398 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			398 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file train_gui.cpp GUI for trains. */
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#include "stdafx.h"
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#include "window_gui.h"
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#include "gfx_func.h"
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#include "command_func.h"
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#include "vehicle_gui.h"
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#include "train.h"
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#include "strings_func.h"
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#include "vehicle_func.h"
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#include "engine_base.h"
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#include "window_func.h"
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#include "settings_type.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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void CcBuildWagon(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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	if (result.Failed()) return;
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	/* find a locomotive in the depot. */
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	const Vehicle *found = NULL;
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	const Train *t;
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	FOR_ALL_TRAINS(t) {
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		if (t->IsFrontEngine() && t->tile == tile &&
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				t->track == TRACK_BIT_DEPOT) {
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			if (found != NULL) return; // must be exactly one.
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			found = t;
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		}
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	}
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	/* if we found a loco, */
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	if (found != NULL) {
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		found = found->Last();
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		/* put the new wagon at the end of the loco. */
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		DoCommandP(0, _new_vehicle_id | (found->index << 16), 0, CMD_MOVE_RAIL_VEHICLE);
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		InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
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	}
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}
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/**
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 * Draws an image of a whole train
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 * @param v         Front vehicle
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 * @param left      The minimum horizontal position
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 * @param right     The maximum horizontal position
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 * @param y         Vertical position to draw at
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 * @param selection Selected vehicle to draw a frame around
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 * @param skip      Number of pixels to skip at the front (for scrolling)
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 */
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void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip)
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{
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	bool rtl = _dynlang.text_dir == TD_RTL;
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	Direction dir = rtl ? DIR_E : DIR_W;
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	DrawPixelInfo tmp_dpi, *old_dpi;
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	/* Position of highlight box */
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	int highlight_l = 0;
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	int highlight_r = 0;
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	int max_width = right - left + 1;
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	if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, 14)) return;
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	old_dpi = _cur_dpi;
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	_cur_dpi = &tmp_dpi;
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	int px = rtl ? max_width + skip : -skip;
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	bool sel_articulated = false;
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	for (; v != NULL && (rtl ? px > 0 : px < max_width); v = v->Next()) {
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		Point offset;
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		int width = Train::From(v)->GetDisplayImageWidth(&offset);
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		if (rtl ? px + width > 0 : px - width < max_width) {
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			PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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			DrawSprite(v->GetImage(dir), pal, px + (rtl ? -offset.x : offset.x), 7 + offset.y);
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		}
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		if (!v->IsArticulatedPart()) sel_articulated = false;
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		if (v->index == selection) {
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			/* Set the highlight position */
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			highlight_l = rtl ? px - width : px;
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			highlight_r = rtl ? px - 1 : px + width - 1;
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			sel_articulated = true;
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		} else if ((_cursor.vehchain && highlight_r != 0) || sel_articulated) {
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			if (rtl) {
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				highlight_l -= width;
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			} else {
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				highlight_r += width;
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			}
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		}
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		px += rtl ? -width : width;
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	}
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	if (highlight_l != highlight_r) {
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		/* Draw the highlight. Now done after drawing all the engines, as
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		 * the next engine after the highlight could overlap it. */
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		DrawFrameRect(highlight_l, 0, highlight_r, 13, COLOUR_WHITE, FR_BORDERONLY);
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	}
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	_cur_dpi = old_dpi;
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}
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/** Helper struct for the cargo details information */
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struct CargoSummaryItem {
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	CargoID cargo;    ///< The cargo that is carried
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	StringID subtype; ///< STR_EMPTY if none
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	uint capacity;    ///< Amount that can be carried
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	uint amount;      ///< Amount that is carried
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	StationID source; ///< One of the source stations
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	/** Used by CargoSummary::Find() and similiar functions */
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	FORCEINLINE bool operator != (const CargoSummaryItem &other) const
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	{
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		return this->cargo != other.cargo || this->subtype != other.subtype;
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	}
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};
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enum {
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	TRAIN_DETAILS_MIN_INDENT = 32, ///< Minimum indent level in the train details window
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	TRAIN_DETAILS_MAX_INDENT = 72, ///< Maximum indent level in the train details window; wider than this and we start on a new line
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};
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/** Container for the cargo summary information. */
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typedef SmallVector<CargoSummaryItem, 2> CargoSummary;
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/** Reused container of cargo details */
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static CargoSummary _cargo_summary;
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/**
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 * Draw the details cargo tab for the given vehicle at the given position
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 *
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 * @param item  Data to draw
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 * @param left  The left most coordinate to draw
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 * @param right The right most coordinate to draw
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 * @param y     The y coordinate
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 */
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static void TrainDetailsCargoTab(const CargoSummaryItem *item, int left, int right, int y)
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{
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	StringID str = STR_VEHICLE_DETAILS_CARGO_EMPTY;
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	if (item->amount > 0) {
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		SetDParam(0, item->cargo);
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		SetDParam(1, item->amount);
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		SetDParam(2, item->source);
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		SetDParam(3, _settings_game.vehicle.freight_trains);
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		str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_DETAILS_CARGO_FROM_MULT : STR_VEHICLE_DETAILS_CARGO_FROM;
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	}
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	DrawString(left, right, y, str);
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}
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/**
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 * Draw the details info tab for the given vehicle at the given position
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 *
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 * @param v     current vehicle
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 * @param left  The left most coordinate to draw
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 * @param right The right most coordinate to draw
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 * @param y     The y coordinate
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 */
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static void TrainDetailsInfoTab(const Vehicle *v, int left, int right, int y)
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{
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	if (RailVehInfo(v->engine_type)->railveh_type == RAILVEH_WAGON) {
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		SetDParam(0, v->engine_type);
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		SetDParam(1, v->value);
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		DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE, TC_FROMSTRING, SA_LEFT | SA_STRIP);
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	} else {
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		SetDParam(0, v->engine_type);
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		SetDParam(1, v->build_year);
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		SetDParam(2, v->value);
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		DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE, TC_FROMSTRING, SA_LEFT | SA_STRIP);
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	}
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}
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/**
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 * Draw the details capacity tab for the given vehicle at the given position
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 *
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 * @param item  Data to draw
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 * @param left  The left most coordinate to draw
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 * @param right The right most coordinate to draw
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 * @param y     The y coordinate
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 */
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static void TrainDetailsCapacityTab(const CargoSummaryItem *item, int left, int right, int y)
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{
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	SetDParam(0, item->cargo);
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	SetDParam(1, item->capacity);
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	SetDParam(4, item->subtype);
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	SetDParam(5, _settings_game.vehicle.freight_trains);
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	DrawString(left, right, y, FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_INFO_CAPACITY_MULT : STR_VEHICLE_INFO_CAPACITY);
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}
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/**
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 * Collects the cargo transportet
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 * @param v Vehicle to process
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 * @param summary Space for the result
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 */
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static void GetCargoSummaryOfArticulatedVehicle(const Train *v, CargoSummary *summary)
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{
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	summary->Clear();
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	do {
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		if (v->cargo_cap == 0) continue;
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		CargoSummaryItem new_item;
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		new_item.cargo = v->cargo_type;
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		new_item.subtype = GetCargoSubtypeText(v);
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		CargoSummaryItem *item = summary->Find(new_item);
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		if (item == summary->End()) {
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			item = summary->Append();
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			item->cargo = new_item.cargo;
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			item->subtype = new_item.subtype;
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			item->capacity = 0;
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			item->amount = 0;
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			item->source = INVALID_STATION;
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		}
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		item->capacity += v->cargo_cap;
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		item->amount += v->cargo.Count();
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		if (item->source == INVALID_STATION) item->source = v->cargo.Source();
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	} while ((v = v->Next()) != NULL && v->IsArticulatedPart());
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}
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/**
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 * Get the length of an articulated vehicle.
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 * @param v the vehicle to get the length of.
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 * @return the length in pixels.
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 */
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static uint GetLengthOfArticulatedVehicle(const Train *v)
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{
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	uint length = 0;
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	do {
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		length += v->GetDisplayImageWidth();
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	} while ((v = v->Next()) != NULL && v->IsArticulatedPart());
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	return length;
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}
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/**
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 * Determines the number of lines in the train details window
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 * @param veh_id Train
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 * @param det_tab Selected details tab
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 * @return Number of line
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 */
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int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab)
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{
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	int num = 0;
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	if (det_tab == TDW_TAB_TOTALS) { // Total cargo tab
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		CargoArray act_cargo;
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		CargoArray max_cargo;
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		for (const Vehicle *v = Vehicle::Get(veh_id); v != NULL; v = v->Next()) {
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			act_cargo[v->cargo_type] += v->cargo.Count();
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			max_cargo[v->cargo_type] += v->cargo_cap;
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		}
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		/* Set scroll-amount seperately from counting, as to not compute num double
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		 * for more carriages of the same type
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		 */
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		for (CargoID i = 0; i < NUM_CARGO; i++) {
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			if (max_cargo[i] > 0) num++; // only count carriages that the train has
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		}
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		num++; // needs one more because first line is description string
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	} else {
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		for (const Train *v = Train::Get(veh_id); v != NULL; v = v->GetNextVehicle()) {
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			GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary);
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			num += max(1u, _cargo_summary.Length());
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			uint length = GetLengthOfArticulatedVehicle(v);
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			if (length > TRAIN_DETAILS_MAX_INDENT) num++;
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		}
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	}
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	return num;
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}
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/**
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 * Draw the details for the given vehicle at the given position
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 *
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 * @param v     current vehicle
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 * @param left  The left most coordinate to draw
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 * @param right The right most coordinate to draw
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 * @param y     The y coordinate
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 * @param vscroll_pos Position of scrollbar
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 * @param vscroll_cap Number of lines currently displayed
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 * @param det_tab Selected details tab
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 */
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void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_pos, uint16 vscroll_cap, TrainDetailsWindowTabs det_tab)
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{
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	/* draw the first 3 details tabs */
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	if (det_tab != TDW_TAB_TOTALS) {
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		bool rtl = _dynlang.text_dir == TD_RTL;
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		Direction dir = rtl ? DIR_E : DIR_W;
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		int x = rtl ? right : left;
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		int sprite_y_offset = 4 + (FONT_HEIGHT_NORMAL - 10) / 2;
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		int line_height = WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
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		for (; v != NULL && vscroll_pos > -vscroll_cap; v = v->GetNextVehicle()) {
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			GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary);
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			/* Draw sprites */
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			int dx = 0;
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			int px = x;
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			const Train *u = v;
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			do {
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				Point offset;
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				int width = u->GetDisplayImageWidth(&offset);
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				if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
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					PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
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					DrawSprite(u->GetImage(dir), pal, px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + offset.y);
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				}
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				px += rtl ? -width : width;
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				dx += width;
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				u = u->Next();
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			} while (u != NULL && u->IsArticulatedPart());
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			bool separate_sprite_row = (dx > TRAIN_DETAILS_MAX_INDENT);
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			if (separate_sprite_row) {
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				vscroll_pos--;
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				dx = 0;
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			}
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			uint num_lines = max(1u, _cargo_summary.Length());
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			for (uint i = 0; i < num_lines; i++) {
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				int sprite_width = max<int>(dx, TRAIN_DETAILS_MIN_INDENT) + 3;
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				int data_left  = left + (rtl ? 0 : sprite_width);
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				int data_right = right - (rtl ? sprite_width : 0);
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				if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
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					int py = y - line_height * vscroll_pos;
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					if (i > 0 || separate_sprite_row) {
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						if (vscroll_pos != 0) GfxFillRect(left, py - WD_MATRIX_TOP - 1, right, py - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][5]);
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					}
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					switch (det_tab) {
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						case TDW_TAB_CARGO:
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							if (i < _cargo_summary.Length()) {
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								TrainDetailsCargoTab(&_cargo_summary[i], data_left, data_right, py);
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							} else {
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								DrawString(data_left, data_right, py, STR_QUANTITY_N_A, TC_LIGHT_BLUE);
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							}
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							break;
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						case TDW_TAB_INFO:
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							if (i == 0) TrainDetailsInfoTab(v, data_left, data_right, py);
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							break;
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						case TDW_TAB_CAPACITY:
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							if (i < _cargo_summary.Length()) {
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								TrainDetailsCapacityTab(&_cargo_summary[i], data_left, data_right, py);
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							} else {
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								DrawString(data_left, data_right, py, STR_VEHICLE_INFO_NO_CAPACITY);
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							}
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							break;
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						default: NOT_REACHED();
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					}
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				}
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				vscroll_pos--;
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			}
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		}
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	} else {
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		CargoArray act_cargo;
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		CargoArray max_cargo;
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		Money feeder_share = 0;
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		for (const Vehicle *u = v; u != NULL; u = u->Next()) {
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			act_cargo[u->cargo_type] += u->cargo.Count();
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			max_cargo[u->cargo_type] += u->cargo_cap;
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			feeder_share             += u->cargo.FeederShare();
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		}
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		/* draw total cargo tab */
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		DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT);
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		y += WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
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		for (CargoID i = 0; i < NUM_CARGO; i++) {
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			if (max_cargo[i] > 0 && --vscroll_pos < 0 && vscroll_pos > -vscroll_cap) {
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				SetDParam(0, i);            // {CARGO} #1
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				SetDParam(1, act_cargo[i]); // {CARGO} #2
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				SetDParam(2, i);            // {SHORTCARGO} #1
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				SetDParam(3, max_cargo[i]); // {SHORTCARGO} #2
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				SetDParam(4, _settings_game.vehicle.freight_trains);
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						|
				DrawString(left, right, y, FreightWagonMult(i) > 1 ? STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT : STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY);
 | 
						|
				y += WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		SetDParam(0, feeder_share);
 | 
						|
		DrawString(left, right, y, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
 | 
						|
	}
 | 
						|
}
 |