116 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file ai_config.hpp AIConfig stores the configuration settings of every AI. */
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#ifndef AI_CONFIG_HPP
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#define AI_CONFIG_HPP
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#include <map>
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#include "ai_info.hpp"
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#include "../core/string_compare_type.hpp"
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class AIConfig {
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private:
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	typedef std::map<const char *, int, StringCompare> SettingValueList;
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public:
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	AIConfig() :
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		name(NULL),
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		version(-1),
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		info(NULL),
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		config_list(NULL)
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	{}
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	AIConfig(const AIConfig *config);
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	~AIConfig();
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	/**
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	 * Set another AI to be loaded in this slot.
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	 * @param name The name of the AI.
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	 * @param version The version of the AI to load, or -1 of latest.
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	 */
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	void ChangeAI(const char *name, int version = -1);
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	/**
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	 * When ever the AI Scanner is reloaded, all infos become invalid. This
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	 *  function tells AIConfig about this.
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	 * @return True if the reset was successfull, false if the AI was no longer
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	 *  found.
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	 */
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	bool ResetInfo();
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	/**
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	 * Get the AIInfo linked to this AIConfig.
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	 */
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	class AIInfo *GetInfo();
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	/**
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	 * Get the config list for this AIConfig.
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	 */
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	const AIConfigItemList *GetConfigList();
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	/**
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	 * Get the config of a company.
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	 */
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	static AIConfig *GetConfig(CompanyID company, bool forceNewgameSetting = false);
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	/**
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	 * Get the value of a setting for this config. It might fallback to his
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	 *  'info' to find the default value (if not set or if not-custom difficulty
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	 *  level).
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	 * @return The (default) value of the setting, or -1 if the setting was not
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	 *  found.
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	 */
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	int GetSetting(const char *name);
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	/**
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	 * Set the value of a setting for this config.
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	 */
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	void SetSetting(const char *name, int value);
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	/**
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	 * Reset all settings to their default value.
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	 */
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	void ResetSettings();
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	/**
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	 * Randomize all settings the AI requested to be randomized.
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	 */
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	void AddRandomDeviation();
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	/**
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	 * Is this config attached to an AI?
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	 */
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	bool HasAI();
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	/**
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	 * Get the name of the AI.
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	 */
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	const char *GetName();
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	/**
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	 * Get the version of the AI.
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	 */
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	int GetVersion();
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	/**
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	 * Convert a string which is stored in the config file or savegames to
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	 *  custom settings of this AI.
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	 */
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	void StringToSettings(const char *value);
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	/**
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	 * Convert the custom settings to a string that can be stored in the config
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	 *  file or savegames.
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	 */
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	void SettingsToString(char *string, size_t size);
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private:
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	const char *name;
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	int version;
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	class AIInfo *info;
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	SettingValueList settings;
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	AIConfigItemList *config_list;
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};
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#endif /* AI_CONFIG_HPP */
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