573 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			573 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "gfx.h"
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#include "hal.h"
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#include "viewport.h"
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#include "player.h"
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#include "screenshot.h"
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#include "variables.h"
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#include "date.h"
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char _screenshot_format_name[8];
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uint _num_screenshot_formats;
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uint _cur_screenshot_format;
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ScreenshotType current_screenshot_type;
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// called by the ScreenShot proc to generate screenshot lines.
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typedef void ScreenshotCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n);
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typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette);
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typedef struct {
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	const char *name;
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	const char *extension;
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	ScreenshotHandlerProc *proc;
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} ScreenshotFormat;
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//************************************************
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//*** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
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//************************************************
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#if defined(_MSC_VER) || defined(__WATCOMC__)
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#pragma pack(push, 1)
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#endif
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typedef struct BitmapFileHeader {
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	uint16 type;
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	uint32 size;
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	uint32 reserved;
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	uint32 off_bits;
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} GCC_PACK BitmapFileHeader;
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assert_compile(sizeof(BitmapFileHeader) == 14);
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#if defined(_MSC_VER) || defined(__WATCOMC__)
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#pragma pack(pop)
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#endif
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typedef struct BitmapInfoHeader {
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	uint32 size;
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	int32 width, height;
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	uint16 planes, bitcount;
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	uint32 compression, sizeimage, xpels, ypels, clrused, clrimp;
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} BitmapInfoHeader;
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assert_compile(sizeof(BitmapInfoHeader) == 40);
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typedef struct RgbQuad {
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	byte blue, green, red, reserved;
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} RgbQuad;
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assert_compile(sizeof(RgbQuad) == 4);
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// generic .BMP writer
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static bool MakeBmpImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
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{
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	BitmapFileHeader bfh;
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	BitmapInfoHeader bih;
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	RgbQuad rq[256];
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	Pixel *buff;
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	FILE *f;
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	uint i, padw;
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	uint n, maxlines;
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	// only implemented for 8bit images so far.
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	if (pixelformat != 8)
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		return false;
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	f = fopen(OTTD2FS(name), "wb");
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	if (f == NULL) return false;
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	// each scanline must be aligned on a 32bit boundary
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	padw = ALIGN(w, 4);
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	// setup the file header
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	bfh.type = TO_LE16('MB');
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	bfh.size = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256 + padw * h);
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	bfh.reserved = 0;
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	bfh.off_bits = TO_LE32(sizeof(bfh) + sizeof(bih) + sizeof(RgbQuad) * 256);
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	// setup the info header
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	bih.size = TO_LE32(sizeof(BitmapInfoHeader));
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	bih.width = TO_LE32(w);
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	bih.height = TO_LE32(h);
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	bih.planes = TO_LE16(1);
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	bih.bitcount = TO_LE16(8);
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	bih.compression = 0;
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	bih.sizeimage = 0;
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	bih.xpels = 0;
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	bih.ypels = 0;
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	bih.clrused = 0;
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	bih.clrimp = 0;
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	// convert the palette to the windows format
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	for (i = 0; i != 256; i++) {
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		rq[i].red   = palette[i].r;
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		rq[i].green = palette[i].g;
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		rq[i].blue  = palette[i].b;
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		rq[i].reserved = 0;
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	}
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	// write file header and info header and palette
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	if (fwrite(&bfh, sizeof(bfh), 1, f) != 1) return false;
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	if (fwrite(&bih, sizeof(bih), 1, f) != 1) return false;
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	if (fwrite(rq, sizeof(rq), 1, f) != 1) return false;
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	// use by default 64k temp memory
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	maxlines = clamp(65536 / padw, 16, 128);
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	// now generate the bitmap bits
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	buff = malloc(padw * maxlines); // by default generate 128 lines at a time.
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	if (buff == NULL) {
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		fclose(f);
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		return false;
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	}
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	memset(buff, 0, padw * maxlines); // zero the buffer to have the padding bytes set to 0
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	// start at the bottom, since bitmaps are stored bottom up.
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	do {
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		// determine # lines
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		n = min(h, maxlines);
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		h -= n;
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		// render the pixels
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		callb(userdata, buff, h, padw, n);
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		// write each line
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		while (n)
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			if (fwrite(buff + (--n) * padw, padw, 1, f) != 1) {
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				free(buff);
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				fclose(f);
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				return false;
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			}
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	} while (h != 0);
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	free(buff);
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	fclose(f);
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	return true;
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}
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//********************************************************
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//*** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
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//********************************************************
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#if defined(WITH_PNG)
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#include <png.h>
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static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
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{
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	DEBUG(misc, 0) ("ERROR(libpng): %s - %s", message, (char *)png_get_error_ptr(png_ptr));
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	longjmp(png_ptr->jmpbuf, 1);
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}
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static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
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{
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	DEBUG(misc, 0) ("WARNING(libpng): %s - %s", message, (char *)png_get_error_ptr(png_ptr));
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}
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static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
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{
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	png_color rq[256];
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	Pixel *buff;
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	FILE *f;
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	uint i, y, n;
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	uint maxlines;
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	png_structp png_ptr;
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	png_infop info_ptr;
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	// only implemented for 8bit images so far.
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	if (pixelformat != 8)
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		return false;
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	f = fopen(OTTD2FS(name), "wb");
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	if (f == NULL) return false;
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	png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, (char *)name, png_my_error, png_my_warning);
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	if (png_ptr == NULL) {
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		fclose(f);
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		return false;
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	}
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	info_ptr = png_create_info_struct(png_ptr);
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	if (info_ptr == NULL) {
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		png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
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		fclose(f);
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		return false;
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	}
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	if (setjmp(png_jmpbuf(png_ptr))) {
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		png_destroy_write_struct(&png_ptr, &info_ptr);
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		fclose(f);
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		return false;
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	}
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	png_init_io(png_ptr, f);
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	png_set_filter(png_ptr, 0, PNG_FILTER_NONE);
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	png_set_IHDR(png_ptr, info_ptr, w, h, pixelformat, PNG_COLOR_TYPE_PALETTE,
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		PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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	// convert the palette to the .PNG format.
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	for (i = 0; i != 256; i++) {
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		rq[i].red   = palette[i].r;
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		rq[i].green = palette[i].g;
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		rq[i].blue  = palette[i].b;
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	}
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	png_set_PLTE(png_ptr, info_ptr, rq, 256);
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	png_write_info(png_ptr, info_ptr);
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	png_set_flush(png_ptr, 512);
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	// use by default 64k temp memory
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	maxlines = clamp(65536 / w, 16, 128);
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	// now generate the bitmap bits
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	buff = malloc(w * maxlines); // by default generate 128 lines at a time.
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	if (buff == NULL) {
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		png_destroy_write_struct(&png_ptr, &info_ptr);
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		fclose(f);
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		return false;
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	}
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	memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0
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	y = 0;
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	do {
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		// determine # lines to write
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		n = min(h - y, maxlines);
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		// render the pixels into the buffer
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		callb(userdata, buff, y, w, n);
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		y += n;
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		// write them to png
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		for (i = 0; i != n; i++)
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			png_write_row(png_ptr, buff + i * w);
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	} while (y != h);
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	png_write_end(png_ptr, info_ptr);
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	png_destroy_write_struct(&png_ptr, &info_ptr);
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	free(buff);
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	fclose(f);
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	return true;
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}
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#endif /* WITH_PNG */
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//************************************************
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//*** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
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//************************************************
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typedef struct {
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	byte manufacturer;
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	byte version;
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	byte rle;
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	byte bpp;
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	uint32 unused;
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	uint16 xmax, ymax;
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	uint16 hdpi, vdpi;
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	byte pal_small[16*3];
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	byte reserved;
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	byte planes;
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	uint16 pitch;
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	uint16 cpal;
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	uint16 width;
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	uint16 height;
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	byte filler[54];
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} PcxHeader;
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assert_compile(sizeof(PcxHeader) == 128);
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static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
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{
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	Pixel *buff;
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	FILE *f;
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	uint maxlines;
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	uint y;
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	PcxHeader pcx;
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	bool success;
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	if (pixelformat != 8 || w == 0)
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		return false;
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	f = fopen(OTTD2FS(name), "wb");
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	if (f == NULL) return false;
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	memset(&pcx, 0, sizeof(pcx));
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	// setup pcx header
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	pcx.manufacturer = 10;
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	pcx.version = 5;
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	pcx.rle = 1;
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	pcx.bpp = 8;
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	pcx.xmax = TO_LE16(w - 1);
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	pcx.ymax = TO_LE16(h - 1);
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	pcx.hdpi = TO_LE16(320);
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	pcx.vdpi = TO_LE16(320);
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	pcx.planes = 1;
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	pcx.cpal = TO_LE16(1);
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	pcx.width = pcx.pitch = TO_LE16(w);
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	pcx.height = TO_LE16(h);
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	// write pcx header
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	if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) {
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		fclose(f);
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		return false;
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	}
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	// use by default 64k temp memory
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	maxlines = clamp(65536 / w, 16, 128);
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	// now generate the bitmap bits
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	buff = malloc(w * maxlines); // by default generate 128 lines at a time.
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	if (buff == NULL) {
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		fclose(f);
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		return false;
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	}
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	memset(buff, 0, w * maxlines); // zero the buffer to have the padding bytes set to 0
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	y = 0;
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	do {
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		// determine # lines to write
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		uint n = min(h - y, maxlines);
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		uint i;
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		// render the pixels into the buffer
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		callb(userdata, buff, y, w, n);
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		y += n;
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		// write them to pcx
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		for (i = 0; i != n; i++) {
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			const Pixel* bufp = buff + i * w;
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			byte runchar = bufp[0];
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			uint runcount = 1;
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			uint j;
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			// for each pixel...
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			for (j = 1; j < w; j++) {
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				Pixel ch = bufp[j];
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				if (ch != runchar || runcount >= 0x3f) {
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					if (runcount > 1 || (runchar & 0xC0) == 0xC0)
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						if (fputc(0xC0 | runcount, f) == EOF) {
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							free(buff);
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							fclose(f);
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							return false;
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						}
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					if (fputc(runchar, f) == EOF) {
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						free(buff);
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						fclose(f);
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						return false;
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					}
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					runcount = 0;
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					runchar = ch;
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				}
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				runcount++;
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			}
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			// write remaining bytes..
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			if (runcount > 1 || (runchar & 0xC0) == 0xC0)
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				if (fputc(0xC0 | runcount, f) == EOF) {
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					free(buff);
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					fclose(f);
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					return false;
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				}
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			if (fputc(runchar, f) == EOF) {
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				free(buff);
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				fclose(f);
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				return false;
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			}
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		}
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	} while (y != h);
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	free(buff);
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	// write 8-bit color palette
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	if (fputc(12, f) == EOF) {
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		fclose(f);
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		return false;
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	}
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	if (sizeof(*palette) == 3) {
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		success = fwrite(palette, 256 * sizeof(*palette), 1, f) == 1;
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	} else {
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		/* If the palette is word-aligned, copy it to a temporary byte array */
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		byte tmp[256 * 3];
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		uint i;
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		for (i = 0; i < 256; i++) {
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			tmp[i * 3 + 0] = palette[i].r;
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			tmp[i * 3 + 1] = palette[i].g;
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			tmp[i * 3 + 2] = palette[i].b;
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		}
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		success = fwrite(tmp, sizeof(tmp), 1, f) == 1;
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	}
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	fclose(f);
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	return success;
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}
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//************************************************
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//*** GENERIC SCREENSHOT CODE
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//************************************************
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static const ScreenshotFormat _screenshot_formats[] = {
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#if defined(WITH_PNG)
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	{"PNG", "png", &MakePNGImage},
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#endif
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	{"BMP", "bmp", &MakeBmpImage},
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	{"PCX", "pcx", &MakePCXImage},
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};
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void InitializeScreenshotFormats(void)
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{
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	int i, j;
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	for (i = 0, j = 0; i != lengthof(_screenshot_formats); i++)
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		if (!strcmp(_screenshot_format_name, _screenshot_formats[i].extension)) {
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			j = i;
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			break;
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		}
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	_cur_screenshot_format = j;
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	_num_screenshot_formats = lengthof(_screenshot_formats);
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	current_screenshot_type = SC_NONE;
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}
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const char *GetScreenshotFormatDesc(int i)
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{
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	return _screenshot_formats[i].name;
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}
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void SetScreenshotFormat(int i)
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{
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	_cur_screenshot_format = i;
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	strcpy(_screenshot_format_name, _screenshot_formats[i].extension);
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}
 | 
						|
 | 
						|
// screenshot generator that dumps the current video buffer
 | 
						|
static void CurrentScreenCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n)
 | 
						|
{
 | 
						|
	for (; n > 0; --n) {
 | 
						|
		memcpy(buf, _screen.dst_ptr + y * _screen.pitch, _screen.width);
 | 
						|
		++y;
 | 
						|
		buf += pitch;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// generate a large piece of the world
 | 
						|
static void LargeWorldCallback(void *userdata, Pixel *buf, uint y, uint pitch, uint n)
 | 
						|
{
 | 
						|
	ViewPort *vp = (ViewPort *)userdata;
 | 
						|
	DrawPixelInfo dpi, *old_dpi;
 | 
						|
	int wx, left;
 | 
						|
 | 
						|
	old_dpi = _cur_dpi;
 | 
						|
	_cur_dpi = &dpi;
 | 
						|
 | 
						|
	dpi.dst_ptr = buf;
 | 
						|
	dpi.height = n;
 | 
						|
	dpi.width = vp->width;
 | 
						|
	dpi.pitch = pitch;
 | 
						|
	dpi.zoom = 0;
 | 
						|
	dpi.left = 0;
 | 
						|
	dpi.top = y;
 | 
						|
 | 
						|
	left = 0;
 | 
						|
	while (vp->width - left != 0) {
 | 
						|
		wx = min(vp->width - left, 1600);
 | 
						|
		left += wx;
 | 
						|
 | 
						|
		ViewportDoDraw(vp,
 | 
						|
			((left - wx - vp->left) << vp->zoom) + vp->virtual_left,
 | 
						|
			((y - vp->top) << vp->zoom) + vp->virtual_top,
 | 
						|
			((left - vp->left) << vp->zoom) + vp->virtual_left,
 | 
						|
			(((y + n) - vp->top) << vp->zoom) + vp->virtual_top
 | 
						|
		);
 | 
						|
	}
 | 
						|
 | 
						|
	_cur_dpi = old_dpi;
 | 
						|
}
 | 
						|
 | 
						|
static char *MakeScreenshotName(const char *ext)
 | 
						|
{
 | 
						|
	static char filename[256];
 | 
						|
	char *base;
 | 
						|
	int serial;
 | 
						|
 | 
						|
	if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_player == PLAYER_SPECTATOR) {
 | 
						|
		sprintf(_screenshot_name, "screenshot");
 | 
						|
	} else {
 | 
						|
		const Player* p = GetPlayer(_local_player);
 | 
						|
		SetDParam(0, p->name_1);
 | 
						|
		SetDParam(1, p->name_2);
 | 
						|
		SetDParam(2, _date);
 | 
						|
		GetString(_screenshot_name, STR_4004);
 | 
						|
	}
 | 
						|
 | 
						|
	base = strchr(_screenshot_name, 0);
 | 
						|
	base[0] = '.'; strcpy(base + 1, ext);
 | 
						|
 | 
						|
	serial = 0;
 | 
						|
	for (;;) {
 | 
						|
		snprintf(filename, sizeof(filename), "%s%s", _path.personal_dir, _screenshot_name);
 | 
						|
		if (!FileExists(filename))
 | 
						|
			break;
 | 
						|
		sprintf(base, " #%d.%s", ++serial, ext);
 | 
						|
	}
 | 
						|
 | 
						|
	return filename;
 | 
						|
}
 | 
						|
 | 
						|
void SetScreenshotType(ScreenshotType t)
 | 
						|
{
 | 
						|
	current_screenshot_type = t;
 | 
						|
}
 | 
						|
 | 
						|
bool IsScreenshotRequested(void)
 | 
						|
{
 | 
						|
	return (current_screenshot_type != SC_NONE);
 | 
						|
}
 | 
						|
 | 
						|
static bool MakeSmallScreenshot(void)
 | 
						|
{
 | 
						|
	const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
 | 
						|
	return sf->proc(MakeScreenshotName(sf->extension), CurrentScreenCallback, NULL, _screen.width, _screen.height, 8, _cur_palette);
 | 
						|
}
 | 
						|
 | 
						|
static bool MakeWorldScreenshot(void)
 | 
						|
{
 | 
						|
	ViewPort vp;
 | 
						|
	const ScreenshotFormat *sf;
 | 
						|
 | 
						|
	vp.zoom = 0;
 | 
						|
	vp.left = 0;
 | 
						|
	vp.top = 0;
 | 
						|
	vp.virtual_left = -(int)MapMaxX() * TILE_PIXELS;
 | 
						|
	vp.virtual_top = 0;
 | 
						|
	vp.virtual_width = (MapMaxX() + MapMaxY()) * TILE_PIXELS;
 | 
						|
	vp.width = vp.virtual_width;
 | 
						|
	vp.virtual_height = (MapMaxX() + MapMaxY()) * TILE_PIXELS >> 1;
 | 
						|
	vp.height = vp.virtual_height;
 | 
						|
 | 
						|
	sf = _screenshot_formats + _cur_screenshot_format;
 | 
						|
	return sf->proc(MakeScreenshotName(sf->extension), LargeWorldCallback, &vp, vp.width, vp.height, 8, _cur_palette);
 | 
						|
}
 | 
						|
 | 
						|
bool MakeScreenshot(void)
 | 
						|
{
 | 
						|
	switch (current_screenshot_type) {
 | 
						|
		case SC_VIEWPORT:
 | 
						|
			UndrawMouseCursor();
 | 
						|
			current_screenshot_type = SC_NONE;
 | 
						|
			return MakeSmallScreenshot();
 | 
						|
		case SC_WORLD:
 | 
						|
			current_screenshot_type = SC_NONE;
 | 
						|
			return MakeWorldScreenshot();
 | 
						|
		default: return false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 |