132 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file order_backup.h Functions related to order backups. */
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| 
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| #ifndef ORDER_BACKUP_H
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| #define ORDER_BACKUP_H
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| 
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| #include "core/pool_type.hpp"
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| #include "date_type.h"
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| #include "group_type.h"
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| #include "order_type.h"
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| #include "tile_type.h"
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| #include "vehicle_type.h"
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| 
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| /** Unique identifier for an order backup. */
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| typedef uint8 OrderBackupID;
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| struct OrderBackup;
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| 
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| /** The pool type for order backups. */
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| typedef Pool<OrderBackup, OrderBackupID, 1, 256> OrderBackupPool;
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| /** The pool with order backups. */
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| extern OrderBackupPool _order_backup_pool;
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| 
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| /** Flag to pass to the vehicle construction command when an order should be preserved. */
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| static const uint32 MAKE_ORDER_BACKUP_FLAG = 1U << 31;
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| 
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| /**
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|  * Data for backing up an order of a vehicle so it can be
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|  * restored after a vehicle is rebuilt in the same depot.
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|  */
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| struct OrderBackup : OrderBackupPool::PoolItem<&_order_backup_pool> {
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| private:
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| 	friend const struct SaveLoad *GetOrderBackupDescription(); ///< Saving and loading of order backups.
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| 	friend void Load_BKOR();   ///< Creating empty orders upon savegame loading.
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| 	uint32 user;               ///< The user that requested the backup.
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| 	TileIndex tile;            ///< Tile of the depot where the order was changed.
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| 	GroupID group;             ///< The group the vehicle was part of.
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| 	Date service_interval;     ///< The service interval of the vehicle.
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| 	char *name;                ///< The custom name of the vehicle.
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| 
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| 	const Vehicle *clone;      ///< Vehicle this vehicle was a clone of.
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| 	VehicleOrderID orderindex; ///< The order-index the vehicle had.
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| 	Order *orders;             ///< The actual orders if the vehicle was not a clone.
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| 
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| 	/** Creation for savegame restoration. */
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| 	OrderBackup() {}
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| 
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| 	/**
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| 	 * Create an order backup for the given vehicle.
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| 	 * @param v    The vehicle to make a backup of.
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| 	 * @param user The user that is requesting the backup.
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| 	 */
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| 	OrderBackup(const Vehicle *v, uint32 user);
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| 
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| 	/**
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| 	 * Restore the data of this order to the given vehicle.
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| 	 * @param v The vehicle to restore to.
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| 	 */
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| 	void DoRestore(Vehicle *v);
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| 
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| public:
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| 	/** Free everything that is allocated. */
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| 	~OrderBackup();
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| 
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| 	/**
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| 	 * Create an order backup for the given vehicle.
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| 	 * @param v    The vehicle to make a backup of.
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| 	 * @param user The user that is requesting the backup.
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| 	 * @note Will automatically remove any previous backups of this user.
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| 	 */
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| 	static void Backup(const Vehicle *v, uint32 user);
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| 
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| 	/**
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| 	 * Restore the data of this order to the given vehicle.
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| 	 * @param v    The vehicle to restore to.
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| 	 * @param user The user that built the vehicle, thus wants to restore.
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| 	 * @note After restoration the backup will automatically be removed.
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| 	 */
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| 	static void Restore(Vehicle *v, uint32 user);
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| 
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| 	/**
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| 	 * Reset an OrderBackup given a tile and user.
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| 	 * @param tile The tile associated with the OrderBackup.
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| 	 * @param user The user associated with the OrderBackup.
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| 	 * @note Must not be used from the GUI!
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| 	 */
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| 	static void ResetOfUser(TileIndex tile, uint32 user);
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| 
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| 	/**
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| 	 * Reset an user's OrderBackup if needed.
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| 	 * @param user The user associated with the OrderBackup.
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| 	 * @pre _network_server.
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| 	 * @note Must not be used from a command.
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| 	 */
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| 	static void ResetUser(uint32 user);
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| 
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| 	/**
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| 	 * Reset the OrderBackups from GUI/game logic.
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| 	 * @param tile     The tile of the order backup.
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| 	 * @param from_gui Whether the call came from the GUI, i.e. whether
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| 	 *                 it must be synced over the network.
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| 	 */
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| 	static void Reset(TileIndex tile = INVALID_TILE, bool from_gui = true);
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| 
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| 	/**
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| 	 * Clear the group of all backups having this group ID.
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| 	 * @param group The group to clear.
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| 	 */
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| 	static void ClearGroup(GroupID group);
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| 
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| 	/**
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| 	 * Clear/update the (clone) vehicle from an order backup.
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| 	 * @param v The vehicle to clear.
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| 	 * @pre v != NULL
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| 	 * @note If it is not possible to set another vehicle as clone
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| 	 *       "example", then this backed up order will be removed.
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| 	 */
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| 	static void ClearVehicle(const Vehicle *v);
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| };
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| 
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| #define FOR_ALL_ORDER_BACKUPS_FROM(var, start) FOR_ALL_ITEMS_FROM(OrderBackup, order_backup_index, var, start)
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| #define FOR_ALL_ORDER_BACKUPS(var) FOR_ALL_ORDER_BACKUPS_FROM(var, 0)
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| 
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| #endif /* ORDER_BACKUP_H */
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