358 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			358 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file infrastructure.cpp Implementation of infrastructure sharing */
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#include "stdafx.h"
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#include "infrastructure_func.h"
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#include "train.h"
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#include "aircraft.h"
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#include "error.h"
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#include "vehicle_func.h"
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#include "station_base.h"
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#include "depot_base.h"
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#include "pbs.h"
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#include "signal_func.h"
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#include "window_func.h"
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#include "gui.h"
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#include "pathfinder/yapf/yapf_cache.h"
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#include "company_base.h"
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#include "string_func.h"
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#include "scope_info.h"
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#include "order_cmd.h"
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#include "table/strings.h"
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/**
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 * Helper function for transferring sharing fees
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 * @param v The vehicle involved
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 * @param infra_owner The owner of the infrastructure
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 * @param cost Amount to transfer as money fraction (shifted 8 bits to the left)
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 */
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static void PaySharingFee(Vehicle *v, Owner infra_owner, Money cost)
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{
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	Company *c = Company::Get(v->owner);
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	if (!_settings_game.economy.sharing_payment_in_debt) {
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		/* Do not allow fee payment to drop (money - loan) below 0. */
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		cost = std::min(cost, (c->money - c->current_loan) << 8);
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		if (cost <= 0) return;
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	}
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	v->profit_this_year -= cost;
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	SubtractMoneyFromCompanyFract(v->owner, CommandCost(EXPENSES_SHARING_COST, cost));
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	SubtractMoneyFromCompanyFract(infra_owner, CommandCost(EXPENSES_SHARING_INC, -cost));
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}
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/**
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 * Pay the fee for spending a single tick inside a station.
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 * @param v The vehicle that is using the station.
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 * @param st The station that it uses.
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 */
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void PayStationSharingFee(Vehicle *v, const Station *st)
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{
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	if (v->owner == st->owner || st->owner == OWNER_NONE || v->type == VEH_TRAIN) return;
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	Money cost = _settings_game.economy.sharing_fee[v->type];
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	PaySharingFee(v, st->owner, (cost << 8) / DAY_TICKS);
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}
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uint16 is2_GetWeight(Train *v)
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{
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	uint16 weight = (CargoSpec::Get(v->cargo_type)->weight * v->cargo.StoredCount() * FreightWagonMult(v->cargo_type)) / 16;
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		/* Vehicle weight is not added for articulated parts. */
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	if (!v->IsArticulatedPart()) {
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		weight += GetVehicleProperty(v, PROP_TRAIN_WEIGHT, RailVehInfo(v->engine_type)->weight);
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	}
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		/* Powered wagons have extra weight added. */
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	if (HasBit(v->flags, VRF_POWEREDWAGON)) {
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		weight += RailVehInfo(v->gcache.first_engine)->pow_wag_weight;
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	}
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		return weight;
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}
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/**
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 * Pay the daily fee for trains on foreign tracks.
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 * @param v The vehicle to pay the fee for.
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 */
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void PayDailyTrackSharingFee(Train *v)
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{
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	Owner owner = GetTileOwner(v->tile);
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	if (owner == v->owner) return;
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	Money cost = _settings_game.economy.sharing_fee[VEH_TRAIN] << 8;
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	/* Cost is calculated per 1000 tonnes */
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	cost = cost * is2_GetWeight(v) / 1000;
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	/* Only pay the required fraction */
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	cost = cost * v->running_ticks / DAY_TICKS;
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	if (cost != 0) PaySharingFee(v, owner, cost);
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}
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/**
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 * Check whether a vehicle is in an allowed position.
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 * @param v     The vehicle to check.
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 * @param owner Owner whose infrastructure is not allowed, because the company will be removed. Ignored if INVALID_OWNER.
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 * @return      True if the vehicle is compeletely in an allowed position.
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 */
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static bool VehiclePositionIsAllowed(const Vehicle *v, Owner owner = INVALID_OWNER)
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{
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	switch (v->type) {
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		case VEH_TRAIN:
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			if (HasBit(Train::From(v)->subtype, GVSF_VIRTUAL)) return true;
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			for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
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				if (!IsValidTile(u->tile)) continue;
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				if (!IsInfraTileUsageAllowed(VEH_TRAIN, v->owner, u->tile) || GetTileOwner(u->tile) == owner) return false;
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			}
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			return true;
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		case VEH_ROAD:
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			for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
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				if (!IsValidTile(u->tile)) continue;
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				if (IsRoadDepotTile(u->tile) || IsStandardRoadStopTile(u->tile)) {
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					if (!IsInfraTileUsageAllowed(VEH_ROAD, v->owner, u->tile) || GetTileOwner(u->tile) == owner) return false;
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				}
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			}
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			return true;
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		case VEH_SHIP:
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			if (!IsValidTile(v->tile)) return true;
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			if (IsShipDepotTile(v->tile) && v->IsStoppedInDepot()) {
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				if (!IsInfraTileUsageAllowed(VEH_SHIP, v->owner, v->tile) || GetTileOwner(v->tile) == owner) return false;
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			}
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			return true;
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		case VEH_AIRCRAFT: {
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			const Aircraft *a = Aircraft::From(v);
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			if (a->state != FLYING && Station::IsValidID(a->targetairport)) {
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				Owner station_owner = Station::Get(a->targetairport)->owner;
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				if (!IsInfraUsageAllowed(VEH_AIRCRAFT, a->owner, station_owner) || station_owner == owner) return false;
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			}
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			return true;
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		}
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		default: return true;
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	}
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}
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/**
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 * Check whether an order has a destination that is allowed.
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 * I.e. it refers to a station/depot/waypoint the vehicle is allowed to visit.
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 * @param order The order to check
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 * @param v     The vehicle this order belongs to.
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 * @param owner Owner whose infrastructure is not allowed, because the company will be removed. Ignored if INVALID_OWNER.
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 * @return      True if the order has an allowed destination.
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 */
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static bool OrderDestinationIsAllowed(const Order *order, const Vehicle *v, Owner owner = INVALID_OWNER)
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{
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	Owner dest_owner;
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	switch (order->GetType()) {
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		case OT_IMPLICIT:
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		case OT_GOTO_STATION:
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		case OT_GOTO_WAYPOINT:
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			dest_owner = BaseStation::Get(order->GetDestination())->owner;
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			break;
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		case OT_GOTO_DEPOT:
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			if ((order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) return true;
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			dest_owner = (v->type == VEH_AIRCRAFT) ? Station::Get(order->GetDestination())->owner : GetTileOwner(Depot::Get(order->GetDestination())->xy);
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			break;
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		case OT_LOADING_ADVANCE:
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		case OT_LOADING:
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			dest_owner = Station::Get(v->last_station_visited)->owner;
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			break;
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		default:
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			return true;
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	}
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	return dest_owner != owner && IsInfraUsageAllowed(v->type, v->owner, dest_owner);
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}
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/**
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 * Sell a vehicle, no matter where it may be.
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 * @param v The vehicle to sell
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 * @param give_money Do we actually need to give money to the vehicle owner?
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 */
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static void RemoveAndSellVehicle(Vehicle *v, bool give_money)
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{
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	assert(v->Previous() == nullptr);
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	if (give_money) {
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		/* compute total value and give that to the owner */
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		Money value = 0;
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		for (Vehicle *u = v->First(); u != nullptr; u = u->Next()) {
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			value += u->value;
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		}
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		CompanyID old = _current_company;
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		_current_company = v->owner;
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		SubtractMoneyFromCompany(CommandCost(EXPENSES_NEW_VEHICLES, -value));
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		_current_company = old;
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	}
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	/* take special measures for trains, but not when sharing is disabled or when the train is a free wagon chain */
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	if (_settings_game.economy.infrastructure_sharing[VEH_TRAIN] && v->type == VEH_TRAIN && Train::From(v)->IsFrontEngine() && !Train::From(v)->IsVirtual()) {
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 		DeleteVisibleTrain(Train::From(v));
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	} else {
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		delete v;
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	}
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}
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void ConsoleRemoveVehicle(VehicleID id)
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{
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	Vehicle *v = Vehicle::GetIfValid(id);
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	if (v->Previous() == nullptr) RemoveAndSellVehicle(v, false);
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}
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/**
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 * Check all path reservations, and reserve a new path if the current path is invalid.
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 */
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static void FixAllReservations()
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{
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	/* if this function is called, we can safely assume that sharing of rails is being switched off */
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	assert(!_settings_game.economy.infrastructure_sharing[VEH_TRAIN]);
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	for (Train *v : Train::Iterate()) {
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		if (!v->IsPrimaryVehicle() || (v->vehstatus & VS_CRASHED) != 0 || HasBit(v->subtype, GVSF_VIRTUAL)) continue;
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		/* It might happen that the train reserved additional tracks,
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		 * but FollowTrainReservation can't detect those because they are no longer reachable.
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		 * detect this by first finding the end of the reservation,
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		 * then switch sharing on and try again. If these two ends differ,
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		 * unreserve the path, switch sharing off and try to reserve a new path */
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		PBSTileInfo end_tile_info = FollowTrainReservation(v, nullptr, FTRF_IGNORE_LOOKAHEAD | FTRF_OKAY_UNUSED);
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		/* first do a quick test to determine whether the next tile has any reservation at all */
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		TileIndex next_tile = end_tile_info.tile + TileOffsByDiagDir(TrackdirToExitdir(end_tile_info.trackdir));
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		/* If the next tile doesn't have a reservation at all, the reservation surely ends here. Thus all is well */
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		if (GetReservedTrackbits(next_tile) == TRACK_BIT_NONE) continue;
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		/* change sharing setting temporarily */
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		_settings_game.economy.infrastructure_sharing[VEH_TRAIN] = true;
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		PBSTileInfo end_tile_info2 = FollowTrainReservation(v, nullptr, FTRF_IGNORE_LOOKAHEAD | FTRF_OKAY_UNUSED);
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		/* if these two reservation ends differ, unreserve the path and try to reserve a new path */
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		if (end_tile_info.tile != end_tile_info2.tile || end_tile_info.trackdir != end_tile_info2.trackdir) {
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			FreeTrainTrackReservation(v);
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			_settings_game.economy.infrastructure_sharing[VEH_TRAIN] = false;
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			TryPathReserve(v, true);
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		} else {
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			_settings_game.economy.infrastructure_sharing[VEH_TRAIN] = false;
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		}
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	}
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}
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/**
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 * Check if a sharing change is possible.
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 * If vehicles are still on others' infrastructure or using others' stations,
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 * The change is not possible and false is returned.
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 * @param type The type of vehicle whose setting will be changed.
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 * @return True if the change can take place, false otherwise.
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 */
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bool CheckSharingChangePossible(VehicleType type)
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{
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	if (type != VEH_AIRCRAFT) YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK);
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	/* Only do something when sharing is being disabled */
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	if (_settings_game.economy.infrastructure_sharing[type]) return true;
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	StringID error_message = STR_NULL;
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	for (Vehicle *v : Vehicle::Iterate()) {
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		if (type != v->type || HasBit(v->subtype, GVSF_VIRTUAL)) continue;
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		if (v->Previous() != nullptr) continue;
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		/* Check vehicle positiion */
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		if (!VehiclePositionIsAllowed(v)) {
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			error_message = STR_CONFIG_SETTING_SHARING_USED_BY_VEHICLES;
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			/* Break immediately, this error message takes precedence over the others. */
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			break;
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		}
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		/* Check current order */
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		if (!OrderDestinationIsAllowed(&v->current_order, v)) {
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			error_message = STR_CONFIG_SETTING_SHARING_ORDERS_TO_OTHERS;
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		}
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		/* Check order list */
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		if (v->FirstShared() != v) continue;
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		for(const Order *o : v->Orders()) {
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			if (!OrderDestinationIsAllowed(o, v)) {
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				error_message = STR_CONFIG_SETTING_SHARING_ORDERS_TO_OTHERS;
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			}
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		}
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	}
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	if (error_message != STR_NULL) {
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		ShowErrorMessage(error_message, INVALID_STRING_ID, WL_ERROR);
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		return false;
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	}
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	if (type == VEH_TRAIN) FixAllReservations();
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	return true;
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}
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/**
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 * Handle the removal (through reset_company or bankruptcy) of a company.
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 * i.e. remove all vehicles owned by that company or on its infrastructure,
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 * and delete all now-invalid orders.
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 * @param Owner the company to be removed.
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 */
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void HandleSharingCompanyDeletion(Owner owner)
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{
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	YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK);
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	Vehicle *si_v = nullptr;
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	SCOPE_INFO_FMT([&si_v], "HandleSharingCompanyDeletion: veh: %s", scope_dumper().VehicleInfo(si_v));
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	for (Vehicle *v : Vehicle::Iterate()) {
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		si_v = v;
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		if (!IsCompanyBuildableVehicleType(v) || v->Previous() != nullptr) continue;
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		/* vehicle position */
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		if (v->owner == owner || !VehiclePositionIsAllowed(v, owner)) {
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			RemoveAndSellVehicle(v, v->owner != owner);
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			continue;
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		}
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		/* current order */
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		if (!OrderDestinationIsAllowed(&v->current_order, v, owner)) {
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			if (v->current_order.IsAnyLoadingType()) {
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				v->LeaveStation();
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			} else {
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				v->current_order.MakeDummy();
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			}
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			SetWindowDirty(WC_VEHICLE_VIEW, v->index);
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		}
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		/* order list */
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		if (v->FirstShared() != v) continue;
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		RemoveVehicleOrdersIf(v, [&](const Order *o) {
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			if (o->GetType() == OT_GOTO_DEPOT && (o->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) return false;
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			return !OrderDestinationIsAllowed(o, v, owner);
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		});
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	}
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}
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/**
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 * Update all block signals on the map.
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 * To be called after the setting for sharing of rails changes.
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 * @param owner Owner whose signals to update. If INVALID_OWNER, update everything.
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 */
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void UpdateAllBlockSignals(Owner owner)
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{
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	Owner last_owner = INVALID_OWNER;
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	TileIndex tile = 0;
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	do {
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		if (IsTileType(tile, MP_RAILWAY) && HasSignals(tile)) {
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			Owner track_owner = GetTileOwner(tile);
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			if (owner != INVALID_OWNER && track_owner != owner) continue;
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			if (!IsOneSignalBlock(track_owner, last_owner)) {
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				/* Cannot update signals of two different companies in one run,
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				 * if these signal blocks are not joined */
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				UpdateSignalsInBuffer();
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				last_owner = track_owner;
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			}
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			TrackBits bits = GetTrackBits(tile);
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			do {
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				Track track = RemoveFirstTrack(&bits);
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				if (HasSignalOnTrack(tile, track)) {
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					AddTrackToSignalBuffer(tile, track, track_owner);
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				}
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			} while (bits != TRACK_BIT_NONE);
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		} else if (IsLevelCrossingTile(tile) && (owner == INVALID_OWNER || GetTileOwner(tile) == owner)) {
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			UpdateLevelCrossing(tile);
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		}
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	} while (++tile != MapSize());
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	UpdateSignalsInBuffer();
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}
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