971 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			971 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file landscape.cpp Functions related to the landscape (slopes etc.). */
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| 
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| /** @defgroup SnowLineGroup Snowline functions and data structures */
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| 
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| #include "stdafx.h"
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| #include "heightmap.h"
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| #include "clear_map.h"
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| #include "spritecache.h"
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| #include "viewport_func.h"
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| #include "command_func.h"
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| #include "landscape.h"
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| #include "void_map.h"
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| #include "tgp.h"
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| #include "genworld.h"
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| #include "fios.h"
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| #include "functions.h"
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| #include "date_func.h"
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| #include "water.h"
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| #include "effectvehicle_func.h"
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| #include "landscape_type.h"
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| #include "animated_tile_func.h"
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| #include "core/random_func.hpp"
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| 
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| #include "table/sprites.h"
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| 
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| extern const TileTypeProcs
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| 	_tile_type_clear_procs,
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| 	_tile_type_rail_procs,
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| 	_tile_type_road_procs,
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| 	_tile_type_town_procs,
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| 	_tile_type_trees_procs,
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| 	_tile_type_station_procs,
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| 	_tile_type_water_procs,
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| 	_tile_type_void_procs,
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| 	_tile_type_industry_procs,
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| 	_tile_type_tunnelbridge_procs,
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| 	_tile_type_object_procs;
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| 
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| /**
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|  * Tile callback functions for each type of tile.
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|  * @ingroup TileCallbackGroup
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|  * @see TileType
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|  */
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| const TileTypeProcs * const _tile_type_procs[16] = {
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| 	&_tile_type_clear_procs,        ///< Callback functions for MP_CLEAR tiles
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| 	&_tile_type_rail_procs,         ///< Callback functions for MP_RAILWAY tiles
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| 	&_tile_type_road_procs,         ///< Callback functions for MP_ROAD tiles
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| 	&_tile_type_town_procs,         ///< Callback functions for MP_HOUSE tiles
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| 	&_tile_type_trees_procs,        ///< Callback functions for MP_TREES tiles
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| 	&_tile_type_station_procs,      ///< Callback functions for MP_STATION tiles
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| 	&_tile_type_water_procs,        ///< Callback functions for MP_WATER tiles
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| 	&_tile_type_void_procs,         ///< Callback functions for MP_VOID tiles
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| 	&_tile_type_industry_procs,     ///< Callback functions for MP_INDUSTRY tiles
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| 	&_tile_type_tunnelbridge_procs, ///< Callback functions for MP_TUNNELBRIDGE tiles
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| 	&_tile_type_object_procs,       ///< Callback functions for MP_OBJECT tiles
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| };
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| 
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| /** landscape slope => sprite */
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| extern const byte _slope_to_sprite_offset[32] = {
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| 	0, 1, 2, 3, 4, 5, 6,  7, 8, 9, 10, 11, 12, 13, 14, 0,
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| 	0, 0, 0, 0, 0, 0, 0, 16, 0, 0,  0, 17,  0, 15, 18, 0,
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| };
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| 
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| /**
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|  * Description of the snow line throughout the year.
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|  *
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|  * If it is \c NULL, a static snowline height is used, as set by \c _settings_game.game_creation.snow_line.
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|  * Otherwise it points to a table loaded from a newGRF file, that describes the variable snowline
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|  * @ingroup SnowLineGroup
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|  * @see GetSnowLine() GameCreationSettings
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|  */
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| static SnowLine *_snow_line = NULL;
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| 
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| /**
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|  * Applies a foundation to a slope.
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|  *
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|  * @pre      Foundation and slope must be valid combined.
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|  * @param f  The #Foundation.
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|  * @param s  The #Slope to modify.
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|  * @return   Increment to the tile Z coordinate.
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|  */
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| uint ApplyFoundationToSlope(Foundation f, Slope *s)
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| {
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| 	if (!IsFoundation(f)) return 0;
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| 
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| 	if (IsLeveledFoundation(f)) {
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| 		uint dz = TILE_HEIGHT + (IsSteepSlope(*s) ? TILE_HEIGHT : 0);
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| 		*s = SLOPE_FLAT;
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| 		return dz;
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| 	}
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| 
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| 	if (f != FOUNDATION_STEEP_BOTH && IsNonContinuousFoundation(f)) {
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| 		*s = HalftileSlope(*s, GetHalftileFoundationCorner(f));
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| 		return 0;
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| 	}
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| 
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| 	if (IsSpecialRailFoundation(f)) {
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| 		*s = SlopeWithThreeCornersRaised(OppositeCorner(GetRailFoundationCorner(f)));
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| 		return 0;
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| 	}
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| 
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| 	uint dz = IsSteepSlope(*s) ? TILE_HEIGHT : 0;
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| 	Corner highest_corner = GetHighestSlopeCorner(*s);
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| 
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| 	switch (f) {
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| 		case FOUNDATION_INCLINED_X:
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| 			*s = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? SLOPE_SW : SLOPE_NE);
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| 			break;
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| 
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| 		case FOUNDATION_INCLINED_Y:
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| 			*s = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? SLOPE_SE : SLOPE_NW);
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| 			break;
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| 
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| 		case FOUNDATION_STEEP_LOWER:
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| 			*s = SlopeWithOneCornerRaised(highest_corner);
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| 			break;
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| 
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| 		case FOUNDATION_STEEP_BOTH:
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| 			*s = HalftileSlope(SlopeWithOneCornerRaised(highest_corner), highest_corner);
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| 			break;
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| 
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| 		default: NOT_REACHED();
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| 	}
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| 	return dz;
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| }
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| 
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| 
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| /**
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|  * Determines height at given coordinate of a slope
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|  * @param x x coordinate
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|  * @param y y coordinate
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|  * @param corners slope to examine
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|  * @return height of given point of given slope
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|  */
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| uint GetPartialZ(int x, int y, Slope corners)
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| {
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| 	if (IsHalftileSlope(corners)) {
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| 		switch (GetHalftileSlopeCorner(corners)) {
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| 			case CORNER_W:
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| 				if (x - y >= 0) return GetSlopeMaxZ(corners);
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| 				break;
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| 
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| 			case CORNER_S:
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| 				if (x - (y ^ 0xF) >= 0) return GetSlopeMaxZ(corners);
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| 				break;
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| 
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| 			case CORNER_E:
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| 				if (y - x >= 0) return GetSlopeMaxZ(corners);
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| 				break;
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| 
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| 			case CORNER_N:
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| 				if ((y ^ 0xF) - x >= 0) return GetSlopeMaxZ(corners);
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| 				break;
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| 
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| 			default: NOT_REACHED();
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| 		}
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| 	}
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| 
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| 	int z = 0;
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| 
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| 	switch (RemoveHalftileSlope(corners)) {
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| 		case SLOPE_W:
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| 			if (x - y >= 0) {
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| 				z = (x - y) >> 1;
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| 			}
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| 			break;
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| 
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| 		case SLOPE_S:
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| 			y ^= 0xF;
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| 			if ((x - y) >= 0) {
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| 				z = (x - y) >> 1;
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| 			}
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| 			break;
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| 
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| 		case SLOPE_SW:
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| 			z = (x >> 1) + 1;
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| 			break;
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| 
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| 		case SLOPE_E:
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| 			if (y - x >= 0) {
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| 				z = (y - x) >> 1;
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| 			}
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| 			break;
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| 
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| 		case SLOPE_EW:
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| 		case SLOPE_NS:
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| 		case SLOPE_ELEVATED:
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| 			z = 4;
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| 			break;
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| 
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| 		case SLOPE_SE:
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| 			z = (y >> 1) + 1;
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| 			break;
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| 
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| 		case SLOPE_WSE:
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| 			z = 8;
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| 			y ^= 0xF;
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| 			if (x - y < 0) {
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| 				z += (x - y) >> 1;
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| 			}
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| 			break;
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| 
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| 		case SLOPE_N:
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| 			y ^= 0xF;
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| 			if (y - x >= 0) {
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| 				z = (y - x) >> 1;
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| 			}
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| 			break;
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| 
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| 		case SLOPE_NW:
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| 			z = (y ^ 0xF) >> 1;
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| 			break;
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| 
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| 		case SLOPE_NWS:
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| 			z = 8;
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| 			if (x - y < 0) {
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| 				z += (x - y) >> 1;
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| 			}
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| 			break;
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| 
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| 		case SLOPE_NE:
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| 			z = (x ^ 0xF) >> 1;
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| 			break;
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| 
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| 		case SLOPE_ENW:
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| 			z = 8;
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| 			y ^= 0xF;
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| 			if (y - x < 0) {
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| 				z += (y - x) >> 1;
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| 			}
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| 			break;
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| 
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| 		case SLOPE_SEN:
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| 			z = 8;
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| 			if (y - x < 0) {
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| 				z += (y - x) >> 1;
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| 			}
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| 			break;
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| 
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| 		case SLOPE_STEEP_S:
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| 			z = 1 + ((x + y) >> 1);
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| 			break;
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| 
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| 		case SLOPE_STEEP_W:
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| 			z = 1 + ((x + (y ^ 0xF)) >> 1);
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| 			break;
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| 
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| 		case SLOPE_STEEP_N:
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| 			z = 1 + (((x ^ 0xF) + (y ^ 0xF)) >> 1);
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| 			break;
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| 
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| 		case SLOPE_STEEP_E:
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| 			z = 1 + (((x ^ 0xF) + y) >> 1);
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| 			break;
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| 
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| 		default: break;
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| 	}
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| 
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| 	return z;
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| }
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| 
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| uint GetSlopeZ(int x, int y)
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| {
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| 	TileIndex tile = TileVirtXY(x, y);
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| 
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| 	return _tile_type_procs[GetTileType(tile)]->get_slope_z_proc(tile, x, y);
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| }
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| 
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| /**
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|  * Determine the Z height of a corner relative to TileZ.
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|  *
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|  * @pre The slope must not be a halftile slope.
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|  *
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|  * @param tileh The slope.
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|  * @param corner The corner.
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|  * @return Z position of corner relative to TileZ.
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|  */
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| int GetSlopeZInCorner(Slope tileh, Corner corner)
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| {
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| 	assert(!IsHalftileSlope(tileh));
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| 	return ((tileh & SlopeWithOneCornerRaised(corner)) != 0 ? TILE_HEIGHT : 0) + (tileh == SteepSlope(corner) ? TILE_HEIGHT : 0);
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| }
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| 
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| /**
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|  * Determine the Z height of the corners of a specific tile edge
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|  *
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|  * @note If a tile has a non-continuous halftile foundation, a corner can have different heights wrt. its edges.
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|  *
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|  * @pre z1 and z2 must be initialized (typ. with TileZ). The corner heights just get added.
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|  *
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|  * @param tileh The slope of the tile.
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|  * @param edge The edge of interest.
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|  * @param z1 Gets incremented by the height of the first corner of the edge. (near corner wrt. the camera)
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|  * @param z2 Gets incremented by the height of the second corner of the edge. (far corner wrt. the camera)
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|  */
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| void GetSlopeZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2)
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| {
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| 	static const Slope corners[4][4] = {
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| 		/*    corner     |          steep slope
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| 		 *  z1      z2   |       z1             z2        */
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| 		{SLOPE_E, SLOPE_N, SLOPE_STEEP_E, SLOPE_STEEP_N}, // DIAGDIR_NE, z1 = E, z2 = N
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| 		{SLOPE_S, SLOPE_E, SLOPE_STEEP_S, SLOPE_STEEP_E}, // DIAGDIR_SE, z1 = S, z2 = E
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| 		{SLOPE_S, SLOPE_W, SLOPE_STEEP_S, SLOPE_STEEP_W}, // DIAGDIR_SW, z1 = S, z2 = W
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| 		{SLOPE_W, SLOPE_N, SLOPE_STEEP_W, SLOPE_STEEP_N}, // DIAGDIR_NW, z1 = W, z2 = N
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| 	};
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| 
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| 	int halftile_test = (IsHalftileSlope(tileh) ? SlopeWithOneCornerRaised(GetHalftileSlopeCorner(tileh)) : 0);
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| 	if (halftile_test == corners[edge][0]) *z2 += TILE_HEIGHT; // The slope is non-continuous in z2. z2 is on the upper side.
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| 	if (halftile_test == corners[edge][1]) *z1 += TILE_HEIGHT; // The slope is non-continuous in z1. z1 is on the upper side.
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| 
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| 	if ((tileh & corners[edge][0]) != 0) *z1 += TILE_HEIGHT; // z1 is raised
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| 	if ((tileh & corners[edge][1]) != 0) *z2 += TILE_HEIGHT; // z2 is raised
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| 	if (RemoveHalftileSlope(tileh) == corners[edge][2]) *z1 += TILE_HEIGHT; // z1 is highest corner of a steep slope
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| 	if (RemoveHalftileSlope(tileh) == corners[edge][3]) *z2 += TILE_HEIGHT; // z2 is highest corner of a steep slope
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| }
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| 
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| /**
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|  * Get slope of a tile on top of a (possible) foundation
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|  * If a tile does not have a foundation, the function returns the same as GetTileSlope.
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|  *
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|  * @param tile The tile of interest.
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|  * @param z returns the z of the foundation slope. (Can be NULL, if not needed)
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|  * @return The slope on top of the foundation.
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|  */
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| Slope GetFoundationSlope(TileIndex tile, uint *z)
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| {
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| 	Slope tileh = GetTileSlope(tile, z);
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| 	Foundation f = _tile_type_procs[GetTileType(tile)]->get_foundation_proc(tile, tileh);
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| 	uint z_inc = ApplyFoundationToSlope(f, &tileh);
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| 	if (z != NULL) *z += z_inc;
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| 	return tileh;
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| }
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| 
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| 
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| bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here)
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| {
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| 	uint z;
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| 
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| 	int z_W_here = z_here;
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| 	int z_N_here = z_here;
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| 	GetSlopeZOnEdge(slope_here, DIAGDIR_NW, &z_W_here, &z_N_here);
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| 
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| 	Slope slope = GetFoundationSlope(TILE_ADDXY(tile, 0, -1), &z);
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| 	int z_W = z;
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| 	int z_N = z;
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| 	GetSlopeZOnEdge(slope, DIAGDIR_SE, &z_W, &z_N);
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| 
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| 	return (z_N_here > z_N) || (z_W_here > z_W);
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| }
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| 
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| 
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| bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here)
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| {
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| 	uint z;
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| 
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| 	int z_E_here = z_here;
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| 	int z_N_here = z_here;
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| 	GetSlopeZOnEdge(slope_here, DIAGDIR_NE, &z_E_here, &z_N_here);
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| 
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| 	Slope slope = GetFoundationSlope(TILE_ADDXY(tile, -1, 0), &z);
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| 	int z_E = z;
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| 	int z_N = z;
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| 	GetSlopeZOnEdge(slope, DIAGDIR_SW, &z_E, &z_N);
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| 
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| 	return (z_N_here > z_N) || (z_E_here > z_E);
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| }
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| 
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| /**
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|  * Draw foundation \a f at tile \a ti. Updates \a ti.
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|  * @param ti Tile to draw foundation on
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|  * @param f  Foundation to draw
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|  */
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| void DrawFoundation(TileInfo *ti, Foundation f)
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| {
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| 	if (!IsFoundation(f)) return;
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| 
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| 	/* Two part foundations must be drawn separately */
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| 	assert(f != FOUNDATION_STEEP_BOTH);
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| 
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| 	uint sprite_block = 0;
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| 	uint z;
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| 	Slope slope = GetFoundationSlope(ti->tile, &z);
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| 
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| 	/* Select the needed block of foundations sprites
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| 	 * Block 0: Walls at NW and NE edge
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| 	 * Block 1: Wall  at        NE edge
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| 	 * Block 2: Wall  at NW        edge
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| 	 * Block 3: No walls at NW or NE edge
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| 	 */
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| 	if (!HasFoundationNW(ti->tile, slope, z)) sprite_block += 1;
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| 	if (!HasFoundationNE(ti->tile, slope, z)) sprite_block += 2;
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| 
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| 	/* Use the original slope sprites if NW and NE borders should be visible */
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| 	SpriteID leveled_base = (sprite_block == 0 ? (int)SPR_FOUNDATION_BASE : (SPR_SLOPES_VIRTUAL_BASE + sprite_block * SPR_TRKFOUND_BLOCK_SIZE));
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| 	SpriteID inclined_base = SPR_SLOPES_VIRTUAL_BASE + SPR_SLOPES_INCLINED_OFFSET + sprite_block * SPR_TRKFOUND_BLOCK_SIZE;
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| 	SpriteID halftile_base = SPR_HALFTILE_FOUNDATION_BASE + sprite_block * SPR_HALFTILE_BLOCK_SIZE;
 | |
| 
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| 	if (IsSteepSlope(ti->tileh)) {
 | |
| 		if (!IsNonContinuousFoundation(f)) {
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| 			/* Lower part of foundation */
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| 			AddSortableSpriteToDraw(
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| 				leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z
 | |
| 			);
 | |
| 		}
 | |
| 
 | |
| 		Corner highest_corner = GetHighestSlopeCorner(ti->tileh);
 | |
| 		ti->z += ApplyFoundationToSlope(f, &ti->tileh);
 | |
| 
 | |
| 		if (IsInclinedFoundation(f)) {
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| 			/* inclined foundation */
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| 			byte inclined = highest_corner * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
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| 
 | |
| 			AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
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| 				f == FOUNDATION_INCLINED_X ? 16 : 1,
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| 				f == FOUNDATION_INCLINED_Y ? 16 : 1,
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| 				TILE_HEIGHT, ti->z
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| 			);
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| 			OffsetGroundSprite(31, 9);
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| 		} else if (IsLeveledFoundation(f)) {
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| 			AddSortableSpriteToDraw(leveled_base + SlopeWithOneCornerRaised(highest_corner), PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z - TILE_HEIGHT);
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| 			OffsetGroundSprite(31, 1);
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| 		} else if (f == FOUNDATION_STEEP_LOWER) {
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| 			/* one corner raised */
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| 			OffsetGroundSprite(31, 1);
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| 		} else {
 | |
| 			/* halftile foundation */
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| 			int x_bb = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? 8 : 0);
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| 			int y_bb = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? 8 : 0);
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| 
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| 			AddSortableSpriteToDraw(halftile_base + highest_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, 8, 8, 7, ti->z + TILE_HEIGHT);
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| 			OffsetGroundSprite(31, 9);
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| 		}
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| 	} else {
 | |
| 		if (IsLeveledFoundation(f)) {
 | |
| 			/* leveled foundation */
 | |
| 			AddSortableSpriteToDraw(leveled_base + ti->tileh, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
 | |
| 			OffsetGroundSprite(31, 1);
 | |
| 		} else if (IsNonContinuousFoundation(f)) {
 | |
| 			/* halftile foundation */
 | |
| 			Corner halftile_corner = GetHalftileFoundationCorner(f);
 | |
| 			int x_bb = (((halftile_corner == CORNER_W) || (halftile_corner == CORNER_S)) ? 8 : 0);
 | |
| 			int y_bb = (((halftile_corner == CORNER_S) || (halftile_corner == CORNER_E)) ? 8 : 0);
 | |
| 
 | |
| 			AddSortableSpriteToDraw(halftile_base + halftile_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, 8, 8, 7, ti->z);
 | |
| 			OffsetGroundSprite(31, 9);
 | |
| 		} else if (IsSpecialRailFoundation(f)) {
 | |
| 			/* anti-zig-zag foundation */
 | |
| 			SpriteID spr;
 | |
| 			if (ti->tileh == SLOPE_NS || ti->tileh == SLOPE_EW) {
 | |
| 				/* half of leveled foundation under track corner */
 | |
| 				spr = leveled_base + SlopeWithThreeCornersRaised(GetRailFoundationCorner(f));
 | |
| 			} else {
 | |
| 				/* tile-slope = sloped along X/Y, foundation-slope = three corners raised */
 | |
| 				spr = inclined_base + 2 * GetRailFoundationCorner(f) + ((ti->tileh == SLOPE_SW || ti->tileh == SLOPE_NE) ? 1 : 0);
 | |
| 			}
 | |
| 			AddSortableSpriteToDraw(spr, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
 | |
| 			OffsetGroundSprite(31, 9);
 | |
| 		} else {
 | |
| 			/* inclined foundation */
 | |
| 			byte inclined = GetHighestSlopeCorner(ti->tileh) * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
 | |
| 
 | |
| 			AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
 | |
| 				f == FOUNDATION_INCLINED_X ? 16 : 1,
 | |
| 				f == FOUNDATION_INCLINED_Y ? 16 : 1,
 | |
| 				TILE_HEIGHT, ti->z
 | |
| 			);
 | |
| 			OffsetGroundSprite(31, 9);
 | |
| 		}
 | |
| 		ti->z += ApplyFoundationToSlope(f, &ti->tileh);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DoClearSquare(TileIndex tile)
 | |
| {
 | |
| 	/* If the tile can have animation and we clear it, delete it from the animated tile list. */
 | |
| 	if (_tile_type_procs[GetTileType(tile)]->animate_tile_proc != NULL) DeleteAnimatedTile(tile);
 | |
| 
 | |
| 	MakeClear(tile, CLEAR_GRASS, _generating_world ? 3 : 0);
 | |
| 	MarkTileDirtyByTile(tile);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Returns information about trackdirs and signal states.
 | |
|  * If there is any trackbit at 'side', return all trackdirbits.
 | |
|  * For TRANSPORT_ROAD, return no trackbits if there is no roadbit (of given subtype) at given side.
 | |
|  * @param tile tile to get info about
 | |
|  * @param mode transport type
 | |
|  * @param sub_mode for TRANSPORT_ROAD, roadtypes to check
 | |
|  * @param side side we are entering from, INVALID_DIAGDIR to return all trackbits
 | |
|  * @return trackdirbits and other info depending on 'mode'
 | |
|  */
 | |
| TrackStatus GetTileTrackStatus(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
 | |
| {
 | |
| 	return _tile_type_procs[GetTileType(tile)]->get_tile_track_status_proc(tile, mode, sub_mode, side);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Change the owner of a tile
 | |
|  * @param tile      Tile to change
 | |
|  * @param old_owner Current owner of the tile
 | |
|  * @param new_owner New owner of the tile
 | |
|  */
 | |
| void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
 | |
| {
 | |
| 	_tile_type_procs[GetTileType(tile)]->change_tile_owner_proc(tile, old_owner, new_owner);
 | |
| }
 | |
| 
 | |
| void GetTileDesc(TileIndex tile, TileDesc *td)
 | |
| {
 | |
| 	_tile_type_procs[GetTileType(tile)]->get_tile_desc_proc(tile, td);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Has a snow line table already been loaded.
 | |
|  * @return true if the table has been loaded already.
 | |
|  * @ingroup SnowLineGroup
 | |
|  */
 | |
| bool IsSnowLineSet()
 | |
| {
 | |
| 	return _snow_line != NULL;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Set a variable snow line, as loaded from a newgrf file.
 | |
|  * @param table the 12 * 32 byte table containing the snowline for each day
 | |
|  * @ingroup SnowLineGroup
 | |
|  */
 | |
| void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS])
 | |
| {
 | |
| 	_snow_line = CallocT<SnowLine>(1);
 | |
| 	_snow_line->lowest_value = 0xFF;
 | |
| 	memcpy(_snow_line->table, table, sizeof(_snow_line->table));
 | |
| 
 | |
| 	for (uint i = 0; i < SNOW_LINE_MONTHS; i++) {
 | |
| 		for (uint j = 0; j < SNOW_LINE_DAYS; j++) {
 | |
| 			_snow_line->highest_value = max(_snow_line->highest_value, table[i][j]);
 | |
| 			_snow_line->lowest_value = min(_snow_line->lowest_value, table[i][j]);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get the current snow line, either variable or static.
 | |
|  * @return the snow line height.
 | |
|  * @ingroup SnowLineGroup
 | |
|  */
 | |
| byte GetSnowLine()
 | |
| {
 | |
| 	if (_snow_line == NULL) return _settings_game.game_creation.snow_line;
 | |
| 
 | |
| 	YearMonthDay ymd;
 | |
| 	ConvertDateToYMD(_date, &ymd);
 | |
| 	return _snow_line->table[ymd.month][ymd.day];
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get the highest possible snow line height, either variable or static.
 | |
|  * @return the highest snow line height.
 | |
|  * @ingroup SnowLineGroup
 | |
|  */
 | |
| byte HighestSnowLine()
 | |
| {
 | |
| 	return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->highest_value;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Get the lowest possible snow line height, either variable or static.
 | |
|  * @return the lowest snow line height.
 | |
|  * @ingroup SnowLineGroup
 | |
|  */
 | |
| byte LowestSnowLine()
 | |
| {
 | |
| 	return _snow_line == NULL ? _settings_game.game_creation.snow_line : _snow_line->lowest_value;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Clear the variable snow line table and free the memory.
 | |
|  * @ingroup SnowLineGroup
 | |
|  */
 | |
| void ClearSnowLine()
 | |
| {
 | |
| 	free(_snow_line);
 | |
| 	_snow_line = NULL;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Clear a piece of landscape
 | |
|  * @param tile tile to clear
 | |
|  * @param flags of operation to conduct
 | |
|  * @param p1 unused
 | |
|  * @param p2 unused
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdLandscapeClear(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Clear a big piece of landscape
 | |
|  * @param tile end tile of area dragging
 | |
|  * @param flags of operation to conduct
 | |
|  * @param p1 start tile of area dragging
 | |
|  * @param p2 unused
 | |
|  * @param text unused
 | |
|  * @return the cost of this operation or an error
 | |
|  */
 | |
| CommandCost CmdClearArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 | |
| {
 | |
| 	if (p1 >= MapSize()) return CMD_ERROR;
 | |
| 
 | |
| 	/* make sure sx,sy are smaller than ex,ey */
 | |
| 	int ex = TileX(tile);
 | |
| 	int ey = TileY(tile);
 | |
| 	int sx = TileX(p1);
 | |
| 	int sy = TileY(p1);
 | |
| 	if (ex < sx) Swap(ex, sx);
 | |
| 	if (ey < sy) Swap(ey, sy);
 | |
| 
 | |
| 	Money money = GetAvailableMoneyForCommand();
 | |
| 	CommandCost cost(EXPENSES_CONSTRUCTION);
 | |
| 	CommandCost last_error = CMD_ERROR;
 | |
| 	bool had_success = false;
 | |
| 
 | |
| 	for (int x = sx; x <= ex; ++x) {
 | |
| 		for (int y = sy; y <= ey; ++y) {
 | |
| 			CommandCost ret = DoCommand(TileXY(x, y), 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 			if (ret.Failed()) {
 | |
| 				last_error = ret;
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			had_success = true;
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				money -= ret.GetCost();
 | |
| 				if (ret.GetCost() > 0 && money < 0) {
 | |
| 					_additional_cash_required = ret.GetCost();
 | |
| 					return cost;
 | |
| 				}
 | |
| 				DoCommand(TileXY(x, y), 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 
 | |
| 				/* draw explosion animation... */
 | |
| 				if ((x == sx || x == ex) && (y == sy || y == ey)) {
 | |
| 					/* big explosion in each corner, or small explosion for single tiles */
 | |
| 					CreateEffectVehicleAbove(x * TILE_SIZE + TILE_SIZE / 2, y * TILE_SIZE + TILE_SIZE / 2, 2,
 | |
| 						sy == ey && sx == ex ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE
 | |
| 					);
 | |
| 				}
 | |
| 			}
 | |
| 			cost.AddCost(ret);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return had_success ? cost : last_error;
 | |
| }
 | |
| 
 | |
| 
 | |
| TileIndex _cur_tileloop_tile;
 | |
| #define TILELOOP_BITS 4
 | |
| #define TILELOOP_SIZE (1 << TILELOOP_BITS)
 | |
| #define TILELOOP_ASSERTMASK ((TILELOOP_SIZE - 1) + ((TILELOOP_SIZE - 1) << MapLogX()))
 | |
| #define TILELOOP_CHKMASK (((1 << (MapLogX() - TILELOOP_BITS))-1) << TILELOOP_BITS)
 | |
| 
 | |
| void RunTileLoop()
 | |
| {
 | |
| 	TileIndex tile = _cur_tileloop_tile;
 | |
| 
 | |
| 	assert((tile & ~TILELOOP_ASSERTMASK) == 0);
 | |
| 	uint count = (MapSizeX() / TILELOOP_SIZE) * (MapSizeY() / TILELOOP_SIZE);
 | |
| 	do {
 | |
| 		_tile_type_procs[GetTileType(tile)]->tile_loop_proc(tile);
 | |
| 
 | |
| 		if (TileX(tile) < MapSizeX() - TILELOOP_SIZE) {
 | |
| 			tile += TILELOOP_SIZE; // no overflow
 | |
| 		} else {
 | |
| 			tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE - 1) + TileDiffXY(0, TILELOOP_SIZE)); // x would overflow, also increase y
 | |
| 		}
 | |
| 	} while (--count != 0);
 | |
| 	assert((tile & ~TILELOOP_ASSERTMASK) == 0);
 | |
| 
 | |
| 	tile += 9;
 | |
| 	if (tile & TILELOOP_CHKMASK) {
 | |
| 		tile = (tile + MapSizeX()) & TILELOOP_ASSERTMASK;
 | |
| 	}
 | |
| 	_cur_tileloop_tile = tile;
 | |
| }
 | |
| 
 | |
| void InitializeLandscape()
 | |
| {
 | |
| 	uint maxx = MapMaxX();
 | |
| 	uint maxy = MapMaxY();
 | |
| 	uint sizex = MapSizeX();
 | |
| 
 | |
| 	uint y;
 | |
| 	for (y = _settings_game.construction.freeform_edges ? 1 : 0; y < maxy; y++) {
 | |
| 		uint x;
 | |
| 		for (x = _settings_game.construction.freeform_edges ? 1 : 0; x < maxx; x++) {
 | |
| 			MakeClear(sizex * y + x, CLEAR_GRASS, 3);
 | |
| 			SetTileHeight(sizex * y + x, 0);
 | |
| 			SetTropicZone(sizex * y + x, TROPICZONE_NORMAL);
 | |
| 			ClearBridgeMiddle(sizex * y + x);
 | |
| 		}
 | |
| 		MakeVoid(sizex * y + x);
 | |
| 	}
 | |
| 	for (uint x = 0; x < sizex; x++) MakeVoid(sizex * y + x);
 | |
| }
 | |
| 
 | |
| static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4  };
 | |
| static const byte _genterrain_tbl_2[5] = {  0,  0,  0,  0, 33 };
 | |
| 
 | |
| static void GenerateTerrain(int type, uint flag)
 | |
| {
 | |
| 	uint32 r = Random();
 | |
| 
 | |
| 	const Sprite *templ = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845, ST_MAPGEN);
 | |
| 
 | |
| 	uint x = r & MapMaxX();
 | |
| 	uint y = (r >> MapLogX()) & MapMaxY();
 | |
| 
 | |
| 	if (x < 2 || y < 2) return;
 | |
| 
 | |
| 	DiagDirection direction = (DiagDirection)GB(r, 22, 2);
 | |
| 	uint w = templ->width;
 | |
| 	uint h = templ->height;
 | |
| 
 | |
| 	if (DiagDirToAxis(direction) == AXIS_Y) Swap(w, h);
 | |
| 
 | |
| 	const byte *p = templ->data;
 | |
| 
 | |
| 	if ((flag & 4) != 0) {
 | |
| 		uint xw = x * MapSizeY();
 | |
| 		uint yw = y * MapSizeX();
 | |
| 		uint bias = (MapSizeX() + MapSizeY()) * 16;
 | |
| 
 | |
| 		switch (flag & 3) {
 | |
| 			default: NOT_REACHED();
 | |
| 			case 0:
 | |
| 				if (xw + yw > MapSize() - bias) return;
 | |
| 				break;
 | |
| 
 | |
| 			case 1:
 | |
| 				if (yw < xw + bias) return;
 | |
| 				break;
 | |
| 
 | |
| 			case 2:
 | |
| 				if (xw + yw < MapSize() + bias) return;
 | |
| 				break;
 | |
| 
 | |
| 			case 3:
 | |
| 				if (xw < yw + bias) return;
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (x + w >= MapMaxX() - 1) return;
 | |
| 	if (y + h >= MapMaxY() - 1) return;
 | |
| 
 | |
| 	Tile *tile = &_m[TileXY(x, y)];
 | |
| 
 | |
| 	switch (direction) {
 | |
| 		default: NOT_REACHED();
 | |
| 		case DIAGDIR_NE:
 | |
| 			do {
 | |
| 				Tile *tile_cur = tile;
 | |
| 
 | |
| 				for (uint w_cur = w; w_cur != 0; --w_cur) {
 | |
| 					if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4);
 | |
| 					p++;
 | |
| 					tile_cur++;
 | |
| 				}
 | |
| 				tile += TileDiffXY(0, 1);
 | |
| 			} while (--h != 0);
 | |
| 			break;
 | |
| 
 | |
| 		case DIAGDIR_SE:
 | |
| 			do {
 | |
| 				Tile *tile_cur = tile;
 | |
| 
 | |
| 				for (uint h_cur = h; h_cur != 0; --h_cur) {
 | |
| 					if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4);
 | |
| 					p++;
 | |
| 					tile_cur += TileDiffXY(0, 1);
 | |
| 				}
 | |
| 				tile += TileDiffXY(1, 0);
 | |
| 			} while (--w != 0);
 | |
| 			break;
 | |
| 
 | |
| 		case DIAGDIR_SW:
 | |
| 			tile += TileDiffXY(w - 1, 0);
 | |
| 			do {
 | |
| 				Tile *tile_cur = tile;
 | |
| 
 | |
| 				for (uint w_cur = w; w_cur != 0; --w_cur) {
 | |
| 					if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4);
 | |
| 					p++;
 | |
| 					tile_cur--;
 | |
| 				}
 | |
| 				tile += TileDiffXY(0, 1);
 | |
| 			} while (--h != 0);
 | |
| 			break;
 | |
| 
 | |
| 		case DIAGDIR_NW:
 | |
| 			tile += TileDiffXY(0, h - 1);
 | |
| 			do {
 | |
| 				Tile *tile_cur = tile;
 | |
| 
 | |
| 				for (uint h_cur = h; h_cur != 0; --h_cur) {
 | |
| 					if (GB(*p, 0, 4) >= tile_cur->type_height) tile_cur->type_height = GB(*p, 0, 4);
 | |
| 					p++;
 | |
| 					tile_cur -= TileDiffXY(0, 1);
 | |
| 				}
 | |
| 				tile += TileDiffXY(1, 0);
 | |
| 			} while (--w != 0);
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| #include "table/genland.h"
 | |
| 
 | |
| static void CreateDesertOrRainForest()
 | |
| {
 | |
| 	TileIndex update_freq = MapSize() / 4;
 | |
| 	const TileIndexDiffC *data;
 | |
| 
 | |
| 	for (TileIndex tile = 0; tile != MapSize(); ++tile) {
 | |
| 		if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 | |
| 
 | |
| 		if (!IsValidTile(tile)) continue;
 | |
| 
 | |
| 		for (data = _make_desert_or_rainforest_data;
 | |
| 				data != endof(_make_desert_or_rainforest_data); ++data) {
 | |
| 			TileIndex t = AddTileIndexDiffCWrap(tile, *data);
 | |
| 			if (t != INVALID_TILE && (TileHeight(t) >= 4 || IsTileType(t, MP_WATER))) break;
 | |
| 		}
 | |
| 		if (data == endof(_make_desert_or_rainforest_data)) {
 | |
| 			SetTropicZone(tile, TROPICZONE_DESERT);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (uint i = 0; i != 256; i++) {
 | |
| 		if ((i % 64) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 | |
| 
 | |
| 		RunTileLoop();
 | |
| 	}
 | |
| 
 | |
| 	for (TileIndex tile = 0; tile != MapSize(); ++tile) {
 | |
| 		if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 | |
| 
 | |
| 		if (!IsValidTile(tile)) continue;
 | |
| 
 | |
| 		for (data = _make_desert_or_rainforest_data;
 | |
| 				data != endof(_make_desert_or_rainforest_data); ++data) {
 | |
| 			TileIndex t = AddTileIndexDiffCWrap(tile, *data);
 | |
| 			if (t != INVALID_TILE && IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_DESERT)) break;
 | |
| 		}
 | |
| 		if (data == endof(_make_desert_or_rainforest_data)) {
 | |
| 			SetTropicZone(tile, TROPICZONE_RAINFOREST);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void GenerateLandscape(byte mode)
 | |
| {
 | |
| 	/** Number of steps of landscape generation */
 | |
| 	enum GenLandscapeSteps {
 | |
| 		GLS_HEIGHTMAP    =  3, ///< Loading a heightmap
 | |
| 		GLS_TERRAGENESIS =  5, ///< Terragenesis generator
 | |
| 		GLS_ORIGINAL     =  2, ///< Original generator
 | |
| 		GLS_TROPIC       = 12, ///< Extra steps needed for tropic landscape
 | |
| 		GLS_OTHER        =  0, ///< Extra steps for other landscapes
 | |
| 	};
 | |
| 	uint steps = (_settings_game.game_creation.landscape == LT_TROPIC) ? GLS_TROPIC : GLS_OTHER;
 | |
| 
 | |
| 	if (mode == GWM_HEIGHTMAP) {
 | |
| 		SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_HEIGHTMAP);
 | |
| 		LoadHeightmap(_file_to_saveload.name);
 | |
| 		IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 | |
| 	} else if (_settings_game.game_creation.land_generator == LG_TERRAGENESIS) {
 | |
| 		SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_TERRAGENESIS);
 | |
| 		GenerateTerrainPerlin();
 | |
| 	} else {
 | |
| 		SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_ORIGINAL);
 | |
| 		if (_settings_game.construction.freeform_edges) {
 | |
| 			for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
 | |
| 			for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
 | |
| 		}
 | |
| 		switch (_settings_game.game_creation.landscape) {
 | |
| 			case LT_ARCTIC: {
 | |
| 				uint32 r = Random();
 | |
| 
 | |
| 				for (uint i = ScaleByMapSize(GB(r, 0, 7) + 950); i != 0; --i) {
 | |
| 					GenerateTerrain(2, 0);
 | |
| 				}
 | |
| 
 | |
| 				uint flag = GB(r, 7, 2) | 4;
 | |
| 				for (uint i = ScaleByMapSize(GB(r, 9, 7) + 450); i != 0; --i) {
 | |
| 					GenerateTerrain(4, flag);
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			case LT_TROPIC: {
 | |
| 				uint32 r = Random();
 | |
| 
 | |
| 				for (uint i = ScaleByMapSize(GB(r, 0, 7) + 170); i != 0; --i) {
 | |
| 					GenerateTerrain(0, 0);
 | |
| 				}
 | |
| 
 | |
| 				uint flag = GB(r, 7, 2) | 4;
 | |
| 				for (uint i = ScaleByMapSize(GB(r, 9, 8) + 1700); i != 0; --i) {
 | |
| 					GenerateTerrain(0, flag);
 | |
| 				}
 | |
| 
 | |
| 				flag ^= 2;
 | |
| 
 | |
| 				for (uint i = ScaleByMapSize(GB(r, 17, 7) + 410); i != 0; --i) {
 | |
| 					GenerateTerrain(3, flag);
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			default: {
 | |
| 				uint32 r = Random();
 | |
| 
 | |
| 				uint i = ScaleByMapSize(GB(r, 0, 7) + (3 - _settings_game.difficulty.quantity_sea_lakes) * 256 + 100);
 | |
| 				for (; i != 0; --i) {
 | |
| 					GenerateTerrain(_settings_game.difficulty.terrain_type, 0);
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Do not call IncreaseGeneratingWorldProgress() before FixSlopes(),
 | |
| 	 * it allows screen redraw. Drawing of broken slopes crashes the game */
 | |
| 	FixSlopes();
 | |
| 	IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 | |
| 	ConvertGroundTilesIntoWaterTiles();
 | |
| 	IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
 | |
| 
 | |
| 	if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();
 | |
| }
 | |
| 
 | |
| void OnTick_Town();
 | |
| void OnTick_Trees();
 | |
| void OnTick_Station();
 | |
| void OnTick_Industry();
 | |
| 
 | |
| void OnTick_Companies();
 | |
| 
 | |
| void CallLandscapeTick()
 | |
| {
 | |
| 	OnTick_Town();
 | |
| 	OnTick_Trees();
 | |
| 	OnTick_Station();
 | |
| 	OnTick_Industry();
 | |
| 
 | |
| 	OnTick_Companies();
 | |
| }
 | 
