1359 lines
		
	
	
		
			60 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1359 lines
		
	
	
		
			60 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file genworld_gui.cpp GUI to configure and show progress during map generation. */
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| 
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| #include "stdafx.h"
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| #include "heightmap.h"
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| #include "debug.h"
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| #include "genworld.h"
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| #include "network/network.h"
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| #include "strings_func.h"
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| #include "window_func.h"
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| #include "date_func.h"
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| #include "sound_func.h"
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| #include "fios.h"
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| #include "string_func.h"
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| #include "widgets/dropdown_type.h"
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| #include "widgets/dropdown_func.h"
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| #include "querystring_gui.h"
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| #include "town.h"
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| #include "core/geometry_func.hpp"
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| #include "core/random_func.hpp"
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| #include "saveload/saveload.h"
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| #include "progress.h"
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| #include "error.h"
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| 
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| #include "widgets/genworld_widget.h"
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| 
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| #include "safeguards.h"
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| 
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| 
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| extern void MakeNewgameSettingsLive();
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| 
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| /** Enum for the modes we can generate in. */
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| enum GenerateLandscapeWindowMode {
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| 	GLWM_GENERATE,  ///< Generate new game.
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| 	GLWM_HEIGHTMAP, ///< Load from heightmap.
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| 	GLWM_SCENARIO,  ///< Generate flat land.
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| };
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| 
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| /**
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|  * Changes landscape type and sets genworld window dirty
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|  * @param landscape new landscape type
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|  */
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| void SetNewLandscapeType(byte landscape)
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| {
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| 	_settings_newgame.game_creation.landscape = landscape;
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| 	InvalidateWindowClassesData(WC_SELECT_GAME);
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| 	InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE);
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| }
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| 
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| /** Widgets of GenerateLandscapeWindow when generating world */
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| static const NWidgetPart _nested_generate_landscape_widgets[] = {
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| 	NWidget(NWID_HORIZONTAL),
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| 		NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
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| 		NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
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| 	EndContainer(),
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| 	NWidget(WWT_PANEL, COLOUR_BROWN),
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| 		NWidget(NWID_SPACER), SetMinimalSize(0, 10),
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| 		/* Landscape selection. */
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| 		NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
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| 			NWidget(NWID_SPACER), SetFill(1, 0),
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| 			NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
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| 			NWidget(NWID_SPACER), SetFill(1, 0),
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| 			NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
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| 			NWidget(NWID_SPACER), SetFill(1, 0),
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| 			NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
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| 			NWidget(NWID_SPACER), SetFill(1, 0),
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| 			NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
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| 			NWidget(NWID_SPACER), SetFill(1, 0),
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| 		EndContainer(),
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| 		NWidget(NWID_SPACER), SetMinimalSize(0, 11),
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| 		NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10),
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| 			NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
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| 				/* Left column with labels. */
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| 				NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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| 					NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 1),
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| 					NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_LAND_GENERATOR, STR_NULL), SetFill(1, 1),
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| 					NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
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| 					NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TERRAIN_TYPE, STR_NULL), SetFill(1, 1),
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| 					NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_VARIETY, STR_NULL), SetFill(1, 1),
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| 					NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES, STR_NULL), SetFill(1, 1),
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| 					NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
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| 					NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BORDER_TYPE, STR_NULL), SetFill(1, 1),
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| 				EndContainer(),
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| 				/* Widgets at the right of the labels. */
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| 				NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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| 					/* Mapsize X * Y. */
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| 					NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
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| 						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
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| 						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
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| 						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_MAPGEN_MAPSIZE_TOOLTIP), SetFill(1, 0),
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| 					EndContainer(),
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| 					NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_LANDSCAPE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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| 					NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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| 					NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TERRAIN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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| 					NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_VARIETY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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| 					NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_WATER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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| 					NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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| 					NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_BORDERS_RANDOM), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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| 				EndContainer(),
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| 			EndContainer(),
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| 			NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
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| 				NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
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| 					NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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| 						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
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| 						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
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| 						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
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| 						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
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| 						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1),
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| 						NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
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| 					EndContainer(),
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| 					NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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| 						/* Max. heightlevel. */
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| 						NWidget(NWID_HORIZONTAL),
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| 							NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN), SetFill(0, 1),
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| 							NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
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| 							NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1),
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| 						EndContainer(),
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| 						/* Snow line. */
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| 						NWidget(NWID_HORIZONTAL),
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| 							NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
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| 							NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
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| 							NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
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| 						EndContainer(),
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| 						/* Starting date. */
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| 						NWidget(NWID_HORIZONTAL),
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| 							NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
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| 							NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
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| 							NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
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| 						EndContainer(),
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| 						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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| 						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_SMOOTHNESS_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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| 						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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| 					EndContainer(),
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| 				EndContainer(),
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| 				NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
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| 			EndContainer(),
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| 		EndContainer(),
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| 		NWidget(NWID_SPACER), SetMinimalSize(0, 4),
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| 		/* Map borders buttons for each edge. */
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| 		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
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| 			NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
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| 				NWidget(NWID_SPACER), SetFill(1, 1),
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| 				NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
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| 			EndContainer(),
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| 			NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_NW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHWEST), SetFill(1, 1),
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| 			NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_NE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_NORTHEAST), SetFill(1, 1),
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| 			NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
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| 				NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NORTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
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| 				NWidget(NWID_SPACER), SetFill(1, 1),
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| 			EndContainer(),
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| 		EndContainer(),
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| 		NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
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| 			NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 3),
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| 				NWidget(NWID_SPACER), SetFill(1, 1),
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| 				NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHWEST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
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| 			EndContainer(),
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| 			NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_SW), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHWEST), SetFill(1, 1),
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| 			NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_WATER_SE), SetDataTip(STR_JUST_STRING, STR_MAPGEN_SOUTHEAST), SetFill(1, 1),
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| 			NWidget(NWID_HORIZONTAL), SetPIP(3, 0, 0),
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| 				NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SOUTHEAST, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(0, 1),
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| 				NWidget(NWID_SPACER), SetFill(1, 1),
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| 			EndContainer(),
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| 		EndContainer(),
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| 		NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
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| 	EndContainer(),
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| };
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| 
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| /** Widgets of GenerateLandscapeWindow when loading heightmap */
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| static const NWidgetPart _nested_heightmap_load_widgets[] = {
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| 	/* Window header. */
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| 	NWidget(NWID_HORIZONTAL),
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| 		NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
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| 		NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION, STR_NULL),
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| 	EndContainer(),
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| 	NWidget(WWT_PANEL, COLOUR_BROWN),
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| 		NWidget(NWID_SPACER), SetMinimalSize(0, 10),
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| 		/* Landscape selection. */
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| 		NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
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| 			NWidget(NWID_SPACER), SetFill(1, 0),
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| 			NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
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| 			NWidget(NWID_SPACER), SetFill(1, 0),
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| 			NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
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| 			NWidget(NWID_SPACER), SetFill(1, 0),
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| 			NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
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| 			NWidget(NWID_SPACER), SetFill(1, 0),
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| 			NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_GL_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
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| 			NWidget(NWID_SPACER), SetFill(1, 0),
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| 		EndContainer(),
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| 		NWidget(NWID_SPACER), SetMinimalSize(0, 11), SetFill(0, 1),
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| 		NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
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| 			/* Labels at the left side. */
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| 			NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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| 				NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME, STR_NULL), SetFill(1, 1),
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| 				NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetFill(1, 1),
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| 				NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION, STR_NULL), SetFill(1, 1),
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| 				NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS, STR_NULL), SetFill(1, 1),
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| 				NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES, STR_NULL), SetFill(1, 1),
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| 				NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1),
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| 				NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_TREE_PLACER, STR_NULL), SetFill(1, 1),
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| 			EndContainer(),
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| 			/* Widgets at the right of the labels. */
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| 			NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
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| 				NWidget(WWT_EMPTY, COLOUR_ORANGE, WID_GL_HEIGHTMAP_NAME_TEXT), SetFill(1, 0),
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| 				NWidget(NWID_HORIZONTAL), SetPIP(0, 5, 0),
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| 					NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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| 						/* Mapsize X * Y. */
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| 						NWidget(NWID_HORIZONTAL), SetPIP(0, 4, 0),
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| 							NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
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| 							NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 0, 0, 0), SetFill(1, 1),
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| 							NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetFill(1, 0),
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| 						EndContainer(),
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| 						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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| 						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TOWN_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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| 						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_INDUSTRY_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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| 						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_RIVER_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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| 						NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_GL_TREE_PULLDOWN), SetDataTip(STR_JUST_STRING, STR_NULL), SetFill(1, 0),
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| 					EndContainer(),
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| 					NWidget(NWID_VERTICAL), SetPIP(0, 4, 0),
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| 						NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
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| 							NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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| 								NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL, STR_NULL), SetFill(1, 1),
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| 								NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1),
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| 								NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1),
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| 								NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1),
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| 							EndContainer(),
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| 							NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0),
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| 								NWidget(WWT_TEXT, COLOUR_ORANGE, WID_GL_HEIGHTMAP_SIZE_TEXT), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE, STR_NULL), SetFill(1, 0),
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| 								NWidget(NWID_HORIZONTAL),
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| 									NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1),
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| 									NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
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| 									NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1),
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| 								EndContainer(),
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| 								NWidget(NWID_HORIZONTAL),
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| 									NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN), SetFill(0, 1),
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| 									NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0),
 | |
| 									NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1),
 | |
| 								EndContainer(),
 | |
| 								NWidget(NWID_HORIZONTAL),
 | |
| 									NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
 | |
| 									NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_GL_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL), SetFill(1, 0),
 | |
| 									NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_UP), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
 | |
| 								EndContainer(),
 | |
| 							EndContainer(),
 | |
| 						EndContainer(),
 | |
| 						NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GL_GENERATE_BUTTON), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE, STR_NULL), SetFill(1, 1),
 | |
| 					EndContainer(),
 | |
| 				EndContainer(),
 | |
| 			EndContainer(),
 | |
| 		EndContainer(),
 | |
| 		NWidget(NWID_SPACER), SetMinimalSize(0, 9), SetFill(1, 1),
 | |
| 	EndContainer(),
 | |
| };
 | |
| 
 | |
| static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode)
 | |
| {
 | |
| 	DeleteAllNonVitalWindows();
 | |
| 	ClearErrorMessages();
 | |
| 
 | |
| 	/* Copy all XXX_newgame to XXX when coming from outside the editor */
 | |
| 	MakeNewgameSettingsLive();
 | |
| 	ResetGRFConfig(true);
 | |
| 
 | |
| 	if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
 | |
| 	switch (mode) {
 | |
| 		case GLWM_GENERATE:  _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND    : SM_NEWGAME;         break;
 | |
| 		case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
 | |
| 		case GLWM_SCENARIO:  _switch_mode = SM_EDITOR; break;
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void LandscapeGenerationCallback(Window *w, bool confirmed)
 | |
| {
 | |
| 	if (confirmed) StartGeneratingLandscape((GenerateLandscapeWindowMode)w->window_number);
 | |
| }
 | |
| 
 | |
| static DropDownList *BuildMapsizeDropDown()
 | |
| {
 | |
| 	DropDownList *list = new DropDownList();
 | |
| 
 | |
| 	for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) {
 | |
| 		DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false);
 | |
| 		item->SetParam(0, 1 << i);
 | |
| 		*list->Append() = item;
 | |
| 	}
 | |
| 
 | |
| 	return list;
 | |
| }
 | |
| 
 | |
| static const StringID _elevations[]  = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, INVALID_STRING_ID};
 | |
| static const StringID _sea_lakes[]   = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
 | |
| static const StringID _rivers[]      = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
 | |
| static const StringID _smoothness[]  = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
 | |
| static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
 | |
| static const StringID _rotation[]    = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
 | |
| static const StringID _landscape[]   = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
 | |
| static const StringID _num_towns[]   = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
 | |
| static const StringID _num_inds[]    = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
 | |
| static const StringID _variety[]     = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
 | |
| 
 | |
| assert_compile(lengthof(_num_inds) == ID_END + 1);
 | |
| 
 | |
| struct GenerateLandscapeWindow : public Window {
 | |
| 	uint widget_id;
 | |
| 	uint x;
 | |
| 	uint y;
 | |
| 	char name[64];
 | |
| 	GenerateLandscapeWindowMode mode;
 | |
| 
 | |
| 	GenerateLandscapeWindow(WindowDesc *desc, WindowNumber number = 0) : Window(desc)
 | |
| 	{
 | |
| 		this->InitNested(number);
 | |
| 
 | |
| 		this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE);
 | |
| 
 | |
| 		this->mode = (GenerateLandscapeWindowMode)this->window_number;
 | |
| 
 | |
| 		/* Disable town, industry and trees in SE */
 | |
| 		this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN,     _game_mode == GM_EDITOR);
 | |
| 		this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
 | |
| 		this->SetWidgetDisabledState(WID_GL_TREE_PULLDOWN,     _game_mode == GM_EDITOR);
 | |
| 
 | |
| 		this->OnInvalidateData();
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	virtual void SetStringParameters(int widget) const
 | |
| 	{
 | |
| 		switch (widget) {
 | |
| 			case WID_GL_START_DATE_TEXT:      SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); break;
 | |
| 			case WID_GL_MAPSIZE_X_PULLDOWN:   SetDParam(0, 1 << _settings_newgame.game_creation.map_x); break;
 | |
| 			case WID_GL_MAPSIZE_Y_PULLDOWN:   SetDParam(0, 1 << _settings_newgame.game_creation.map_y); break;
 | |
| 			case WID_GL_MAX_HEIGHTLEVEL_TEXT: SetDParam(0, _settings_newgame.construction.max_heightlevel); break;
 | |
| 			case WID_GL_SNOW_LEVEL_TEXT:      SetDParam(0, _settings_newgame.game_creation.snow_line_height); break;
 | |
| 
 | |
| 			case WID_GL_TOWN_PULLDOWN:
 | |
| 				if (_game_mode == GM_EDITOR) {
 | |
| 					SetDParam(0, STR_CONFIG_SETTING_OFF);
 | |
| 				} else if (_settings_newgame.difficulty.number_towns == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
 | |
| 					SetDParam(0, STR_NUM_CUSTOM_NUMBER);
 | |
| 					SetDParam(1, _settings_newgame.game_creation.custom_town_number);
 | |
| 				} else {
 | |
| 					SetDParam(0, _num_towns[_settings_newgame.difficulty.number_towns]);
 | |
| 				}
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_INDUSTRY_PULLDOWN:   SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
 | |
| 			case WID_GL_LANDSCAPE_PULLDOWN:  SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
 | |
| 			case WID_GL_TREE_PULLDOWN:       SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
 | |
| 			case WID_GL_TERRAIN_PULLDOWN:    SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
 | |
| 
 | |
| 			case WID_GL_WATER_PULLDOWN:
 | |
| 				if (_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
 | |
| 					SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE);
 | |
| 					SetDParam(1, _settings_newgame.game_creation.custom_sea_level);
 | |
| 				} else {
 | |
| 					SetDParam(0, _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes]);
 | |
| 				}
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_RIVER_PULLDOWN:      SetDParam(0, _rivers[_settings_newgame.game_creation.amount_of_rivers]); break;
 | |
| 			case WID_GL_SMOOTHNESS_PULLDOWN: SetDParam(0, _smoothness[_settings_newgame.game_creation.tgen_smoothness]); break;
 | |
| 			case WID_GL_VARIETY_PULLDOWN:    SetDParam(0, _variety[_settings_newgame.game_creation.variety]); break;
 | |
| 			case WID_GL_BORDERS_RANDOM:      SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOMIZE : STR_MAPGEN_BORDER_MANUAL); break;
 | |
| 			case WID_GL_WATER_NE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
 | |
| 			case WID_GL_WATER_NW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
 | |
| 			case WID_GL_WATER_SE: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
 | |
| 			case WID_GL_WATER_SW: SetDParam(0, (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_MAPGEN_BORDER_RANDOM : HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW) ? STR_MAPGEN_BORDER_WATER : STR_MAPGEN_BORDER_FREEFORM); break;
 | |
| 			case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: SetDParam(0, _rotation[_settings_newgame.game_creation.heightmap_rotation]); break;
 | |
| 
 | |
| 			case WID_GL_HEIGHTMAP_SIZE_TEXT:
 | |
| 				if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
 | |
| 					SetDParam(0, this->y);
 | |
| 					SetDParam(1, this->x);
 | |
| 				} else {
 | |
| 					SetDParam(0, this->x);
 | |
| 					SetDParam(1, this->y);
 | |
| 				}
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Some data on this window has become invalid.
 | |
| 	 * @param data Information about the changed data.
 | |
| 	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 | |
| 	 */
 | |
| 	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
 | |
| 	{
 | |
| 		if (!gui_scope) return;
 | |
| 		/* Update the climate buttons */
 | |
| 		this->SetWidgetLoweredState(WID_GL_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
 | |
| 		this->SetWidgetLoweredState(WID_GL_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
 | |
| 		this->SetWidgetLoweredState(WID_GL_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
 | |
| 		this->SetWidgetLoweredState(WID_GL_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
 | |
| 
 | |
| 		/* You can't select smoothness / non-water borders if not terragenesis */
 | |
| 		if (mode == GLWM_GENERATE) {
 | |
| 			this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL);
 | |
| 			this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN, _settings_newgame.game_creation.land_generator == LG_ORIGINAL);
 | |
| 			this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges);
 | |
| 			this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
 | |
| 					WID_GL_WATER_NW, WID_GL_WATER_NE, WID_GL_WATER_SE, WID_GL_WATER_SW, WIDGET_LIST_END);
 | |
| 
 | |
| 			this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
 | |
| 
 | |
| 			this->SetWidgetLoweredState(WID_GL_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
 | |
| 			this->SetWidgetLoweredState(WID_GL_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
 | |
| 			this->SetWidgetLoweredState(WID_GL_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
 | |
| 			this->SetWidgetLoweredState(WID_GL_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
 | |
| 
 | |
| 			this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == LG_ORIGINAL && (_settings_newgame.game_creation.landscape == LT_ARCTIC || _settings_newgame.game_creation.landscape == LT_TROPIC),
 | |
| 					WID_GL_TERRAIN_PULLDOWN, WID_GL_WATER_PULLDOWN, WIDGET_LIST_END);
 | |
| 		}
 | |
| 
 | |
| 		/* Disable snowline if not arctic */
 | |
| 		this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
 | |
| 
 | |
| 		/* Update availability of decreasing / increasing start date and snow level */
 | |
| 		this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_DOWN, _settings_newgame.construction.max_heightlevel <= MIN_MAX_HEIGHTLEVEL);
 | |
| 		this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_UP, _settings_newgame.construction.max_heightlevel >= MAX_MAX_HEIGHTLEVEL);
 | |
| 		this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
 | |
| 		this->SetWidgetDisabledState(WID_GL_START_DATE_UP,   _settings_newgame.game_creation.starting_year >= MAX_YEAR);
 | |
| 		this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
 | |
| 		this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP,   _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
 | |
| 
 | |
| 		/* Do not allow a custom sea level with the original land generator. */
 | |
| 		if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL &&
 | |
| 				_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
 | |
| 			_settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 | |
| 	{
 | |
| 		const StringID *strs = NULL;
 | |
| 		switch (widget) {
 | |
| 			case WID_GL_MAX_HEIGHTLEVEL_TEXT:
 | |
| 				SetDParam(0, MAX_TILE_HEIGHT);
 | |
| 				*size = GetStringBoundingBox(STR_JUST_INT);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_START_DATE_TEXT:
 | |
| 				SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
 | |
| 				*size = maxdim(*size, GetStringBoundingBox(STR_BLACK_DATE_LONG));
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_MAPSIZE_X_PULLDOWN:
 | |
| 			case WID_GL_MAPSIZE_Y_PULLDOWN:
 | |
| 				SetDParamMaxValue(0, MAX_MAP_SIZE);
 | |
| 				*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_SNOW_LEVEL_TEXT:
 | |
| 				SetDParamMaxValue(0, MAX_TILE_HEIGHT);
 | |
| 				*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_HEIGHTMAP_SIZE_TEXT:
 | |
| 				SetDParam(0, this->x);
 | |
| 				SetDParam(1, this->y);
 | |
| 				*size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE));
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_TOWN_PULLDOWN:
 | |
| 				strs = _num_towns;
 | |
| 				SetDParamMaxValue(0, CUSTOM_TOWN_MAX_NUMBER);
 | |
| 				*size = maxdim(*size, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER));
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_INDUSTRY_PULLDOWN:   strs = _num_inds; break;
 | |
| 			case WID_GL_LANDSCAPE_PULLDOWN:  strs = _landscape; break;
 | |
| 			case WID_GL_TREE_PULLDOWN:       strs = _tree_placer; break;
 | |
| 			case WID_GL_TERRAIN_PULLDOWN:    strs = _elevations; break;
 | |
| 			case WID_GL_WATER_PULLDOWN:
 | |
| 				strs = _sea_lakes;
 | |
| 				SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
 | |
| 				*size = maxdim(*size, GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE));
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_RIVER_PULLDOWN:      strs = _rivers; break;
 | |
| 			case WID_GL_SMOOTHNESS_PULLDOWN: strs = _smoothness; break;
 | |
| 			case WID_GL_VARIETY_PULLDOWN:    strs = _variety; break;
 | |
| 			case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: strs = _rotation; break;
 | |
| 			case WID_GL_BORDERS_RANDOM:
 | |
| 				*size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL));
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_WATER_NE:
 | |
| 			case WID_GL_WATER_NW:
 | |
| 			case WID_GL_WATER_SE:
 | |
| 			case WID_GL_WATER_SW:
 | |
| 				*size = maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM)));
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_HEIGHTMAP_NAME_TEXT:
 | |
| 				size->width = 0;
 | |
| 				break;
 | |
| 
 | |
| 			default:
 | |
| 				return;
 | |
| 		}
 | |
| 		if (strs != NULL) {
 | |
| 			while (*strs != INVALID_STRING_ID) {
 | |
| 				*size = maxdim(*size, GetStringBoundingBox(*strs++));
 | |
| 			}
 | |
| 		}
 | |
| 		size->width += padding.width;
 | |
| 		size->height = max(size->height, (uint)(FONT_HEIGHT_NORMAL + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM));
 | |
| 	}
 | |
| 
 | |
| 	virtual void DrawWidget(const Rect &r, int widget) const
 | |
| 	{
 | |
| 		switch (widget) {
 | |
| 			case WID_GL_HEIGHTMAP_NAME_TEXT: {
 | |
| 				DrawString(r.left, r.right, r.top, this->name, TC_ORANGE);
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	virtual void OnClick(Point pt, int widget, int click_count)
 | |
| 	{
 | |
| 		switch (widget) {
 | |
| 			case WID_GL_TEMPERATE:
 | |
| 			case WID_GL_ARCTIC:
 | |
| 			case WID_GL_TROPICAL:
 | |
| 			case WID_GL_TOYLAND:
 | |
| 				SetNewLandscapeType(widget - WID_GL_TEMPERATE);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_MAPSIZE_X_PULLDOWN: // Mapsize X
 | |
| 				ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_GL_MAPSIZE_X_PULLDOWN);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_MAPSIZE_Y_PULLDOWN: // Mapsize Y
 | |
| 				ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_GL_MAPSIZE_Y_PULLDOWN);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_TOWN_PULLDOWN: // Number of towns
 | |
| 				ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, WID_GL_TOWN_PULLDOWN, 0, 0);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_INDUSTRY_PULLDOWN: // Number of industries
 | |
| 				ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, WID_GL_INDUSTRY_PULLDOWN, 0, 0);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_GENERATE_BUTTON: { // Generate
 | |
| 				/* Get rotated map size. */
 | |
| 				uint map_x;
 | |
| 				uint map_y;
 | |
| 				if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
 | |
| 					map_x = this->y;
 | |
| 					map_y = this->x;
 | |
| 				} else {
 | |
| 					map_x = this->x;
 | |
| 					map_y = this->y;
 | |
| 				}
 | |
| 				if (mode == GLWM_HEIGHTMAP &&
 | |
| 						(map_x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
 | |
| 						map_x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
 | |
| 						map_y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
 | |
| 						map_y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
 | |
| 					ShowQuery(
 | |
| 						STR_WARNING_HEIGHTMAP_SCALE_CAPTION,
 | |
| 						STR_WARNING_HEIGHTMAP_SCALE_MESSAGE,
 | |
| 						this,
 | |
| 						LandscapeGenerationCallback);
 | |
| 				} else {
 | |
| 					StartGeneratingLandscape(mode);
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			case WID_GL_MAX_HEIGHTLEVEL_DOWN:
 | |
| 			case WID_GL_MAX_HEIGHTLEVEL_UP: // Height level buttons
 | |
| 				/* Don't allow too fast scrolling */
 | |
| 				if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
 | |
| 					this->HandleButtonClick(widget);
 | |
| 
 | |
| 					_settings_newgame.construction.max_heightlevel = Clamp(_settings_newgame.construction.max_heightlevel + widget - WID_GL_MAX_HEIGHTLEVEL_TEXT, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
 | |
| 					this->InvalidateData();
 | |
| 				}
 | |
| 				_left_button_clicked = false;
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_MAX_HEIGHTLEVEL_TEXT: // Height level text
 | |
| 				this->widget_id = WID_GL_MAX_HEIGHTLEVEL_TEXT;
 | |
| 				SetDParam(0, _settings_newgame.construction.max_heightlevel);
 | |
| 				ShowQueryString(STR_JUST_INT, STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
 | |
| 				break;
 | |
| 
 | |
| 
 | |
| 			case WID_GL_START_DATE_DOWN:
 | |
| 			case WID_GL_START_DATE_UP: // Year buttons
 | |
| 				/* Don't allow too fast scrolling */
 | |
| 				if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
 | |
| 					this->HandleButtonClick(widget);
 | |
| 
 | |
| 					_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_GL_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
 | |
| 					this->InvalidateData();
 | |
| 				}
 | |
| 				_left_button_clicked = false;
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_START_DATE_TEXT: // Year text
 | |
| 				this->widget_id = WID_GL_START_DATE_TEXT;
 | |
| 				SetDParam(0, _settings_newgame.game_creation.starting_year);
 | |
| 				ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_SNOW_LEVEL_DOWN:
 | |
| 			case WID_GL_SNOW_LEVEL_UP: // Snow line buttons
 | |
| 				/* Don't allow too fast scrolling */
 | |
| 				if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
 | |
| 					this->HandleButtonClick(widget);
 | |
| 
 | |
| 					_settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - WID_GL_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
 | |
| 					this->InvalidateData();
 | |
| 				}
 | |
| 				_left_button_clicked = false;
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_SNOW_LEVEL_TEXT: // Snow line text
 | |
| 				this->widget_id = WID_GL_SNOW_LEVEL_TEXT;
 | |
| 				SetDParam(0, _settings_newgame.game_creation.snow_line_height);
 | |
| 				ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_TREE_PULLDOWN: // Tree placer
 | |
| 				ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, WID_GL_TREE_PULLDOWN, 0, 0);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator
 | |
| 				ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, WID_GL_LANDSCAPE_PULLDOWN, 0, 0);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
 | |
| 				ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_TERRAIN_PULLDOWN: // Terrain type
 | |
| 				/* For the original map generation only the first four are valid. */
 | |
| 				ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, WID_GL_TERRAIN_PULLDOWN, 0, _settings_newgame.game_creation.land_generator == LG_ORIGINAL ? ~0xF : 0);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_WATER_PULLDOWN: { // Water quantity
 | |
| 				uint32 hidden_mask = 0;
 | |
| 				/* Disable custom water level when the original map generator is active. */
 | |
| 				if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
 | |
| 					SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
 | |
| 				}
 | |
| 				ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask);
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			case WID_GL_RIVER_PULLDOWN: // Amount of rivers
 | |
| 				ShowDropDownMenu(this, _rivers, _settings_newgame.game_creation.amount_of_rivers, WID_GL_RIVER_PULLDOWN, 0, 0);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_SMOOTHNESS_PULLDOWN: // Map smoothness
 | |
| 				ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, WID_GL_SMOOTHNESS_PULLDOWN, 0, 0);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_VARIETY_PULLDOWN: // Map variety
 | |
| 				ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, WID_GL_VARIETY_PULLDOWN, 0, 0);
 | |
| 				break;
 | |
| 
 | |
| 			/* Freetype map borders */
 | |
| 			case WID_GL_WATER_NW:
 | |
| 				_settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
 | |
| 				this->InvalidateData();
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_WATER_NE:
 | |
| 				_settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
 | |
| 				this->InvalidateData();
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_WATER_SE:
 | |
| 				_settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
 | |
| 				this->InvalidateData();
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_WATER_SW:
 | |
| 				_settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
 | |
| 				this->InvalidateData();
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_BORDERS_RANDOM:
 | |
| 				_settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
 | |
| 				this->InvalidateData();
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	virtual void OnTimeout()
 | |
| 	{
 | |
| 		static const int raise_widgets[] = {WID_GL_MAX_HEIGHTLEVEL_DOWN, WID_GL_MAX_HEIGHTLEVEL_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END};
 | |
| 		for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
 | |
| 			if (this->IsWidgetLowered(*widget)) {
 | |
| 				this->RaiseWidget(*widget);
 | |
| 				this->SetWidgetDirty(*widget);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	virtual void OnDropdownSelect(int widget, int index)
 | |
| 	{
 | |
| 		switch (widget) {
 | |
| 			case WID_GL_MAPSIZE_X_PULLDOWN:     _settings_newgame.game_creation.map_x = index; break;
 | |
| 			case WID_GL_MAPSIZE_Y_PULLDOWN:     _settings_newgame.game_creation.map_y = index; break;
 | |
| 			case WID_GL_TREE_PULLDOWN:          _settings_newgame.game_creation.tree_placer = index; break;
 | |
| 			case WID_GL_RIVER_PULLDOWN:         _settings_newgame.game_creation.amount_of_rivers = index; break;
 | |
| 			case WID_GL_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
 | |
| 			case WID_GL_VARIETY_PULLDOWN:       _settings_newgame.game_creation.variety = index; break;
 | |
| 
 | |
| 			case WID_GL_LANDSCAPE_PULLDOWN:     _settings_newgame.game_creation.land_generator = index;
 | |
| 				/* If original landgenerator is selected and alpinist terrain_type was selected, revert to mountainous. */
 | |
| 				if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
 | |
| 					_settings_newgame.difficulty.terrain_type = Clamp(_settings_newgame.difficulty.terrain_type, 0, 3);
 | |
| 				}
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
 | |
| 
 | |
| 			case WID_GL_TOWN_PULLDOWN:
 | |
| 				if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
 | |
| 					this->widget_id = widget;
 | |
| 					SetDParam(0, _settings_newgame.game_creation.custom_town_number);
 | |
| 					ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
 | |
| 				}
 | |
| 				_settings_newgame.difficulty.number_towns = index;
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_INDUSTRY_PULLDOWN: _settings_newgame.difficulty.industry_density = index; break;
 | |
| 			case WID_GL_TERRAIN_PULLDOWN:  _settings_newgame.difficulty.terrain_type     = index; break;
 | |
| 
 | |
| 			case WID_GL_WATER_PULLDOWN: {
 | |
| 				if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
 | |
| 					this->widget_id = widget;
 | |
| 					SetDParam(0, _settings_newgame.game_creation.custom_sea_level);
 | |
| 					ShowQueryString(STR_JUST_INT, STR_MAPGEN_QUANTITY_OF_SEA_LAKES, 3, this, CS_NUMERAL, QSF_NONE);
 | |
| 				}
 | |
| 				_settings_newgame.difficulty.quantity_sea_lakes = index;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		this->InvalidateData();
 | |
| 	}
 | |
| 
 | |
| 	virtual void OnQueryTextFinished(char *str)
 | |
| 	{
 | |
| 		/* Was 'cancel' pressed? */
 | |
| 		if (str == NULL) return;
 | |
| 
 | |
| 		int32 value;
 | |
| 		if (!StrEmpty(str)) {
 | |
| 			value = atoi(str);
 | |
| 		} else {
 | |
| 			/* An empty string means revert to the default */
 | |
| 			switch (this->widget_id) {
 | |
| 				case WID_GL_MAX_HEIGHTLEVEL_TEXT: value = DEF_MAX_HEIGHTLEVEL; break;
 | |
| 				case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break;
 | |
| 				case WID_GL_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break;
 | |
| 				case WID_GL_TOWN_PULLDOWN:   value = 1; break;
 | |
| 				case WID_GL_WATER_PULLDOWN:  value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
 | |
| 				default: NOT_REACHED();
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		switch (this->widget_id) {
 | |
| 			case WID_GL_MAX_HEIGHTLEVEL_TEXT:
 | |
| 				this->SetWidgetDirty(WID_GL_MAX_HEIGHTLEVEL_TEXT);
 | |
| 				_settings_newgame.construction.max_heightlevel = Clamp(value, MIN_MAX_HEIGHTLEVEL, MAX_MAX_HEIGHTLEVEL);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_START_DATE_TEXT:
 | |
| 				this->SetWidgetDirty(WID_GL_START_DATE_TEXT);
 | |
| 				_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_SNOW_LEVEL_TEXT:
 | |
| 				this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT);
 | |
| 				_settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_TOWN_PULLDOWN:
 | |
| 				_settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GL_WATER_PULLDOWN:
 | |
| 				_settings_newgame.game_creation.custom_sea_level = Clamp(value, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE);
 | |
| 				break;
 | |
| 		}
 | |
| 
 | |
| 		this->InvalidateData();
 | |
| 	}
 | |
| };
 | |
| 
 | |
| static WindowDesc _generate_landscape_desc(
 | |
| 	WDP_CENTER, NULL, 0, 0,
 | |
| 	WC_GENERATE_LANDSCAPE, WC_NONE,
 | |
| 	0,
 | |
| 	_nested_generate_landscape_widgets, lengthof(_nested_generate_landscape_widgets)
 | |
| );
 | |
| 
 | |
| static WindowDesc _heightmap_load_desc(
 | |
| 	WDP_CENTER, NULL, 0, 0,
 | |
| 	WC_GENERATE_LANDSCAPE, WC_NONE,
 | |
| 	0,
 | |
| 	_nested_heightmap_load_widgets, lengthof(_nested_heightmap_load_widgets)
 | |
| );
 | |
| 
 | |
| static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode)
 | |
| {
 | |
| 	uint x = 0;
 | |
| 	uint y = 0;
 | |
| 
 | |
| 	DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
 | |
| 
 | |
| 	/* Generate a new seed when opening the window */
 | |
| 	_settings_newgame.game_creation.generation_seed = InteractiveRandom();
 | |
| 
 | |
| 	if (mode == GLWM_HEIGHTMAP) {
 | |
| 		/* If the function returns negative, it means there was a problem loading the heightmap */
 | |
| 		if (!GetHeightmapDimensions(_file_to_saveload.detail_ftype, _file_to_saveload.name, &x, &y)) return;
 | |
| 	}
 | |
| 
 | |
| 	WindowDesc *desc = (mode == GLWM_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc;
 | |
| 	GenerateLandscapeWindow *w = AllocateWindowDescFront<GenerateLandscapeWindow>(desc, mode, true);
 | |
| 
 | |
| 	if (mode == GLWM_HEIGHTMAP) {
 | |
| 		w->x = x;
 | |
| 		w->y = y;
 | |
| 		strecpy(w->name, _file_to_saveload.title, lastof(w->name));
 | |
| 	}
 | |
| 
 | |
| 	SetWindowDirty(WC_GENERATE_LANDSCAPE, mode);
 | |
| }
 | |
| 
 | |
| /** Start with a normal game. */
 | |
| void ShowGenerateLandscape()
 | |
| {
 | |
| 	_ShowGenerateLandscape(GLWM_GENERATE);
 | |
| }
 | |
| 
 | |
| /** Start with loading a heightmap. */
 | |
| void ShowHeightmapLoad()
 | |
| {
 | |
| 	_ShowGenerateLandscape(GLWM_HEIGHTMAP);
 | |
| }
 | |
| 
 | |
| /** Start with a scenario editor. */
 | |
| void StartScenarioEditor()
 | |
| {
 | |
| 	StartGeneratingLandscape(GLWM_SCENARIO);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Start a normal game without the GUI.
 | |
|  * @param seed The seed of the new game.
 | |
|  */
 | |
| void StartNewGameWithoutGUI(uint seed)
 | |
| {
 | |
| 	/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
 | |
| 	_settings_newgame.game_creation.generation_seed = seed;
 | |
| 
 | |
| 	StartGeneratingLandscape(GLWM_GENERATE);
 | |
| }
 | |
| 
 | |
| struct CreateScenarioWindow : public Window
 | |
| {
 | |
| 	uint widget_id;
 | |
| 
 | |
| 	CreateScenarioWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
 | |
| 	{
 | |
| 		this->InitNested(window_number);
 | |
| 		this->LowerWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE);
 | |
| 	}
 | |
| 
 | |
| 	virtual void SetStringParameters(int widget) const
 | |
| 	{
 | |
| 		switch (widget) {
 | |
| 			case WID_CS_START_DATE_TEXT:
 | |
| 				SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1));
 | |
| 				break;
 | |
| 
 | |
| 			case WID_CS_MAPSIZE_X_PULLDOWN:
 | |
| 				SetDParam(0, 1 << _settings_newgame.game_creation.map_x);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_CS_MAPSIZE_Y_PULLDOWN:
 | |
| 				SetDParam(0, 1 << _settings_newgame.game_creation.map_y);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_CS_FLAT_LAND_HEIGHT_TEXT:
 | |
| 				SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	virtual void OnPaint()
 | |
| 	{
 | |
| 		this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN,       _settings_newgame.game_creation.starting_year <= MIN_YEAR);
 | |
| 		this->SetWidgetDisabledState(WID_CS_START_DATE_UP,         _settings_newgame.game_creation.starting_year >= MAX_YEAR);
 | |
| 		this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
 | |
| 		this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP,   _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
 | |
| 
 | |
| 		this->SetWidgetLoweredState(WID_CS_TEMPERATE, _settings_newgame.game_creation.landscape == LT_TEMPERATE);
 | |
| 		this->SetWidgetLoweredState(WID_CS_ARCTIC,    _settings_newgame.game_creation.landscape == LT_ARCTIC);
 | |
| 		this->SetWidgetLoweredState(WID_CS_TROPICAL,  _settings_newgame.game_creation.landscape == LT_TROPIC);
 | |
| 		this->SetWidgetLoweredState(WID_CS_TOYLAND,   _settings_newgame.game_creation.landscape == LT_TOYLAND);
 | |
| 
 | |
| 		this->DrawWidgets();
 | |
| 	}
 | |
| 
 | |
| 	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 | |
| 	{
 | |
| 		StringID str = STR_JUST_INT;
 | |
| 		switch (widget) {
 | |
| 			case WID_CS_START_DATE_TEXT:
 | |
| 				SetDParam(0, ConvertYMDToDate(MAX_YEAR, 0, 1));
 | |
| 				str = STR_BLACK_DATE_LONG;
 | |
| 				break;
 | |
| 
 | |
| 			case WID_CS_MAPSIZE_X_PULLDOWN:
 | |
| 			case WID_CS_MAPSIZE_Y_PULLDOWN:
 | |
| 				SetDParamMaxValue(0, MAX_MAP_SIZE);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_CS_FLAT_LAND_HEIGHT_TEXT:
 | |
| 				SetDParamMaxValue(0, MAX_TILE_HEIGHT);
 | |
| 				break;
 | |
| 
 | |
| 			default:
 | |
| 				return;
 | |
| 		}
 | |
| 		*size = maxdim(*size, GetStringBoundingBox(str));
 | |
| 		size->width += padding.width;
 | |
| 		size->height += padding.height;
 | |
| 	}
 | |
| 
 | |
| 	virtual void OnClick(Point pt, int widget, int click_count)
 | |
| 	{
 | |
| 		switch (widget) {
 | |
| 			case WID_CS_TEMPERATE:
 | |
| 			case WID_CS_ARCTIC:
 | |
| 			case WID_CS_TROPICAL:
 | |
| 			case WID_CS_TOYLAND:
 | |
| 				this->RaiseWidget(_settings_newgame.game_creation.landscape + WID_CS_TEMPERATE);
 | |
| 				SetNewLandscapeType(widget - WID_CS_TEMPERATE);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_CS_MAPSIZE_X_PULLDOWN: // Mapsize X
 | |
| 				ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_CS_MAPSIZE_X_PULLDOWN);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_CS_MAPSIZE_Y_PULLDOWN: // Mapsize Y
 | |
| 				ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_CS_MAPSIZE_Y_PULLDOWN);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_CS_EMPTY_WORLD: // Empty world / flat world
 | |
| 				StartGeneratingLandscape(GLWM_SCENARIO);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_CS_RANDOM_WORLD: // Generate
 | |
| 				ShowGenerateLandscape();
 | |
| 				break;
 | |
| 
 | |
| 			case WID_CS_START_DATE_DOWN:
 | |
| 			case WID_CS_START_DATE_UP: // Year buttons
 | |
| 				/* Don't allow too fast scrolling */
 | |
| 				if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
 | |
| 					this->HandleButtonClick(widget);
 | |
| 					this->SetDirty();
 | |
| 
 | |
| 					_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_CS_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
 | |
| 				}
 | |
| 				_left_button_clicked = false;
 | |
| 				break;
 | |
| 
 | |
| 			case WID_CS_START_DATE_TEXT: // Year text
 | |
| 				this->widget_id = WID_CS_START_DATE_TEXT;
 | |
| 				SetDParam(0, _settings_newgame.game_creation.starting_year);
 | |
| 				ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_CS_FLAT_LAND_HEIGHT_DOWN:
 | |
| 			case WID_CS_FLAT_LAND_HEIGHT_UP: // Height level buttons
 | |
| 				/* Don't allow too fast scrolling */
 | |
| 				if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
 | |
| 					this->HandleButtonClick(widget);
 | |
| 					this->SetDirty();
 | |
| 
 | |
| 					_settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.max_heightlevel);
 | |
| 				}
 | |
| 				_left_button_clicked = false;
 | |
| 				break;
 | |
| 
 | |
| 			case WID_CS_FLAT_LAND_HEIGHT_TEXT: // Height level text
 | |
| 				this->widget_id = WID_CS_FLAT_LAND_HEIGHT_TEXT;
 | |
| 				SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
 | |
| 				ShowQueryString(STR_JUST_INT, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	virtual void OnTimeout()
 | |
| 	{
 | |
| 		static const int raise_widgets[] = {WID_CS_START_DATE_DOWN, WID_CS_START_DATE_UP, WID_CS_FLAT_LAND_HEIGHT_DOWN, WID_CS_FLAT_LAND_HEIGHT_UP, WIDGET_LIST_END};
 | |
| 		for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
 | |
| 			if (this->IsWidgetLowered(*widget)) {
 | |
| 				this->RaiseWidget(*widget);
 | |
| 				this->SetWidgetDirty(*widget);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	virtual void OnDropdownSelect(int widget, int index)
 | |
| 	{
 | |
| 		switch (widget) {
 | |
| 			case WID_CS_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
 | |
| 			case WID_CS_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
 | |
| 		}
 | |
| 		this->SetDirty();
 | |
| 	}
 | |
| 
 | |
| 	virtual void OnQueryTextFinished(char *str)
 | |
| 	{
 | |
| 		if (!StrEmpty(str)) {
 | |
| 			int32 value = atoi(str);
 | |
| 
 | |
| 			switch (this->widget_id) {
 | |
| 				case WID_CS_START_DATE_TEXT:
 | |
| 					this->SetWidgetDirty(WID_CS_START_DATE_TEXT);
 | |
| 					_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
 | |
| 					break;
 | |
| 
 | |
| 				case WID_CS_FLAT_LAND_HEIGHT_TEXT:
 | |
| 					this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT);
 | |
| 					_settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.max_heightlevel);
 | |
| 					break;
 | |
| 			}
 | |
| 
 | |
| 			this->SetDirty();
 | |
| 		}
 | |
| 	}
 | |
| };
 | |
| 
 | |
| static const NWidgetPart _nested_create_scenario_widgets[] = {
 | |
| 	NWidget(NWID_HORIZONTAL),
 | |
| 		NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
 | |
| 		NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_SE_MAPGEN_CAPTION, STR_NULL),
 | |
| 	EndContainer(),
 | |
| 	NWidget(WWT_PANEL, COLOUR_BROWN),
 | |
| 		NWidget(NWID_SPACER), SetMinimalSize(0, 10),
 | |
| 		/* Landscape style selection. */
 | |
| 		NWidget(NWID_HORIZONTAL), SetPIP(10, 3, 10),
 | |
| 			NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TEMPERATE), SetDataTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
 | |
| 			NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_ARCTIC), SetDataTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
 | |
| 			NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TROPICAL), SetDataTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
 | |
| 			NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_CS_TOYLAND), SetDataTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
 | |
| 		EndContainer(),
 | |
| 		NWidget(NWID_HORIZONTAL), SetPIP(10, 8, 10),
 | |
| 			/* Green generation type buttons: 'Flat land' and 'Random land'. */
 | |
| 			NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
 | |
| 				NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_CS_EMPTY_WORLD), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP), SetFill(1, 1),
 | |
| 				NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_CS_RANDOM_WORLD), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetFill(1, 1),
 | |
| 			EndContainer(),
 | |
| 			/* Labels + setting drop-downs */
 | |
| 			NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
 | |
| 				/* Map size. */
 | |
| 				NWidget(NWID_HORIZONTAL),
 | |
| 					NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAPSIZE, STR_NULL), SetPadding(1, 0, 0, 0),
 | |
| 					NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
 | |
| 					NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_X_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL), SetPadding(0, 4, 0, 0),
 | |
| 					NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_BY, STR_NULL), SetPadding(1, 2, 0, 0),
 | |
| 					NWidget(WWT_DROPDOWN, COLOUR_ORANGE, WID_CS_MAPSIZE_Y_PULLDOWN), SetDataTip(STR_JUST_INT, STR_NULL),
 | |
| 				EndContainer(),
 | |
| 				/* Date. */
 | |
| 				NWidget(NWID_HORIZONTAL),
 | |
| 					NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetPadding(1, 0, 0, 0),
 | |
| 					NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
 | |
| 					NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD),
 | |
| 					NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CS_START_DATE_TEXT), SetDataTip(STR_BLACK_DATE_LONG, STR_NULL),
 | |
| 					NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_START_DATE_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD),
 | |
| 				EndContainer(),
 | |
| 				/* Flat map height. */
 | |
| 				NWidget(NWID_HORIZONTAL),
 | |
| 					NWidget(WWT_TEXT, COLOUR_ORANGE),
 | |
| 												SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT, STR_NULL), SetPadding(1, 0, 0, 0),
 | |
| 					NWidget(NWID_SPACER), SetMinimalSize(6, 0), SetFill(1, 0),
 | |
| 					NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_DOWN), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN),
 | |
| 					NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL),
 | |
| 					NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_CS_FLAT_LAND_HEIGHT_UP), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP),
 | |
| 				EndContainer(),
 | |
| 			EndContainer(),
 | |
| 		EndContainer(),
 | |
| 	EndContainer(),
 | |
| };
 | |
| 
 | |
| static WindowDesc _create_scenario_desc(
 | |
| 	WDP_CENTER, NULL, 0, 0,
 | |
| 	WC_GENERATE_LANDSCAPE, WC_NONE,
 | |
| 	0,
 | |
| 	_nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets)
 | |
| );
 | |
| 
 | |
| /** Show the window to create a scenario. */
 | |
| void ShowCreateScenario()
 | |
| {
 | |
| 	DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
 | |
| 	new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
 | |
| }
 | |
| 
 | |
| static const NWidgetPart _nested_generate_progress_widgets[] = {
 | |
| 	NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GENERATION_WORLD, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 | |
| 	NWidget(WWT_PANEL, COLOUR_GREY),
 | |
| 		NWidget(NWID_HORIZONTAL), SetPIP(20, 0, 20),
 | |
| 			NWidget(NWID_VERTICAL), SetPIP(11, 8, 11),
 | |
| 				NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_BAR), SetFill(1, 0),
 | |
| 				NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GP_PROGRESS_TEXT), SetFill(1, 0),
 | |
| 				NWidget(WWT_TEXTBTN, COLOUR_WHITE, WID_GP_ABORT), SetDataTip(STR_GENERATION_ABORT, STR_NULL), SetFill(1, 0),
 | |
| 			EndContainer(),
 | |
| 		EndContainer(),
 | |
| 	EndContainer(),
 | |
| };
 | |
| 
 | |
| 
 | |
| static WindowDesc _generate_progress_desc(
 | |
| 	WDP_CENTER, NULL, 0, 0,
 | |
| 	WC_MODAL_PROGRESS, WC_NONE,
 | |
| 	0,
 | |
| 	_nested_generate_progress_widgets, lengthof(_nested_generate_progress_widgets)
 | |
| );
 | |
| 
 | |
| struct GenWorldStatus {
 | |
| 	uint percent;
 | |
| 	StringID cls;
 | |
| 	uint current;
 | |
| 	uint total;
 | |
| 	int timer;
 | |
| };
 | |
| 
 | |
| static GenWorldStatus _gws;
 | |
| 
 | |
| static const StringID _generation_class_table[]  = {
 | |
| 	STR_GENERATION_WORLD_GENERATION,
 | |
| 	STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
 | |
| 	STR_GENERATION_RIVER_GENERATION,
 | |
| 	STR_GENERATION_CLEARING_TILES,
 | |
| 	STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
 | |
| 	STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
 | |
| 	STR_GENERATION_OBJECT_GENERATION,
 | |
| 	STR_GENERATION_TREE_GENERATION,
 | |
| 	STR_GENERATION_SETTINGUP_GAME,
 | |
| 	STR_GENERATION_PREPARING_TILELOOP,
 | |
| 	STR_GENERATION_PREPARING_SCRIPT,
 | |
| 	STR_GENERATION_PREPARING_GAME
 | |
| };
 | |
| assert_compile(lengthof(_generation_class_table) == GWP_CLASS_COUNT);
 | |
| 
 | |
| 
 | |
| static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
 | |
| {
 | |
| 	if (confirmed) {
 | |
| 		AbortGeneratingWorld();
 | |
| 	} else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
 | |
| 		SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| struct GenerateProgressWindow : public Window {
 | |
| 
 | |
| 	GenerateProgressWindow() : Window(&_generate_progress_desc)
 | |
| 	{
 | |
| 		this->InitNested();
 | |
| 	}
 | |
| 
 | |
| 	virtual void OnClick(Point pt, int widget, int click_count)
 | |
| 	{
 | |
| 		switch (widget) {
 | |
| 			case WID_GP_ABORT:
 | |
| 				SetMouseCursorBusy(false);
 | |
| 				ShowQuery(
 | |
| 					STR_GENERATION_ABORT_CAPTION,
 | |
| 					STR_GENERATION_ABORT_MESSAGE,
 | |
| 					this,
 | |
| 					AbortGeneratingWorldCallback
 | |
| 				);
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
 | |
| 	{
 | |
| 		switch (widget) {
 | |
| 			case WID_GP_PROGRESS_BAR: {
 | |
| 				SetDParamMaxValue(0, 100);
 | |
| 				*size = GetStringBoundingBox(STR_GENERATION_PROGRESS);
 | |
| 				/* We need some spacing for the 'border' */
 | |
| 				size->height += 8;
 | |
| 				size->width += 8;
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			case WID_GP_PROGRESS_TEXT:
 | |
| 				for (uint i = 0; i < GWP_CLASS_COUNT; i++) {
 | |
| 					size->width = max(size->width, GetStringBoundingBox(_generation_class_table[i]).width);
 | |
| 				}
 | |
| 				size->height = FONT_HEIGHT_NORMAL * 2 + WD_PAR_VSEP_NORMAL;
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	virtual void DrawWidget(const Rect &r, int widget) const
 | |
| 	{
 | |
| 		switch (widget) {
 | |
| 			case WID_GP_PROGRESS_BAR:
 | |
| 				/* Draw the % complete with a bar and a text */
 | |
| 				DrawFrameRect(r.left, r.top, r.right, r.bottom, COLOUR_GREY, FR_BORDERONLY);
 | |
| 				DrawFrameRect(r.left + 1, r.top + 1, (int)((r.right - r.left - 2) * _gws.percent / 100) + r.left + 1, r.bottom - 1, COLOUR_MAUVE, FR_NONE);
 | |
| 				SetDParam(0, _gws.percent);
 | |
| 				DrawString(r.left, r.right, r.top + 5, STR_GENERATION_PROGRESS, TC_FROMSTRING, SA_HOR_CENTER);
 | |
| 				break;
 | |
| 
 | |
| 			case WID_GP_PROGRESS_TEXT:
 | |
| 				/* Tell which class we are generating */
 | |
| 				DrawString(r.left, r.right, r.top, _gws.cls, TC_FROMSTRING, SA_HOR_CENTER);
 | |
| 
 | |
| 				/* And say where we are in that class */
 | |
| 				SetDParam(0, _gws.current);
 | |
| 				SetDParam(1, _gws.total);
 | |
| 				DrawString(r.left, r.right, r.top + FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL, STR_GENERATION_PROGRESS_NUM, TC_FROMSTRING, SA_HOR_CENTER);
 | |
| 		}
 | |
| 	}
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Initializes the progress counters to the starting point.
 | |
|  */
 | |
| void PrepareGenerateWorldProgress()
 | |
| {
 | |
| 	_gws.cls     = STR_GENERATION_WORLD_GENERATION;
 | |
| 	_gws.current = 0;
 | |
| 	_gws.total   = 0;
 | |
| 	_gws.percent = 0;
 | |
| 	_gws.timer   = 0; // Forces to paint the progress window immediately
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Show the window where a user can follow the process of the map generation.
 | |
|  */
 | |
| void ShowGenerateWorldProgress()
 | |
| {
 | |
| 	if (BringWindowToFrontById(WC_MODAL_PROGRESS, 0)) return;
 | |
| 	new GenerateProgressWindow();
 | |
| }
 | |
| 
 | |
| static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
 | |
| {
 | |
| 	static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
 | |
| 	assert_compile(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
 | |
| 	assert(cls < GWP_CLASS_COUNT);
 | |
| 
 | |
| 	/* Do not run this function if we aren't in a thread */
 | |
| 	if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
 | |
| 
 | |
| 	if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
 | |
| 
 | |
| 	if (total == 0) {
 | |
| 		assert(_gws.cls == _generation_class_table[cls]);
 | |
| 		_gws.current += progress;
 | |
| 		assert(_gws.current <= _gws.total);
 | |
| 	} else {
 | |
| 		_gws.cls     = _generation_class_table[cls];
 | |
| 		_gws.current = progress;
 | |
| 		_gws.total   = total;
 | |
| 		_gws.percent = percent_table[cls];
 | |
| 	}
 | |
| 
 | |
| 	/* Don't update the screen too often. So update it once in every once in a while... */
 | |
| 	if (!_network_dedicated && _gws.timer != 0 && _realtime_tick - _gws.timer < MODAL_PROGRESS_REDRAW_TIMEOUT) return;
 | |
| 
 | |
| 	/* Percentage is about the number of completed tasks, so 'current - 1' */
 | |
| 	_gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
 | |
| 
 | |
| 	if (_network_dedicated) {
 | |
| 		static uint last_percent = 0;
 | |
| 
 | |
| 		/* Never display 0% */
 | |
| 		if (_gws.percent == 0) return;
 | |
| 		/* Reset if percent is lower than the last recorded */
 | |
| 		if (_gws.percent < last_percent) last_percent = 0;
 | |
| 		/* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
 | |
| 		if (_gws.percent % 5 != 0 && _gws.percent <= last_percent + 5) return;
 | |
| 		/* Never show steps smaller than 2%, even if it is a mod 5% */
 | |
| 		if (_gws.percent <= last_percent + 2) return;
 | |
| 
 | |
| 		DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
 | |
| 		last_percent = _gws.percent;
 | |
| 
 | |
| 		/* Don't continue as dedicated never has a thread running */
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	SetWindowDirty(WC_MODAL_PROGRESS, 0);
 | |
| 	MarkWholeScreenDirty();
 | |
| 
 | |
| 	/* Release the rights to the map generator, and acquire the rights to the
 | |
| 	 * paint thread. The 'other' thread already has the paint thread rights so
 | |
| 	 * this ensures us that we are waiting until the paint thread is done
 | |
| 	 * before we reacquire the mapgen rights */
 | |
| 	_modal_progress_work_mutex->EndCritical();
 | |
| 	_modal_progress_paint_mutex->BeginCritical();
 | |
| 	_modal_progress_work_mutex->BeginCritical();
 | |
| 	_modal_progress_paint_mutex->EndCritical();
 | |
| 
 | |
| 	_gws.timer = _realtime_tick;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Set the total of a stage of the world generation.
 | |
|  * @param cls the current class we are in.
 | |
|  * @param total Set the total expected items for this class.
 | |
|  *
 | |
|  * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
 | |
|  *  Also, progress works if total is zero, total works if progress is zero.
 | |
|  */
 | |
| void SetGeneratingWorldProgress(GenWorldProgress cls, uint total)
 | |
| {
 | |
| 	if (total == 0) return;
 | |
| 
 | |
| 	_SetGeneratingWorldProgress(cls, 0, total);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Increases the current stage of the world generation with one.
 | |
|  * @param cls the current class we are in.
 | |
|  *
 | |
|  * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
 | |
|  *  Also, progress works if total is zero, total works if progress is zero.
 | |
|  */
 | |
| void IncreaseGeneratingWorldProgress(GenWorldProgress cls)
 | |
| {
 | |
| 	/* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
 | |
| 	_SetGeneratingWorldProgress(cls, 1, 0);
 | |
| }
 | 
