74 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file ai_scanner.hpp declarations of the class for AI scanner */
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#ifndef AI_SCANNER_HPP
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#define AI_SCANNER_HPP
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#include "../script/script_scanner.hpp"
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class AIScannerInfo : public ScriptScanner {
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public:
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	AIScannerInfo();
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	~AIScannerInfo();
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	void Initialize() override;
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	/**
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	 * Select a random AI.
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	 * @return A random AI from the pool.
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	 */
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	class AIInfo *SelectRandomAI() const;
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	/**
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	 * Check if we have an AI by name and version available in our list.
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	 * @param name The name of the AI.
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	 * @param version The version of the AI, or -1 if you want the latest.
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	 * @param force_exact_match Only match name+version, never latest.
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	 * @return nullptr if no match found, otherwise the AI that matched.
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	 */
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	class AIInfo *FindInfo(const std::string &name, int version, bool force_exact_match);
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	/**
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	 * Set the Dummy AI.
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	 */
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	void SetDummyAI(class AIInfo *info);
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protected:
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	std::string GetScriptName(ScriptInfo *info) override;
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	const char *GetFileName() const override { return PATHSEP "info.nut"; }
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	Subdirectory GetDirectory() const override { return AI_DIR; }
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	const char *GetScannerName() const override { return "AIs"; }
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	void RegisterAPI(class Squirrel *engine) override;
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private:
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	AIInfo *info_dummy; ///< The dummy AI.
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};
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class AIScannerLibrary : public ScriptScanner {
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public:
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	void Initialize() override;
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	/**
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	 * Find a library in the pool.
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	 * @param library The library name to find.
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	 * @param version The version the library should have.
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	 * @return The library if found, nullptr otherwise.
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	 */
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	class AILibrary *FindLibrary(const std::string &library, int version);
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protected:
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	std::string GetScriptName(ScriptInfo *info) override;
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	const char *GetFileName() const override { return PATHSEP "library.nut"; }
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	Subdirectory GetDirectory() const override { return AI_LIBRARY_DIR; }
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	const char *GetScannerName() const override { return "AI Libraries"; }
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	void RegisterAPI(class Squirrel *engine) override;
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};
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#endif /* AI_SCANNER_HPP */
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