1107 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1107 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| #include "stdafx.h"
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| #include "openttd.h"
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| #include "bridge_map.h"
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| #include "rail_map.h"
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| #include "road_map.h"
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| #include "table/sprites.h"
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| #include "table/strings.h"
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| #include "functions.h"
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| #include "map.h"
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| #include "tile.h"
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| #include "town_map.h"
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| #include "vehicle.h"
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| #include "viewport.h"
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| #include "command.h"
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| #include "player.h"
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| #include "town.h"
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| #include "gfx.h"
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| #include "sound.h"
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| #include "yapf/yapf.h"
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| #include "depot.h"
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| 
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| void RoadVehEnterDepot(Vehicle *v);
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| 
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| 
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| static uint CountRoadBits(RoadBits r)
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| {
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| 	uint count = 0;
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| 
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| 	if (r & ROAD_NW) ++count;
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| 	if (r & ROAD_SW) ++count;
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| 	if (r & ROAD_SE) ++count;
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| 	if (r & ROAD_NE) ++count;
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| 	return count;
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| }
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| 
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| 
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| static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_road)
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| {
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| 	RoadBits present;
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| 	RoadBits n;
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| 	byte owner;
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| 	*edge_road = true;
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| 
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| 	if (_game_mode == GM_EDITOR) return true;
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| 
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| 	// Only do the special processing for actual players.
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| 	if (_current_player >= MAX_PLAYERS) return true;
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| 
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| 	owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
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| 
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| 	// Only do the special processing if the road is owned
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| 	// by a town
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| 	if (owner != OWNER_TOWN) {
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| 		return owner == OWNER_NONE || CheckOwnership(owner);
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| 	}
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| 
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| 	if (_cheats.magic_bulldozer.value) return true;
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| 
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| 	// Get a bitmask of which neighbouring roads has a tile
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| 	n = 0;
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| 	present = GetAnyRoadBits(tile);
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| 	if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile,-1, 0)) & ROAD_SW) n |= ROAD_NE;
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| 	if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1)) & ROAD_NW) n |= ROAD_SE;
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| 	if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0)) & ROAD_NE) n |= ROAD_SW;
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| 	if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0,-1)) & ROAD_SE) n |= ROAD_NW;
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| 
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| 	// If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
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| 	// then allow it
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| 	if ((n & (n - 1)) != 0 && (n & remove) != 0) {
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| 		Town *t;
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| 		*edge_road = false;
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| 		// you can remove all kind of roads with extra dynamite
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| 		if (_patches.extra_dynamite) return true;
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| 
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| 		t = ClosestTownFromTile(tile, _patches.dist_local_authority);
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| 
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| 		SetDParam(0, t->index);
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| 		_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
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| 		return false;
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| 	}
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| 
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| 	return true;
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| }
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| 
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| 
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| /** Delete a piece of road.
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|  * @param tile tile where to remove road from
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|  * @param p1 road piece flags
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|  * @param p2 unused
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|  */
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| int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	// cost for removing inner/edge -roads
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| 	static const uint16 road_remove_cost[2] = {50, 18};
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| 
 | |
| 	PlayerID owner;
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| 	Town *t;
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| 	/* true if the roadpiece was always removeable,
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| 	 * false if it was a center piece. Affects town ratings drop */
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| 	bool edge_road;
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| 	RoadBits pieces;
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| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
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| 	/* Road pieces are max 4 bitset values (NE, NW, SE, SW) */
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| 	if (p1 >> 4) return CMD_ERROR;
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| 	pieces = p1;
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| 
 | |
| 	if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR;
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| 
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| 	owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
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| 
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| 	if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
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| 		if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space)
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| 			t = ClosestTownFromTile(tile, _patches.dist_local_authority);
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| 		} else {
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| 			t = GetTownByTile(tile);
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| 		}
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| 	} else {
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| 		t = NULL;
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| 	}
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| 
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| 	if (!CheckAllowRemoveRoad(tile, pieces, &edge_road)) return CMD_ERROR;
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| 
 | |
| 	switch (GetTileType(tile)) {
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| 		case MP_TUNNELBRIDGE:
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| 			if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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| 
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| 			if (!IsBridge(tile) ||
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| 					!IsBridgeMiddle(tile) ||
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| 					!IsTransportUnderBridge(tile) ||
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| 					GetTransportTypeUnderBridge(tile) != TRANSPORT_ROAD ||
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| 					(pieces & ComplementRoadBits(GetRoadBitsUnderBridge(tile))) != 0) {
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| 				return CMD_ERROR;
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| 			}
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| 
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| 			if (flags & DC_EXEC) {
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| 				ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
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| 				SetClearUnderBridge(tile);
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| 				MarkTileDirtyByTile(tile);
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| 			}
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| 			return _price.remove_road * 2;
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| 
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| 		case MP_STREET:
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| 			if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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| 
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| 			// check if you're allowed to remove the street owned by a town
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| 			// removal allowance depends on difficulty setting
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| 			if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
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| 
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| 			switch (GetRoadTileType(tile)) {
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| 				case ROAD_TILE_NORMAL: {
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| 					RoadBits present = GetRoadBits(tile);
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| 					RoadBits c = pieces;
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| 
 | |
| 					if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
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| 
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| 					if (GetTileSlope(tile, NULL) != SLOPE_FLAT &&
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| 							(present == ROAD_Y || present == ROAD_X)) {
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| 						c |= (c & 0xC) >> 2;
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| 						c |= (c & 0x3) << 2;
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| 					}
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| 
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| 					// limit the bits to delete to the existing bits.
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| 					c &= present;
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| 					if (c == 0) return CMD_ERROR;
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| 
 | |
| 					if (flags & DC_EXEC) {
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| 						ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
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| 
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| 						present ^= c;
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| 						if (present == 0) {
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| 							DoClearSquare(tile);
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| 						} else {
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| 							SetRoadBits(tile, present);
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| 							MarkTileDirtyByTile(tile);
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| 						}
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| 					}
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| 					return CountRoadBits(c) * _price.remove_road;
 | |
| 				}
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| 
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| 				case ROAD_TILE_CROSSING: {
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| 					if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
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| 						return CMD_ERROR;
 | |
| 					}
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| 
 | |
| 					if (flags & DC_EXEC) {
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| 						ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
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| 
 | |
| 						MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailTypeCrossing(tile));
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| 						MarkTileDirtyByTile(tile);
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| 					}
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| 					return _price.remove_road * 2;
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| 				}
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| 
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| 				default:
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| 				case ROAD_TILE_DEPOT:
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| 					return CMD_ERROR;
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| 			}
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| 
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| 		default: return CMD_ERROR;
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| 	}
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| }
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| 
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| 
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| static const RoadBits _valid_tileh_slopes_road[][15] = {
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| 	// set of normal ones
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| 	{
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| 		ROAD_ALL, 0, 0,
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| 		ROAD_X,   0, 0,  // 3, 4, 5
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| 		ROAD_Y,   0, 0,
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| 		ROAD_Y,   0, 0,  // 9, 10, 11
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| 		ROAD_X,   0, 0
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| 	},
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| 	// allowed road for an evenly raised platform
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| 	{
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| 		0,
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| 		ROAD_SW | ROAD_NW,
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| 		ROAD_SW | ROAD_SE,
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| 		ROAD_Y  | ROAD_SW,
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| 
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| 		ROAD_SE | ROAD_NE, // 4
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| 		ROAD_ALL,
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| 		ROAD_X  | ROAD_SE,
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| 		ROAD_ALL,
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| 
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| 		ROAD_NW | ROAD_NE, // 8
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| 		ROAD_X  | ROAD_NW,
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| 		ROAD_ALL,
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| 		ROAD_ALL,
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| 
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| 		ROAD_Y  | ROAD_NE, // 12
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| 		ROAD_ALL,
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| 		ROAD_ALL
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| 	},
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| };
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| 
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| 
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| static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
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| {
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| 	RoadBits road_bits;
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| 
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| 	if (IsSteepSlope(tileh)) return CMD_ERROR;
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| 	road_bits = *pieces | existing;
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| 
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| 	// no special foundation
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| 	if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
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| 		// force that all bits are set when we have slopes
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| 		if (tileh != SLOPE_FLAT) *pieces |= _valid_tileh_slopes_road[0][tileh];
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| 		return 0; // no extra cost
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| 	}
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| 
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| 	// foundation is used. Whole tile is leveled up
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| 	if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) {
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| 		return existing != 0 ? 0 : _price.terraform;
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| 	}
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| 
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| 	// partly leveled up tile, only if there's no road on that tile
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| 	if (existing == 0 && (tileh == SLOPE_W || tileh == SLOPE_S || tileh == SLOPE_E || tileh == SLOPE_N)) {
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| 		// force full pieces.
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| 		*pieces |= (*pieces & 0xC) >> 2;
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| 		*pieces |= (*pieces & 0x3) << 2;
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| 		if (*pieces == ROAD_X || *pieces == ROAD_Y) return _price.terraform;
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| 	}
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| 	return CMD_ERROR;
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| }
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| 
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| /** Build a piece of road.
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|  * @param tile tile where to build road
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|  * @param p1 road piece flags
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|  * @param p2 the town that is building the road (0 if not applicable)
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|  */
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| int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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| {
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| 	int32 cost = 0;
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| 	int32 ret;
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| 	RoadBits existing = 0;
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| 	RoadBits pieces;
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| 	Slope tileh;
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| 
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| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
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| 
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| 	/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
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| 	 * if a non-player is building the road */
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| 	if ((p1 >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR;
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| 	pieces = p1;
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| 
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| 	tileh = GetTileSlope(tile, NULL);
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| 
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| 	switch (GetTileType(tile)) {
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| 		case MP_STREET:
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| 			switch (GetRoadTileType(tile)) {
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| 				case ROAD_TILE_NORMAL:
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| 					if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
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| 
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| 					existing = GetRoadBits(tile);
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| 					if ((existing & pieces) == pieces) {
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| 						return_cmd_error(STR_1007_ALREADY_BUILT);
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| 					}
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| 					if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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| 					break;
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| 
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| 				case ROAD_TILE_CROSSING:
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| 					if (pieces != GetCrossingRoadBits(tile)) { // XXX is this correct?
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| 						return_cmd_error(STR_1007_ALREADY_BUILT);
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| 					}
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| 					goto do_clear;
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| 
 | |
| 				default:
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| 				case ROAD_TILE_DEPOT:
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| 					goto do_clear;
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| 			}
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| 			break;
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| 
 | |
| 		case MP_RAILWAY: {
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| 			Axis roaddir;
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| 
 | |
| 			if (IsSteepSlope(tileh)) {
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| 				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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| 			}
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| 
 | |
| #define M(x) (1 << (x))
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| 			/* Level crossings may only be built on these slopes */
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| 			if (!HASBIT(M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT), tileh)) {
 | |
| 				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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| 			}
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| #undef M
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| 
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| 			if (GetRailTileType(tile) != RAIL_TILE_NORMAL) goto do_clear;
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| 			switch (GetTrackBits(tile)) {
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| 				case TRACK_BIT_X:
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| 					if (pieces & ROAD_X) goto do_clear;
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| 					roaddir = AXIS_Y;
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| 					break;
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| 
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| 				case TRACK_BIT_Y:
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| 					if (pieces & ROAD_Y) goto do_clear;
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| 					roaddir = AXIS_X;
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| 					break;
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| 
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| 				default: goto do_clear;
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| 			}
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| 
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| 			if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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| 
 | |
| 			if (flags & DC_EXEC) {
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| 				MakeRoadCrossing(tile, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), p2);
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| 				MarkTileDirtyByTile(tile);
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| 			}
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| 			return _price.build_road * 2;
 | |
| 		}
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| 
 | |
| 		case MP_TUNNELBRIDGE:
 | |
| 			/* check for flat land */
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| 			if (IsSteepSlope(tileh)) {
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| 				return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
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| 			}
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| 
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| 			if (!IsBridge(tile) || !IsBridgeMiddle(tile)) goto do_clear;
 | |
| 
 | |
| 			/* only allow roads pertendicular to bridge */
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| 			if ((pieces & (GetBridgeAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y)) != 0) {
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| 				goto do_clear;
 | |
| 			}
 | |
| 
 | |
| 			/* check if clear land under bridge */
 | |
| 			if (IsTransportUnderBridge(tile)) {
 | |
| 				switch (GetTransportTypeUnderBridge(tile)) {
 | |
| 					case TRANSPORT_ROAD: return_cmd_error(STR_1007_ALREADY_BUILT);
 | |
| 					default: return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
 | |
| 				}
 | |
| 			} else {
 | |
| 				if (IsWaterUnderBridge(tile)) {
 | |
| 					return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				SetRoadUnderBridge(tile, _current_player);
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 			return _price.build_road * 2;
 | |
| 
 | |
| 		default:
 | |
| do_clear:;
 | |
| 			ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 			if (CmdFailed(ret)) return ret;
 | |
| 			cost += ret;
 | |
| 	}
 | |
| 
 | |
| 	ret = CheckRoadSlope(tileh, &pieces, existing);
 | |
| 	/* Return an error if we need to build a foundation (ret != 0) but the
 | |
| 	 * current patch-setting is turned off (or stupid AI@work) */
 | |
| 	if (CmdFailed(ret) || (ret != 0 && (!_patches.build_on_slopes || _is_old_ai_player)))
 | |
| 		return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 | |
| 
 | |
| 	cost += ret;
 | |
| 
 | |
| 	if (IsTileType(tile, MP_STREET)) {
 | |
| 		// Don't put the pieces that already exist
 | |
| 		pieces &= ComplementRoadBits(existing);
 | |
| 	}
 | |
| 
 | |
| 	cost += CountRoadBits(pieces) * _price.build_road;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		if (IsTileType(tile, MP_STREET)) {
 | |
| 			SetRoadBits(tile, existing | pieces);
 | |
| 		} else {
 | |
| 			MakeRoadNormal(tile, _current_player, pieces, p2);
 | |
| 		}
 | |
| 
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| 	return cost;
 | |
| }
 | |
| 
 | |
| int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec)
 | |
| {
 | |
| 	// not a railroad crossing?
 | |
| 	if (!IsLevelCrossing(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	// not owned by me?
 | |
| 	if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	if (GetRailTypeCrossing(tile) == totype) return CMD_ERROR;
 | |
| 
 | |
| 	if (exec) {
 | |
| 		SetRailTypeCrossing(tile, totype);
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 		YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetCrossingRailBits(tile)));
 | |
| 	}
 | |
| 
 | |
| 	return _price.build_rail >> 1;
 | |
| }
 | |
| 
 | |
| 
 | |
| /** Build a long piece of road.
 | |
|  * @param end_tile end tile of drag
 | |
|  * @param p1 start tile of drag
 | |
|  * @param p2 various bitstuffed elements
 | |
|  * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
 | |
|  * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
 | |
|  * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
 | |
|  */
 | |
| int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	TileIndex start_tile, tile;
 | |
| 	int32 cost, ret;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (p1 >= MapSize()) return CMD_ERROR;
 | |
| 
 | |
| 	start_tile = p1;
 | |
| 
 | |
| 	/* Only drag in X or Y direction dictated by the direction variable */
 | |
| 	if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
 | |
| 	if (HASBIT(p2, 2)  && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
 | |
| 
 | |
| 	/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
 | |
| 	if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
 | |
| 		TileIndex t = start_tile;
 | |
| 		start_tile = end_tile;
 | |
| 		end_tile = t;
 | |
| 		p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
 | |
| 	}
 | |
| 
 | |
| 	cost = 0;
 | |
| 	tile = start_tile;
 | |
| 	// Start tile is the small number.
 | |
| 	for (;;) {
 | |
| 		RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;
 | |
| 
 | |
| 		if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
 | |
| 		if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
 | |
| 
 | |
| 		ret = DoCommand(tile, bits, 0, flags, CMD_BUILD_ROAD);
 | |
| 		if (CmdFailed(ret)) {
 | |
| 			if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR;
 | |
| 			_error_message = INVALID_STRING_ID;
 | |
| 		} else {
 | |
| 			cost += ret;
 | |
| 		}
 | |
| 
 | |
| 		if (tile == end_tile) break;
 | |
| 
 | |
| 		tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
 | |
| 	}
 | |
| 
 | |
| 	return (cost == 0) ? CMD_ERROR : cost;
 | |
| }
 | |
| 
 | |
| /** Remove a long piece of road.
 | |
|  * @param end_tile end tile of drag
 | |
|  * @param p1 start tile of drag
 | |
|  * @param p2 various bitstuffed elements
 | |
|  * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
 | |
|  * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
 | |
|  * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
 | |
|  */
 | |
| int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	TileIndex start_tile, tile;
 | |
| 	int32 cost, ret;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (p1 >= MapSize()) return CMD_ERROR;
 | |
| 
 | |
| 	start_tile = p1;
 | |
| 
 | |
| 	/* Only drag in X or Y direction dictated by the direction variable */
 | |
| 	if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
 | |
| 	if (HASBIT(p2, 2)  && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
 | |
| 
 | |
| 	/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
 | |
| 	if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
 | |
| 		TileIndex t = start_tile;
 | |
| 		start_tile = end_tile;
 | |
| 		end_tile = t;
 | |
| 		p2 ^= IS_INT_INSIDE(p2 & 3, 1, 3) ? 3 : 0;
 | |
| 	}
 | |
| 
 | |
| 	cost = 0;
 | |
| 	tile = start_tile;
 | |
| 	// Start tile is the small number.
 | |
| 	for (;;) {
 | |
| 		RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;
 | |
| 
 | |
| 		if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
 | |
| 		if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
 | |
| 
 | |
| 		// try to remove the halves.
 | |
| 		if (bits != 0) {
 | |
| 			ret = DoCommand(tile, bits, 0, flags, CMD_REMOVE_ROAD);
 | |
| 			if (!CmdFailed(ret)) cost += ret;
 | |
| 		}
 | |
| 
 | |
| 		if (tile == end_tile) break;
 | |
| 
 | |
| 		tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
 | |
| 	}
 | |
| 
 | |
| 	return (cost == 0) ? CMD_ERROR : cost;
 | |
| }
 | |
| 
 | |
| /** Build a road depot.
 | |
|  * @param tile tile where to build the depot
 | |
|  * @param p1 entrance direction (DiagDirection)
 | |
|  * @param p2 unused
 | |
|  *
 | |
|  * @todo When checking for the tile slope,
 | |
|  * distingush between "Flat land required" and "land sloped in wrong direction"
 | |
|  */
 | |
| int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	int32 cost;
 | |
| 	Depot *dep;
 | |
| 	Slope tileh;
 | |
| 
 | |
| 	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 | |
| 
 | |
| 	if (p1 > 3) return CMD_ERROR; // check direction
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	tileh = GetTileSlope(tile, NULL);
 | |
| 	if (tileh != SLOPE_FLAT && (
 | |
| 				!_patches.build_on_slopes ||
 | |
| 				IsSteepSlope(tileh) ||
 | |
| 				!CanBuildDepotByTileh(p1, tileh)
 | |
| 			)) {
 | |
| 		return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
 | |
| 	}
 | |
| 
 | |
| 	cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 	if (CmdFailed(cost)) return CMD_ERROR;
 | |
| 
 | |
| 	dep = AllocateDepot();
 | |
| 	if (dep == NULL) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		dep->xy = tile;
 | |
| 		dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
 | |
| 
 | |
| 		MakeRoadDepot(tile, _current_player, p1);
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| 	return cost + _price.build_road_depot;
 | |
| }
 | |
| 
 | |
| static int32 RemoveRoadDepot(TileIndex tile, uint32 flags)
 | |
| {
 | |
| 	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
 | |
| 		return CMD_ERROR;
 | |
| 
 | |
| 	if (!EnsureNoVehicle(tile)) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) DoDeleteDepot(tile);
 | |
| 
 | |
| 	return _price.remove_road_depot;
 | |
| }
 | |
| 
 | |
| #define M(x) (1<<(x))
 | |
| 
 | |
| static int32 ClearTile_Road(TileIndex tile, byte flags)
 | |
| {
 | |
| 	switch (GetRoadTileType(tile)) {
 | |
| 		case ROAD_TILE_NORMAL: {
 | |
| 			RoadBits b = GetRoadBits(tile);
 | |
| 
 | |
| 			if (!((1 << b) & (M(1)|M(2)|M(4)|M(8))) &&
 | |
| 					(!(flags & DC_AI_BUILDING) || !IsTileOwner(tile, OWNER_TOWN)) &&
 | |
| 					flags & DC_AUTO) {
 | |
| 				return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
 | |
| 			}
 | |
| 			return DoCommand(tile, b, 0, flags, CMD_REMOVE_ROAD);
 | |
| 		}
 | |
| 
 | |
| 		case ROAD_TILE_CROSSING: {
 | |
| 			int32 ret;
 | |
| 
 | |
| 			if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
 | |
| 
 | |
| 			ret = DoCommand(tile, GetCrossingRoadBits(tile), 0, flags, CMD_REMOVE_ROAD);
 | |
| 			if (CmdFailed(ret)) return CMD_ERROR;
 | |
| 
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 | |
| 			}
 | |
| 			return ret;
 | |
| 		}
 | |
| 
 | |
| 		default:
 | |
| 		case ROAD_TILE_DEPOT:
 | |
| 			if (flags & DC_AUTO) {
 | |
| 				return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
 | |
| 			}
 | |
| 			return RemoveRoadDepot(tile, flags);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| typedef struct DrawRoadTileStruct {
 | |
| 	uint16 image;
 | |
| 	byte subcoord_x;
 | |
| 	byte subcoord_y;
 | |
| } DrawRoadTileStruct;
 | |
| 
 | |
| typedef struct DrawRoadSeqStruct {
 | |
| 	uint32 image;
 | |
| 	byte subcoord_x;
 | |
| 	byte subcoord_y;
 | |
| 	byte width;
 | |
| 	byte height;
 | |
| } DrawRoadSeqStruct;
 | |
| 
 | |
| #include "table/road_land.h"
 | |
| 
 | |
| 
 | |
| uint GetRoadFoundation(Slope tileh, RoadBits bits)
 | |
| {
 | |
| 	uint i;
 | |
| 
 | |
| 	// normal level sloped building
 | |
| 	if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) return tileh;
 | |
| 
 | |
| 	// inclined sloped building
 | |
| 	switch (bits) {
 | |
| 		case ROAD_X: i = 0; break;
 | |
| 		case ROAD_Y: i = 1; break;
 | |
| 		default:     return 0;
 | |
| 	}
 | |
| 	switch (tileh) {
 | |
| 		case SLOPE_W: i += 0; break;
 | |
| 		case SLOPE_S: i += 2; break;
 | |
| 		case SLOPE_E: i += 4; break;
 | |
| 		case SLOPE_N: i += 6; break;
 | |
| 		default:      return 0;
 | |
| 	}
 | |
| 	return i + 15;
 | |
| }
 | |
| 
 | |
| const byte _road_sloped_sprites[14] = {
 | |
| 	0,  0,  2,  0,
 | |
| 	0,  1,  0,  0,
 | |
| 	3,  0,  0,  0,
 | |
| 	0,  0
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * Draw ground sprite and road pieces
 | |
|  * @param ti TileInfo
 | |
|  * @param road RoadBits to draw
 | |
|  */
 | |
| static void DrawRoadBits(TileInfo* ti)
 | |
| {
 | |
| 	RoadBits road = GetRoadBits(ti->tile);
 | |
| 	const DrawRoadTileStruct *drts;
 | |
| 	PalSpriteID image = 0;
 | |
| 	Roadside roadside;
 | |
| 
 | |
| 	if (ti->tileh != SLOPE_FLAT) {
 | |
| 		int foundation = GetRoadFoundation(ti->tileh, road);
 | |
| 
 | |
| 		if (foundation != 0) DrawFoundation(ti, foundation);
 | |
| 
 | |
| 		// DrawFoundation() modifies ti.
 | |
| 		// Default sloped sprites..
 | |
| 		if (ti->tileh != SLOPE_FLAT) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
 | |
| 	}
 | |
| 
 | |
| 	if (image == 0) image = _road_tile_sprites_1[road];
 | |
| 
 | |
| 	roadside = GetRoadside(ti->tile);
 | |
| 
 | |
| 	if (IsOnSnow(ti->tile)) {
 | |
| 		image += 19;
 | |
| 	} else {
 | |
| 		switch (roadside) {
 | |
| 			case ROADSIDE_BARREN:           image |= PALETTE_TO_BARE_LAND; break;
 | |
| 			case ROADSIDE_GRASS:            break;
 | |
| 			case ROADSIDE_GRASS_ROAD_WORKS: break;
 | |
| 			default:                        image -= 19; break; // Paved
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	DrawGroundSprite(image);
 | |
| 
 | |
| 	// Return if full detail is disabled, or we are zoomed fully out.
 | |
| 	if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return;
 | |
| 
 | |
| 	if (HasRoadWorks(ti->tile)) {
 | |
| 		// Road works
 | |
| 		DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Draw extra details.
 | |
| 	for (drts = _road_display_table[roadside][road]; drts->image != 0; drts++) {
 | |
| 		int x = ti->x | drts->subcoord_x;
 | |
| 		int y = ti->y | drts->subcoord_y;
 | |
| 		byte z = ti->z;
 | |
| 		if (ti->tileh != SLOPE_FLAT) z = GetSlopeZ(x, y);
 | |
| 		AddSortableSpriteToDraw(drts->image, x, y, 2, 2, 0x10, z);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void DrawTile_Road(TileInfo *ti)
 | |
| {
 | |
| 	switch (GetRoadTileType(ti->tile)) {
 | |
| 		case ROAD_TILE_NORMAL:
 | |
| 			DrawRoadBits(ti);
 | |
| 			break;
 | |
| 
 | |
| 		case ROAD_TILE_CROSSING: {
 | |
| 			PalSpriteID image;
 | |
| 
 | |
| 			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
 | |
| 
 | |
| 			image = GetRailTypeInfo(GetRailTypeCrossing(ti->tile))->base_sprites.crossing;
 | |
| 
 | |
| 			if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++;
 | |
| 			if (IsCrossingBarred(ti->tile)) image += 2;
 | |
| 
 | |
| 			if (IsOnSnow(ti->tile)) {
 | |
| 				image += 8;
 | |
| 			} else {
 | |
| 				switch (GetRoadside(ti->tile)) {
 | |
| 					case ROADSIDE_BARREN: image |= PALETTE_TO_BARE_LAND; break;
 | |
| 					case ROADSIDE_GRASS:  break;
 | |
| 					default:              image += 4; break; // Paved
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			DrawGroundSprite(image);
 | |
| 			if (GetRailTypeCrossing(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		default:
 | |
| 		case ROAD_TILE_DEPOT: {
 | |
| 			uint32 ormod;
 | |
| 			PlayerID player;
 | |
| 			const DrawRoadSeqStruct* drss;
 | |
| 
 | |
| 			if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
 | |
| 
 | |
| 			ormod = PALETTE_TO_GREY;	//was this a bug/problem?
 | |
| 			player = GetTileOwner(ti->tile);
 | |
| 			if (player < MAX_PLAYERS) ormod = PLAYER_SPRITE_COLOR(player);
 | |
| 
 | |
| 			drss = _road_display_datas[GetRoadDepotDirection(ti->tile)];
 | |
| 
 | |
| 			DrawGroundSprite(drss++->image);
 | |
| 
 | |
| 			for (; drss->image != 0; drss++) {
 | |
| 				uint32 image = drss->image;
 | |
| 
 | |
| 				if (image & PALETTE_MODIFIER_COLOR) image |= ormod;
 | |
| 				if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
 | |
| 
 | |
| 				AddSortableSpriteToDraw(
 | |
| 					image, ti->x | drss->subcoord_x,
 | |
| 					ti->y | drss->subcoord_y, drss->width, drss->height, 0x14, ti->z
 | |
| 				);
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DrawRoadDepotSprite(int x, int y, int image)
 | |
| {
 | |
| 	const DrawRoadSeqStruct* dtss = _road_display_datas[image];
 | |
| 	uint32 ormod = PLAYER_SPRITE_COLOR(_local_player);
 | |
| 
 | |
| 	x += 33;
 | |
| 	y += 17;
 | |
| 
 | |
| 	DrawSprite(dtss++->image, x, y);
 | |
| 
 | |
| 	for (; dtss->image != 0; dtss++) {
 | |
| 		Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
 | |
| 
 | |
| 		image = dtss->image;
 | |
| 		if (image & PALETTE_MODIFIER_COLOR) image |= ormod;
 | |
| 
 | |
| 		DrawSprite(image, x + pt.x, y + pt.y);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static uint GetSlopeZ_Road(const TileInfo* ti)
 | |
| {
 | |
| 	Slope tileh = ti->tileh;
 | |
| 	uint z = ti->z;
 | |
| 
 | |
| 	if (tileh == SLOPE_FLAT) return z;
 | |
| 	if (GetRoadTileType(ti->tile) == ROAD_TILE_NORMAL) {
 | |
| 		uint f = GetRoadFoundation(tileh, GetRoadBits(ti->tile));
 | |
| 
 | |
| 		if (f != 0) {
 | |
| 			if (f < 15) return z + TILE_HEIGHT; // leveled foundation
 | |
| 			tileh = _inclined_tileh[f - 15]; // inclined foundation
 | |
| 		}
 | |
| 		return z + GetPartialZ(ti->x & 0xF, ti->y & 0xF, tileh);
 | |
| 	} else {
 | |
| 		return z + TILE_HEIGHT;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static Slope GetSlopeTileh_Road(TileIndex tile, Slope tileh)
 | |
| {
 | |
| 	if (tileh == SLOPE_FLAT) return SLOPE_FLAT;
 | |
| 	if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
 | |
| 		uint f = GetRoadFoundation(tileh, GetRoadBits(tile));
 | |
| 
 | |
| 		if (f == 0) return tileh;
 | |
| 		if (f < 15) return SLOPE_FLAT; // leveled foundation
 | |
| 		return _inclined_tileh[f - 15]; // inclined foundation
 | |
| 	} else {
 | |
| 		return SLOPE_FLAT;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void GetAcceptedCargo_Road(TileIndex tile, AcceptedCargo ac)
 | |
| {
 | |
| 	/* not used */
 | |
| }
 | |
| 
 | |
| static void AnimateTile_Road(TileIndex tile)
 | |
| {
 | |
| 	if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile);
 | |
| }
 | |
| 
 | |
| 
 | |
| static const Roadside _town_road_types[][2] = {
 | |
| 	{ ROADSIDE_GRASS,         ROADSIDE_GRASS },
 | |
| 	{ ROADSIDE_PAVED,         ROADSIDE_PAVED },
 | |
| 	{ ROADSIDE_PAVED,         ROADSIDE_PAVED },
 | |
| 	{ ROADSIDE_TREES,         ROADSIDE_TREES },
 | |
| 	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
 | |
| };
 | |
| 
 | |
| static const Roadside _town_road_types_2[][2] = {
 | |
| 	{ ROADSIDE_GRASS,         ROADSIDE_GRASS },
 | |
| 	{ ROADSIDE_PAVED,         ROADSIDE_PAVED },
 | |
| 	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED },
 | |
| 	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED },
 | |
| 	{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
 | |
| };
 | |
| 
 | |
| 
 | |
| static void TileLoop_Road(TileIndex tile)
 | |
| {
 | |
| 	switch (_opt.landscape) {
 | |
| 		case LT_HILLY:
 | |
| 			if (IsOnSnow(tile) != (GetTileZ(tile) > _opt.snow_line)) {
 | |
| 				ToggleSnow(tile);
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case LT_DESERT:
 | |
| 			if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) {
 | |
| 				ToggleDesert(tile);
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) return;
 | |
| 
 | |
| 	if (!HasRoadWorks(tile)) {
 | |
| 		const Town* t = ClosestTownFromTile(tile, (uint)-1);
 | |
| 		int grp = 0;
 | |
| 
 | |
| 		if (t != NULL) {
 | |
| 			grp = GetTownRadiusGroup(t, tile);
 | |
| 
 | |
| 			// Show an animation to indicate road work
 | |
| 			if (t->road_build_months != 0 &&
 | |
| 					(DistanceManhattan(t->xy, tile) < 8 || grp != 0) &&
 | |
| 					GetRoadTileType(tile) == ROAD_TILE_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) {
 | |
| 				if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicle(tile) && CHANCE16(1, 20)) {
 | |
| 					StartRoadWorks(tile);
 | |
| 
 | |
| 					SndPlayTileFx(SND_21_JACKHAMMER, tile);
 | |
| 					CreateEffectVehicleAbove(
 | |
| 						TileX(tile) * TILE_SIZE + 7,
 | |
| 						TileY(tile) * TILE_SIZE + 7,
 | |
| 						0,
 | |
| 						EV_BULLDOZER);
 | |
| 					MarkTileDirtyByTile(tile);
 | |
| 					return;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		{
 | |
| 			/* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
 | |
| 			const Roadside* new_rs = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
 | |
| 			Roadside cur_rs = GetRoadside(tile);
 | |
| 
 | |
| 			/* We have our desired type, do nothing */
 | |
| 			if (cur_rs == new_rs[0]) return;
 | |
| 
 | |
| 			/* We have the pre-type of the desired type, switch to the desired type */
 | |
| 			if (cur_rs == new_rs[1]) {
 | |
| 				cur_rs = new_rs[0];
 | |
| 			/* We have barren land, install the pre-type */
 | |
| 			} else if (cur_rs == ROADSIDE_BARREN) {
 | |
| 				cur_rs = new_rs[1];
 | |
| 			/* We're totally off limits, remove any installation and make barren land */
 | |
| 			} else {
 | |
| 				cur_rs = ROADSIDE_BARREN;
 | |
| 			}
 | |
| 			SetRoadside(tile, cur_rs);
 | |
| 			MarkTileDirtyByTile(tile);
 | |
| 		}
 | |
| 	} else if (IncreaseRoadWorksCounter(tile)) {
 | |
| 		TerminateRoadWorks(tile);
 | |
| 		MarkTileDirtyByTile(tile);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void ShowRoadDepotWindow(TileIndex tile);
 | |
| 
 | |
| static void ClickTile_Road(TileIndex tile)
 | |
| {
 | |
| 	if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) ShowRoadDepotWindow(tile);
 | |
| }
 | |
| 
 | |
| static const byte _road_trackbits[16] = {
 | |
| 	0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F,
 | |
| };
 | |
| 
 | |
| static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
 | |
| {
 | |
| 	switch (mode) {
 | |
| 		case TRANSPORT_RAIL:
 | |
| 			if (!IsLevelCrossing(tile)) return 0;
 | |
| 			return GetCrossingRailBits(tile) * 0x101;
 | |
| 
 | |
| 		case TRANSPORT_ROAD:
 | |
| 			switch (GetRoadTileType(tile)) {
 | |
| 				case ROAD_TILE_NORMAL:
 | |
| 					return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile)] * 0x101;
 | |
| 
 | |
| 				case ROAD_TILE_CROSSING: {
 | |
| 					uint32 r = AxisToTrackBits(GetCrossingRoadAxis(tile)) * 0x101;
 | |
| 
 | |
| 					if (IsCrossingBarred(tile)) r *= 0x10001;
 | |
| 					return r;
 | |
| 				}
 | |
| 
 | |
| 				default:
 | |
| 				case ROAD_TILE_DEPOT:
 | |
| 					return AxisToTrackBits(DiagDirToAxis(GetRoadDepotDirection(tile))) * 0x101;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default: break;
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static const StringID _road_tile_strings[] = {
 | |
| 	STR_1814_ROAD,
 | |
| 	STR_1814_ROAD,
 | |
| 	STR_1814_ROAD,
 | |
| 	STR_1815_ROAD_WITH_STREETLIGHTS,
 | |
| 	STR_1814_ROAD,
 | |
| 	STR_1816_TREE_LINED_ROAD,
 | |
| 	STR_1814_ROAD,
 | |
| 	STR_1814_ROAD,
 | |
| };
 | |
| 
 | |
| static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
 | |
| {
 | |
| 	td->owner = GetTileOwner(tile);
 | |
| 	switch (GetRoadTileType(tile)) {
 | |
| 		case ROAD_TILE_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break;
 | |
| 		case ROAD_TILE_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break;
 | |
| 		default: td->str = _road_tile_strings[GetRoadside(tile)]; break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const byte _roadveh_enter_depot_unk0[4] = {
 | |
| 	8, 9, 0, 1
 | |
| };
 | |
| 
 | |
| static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
 | |
| {
 | |
| 	switch (GetRoadTileType(tile)) {
 | |
| 		case ROAD_TILE_CROSSING:
 | |
| 			if (v->type == VEH_Train && !IsCrossingBarred(tile)) {
 | |
| 				/* train crossing a road */
 | |
| 				SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
 | |
| 				BarCrossing(tile);
 | |
| 				MarkTileDirtyByTile(tile);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case ROAD_TILE_DEPOT:
 | |
| 			if (v->type == VEH_Road &&
 | |
| 					v->u.road.frame == 11 &&
 | |
| 					_roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) {
 | |
| 				RoadVehEnterDepot(v);
 | |
| 				return 4;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default: break;
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
 | |
| {
 | |
| 	if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) == old_player) {
 | |
| 		SetCrossingRoadOwner(tile, new_player == OWNER_SPECTATOR ? OWNER_NONE : new_player);
 | |
| 	}
 | |
| 
 | |
| 	if (!IsTileOwner(tile, old_player)) return;
 | |
| 
 | |
| 	if (new_player != OWNER_SPECTATOR) {
 | |
| 		SetTileOwner(tile, new_player);
 | |
| 	} else {
 | |
| 		switch (GetRoadTileType(tile)) {
 | |
| 			case ROAD_TILE_NORMAL:
 | |
| 				SetTileOwner(tile, OWNER_NONE);
 | |
| 				break;
 | |
| 
 | |
| 			case ROAD_TILE_CROSSING:
 | |
| 				MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
 | |
| 				break;
 | |
| 
 | |
| 			default:
 | |
| 			case ROAD_TILE_DEPOT:
 | |
| 				DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| const TileTypeProcs _tile_type_road_procs = {
 | |
| 	DrawTile_Road,						/* draw_tile_proc */
 | |
| 	GetSlopeZ_Road,						/* get_slope_z_proc */
 | |
| 	ClearTile_Road,						/* clear_tile_proc */
 | |
| 	GetAcceptedCargo_Road,		/* get_accepted_cargo_proc */
 | |
| 	GetTileDesc_Road,					/* get_tile_desc_proc */
 | |
| 	GetTileTrackStatus_Road,	/* get_tile_track_status_proc */
 | |
| 	ClickTile_Road,						/* click_tile_proc */
 | |
| 	AnimateTile_Road,					/* animate_tile_proc */
 | |
| 	TileLoop_Road,						/* tile_loop_clear */
 | |
| 	ChangeTileOwner_Road,			/* change_tile_owner_clear */
 | |
| 	NULL,											/* get_produced_cargo_proc */
 | |
| 	VehicleEnter_Road,				/* vehicle_enter_tile_proc */
 | |
| 	GetSlopeTileh_Road,				/* get_slope_tileh_proc */
 | |
| };
 | 
