914 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			914 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "heightmap.h"
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| #include "functions.h"
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| #include "table/strings.h"
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| #include "table/sprites.h"
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| #include "window.h"
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| #include "gui.h"
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| #include "gfx.h"
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| #include "strings.h"
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| #include "gfxinit.h"
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| #include "player.h"
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| #include "command.h"
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| #include "sound.h"
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| #include "variables.h"
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| #include "string.h"
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| #include "settings.h"
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| #include "debug.h"
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| #include "genworld.h"
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| #include "network.h"
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| #include "thread.h"
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| #include "date.h"
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| 
 | |
| enum {
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| 	START_DATE_QUERY,
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| 	SNOW_LINE_QUERY,
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| 	FLAT_WORLD_HEIGHT_QUERY,
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| 
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| 	LEN_RND_SEED = 11,
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| 	SEED_EDIT    = 15,
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| };
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| 
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| /**
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|  * In what 'mode' the GenerateLandscapeWindowProc is.
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|  */
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| typedef enum glwp_modes {
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| 	GLWP_GENERATE,
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| 	GLWP_HEIGHTMAP,
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| 	GLWP_SCENARIO,
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| 	GLWP_END
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| } glwp_modes;
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| 
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| static char _edit_str_buf[LEN_RND_SEED];
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| static uint _heightmap_x = 0;
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| static uint _heightmap_y = 0;
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| static StringID _heightmap_str = STR_NULL;
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| static bool _goto_editor = false;
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| 
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| extern void SwitchMode(int new_mode);
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| 
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| static inline void SetNewLandscapeType(byte landscape)
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| {
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| 	_opt_newgame.landscape = landscape;
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| 	InvalidateWindowClasses(WC_SELECT_GAME);
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| 	InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
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| }
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| 
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| // no longer static to allow calling from outside module
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| const Widget _generate_landscape_widgets[] = {
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| {  WWT_CLOSEBOX,  RESIZE_NONE, 13,   0,  10,   0,  13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
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| {    WWT_CAPTION, RESIZE_NONE, 13,  11, 337,   0,  13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
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| {     WWT_IMGBTN, RESIZE_NONE, 13,   0, 337,  14, 267, STR_NULL,                     STR_NULL},
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| 
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| {    WWT_PANEL_2, RESIZE_NONE, 12,  10,  86,  24,  78, 0x1312,                       STR_030E_SELECT_TEMPERATE_LANDSCAPE},
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| {    WWT_PANEL_2, RESIZE_NONE, 12,  90, 166,  24,  78, 0x1314,                       STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
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| {    WWT_PANEL_2, RESIZE_NONE, 12, 170, 246,  24,  78, 0x1316,                       STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
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| {    WWT_PANEL_2, RESIZE_NONE, 12, 250, 326,  24,  78, 0x1318,                       STR_0311_SELECT_TOYLAND_LANDSCAPE},
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| 
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| {      WWT_PANEL, RESIZE_NONE, 12, 114, 149,  90, 101, STR_NULL,                     STR_NULL},
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| {    WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161,  90, 101, STR_0225,                     STR_NULL}, // Mapsize X
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| {      WWT_PANEL, RESIZE_NONE, 12, 180, 215,  90, 101, STR_NULL,                     STR_NULL},
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| {    WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227,  90, 101, STR_0225,                     STR_NULL}, // Mapsize Y
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| 
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| {      WWT_PANEL, RESIZE_NONE, 12, 114, 163, 112, 123, STR_NULL,                     STR_NULL},
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| {    WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 112, 123, STR_0225,                     STR_NULL}, // Number of towns
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| {      WWT_PANEL, RESIZE_NONE, 12, 114, 163, 130, 141, STR_NULL,                     STR_NULL},
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| {    WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 130, 141, STR_0225,                     STR_NULL}, // Number of industries
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| 
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| {     WWT_IMGBTN, RESIZE_NONE, 15, 114, 207, 152, 163, STR_NULL,                     STR_RANDOM_SEED_HELP}, // Edit box for seed
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| {    WWT_TEXTBTN, RESIZE_NONE, 12, 216, 326, 152, 163, STR_RANDOM,                   STR_RANDOM_HELP},
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| 
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| {    WWT_TEXTBTN, RESIZE_NONE,  6, 243, 326, 228, 257, STR_GENERATE,                 STR_NULL}, // Generate button
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| 
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| {     WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 112, 123, SPR_ARROW_DOWN,               STR_029E_MOVE_THE_STARTING_DATE},
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| {      WWT_PANEL, RESIZE_NONE, 12, 228, 314, 112, 123, 0x0,                          STR_NULL},
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| {     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 112, 123, SPR_ARROW_UP,                 STR_029F_MOVE_THE_STARTING_DATE},
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| 
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| {     WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 130, 141, SPR_ARROW_DOWN,               STR_SNOW_LINE_DOWN},
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| {      WWT_PANEL, RESIZE_NONE, 12, 294, 314, 130, 141, 0x0,                          STR_NULL},
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| {     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 130, 141, SPR_ARROW_UP,                 STR_SNOW_LINE_UP},
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| 
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| {      WWT_PANEL, RESIZE_NONE, 12, 114, 219, 192, 203, STR_NULL,                     STR_NULL},
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| {    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 192, 203, STR_0225,                     STR_NULL}, // Tree placer
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| 
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| {      WWT_EMPTY, RESIZE_NONE, 12, 114, 231, 174, 185, STR_NULL,                     STR_NULL},
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| //{      WWT_PANEL, RESIZE_NONE, 12, 114, 219, 174, 185, STR_NULL,                     STR_NULL},
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| {      WWT_PANEL, RESIZE_NONE, 12, 114, 231, 174, 185, STR_NULL,                     STR_NULL},
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| //{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 174, 185, STR_0225,                     STR_NULL}, // Landscape generator
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| //{      WWT_PANEL, RESIZE_NONE, 12, 114, 219, 210, 221, STR_NULL,                     STR_NULL},
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| {      WWT_PANEL, RESIZE_NONE, 12, 114, 231, 210, 221, STR_NULL,                     STR_NULL},
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| //{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 210, 221, STR_0225,                     STR_NULL}, // Terrain type
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| //{      WWT_PANEL, RESIZE_NONE, 12, 114, 219, 228, 239, STR_NULL,                     STR_NULL},
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| {      WWT_PANEL, RESIZE_NONE, 12, 114, 231, 228, 239, STR_NULL,                     STR_NULL},
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| //{    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 228, 239, STR_0225,                     STR_NULL}, // Water quantity
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| {      WWT_PANEL, RESIZE_NONE, 12, 113, 219, 246, 257, STR_NULL,                     STR_NULL},
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| {    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 246, 257, STR_0225,                     STR_NULL}, // Map smoothness
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| {   WIDGETS_END},
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| };
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| 
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| const Widget _heightmap_load_widgets[] = {
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| {   WWT_CLOSEBOX, RESIZE_NONE, 13,   0,  10,   0,  13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
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| {    WWT_CAPTION, RESIZE_NONE, 13,  11, 337,   0,  13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
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| {     WWT_IMGBTN, RESIZE_NONE, 13,   0, 337,  14, 235, STR_NULL,                     STR_NULL},
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| 
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| {    WWT_PANEL_2, RESIZE_NONE, 12,  10,  86,  24,  78, 0x1312,                       STR_030E_SELECT_TEMPERATE_LANDSCAPE},
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| {    WWT_PANEL_2, RESIZE_NONE, 12,  90, 166,  24,  78, 0x1314,                       STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
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| {    WWT_PANEL_2, RESIZE_NONE, 12, 170, 246,  24,  78, 0x1316,                       STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
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| {    WWT_PANEL_2, RESIZE_NONE, 12, 250, 326,  24,  78, 0x1318,                       STR_0311_SELECT_TOYLAND_LANDSCAPE},
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| 
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| {      WWT_PANEL, RESIZE_NONE, 12, 114, 149, 112, 123, STR_NULL,                     STR_NULL},
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| {    WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 112, 123, STR_0225,                     STR_NULL}, // Mapsize X
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| {      WWT_PANEL, RESIZE_NONE, 12, 180, 215, 112, 123, STR_NULL,                     STR_NULL},
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| {    WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 112, 123, STR_0225,                     STR_NULL}, // Mapsize Y
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| 
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| {      WWT_PANEL, RESIZE_NONE, 12, 114, 163, 134, 145, STR_NULL,                     STR_NULL},
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| {    WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 134, 145, STR_0225,                     STR_NULL}, // Number of towns
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| {      WWT_PANEL, RESIZE_NONE, 12, 114, 163, 152, 163, STR_NULL,                     STR_NULL},
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| {    WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 152, 163, STR_0225,                     STR_NULL}, // Number of industries
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| 
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| {     WWT_IMGBTN, RESIZE_NONE, 15, 114, 194, 174, 185, STR_NULL,                     STR_RANDOM_SEED_HELP}, // Edit box for seed
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| {    WWT_TEXTBTN, RESIZE_NONE, 12, 203, 285, 174, 185, STR_RANDOM,                   STR_RANDOM_HELP},
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| 
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| {    WWT_TEXTBTN, RESIZE_NONE,  6, 243, 326, 196, 225, STR_GENERATE,                 STR_NULL}, // Generate button
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| 
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| {     WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 134, 145, SPR_ARROW_DOWN,               STR_029E_MOVE_THE_STARTING_DATE},
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| {      WWT_PANEL, RESIZE_NONE, 12, 228, 314, 134, 145, 0x0,                          STR_NULL},
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| {     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 134, 145, SPR_ARROW_UP,                 STR_029F_MOVE_THE_STARTING_DATE},
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| 
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| {     WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 152, 163, SPR_ARROW_DOWN,               STR_SNOW_LINE_DOWN},
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| {      WWT_PANEL, RESIZE_NONE, 12, 294, 314, 152, 163, 0x0,                          STR_NULL},
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| {     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 152, 163, SPR_ARROW_UP,                 STR_SNOW_LINE_UP},
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| 
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| {      WWT_PANEL, RESIZE_NONE, 12, 114, 219, 196, 207, STR_NULL,                     STR_NULL},
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| {    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 196, 207, STR_0225,                     STR_NULL}, // Tree placer
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| 
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| {      WWT_PANEL, RESIZE_NONE, 12, 114, 219, 214, 225, STR_NULL,                     STR_NULL},
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| {    WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 214, 225, STR_0225,                     STR_NULL}, // Heightmap rotation
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| {   WIDGETS_END},
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| };
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| 
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| static void StartGeneratingLandscape(glwp_modes mode)
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| {
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| 	/* If we want to go to the editor, and aren't yet, we need to delay
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| 	 *  it as long as possible, else it gives nasty side-effects (aborting
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| 	 *  results in ending up in the SE, which you don't want. Therefor we
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| 	 *  use this switch to do it at the very end.
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| 	 */
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| 	if (_goto_editor) _game_mode = GM_EDITOR;
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| 
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| 	DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
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| 	DeleteWindowByClass(WC_INDUSTRY_VIEW);
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| 	DeleteWindowByClass(WC_TOWN_VIEW);
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| 	DeleteWindowByClass(WC_LAND_INFO);
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| 
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| 	/* Copy all XXX_newgame to XXX */
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| 	UpdatePatches();
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| 	_opt_ptr = &_opt;
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| 	memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));
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| 	/* Load the right landscape stuff */
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| 	GfxLoadSprites();
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| 
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| 	SndPlayFx(SND_15_BEEP);
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| 	switch (mode) {
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| 	case GLWP_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
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| 	case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
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| 	case GLWP_SCENARIO:  _switch_mode = SM_EDITOR; break;
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| 	default: NOT_REACHED(); return;
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| 	}
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| }
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| 
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| static void HeightmapScaledTooMuchCallback(bool ok_clicked)
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| {
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| 	if (ok_clicked) {
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| 		Window *w;
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| 		glwp_modes mode = 0;
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| 		for (mode = 0; mode < GLWP_END; mode++) {
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| 			w = FindWindowById(WC_GENERATE_LANDSCAPE, mode);
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| 			if (w != NULL) StartGeneratingLandscape(mode);
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| 		}
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| 	}
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| }
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| 
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| void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
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| {
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| 	static const StringID mapsizes[]    = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
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| 	static const StringID elevations[]  = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
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| 	static const StringID sea_lakes[]   = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
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| 	static const StringID smoothness[]  = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
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| 	static const StringID tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
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| 	static const StringID rotation[]    = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
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| 	static const StringID landscape[]   = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
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| 	static const StringID num_towns[]   = {STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
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| 	static const StringID num_inds[]    = {STR_26816_NONE, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
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| 
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| 	uint mode = w->window_number;
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| 	uint y;
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| 
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| 	switch (e->event) {
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| 	case WE_PAINT:
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| 		w->disabled_state = 0;
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| 		/* TODO -- Above and below you see some lines commented out with '//' in
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| 		 *  front of it. This is because currently the widget system can't handle
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| 		 *  more than 32 widgets per window, and we need 34. Therefor we draw
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| 		 *  parts of the widgets manually below, reducing the number to 32.
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| 		 *  Of course someone is already hard working to replace the system with
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| 		 *  one that can scale past the 32 limit. When this is done you should
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| 		 *  re-enable the lines and remove the ones that came instead. Better,
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| 		 *  revert revision 5817 (from TGP branch), and you should be just fine.
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| 		 * If you have any questions about it, bug TrueLight.
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| 		 */
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| 
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| 		/* You can't select smoothness if not terragenesis */
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| //		if (_patches_newgame.land_generator == 0) w->disabled_state |= (1 << 32 | 1 << 33);
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| 		if (_patches_newgame.land_generator == 0) w->disabled_state |= (1 << 30 | 1 << 31);
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| 		/* Disable snowline if not hilly */
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| 		if (_opt_newgame.landscape != LT_HILLY)   w->disabled_state |= (1 << 21 | 1 << 22 | 1 << 23);
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| 		/* Disable town and industry in SE */
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| 		if (_game_mode == GM_EDITOR)              w->disabled_state |= (1 << 11 | 1 << 12 | 1 << 13 | 1 << 14 | 1 << 24 | 1 << 25);
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| 
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| 		if (_patches_newgame.starting_year <= MIN_YEAR) SETBIT(w->disabled_state, 18);
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| 		if (_patches_newgame.starting_year >= MAX_YEAR) SETBIT(w->disabled_state, 20);
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| 		if (_patches_newgame.snow_line_height <= 2 )    SETBIT(w->disabled_state, 21);
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| 		if (_patches_newgame.snow_line_height >= 13)    SETBIT(w->disabled_state, 23);
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| 
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| 		w->click_state = (w->click_state & ~(0xF << 3)) | (1 << (_opt_newgame.landscape + 3));
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| 		DrawWindowWidgets(w);
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| 
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| 		y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;
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| 
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| 		DrawString( 12,  91 + y, STR_MAPSIZE, 0);
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| 		DrawString(119,  91 + y, mapsizes[_patches_newgame.map_x - 6], 0x10);
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| 		DrawString(168,  91 + y, STR_BY, 0);
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| 		DrawString(182,  91 + y, mapsizes[_patches_newgame.map_y - 6], 0x10);
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| 
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| 		DrawString( 12, 113 + y, STR_NUMBER_OF_TOWNS, 0);
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| 		DrawString( 12, 131 + y, STR_NUMBER_OF_INDUSTRIES, 0);
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| 		if (_game_mode == GM_EDITOR) {
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| 			DrawString(118, 113 + y, STR_6836_OFF, 0x10);
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| 			DrawString(118, 131 + y, STR_6836_OFF, 0x10);
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| 		} else {
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| 			DrawString(118, 113 + y, num_towns[_opt_newgame.diff.number_towns], 0x10);
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| 			DrawString(118, 131 + y, num_inds[_opt_newgame.diff.number_industries], 0x10);
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| 		}
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| 
 | |
| 		DrawString( 12, 153 + y, STR_RANDOM_SEED, 0);
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| 		DrawEditBox(w, &WP(w, querystr_d), SEED_EDIT);
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| 
 | |
| 		DrawString(182, 113 + y, STR_DATE, 0);
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| 		SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
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| 		DrawStringCentered(271, 113 + y, STR_GENERATE_DATE, 0);
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| 
 | |
| 		DrawString(182, 131 + y, STR_SNOW_LINE_HEIGHT, 0);
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| 		SetDParam(0, _patches_newgame.snow_line_height);
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| 		DrawStringCentered(303, 131 + y, STR_SNOW_LINE_HEIGHT_NUM, 0x10);
 | |
| 
 | |
| 		if (mode == GLWP_GENERATE) {
 | |
| 			/* TODO -- Remove next 2 lines if 32 widget limit is removed */
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| 			DrawFrameRect(114, 174, 219, 185, 12, 0);
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| 			DrawString(222, 175, STR_0225, 0x10);
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| 			DrawString( 12, 175, STR_LAND_GENERATOR, 0);
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| 			DrawString(118, 175, landscape[_patches_newgame.land_generator], 0x10);
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| 
 | |
| 			DrawString( 12, 193, STR_TREE_PLACER, 0);
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| 			DrawString(118, 193, tree_placer[_patches_newgame.tree_placer], 0x10);
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| 
 | |
| 			/* TODO -- Remove next 2 lines if 32 widget limit is removed */
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| 			DrawFrameRect(114, 210, 219, 221, 12, 0);
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| 			DrawString(222, 211, STR_0225, 0x10);
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| 			DrawString( 12, 211, STR_TERRAIN_TYPE, 0);
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| 			DrawString(118, 211, elevations[_opt_newgame.diff.terrain_type], 0x10);
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| 
 | |
| 			/* TODO -- Remove next 2 lines if 32 widget limit is removed */
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| 			DrawFrameRect(114, 228, 219, 239, 12, 0);
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| 			DrawString(222, 229, STR_0225, 0x10);
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| 			DrawString( 12, 229, STR_QUANTITY_OF_SEA_LAKES, 0);
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| 			DrawString(118, 229, sea_lakes[_opt_newgame.diff.quantity_sea_lakes], 0x10);
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| 
 | |
| 			DrawString( 12, 247, STR_SMOOTHNESS, 0);
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| 			DrawString(118, 247, smoothness[_patches_newgame.tgen_smoothness], 0x10);
 | |
| 		} else {
 | |
| 			char buffer[512];
 | |
| 
 | |
| 			if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
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| 				SetDParam(0, _heightmap_y);
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| 				SetDParam(1, _heightmap_x);
 | |
| 			} else {
 | |
| 				SetDParam(0, _heightmap_x);
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| 				SetDParam(1, _heightmap_y);
 | |
| 			}
 | |
| 			GetString(buffer, STR_HEIGHTMAP_SIZE);
 | |
| 			DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, 0x10);
 | |
| 
 | |
| 			DrawString( 12,  91, STR_HEIGHTMAP_NAME, 0x10);
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| 			SetDParam(0, _heightmap_str);
 | |
| 			DrawStringTruncated(114,  91, STR_ORANGE, 0x10, 326 - 114 - GetStringWidth(buffer) - 5);
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| 
 | |
| 			/* TODO -- Remove next 2 lines if 32 widget limit is removed */
 | |
| 			DrawFrameRect(114, 196, 219, 207, 12, 0);
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| 			DrawString(222, 197, STR_0225, 0x10);
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| 			DrawString( 12, 197, STR_TREE_PLACER, 0);
 | |
| 			DrawString(118, 197, tree_placer[_patches_newgame.tree_placer], 0x10);
 | |
| 
 | |
| 			DrawString( 12, 215, STR_HEIGHTMAP_ROTATION, 0);
 | |
| 			DrawString(118, 215, rotation[_patches_newgame.heightmap_rotation], 0x10);
 | |
| 		}
 | |
| 
 | |
| 		break;
 | |
| 	case WE_CLICK:
 | |
| 		switch (e->click.widget) {
 | |
| 		case 0: DeleteWindow(w); break;
 | |
| 		case 3: case 4: case 5: case 6:
 | |
| 			SetNewLandscapeType(e->click.widget - 3);
 | |
| 			break;
 | |
| 		case 7: case 8: // Mapsize X
 | |
| 			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0);
 | |
| 			break;
 | |
| 		case 9: case 10: // Mapsize Y
 | |
| 			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0);
 | |
| 			break;
 | |
| 		case 11: case 12: // Number of towns
 | |
| 			ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, 12, 0, 0);
 | |
| 			break;
 | |
| 		case 13: case 14: // Number of industries
 | |
| 			ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, 14, 0, 0);
 | |
| 			break;
 | |
| 		case 16: // Random seed
 | |
| 			_patches_newgame.generation_seed = InteractiveRandom();
 | |
| 			ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf));
 | |
| 			UpdateTextBufferSize(&((querystr_d *)&WP(w, querystr_d))->text);
 | |
| 			SetWindowDirty(w);
 | |
| 			break;
 | |
| 		case 17: // Generate
 | |
| 			if (mode == GLWP_HEIGHTMAP && (
 | |
| 					_heightmap_x * 2 < (1U << _patches_newgame.map_x) || _heightmap_x / 2 > (1U << _patches_newgame.map_x) ||
 | |
| 					_heightmap_y * 2 < (1U << _patches_newgame.map_y) || _heightmap_y / 2 > (1U << _patches_newgame.map_y))) {
 | |
| 				ShowQuery(STR_HEIGHTMAP_SCALE_WARNING_CAPTION, STR_HEIGHTMAP_SCALE_WARNING_MESSAGE, HeightmapScaledTooMuchCallback, WC_GENERATE_LANDSCAPE, mode);
 | |
| 			} else {
 | |
| 				StartGeneratingLandscape(mode);
 | |
| 			}
 | |
| 			break;
 | |
| 		case 18: case 20: // Year buttons
 | |
| 			/* Don't allow too fast scrolling */
 | |
| 			if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
 | |
| 				HandleButtonClick(w, e->click.widget);
 | |
| 				SetWindowDirty(w);
 | |
| 
 | |
| 				_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->click.widget - 19, MIN_YEAR, MAX_YEAR);
 | |
| 			}
 | |
| 			_left_button_clicked = false;
 | |
| 			break;
 | |
| 		case 19: // Year text
 | |
| 			WP(w, def_d).data_3 = START_DATE_QUERY;
 | |
| 			SetDParam(0, _patches_newgame.starting_year);
 | |
| 			ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, WC_GENERATE_LANDSCAPE, mode, CS_NUMERAL);
 | |
| 			break;
 | |
| 		case 21: case 23: // Snow line buttons
 | |
| 			/* Don't allow too fast scrolling */
 | |
| 			if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
 | |
| 				HandleButtonClick(w, e->click.widget);
 | |
| 				SetWindowDirty(w);
 | |
| 
 | |
| 				_patches_newgame.snow_line_height = clamp(_patches_newgame.snow_line_height + e->click.widget - 22, 2, 13);
 | |
| 			}
 | |
| 			_left_button_clicked = false;
 | |
| 			break;
 | |
| 		case 22: // Snow line text
 | |
| 			WP(w, def_d).data_3 = SNOW_LINE_QUERY;
 | |
| 			SetDParam(0, _patches_newgame.snow_line_height);
 | |
| 			ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, WC_GENERATE_LANDSCAPE, mode, CS_NUMERAL);
 | |
| 			break;
 | |
| 		case 24: case 25: // Tree placer
 | |
| 			ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, 25, 0, 0);
 | |
| 			break;
 | |
| //		case 26: case 27: // Landscape generator OR Heightmap rotation
 | |
| 		case 27:
 | |
| 			if (mode == GLWP_HEIGHTMAP) {
 | |
| 				ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, 27, 0, 0);
 | |
| 			} else {
 | |
| 				ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, 27, 0, 0);
 | |
| 			}
 | |
| 			break;
 | |
| //		case 28: case 29: // Terrain type
 | |
| 		case 28:
 | |
| //			ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 29, 0, 0);
 | |
| 			ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 28, 0, 0);
 | |
| 			break;
 | |
| //		case 30: case 31: // Water quantity
 | |
| 		case 29:
 | |
| //			ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 31, 0, 0);
 | |
| 			ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 29, 0, 0);
 | |
| 			break;
 | |
| //		case 32: case 33: // Map smoothness
 | |
| 		case 30: case 31:
 | |
| //			ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 33, 0, 0);
 | |
| 			ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 31, 0, 0);
 | |
| 			break;
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case WE_MESSAGE:
 | |
| 		ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf));
 | |
| 		DrawEditBox(w, &WP(w, querystr_d), SEED_EDIT);
 | |
| 		break;
 | |
| 
 | |
| 	case WE_MOUSELOOP:
 | |
| 		HandleEditBox(w, &WP(w, querystr_d), SEED_EDIT);
 | |
| 		break;
 | |
| 
 | |
| 	case WE_KEYPRESS:
 | |
| 		HandleEditBoxKey(w, &WP(w, querystr_d), SEED_EDIT, e, CS_NUMERAL);
 | |
| 		_patches_newgame.generation_seed = atoi(_edit_str_buf);
 | |
| 		break;
 | |
| 
 | |
| 	case WE_DROPDOWN_SELECT:
 | |
| 		switch (e->dropdown.button) {
 | |
| 			case 8:  _patches_newgame.map_x = e->dropdown.index + 6; break;
 | |
| 			case 10: _patches_newgame.map_y = e->dropdown.index + 6; break;
 | |
| 			case 12:
 | |
| 				_opt_newgame.diff.number_towns = e->dropdown.index;
 | |
| 				if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
 | |
| 				DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
 | |
| 				break;
 | |
| 			case 14:
 | |
| 				_opt_newgame.diff.number_industries = e->dropdown.index;
 | |
| 				if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
 | |
| 				DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
 | |
| 				break;
 | |
| 			case 25:
 | |
| 				_patches_newgame.tree_placer = e->dropdown.index;
 | |
| 				break;
 | |
| 			case 27:
 | |
| 				if (mode == GLWP_HEIGHTMAP) {
 | |
| 					_patches_newgame.heightmap_rotation = e->dropdown.index;
 | |
| 				} else {
 | |
| 					_patches_newgame.land_generator = e->dropdown.index;
 | |
| 				}
 | |
| 				break;
 | |
| //			case 29:
 | |
| 			case 28:
 | |
| 				_opt_newgame.diff.terrain_type = e->dropdown.index;
 | |
| 				if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
 | |
| 				DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
 | |
| 				break;
 | |
| //			case 31:
 | |
| 			case 29:
 | |
| 				_opt_newgame.diff.quantity_sea_lakes = e->dropdown.index;
 | |
| 				if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
 | |
| 				DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
 | |
| 				break;
 | |
| //			case 33:
 | |
| 			case 31:
 | |
| 				_patches_newgame.tgen_smoothness = e->dropdown.index;
 | |
| 				break;
 | |
| 		}
 | |
| 		SetWindowDirty(w);
 | |
| 		break;
 | |
| 
 | |
| 	case WE_ON_EDIT_TEXT: {
 | |
| 		if (e->edittext.str != NULL) {
 | |
| 			int32 value = atoi(e->edittext.str);
 | |
| 
 | |
| 			switch (WP(w, def_d).data_3) {
 | |
| 			case START_DATE_QUERY:
 | |
| 				InvalidateWidget(w, 19);
 | |
| 				_patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
 | |
| 				break;
 | |
| 			case SNOW_LINE_QUERY:
 | |
| 				InvalidateWidget(w, 22);
 | |
| 				_patches_newgame.snow_line_height = clamp(value, 2, 13);
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			SetWindowDirty(w);
 | |
| 		}
 | |
| 		break;
 | |
| 	}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const WindowDesc _generate_landscape_desc = {
 | |
| 	WDP_CENTER, WDP_CENTER, 338, 268,
 | |
| 	WC_GENERATE_LANDSCAPE, 0,
 | |
| 	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 | |
| 	_generate_landscape_widgets,
 | |
| 	GenerateLandscapeWndProc,
 | |
| };
 | |
| 
 | |
| const WindowDesc _heightmap_load_desc = {
 | |
| 	WDP_CENTER, WDP_CENTER, 338, 236,
 | |
| 	WC_GENERATE_LANDSCAPE, 0,
 | |
| 	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 | |
| 	_heightmap_load_widgets,
 | |
| 	GenerateLandscapeWndProc,
 | |
| };
 | |
| 
 | |
| static void _ShowGenerateLandscape(glwp_modes mode)
 | |
| {
 | |
| 	Window *w;
 | |
| 
 | |
| 	/* Don't kill WC_GENERATE_LANDSCAPE:GLWP_SCENARIO, because it resets
 | |
| 	 *  _goto_editor, which we maybe need later on. */
 | |
| 	DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_GENERATE);
 | |
| 	DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_HEIGHTMAP);
 | |
| 
 | |
| 	/* Always give a new seed if not editor */
 | |
| 	if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom();
 | |
| 
 | |
| 	if (mode == GLWP_HEIGHTMAP) {
 | |
| 		if (_heightmap_str != STR_NULL) DeleteName(_heightmap_str);
 | |
| 
 | |
| 		_heightmap_x = 0;
 | |
| 		_heightmap_y = 0;
 | |
| 		_heightmap_str = AllocateName(_file_to_saveload.title, 0);
 | |
| 		/* If the function returns negative, it means there was a problem loading the heightmap */
 | |
| 		if (!GetHeightmapDimensions(_file_to_saveload.name, &_heightmap_x, &_heightmap_y))
 | |
| 			return;
 | |
| 	}
 | |
| 
 | |
| 	w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
 | |
| 
 | |
| 	if (w != NULL) {
 | |
| 		querystr_d *querystr = &WP(w, querystr_d);
 | |
| 
 | |
| 		ttd_strlcpy(_edit_str_buf, str_fmt("%u", _patches_newgame.generation_seed), lengthof(_edit_str_buf));
 | |
| 
 | |
| 		querystr->text.caret = true;
 | |
| 		querystr->text.maxlength = lengthof(_edit_str_buf);
 | |
| 		querystr->text.maxwidth = 120;
 | |
| 		querystr->text.buf = _edit_str_buf;
 | |
| 		querystr->caption = STR_NULL;
 | |
| 		UpdateTextBufferSize(&querystr->text);
 | |
| 
 | |
| 		InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShowGenerateLandscape(void)
 | |
| {
 | |
| 	_ShowGenerateLandscape(GLWP_GENERATE);
 | |
| }
 | |
| 
 | |
| void ShowHeightmapLoad(void)
 | |
| {
 | |
| 	_ShowGenerateLandscape(GLWP_HEIGHTMAP);
 | |
| }
 | |
| 
 | |
| void StartNewGameWithoutGUI(uint seed)
 | |
| {
 | |
| 	/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
 | |
| 	_patches_newgame.generation_seed = seed;
 | |
| 
 | |
| 	StartGeneratingLandscape(GLWP_GENERATE);
 | |
| }
 | |
| 
 | |
| 
 | |
| void CreateScenarioWndProc(Window *w, WindowEvent *e)
 | |
| {
 | |
| 	static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
 | |
| 
 | |
| 	switch (e->event) {
 | |
| 	case WE_PAINT:
 | |
| 		w->disabled_state = 0;
 | |
| 		if (_patches_newgame.starting_year <= MIN_YEAR)  SETBIT(w->disabled_state, 14);
 | |
| 		if (_patches_newgame.starting_year >= MAX_YEAR)  SETBIT(w->disabled_state, 16);
 | |
| 		if (_patches_newgame.se_flat_world_height <= 0)  SETBIT(w->disabled_state, 17);
 | |
| 		if (_patches_newgame.se_flat_world_height >= 15) SETBIT(w->disabled_state, 19);
 | |
| 
 | |
| 		w->click_state = (w->click_state & ~(0xF << 3)) | (1 << (_opt_newgame.landscape + 3));
 | |
| 		DrawWindowWidgets(w);
 | |
| 
 | |
| 		DrawString( 12,  96, STR_MAPSIZE, 0);
 | |
| 		DrawString(167,  96, mapsizes[_patches_newgame.map_x - 6], 0x10);
 | |
| 		DrawString(216,  96, STR_BY, 0);
 | |
| 		DrawString(230,  96, mapsizes[_patches_newgame.map_y - 6], 0x10);
 | |
| 
 | |
| 		DrawString(162, 118, STR_DATE, 0);
 | |
| 		SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
 | |
| 		DrawStringCentered(271, 118, STR_GENERATE_DATE, 0);
 | |
| 
 | |
| 		DrawString(162, 136, STR_FLAT_WORLD_HEIGHT, 0);
 | |
| 		SetDParam(0, _patches_newgame.se_flat_world_height);
 | |
| 		DrawStringCentered(303, 136, STR_FLAT_WORLD_HEIGHT_NUM, 0x10);
 | |
| 
 | |
| 		break;
 | |
| 	case WE_CLICK:
 | |
| 		switch (e->click.widget) {
 | |
| 		case 0: DeleteWindow(w); break;
 | |
| 		case 3: case 4: case 5: case 6:
 | |
| 			SetNewLandscapeType(e->click.widget - 3);
 | |
| 			break;
 | |
| 		case 7: case 8: // Mapsize X
 | |
| 			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0);
 | |
| 			break;
 | |
| 		case 9: case 10: // Mapsize Y
 | |
| 			ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0);
 | |
| 			break;
 | |
| 		case 11: // Empty world / flat world
 | |
| 			StartGeneratingLandscape(GLWP_SCENARIO);
 | |
| 			break;
 | |
| 		case 12: // Generate
 | |
| 			_goto_editor = true;
 | |
| 			ShowGenerateLandscape();
 | |
| 			break;
 | |
| 		case 13: // Heightmap
 | |
| 			_goto_editor = true;
 | |
| 			ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP);
 | |
| 			break;
 | |
| 		case 14: case 16: // Year buttons
 | |
| 			/* Don't allow too fast scrolling */
 | |
| 			if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
 | |
| 				HandleButtonClick(w, e->click.widget);
 | |
| 				SetWindowDirty(w);
 | |
| 
 | |
| 				_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->click.widget - 15, MIN_YEAR, MAX_YEAR);
 | |
| 			}
 | |
| 			_left_button_clicked = false;
 | |
| 			break;
 | |
| 		case 15: // Year text
 | |
| 			WP(w, def_d).data_3 = START_DATE_QUERY;
 | |
| 			SetDParam(0, _patches_newgame.starting_year);
 | |
| 			ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, WC_GENERATE_LANDSCAPE, GLWP_SCENARIO, CS_NUMERAL);
 | |
| 			break;
 | |
| 		case 17: case 19: // Height level buttons
 | |
| 			/* Don't allow too fast scrolling */
 | |
| 			if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
 | |
| 				HandleButtonClick(w, e->click.widget);
 | |
| 				SetWindowDirty(w);
 | |
| 
 | |
| 				_patches_newgame.se_flat_world_height = clamp(_patches_newgame.se_flat_world_height + e->click.widget - 18, 0, 15);
 | |
| 			}
 | |
| 			_left_button_clicked = false;
 | |
| 			break;
 | |
| 		case 18: // Height level text
 | |
| 			WP(w, def_d).data_3 = FLAT_WORLD_HEIGHT_QUERY;
 | |
| 			SetDParam(0, _patches_newgame.se_flat_world_height);
 | |
| 			ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, WC_GENERATE_LANDSCAPE, GLWP_SCENARIO, CS_NUMERAL);
 | |
| 			break;
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case WE_DROPDOWN_SELECT:
 | |
| 		switch (e->dropdown.button) {
 | |
| 			case 8:  _patches_newgame.map_x = e->dropdown.index + 6; break;
 | |
| 			case 10: _patches_newgame.map_y = e->dropdown.index + 6; break;
 | |
| 		}
 | |
| 		SetWindowDirty(w);
 | |
| 		break;
 | |
| 
 | |
| 	case WE_DESTROY:
 | |
| 		_goto_editor = false;
 | |
| 		break;
 | |
| 
 | |
| 	case WE_ON_EDIT_TEXT: {
 | |
| 		if (e->edittext.str != NULL) {
 | |
| 			int32 value = atoi(e->edittext.str);
 | |
| 
 | |
| 			switch (WP(w, def_d).data_3) {
 | |
| 			case START_DATE_QUERY:
 | |
| 				InvalidateWidget(w, 15);
 | |
| 				_patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
 | |
| 				break;
 | |
| 			case FLAT_WORLD_HEIGHT_QUERY:
 | |
| 				InvalidateWidget(w, 18);
 | |
| 				_patches_newgame.se_flat_world_height = clamp(value, 0, 15);
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			SetWindowDirty(w);
 | |
| 		}
 | |
| 		break;
 | |
| 	}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const Widget _create_scenario_widgets[] = {
 | |
| {   WWT_CLOSEBOX, RESIZE_NONE, 13,   0,  10,   0,  13, STR_00C5,                STR_018B_CLOSE_WINDOW},
 | |
| {    WWT_CAPTION, RESIZE_NONE, 13,  11, 337,   0,  13, STR_SE_CAPTION,          STR_NULL},
 | |
| {     WWT_IMGBTN, RESIZE_NONE, 13,   0, 337,  14, 179, STR_NULL,                STR_NULL},
 | |
| 
 | |
| {    WWT_PANEL_2, RESIZE_NONE, 12,  10,  86,  24,  78, 0x1312,                  STR_030E_SELECT_TEMPERATE_LANDSCAPE},
 | |
| {    WWT_PANEL_2, RESIZE_NONE, 12,  90, 166,  24,  78, 0x1314,                  STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
 | |
| {    WWT_PANEL_2, RESIZE_NONE, 12, 170, 246,  24,  78, 0x1316,                  STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
 | |
| {    WWT_PANEL_2, RESIZE_NONE, 12, 250, 326,  24,  78, 0x1318,                  STR_0311_SELECT_TOYLAND_LANDSCAPE},
 | |
| 
 | |
| {      WWT_PANEL, RESIZE_NONE, 12, 162, 197,  95, 106, STR_NULL,                STR_NULL},
 | |
| {    WWT_TEXTBTN, RESIZE_NONE, 12, 198, 209,  95, 106, STR_0225,                STR_NULL}, // Mapsize X
 | |
| {      WWT_PANEL, RESIZE_NONE, 12, 228, 263,  95, 106, STR_NULL,                STR_NULL},
 | |
| {    WWT_TEXTBTN, RESIZE_NONE, 12, 264, 275,  95, 106, STR_0225,                STR_NULL}, // Mapsize Y
 | |
| 
 | |
| {    WWT_TEXTBTN, RESIZE_NONE,  6,  12, 145, 117, 128, STR_SE_FLAT_WORLD,       STR_SE_FLAT_WORLD_TIP},                      // Empty (sea-level) map
 | |
| {    WWT_TEXTBTN, RESIZE_NONE,  6,  12, 145, 135, 146, STR_SE_RANDOM_LAND,      STR_022A_GENERATE_RANDOM_LAND}, // Generate
 | |
| {    WWT_TEXTBTN, RESIZE_NONE,  6,  12, 145, 153, 164, STR_LOAD_GAME_HEIGHTMAP, STR_LOAD_SCEN_HEIGHTMAP},       // Heightmap
 | |
| 
 | |
| {     WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 117, 128, SPR_ARROW_DOWN,          STR_029E_MOVE_THE_STARTING_DATE},
 | |
| {      WWT_PANEL, RESIZE_NONE, 12, 228, 314, 117, 128, 0x0,                     STR_NULL},
 | |
| {     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 117, 128, SPR_ARROW_UP,            STR_029F_MOVE_THE_STARTING_DATE},
 | |
| 
 | |
| {     WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 135, 146, SPR_ARROW_DOWN,          STR_FLAT_WORLD_HEIGHT_DOWN},
 | |
| {      WWT_PANEL, RESIZE_NONE, 12, 294, 314, 135, 146, 0x0,                     STR_NULL},
 | |
| {     WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 135, 146, SPR_ARROW_UP,            STR_FLAT_WORLD_HEIGHT_UP},
 | |
| {   WIDGETS_END},
 | |
| };
 | |
| 
 | |
| const WindowDesc _create_scenario_desc = {
 | |
| 	WDP_CENTER, WDP_CENTER, 338, 180,
 | |
| 	WC_GENERATE_LANDSCAPE, 0,
 | |
| 	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 | |
| 	_create_scenario_widgets,
 | |
| 	CreateScenarioWndProc,
 | |
| };
 | |
| 
 | |
| void ShowCreateScenario(void)
 | |
| {
 | |
| 	DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
 | |
| 	AllocateWindowDescFront(&_create_scenario_desc, GLWP_SCENARIO);
 | |
| }
 | |
| 
 | |
| 
 | |
| static const Widget _show_terrain_progress_widgets[] = {
 | |
| {    WWT_CAPTION,   RESIZE_NONE,    14,     0,   180,     0,    13, STR_GENERATION_WORLD,   STR_018C_WINDOW_TITLE_DRAG_THIS},
 | |
| {     WWT_IMGBTN,   RESIZE_NONE,    14,     0,   180,    14,    96, 0x0,                    STR_NULL},
 | |
| {    WWT_TEXTBTN,   RESIZE_NONE,    15,    20,   161,    74,    85, STR_GENERATION_ABORT,   STR_NULL}, // Abort button
 | |
| {   WIDGETS_END},
 | |
| };
 | |
| 
 | |
| typedef struct tp_info {
 | |
| 	uint percent;
 | |
| 	StringID class;
 | |
| 	uint current;
 | |
| 	uint total;
 | |
| 	int timer;
 | |
| } tp_info;
 | |
| 
 | |
| static tp_info _tp;
 | |
| 
 | |
| static void AbortGeneratingWorldCallback(bool ok_clicked)
 | |
| {
 | |
| 	if (ok_clicked) AbortGeneratingWorld();
 | |
| 	else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) SetMouseCursor(SPR_CURSOR_ZZZ);
 | |
| }
 | |
| 
 | |
| static void ShowTerrainProgressProc(Window* w, WindowEvent* e)
 | |
| {
 | |
| 	switch (e->event) {
 | |
| 	case WE_CLICK:
 | |
| 		switch (e->click.widget) {
 | |
| 		case 2:
 | |
| 			if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
 | |
| 			ShowQuery(STR_GENERATION_ABORT_CAPTION, STR_GENERATION_ABORT_MESSAGE, AbortGeneratingWorldCallback, WC_GENERATE_PROGRESS_WINDOW, 0);
 | |
| 			break;
 | |
| 		}
 | |
| 		break;
 | |
| 
 | |
| 	case WE_PAINT:
 | |
| 		DrawWindowWidgets(w);
 | |
| 
 | |
| 		/* Draw the % complete with a bar and a text */
 | |
| 		DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY);
 | |
| 		DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, 0);
 | |
| 		SetDParam(0, _tp.percent);
 | |
| 		DrawStringCentered(90, 25, STR_PROGRESS, 0);
 | |
| 
 | |
| 		/* Tell which class we are generating */
 | |
| 		DrawStringCentered(90, 46, _tp.class, 0);
 | |
| 
 | |
| 		/* And say where we are in that class */
 | |
| 		SetDParam(0, _tp.current);
 | |
| 		SetDParam(1, _tp.total);
 | |
| 		DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, 0);
 | |
| 
 | |
| 		SetWindowDirty(w);
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const WindowDesc _show_terrain_progress_desc = {
 | |
| 	WDP_CENTER, WDP_CENTER, 181, 97,
 | |
| 	WC_GENERATE_PROGRESS_WINDOW, 0,
 | |
| 	WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
 | |
| 	_show_terrain_progress_widgets,
 | |
| 	ShowTerrainProgressProc
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Initializes the progress counters to the starting point.
 | |
|  */
 | |
| void PrepareGenerateWorldProgress(void)
 | |
| {
 | |
| 	_tp.class   = STR_WORLD_GENERATION;
 | |
| 	_tp.current = 0;
 | |
| 	_tp.total   = 0;
 | |
| 	_tp.percent = 0;
 | |
| 	_tp.timer   = 0; // Forces to paint the progress window immediatelly
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Show the window where a user can follow the process of the map generation.
 | |
|  */
 | |
| void ShowGenerateWorldProgress(void)
 | |
| {
 | |
| 	AllocateWindowDescFront(&_show_terrain_progress_desc, 0);
 | |
| }
 | |
| 
 | |
| static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint total)
 | |
| {
 | |
| 	static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
 | |
| 	static const StringID class_table[GWP_CLASS_COUNT]  = {
 | |
| 		STR_WORLD_GENERATION,
 | |
| 		STR_022E_LANDSCAPE_GENERATION,
 | |
| 		STR_CLEARING_TILES,
 | |
| 		STR_022F_TOWN_GENERATION,
 | |
| 		STR_0230_INDUSTRY_GENERATION,
 | |
| 		STR_UNMOVABLE_GENERATION,
 | |
| 		STR_TREE_GENERATION,
 | |
| 		STR_SETTINGUP_GAME,
 | |
| 		STR_PREPARING_TILELOOP,
 | |
| 		STR_PREPARING_GAME
 | |
| 	};
 | |
| 
 | |
| 	assert(class < GWP_CLASS_COUNT);
 | |
| 
 | |
| 	/* Do not run this function if we aren't in a thread */
 | |
| 	if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
 | |
| 
 | |
| 	if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
 | |
| 
 | |
| 	if (total == 0) {
 | |
| 		assert(_tp.class == class_table[class]);
 | |
| 		_tp.current += progress;
 | |
| 	} else {
 | |
| 		_tp.class   = class_table[class];
 | |
| 		_tp.current = progress;
 | |
| 		_tp.total   = total;
 | |
| 		_tp.percent = percent_table[class];
 | |
| 	}
 | |
| 
 | |
| 	/* Don't update the screen too often. So update it once in the
 | |
| 	 * _patches.progress_update_interval. However, the _tick_counter
 | |
| 	 * increases with 8 every 30ms, so compensate for that. */
 | |
| 	if (!_network_dedicated && _tp.timer != 0 && _timer_counter - _tp.timer < (_patches.progress_update_interval * 8 / 30)) return;
 | |
| 
 | |
| 	/* Percentage is about the number of completed tasks, so 'current - 1' */
 | |
| 	_tp.percent = percent_table[class] + (percent_table[class + 1] - percent_table[class]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
 | |
| 	_tp.timer = _timer_counter;
 | |
| 
 | |
| 	if (_network_dedicated) {
 | |
| 		static uint last_percent = 0;
 | |
| 
 | |
| 		/* Never display 0% */
 | |
| 		if (_tp.percent == 0) return;
 | |
| 		/* Reset if percent is lower then the last recorded */
 | |
| 		if (_tp.percent < last_percent) last_percent = 0;
 | |
| 		/* Display every 5%, but 6% is also very valid.. just not smaller steps then 5% */
 | |
| 		if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
 | |
| 		/* Never show steps smaller then 2%, even if it is a mod 5% */
 | |
| 		if (_tp.percent <= last_percent + 2) return;
 | |
| 
 | |
| 		DEBUG(net, 1)("Percent complete: %d", _tp.percent);
 | |
| 		last_percent = _tp.percent;
 | |
| 
 | |
| 		/* Don't continue as dedicated never has a thread running */
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0);
 | |
| 	MarkWholeScreenDirty();
 | |
| 	SetGeneratingWorldPaintStatus(true);
 | |
| 
 | |
| 	/* We wait here till the paint is done, so we don't read and write
 | |
| 	 *  on the same tile at the same moment. Nasty hack, but that happens
 | |
| 	 *  if you implement threading afterwards */
 | |
| 	while (IsGeneratingWorldReadyForPaint()) { CSleep(10); }
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Set the total of a stage of the world generation.
 | |
|  * @param class the current class we are in.
 | |
|  * @param total Set the total expected items for this class.
 | |
|  *
 | |
|  * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
 | |
|  *  Also, progress works if total is zero, total works if progress is zero.
 | |
|  */
 | |
| void SetGeneratingWorldProgress(gwp_class class, uint total)
 | |
| {
 | |
| 	if (total == 0) return;
 | |
| 
 | |
| 	_SetGeneratingWorldProgress(class, 0, total);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Increases the current stage of the world generation with one.
 | |
|  * @param class the current class we are in.
 | |
|  *
 | |
|  * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
 | |
|  *  Also, progress works if total is zero, total works if progress is zero.
 | |
|  */
 | |
| void IncreaseGeneratingWorldProgress(gwp_class class)
 | |
| {
 | |
| 	/* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
 | |
| 	_SetGeneratingWorldProgress(class, 1, 0);
 | |
| }
 | 
