating.
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| 			}
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| 		}
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| 	}
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| 	AdjustAvailAircraft();
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| }
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| 
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| int32 CmdRenameEngine(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	StringID str;
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| 
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| 	str = AllocateName((byte*)_decode_parameters, 0);
 | |
| 	if (str == 0)
 | |
| 		return CMD_ERROR;
 | |
| 	
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		StringID old_str = _engine_name_strings[p1];
 | |
| 		_engine_name_strings[p1] = str;
 | |
| 		DeleteName(old_str);
 | |
| 		_vehicle_design_names |= 3;
 | |
| 		MarkWholeScreenDirty();
 | |
| 	} else {
 | |
| 		DeleteName(str);
 | |
| 	}
 | |
| 
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| int GetPlayerMaxRailtype(int p)
 | |
| {
 | |
| 	Engine *e;
 | |
| 	int rt = 0;
 | |
| 	int i;
 | |
| 
 | |
| 	for(e=_engines,i=0; i!=lengthof(_engines); e++,i++) {
 | |
| 		if (!HASBIT(e->player_avail, p))
 | |
| 			continue;
 | |
| 
 | |
| 		if ((i >= 27 && i < 54) || (i >= 57 && i < 84) || (i >= 89 && i < 116))
 | |
| 			continue;
 | |
| 
 | |
| 		if (rt < e->railtype)
 | |
| 			rt = e->railtype;
 | |
| 	}
 | |
| 
 | |
| 	return rt + 1;
 | |
| }
 | |
| 
 | |
| 
 | |
| static const byte _engine_desc[] = {
 | |
| 	SLE_VAR(Engine,intro_date,						SLE_UINT16),
 | |
| 	SLE_VAR(Engine,age,										SLE_UINT16),
 | |
| 	SLE_VAR(Engine,reliability,						SLE_UINT16),
 | |
| 	SLE_VAR(Engine,reliability_spd_dec,		SLE_UINT16),
 | |
| 	SLE_VAR(Engine,reliability_start,			SLE_UINT16),
 | |
| 	SLE_VAR(Engine,reliability_max,				SLE_UINT16),
 | |
| 	SLE_VAR(Engine,reliability_final,			SLE_UINT16),
 | |
| 	SLE_VAR(Engine,duration_phase_1,			SLE_UINT16),
 | |
| 	SLE_VAR(Engine,duration_phase_2,			SLE_UINT16),
 | |
| 	SLE_VAR(Engine,duration_phase_3,			SLE_UINT16),
 | |
| 
 | |
| 	SLE_VAR(Engine,lifelength,						SLE_UINT8),
 | |
| 	SLE_VAR(Engine,flags,									SLE_UINT8),
 | |
| 	SLE_VAR(Engine,preview_player,				SLE_UINT8),
 | |
| 	SLE_VAR(Engine,preview_wait,					SLE_UINT8),
 | |
| 	SLE_VAR(Engine,railtype,							SLE_UINT8),
 | |
| 	SLE_VAR(Engine,player_avail,					SLE_UINT8),
 | |
| 
 | |
| 	// reserve extra space in savegame here. (currently 16 bytes)
 | |
| 	SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static void Save_ENGN()
 | |
| {
 | |
| 	Engine *e;
 | |
| 	int i;
 | |
| 	for(i=0,e=_engines; i != lengthof(_engines); i++,e++) {
 | |
| 		SlSetArrayIndex(i);
 | |
| 		SlObject(e, _engine_desc);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Load_ENGN()
 | |
| {
 | |
| 	int index;
 | |
| 	while ((index = SlIterateArray()) != -1) {
 | |
| 		SlObject(&_engines[index], _engine_desc);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void LoadSave_ENGS()
 | |
| {
 | |
| 	SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID);
 | |
| }
 | |
| 
 | |
| const ChunkHandler _engine_chunk_handlers[] = {
 | |
| 	{ 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY},
 | |
| 	{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF | CH_LAST},
 | |
| };
 | |
| 
 | |
| 
 | |
| 
 | 
