137 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
OpenTTD: OS/2 version
 | 
						|
=====================
 | 
						|
 | 
						|
OpenTTD has been ported to work on OS/2 4.x or later (including
 | 
						|
eComStation). The game should work as well as it does on Windows
 | 
						|
or other platforms: the main issues you may encounter are graphics
 | 
						|
card problems, but that is really the fault of SDL.
 | 
						|
 | 
						|
=========================
 | 
						|
USING OPENTTD FOR OS/2
 | 
						|
=========================
 | 
						|
 | 
						|
LIBRARIES REQUIRED FOR END USERS
 | 
						|
--------------------------------
 | 
						|
 | 
						|
SDL.DLL (SDL 1.2.7) and FSLib.dll are required to use this program:
 | 
						|
these can be downloaded from the Files section at
 | 
						|
http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
 | 
						|
(Note that a newer version of SDL is now available at
 | 
						|
ftp://ftp.netlabs.org/pub/sdl/sdl-dev-os2-2004-12-22.zip which may
 | 
						|
help solve some problems).
 | 
						|
 | 
						|
Please note that SDL release 2005-03-30 does NOT work with OpenTTD,
 | 
						|
at least in my experience and the experience of a couple of other
 | 
						|
users. If you experience problems with OpenTTD, please try downgrading
 | 
						|
to SDL 2004-12-22.
 | 
						|
 | 
						|
Note that to actually play the game, I have found in my own
 | 
						|
experience that a version of the Scitech Display Drivers or its later
 | 
						|
incarnation (see www.scitech.com) are necessary for it to work. If
 | 
						|
you have trouble with your native drivers, try the Scitech drivers
 | 
						|
and see if they help the problem.
 | 
						|
 | 
						|
KNOWN ISSUES
 | 
						|
------------
 | 
						|
 | 
						|
- If an error occurs during loading, the OS/2 error message window
 | 
						|
  is not always displayed.
 | 
						|
 | 
						|
A NOTE ABOUT MUSIC
 | 
						|
------------------
 | 
						|
 | 
						|
OpenTTD includes a music driver which uses the MCI MIDI system. Unfortunately,
 | 
						|
due to the lack of proper MIDI hardware myself, I have been unable to test it,
 | 
						|
but during testing, I found that when MIDI was enabled, I got no sound
 | 
						|
effects. I therefore decided to DISABLE music by default.
 | 
						|
 | 
						|
To enable music, start OpenTTD with the command line:
 | 
						|
 | 
						|
   openttd -m os2
 | 
						|
 | 
						|
If I hear enough responses that both music and sound work together (it might
 | 
						|
just be my system), I'll have the defaults changed.
 | 
						|
 | 
						|
A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS
 | 
						|
------------------------------------------
 | 
						|
 | 
						|
To start a dedicated multiplayer server, you should run the dedicated.cmd
 | 
						|
file. This enables OpenTTD to open up a VIO console window to display
 | 
						|
its output and gather any necessary input. Running "openttd -D"
 | 
						|
directly will result in the console not being displayed. You may
 | 
						|
still pass any other parameters ('-D' is already passed) to
 | 
						|
dedicated.cmd.
 | 
						|
 | 
						|
=========================
 | 
						|
BUILDING THE OS/2 VERSION
 | 
						|
=========================
 | 
						|
 | 
						|
Compiler
 | 
						|
--------
 | 
						|
 | 
						|
Open Watcom 1.3 was used to build OpenTTD (earlier versions will
 | 
						|
NOT work). See http://www.openwatcom.org/ to download it. It may
 | 
						|
also be possible to build OpenTTD with GCC: I attempted this
 | 
						|
before using Open Watcom, but found the tools available for OS/2
 | 
						|
at the time to be a bit more tricky to get working.
 | 
						|
 | 
						|
Due to complexities in my set-up, I actually used the Win32 version
 | 
						|
of Open Watcom to initially compile OpenTTD for OS/2. There should
 | 
						|
be no reason of course why the OS/2 version cannot be used, and I
 | 
						|
have subsequently built OpenTTD successfully this way.
 | 
						|
 | 
						|
Libraries Required
 | 
						|
------------------
 | 
						|
 | 
						|
The following libraries are required. To build zlib and libpng, I
 | 
						|
simply added the required files (watch out for sample programs, etc)
 | 
						|
to an IDE project file and built a library. Do not use the makefiles
 | 
						|
provided, they are not designed for Watcom (apart from SDL):
 | 
						|
 | 
						|
- zlib
 | 
						|
  http://www.zlib.org/ - contains a makefile for OS/2, but is out
 | 
						|
  of date and uses EMX, ignore this
 | 
						|
 | 
						|
- libpng
 | 
						|
  http://www.libpng.org/ - contains an EMX/gcc makefile, ignore this
 | 
						|
 | 
						|
- SDL for OS/2
 | 
						|
  For 0.3.5, I used ftp://ftp.netlabs.org/pub/sdl/SDL-1.2.7-src-20040908a.zip -
 | 
						|
  take SDL.dll and SDL.lib from the src/ directory. Note that 20041222 is
 | 
						|
  out now, which is recommended for stability updates.
 | 
						|
 | 
						|
If you do not wish to build the libraries yourself, pre-built versions
 | 
						|
can be downloaded from the Files section at
 | 
						|
http://sourceforge.net/projects/openttd/ - see "os2-useful.zip".
 | 
						|
 | 
						|
A Note About Subversion Revision Numbers
 | 
						|
----------------------------------------
 | 
						|
 | 
						|
The project file uses a bit of a hack to find out the SVN revision number and
 | 
						|
create an appropriate rev.c file. You'll need the SVN tools in your path
 | 
						|
(specifically, "svnversion"). If "svnversion" can't be found, a generic rev.c
 | 
						|
with the revision set to "norev000" will be created. To specifically force a
 | 
						|
version number, set the environment variable "RELEASE" to the number (eg, "0.3.6")
 | 
						|
-before- starting the Open Watcom IDE (which must be launched from the same shell
 | 
						|
session). Also, beware, as you WILL cause incompatibilities if you try to
 | 
						|
play a multiplayer game with a different version.
 | 
						|
 | 
						|
Compiling
 | 
						|
---------
 | 
						|
 | 
						|
To compile, open the os/os2/openttd.wpj file in the IDE and first build
 | 
						|
the strgen.exe target. This will build the .lng file generator, and will
 | 
						|
also attempt to build all the language files (plus the table\strings.h
 | 
						|
file which is required for openttd.exe to be built). Once strgen.exe and
 | 
						|
the language files are built successfully, you can build the openttd.exe
 | 
						|
target.
 | 
						|
 | 
						|
Contact Information
 | 
						|
-------------------
 | 
						|
 | 
						|
If you have any questions regarding OS/2 issues, please contact me
 | 
						|
(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
 | 
						|
issues, see the Contacting section of readme.txt.
 | 
						|
 | 
						|
- Owen Rudge
 |