261 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			261 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file map_sl.cpp Code handling saving and loading of map */
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#include "../stdafx.h"
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#include "../map_func.h"
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#include "../core/bitmath_func.hpp"
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#include "../fios.h"
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#include "saveload.h"
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static uint32 _map_dim_x;
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static uint32 _map_dim_y;
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static const SaveLoadGlobVarList _map_dimensions[] = {
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	SLEG_CONDVAR(_map_dim_x, SLE_UINT32, 6, SL_MAX_VERSION),
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	SLEG_CONDVAR(_map_dim_y, SLE_UINT32, 6, SL_MAX_VERSION),
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	    SLEG_END()
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};
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static void Save_MAPS()
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{
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	_map_dim_x = MapSizeX();
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	_map_dim_y = MapSizeY();
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	SlGlobList(_map_dimensions);
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}
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static void Load_MAPS()
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{
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	SlGlobList(_map_dimensions);
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	AllocateMap(_map_dim_x, _map_dim_y);
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}
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static void Check_MAPS()
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{
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	SlGlobList(_map_dimensions);
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	_load_check_data.map_size_x = _map_dim_x;
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	_load_check_data.map_size_y = _map_dim_y;
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}
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static const uint MAP_SL_BUF_SIZE = 4096;
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static void Load_MAPT()
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{
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	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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	TileIndex size = MapSize();
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	for (TileIndex i = 0; i != size;) {
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		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type_height = buf[j];
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	}
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}
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static void Save_MAPT()
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{
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	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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	TileIndex size = MapSize();
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	SlSetLength(size);
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	for (TileIndex i = 0; i != size;) {
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		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type_height;
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		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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	}
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}
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static void Load_MAP1()
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{
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	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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	TileIndex size = MapSize();
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	for (TileIndex i = 0; i != size;) {
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		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
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	}
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}
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static void Save_MAP1()
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{
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	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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	TileIndex size = MapSize();
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	SlSetLength(size);
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	for (TileIndex i = 0; i != size;) {
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		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
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		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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	}
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}
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static void Load_MAP2()
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{
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	SmallStackSafeStackAlloc<uint16, MAP_SL_BUF_SIZE> buf;
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	TileIndex size = MapSize();
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	for (TileIndex i = 0; i != size;) {
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		SlArray(buf, MAP_SL_BUF_SIZE,
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			/* In those versions the m2 was 8 bits */
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			IsSavegameVersionBefore(5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
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		);
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		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
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	}
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}
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static void Save_MAP2()
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{
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	SmallStackSafeStackAlloc<uint16, MAP_SL_BUF_SIZE> buf;
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	TileIndex size = MapSize();
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	SlSetLength(size * sizeof(uint16));
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	for (TileIndex i = 0; i != size;) {
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		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
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		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT16);
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	}
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}
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static void Load_MAP3()
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{
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	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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	TileIndex size = MapSize();
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	for (TileIndex i = 0; i != size;) {
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		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
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	}
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}
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static void Save_MAP3()
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{
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	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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	TileIndex size = MapSize();
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	SlSetLength(size);
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	for (TileIndex i = 0; i != size;) {
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		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
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		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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	}
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}
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static void Load_MAP4()
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{
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	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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	TileIndex size = MapSize();
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	for (TileIndex i = 0; i != size;) {
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		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
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	}
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}
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static void Save_MAP4()
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{
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	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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	TileIndex size = MapSize();
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	SlSetLength(size);
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	for (TileIndex i = 0; i != size;) {
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		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
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		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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	}
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}
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static void Load_MAP5()
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{
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	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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	TileIndex size = MapSize();
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	for (TileIndex i = 0; i != size;) {
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		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
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	}
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}
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static void Save_MAP5()
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{
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	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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	TileIndex size = MapSize();
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	SlSetLength(size);
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	for (TileIndex i = 0; i != size;) {
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		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
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		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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	}
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}
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static void Load_MAP6()
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{
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	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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	TileIndex size = MapSize();
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	if (IsSavegameVersionBefore(42)) {
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		for (TileIndex i = 0; i != size;) {
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			/* 1024, otherwise we overflow on 64x64 maps! */
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			SlArray(buf, 1024, SLE_UINT8);
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			for (uint j = 0; j != 1024; j++) {
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				_m[i++].m6 = GB(buf[j], 0, 2);
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				_m[i++].m6 = GB(buf[j], 2, 2);
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				_m[i++].m6 = GB(buf[j], 4, 2);
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				_m[i++].m6 = GB(buf[j], 6, 2);
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			}
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		}
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	} else {
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		for (TileIndex i = 0; i != size;) {
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			SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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			for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m6 = buf[j];
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		}
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	}
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}
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static void Save_MAP6()
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{
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	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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	TileIndex size = MapSize();
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	SlSetLength(size);
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	for (TileIndex i = 0; i != size;) {
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		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m6;
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		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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	}
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}
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static void Load_MAP7()
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{
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	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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	TileIndex size = MapSize();
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	for (TileIndex i = 0; i != size;) {
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		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
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	}
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}
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static void Save_MAP7()
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{
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	SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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	TileIndex size = MapSize();
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	SlSetLength(size);
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	for (TileIndex i = 0; i != size;) {
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		for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
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		SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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	}
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}
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extern const ChunkHandler _map_chunk_handlers[] = {
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	{ 'MAPS', Save_MAPS, Load_MAPS, NULL, Check_MAPS, CH_RIFF },
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	{ 'MAPT', Save_MAPT, Load_MAPT, NULL, NULL,       CH_RIFF },
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	{ 'MAPO', Save_MAP1, Load_MAP1, NULL, NULL,       CH_RIFF },
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	{ 'MAP2', Save_MAP2, Load_MAP2, NULL, NULL,       CH_RIFF },
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	{ 'M3LO', Save_MAP3, Load_MAP3, NULL, NULL,       CH_RIFF },
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	{ 'M3HI', Save_MAP4, Load_MAP4, NULL, NULL,       CH_RIFF },
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	{ 'MAP5', Save_MAP5, Load_MAP5, NULL, NULL,       CH_RIFF },
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	{ 'MAPE', Save_MAP6, Load_MAP6, NULL, NULL,       CH_RIFF },
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	{ 'MAP7', Save_MAP7, Load_MAP7, NULL, NULL,       CH_RIFF | CH_LAST },
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};
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